@vgai/engine 0.5.5 → 0.5.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (446) hide show
  1. package/dist/adapter/adapter-surface.d.ts +30 -0
  2. package/dist/adapter/adapter-surface.d.ts.map +1 -0
  3. package/dist/adapter/adapter-surface.js +18 -0
  4. package/dist/adapter/authoring.d.ts +597 -0
  5. package/dist/adapter/authoring.d.ts.map +1 -0
  6. package/dist/adapter/authoring.js +22 -0
  7. package/dist/adapter/colyseus-networking-adapter.d.ts +77 -0
  8. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  9. package/dist/adapter/colyseus-networking-adapter.js +76 -0
  10. package/dist/adapter/first-party-systems.d.ts +23 -0
  11. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  12. package/dist/adapter/first-party-systems.js +196 -0
  13. package/dist/adapter/host-context.d.ts +194 -0
  14. package/dist/adapter/host-context.d.ts.map +1 -0
  15. package/dist/adapter/host-context.js +80 -0
  16. package/dist/adapter/index.d.ts +33 -0
  17. package/dist/adapter/index.d.ts.map +1 -0
  18. package/dist/adapter/index.js +25 -0
  19. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  20. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  21. package/dist/adapter/ingest/game-contract.js +30 -0
  22. package/dist/adapter/ingest/scene-capture.d.ts +121 -0
  23. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  24. package/dist/adapter/ingest/scene-capture.js +270 -0
  25. package/dist/adapter/ingest/structural-ids.d.ts +64 -0
  26. package/dist/adapter/ingest/structural-ids.d.ts.map +1 -0
  27. package/dist/adapter/ingest/structural-ids.js +110 -0
  28. package/dist/adapter/ingest/upstream-pin.d.ts +44 -0
  29. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  30. package/dist/adapter/ingest/upstream-pin.js +47 -0
  31. package/dist/adapter/loop-gate-report.d.ts +34 -0
  32. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  33. package/dist/adapter/loop-gate-report.js +37 -0
  34. package/dist/adapter/rapier-physics-adapter.d.ts +69 -0
  35. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  36. package/dist/adapter/rapier-physics-adapter.js +135 -0
  37. package/dist/adapter/root-adapter.d.ts +195 -0
  38. package/dist/adapter/root-adapter.d.ts.map +1 -0
  39. package/dist/adapter/root-adapter.js +25 -0
  40. package/dist/adapter/setup-three-root-adapter.d.ts +87 -0
  41. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -0
  42. package/dist/adapter/setup-three-root-adapter.js +791 -0
  43. package/dist/adapter/system-adapter.d.ts +453 -0
  44. package/dist/adapter/system-adapter.d.ts.map +1 -0
  45. package/dist/adapter/system-adapter.js +13 -0
  46. package/dist/adapter/transform.d.ts +18 -0
  47. package/dist/adapter/transform.d.ts.map +1 -0
  48. package/dist/adapter/transform.js +1 -0
  49. package/dist/ai/navigation.d.ts +78 -0
  50. package/dist/ai/navigation.d.ts.map +1 -0
  51. package/dist/ai/navigation.js +152 -0
  52. package/dist/animation/anim-graph-types.d.ts +25 -0
  53. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  54. package/dist/animation/anim-graph-types.js +1 -0
  55. package/dist/animation/animation-clock.d.ts +213 -0
  56. package/dist/animation/animation-clock.d.ts.map +1 -0
  57. package/dist/animation/animation-clock.js +301 -0
  58. package/dist/animation/blend-node.d.ts +22 -0
  59. package/dist/animation/blend-node.d.ts.map +1 -0
  60. package/dist/animation/blend-node.js +97 -0
  61. package/dist/animation/camera-ownership.d.ts +249 -0
  62. package/dist/animation/camera-ownership.d.ts.map +1 -0
  63. package/dist/animation/camera-ownership.js +169 -0
  64. package/dist/animation/cinematic-cues.d.ts +200 -0
  65. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  66. package/dist/animation/cinematic-cues.js +213 -0
  67. package/dist/animation/clip-map.d.ts +12 -0
  68. package/dist/animation/clip-map.d.ts.map +1 -0
  69. package/dist/animation/clip-map.js +31 -0
  70. package/dist/animation/cubic-spline-interpolant.d.ts +54 -0
  71. package/dist/animation/cubic-spline-interpolant.d.ts.map +1 -0
  72. package/dist/animation/cubic-spline-interpolant.js +111 -0
  73. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  74. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  75. package/dist/animation/theatre-clock-binding.js +29 -0
  76. package/dist/animation/theatre-director.d.ts +277 -0
  77. package/dist/animation/theatre-director.d.ts.map +1 -0
  78. package/dist/animation/theatre-director.js +248 -0
  79. package/dist/animation/theatre-object-binding.d.ts +305 -0
  80. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  81. package/dist/animation/theatre-object-binding.js +351 -0
  82. package/dist/animation/xstate-animation-binding.d.ts +119 -0
  83. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  84. package/dist/animation/xstate-animation-binding.js +349 -0
  85. package/dist/animation/xstate-animation-meta.d.ts +266 -0
  86. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  87. package/dist/animation/xstate-animation-meta.js +252 -0
  88. package/dist/asset-formats/camera.d.ts +15 -0
  89. package/dist/asset-formats/camera.d.ts.map +1 -0
  90. package/dist/asset-formats/camera.js +15 -0
  91. package/dist/asset-formats/collider.d.ts +21 -0
  92. package/dist/asset-formats/collider.d.ts.map +1 -0
  93. package/dist/asset-formats/collider.js +53 -0
  94. package/dist/asset-formats/index.d.ts +46 -0
  95. package/dist/asset-formats/index.d.ts.map +1 -0
  96. package/dist/asset-formats/index.js +36 -0
  97. package/dist/asset-formats/instances.d.ts +17 -0
  98. package/dist/asset-formats/instances.d.ts.map +1 -0
  99. package/dist/asset-formats/instances.js +31 -0
  100. package/dist/asset-formats/light.d.ts +21 -0
  101. package/dist/asset-formats/light.d.ts.map +1 -0
  102. package/dist/asset-formats/light.js +35 -0
  103. package/dist/asset-formats/material.d.ts +129 -0
  104. package/dist/asset-formats/material.d.ts.map +1 -0
  105. package/dist/asset-formats/material.js +88 -0
  106. package/dist/asset-formats/mesh.d.ts +22 -0
  107. package/dist/asset-formats/mesh.d.ts.map +1 -0
  108. package/dist/asset-formats/mesh.js +64 -0
  109. package/dist/asset-formats/parse.d.ts +20 -0
  110. package/dist/asset-formats/parse.d.ts.map +1 -0
  111. package/dist/asset-formats/parse.js +34 -0
  112. package/dist/asset-formats/particles.d.ts +1390 -0
  113. package/dist/asset-formats/particles.d.ts.map +1 -0
  114. package/dist/asset-formats/particles.js +319 -0
  115. package/dist/asset-formats/render-env.d.ts +387 -0
  116. package/dist/asset-formats/render-env.d.ts.map +1 -0
  117. package/dist/asset-formats/render-env.js +300 -0
  118. package/dist/asset-formats/tuples.d.ts +12 -0
  119. package/dist/asset-formats/tuples.d.ts.map +1 -0
  120. package/dist/asset-formats/tuples.js +14 -0
  121. package/dist/asset-loaders.d.ts +97 -0
  122. package/dist/asset-loaders.d.ts.map +1 -0
  123. package/dist/asset-loaders.js +209 -0
  124. package/dist/asset-parse-error.d.ts +24 -0
  125. package/dist/asset-parse-error.d.ts.map +1 -0
  126. package/dist/asset-parse-error.js +29 -0
  127. package/dist/asset-registry.d.ts +38 -0
  128. package/dist/asset-registry.d.ts.map +1 -0
  129. package/dist/asset-registry.js +66 -0
  130. package/dist/assets.d.ts +26 -0
  131. package/dist/assets.d.ts.map +1 -0
  132. package/dist/assets.js +55 -0
  133. package/dist/audio/wav-encode.d.ts +38 -0
  134. package/dist/audio/wav-encode.d.ts.map +1 -0
  135. package/dist/audio/wav-encode.js +97 -0
  136. package/dist/canvas-react/engine-bridge.d.ts +45 -0
  137. package/dist/canvas-react/engine-bridge.d.ts.map +1 -0
  138. package/dist/canvas-react/engine-bridge.js +45 -0
  139. package/dist/canvas-react/index.d.ts +42 -0
  140. package/dist/canvas-react/index.d.ts.map +1 -0
  141. package/dist/canvas-react/index.js +41 -0
  142. package/dist/canvas-react/pixi-primitive.d.ts +85 -0
  143. package/dist/canvas-react/pixi-primitive.d.ts.map +1 -0
  144. package/dist/canvas-react/pixi-primitive.js +181 -0
  145. package/dist/canvas-react/pixi-react-adapter.d.ts +71 -0
  146. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -0
  147. package/dist/canvas-react/pixi-react-adapter.js +229 -0
  148. package/dist/canvas-react/pixi-react-root-factory.d.ts +56 -0
  149. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -0
  150. package/dist/canvas-react/pixi-react-root-factory.js +73 -0
  151. package/dist/canvas-react/world-context.d.ts +88 -0
  152. package/dist/canvas-react/world-context.d.ts.map +1 -0
  153. package/dist/canvas-react/world-context.js +212 -0
  154. package/dist/config.d.ts +9 -0
  155. package/dist/config.d.ts.map +1 -0
  156. package/dist/config.js +8 -0
  157. package/dist/core/frame-pacing.d.ts +90 -0
  158. package/dist/core/frame-pacing.d.ts.map +1 -0
  159. package/dist/core/frame-pacing.js +89 -0
  160. package/dist/core/game-loop.d.ts +62 -0
  161. package/dist/core/game-loop.d.ts.map +1 -0
  162. package/dist/core/game-loop.js +189 -0
  163. package/dist/core/seeded-random.d.ts +69 -0
  164. package/dist/core/seeded-random.d.ts.map +1 -0
  165. package/dist/core/seeded-random.js +121 -0
  166. package/dist/core/sim-clock.d.ts +199 -0
  167. package/dist/core/sim-clock.d.ts.map +1 -0
  168. package/dist/core/sim-clock.js +291 -0
  169. package/dist/core/system-runner.d.ts +96 -0
  170. package/dist/core/system-runner.d.ts.map +1 -0
  171. package/dist/core/system-runner.js +253 -0
  172. package/dist/core/types.d.ts +111 -0
  173. package/dist/core/types.d.ts.map +1 -0
  174. package/dist/core/types.js +25 -0
  175. package/dist/data/data-asset.d.ts +101 -0
  176. package/dist/data/data-asset.d.ts.map +1 -0
  177. package/dist/data/data-asset.js +122 -0
  178. package/dist/data/data-check-core.d.ts +109 -0
  179. package/dist/data/data-check-core.d.ts.map +1 -0
  180. package/dist/data/data-check-core.js +177 -0
  181. package/dist/data/data-ref.d.ts +79 -0
  182. package/dist/data/data-ref.d.ts.map +1 -0
  183. package/dist/data/data-ref.js +130 -0
  184. package/dist/data/vite-plugin-data.d.ts +79 -0
  185. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  186. package/dist/data/vite-plugin-data.js +217 -0
  187. package/dist/defaults.d.ts +233 -0
  188. package/dist/defaults.d.ts.map +1 -0
  189. package/dist/defaults.js +137 -0
  190. package/dist/dev/chrome-trace.d.ts +45 -0
  191. package/dist/dev/chrome-trace.d.ts.map +1 -0
  192. package/dist/dev/chrome-trace.js +114 -0
  193. package/dist/dev/console-bridge.d.ts +22 -0
  194. package/dist/dev/console-bridge.d.ts.map +1 -0
  195. package/dist/dev/console-bridge.js +71 -0
  196. package/dist/dev/debug-draw.d.ts +24 -0
  197. package/dist/dev/debug-draw.d.ts.map +1 -0
  198. package/dist/dev/debug-draw.js +73 -0
  199. package/dist/dev/instruments.d.ts +133 -0
  200. package/dist/dev/instruments.d.ts.map +1 -0
  201. package/dist/dev/instruments.js +231 -0
  202. package/dist/dev/logger.d.ts +30 -0
  203. package/dist/dev/logger.d.ts.map +1 -0
  204. package/dist/dev/logger.js +90 -0
  205. package/dist/dev/performance-profiler.d.ts +111 -0
  206. package/dist/dev/performance-profiler.d.ts.map +1 -0
  207. package/dist/dev/performance-profiler.js +215 -0
  208. package/dist/dev/render-debug-adapter.d.ts +57 -0
  209. package/dist/dev/render-debug-adapter.d.ts.map +1 -0
  210. package/dist/dev/render-debug-adapter.js +141 -0
  211. package/dist/dev/render-memory.d.ts +53 -0
  212. package/dist/dev/render-memory.d.ts.map +1 -0
  213. package/dist/dev/render-memory.js +190 -0
  214. package/dist/dev/webgl-frame-capture.d.ts +134 -0
  215. package/dist/dev/webgl-frame-capture.d.ts.map +1 -0
  216. package/dist/dev/webgl-frame-capture.js +270 -0
  217. package/dist/dev/webgl-gpu-timer.d.ts +8 -0
  218. package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
  219. package/dist/dev/webgl-gpu-timer.js +52 -0
  220. package/dist/ecs/scene-index.d.ts +179 -0
  221. package/dist/ecs/scene-index.d.ts.map +1 -0
  222. package/dist/ecs/scene-index.js +331 -0
  223. package/dist/ecs/scene-query.d.ts +6 -0
  224. package/dist/ecs/scene-query.d.ts.map +1 -0
  225. package/dist/ecs/scene-query.js +40 -0
  226. package/dist/ecs/user-data.d.ts +193 -0
  227. package/dist/ecs/user-data.d.ts.map +1 -0
  228. package/dist/ecs/user-data.js +145 -0
  229. package/dist/index.d.ts +35 -0
  230. package/dist/index.d.ts.map +1 -0
  231. package/dist/index.js +29 -0
  232. package/dist/input/input-manager.d.ts +944 -0
  233. package/dist/input/input-manager.d.ts.map +1 -0
  234. package/dist/input/input-manager.js +2209 -0
  235. package/dist/input/input-types.d.ts +174 -0
  236. package/dist/input/input-types.d.ts.map +1 -0
  237. package/dist/input/input-types.js +1 -0
  238. package/dist/input/prompt-labels.d.ts +21 -0
  239. package/dist/input/prompt-labels.d.ts.map +1 -0
  240. package/dist/input/prompt-labels.js +121 -0
  241. package/dist/input/rebind-controller.d.ts +59 -0
  242. package/dist/input/rebind-controller.d.ts.map +1 -0
  243. package/dist/input/rebind-controller.js +85 -0
  244. package/dist/input/schema.d.ts +16 -0
  245. package/dist/input/schema.d.ts.map +1 -0
  246. package/dist/input/schema.js +228 -0
  247. package/dist/loader.d.ts +76 -0
  248. package/dist/loader.d.ts.map +1 -0
  249. package/dist/loader.js +114 -0
  250. package/dist/manifest/editor-port.d.ts +53 -0
  251. package/dist/manifest/editor-port.d.ts.map +1 -0
  252. package/dist/manifest/editor-port.js +67 -0
  253. package/dist/manifest/filename.d.ts +14 -0
  254. package/dist/manifest/filename.d.ts.map +1 -0
  255. package/dist/manifest/filename.js +43 -0
  256. package/dist/manifest/index.d.ts +6 -0
  257. package/dist/manifest/index.d.ts.map +1 -0
  258. package/dist/manifest/index.js +9 -0
  259. package/dist/manifest/load-file.d.ts +7 -0
  260. package/dist/manifest/load-file.d.ts.map +1 -0
  261. package/dist/manifest/load-file.js +23 -0
  262. package/dist/manifest/load.d.ts +161 -0
  263. package/dist/manifest/load.d.ts.map +1 -0
  264. package/dist/manifest/load.js +269 -0
  265. package/dist/manifest/locate.d.ts +24 -0
  266. package/dist/manifest/locate.d.ts.map +1 -0
  267. package/dist/manifest/locate.js +48 -0
  268. package/dist/manifest/schema.d.ts +293 -0
  269. package/dist/manifest/schema.d.ts.map +1 -0
  270. package/dist/manifest/schema.js +633 -0
  271. package/dist/physics/collider-dimensions.d.ts +63 -0
  272. package/dist/physics/collider-dimensions.d.ts.map +1 -0
  273. package/dist/physics/collider-dimensions.js +98 -0
  274. package/dist/physics/collision-system.d.ts +41 -0
  275. package/dist/physics/collision-system.d.ts.map +1 -0
  276. package/dist/physics/collision-system.js +64 -0
  277. package/dist/physics/physics-registry.d.ts +45 -0
  278. package/dist/physics/physics-registry.d.ts.map +1 -0
  279. package/dist/physics/physics-registry.js +65 -0
  280. package/dist/physics/transform-writer.d.ts +16 -0
  281. package/dist/physics/transform-writer.d.ts.map +1 -0
  282. package/dist/physics/transform-writer.js +38 -0
  283. package/dist/pixi/authoring.d.ts +93 -0
  284. package/dist/pixi/authoring.d.ts.map +1 -0
  285. package/dist/pixi/authoring.js +207 -0
  286. package/dist/pixi/index.d.ts +16 -0
  287. package/dist/pixi/index.d.ts.map +1 -0
  288. package/dist/pixi/index.js +15 -0
  289. package/dist/pixi/ingest-iframe.d.ts +82 -0
  290. package/dist/pixi/ingest-iframe.d.ts.map +1 -0
  291. package/dist/pixi/ingest-iframe.js +166 -0
  292. package/dist/pixi/ingest.d.ts +97 -0
  293. package/dist/pixi/ingest.d.ts.map +1 -0
  294. package/dist/pixi/ingest.js +40 -0
  295. package/dist/pixi/physics-registry.d.ts +24 -0
  296. package/dist/pixi/physics-registry.d.ts.map +1 -0
  297. package/dist/pixi/physics-registry.js +38 -0
  298. package/dist/pixi/scene-capture.d.ts +43 -0
  299. package/dist/pixi/scene-capture.d.ts.map +1 -0
  300. package/dist/pixi/scene-capture.js +92 -0
  301. package/dist/pixi/system-adapters.d.ts +16 -0
  302. package/dist/pixi/system-adapters.d.ts.map +1 -0
  303. package/dist/pixi/system-adapters.js +37 -0
  304. package/dist/react/unmanaged-root-detector.d.ts +18 -0
  305. package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
  306. package/dist/react/unmanaged-root-detector.js +70 -0
  307. package/dist/react/use-data.d.ts +60 -0
  308. package/dist/react/use-data.d.ts.map +1 -0
  309. package/dist/react/use-data.js +101 -0
  310. package/dist/react/use-selection.d.ts +54 -0
  311. package/dist/react/use-selection.d.ts.map +1 -0
  312. package/dist/react/use-selection.js +71 -0
  313. package/dist/react/world-state.d.ts +154 -0
  314. package/dist/react/world-state.d.ts.map +1 -0
  315. package/dist/react/world-state.js +220 -0
  316. package/dist/render/auto-batcher.d.ts +34 -0
  317. package/dist/render/auto-batcher.d.ts.map +1 -0
  318. package/dist/render/auto-batcher.js +140 -0
  319. package/dist/render/instance-mesh.d.ts +5 -0
  320. package/dist/render/instance-mesh.d.ts.map +1 -0
  321. package/dist/render/instance-mesh.js +19 -0
  322. package/dist/render/light-camera-factory.d.ts +24 -0
  323. package/dist/render/light-camera-factory.d.ts.map +1 -0
  324. package/dist/render/light-camera-factory.js +71 -0
  325. package/dist/render/lod.d.ts +13 -0
  326. package/dist/render/lod.d.ts.map +1 -0
  327. package/dist/render/lod.js +16 -0
  328. package/dist/render/material-factory.d.ts +15 -0
  329. package/dist/render/material-factory.d.ts.map +1 -0
  330. package/dist/render/material-factory.js +186 -0
  331. package/dist/render/mesh-shadow.d.ts +11 -0
  332. package/dist/render/mesh-shadow.d.ts.map +1 -0
  333. package/dist/render/mesh-shadow.js +19 -0
  334. package/dist/render/particles-factory.d.ts +99 -0
  335. package/dist/render/particles-factory.d.ts.map +1 -0
  336. package/dist/render/particles-factory.js +361 -0
  337. package/dist/render/render-batch-system.d.ts +33 -0
  338. package/dist/render/render-batch-system.d.ts.map +1 -0
  339. package/dist/render/render-batch-system.js +223 -0
  340. package/dist/render/render-features.d.ts +47 -0
  341. package/dist/render/render-features.d.ts.map +1 -0
  342. package/dist/render/render-features.js +105 -0
  343. package/dist/render/render-settings.d.ts +35 -0
  344. package/dist/render/render-settings.d.ts.map +1 -0
  345. package/dist/render/render-settings.js +51 -0
  346. package/dist/render/spark-renderer-lifecycle.d.ts +18 -0
  347. package/dist/render/spark-renderer-lifecycle.d.ts.map +1 -0
  348. package/dist/render/spark-renderer-lifecycle.js +57 -0
  349. package/dist/render/viewport-shading.d.ts +17 -0
  350. package/dist/render/viewport-shading.d.ts.map +1 -0
  351. package/dist/render/viewport-shading.js +87 -0
  352. package/dist/runtime/create-runtime.d.ts +259 -0
  353. package/dist/runtime/create-runtime.d.ts.map +1 -0
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@@ -0,0 +1,145 @@
1
+ /**
2
+ * Typed registry for `Object3D.userData` keys used by the engine and editor.
3
+ *
4
+ * Three.js lets any code stash arbitrary values on `object.userData`, and over
5
+ * time the engine + editor accumulated ~20 stringly-typed keys that together
6
+ * form a *parallel object model* — meaning carried entirely in undocumented
7
+ * string literals. This module is the ONE documented place that lists every
8
+ * such key, its value type, and what it means. All engine/editor-internal
9
+ * `userData` access for these keys must go through {@link getUserData} /
10
+ * {@link setUserData} / {@link hasUserData} / {@link deleteUserData} so the key
11
+ * strings live in exactly one place and are type-checked at every call site.
12
+ *
13
+ * NOTE: This covers engine/editor *internal* keys only. User game code in the
14
+ * example template may stash its own ad-hoc keys; those are out of scope.
15
+ *
16
+ * ## Key reference
17
+ *
18
+ * Serialization / identity (load-bearing — editor identity):
19
+ * - `entityId` — the entity's stable string id. Presence also marks an
20
+ * Object3D as a "real" entity (vs editor helper/env object).
21
+ *
22
+ * Runtime scene-query metadata (read by `scene-query.ts` and `scene-index.ts`):
23
+ * - `tags` — string[] tags for `queryByTag` and the live index.
24
+ * - `attributes` — per-object `Record<string, string|number|boolean>`
25
+ * of game-defined attributes (P2 `observe`). Written
26
+ * through `SceneIndex.setAttribute`, which emits an
27
+ * `attributechanged` signal; JSON-simple values only,
28
+ * so an attribute survives serialization unchanged.
29
+ *
30
+ * Runtime gameplay metadata:
31
+ * - `forward` — `[x,y,z]` model-space visual forward exported as
32
+ * ordinary glTF extras for asset-facing validation.
33
+ * - `navRole` — `'walkable' | 'obstacle'` navmesh role; collected at runtime.
34
+ * - `pivot` — `[x,y,z]` local-space pivot for rotate/scale-around-pivot.
35
+ * - `splineCurve` — resolved THREE curve for a spline-following object.
36
+ * - `_camera` — THREE.Camera owned by a camera entity (collected on load).
37
+ * - `_particleSystem` — three.quarks ParticleSystem (scene-sync registration + census).
38
+ * - `gaussianSplat` — native Spark splat metadata used for renderer discovery,
39
+ * inspector facts, bounds, and deterministic disposal.
40
+ *
41
+ * Animation (load-bearing — ED5 disposal contract):
42
+ * - `_animMixer` — THREE.AnimationMixer driving this subtree's clips.
43
+ * - `_animClips` — Map<string, AnimationClip> discovered on the GLTF (E5 —
44
+ * lets game code build its own XState-driven
45
+ * binding via `bindXStateAnimation` over the SAME
46
+ * mixer; see xstate-animation-binding.ts).
47
+ * - `_availableClips` — string[] of clip names discovered on the GLTF
48
+ * (inspector dropdown; same names as `_animClips`' keys).
49
+ * - `_xstateAnimation` — live native XState/Three binding exposed for
50
+ * play-mode inspection; removed when binding disposes.
51
+ *
52
+ * Disposal contract:
53
+ * - `__sharedGeometry` — `true` when a mesh's geometry is shared/cached and MUST
54
+ * NOT be disposed by per-object cleanup (P0.2 contract).
55
+ *
56
+ * Editor shading overrides (editor-only, see `scene-sync.ts`):
57
+ * - `__shadeOrig` — original material(s) stashed before a shading override.
58
+ * - `__shadeUnlit` — generated unlit material(s) for the unlit view mode.
59
+ *
60
+ * Unmodified-game ingestion (editor-only, see `editor/src/ingest/`):
61
+ * - `__ingest` — `true` on every Object3D minted by ingestion; routes
62
+ * edits to live mutation.
63
+ * - `__ingestNextId` — monotonic id counter stashed on the captured Scene
64
+ * root so re-reflects keep minting unique ids.
65
+ *
66
+ * Editor scene-graph tagging (editor-only):
67
+ * - `engineInternal` — `true` on engine-owned infrastructure in the game scene
68
+ * (particle BatchedRenderer, debug-draw + its subtree).
69
+ * The editor's play-mode hierarchy skips these so they
70
+ * don't show up as selectable "entities".
71
+ * - `authoringRoot` — explicit opt-in for a runtime descendant to become
72
+ * its own authoring object instead of a part of the
73
+ * nearest ancestor owner.
74
+ * - `authoringInstance` — source OID of the custom-component callsite that
75
+ * rendered this existing Object3D. Used to group
76
+ * implementation parts without adding wrappers.
77
+ * - `authoringLabel` — authored literal name (or component tag fallback)
78
+ * for that source-backed component instance.
79
+ * - `editorHelper` — `true` for editor-only helper objects (gizmos, wireframes).
80
+ * - `editorHelperType` — which kind of helper (lights/particles/pivot/navmesh/...).
81
+ * - `editorIcon` — `true` for editor billboard icon sprites.
82
+ * - `skeletonVisible` — per-entity editor preference for its bone overlay.
83
+ * - `skeletonEnabled` — resolved visibility preference on a skeleton helper.
84
+ * - `envObject` — `true` for environment objects (ambient light, etc.).
85
+ * - `splineControlPoint` — index of a spline control-point drag handle.
86
+ * - `vcDirIdx` — view-cube face direction index (0=+X,1=-X,2=+Y,...).
87
+ */
88
+ /**
89
+ * Canonical name → literal `userData` string key. The accessor names match the
90
+ * raw string keys 1:1 (this is the documented set referenced by the AC), so the
91
+ * literal strings appear in exactly this one place.
92
+ */
93
+ export const UserDataKeys = {
94
+ entityId: 'entityId',
95
+ forward: 'forward',
96
+ tags: 'tags',
97
+ attributes: 'attributes',
98
+ navRole: 'navRole',
99
+ pivot: 'pivot',
100
+ splineCurve: 'splineCurve',
101
+ splineControlPoint: 'splineControlPoint',
102
+ _camera: '_camera',
103
+ _particleSystem: '_particleSystem',
104
+ gaussianSplat: 'gaussianSplat',
105
+ _animMixer: '_animMixer',
106
+ _animClips: '_animClips',
107
+ _availableClips: '_availableClips',
108
+ _xstateAnimation: '_xstateAnimation',
109
+ __sharedGeometry: '__sharedGeometry',
110
+ __shadeOrig: '__shadeOrig',
111
+ __shadeUnlit: '__shadeUnlit',
112
+ __ingest: '__ingest',
113
+ __ingestNextId: '__ingestNextId',
114
+ engineInternal: 'engineInternal',
115
+ authoringRoot: 'authoringRoot',
116
+ authoringInstance: 'authoringInstance',
117
+ authoringLabel: 'authoringLabel',
118
+ editorHelper: 'editorHelper',
119
+ editorHelperType: 'editorHelperType',
120
+ editorIcon: 'editorIcon',
121
+ skeletonVisible: 'skeletonVisible',
122
+ skeletonEnabled: 'skeletonEnabled',
123
+ envObject: 'envObject',
124
+ vcDirIdx: 'vcDirIdx',
125
+ navPathPoints: 'navPathPoints',
126
+ };
127
+ /**
128
+ * Read a typed `userData` value. Returns `undefined` when the key is unset or
129
+ * when `obj` is nullish (so call sites can pass an optionally-resolved object).
130
+ */
131
+ export function getUserData(obj, key) {
132
+ return obj ? obj.userData[UserDataKeys[key]] : undefined;
133
+ }
134
+ /** Write a typed `userData` value. */
135
+ export function setUserData(obj, key, value) {
136
+ obj.userData[UserDataKeys[key]] = value;
137
+ }
138
+ /** True when `key` is set (not `undefined`) on the object's `userData`. */
139
+ export function hasUserData(obj, key) {
140
+ return obj ? obj.userData[UserDataKeys[key]] !== undefined : false;
141
+ }
142
+ /** Remove a `userData` key. */
143
+ export function deleteUserData(obj, key) {
144
+ delete obj.userData[UserDataKeys[key]];
145
+ }
@@ -0,0 +1,35 @@
1
+ /**
2
+ * `@vgai/engine`'s package `"."` entry — what `import '@vgai/engine'`
3
+ * resolves to.
4
+ *
5
+ * This is a SMALL, CURATED barrel, not a re-export-everything convenience
6
+ * import. The engine's own doctrine (CLAUDE.md: "the engine code in
7
+ * `packages/engine/src/` is meant to be read and edited directly — it is
8
+ * not a black-box library") means subpath imports
9
+ * (`@vgai/engine/<path>`, matching this package's `"./*"` exports entry)
10
+ * remain the primary way to reach engine internals — reach for a subpath
11
+ * first. This barrel exists only so the package's bare-name entry point is
12
+ * HONEST (resolves to something real and useful) instead of dangling; it
13
+ * covers just the handful of symbols a game/consumer needs to author a
14
+ * first-party `setup()` and mount it, plus the scene/manifest file
15
+ * entry points. Keep it small when extending it — prefer a new subpath
16
+ * export over growing this file into a firehose.
17
+ *
18
+ * Groups (import order below is alphabetical-by-specifier, per the repo's
19
+ * biome `organizeImports` rule, not by group — see this list instead):
20
+ * - game setup contract: `GameContext`/`GameCleanup`/`GameSetupFn`, `fromSetup`
21
+ * - surface vocabulary: `AdapterSurface`
22
+ * - manifest-driven mount: `mountManifestRoots` + its option/result types
23
+ * - asset-format entry points: `parseMaterialFile` (.mat.json), `parseInstancesFile`
24
+ * - game manifest (vgai.project.json) entry point: `loadGameManifest`
25
+ */
26
+ export type { AdapterSurface } from './adapter/adapter-surface';
27
+ export { fromSetup } from './adapter/setup-three-root-adapter';
28
+ export { AssetParseError, parseInstancesFile, parseMaterialFile } from './asset-formats/parse';
29
+ export type { AdapterRoot, GameManifest, ResolvedAdapter, ResolvedAdapterRoot, ResolvedGameManifest, RootAdapter, } from './manifest';
30
+ export { CAPABILITY_CEILINGS, DEFAULT_SERVER_MODULE, loadGameManifest } from './manifest';
31
+ export type { GameSession } from './runtime/create-runtime';
32
+ export type { MountEntry, MountedManifestSession, MountManifestOptions, } from './runtime/mount-manifest';
33
+ export { mountManifestRoots } from './runtime/mount-manifest';
34
+ export type { GameCleanup, GameContext, GameSetupFn } from './runtime/types';
35
+ //# sourceMappingURL=index.d.ts.map
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package/dist/index.js ADDED
@@ -0,0 +1,29 @@
1
+ /**
2
+ * `@vgai/engine`'s package `"."` entry — what `import '@vgai/engine'`
3
+ * resolves to.
4
+ *
5
+ * This is a SMALL, CURATED barrel, not a re-export-everything convenience
6
+ * import. The engine's own doctrine (CLAUDE.md: "the engine code in
7
+ * `packages/engine/src/` is meant to be read and edited directly — it is
8
+ * not a black-box library") means subpath imports
9
+ * (`@vgai/engine/<path>`, matching this package's `"./*"` exports entry)
10
+ * remain the primary way to reach engine internals — reach for a subpath
11
+ * first. This barrel exists only so the package's bare-name entry point is
12
+ * HONEST (resolves to something real and useful) instead of dangling; it
13
+ * covers just the handful of symbols a game/consumer needs to author a
14
+ * first-party `setup()` and mount it, plus the scene/manifest file
15
+ * entry points. Keep it small when extending it — prefer a new subpath
16
+ * export over growing this file into a firehose.
17
+ *
18
+ * Groups (import order below is alphabetical-by-specifier, per the repo's
19
+ * biome `organizeImports` rule, not by group — see this list instead):
20
+ * - game setup contract: `GameContext`/`GameCleanup`/`GameSetupFn`, `fromSetup`
21
+ * - surface vocabulary: `AdapterSurface`
22
+ * - manifest-driven mount: `mountManifestRoots` + its option/result types
23
+ * - asset-format entry points: `parseMaterialFile` (.mat.json), `parseInstancesFile`
24
+ * - game manifest (vgai.project.json) entry point: `loadGameManifest`
25
+ */
26
+ export { fromSetup } from './adapter/setup-three-root-adapter';
27
+ export { AssetParseError, parseInstancesFile, parseMaterialFile } from './asset-formats/parse';
28
+ export { CAPABILITY_CEILINGS, DEFAULT_SERVER_MODULE, loadGameManifest } from './manifest';
29
+ export { mountManifestRoots } from './runtime/mount-manifest';