@vgai/engine 0.5.42 → 0.5.44

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Files changed (114) hide show
  1. package/dist/adapter/adapter-module.d.ts +28 -29
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +11 -34
  4. package/dist/adapter/authoring-seam-contract.d.ts +5 -0
  5. package/dist/adapter/authoring-seam-contract.d.ts.map +1 -1
  6. package/dist/adapter/authoring-seam-contract.js +1 -0
  7. package/dist/adapter/authoring.d.ts +16 -0
  8. package/dist/adapter/authoring.d.ts.map +1 -1
  9. package/dist/adapter/finders/finder-result.d.ts +2 -2
  10. package/dist/adapter/finders/finder-result.d.ts.map +1 -1
  11. package/dist/adapter/finders/index.d.ts +15 -2
  12. package/dist/adapter/finders/index.d.ts.map +1 -1
  13. package/dist/adapter/finders/index.js +38 -10
  14. package/dist/adapter/finders/prefabs-from-stories.d.ts.map +1 -1
  15. package/dist/adapter/finders/registry.d.ts +45 -0
  16. package/dist/adapter/finders/registry.d.ts.map +1 -0
  17. package/dist/adapter/finders/registry.js +56 -0
  18. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  19. package/dist/adapter/ingest/scene-capture.js +50 -20
  20. package/dist/adapter/system-adapter.d.ts +3 -1
  21. package/dist/adapter/system-adapter.d.ts.map +1 -1
  22. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  23. package/dist/canvas-react/pixi-react-root-factory.js +21 -11
  24. package/dist/data/vite-plugin-data.d.ts +1 -1
  25. package/dist/data/vite-plugin-data.d.ts.map +1 -1
  26. package/dist/data/vite-plugin-data.js +2 -2
  27. package/dist/index.d.ts +1 -1
  28. package/dist/index.d.ts.map +1 -1
  29. package/dist/index.js +1 -1
  30. package/dist/input/host-pointer.d.ts +18 -0
  31. package/dist/input/host-pointer.d.ts.map +1 -1
  32. package/dist/input/host-pointer.js +54 -5
  33. package/dist/input/input-manager.d.ts +83 -1
  34. package/dist/input/input-manager.d.ts.map +1 -1
  35. package/dist/input/input-manager.js +357 -8
  36. package/dist/manifest/configuration-kinds.d.ts +97 -0
  37. package/dist/manifest/configuration-kinds.d.ts.map +1 -0
  38. package/dist/manifest/configuration-kinds.js +148 -0
  39. package/dist/manifest/index.d.ts +2 -1
  40. package/dist/manifest/index.d.ts.map +1 -1
  41. package/dist/manifest/index.js +4 -3
  42. package/dist/manifest/kind-modules.d.ts +18 -0
  43. package/dist/manifest/kind-modules.d.ts.map +1 -0
  44. package/dist/manifest/kind-modules.js +58 -0
  45. package/dist/manifest/load-file.d.ts +3 -3
  46. package/dist/manifest/load-file.d.ts.map +1 -1
  47. package/dist/manifest/load-file.js +4 -4
  48. package/dist/manifest/load.d.ts +17 -12
  49. package/dist/manifest/load.d.ts.map +1 -1
  50. package/dist/manifest/load.js +29 -19
  51. package/dist/manifest/runtime-environment.d.ts +11 -0
  52. package/dist/manifest/runtime-environment.d.ts.map +1 -0
  53. package/dist/manifest/runtime-environment.js +44 -0
  54. package/dist/manifest/schema.d.ts +10 -9
  55. package/dist/manifest/schema.d.ts.map +1 -1
  56. package/dist/manifest/schema.js +32 -27
  57. package/dist/react/use-data.d.ts +1 -1
  58. package/dist/react/use-data.js +1 -1
  59. package/dist/render/matcap-texture.d.ts +5 -0
  60. package/dist/render/matcap-texture.d.ts.map +1 -0
  61. package/dist/render/matcap-texture.js +82 -0
  62. package/dist/render/soft-particle-depth.d.ts +14 -8
  63. package/dist/render/soft-particle-depth.d.ts.map +1 -1
  64. package/dist/render/soft-particle-depth.js +37 -14
  65. package/dist/render/viewport-shading.d.ts +11 -1
  66. package/dist/render/viewport-shading.d.ts.map +1 -1
  67. package/dist/render/viewport-shading.js +25 -0
  68. package/dist/runtime/create-runtime.js +6 -5
  69. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  70. package/dist/runtime/mount-manifest.js +11 -2
  71. package/dist/settings/schema.d.ts +99 -0
  72. package/dist/settings/schema.d.ts.map +1 -0
  73. package/dist/settings/schema.js +110 -0
  74. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  75. package/dist/world3d-react/r3f-root-factory.js +34 -36
  76. package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
  77. package/dist/world3d-react/rapier-physics-bridge.js +21 -6
  78. package/dist-config/config.js +1 -1
  79. package/dist-config/config.js.map +2 -2
  80. package/package.json +2 -1
  81. package/schemas/engine-capabilities.json +4 -4
  82. package/schemas/vgai-project.schema.json +41 -36
  83. package/schemas/vgai-settings.schema.json +112 -0
  84. package/src/adapter/adapter-module.ts +33 -51
  85. package/src/adapter/authoring-seam-contract.ts +1 -0
  86. package/src/adapter/authoring.ts +16 -0
  87. package/src/adapter/finders/finder-result.ts +2 -2
  88. package/src/adapter/finders/index.ts +68 -12
  89. package/src/adapter/finders/prefabs-from-stories.ts +2 -2
  90. package/src/adapter/finders/registry.ts +95 -0
  91. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +4 -4
  92. package/src/adapter/ingest/scene-capture.ts +48 -19
  93. package/src/adapter/system-adapter.ts +3 -1
  94. package/src/canvas-react/pixi-react-root-factory.tsx +21 -11
  95. package/src/data/vite-plugin-data.ts +4 -2
  96. package/src/index.ts +1 -1
  97. package/src/input/host-pointer.ts +84 -5
  98. package/src/input/input-manager.ts +404 -7
  99. package/src/manifest/configuration-kinds.ts +241 -0
  100. package/src/manifest/index.ts +4 -3
  101. package/src/manifest/kind-modules.ts +58 -0
  102. package/src/manifest/load-file.ts +11 -5
  103. package/src/manifest/load.ts +53 -22
  104. package/src/manifest/runtime-environment.ts +48 -0
  105. package/src/manifest/schema.ts +39 -33
  106. package/src/react/use-data.ts +1 -1
  107. package/src/render/matcap-texture.ts +92 -0
  108. package/src/render/soft-particle-depth.ts +43 -14
  109. package/src/render/viewport-shading.ts +33 -1
  110. package/src/runtime/create-runtime.ts +6 -5
  111. package/src/runtime/mount-manifest.ts +13 -2
  112. package/src/settings/schema.ts +127 -0
  113. package/src/world3d-react/r3f-root-factory.tsx +45 -39
  114. package/src/world3d-react/rapier-physics-bridge.tsx +22 -8
@@ -0,0 +1,110 @@
1
+ /**
2
+ * THE SETTINGS DOCUMENT — the Zod truth for the two shared settings layers
3
+ * (ARCHITECTURE-CORE §Editor chrome, "Settings have four layers with named
4
+ * homes"):
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+ *
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+ * ~/.vgai/settings.json the USER layer — one person, every project
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+ * <project>/.vgai/settings.json the PROJECT layer — one project, committed,
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+ * every person who opens it
9
+ *
10
+ * Both files carry the same shape; the project layer overrides the user layer
11
+ * key by key (`mergeEditorSettings`). Neither layer holds authored content —
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+ * an unreadable file is reported by name and falls back to defaults, never
13
+ * migrated. The generated JSON Schema (`npm run generate-schema` →
14
+ * `packages/engine/schemas/vgai-settings.schema.json`) is what an editor
15
+ * autocompletes against when a person edits either file by hand.
16
+ *
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+ * Every field here has a runtime reader in the editor's settings store
18
+ * consumers (`theme-preference.ts`, `workspace-regions.ts`,
19
+ * `keymap-presets.ts`, `workspace-presets.ts`, `device-preview.ts`); a field
20
+ * with no reader does not get declared (CLAUDE.md, "Do not author schema
21
+ * fields that have no runtime reader").
22
+ */
23
+ import { z } from 'zod';
24
+ const RegionVisibility = z.enum(['shown', 'hidden']);
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+ export const ChromeRegionsSettingsSchema = z
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+ .object({
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+ tabs: RegionVisibility.optional().describe('The document tab strip.'),
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+ header: RegionVisibility.optional().describe('The top header bar.'),
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+ shelf: RegionVisibility.optional().describe('The utility shelf.'),
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+ inspector: z
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+ .enum(['column', 'properties'])
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+ .optional()
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+ .describe('Inspector presentation: the narrow docked column or a properties panel.'),
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+ drawer: RegionVisibility.optional().describe('The bottom drawer.'),
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+ })
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+ .strict()
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+ .describe('Which chrome regions a style bundle shows or hides.');
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+ export const EditorSettingsSchema = z
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+ .object({
40
+ $schema: z
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+ .string()
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+ .optional()
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+ .describe('JSON Schema pointer for editor autocomplete; ignored by the editor.'),
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+ appearance: z
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+ .object({
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+ palette: z
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+ .string()
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+ .optional()
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+ .describe('Editor palette id — a built-in or a custom theme document.'),
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+ material: z.string().optional().describe('Editor material id (`classic` or `glass`).'),
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+ regions: ChromeRegionsSettingsSchema.optional(),
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+ })
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+ .strict()
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+ .optional()
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+ .describe('How the editor chrome looks.'),
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+ keymap: z.string().optional().describe('Active keymap preset id (`vgai`, `blender`, …).'),
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+ workspace: z
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+ .object({
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+ default: z
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+ .string()
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+ .optional()
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+ .describe('The workspace a fresh checkout opens in, when it applies to the project shape.'),
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+ })
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+ .strict()
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+ .optional()
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+ .describe('Workspace defaults.'),
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+ devicePreview: z
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+ .object({
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+ preset: z.string().optional().describe('Device preview frame preset id.'),
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+ touch: z
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+ .boolean()
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+ .nullable()
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+ .optional()
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+ .describe('Touch emulation override; null follows the preset.'),
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+ })
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+ .strict()
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+ .optional()
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+ .describe('The device frame the Game document previews in.'),
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+ })
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+ .strict()
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+ .describe('Editor settings — the user layer and the project layer share this shape.');
82
+ function isPlainObject(value) {
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+ return typeof value === 'object' && value !== null && !Array.isArray(value);
84
+ }
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+ /** Deep-merge plain objects; anything else (primitives, arrays, null)
86
+ * replaces. `merge(user, project)` is the effective document. */
87
+ export function mergeEditorSettings(base, over) {
88
+ const out = { ...base };
89
+ const patch = over;
90
+ for (const key of Object.keys(patch)) {
91
+ const value = patch[key];
92
+ const current = out[key];
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+ out[key] =
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+ isPlainObject(current) && isPlainObject(value)
95
+ ? mergeEditorSettings(current, value)
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+ : value;
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+ }
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+ return out;
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+ }
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+ /** Validate a raw document. The result carries the parsed settings or the
101
+ * issues, spelled for a person who has the file open. */
102
+ export function parseEditorSettings(raw) {
103
+ const result = EditorSettingsSchema.safeParse(raw);
104
+ if (result.success)
105
+ return { settings: result.data, issues: [] };
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+ return {
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+ settings: null,
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+ issues: result.error.issues.map((issue) => issue.path.length ? `${issue.path.join('.')}: ${issue.message}` : issue.message),
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+ };
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+ }
@@ -1 +1 @@
1
- {"version":3,"file":"r3f-root-factory.d.ts","sourceRoot":"","sources":["../../src/world3d-react/r3f-root-factory.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAWH,OAAO,KAAK,EAAoB,WAAW,EAAoB,MAAM,YAAY,CAAC;AAelF,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAmanE;;;;;;;;;;;GAWG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI,CAI/F;AAED;;GAEG;AACH,eAAO,MAAM,cAAc,EAAE,qBAO5B,CAAC"}
1
+ {"version":3,"file":"r3f-root-factory.d.ts","sourceRoot":"","sources":["../../src/world3d-react/r3f-root-factory.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAkBH,OAAO,KAAK,EAAoB,WAAW,EAAoB,MAAM,YAAY,CAAC;AAelF,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAkanE;;;;;;;;;;;GAWG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,GAAG,IAAI,CAI/F;AAED;;GAEG;AACH,eAAO,MAAM,cAAc,EAAE,qBAO5B,CAAC"}
@@ -35,7 +35,7 @@
35
35
  * `resolve.dedupe: ['three', 'react', 'react-dom']`.
36
36
  */
37
37
  import { advance, createRoot, extend, flushSync, events as pointerEvents, } from '@react-three/fiber';
38
- import { createElement, Fragment, useEffect } from 'react';
38
+ import { Component, createElement, Fragment, useEffect, } from 'react';
39
39
  import { registerRenderVitals } from '../dev/register-render-vitals';
40
40
  import { createRenderDebugAdapter, frameCaptureContextFor, } from '../dev/render-debug-adapter';
41
41
  import { collectRenderMemory } from '../dev/render-memory';
@@ -46,6 +46,20 @@ import { getDebugRegistry } from '../runtime/debug-registry';
46
46
  import { devBuildEnabled } from '../runtime/dev-build';
47
47
  import { DEFAULT_INPUT_MAP_PATH, wireGameInputSeams } from '../runtime/game-input-seams';
48
48
  import { clearHostFrameDelta, setHostFrameDelta } from './frame-delta';
49
+ /** React errors must reject a mount in Node too, where there is no window
50
+ * error event. This boundary changes no authored content on successful mounts. */
51
+ class MountErrorBoundary extends Component {
52
+ state = { failed: false };
53
+ static getDerivedStateFromError() {
54
+ return { failed: true };
55
+ }
56
+ componentDidCatch(error) {
57
+ this.props.onError(error);
58
+ }
59
+ render() {
60
+ return this.state.failed ? null : this.props.children;
61
+ }
62
+ }
49
63
  /**
50
64
  * Build the `RootAdapter` for one default-exported R3F world. Mounts through
51
65
  * react-three-fiber, gated entirely by the host's own loop and rendering
@@ -57,28 +71,9 @@ function threeWorldAdapter(id, component) {
57
71
  return {
58
72
  id,
59
73
  async mount(host) {
60
- // Headless honesty every `mount()` must work headless: the conformance
61
- // kit runs `mount()` in Node no canvas, no WebGL, no fiber
62
- // reconciler. Guard the ENTIRE fiber mount behind `!host.headless` and
63
- // return a bare, real scene + camera instead (still `instanceof
64
- // host.three.Scene` / `.Camera` — the identity rule holds even here,
65
- // since this uses the host's own `three` instance, not a fresh import).
66
- // Residual: the hierarchy is empty under headless conformance —
67
- // recorded as design O2, not hidden; a react-nil-style headless
68
- // reconciler mount is the known fix, out of scope.
69
- if (host.headless) {
70
- const scene = new host.three.Scene();
71
- const camera = new host.three.PerspectiveCamera();
72
- return {
73
- kind: 'three',
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- scene,
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- camera,
76
- drivesOwnLoop: false,
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- dispose() {
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- /* nothing was ever mounted */
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- },
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- };
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- }
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+ // Headless mounts use this same Fiber reconciler and authored tree.
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+ // Their host supplies an inert draw command; absence of a GPU is not
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+ // permission to return a successful but empty scene.
82
77
  // Fiber v9 made the THREE catalogue tree-shakeable: `<Canvas>` calls
83
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  // `extend(THREE)` for you, a bare `createRoot` does NOT — without this,
84
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  // the FIRST three intrinsic in the tree (`<color>`, `<ambientLight>`,
@@ -171,7 +166,7 @@ function threeWorldAdapter(id, component) {
171
166
  // bound to the canvas, no error — and every mesh-level pointer prop
172
167
  // (`onClick`, `onPointerOver`, `onPointerMissed`) is dead. Proven by a
173
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  // control experiment differing ONLY in this property.
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- events: pointerEvents,
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+ ...(host.headless ? {} : { events: pointerEvents }),
175
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  onCreated: (state) => resolveState(state),
176
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  });
177
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  // No `<StrictMode>` — the host mounts once; StrictMode's deliberate
@@ -188,19 +183,20 @@ function threeWorldAdapter(id, component) {
188
183
  const game = host.game;
189
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  const world = createElement(Fragment, null, content, createElement(MountEffectsReady, { key: 'vgai-mount-effects-ready' }));
190
185
  const provided = game ? createElement(WorldProvider, { game }, world) : world;
191
- root.render(provided);
192
186
  // A reconcile-time crash (e.g. a missing `extend` catalogue entry)
193
187
  // surfaces as an uncaught window error and `onCreated` never fires —
194
188
  // without this guard, `mount()` would await `statePromise` FOREVER and
195
189
  // silently wedge every world declared after this one (roots mount
196
190
  // sequentially). Convert that class of failure into a loud mount error.
197
191
  const state = await new Promise((resolve, reject) => {
198
- const onError = (event) => {
192
+ const fail = (message) => {
199
193
  cleanup();
200
194
  root.unmount();
201
195
  gameDebugRegistry?.strip(id);
202
- reject(new Error(`three world "${id}": fiber crashed before its first commit — ${event.message} ` +
203
- '(mount() fails loudly instead of hanging on onCreated)'));
196
+ reject(new Error(`three world "${id}": fiber crashed before its first commit — ${message}`));
197
+ };
198
+ const onError = (event) => {
199
+ fail(event.message);
204
200
  };
205
201
  const timer = setTimeout(() => {
206
202
  cleanup();
@@ -211,9 +207,12 @@ function threeWorldAdapter(id, component) {
211
207
  }, 10_000);
212
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  const cleanup = () => {
213
209
  clearTimeout(timer);
214
- window.removeEventListener('error', onError);
210
+ if (typeof window !== 'undefined')
211
+ window.removeEventListener('error', onError);
215
212
  };
216
- window.addEventListener('error', onError);
213
+ if (typeof window !== 'undefined')
214
+ window.addEventListener('error', onError);
215
+ root.render(createElement(MountErrorBoundary, { onError: (error) => fail(error.message) }, provided));
217
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  void Promise.all([statePromise, effectsReady]).then(([s]) => {
218
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  cleanup();
219
218
  resolve(s);
@@ -247,10 +246,9 @@ function threeWorldAdapter(id, component) {
247
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  // to write. Gate: `devBuildEnabled()` (the ONE owner of "is this a dev
248
247
  // context" — a ship build registers nothing and pays nothing) and a
249
248
  // `Game` shell (the readings are folded out of that game's profiler
250
- // frames). "Not headless" needs no term here: a headless mount returned
251
- // above, before fiber was ever configured.
249
+ // frames). A headless host cannot supply GPU readings.
252
250
  let renderVitals = null;
253
- if (host.game && devBuildEnabled()) {
251
+ if (!host.headless && host.game && devBuildEnabled()) {
254
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  // The readings are folded out of profiler frames, and the profiler is
255
253
  // a flag the editor already sets on play — under the dev gate this is
256
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  // the same cost arriving a little earlier, not a new one.
@@ -267,10 +265,10 @@ function threeWorldAdapter(id, component) {
267
265
  });
268
266
  }
269
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  // Engine-owned render introspection, built over the SAME renderer and
270
- // scene Fiber uses. A design-time stand-in has no context and a
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- // headless mount returned above, so both honestly omit the capability.
268
+ // scene Fiber uses. A design-time stand-in has no context; a headless
269
+ // mount also honestly omits the GPU capture capability.
272
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  const rendererContext = typeof host.renderer.getContext === 'function' ? host.renderer.getContext() : undefined;
273
- const frameCaptureContext = frameCaptureContextFor(false, rendererContext);
271
+ const frameCaptureContext = frameCaptureContextFor(host.headless ?? false, rendererContext);
274
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  const frameCapture = frameCaptureContext
275
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  ? createWebGLFrameCapture(frameCaptureContext)
276
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  : null;
@@ -1 +1 @@
1
- {"version":3,"file":"rapier-physics-bridge.d.ts","sourceRoot":"","sources":["../../src/world3d-react/rapier-physics-bridge.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAUH,OAAO,KAAK,EACV,cAAc,EAKf,MAAM,2BAA2B,CAAC;AAGnC,MAAM,WAAW,wBAAwB;IACvC;;;;;OAKG;IACH,QAAQ,CAAC,aAAa,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;CAClD;AAkCD;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,EAAE,aAAa,EAAE,EAAE,wBAAwB,GAAG,IAAI,CA0QrF;AAkED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,CAEpD"}
1
+ {"version":3,"file":"rapier-physics-bridge.d.ts","sourceRoot":"","sources":["../../src/world3d-react/rapier-physics-bridge.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AAUH,OAAO,KAAK,EACV,cAAc,EAKf,MAAM,2BAA2B,CAAC;AAGnC,MAAM,WAAW,wBAAwB;IACvC;;;;;OAKG;IACH,QAAQ,CAAC,aAAa,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;CAClD;AAkCD;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,EAAE,aAAa,EAAE,EAAE,wBAAwB,GAAG,IAAI,CA0QrF;AAgFD;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,CAEpD"}
@@ -355,16 +355,31 @@ let liveBridgeCount = 0;
355
355
  * silent degrade): a second concurrent bridge mount — a scene that mounted
356
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  * two, or a second Play instance of a rapier world — is reported the moment
357
357
  * it happens, naming what breaks and until when. */
358
+ /** A contention that resolves within this window is a hand-over, not a state:
359
+ * the editor's design session mounts the NEXT world before it disposes the
360
+ * one on screen (the swap waits for the hand), so every source edit put two
361
+ * bridges on the page for a fraction of a second and printed this warning —
362
+ * which every tester read as instability ("wrap your physics system…",
363
+ * runhuman pass 139). Only a contention that OUTLIVES the hand-over is one. */
364
+ const CONTENTION_GRACE_MS = 2_000;
365
+ let contentionTimer = null;
358
366
  function warnOnContendedMount() {
359
367
  liveBridgeCount += 1;
360
368
  if (liveBridgeCount <= 1)
361
369
  return;
362
- // biome-ignore lint/suspicious/noConsole: the standing-warning channel for a capability the adapter cannot reach — the editor console surfaces it during play
363
- console.warn(`[rapierPhysicsSystem] ${liveBridgeCount} <RapierPhysicsBridge> mounts are live on this ` +
364
- 'page, but the declared physics slot is one per page (engine modules are shared across ' +
365
- "Play instances). Every instance's `systems.physics` now forwards to the LAST bridge " +
366
- 'mounted, so physics gizmo edits and instruments address that world — not necessarily ' +
367
- 'the one selected — until the extra mounts unmount.');
370
+ if (contentionTimer !== null)
371
+ return;
372
+ contentionTimer = setTimeout(() => {
373
+ contentionTimer = null;
374
+ if (liveBridgeCount <= 1)
375
+ return;
376
+ // biome-ignore lint/suspicious/noConsole: the standing-warning channel for a capability the adapter cannot reach — the editor console surfaces it during play
377
+ console.warn(`[rapierPhysicsSystem] ${liveBridgeCount} <RapierPhysicsBridge> mounts are live on this ` +
378
+ 'page, but the declared physics slot is one per page (engine modules are shared across ' +
379
+ "Play instances). Every instance's `systems.physics` now forwards to the LAST bridge " +
380
+ 'mounted, so physics gizmo edits and instruments address that world — not necessarily ' +
381
+ 'the one selected — until the extra mounts unmount.');
382
+ }, CONTENTION_GRACE_MS);
368
383
  }
369
384
  const physicsSlot = createSystemSlot({
370
385
  name: 'rapierPhysicsSystem',
@@ -380,7 +380,7 @@ async function collectDataCheckProblems(options) {
380
380
  }
381
381
  function isToolModuleId(id) {
382
382
  const normalized = id.split("\\").join("/");
383
- return /\/src\/tools\//.test(normalized) || /\.tool\.[tj]sx?(\?|$)/.test(normalized);
383
+ return /\/src\/(?:tools|contributions)\//.test(normalized) || /\.tool\.[tj]sx?(\?|$)/.test(normalized);
384
384
  }
385
385
  function vgaiDataCheck(options) {
386
386
  return {