@vgai/engine 0.5.2 → 0.5.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -11
- package/package.json +10 -6
- package/schemas/engine-api.json +1 -68
- package/schemas/engine-api.md +1 -32
- package/schemas/engine-capabilities.json +30 -42
- package/schemas/{vgai-game.schema.json → vgai-project.schema.json} +52 -34
- package/src/adapter/adapter-surface.ts +5 -5
- package/src/adapter/authoring.ts +168 -226
- package/src/adapter/colyseus-networking-adapter.ts +44 -5
- package/src/adapter/first-party-systems.ts +156 -42
- package/src/adapter/host-context.ts +177 -46
- package/src/adapter/index.ts +47 -51
- package/src/adapter/ingest/game-contract.ts +2 -2
- package/src/adapter/ingest/scene-capture.ts +18 -19
- package/src/adapter/ingest/structural-ids.ts +127 -0
- package/src/adapter/ingest/upstream-pin.ts +9 -12
- package/src/adapter/loop-gate-report.ts +11 -11
- package/src/adapter/rapier-physics-adapter.ts +27 -9
- package/src/adapter/root-adapter.ts +217 -0
- package/src/adapter/{vgai-scene-game-adapter.ts → setup-three-root-adapter.ts} +173 -351
- package/src/adapter/system-adapter.ts +80 -63
- package/src/ai/navigation.ts +1 -1
- package/src/animation/animation-clock.ts +1 -1
- package/src/animation/camera-ownership.ts +1 -2
- package/src/animation/cubic-spline-interpolant.ts +132 -0
- package/src/animation/theatre-clock-binding.ts +2 -2
- package/src/animation/theatre-object-binding.ts +4 -4
- package/src/animation/xstate-animation-binding.ts +75 -5
- package/src/{scene/schema → asset-formats}/camera.ts +2 -5
- package/src/{scene/schema → asset-formats}/collider.ts +2 -5
- package/src/asset-formats/index.ts +54 -0
- package/src/{scene/schema → asset-formats}/instances.ts +10 -6
- package/src/{scene/schema → asset-formats}/light.ts +3 -6
- package/src/{scene/schema → asset-formats}/material.ts +4 -7
- package/src/{scene/schema → asset-formats}/mesh.ts +4 -7
- package/src/asset-formats/parse.ts +39 -0
- package/src/{scene/schema → asset-formats}/particles.ts +3 -6
- package/src/{scene/schema/environment.ts → asset-formats/render-env.ts} +23 -86
- package/src/{scene/schema → asset-formats}/tuples.ts +1 -1
- package/src/{scene/asset-loaders.ts → asset-loaders.ts} +8 -9
- package/src/asset-parse-error.ts +33 -0
- package/src/{scene/asset-registry.ts → asset-registry.ts} +1 -1
- package/src/assets.ts +1 -1
- package/src/audio/wav-encode.ts +9 -9
- package/src/canvas-react/engine-bridge.ts +59 -0
- package/src/canvas-react/index.ts +50 -0
- package/src/canvas-react/pixi-primitive.tsx +202 -0
- package/src/canvas-react/pixi-react-adapter.tsx +290 -0
- package/src/canvas-react/pixi-react-root-factory.tsx +88 -0
- package/src/canvas-react/world-context.ts +328 -0
- package/src/core/frame-pacing.ts +100 -0
- package/src/core/game-loop.ts +50 -28
- package/src/core/seeded-random.ts +7 -7
- package/src/core/sim-clock.ts +388 -0
- package/src/core/system-runner.ts +17 -63
- package/src/core/types.ts +34 -15
- package/src/data/data-asset.ts +3 -3
- package/src/data/data-check-core.ts +6 -7
- package/src/data/data-ref.ts +11 -11
- package/src/data/vite-plugin-data.ts +10 -10
- package/src/{scene/defaults.ts → defaults.ts} +18 -40
- package/src/dev/render-debug-adapter.ts +1 -1
- package/src/dev/webgl-frame-capture.ts +1 -1
- package/src/ecs/scene-index.ts +439 -0
- package/src/ecs/scene-query.ts +43 -0
- package/src/{scene → ecs}/user-data.ts +17 -36
- package/src/index.ts +7 -9
- package/src/input/input-manager.ts +29 -32
- package/src/input/input-types.ts +2 -2
- package/src/input/schema.ts +5 -5
- package/src/loader.ts +57 -0
- package/src/manifest/editor-port.ts +69 -0
- package/src/manifest/filename.ts +49 -0
- package/src/manifest/index.ts +8 -2
- package/src/manifest/load-file.ts +11 -0
- package/src/manifest/load.ts +65 -77
- package/src/manifest/locate.ts +55 -0
- package/src/manifest/schema.ts +400 -233
- package/src/{scene → physics}/collider-dimensions.ts +3 -3
- package/src/physics/physics-registry.ts +1 -1
- package/src/{world2d/authoring-2d.ts → pixi/authoring.ts} +24 -11
- package/src/pixi/index.ts +43 -0
- package/src/{world2d/ingest-iframe-2d.ts → pixi/ingest-iframe.ts} +9 -9
- package/src/{world2d/ingest2d.ts → pixi/ingest.ts} +28 -28
- package/src/{world2d/physics2d-registry.ts → pixi/physics-registry.ts} +1 -1
- package/src/{world2d/scene-capture-2d.ts → pixi/scene-capture.ts} +3 -3
- package/src/{world2d/system-adapters-2d.ts → pixi/system-adapters.ts} +2 -2
- package/src/react/unmanaged-root-detector.ts +26 -1
- package/src/react/use-data.ts +5 -5
- package/src/react/use-selection.tsx +15 -42
- package/src/react/{game-state.tsx → world-state.tsx} +44 -46
- package/src/render/auto-batcher.ts +1 -2
- package/src/{scene → render}/instance-mesh.ts +1 -1
- package/src/{scene → render}/light-camera-factory.ts +14 -13
- package/src/render/lod.ts +17 -0
- package/src/{scene → render}/material-factory.ts +8 -7
- package/src/{scene → render}/particles-factory.ts +62 -12
- package/src/render/render-batch-system.ts +14 -41
- package/src/render/render-features.ts +1 -1
- package/src/render/render-settings.ts +1 -2
- package/src/render/spark-renderer-lifecycle.ts +1 -1
- package/src/runtime/create-runtime.ts +352 -463
- package/src/runtime/debug-bridge.ts +148 -93
- package/src/runtime/debug-registry.ts +79 -54
- package/src/runtime/dev-layers.ts +40 -0
- package/src/runtime/frame-selector-cache.ts +4 -4
- package/src/runtime/game.ts +618 -369
- package/src/runtime/gameplay-rng-trap.ts +6 -7
- package/src/runtime/input-router.ts +11 -11
- package/src/runtime/mount-game.ts +54 -55
- package/src/runtime/mount-manifest.ts +154 -150
- package/src/runtime/presentation.ts +141 -0
- package/src/runtime/render-audio-control.ts +64 -53
- package/src/runtime/render-control.ts +45 -51
- package/src/runtime/render-seed.ts +3 -4
- package/src/runtime/state-bridge.ts +17 -18
- package/src/runtime/types.ts +94 -61
- package/src/setup/setup-renderer.ts +11 -6
- package/src/world3d-react/engine-bridge.ts +46 -33
- package/src/world3d-react/index.ts +31 -26
- package/src/world3d-react/r3f-adapter.tsx +211 -96
- package/src/world3d-react/r3f-root-factory.tsx +91 -0
- package/src/world3d-react/renderer-config.ts +137 -0
- package/src/world3d-react/world-context.ts +141 -111
- package/schemas/entity2d.schema.json +0 -468
- package/schemas/prefab.schema.json +0 -9992
- package/schemas/scn2d.schema.json +0 -494
- package/schemas/vscn.schema.json +0 -10851
- package/src/adapter/game-adapter.ts +0 -164
- package/src/adapter/ingest/overlay-applier.ts +0 -207
- package/src/adapter/ingest/overlay-apply.ts +0 -168
- package/src/adapter/ingest/overlay-file.ts +0 -126
- package/src/adapter/ingest/overlay-report.ts +0 -176
- package/src/animation/gsap-registration.ts +0 -184
- package/src/audio/audio-introspection.ts +0 -290
- package/src/audio/index.ts +0 -39
- package/src/audio/tone-clock-binding.ts +0 -98
- package/src/audio/tone-context.ts +0 -175
- package/src/audio/tone-offline-render.ts +0 -167
- package/src/ecs/component-manager.ts +0 -814
- package/src/ecs/game-component.ts +0 -260
- package/src/ecs/hmr-swap-report.ts +0 -65
- package/src/physics/trigger-dispatch.ts +0 -97
- package/src/react/root-adapter.tsx +0 -49
- package/src/scene/asset-paths.ts +0 -121
- package/src/scene/asset-ref-check.ts +0 -248
- package/src/scene/component-registry.ts +0 -51
- package/src/scene/parse.ts +0 -204
- package/src/scene/scene-apply.ts +0 -407
- package/src/scene/scene-diff-schema.ts +0 -115
- package/src/scene/scene-diff-types.ts +0 -29
- package/src/scene/scene-loader.ts +0 -1526
- package/src/scene/scene-query.ts +0 -63
- package/src/scene/scene-types.ts +0 -33
- package/src/scene/scene-version.ts +0 -40
- package/src/scene/schema/animation.ts +0 -46
- package/src/scene/schema/audio.ts +0 -25
- package/src/scene/schema/entity-ref.ts +0 -78
- package/src/scene/schema/entity.ts +0 -189
- package/src/scene/schema/index.ts +0 -51
- package/src/scene/schema/joint.ts +0 -26
- package/src/scene/schema/physics.ts +0 -49
- package/src/scene/schema/scene-file.ts +0 -292
- package/src/scene/schema/shadow.ts +0 -24
- package/src/scene/schema/spline.ts +0 -21
- package/src/world2d/asset-paths2d.ts +0 -44
- package/src/world2d/capture-to-scene2d.ts +0 -52
- package/src/world2d/collision-2d.ts +0 -99
- package/src/world2d/entity2d-asset.ts +0 -22
- package/src/world2d/index.ts +0 -91
- package/src/world2d/physics2d-transform.ts +0 -173
- package/src/world2d/physics2d-units.ts +0 -10
- package/src/world2d/pixi-game-adapter.ts +0 -439
- package/src/world2d/pixi-surface.ts +0 -78
- package/src/world2d/scene2d-identity.ts +0 -49
- package/src/world2d/scene2d-loader.ts +0 -433
- package/src/world2d/schema/entity2d.ts +0 -163
- package/src/world2d/schema/physics2d.ts +0 -64
- package/src/world2d/schema/sprite.ts +0 -99
- package/src/world2d/schema/tilemap.ts +0 -39
- package/src/world2d/schema/tuples2d.ts +0 -25
- package/src/world2d/transform-writer-2d.ts +0 -42
- package/src/world2d/types.ts +0 -74
- package/src/world3d-react/behavior.tsx +0 -146
- /package/src/{scene → render}/mesh-shadow.ts +0 -0
package/src/scene/scene-apply.ts
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/**
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* `applyDiff` — the exact inverse of `diffScene` (T4.5, `vgai apply-diff`).
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*
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* `diffScene` (packages/editor/src/scene-diff.ts) computes a `SceneDiff` from
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* two `SceneFile`s. This module does the other direction: given ONE
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* `SceneFile` and a `SceneDiff`, produce the `SceneFile` the diff describes —
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* a pure function, no editor/live-scene state involved.
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*
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* DEPENDENCY-DIRECTION NOTE (why this lives in the engine, not next to
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* `diffScene`): the natural home for `applyDiff` is beside `diffScene` in
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* `packages/editor/src/`. But the CLI (`packages/vgai-cli`) is the caller —
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* `vgai apply-diff <scene> <patch>` — and `packages/vgai-cli/package.json`
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* does not depend on `@vgai/editor` today (it depends on `@vgai/editor-sdk`,
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* a thin RPC client for a *running* editor server, and `create-vgai-project`
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* — neither pulls in editor source). Adding a cli→editor edge purely to reach
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* one pure function would be a real, new dependency inversion (the T3.7 row
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* for `deploy.ts` recorded the opposite call deliberately staying out for the
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* same reason). `@vgai/engine`, by contrast, is already a dependency of
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* `@vgai/editor` (one-directional: editor → engine) and is trivially addable
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* to vgai-cli (mirroring `packages/editor/template/validate-scenes.ts`, which
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* already imports `@vgai/engine/scene/parse` by its real published subpath).
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* So: `DiffOp`/`SceneDiff` (the shared TYPES) and `applyDiff`/`SceneDiffSchema`
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* (the new CODE) live in the engine; `scene-diff.ts` keeps its `diffScene`
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* implementation where it is and re-exports the two type names, so no editor
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* call site changes. Net edge added: vgai-cli → @vgai/engine (already the
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* direction every other package depends on engine). Zero new editor edges.
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*
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* ROUND-TRIP LAW: for any two scenes A, B — `applyDiff(A, diffScene(A, B))`
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* is deep-equal to B, WITH ONE NORMALIZATION: an entity whose `children`
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* becomes empty is left with `children` omitted (not `children: []`) —
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* matching the convention `cleanDocument`/`serializeScene`
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* (packages/editor/src/scene-serializer.ts) already use for saved scene
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* files. If B's own file happened to spell "no children" as a literal
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* ANY entity whose absolute sibling index changes for ANY reason — not just
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* reparenting, but also a sibling being added/removed/reordered earlier in
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*
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* and what this function does instead):
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*
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* of P's old children, C, survives (reparented elsewhere). `diffScene`
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constructor(message: string, opIndex: number, opType: DiffOp['type'], entityId: string) {
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* ever have matched.
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* The durable half of the fix makes ids real (the editor now persists
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* auto-assigned ids back to the scene file on load — see `loadDocument`), so
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* this message is the safety net for a file that has not been through that
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* path yet. It fires ONLY when the scene has zero persisted ids at all — a
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* genuine bad-id typo against an id-carrying scene still gets the plain,
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' — and this scene file has NO persisted entity ids AT ALL, so nothing in it could have ' +
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'matched, whatever id the op named. This is almost certainly not a typo: `vgai status` ' +
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'reports RUNTIME ids a live editor session assigns to id-less entities on load, and those ' +
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'only exist in the FILE once the editor has written them back (it now does that ' +
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'automatically, via autosave, shortly after the scene loads). Open this scene in the editor ' +
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'(`vgai edit`), let it autosave, then re-read the ids with `vgai status` and retry. Do not ' +
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'hand-write ids into the file.';
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/** Append the no-ids explanation to a not-found message when (and only when) the file has no ids. */
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function notFound(message: string, sceneHasIds: boolean): string {
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/** Recursively search `list` (and descendants) for `id`; if found, splice it out (subtree intact) and return it. */
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function detachById(list: SceneEntity[], id: string): SceneEntity | undefined {
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/** Collect the id of `node` and every descendant's id into `into`. */
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/** Delete `children` if it is now an empty array, to match the `cleanDocument`/`serializeScene` convention (see the round-trip-law note above). */
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function stripEmptyChildrenArrays(list: SceneEntity[]): void {
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}
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}
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}
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interface Placement {
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index: number;
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node: SceneEntity;
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opIndex: number;
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entityId: string;
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}
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/**
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* Apply a `SceneDiff` to a `SceneFile`, returning a NEW `SceneFile` (input is
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* not mutated). See the module jsdoc above for the round-trip law and the
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* op-ordering rule/proof.
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*/
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// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive apply-in-5-phases pipeline (detach movers, remove, index survivors, place adds+moves, update) — the phases share too much local state (working tree, id maps) to split without just passing that state through a longer parameter list.
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export function applyDiff(scene: SceneFile, diff: SceneDiff): SceneFile {
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// --- Metadata / environment (independent of entity ops) ---
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}
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}
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}
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// --- Phase 1: detach every `move` target before any `remove` runs ---
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//
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// A move target isn't always reachable directly off `working.entities`: if
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// its immediate (or more distant) ancestor ALSO has a `move` op that gets
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// detached first, the target now hangs off that already-detached ancestor
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// node, not off the main tree. `diffScene` always emits an ancestor's own
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// move/update entry before its descendants' (`flattenEntities` sets a
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// parent's map entry before recursing into children), so a single forward
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// pass already covers every diffScene-computed diff — but this loop doesn't
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|
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// assume that ordering: it retries whatever hasn't been found yet against
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// the growing set of already-detached movers' subtrees, to a fixed point,
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|
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// so `diff.ops` order genuinely does not matter (per SceneDiffSchema's
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|
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// `ops` doc).
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|
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const movedNodes = new Map<string, SceneEntity>();
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|
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function detachFromAnywhere(id: string): SceneEntity | undefined {
|
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|
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const direct = detachById(working.entities, id);
|
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|
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if (direct) return direct;
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|
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for (const mover of movedNodes.values()) {
|
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|
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if (mover.children) {
|
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|
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const found = detachById(mover.children, id);
|
|
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|
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if (found) return found;
|
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|
-
}
|
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|
-
}
|
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|
-
return undefined;
|
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|
-
}
|
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|
-
|
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|
-
const moveOpIndices = ops
|
|
257
|
-
.map((op, i) => ({ op, i }))
|
|
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|
-
.filter((x): x is { op: Extract<DiffOp, { type: 'move' }>; i: number } => x.op.type === 'move');
|
|
259
|
-
const pendingMoves = new Set(moveOpIndices.map((x) => x.i));
|
|
260
|
-
let madeProgress = true;
|
|
261
|
-
while (pendingMoves.size > 0 && madeProgress) {
|
|
262
|
-
madeProgress = false;
|
|
263
|
-
for (const { op, i } of moveOpIndices) {
|
|
264
|
-
if (!pendingMoves.has(i)) continue;
|
|
265
|
-
const node = detachFromAnywhere(op.id);
|
|
266
|
-
if (node) {
|
|
267
|
-
movedNodes.set(op.id, node);
|
|
268
|
-
pendingMoves.delete(i);
|
|
269
|
-
madeProgress = true;
|
|
270
|
-
}
|
|
271
|
-
}
|
|
272
|
-
}
|
|
273
|
-
if (pendingMoves.size > 0) {
|
|
274
|
-
const i = [...pendingMoves][0]!;
|
|
275
|
-
const op = ops[i] as Extract<DiffOp, { type: 'move' }>;
|
|
276
|
-
throw new ApplyDiffError(
|
|
277
|
-
notFound('entity not found (nothing to move)', sceneHasIds),
|
|
278
|
-
i,
|
|
279
|
-
'move',
|
|
280
|
-
op.id,
|
|
281
|
-
);
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
// --- Phase 2: removes (a not-found target is fine if it was already swept
|
|
285
|
-
// up as a descendant of an earlier remove, OR if it hangs off a node
|
|
286
|
-
// that was itself moved in phase 1 — see `detachFromAnywhere` above) ---
|
|
287
|
-
const sweptIds = new Set<string>();
|
|
288
|
-
ops.forEach((op, i) => {
|
|
289
|
-
if (op.type !== 'remove') return;
|
|
290
|
-
const node = detachFromAnywhere(op.id);
|
|
291
|
-
if (node) {
|
|
292
|
-
collectIds(node, sweptIds);
|
|
293
|
-
return;
|
|
294
|
-
}
|
|
295
|
-
if (sweptIds.has(op.id)) return;
|
|
296
|
-
throw new ApplyDiffError(
|
|
297
|
-
notFound('entity not found (already removed via an ancestor, or an invalid id)', sceneHasIds),
|
|
298
|
-
i,
|
|
299
|
-
'remove',
|
|
300
|
-
op.id,
|
|
301
|
-
);
|
|
302
|
-
});
|
|
303
|
-
|
|
304
|
-
// --- Phase 3: build the complete id -> node resolution map ---
|
|
305
|
-
const byId = new Map<string, SceneEntity>();
|
|
306
|
-
const indexStationary = (list: SceneEntity[]): void => {
|
|
307
|
-
for (const node of list) {
|
|
308
|
-
if (node.id) byId.set(node.id, node);
|
|
309
|
-
if (node.children) indexStationary(node.children);
|
|
310
|
-
}
|
|
311
|
-
};
|
|
312
|
-
indexStationary(working.entities);
|
|
313
|
-
|
|
314
|
-
const addNodes = new Map<number, SceneEntity>(); // opIndex -> freshly created node
|
|
315
|
-
ops.forEach((op, i) => {
|
|
316
|
-
if (op.type !== 'add') return;
|
|
317
|
-
const entity = cloneEntity(op.entity);
|
|
318
|
-
delete entity.children; // children are position-managed by their own add/move ops
|
|
319
|
-
if (!entity.id) entity.id = crypto.randomUUID();
|
|
320
|
-
if (byId.has(entity.id)) {
|
|
321
|
-
throw new ApplyDiffError(
|
|
322
|
-
'duplicate id — an entity with this id already exists',
|
|
323
|
-
i,
|
|
324
|
-
'add',
|
|
325
|
-
entity.id,
|
|
326
|
-
);
|
|
327
|
-
}
|
|
328
|
-
byId.set(entity.id, entity);
|
|
329
|
-
addNodes.set(i, entity);
|
|
330
|
-
});
|
|
331
|
-
|
|
332
|
-
ops.forEach((op, i) => {
|
|
333
|
-
if (op.type !== 'move') return;
|
|
334
|
-
if (byId.has(op.id)) {
|
|
335
|
-
throw new ApplyDiffError('duplicate id — conflicts with an added entity', i, 'move', op.id);
|
|
336
|
-
}
|
|
337
|
-
byId.set(op.id, movedNodes.get(op.id)!);
|
|
338
|
-
});
|
|
339
|
-
|
|
340
|
-
// --- Phase 4: placement — group add+move ops by target parent, insert ascending by index ---
|
|
341
|
-
const groups = new Map<string | null, Placement[]>();
|
|
342
|
-
ops.forEach((op, i) => {
|
|
343
|
-
if (op.type === 'add') {
|
|
344
|
-
const node = addNodes.get(i)!;
|
|
345
|
-
const list = groups.get(op.parentId) ?? [];
|
|
346
|
-
list.push({ index: op.index, node, opIndex: i, opType: 'add', entityId: node.id! });
|
|
347
|
-
groups.set(op.parentId, list);
|
|
348
|
-
} else if (op.type === 'move') {
|
|
349
|
-
const node = movedNodes.get(op.id)!;
|
|
350
|
-
const list = groups.get(op.parentId) ?? [];
|
|
351
|
-
list.push({ index: op.index, node, opIndex: i, opType: 'move', entityId: op.id });
|
|
352
|
-
groups.set(op.parentId, list);
|
|
353
|
-
}
|
|
354
|
-
});
|
|
355
|
-
|
|
356
|
-
for (const [parentId, placements] of groups) {
|
|
357
|
-
let targetArray: SceneEntity[];
|
|
358
|
-
if (parentId === null) {
|
|
359
|
-
targetArray = working.entities;
|
|
360
|
-
} else {
|
|
361
|
-
const parentNode = byId.get(parentId);
|
|
362
|
-
if (!parentNode) {
|
|
363
|
-
const bad = placements[0]!;
|
|
364
|
-
throw new ApplyDiffError(
|
|
365
|
-
notFound(`parent entity "${parentId}" not found`, sceneHasIds),
|
|
366
|
-
bad.opIndex,
|
|
367
|
-
bad.opType,
|
|
368
|
-
bad.entityId,
|
|
369
|
-
);
|
|
370
|
-
}
|
|
371
|
-
parentNode.children ??= [];
|
|
372
|
-
targetArray = parentNode.children;
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
const sorted = [...placements].sort((a, b) => a.index - b.index);
|
|
376
|
-
for (const p of sorted) {
|
|
377
|
-
if (p.index < 0) {
|
|
378
|
-
throw new ApplyDiffError(
|
|
379
|
-
`negative target index (${p.index})`,
|
|
380
|
-
p.opIndex,
|
|
381
|
-
p.opType,
|
|
382
|
-
p.entityId,
|
|
383
|
-
);
|
|
384
|
-
}
|
|
385
|
-
const clamped = Math.min(p.index, targetArray.length);
|
|
386
|
-
targetArray.splice(clamped, 0, p.node);
|
|
387
|
-
}
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
// --- Phase 5: updates — full field replace (except id/children), deleting omitted fields ---
|
|
391
|
-
ops.forEach((op, i) => {
|
|
392
|
-
if (op.type !== 'update') return;
|
|
393
|
-
const node = byId.get(op.id);
|
|
394
|
-
if (!node) {
|
|
395
|
-
throw new ApplyDiffError(notFound('entity not found', sceneHasIds), i, 'update', op.id);
|
|
396
|
-
}
|
|
397
|
-
const { id: _id, children: _children, ...fields } = op.entity;
|
|
398
|
-
for (const key of Object.keys(node) as (keyof SceneEntity)[]) {
|
|
399
|
-
if (key === 'id' || key === 'children') continue;
|
|
400
|
-
if (!(key in fields)) delete node[key];
|
|
401
|
-
}
|
|
402
|
-
Object.assign(node, fields);
|
|
403
|
-
});
|
|
404
|
-
|
|
405
|
-
stripEmptyChildrenArrays(working.entities);
|
|
406
|
-
return working;
|
|
407
|
-
}
|
|
@@ -1,115 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Zod schema for a `SceneDiff` JSON patch (T4.5 — `vgai apply-diff`).
|
|
3
|
-
*
|
|
4
|
-
* Validates the SHAPE of a hand-authored or `diffScene`-computed patch before
|
|
5
|
-
* `applyDiff` (./scene-apply.ts) touches it. Not wired into
|
|
6
|
-
* `scripts/generate-schema.ts` — that script's output feeds the *scene file*
|
|
7
|
-
* JSON Schema (autocomplete/reference for `.vscn.json`/`.prefab.json`/
|
|
8
|
-
* `vgai.game.json`), a different artifact from a diff/patch file. Adding a
|
|
9
|
-
* 5th line there would be mechanically trivial, but a generated
|
|
10
|
-
* `scene-diff.schema.json` has no current consumer (no editor autocomplete
|
|
11
|
-
* targets *.json patch files) — left undone; revisit if one appears.
|
|
12
|
-
*
|
|
13
|
-
* `SceneEntitySchema` is reused as-is for `add`/`update` payloads even though
|
|
14
|
-
* both operations ignore any `children` the payload carries (children are
|
|
15
|
-
* position-managed exclusively by their own `add`/`move` ops — see
|
|
16
|
-
* `applyDiff`'s jsdoc). Rejecting `children` at the schema level would need
|
|
17
|
-
* an `.omit()` off a plain object schema, but `SceneEntitySchema` is a
|
|
18
|
-
* `z.lazy()`-wrapped discriminated union (recursive type), so this schema
|
|
19
|
-
* takes the more permissive-but-documented path: allow it through and let
|
|
20
|
-
* `applyDiff` silently drop it, rather than add a second near-duplicate
|
|
21
|
-
* entity schema just to forbid one field.
|
|
22
|
-
*/
|
|
23
|
-
|
|
24
|
-
import { z } from 'zod';
|
|
25
|
-
import { SceneEntitySchema } from './schema/entity';
|
|
26
|
-
import { SceneEnvironmentSchema } from './schema/environment';
|
|
27
|
-
|
|
28
|
-
const ParentIdSchema = z
|
|
29
|
-
.string()
|
|
30
|
-
.nullable()
|
|
31
|
-
.describe('Parent entity id, or null for a top-level (root) entity');
|
|
32
|
-
|
|
33
|
-
const TargetIndexSchema = z
|
|
34
|
-
.number()
|
|
35
|
-
.int()
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36
|
-
.describe(
|
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37
|
-
'Target position among the (new) parent’s children, counted in the FINAL tree ' +
|
|
38
|
-
'(after every op in this diff has been applied) — not the position at the moment this ' +
|
|
39
|
-
'one op runs. Negative values are rejected; out-of-range values are clamped to the end.',
|
|
40
|
-
);
|
|
41
|
-
|
|
42
|
-
export const DiffOpSchema = z.discriminatedUnion('type', [
|
|
43
|
-
z
|
|
44
|
-
.object({
|
|
45
|
-
type: z.literal('add').describe('Insert a new entity into the scene tree'),
|
|
46
|
-
entity: SceneEntitySchema.describe(
|
|
47
|
-
'The entity to insert. Any `children` on this payload are ignored — insert descendants ' +
|
|
48
|
-
'via their own `add` ops with `parentId` set to this entity’s `id`.',
|
|
49
|
-
),
|
|
50
|
-
parentId: ParentIdSchema,
|
|
51
|
-
index: TargetIndexSchema,
|
|
52
|
-
})
|
|
53
|
-
.describe('Add operation'),
|
|
54
|
-
z
|
|
55
|
-
.object({
|
|
56
|
-
type: z.literal('remove').describe('Delete an entity, and its whole subtree, from the scene'),
|
|
57
|
-
id: z.string().describe('Id of the entity to remove'),
|
|
58
|
-
})
|
|
59
|
-
.describe('Remove operation'),
|
|
60
|
-
z
|
|
61
|
-
.object({
|
|
62
|
-
type: z
|
|
63
|
-
.literal('update')
|
|
64
|
-
.describe(
|
|
65
|
-
'Replace an entity’s fields (every field except `id` and `children`) with new values — ' +
|
|
66
|
-
'a full replace, not a merge: fields present on the live entity but absent from this ' +
|
|
67
|
-
'payload are deleted',
|
|
68
|
-
),
|
|
69
|
-
id: z.string().describe('Id of the entity to update'),
|
|
70
|
-
entity: SceneEntitySchema.describe(
|
|
71
|
-
'The new field values. `id` and any `children` on this payload are ignored — repositioning ' +
|
|
72
|
-
'is exclusively a `move` op’s job.',
|
|
73
|
-
),
|
|
74
|
-
})
|
|
75
|
-
.describe('Update operation'),
|
|
76
|
-
z
|
|
77
|
-
.object({
|
|
78
|
-
type: z.literal('move').describe('Reparent and/or reorder an existing entity'),
|
|
79
|
-
id: z.string().describe('Id of the entity to move'),
|
|
80
|
-
parentId: ParentIdSchema,
|
|
81
|
-
index: TargetIndexSchema,
|
|
82
|
-
})
|
|
83
|
-
.describe('Move operation'),
|
|
84
|
-
]);
|
|
85
|
-
|
|
86
|
-
export const SceneDiffSchema = z
|
|
87
|
-
.object({
|
|
88
|
-
ops: z
|
|
89
|
-
.array(DiffOpSchema)
|
|
90
|
-
.describe(
|
|
91
|
-
'add/remove/update/move operations. Order in this array does not matter for correctness — ' +
|
|
92
|
-
'applyDiff derives its own safe application order (moves are detached before removes run, ' +
|
|
93
|
-
'so a child moved out of a removed parent survives; adds/moves are placed by a fully ' +
|
|
94
|
-
'pre-resolved id map, so a newly-added parent is always resolvable for its newly-added ' +
|
|
95
|
-
'children regardless of array position).',
|
|
96
|
-
),
|
|
97
|
-
environmentChanged: z.boolean().describe('Whether the scene-level `environment` block changed'),
|
|
98
|
-
newEnvironment: SceneEnvironmentSchema.optional().describe(
|
|
99
|
-
'New `environment` block. Applied only when `environmentChanged` is true; ignored otherwise. ' +
|
|
100
|
-
'Absent (with `environmentChanged: true`) clears the scene’s environment block.',
|
|
101
|
-
),
|
|
102
|
-
metaChanged: z.boolean().describe('Whether scene metadata (currently just `name`) changed'),
|
|
103
|
-
newName: z
|
|
104
|
-
.string()
|
|
105
|
-
.optional()
|
|
106
|
-
.describe(
|
|
107
|
-
'New scene `name`. Applied only when `metaChanged` is true and this is present; ignored otherwise.',
|
|
108
|
-
),
|
|
109
|
-
})
|
|
110
|
-
.describe(
|
|
111
|
-
'A scene-diff patch — the JSON format produced by `diffScene` (packages/editor/src/scene-diff.ts) ' +
|
|
112
|
-
'and consumed by `applyDiff` (./scene-apply.ts) / `vgai apply-diff`.',
|
|
113
|
-
);
|
|
114
|
-
|
|
115
|
-
export type SceneDiffPatch = z.infer<typeof SceneDiffSchema>;
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Scene diff types — shared shape for `DiffOp`/`SceneDiff`.
|
|
3
|
-
*
|
|
4
|
-
* Lives in the engine (not next to the compute function in
|
|
5
|
-
* `packages/editor/src/scene-diff.ts`) so that `packages/vgai-cli` — which
|
|
6
|
-
* does not depend on `@vgai/editor` — can validate/apply a diff without
|
|
7
|
-
* introducing a new cli→editor dependency edge. See the dependency-direction
|
|
8
|
-
* note in `./scene-apply.ts` for the full rationale (T4.5).
|
|
9
|
-
*
|
|
10
|
-
* `packages/editor/src/scene-diff.ts` (the ONLY place that computes a
|
|
11
|
-
* `SceneDiff`, via `diffScene`) re-exports these two names so existing
|
|
12
|
-
* editor imports are unaffected.
|
|
13
|
-
*/
|
|
14
|
-
|
|
15
|
-
import type { SceneEntity, SceneEnvironment } from './scene-types';
|
|
16
|
-
|
|
17
|
-
export type DiffOp =
|
|
18
|
-
| { type: 'add'; entity: SceneEntity; parentId: string | null; index: number }
|
|
19
|
-
| { type: 'remove'; id: string }
|
|
20
|
-
| { type: 'update'; id: string; entity: SceneEntity }
|
|
21
|
-
| { type: 'move'; id: string; parentId: string | null; index: number };
|
|
22
|
-
|
|
23
|
-
export interface SceneDiff {
|
|
24
|
-
ops: DiffOp[];
|
|
25
|
-
environmentChanged: boolean;
|
|
26
|
-
newEnvironment?: SceneEnvironment | undefined;
|
|
27
|
-
metaChanged: boolean;
|
|
28
|
-
newName?: string | undefined;
|
|
29
|
-
}
|