@vgai/engine 0.5.16 → 0.5.17

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Files changed (99) hide show
  1. package/dist/adapter/adapter-module.d.ts +1 -16
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +1 -11
  4. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts +0 -2
  5. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  6. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +3 -6
  7. package/dist/adapter/root-adapter.d.ts +4 -0
  8. package/dist/adapter/root-adapter.d.ts.map +1 -1
  9. package/dist/adapter/root-seam-contract.d.ts +5 -0
  10. package/dist/adapter/root-seam-contract.d.ts.map +1 -1
  11. package/dist/adapter/root-seam-contract.js +1 -0
  12. package/dist/adapter/setup-three-root-adapter.js +9 -9
  13. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -1
  14. package/dist/canvas-react/pixi-react-adapter.js +92 -41
  15. package/dist/data/curve.d.ts +1 -1
  16. package/dist/data/curve.js +2 -2
  17. package/dist/dev/instruments.d.ts +4 -4
  18. package/dist/dev/instruments.js +4 -4
  19. package/dist/dev/register-render-vitals.d.ts +2 -2
  20. package/dist/dev/register-render-vitals.js +2 -2
  21. package/dist/dev/static-batch-advisor.d.ts +1 -1
  22. package/dist/dev/static-batch-advisor.js +2 -2
  23. package/dist/input/input-manager.d.ts +15 -0
  24. package/dist/input/input-manager.d.ts.map +1 -1
  25. package/dist/input/input-manager.js +22 -0
  26. package/dist/manifest/load.d.ts +0 -3
  27. package/dist/manifest/load.d.ts.map +1 -1
  28. package/dist/manifest/load.js +0 -4
  29. package/dist/manifest/schema.d.ts +0 -2
  30. package/dist/manifest/schema.d.ts.map +1 -1
  31. package/dist/manifest/schema.js +2 -23
  32. package/dist/pixi/authoring.d.ts +33 -0
  33. package/dist/pixi/authoring.d.ts.map +1 -1
  34. package/dist/pixi/authoring.js +86 -6
  35. package/dist/react/world-state.d.ts +12 -0
  36. package/dist/react/world-state.d.ts.map +1 -1
  37. package/dist/react/world-state.js +14 -0
  38. package/dist/render/soft-particle-depth.d.ts +3 -3
  39. package/dist/render/soft-particle-depth.d.ts.map +1 -1
  40. package/dist/render/soft-particle-depth.js +8 -13
  41. package/dist/runtime/create-runtime.d.ts +2 -16
  42. package/dist/runtime/create-runtime.d.ts.map +1 -1
  43. package/dist/runtime/create-runtime.js +36 -38
  44. package/dist/runtime/dev-build.d.ts +37 -0
  45. package/dist/runtime/dev-build.d.ts.map +1 -0
  46. package/dist/runtime/dev-build.js +49 -0
  47. package/dist/runtime/game.d.ts +9 -1
  48. package/dist/runtime/game.d.ts.map +1 -1
  49. package/dist/runtime/game.js +25 -1
  50. package/dist/runtime/mount-manifest.d.ts +0 -13
  51. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  52. package/dist/runtime/mount-manifest.js +1 -20
  53. package/dist/world3d-react/engine-bridge.d.ts.map +1 -1
  54. package/dist/world3d-react/engine-bridge.js +28 -3
  55. package/dist/world3d-react/index.d.ts +1 -1
  56. package/dist/world3d-react/index.js +1 -1
  57. package/dist/world3d-react/r3f-adapter.d.ts.map +1 -1
  58. package/dist/world3d-react/r3f-adapter.js +89 -14
  59. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  60. package/dist/world3d-react/r3f-root-factory.js +12 -2
  61. package/dist/world3d-react/rapier-physics-bridge.d.ts +4 -4
  62. package/dist/world3d-react/rapier-physics-bridge.js +3 -3
  63. package/dist/world3d-react/world-context.d.ts +43 -0
  64. package/dist/world3d-react/world-context.d.ts.map +1 -1
  65. package/dist/world3d-react/world-context.js +89 -46
  66. package/dist-config/config.js.map +1 -1
  67. package/package.json +1 -1
  68. package/schemas/engine-capabilities.json +3 -3
  69. package/schemas/vgai-project.schema.json +1 -6
  70. package/src/adapter/adapter-module.ts +1 -25
  71. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +3 -8
  72. package/src/adapter/root-adapter.ts +4 -0
  73. package/src/adapter/root-seam-contract.ts +1 -0
  74. package/src/adapter/setup-three-root-adapter.ts +9 -9
  75. package/src/canvas-react/pixi-react-adapter.tsx +98 -53
  76. package/src/data/curve.ts +2 -2
  77. package/src/dev/instruments.ts +4 -4
  78. package/src/dev/register-render-vitals.ts +2 -2
  79. package/src/dev/static-batch-advisor.ts +2 -2
  80. package/src/input/input-manager.ts +23 -0
  81. package/src/manifest/load.ts +0 -7
  82. package/src/manifest/schema.ts +2 -25
  83. package/src/pixi/authoring.ts +98 -6
  84. package/src/react/world-state.tsx +15 -0
  85. package/src/render/soft-particle-depth.ts +8 -13
  86. package/src/runtime/create-runtime.ts +38 -52
  87. package/src/runtime/dev-build.ts +49 -0
  88. package/src/runtime/game.ts +31 -2
  89. package/src/runtime/mount-manifest.ts +1 -32
  90. package/src/world3d-react/engine-bridge.ts +28 -3
  91. package/src/world3d-react/index.ts +1 -1
  92. package/src/world3d-react/r3f-adapter.tsx +87 -18
  93. package/src/world3d-react/r3f-root-factory.tsx +12 -2
  94. package/src/world3d-react/rapier-physics-bridge.tsx +4 -4
  95. package/src/world3d-react/world-context.ts +100 -51
  96. package/dist/runtime/dev-layers.d.ts +0 -34
  97. package/dist/runtime/dev-layers.d.ts.map +0 -1
  98. package/dist/runtime/dev-layers.js +0 -46
  99. package/src/runtime/dev-layers.ts +0 -46
@@ -171,21 +171,32 @@ export function createPixiReactAdapter(
171
171
  return null;
172
172
  }
173
173
 
174
- const game = runtime?.ctx.game;
175
174
  // The React seam every dom root already has — `useWorldState`,
176
175
  // `useDebugProvider`/`useDebugCommand`/`useDebugEmit`
177
176
  // (`../react/world-state`) — works identically inside a canvas root
178
177
  // because a canvas root IS React. `host.game` is genuinely absent in
179
178
  // bare/foreign hosts, so the provider is conditional and those hooks
180
179
  // stay the inert no-ops they already document themselves to be.
180
+ //
181
+ // READ FROM `host.game`, NEVER FROM `runtime` — the same rule, and the
182
+ // same reasoning, as the three lane's (`../world3d-react/r3f-adapter.tsx`,
183
+ // beside its own `const game = host.game`). The two providers answer
184
+ // different questions: `EngineBridge` rides `bridge` (the vgai runtime
185
+ // CONTEXT, which must not enter an ecosystem-native tree), `WorldProvider`
186
+ // rides the Game handle the host already holds. Keyed off `runtime`, a
187
+ // world mounted with `engineRuntime: false` gets no `WorldProvider` at
188
+ // all and every `useDebugProvider` in it no-ops IN SILENCE — no error, and
189
+ // `vgai eval 'await game.providers()'` lists only the built-ins. That is
190
+ // exactly what happened on the three lane. It has never fired here only
191
+ // because `pixi-react-root-factory.tsx` still leaves the runtime on;
192
+ // that flag is the tracked component-root migration's to flip, and this
193
+ // seam must not be waiting for it.
194
+ const game = host.game;
181
195
  const world = createElement(Fragment, null, content, createElement(Lifecycle));
196
+ const provided = game ? createElement(WorldProvider, { game }, world) : world;
182
197
  const element = bridge
183
- ? createElement(
184
- EngineBridge.Provider,
185
- { value: bridge },
186
- game ? createElement(WorldProvider, { game }, world) : world,
187
- )
188
- : world;
198
+ ? createElement(EngineBridge.Provider, { value: bridge }, provided)
199
+ : provided;
189
200
 
190
201
  const root: PixiReactRoot = createRoot(canvas);
191
202
 
@@ -207,50 +218,74 @@ export function createPixiReactAdapter(
207
218
  sharedTicker: false,
208
219
  };
209
220
 
210
- // `root.render` is async: it awaits `Application.init()` (which is what
211
- // creates the renderer) and only then hands the tree to the reconciler.
212
- // A crash inside init rejects here, which is the loud failure we want.
213
- const app: Application = await root.render(element, initOptions);
214
- runtime?.setApplication(app);
221
+ // Install the reconcile-error listener BEFORE `root.render`: Pixi hands
222
+ // the Application back after `init()` but React can already have thrown
223
+ // during that same turn. Attaching after the await loses the real error
224
+ // and turns it into a misleading ten-second timeout.
225
+ let reportReconcileFailure!: (why: string) => void;
226
+ const reconcileFailure = new Promise<string>((resolve) => {
227
+ reportReconcileFailure = resolve;
228
+ });
229
+ const onError = (event: ErrorEvent): void => {
230
+ reportReconcileFailure(
231
+ `the Pixi tree crashed before its first commit — ${event.message} ` +
232
+ '(mount() fails loudly instead of hanging)',
233
+ );
234
+ };
235
+ globalThis.addEventListener?.('error', onError);
215
236
 
216
- // A reconcile-time crash (e.g. an un-extended component) surfaces as an
217
- // uncaught window error and the first commit never lands — without this
218
- // guard `mount()` would await `committed` forever. Convert that class of
219
- // failure into a loud mount error.
220
- await new Promise<void>((resolve, reject) => {
221
- const fail = (why: string) => {
222
- cleanup();
223
- try {
224
- app.destroy(false, { children: true });
225
- } catch {
226
- /* the world never fully came up; teardown failure must not mask why */
227
- }
228
- runtime?.dispose();
229
- reject(new Error(`createPixiReactAdapter: root "${id}" — ${why}`));
230
- };
231
- const onError = (event: ErrorEvent) =>
232
- fail(
233
- `the Pixi tree crashed before its first commit ${event.message} ` +
234
- '(mount() fails loudly instead of hanging)',
237
+ let app: Application | undefined;
238
+ let timer: ReturnType<typeof setTimeout> | undefined;
239
+ try {
240
+ // `root.render` is async: it awaits `Application.init()` (which is what
241
+ // creates the renderer) and only then hands the tree to the reconciler.
242
+ // A crash inside init rejects here, which is the loud failure we want.
243
+ const renderedApp = await root.render(element, initOptions);
244
+ app = renderedApp;
245
+ runtime?.setApplication(renderedApp);
246
+
247
+ // A reconcile-time crash (e.g. an un-extended component) surfaces as
248
+ // an uncaught window error and the first commit never lands. Race that
249
+ // exact signal against the commit and the last-resort ceiling.
250
+ const timeout = new Promise<string>((resolve) => {
251
+ timer = setTimeout(
252
+ () =>
253
+ resolve(
254
+ `no first commit within ${FIRST_COMMIT_TIMEOUT_MS / 1000}s ` +
255
+ '(mount() fails loudly instead of hanging)',
256
+ ),
257
+ FIRST_COMMIT_TIMEOUT_MS,
235
258
  );
236
- const timer = setTimeout(
237
- () =>
238
- fail(
239
- `no first commit within ${FIRST_COMMIT_TIMEOUT_MS / 1000}s ` +
240
- '(mount() fails loudly instead of hanging)',
241
- ),
242
- FIRST_COMMIT_TIMEOUT_MS,
243
- );
244
- const cleanup = () => {
245
- clearTimeout(timer);
246
- globalThis.removeEventListener?.('error', onError);
247
- };
248
- globalThis.addEventListener?.('error', onError);
249
- void Promise.all([committed, effectsReady]).then(() => {
250
- cleanup();
251
- resolve();
252
259
  });
253
- });
260
+ const failure = await Promise.race([
261
+ Promise.all([committed, effectsReady]).then(() => null),
262
+ reconcileFailure,
263
+ timeout,
264
+ ]);
265
+ if (failure !== null) {
266
+ throw new Error(`createPixiReactAdapter: root "${id}" — ${failure}`);
267
+ }
268
+ } catch (error) {
269
+ try {
270
+ app?.destroy(false, { children: true });
271
+ } catch {
272
+ /* the world never fully came up; teardown failure must not mask why */
273
+ }
274
+ runtime?.dispose();
275
+ throw error;
276
+ } finally {
277
+ if (timer !== undefined) clearTimeout(timer);
278
+ globalThis.removeEventListener?.('error', onError);
279
+ }
280
+
281
+ // `app` is assigned before the first-commit race. Reaching here proves
282
+ // both initialization and commit succeeded, so narrow once for the live
283
+ // mounted-root methods below.
284
+ if (app === undefined) {
285
+ runtime?.dispose();
286
+ throw new Error(`createPixiReactAdapter: root "${id}" initialized without an Application`);
287
+ }
288
+ const mountedApp = app;
254
289
 
255
290
  // Pin the ticker's clock to GAME time. `Ticker.lastTime` starts at -1, so
256
291
  // without this the first `update()` would report a 1ms phantom delta on
@@ -258,23 +293,27 @@ export function createPixiReactAdapter(
258
293
  // sees is exactly the `dt` the host handed us — no wall clock anywhere,
259
294
  // which is what makes a paused world's resume frame ordinary rather than
260
295
  // one giant catch-up step.
261
- app.ticker.lastTime = 0;
296
+ mountedApp.ticker.lastTime = 0;
262
297
  let elapsedMs = 0;
263
298
  let disposed = false;
264
299
  const registry = host.game ? getDebugRegistry(host.game) : null;
265
300
  const systemAdapters: SystemAdapters =
266
301
  runtime?.systemAdapters ?? (registry ? { debug: registry.adapter } : {});
302
+ const disposeComplete = unmounted.then(() => {
303
+ mountedApp.destroy(false, { children: true });
304
+ });
267
305
 
268
306
  return {
269
307
  kind: 'canvas',
270
308
  // The reconciler's real root container — the same `PIXI.Container`
271
309
  // `RootInstance.pixiStage()` hands the editor.
272
- stage: app.stage,
310
+ stage: mountedApp.stage,
273
311
  drivesOwnLoop: false,
274
312
  // Adapter surface: the host's shared debug registry. A native component
275
313
  // tree registers nothing; its entry-module `debug` export is projected
276
314
  // after mount by the shared native adapter.
277
315
  systems: systemAdapters,
316
+ disposeComplete,
278
317
  update(dt: number): void {
279
318
  if (disposed) return;
280
319
  elapsedMs += dt * 1000;
@@ -282,18 +321,25 @@ export function createPixiReactAdapter(
282
321
  // the native path has none. The real Pixi ticker remains the one
283
322
  // scheduler `useTick` observes, and the host only gates/advances it.
284
323
  runtime?.systems.run(dt);
285
- app.ticker.update(elapsedMs);
324
+ mountedApp.ticker.update(elapsedMs);
286
325
  },
287
326
  resize(width: number, height: number): void {
288
327
  if (disposed) return;
289
328
  // `autoDensity: true` makes Pixi re-stamp `canvas.style.width`/
290
329
  // `.height` from this call, so the on-screen box follows the logical
291
330
  // size with no explicit CSS write from the host.
292
- app.renderer.resize(width, height);
331
+ mountedApp.renderer.resize(width, height);
293
332
  },
294
333
  dispose(): void {
295
334
  if (disposed) return;
296
335
  disposed = true;
336
+ // Pixi's EventSystem owns document.pointermove + window.pointerup
337
+ // (and its event ticker's global listener). React's deletion commit
338
+ // is asynchronous, so waiting to destroy the Application leaves
339
+ // those listeners live when the host audits this game realm. Detach
340
+ // the input target synchronously; the later Application.destroy()
341
+ // repeats this idempotently after every useTick cleanup has landed.
342
+ mountedApp.renderer.events.setTargetElement(null as unknown as HTMLElement);
297
343
  // Rendering `null` children is the only unmount path `@pixi/react`
298
344
  // exposes publicly (its `unmountRoot` helper is internal), and React
299
345
  // commits that deletion on its own schedule — NOT synchronously. So
@@ -302,7 +348,6 @@ export function createPixiReactAdapter(
302
348
  // a ticker destroyed before it lands throws inside React's commit.
303
349
  // `removeView` stays false — the canvas belongs to the HOST.
304
350
  void root.render(null, initOptions);
305
- void unmounted.then(() => app.destroy(false, { children: true }));
306
351
  runtime?.dispose();
307
352
  },
308
353
  };
package/src/data/curve.ts CHANGED
@@ -59,7 +59,7 @@ export interface CurveAxes {
59
59
  y: { min: number; max: number; label?: string };
60
60
  }
61
61
 
62
- /** How the marker rides out to the emitted JSON Schema — the editor's and the dev menu's detection key, the exact shape `dataRef` uses with `x-vgai-ref`. */
62
+ /** How the marker rides out to the emitted JSON Schema — the editor's detection key, the exact shape `dataRef` uses with `x-vgai-ref`. */
63
63
  const CURVE_META_KEY = 'x-vgai-curve';
64
64
 
65
65
  function axisLabel(axes: CurveAxes, axis: 'x' | 'y'): string {
@@ -155,7 +155,7 @@ export function curve(axes: CurveAxes): z.ZodType<CurveValue> {
155
155
  * Read a curve field's declared axes back off a LIVE Zod schema (as opposed to
156
156
  * the emitted JSON Schema, which the editor's Data panel reads instead).
157
157
  *
158
- * This is the dev-menu capability's detection door: it derives its rows by
158
+ * This is the dev-tools capability's detection door: it derives its rows by
159
159
  * walking the game's own `TuningSchema` object, so it needs the axes from the
160
160
  * schema in hand. Wrappers (`.optional()`, `.default(…)`, `.describe(…)` chains
161
161
  * that re-wrap) hide the metadata behind an inner type, so a bounded unwrap
@@ -25,11 +25,11 @@
25
25
  * game registry.
26
26
  *
27
27
  * ── THE DOOR ────────────────────────────────────────────────────────────────
28
- * This module is IMPLEMENTATION ONLY. It publishes nothing itself: the dev-menu
29
- * capability's own registry adopts this list (`installDevMenuInstruments`) and
28
+ * This module is IMPLEMENTATION ONLY. It publishes nothing itself: the dev-tools
29
+ * capability's own registry adopts this list (`installDevToolsInstruments`) and
30
30
  * publishes each instrument through the SAME door every declaration in that
31
31
  * capability uses — one provider per reading (`instrument.timescale`), one
32
- * command per action (`instrument.timescale.set`), plus the `dev-menu` index
32
+ * command per action (`instrument.timescale.set`), plus the `dev-tools` index
33
33
  * provider. That is deliberate and load-bearing: the registry IS the product,
34
34
  * so every reader of an instrument reaches the SAME registration.
35
35
  *
@@ -43,7 +43,7 @@
43
43
  * ── RESOURCE OWNERSHIP, STATED ONCE ─────────────────────────────────────────
44
44
  * {@link createDevInstruments} owns everything it allocates: the frame-time
45
45
  * ring buffer and its ONE `game.onRenderStep` subscription. SHARER: the
46
- * dev-menu capability's `DevMenuBridge`, which creates one set per mounted
46
+ * dev-tools capability's `DevToolsBridge`, which creates one set per mounted
47
47
  * game. TEARDOWN: the returned {@link DevInstrumentSet.dispose} — the ONE path
48
48
  * that ends it. Nothing else here holds a resource; the time-scale, pause and
49
49
  * collider instruments only drive state that `Game` already owns.
@@ -36,8 +36,8 @@
36
36
  * the drawing buffer halves was never fill-bound.
37
37
  *
38
38
  * ── GATING ──────────────────────────────────────────────────────────────────
39
- * The caller gates. Both seeders call this only under `devLayersEnabled()`
40
- * (`runtime/dev-layers.ts` — the ONE owner of "is this a dev context"), so a
39
+ * The caller gates. Both seeders call this only under `devBuildEnabled()`
40
+ * (`runtime/dev-build.ts` — the ONE owner of "is this a dev context"), so a
41
41
  * ship build registers nothing and pays nothing. Each also requires a `Game`
42
42
  * shell (there is no profiler to fold without one) and a non-headless mount
43
43
  * (nothing brackets a submission, so the readings could only ever be empty).
@@ -6,7 +6,7 @@
6
6
  * require someone to ASK, and both require that someone to already know that
7
7
  * static batching exists, is possible here, and is spelled `<Frozen>`. An
8
8
  * agent building a game does not know any of that, so the measurement has to
9
- * do the routing itself — the same idiom as the dev-menu's unconfigured-section
9
+ * do the routing itself — the same idiom as dev-tools' unconfigured-section
10
10
  * warning: the reading names the exact edit.
11
11
  *
12
12
  * ── THE DECISION IS PURE, THE SCHEDULE IS NOT ───────────────────────────────
@@ -146,7 +146,7 @@ export function decideStaticBatchAdvisory(
146
146
  * Once per PAGE, not once per module evaluation — a hot reload re-runs this
147
147
  * module, and an advisory that reappears on every save is one that gets muted
148
148
  * along with everything else on the console. Same mechanism, and the same
149
- * reason, as the dev menu's unconfigured-section warning.
149
+ * reason, as dev-tools' unconfigured-section warning.
150
150
  */
151
151
  const WARNED_KEY = '__vgaiStaticBatchAdvised';
152
152
 
@@ -679,10 +679,32 @@ export class InputManager {
679
679
  * data reaches `isPressed`/`isJustPressed`/`isJustReleased`.
680
680
  */
681
681
  async loadMap(url: string) {
682
+ await this.fetchMap(url, false);
683
+ }
684
+
685
+ /**
686
+ * `loadMap`'s OPTIONAL sibling: apply the map at `url` when the project
687
+ * ships one and report `false` — SILENTLY — when it does not exist.
688
+ *
689
+ * The host loads the conventional map path at mount for every three/canvas
690
+ * root, including the scaffolded shape that has declared no actions yet, so
691
+ * "no map on disk" is the ordinary state of a brand-new project and must not
692
+ * print an error on every boot. Everything else stays exactly as loud as
693
+ * `loadMap`: a map that EXISTS and is malformed (or any non-404 failure)
694
+ * still logs and throws.
695
+ */
696
+ async loadMapIfPresent(url: string): Promise<boolean> {
697
+ return this.fetchMap(url, true);
698
+ }
699
+
700
+ /** Shared fetch/validate/apply for {@link loadMap} and
701
+ * {@link loadMapIfPresent}; `optional` decides only what a 404 means. */
702
+ private async fetchMap(url: string, optional: boolean): Promise<boolean> {
682
703
  let data: InputMapFile;
683
704
  try {
684
705
  const res = await fetch(resolveUrl(url));
685
706
  if (!res.ok) {
707
+ if (optional && res.status === 404) return false;
686
708
  throw new Error(`HTTP ${res.status} ${res.statusText}`);
687
709
  }
688
710
  const json = await res.json();
@@ -697,6 +719,7 @@ export class InputManager {
697
719
  throw err instanceof AssetParseError ? err : new Error(message);
698
720
  }
699
721
  this.applyParsedMap(data);
722
+ return true;
700
723
  }
701
724
 
702
725
  /**
@@ -79,9 +79,6 @@ export interface ResolvedAdapterRoot {
79
79
  readonly entry: string | undefined;
80
80
  readonly zOrder: number;
81
81
  readonly pausable: boolean;
82
- /** `dev: true` — this root is a DEV LAYER, not shipped game content. See
83
- * `manifest/schema.ts`'s `dev` field for the four readers. */
84
- readonly dev: boolean;
85
82
  readonly loop: 'gated' | 'self-driven';
86
83
  }
87
84
 
@@ -256,9 +253,6 @@ function checkEngineVersionPin(version: string): void {
256
253
  * resolution; `entry` drives the entry cross-field rule and is
257
254
  * carried through; `zOrder` drives the final sort; `pausable`/`loop` are
258
255
  * carried through as-is (their consumers are the runtime/CLI, T3.2/T3.3);
259
- * `dev` is carried through for the four dev-layer readers (`mountManifestRoots`'s
260
- * ship gate, the host's topmost stacking pass, the play compositor's capture
261
- * exclusion, and the editor's chrome-not-content seam);
262
256
  * `description` (T3.3
263
257
  * slice 3) is carried through as-is — its consumer today is
264
258
  * `resolveIngestDescriptor` (packages/editor/src/adapter-resolver.ts), which
@@ -276,7 +270,6 @@ function resolveRoot(root: AdapterRoot): ResolvedAdapterRoot {
276
270
  entry: root.entry,
277
271
  zOrder: root.zOrder,
278
272
  pausable: root.pausable,
279
- dev: root.dev,
280
273
  loop: root.loop,
281
274
  };
282
275
  }
@@ -315,19 +315,6 @@ export const AdapterRootSchema = z
315
315
  .boolean()
316
316
  .default(true)
317
317
  .describe('Whether play-mode pause/step applies to this root'),
318
- dev: z
319
- .boolean()
320
- .default(false)
321
- .describe(
322
- "Marks this root as a DEV LAYER: the game's own dev GUI, not shipped game content. " +
323
- 'Four readers act on it. `mountManifestRoots` mounts it only when dev layers are ' +
324
- 'enabled (`devLayersEnabled`, runtime/dev-layers.ts), so a production build carries ' +
325
- 'no dev GUI; the host stacks every dev root ABOVE every non-dev root (a dev layer ' +
326
- 'sits topmost, and as a DOM layer it steals no input from the game while closed); ' +
327
- 'the play compositor EXCLUDES dev layers from a capture unless the capture asks for ' +
328
- 'them; and the editor mounts a dev root as edit-time CHROME rather than authorable ' +
329
- 'content (no hierarchy entry, no OID stamping, no JSX write-back, not selectable).',
330
- ),
331
318
  loop: z
332
319
  .enum(['gated', 'self-driven'])
333
320
  .default('gated')
@@ -475,17 +462,9 @@ export const GameManifestSchema = z
475
462
  // root): a second root of the same medium parsed cleanly and was then
476
463
  // silently never mounted, which is the failure mode this rejects.
477
464
  //
478
- // DEV LAYERS ARE COUNTED SEPARATELY. A `dev: true` root is not content
479
- // competing for the medium — it is the game's dev GUI stacked above
480
- // everything (`create-runtime.ts`'s stacking pass), and the editor
481
- // mounts it as chrome, not as the one dom document. Counting it with
482
- // the content roots would make the ratified shape — a game with a HUD
483
- // and a dev panel, both `dom` — unrepresentable. The one-per-medium
484
- // rule still applies WITHIN the dev band, for the same
485
- // silently-never-mounted reason.
486
465
  const idsByMedium = new Map<string, string[]>();
487
466
  for (const root of roots) {
488
- const medium = `${root.dev ? 'dev ' : ''}${rootMedium(root)}`;
467
+ const medium = rootMedium(root);
489
468
  const ids = idsByMedium.get(medium);
490
469
  if (ids) ids.push(root.id);
491
470
  else idsByMedium.set(medium, [root.id]);
@@ -507,9 +486,7 @@ export const GameManifestSchema = z
507
486
  "The Game's explicit, non-empty adapter-root composition. There is no implicit root. " +
508
487
  'Root ids are unique, and a project declares at most ONE world root per medium — ' +
509
488
  'one `three`, one `dom`, one canvas-surface root (first-party canvas, canvas ingest ' +
510
- 'and canvas module are the same medium). A `dev: true` root is counted in its own ' +
511
- 'band: a dev layer is chrome stacked above the game, not content competing for the ' +
512
- 'medium, so a game may declare a `dom` HUD and a `dom` dev layer — but not two of either.',
489
+ 'and canvas module are the same medium).',
513
490
  ),
514
491
  authoring: z
515
492
  .object({
@@ -60,7 +60,12 @@ function kindOf(o: Container): string {
60
60
  * are not names — they used to win and hide every owner. Then the texture
61
61
  * alias (`Sprite.from('satellite')`). Then a remaining game constructor
62
62
  * (`TitleScreen`, `PrimaryButton`). Bare `new Container()` still reads as
63
- * `container`.
63
+ * `container` — plus its child count when it has children, because ten
64
+ * unnamed siblings that all read `container` name nothing at all; the
65
+ * editor loads games that never labelled anything and the panel still has
66
+ * to be legible. The count is DISPLAY only (row ids keep using raw
67
+ * `.label`) and rides only this last fallthrough: a row that earned a real
68
+ * name is never decorated.
64
69
  */
65
70
  function displayLabel(o: Container): string {
66
71
  const authored = authoredLabel(o);
@@ -71,13 +76,26 @@ function displayLabel(o: Container): string {
71
76
  if (asset) return asset;
72
77
  const ctor = usefulCtorName(o);
73
78
  if (ctor) return ctor;
74
- return kindOf(o);
79
+ const kind = kindOf(o);
80
+ const childCount = o.children?.length ?? 0;
81
+ return childCount > 0 ? `${kind} (${childCount})` : kind;
75
82
  }
76
83
 
77
- /** Pixi v8 stamps Sprite/Graphics `.label` with the class name. That is not an authored name. */
84
+ /**
85
+ * Pixi v8 stamps Sprite/Graphics `.label` with the class name. That is not an
86
+ * authored name.
87
+ *
88
+ * The minified-constructor guard is about the SAME leak: a shipped build's
89
+ * `_Container` becomes `e`, and that `e` is a class name wearing a label's
90
+ * clothes. It is only that leak when the label IS this object's own class
91
+ * name — `container.label = 'fx'` (or 'ui', 'hp') is a name the game
92
+ * actually authored, and a game gets to be terse.
93
+ */
78
94
  function authoredLabel(o: Container): string | undefined {
79
95
  const authored = o.label?.trim();
80
- if (!authored || isGenericPixiCtor(authored)) return undefined;
96
+ if (!authored) return undefined;
97
+ if (isMinifiedCtor(authored) && authored !== o.constructor?.name) return authored;
98
+ if (isGenericPixiCtor(authored)) return undefined;
81
99
  return authored;
82
100
  }
83
101
 
@@ -313,11 +331,52 @@ export const STRUCTURAL_CANVAS_IDENTITY: CanvasIdentity = {
313
331
  idFor: (object, path) => `w2d:${path.join('/')}:${kindOf(object)}:${object.label ?? ''}`,
314
332
  };
315
333
 
334
+ /** One remembered row name, with every input it was derived from. */
335
+ interface NameMemo {
336
+ readonly label: string;
337
+ readonly kind: string;
338
+ readonly parent: Container | null;
339
+ readonly type: unknown;
340
+ readonly own: string | null;
341
+ readonly texture: unknown;
342
+ readonly childCount: number;
343
+ }
344
+
316
345
  export class AuthoringAdapter2D {
317
346
  private readonly byId = new Map<string, Container>();
318
347
  private overlay: Overlay2D = {};
319
348
  private dirty = false;
320
349
  private readonly identity: CanvasIdentity;
350
+ /**
351
+ * THE ROW-NAME MEMO — what makes a hierarchy read linear instead of a
352
+ * reflective flood walk per node per read.
353
+ *
354
+ * {@link displayLabel} is not a field read. For anything the game did not
355
+ * label itself it calls `viewOwnerLabel`, which climbs eight ancestors and
356
+ * reflects over each one's own fields, its bags, and two levels of whatever
357
+ * those hold — a deliberate search for the game object that owns this
358
+ * `.view`. Measured 2026-08-20 on a 1822-node `@pixi/react` canvas world,
359
+ * with the tab VISIBLE and the world rendering, one full projection walk
360
+ * cost ~800ms, essentially all of it here: once a world has rendered, the
361
+ * ancestors' own fields include Pixi's live render-group graph, so the
362
+ * search walks that too and finds nothing, every time, for every node.
363
+ *
364
+ * And it was asked four times per node per derivation — the projection
365
+ * walk, the conformance probe and the hierarchy facet each re-ask — which
366
+ * is how a status snapshot reached 115,433 `toNode` calls on one tree.
367
+ *
368
+ * ## What invalidates a remembered name
369
+ *
370
+ * Every input the derivation reads OFF THE OBJECT: its authored `.label`,
371
+ * its class, its texture, its parent, and how many children it has. Any of
372
+ * those changing re-derives — so a rename, a reparent, a retexture, and a
373
+ * sibling added or removed are all seen. What a remembered name does NOT
374
+ * re-notice is a game reassigning an ANCESTOR's field to point at this view
375
+ * after the fact, with the tree otherwise untouched; `viewOwnerLabel` is a
376
+ * naming heuristic, not a verdict, and the alternative is the 800ms walk
377
+ * above on every read of the tree.
378
+ */
379
+ private readonly names = new WeakMap<Container, NameMemo>();
321
380
 
322
381
  constructor(
323
382
  private readonly root: Container,
@@ -378,12 +437,45 @@ export class AuthoringAdapter2D {
378
437
  return this.byId.get(id) ?? null;
379
438
  }
380
439
 
440
+ /** This object's row name, derived once and remembered until one of the
441
+ * inputs it is derived from changes. See {@link names}. */
442
+ private nameOf(o: Container): NameMemo {
443
+ const cached = this.names.get(o);
444
+ const parent = o.parent ?? null;
445
+ const type = o.constructor;
446
+ const own = o.label ?? null;
447
+ const texture = (o as Container & { texture?: unknown }).texture ?? null;
448
+ const childCount = o.children?.length ?? 0;
449
+ if (
450
+ cached &&
451
+ cached.parent === parent &&
452
+ cached.type === type &&
453
+ cached.own === own &&
454
+ cached.texture === texture &&
455
+ cached.childCount === childCount
456
+ ) {
457
+ return cached;
458
+ }
459
+ const derived: NameMemo = {
460
+ label: displayLabel(o),
461
+ kind: kindOf(o),
462
+ parent,
463
+ type,
464
+ own,
465
+ texture,
466
+ childCount,
467
+ };
468
+ this.names.set(o, derived);
469
+ return derived;
470
+ }
471
+
381
472
  private toNode(o: Container): EditorNode2D {
382
473
  const self = o as Container & { __authId?: string };
474
+ const { label, kind } = this.nameOf(o);
383
475
  return {
384
476
  id: self.__authId ?? '',
385
- label: displayLabel(o),
386
- kind: kindOf(o),
477
+ label,
478
+ kind,
387
479
  parentId: (o.parent as (Container & { __authId?: string }) | null)?.__authId ?? null,
388
480
  childIds: o.children.map((c) => (c as Container & { __authId?: string }).__authId ?? ''),
389
481
  };
@@ -70,6 +70,21 @@ export function useGame(): Game {
70
70
  return game;
71
71
  }
72
72
 
73
+ /**
74
+ * {@link useGame}'s non-throwing sibling: the `Game` when one hosts this tree,
75
+ * `null` otherwise.
76
+ *
77
+ * For components that legitimately mount BOTH under a running game and under a
78
+ * host that has none — the editor design-mounts a world to author it, and a
79
+ * story renders a component with no game at all. Those components must degrade
80
+ * (a dev/QA surface that simply has nothing to drive) rather than throw during
81
+ * render, which would take the whole world down with it. Everything else uses
82
+ * `useGame`, whose throw is the honest report of a wiring bug.
83
+ */
84
+ export function useOptionalGame(): Game | null {
85
+ return useContext(GameContext);
86
+ }
87
+
73
88
  /**
74
89
  * Subscribe to a selected slice of game state. Re-renders only when the
75
90
  * selected value changes: the selector re-runs at most once per completed
@@ -91,9 +91,9 @@
91
91
  * callers are `registerParticleSystem` / `unregisterParticleSystem`.
92
92
  * - The render target and override material belong to the
93
93
  * {@link SoftParticleDepthPass} instance and die with its `dispose()`. The
94
- * pass itself is owned by whichever adapter mount created it (the R3F adapter
95
- * and `setup-three-root-adapter`), and that mount's teardown is the one path
96
- * allowed to end it.
94
+ * pass is owned by the renderer loop that calls it: an adapter mount for a
95
+ * runtime renderer, or the editor Scene viewport for its renderer. That
96
+ * owner's teardown is the one path allowed to end it.
97
97
  */
98
98
 
99
99
  import * as THREE from 'three';
@@ -203,16 +203,11 @@ function drawsIntoDepth(object: THREE.Object3D): boolean {
203
203
  * The three renderer members this prepass CANNOT do without — the render-target
204
204
  * swap it draws through, and the buffer size it sizes that target from.
205
205
  *
206
- * A real `WebGLRenderer` has all of them. A DESIGN-TIME settle does not: a
207
- * stand-in that only has to answer `render` mounts a world so the editor can
208
- * read it, and reaching for `getDrawingBufferSize` on one threw
209
- * `renderer.getDrawingBufferSize is not a function` out of the first driven
210
- * frame so a world whose particles merely *declare* a proximity fade could
211
- * not be settled at all. A prepass is an EFFECT: with no renderer to run it on,
212
- * the right answer is the inert far-depth default every batch is already bound
213
- * to (see {@link farDepthTexture}), which is pixel-identical to a batch that
214
- * never asked for soft particles. So this degrades, loudly and once, instead of
215
- * taking the frame down with it.
206
+ * A real `WebGLRenderer` has all of them. A design-time stand-in that only has
207
+ * to answer `render` may mount a world so another host can read it, but cannot
208
+ * run this effect. The editor does not pass that stand-in here: its real
209
+ * viewport renderer owns its own pass. Other incomplete hosts still degrade
210
+ * loudly and once instead of taking the frame down.
216
211
  */
217
212
  const REQUIRED_RENDERER_MEMBERS = [
218
213
  'getDrawingBufferSize',