@vgai/engine 0.5.0-canary.20260719.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/dist/adapter/adapter-surface.d.ts +30 -0
  2. package/dist/adapter/adapter-surface.d.ts.map +1 -0
  3. package/dist/adapter/adapter-surface.js +18 -0
  4. package/dist/adapter/authoring.d.ts +461 -0
  5. package/dist/adapter/authoring.d.ts.map +1 -0
  6. package/dist/adapter/authoring.js +22 -0
  7. package/dist/adapter/colyseus-networking-adapter.d.ts +43 -0
  8. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -0
  9. package/dist/adapter/colyseus-networking-adapter.js +38 -0
  10. package/dist/adapter/first-party-systems.d.ts +38 -0
  11. package/dist/adapter/first-party-systems.d.ts.map +1 -0
  12. package/dist/adapter/first-party-systems.js +77 -0
  13. package/dist/adapter/game-adapter.d.ts +133 -0
  14. package/dist/adapter/game-adapter.d.ts.map +1 -0
  15. package/dist/adapter/game-adapter.js +10 -0
  16. package/dist/adapter/host-context.d.ts +71 -0
  17. package/dist/adapter/host-context.d.ts.map +1 -0
  18. package/dist/adapter/host-context.js +16 -0
  19. package/dist/adapter/index.d.ts +22 -0
  20. package/dist/adapter/index.d.ts.map +1 -0
  21. package/dist/adapter/index.js +15 -0
  22. package/dist/adapter/ingest/game-contract.d.ts +53 -0
  23. package/dist/adapter/ingest/game-contract.d.ts.map +1 -0
  24. package/dist/adapter/ingest/game-contract.js +30 -0
  25. package/dist/adapter/ingest/overlay-applier.d.ts +118 -0
  26. package/dist/adapter/ingest/overlay-applier.d.ts.map +1 -0
  27. package/dist/adapter/ingest/overlay-applier.js +132 -0
  28. package/dist/adapter/ingest/overlay-apply.d.ts +60 -0
  29. package/dist/adapter/ingest/overlay-apply.d.ts.map +1 -0
  30. package/dist/adapter/ingest/overlay-apply.js +101 -0
  31. package/dist/adapter/ingest/overlay-file.d.ts +79 -0
  32. package/dist/adapter/ingest/overlay-file.d.ts.map +1 -0
  33. package/dist/adapter/ingest/overlay-file.js +66 -0
  34. package/dist/adapter/ingest/overlay-report.d.ts +113 -0
  35. package/dist/adapter/ingest/overlay-report.d.ts.map +1 -0
  36. package/dist/adapter/ingest/overlay-report.js +103 -0
  37. package/dist/adapter/ingest/scene-capture.d.ts +97 -0
  38. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -0
  39. package/dist/adapter/ingest/scene-capture.js +248 -0
  40. package/dist/adapter/ingest/upstream-pin.d.ts +47 -0
  41. package/dist/adapter/ingest/upstream-pin.d.ts.map +1 -0
  42. package/dist/adapter/ingest/upstream-pin.js +50 -0
  43. package/dist/adapter/loop-gate-report.d.ts +34 -0
  44. package/dist/adapter/loop-gate-report.d.ts.map +1 -0
  45. package/dist/adapter/loop-gate-report.js +37 -0
  46. package/dist/adapter/rapier-physics-adapter.d.ts +12 -0
  47. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -0
  48. package/dist/adapter/rapier-physics-adapter.js +46 -0
  49. package/dist/adapter/system-adapter.d.ts +206 -0
  50. package/dist/adapter/system-adapter.d.ts.map +1 -0
  51. package/dist/adapter/system-adapter.js +13 -0
  52. package/dist/adapter/transform.d.ts +18 -0
  53. package/dist/adapter/transform.d.ts.map +1 -0
  54. package/dist/adapter/transform.js +1 -0
  55. package/dist/adapter/vgai-scene-game-adapter.d.ts +108 -0
  56. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +1 -0
  57. package/dist/adapter/vgai-scene-game-adapter.js +762 -0
  58. package/dist/ai/navigation.d.ts +64 -0
  59. package/dist/ai/navigation.d.ts.map +1 -0
  60. package/dist/ai/navigation.js +133 -0
  61. package/dist/animation/anim-graph-types.d.ts +25 -0
  62. package/dist/animation/anim-graph-types.d.ts.map +1 -0
  63. package/dist/animation/anim-graph-types.js +1 -0
  64. package/dist/animation/animation-clock.d.ts +213 -0
  65. package/dist/animation/animation-clock.d.ts.map +1 -0
  66. package/dist/animation/animation-clock.js +301 -0
  67. package/dist/animation/blend-node.d.ts +22 -0
  68. package/dist/animation/blend-node.d.ts.map +1 -0
  69. package/dist/animation/blend-node.js +97 -0
  70. package/dist/animation/camera-ownership.d.ts +250 -0
  71. package/dist/animation/camera-ownership.d.ts.map +1 -0
  72. package/dist/animation/camera-ownership.js +169 -0
  73. package/dist/animation/cinematic-cues.d.ts +200 -0
  74. package/dist/animation/cinematic-cues.d.ts.map +1 -0
  75. package/dist/animation/cinematic-cues.js +213 -0
  76. package/dist/animation/clip-map.d.ts +12 -0
  77. package/dist/animation/clip-map.d.ts.map +1 -0
  78. package/dist/animation/clip-map.js +37 -0
  79. package/dist/animation/gsap-registration.d.ts +119 -0
  80. package/dist/animation/gsap-registration.d.ts.map +1 -0
  81. package/dist/animation/gsap-registration.js +92 -0
  82. package/dist/animation/theatre-clock-binding.d.ts +89 -0
  83. package/dist/animation/theatre-clock-binding.d.ts.map +1 -0
  84. package/dist/animation/theatre-clock-binding.js +29 -0
  85. package/dist/animation/theatre-director.d.ts +242 -0
  86. package/dist/animation/theatre-director.d.ts.map +1 -0
  87. package/dist/animation/theatre-director.js +235 -0
  88. package/dist/animation/theatre-object-binding.d.ts +305 -0
  89. package/dist/animation/theatre-object-binding.d.ts.map +1 -0
  90. package/dist/animation/theatre-object-binding.js +351 -0
  91. package/dist/animation/xstate-animation-binding.d.ts +56 -0
  92. package/dist/animation/xstate-animation-binding.d.ts.map +1 -0
  93. package/dist/animation/xstate-animation-binding.js +331 -0
  94. package/dist/animation/xstate-animation-meta.d.ts +266 -0
  95. package/dist/animation/xstate-animation-meta.d.ts.map +1 -0
  96. package/dist/animation/xstate-animation-meta.js +252 -0
  97. package/dist/assets.d.ts +26 -0
  98. package/dist/assets.d.ts.map +1 -0
  99. package/dist/assets.js +55 -0
  100. package/dist/audio/index.d.ts +4 -0
  101. package/dist/audio/index.d.ts.map +1 -0
  102. package/dist/audio/index.js +24 -0
  103. package/dist/audio/tone-clock-binding.d.ts +75 -0
  104. package/dist/audio/tone-clock-binding.d.ts.map +1 -0
  105. package/dist/audio/tone-clock-binding.js +29 -0
  106. package/dist/audio/tone-context.d.ts +114 -0
  107. package/dist/audio/tone-context.d.ts.map +1 -0
  108. package/dist/audio/tone-context.js +39 -0
  109. package/dist/audio/tone-offline-render.d.ts +90 -0
  110. package/dist/audio/tone-offline-render.d.ts.map +1 -0
  111. package/dist/audio/tone-offline-render.js +56 -0
  112. package/dist/audio/wav-encode.d.ts +38 -0
  113. package/dist/audio/wav-encode.d.ts.map +1 -0
  114. package/dist/audio/wav-encode.js +97 -0
  115. package/dist/character/cloth-sim.d.ts +179 -0
  116. package/dist/character/cloth-sim.d.ts.map +1 -0
  117. package/dist/character/cloth-sim.js +334 -0
  118. package/dist/character/spring-chain.d.ts +135 -0
  119. package/dist/character/spring-chain.d.ts.map +1 -0
  120. package/dist/character/spring-chain.js +165 -0
  121. package/dist/core/game-loop.d.ts +42 -0
  122. package/dist/core/game-loop.d.ts.map +1 -0
  123. package/dist/core/game-loop.js +167 -0
  124. package/dist/core/seeded-random.d.ts +69 -0
  125. package/dist/core/seeded-random.d.ts.map +1 -0
  126. package/dist/core/seeded-random.js +121 -0
  127. package/dist/core/system-runner.d.ts +120 -0
  128. package/dist/core/system-runner.d.ts.map +1 -0
  129. package/dist/core/system-runner.js +297 -0
  130. package/dist/core/types.d.ts +92 -0
  131. package/dist/core/types.d.ts.map +1 -0
  132. package/dist/core/types.js +25 -0
  133. package/dist/data/data-asset.d.ts +101 -0
  134. package/dist/data/data-asset.d.ts.map +1 -0
  135. package/dist/data/data-asset.js +122 -0
  136. package/dist/data/data-check-core.d.ts +110 -0
  137. package/dist/data/data-check-core.d.ts.map +1 -0
  138. package/dist/data/data-check-core.js +178 -0
  139. package/dist/data/data-ref.d.ts +79 -0
  140. package/dist/data/data-ref.d.ts.map +1 -0
  141. package/dist/data/data-ref.js +130 -0
  142. package/dist/data/vite-plugin-data.d.ts +79 -0
  143. package/dist/data/vite-plugin-data.d.ts.map +1 -0
  144. package/dist/data/vite-plugin-data.js +217 -0
  145. package/dist/dev/console-bridge.d.ts +22 -0
  146. package/dist/dev/console-bridge.d.ts.map +1 -0
  147. package/dist/dev/console-bridge.js +71 -0
  148. package/dist/dev/debug-draw.d.ts +24 -0
  149. package/dist/dev/debug-draw.d.ts.map +1 -0
  150. package/dist/dev/debug-draw.js +73 -0
  151. package/dist/dev/logger.d.ts +30 -0
  152. package/dist/dev/logger.d.ts.map +1 -0
  153. package/dist/dev/logger.js +90 -0
  154. package/dist/dev/performance-profiler.d.ts +60 -0
  155. package/dist/dev/performance-profiler.d.ts.map +1 -0
  156. package/dist/dev/performance-profiler.js +181 -0
  157. package/dist/dev/webgl-gpu-timer.d.ts +8 -0
  158. package/dist/dev/webgl-gpu-timer.d.ts.map +1 -0
  159. package/dist/dev/webgl-gpu-timer.js +52 -0
  160. package/dist/ecs/component-manager.d.ts +205 -0
  161. package/dist/ecs/component-manager.d.ts.map +1 -0
  162. package/dist/ecs/component-manager.js +706 -0
  163. package/dist/ecs/game-component.d.ts +146 -0
  164. package/dist/ecs/game-component.d.ts.map +1 -0
  165. package/dist/ecs/game-component.js +141 -0
  166. package/dist/ecs/hmr-swap-report.d.ts +53 -0
  167. package/dist/ecs/hmr-swap-report.d.ts.map +1 -0
  168. package/dist/ecs/hmr-swap-report.js +55 -0
  169. package/dist/humanoid/bake.operation.d.ts +119 -0
  170. package/dist/humanoid/bake.operation.d.ts.map +1 -0
  171. package/dist/humanoid/bake.operation.js +228 -0
  172. package/dist/humanoid/body.d.ts +101 -0
  173. package/dist/humanoid/body.d.ts.map +1 -0
  174. package/dist/humanoid/body.js +530 -0
  175. package/dist/humanoid/clips.d.ts +62 -0
  176. package/dist/humanoid/clips.d.ts.map +1 -0
  177. package/dist/humanoid/clips.js +121 -0
  178. package/dist/humanoid/compose.d.ts +75 -0
  179. package/dist/humanoid/compose.d.ts.map +1 -0
  180. package/dist/humanoid/compose.js +176 -0
  181. package/dist/humanoid/generate.d.ts +92 -0
  182. package/dist/humanoid/generate.d.ts.map +1 -0
  183. package/dist/humanoid/generate.js +124 -0
  184. package/dist/humanoid/index.d.ts +24 -0
  185. package/dist/humanoid/index.d.ts.map +1 -0
  186. package/dist/humanoid/index.js +18 -0
  187. package/dist/humanoid/schema.d.ts +35 -0
  188. package/dist/humanoid/schema.d.ts.map +1 -0
  189. package/dist/humanoid/schema.js +87 -0
  190. package/dist/humanoid/skeleton.d.ts +103 -0
  191. package/dist/humanoid/skeleton.d.ts.map +1 -0
  192. package/dist/humanoid/skeleton.js +289 -0
  193. package/dist/index.d.ts +37 -0
  194. package/dist/index.d.ts.map +1 -0
  195. package/dist/index.js +30 -0
  196. package/dist/input/input-manager.d.ts +945 -0
  197. package/dist/input/input-manager.d.ts.map +1 -0
  198. package/dist/input/input-manager.js +2207 -0
  199. package/dist/input/input-types.d.ts +174 -0
  200. package/dist/input/input-types.d.ts.map +1 -0
  201. package/dist/input/input-types.js +1 -0
  202. package/dist/input/prompt-labels.d.ts +21 -0
  203. package/dist/input/prompt-labels.d.ts.map +1 -0
  204. package/dist/input/prompt-labels.js +121 -0
  205. package/dist/input/rebind-controller.d.ts +59 -0
  206. package/dist/input/rebind-controller.d.ts.map +1 -0
  207. package/dist/input/rebind-controller.js +85 -0
  208. package/dist/input/schema.d.ts +16 -0
  209. package/dist/input/schema.d.ts.map +1 -0
  210. package/dist/input/schema.js +228 -0
  211. package/dist/loader.d.ts +43 -0
  212. package/dist/loader.d.ts.map +1 -0
  213. package/dist/loader.js +59 -0
  214. package/dist/manifest/index.d.ts +5 -0
  215. package/dist/manifest/index.d.ts.map +1 -0
  216. package/dist/manifest/index.js +8 -0
  217. package/dist/manifest/load-file.d.ts +4 -0
  218. package/dist/manifest/load-file.d.ts.map +1 -0
  219. package/dist/manifest/load-file.js +14 -0
  220. package/dist/manifest/load.d.ts +144 -0
  221. package/dist/manifest/load.d.ts.map +1 -0
  222. package/dist/manifest/load.js +273 -0
  223. package/dist/manifest/schema.d.ts +230 -0
  224. package/dist/manifest/schema.d.ts.map +1 -0
  225. package/dist/manifest/schema.js +394 -0
  226. package/dist/physics/collision-system.d.ts +41 -0
  227. package/dist/physics/collision-system.d.ts.map +1 -0
  228. package/dist/physics/collision-system.js +64 -0
  229. package/dist/physics/physics-registry.d.ts +45 -0
  230. package/dist/physics/physics-registry.d.ts.map +1 -0
  231. package/dist/physics/physics-registry.js +65 -0
  232. package/dist/physics/transform-writer.d.ts +16 -0
  233. package/dist/physics/transform-writer.d.ts.map +1 -0
  234. package/dist/physics/transform-writer.js +38 -0
  235. package/dist/physics/trigger-dispatch.d.ts +24 -0
  236. package/dist/physics/trigger-dispatch.d.ts.map +1 -0
  237. package/dist/physics/trigger-dispatch.js +80 -0
  238. package/dist/react/game-state.d.ts +156 -0
  239. package/dist/react/game-state.d.ts.map +1 -0
  240. package/dist/react/game-state.js +222 -0
  241. package/dist/react/root-adapter.d.ts +11 -0
  242. package/dist/react/root-adapter.d.ts.map +1 -0
  243. package/dist/react/root-adapter.js +41 -0
  244. package/dist/react/unmanaged-root-detector.d.ts +12 -0
  245. package/dist/react/unmanaged-root-detector.d.ts.map +1 -0
  246. package/dist/react/unmanaged-root-detector.js +45 -0
  247. package/dist/react/use-data.d.ts +60 -0
  248. package/dist/react/use-data.d.ts.map +1 -0
  249. package/dist/react/use-data.js +101 -0
  250. package/dist/react/use-selection.d.ts +75 -0
  251. package/dist/react/use-selection.d.ts.map +1 -0
  252. package/dist/react/use-selection.js +90 -0
  253. package/dist/render/auto-batcher.d.ts +34 -0
  254. package/dist/render/auto-batcher.d.ts.map +1 -0
  255. package/dist/render/auto-batcher.js +140 -0
  256. package/dist/render/render-batch-system.d.ts +33 -0
  257. package/dist/render/render-batch-system.d.ts.map +1 -0
  258. package/dist/render/render-batch-system.js +230 -0
  259. package/dist/render/render-features.d.ts +47 -0
  260. package/dist/render/render-features.d.ts.map +1 -0
  261. package/dist/render/render-features.js +105 -0
  262. package/dist/render/render-settings.d.ts +36 -0
  263. package/dist/render/render-settings.d.ts.map +1 -0
  264. package/dist/render/render-settings.js +51 -0
  265. package/dist/runtime/create-runtime.d.ts +249 -0
  266. package/dist/runtime/create-runtime.d.ts.map +1 -0
  267. package/dist/runtime/create-runtime.js +641 -0
  268. package/dist/runtime/debug-bridge.d.ts +257 -0
  269. package/dist/runtime/debug-bridge.d.ts.map +1 -0
  270. package/dist/runtime/debug-bridge.js +224 -0
  271. package/dist/runtime/debug-registry.d.ts +288 -0
  272. package/dist/runtime/debug-registry.d.ts.map +1 -0
  273. package/dist/runtime/debug-registry.js +513 -0
  274. package/dist/runtime/frame-selector-cache.d.ts +41 -0
  275. package/dist/runtime/frame-selector-cache.d.ts.map +1 -0
  276. package/dist/runtime/frame-selector-cache.js +65 -0
  277. package/dist/runtime/game.d.ts +496 -0
  278. package/dist/runtime/game.d.ts.map +1 -0
  279. package/dist/runtime/game.js +741 -0
  280. package/dist/runtime/gameplay-rng-trap.d.ts +48 -0
  281. package/dist/runtime/gameplay-rng-trap.d.ts.map +1 -0
  282. package/dist/runtime/gameplay-rng-trap.js +96 -0
  283. package/dist/runtime/input-router.d.ts +78 -0
  284. package/dist/runtime/input-router.d.ts.map +1 -0
  285. package/dist/runtime/input-router.js +171 -0
  286. package/dist/runtime/mount-game.d.ts +129 -0
  287. package/dist/runtime/mount-game.d.ts.map +1 -0
  288. package/dist/runtime/mount-game.js +152 -0
  289. package/dist/runtime/mount-manifest.d.ts +173 -0
  290. package/dist/runtime/mount-manifest.d.ts.map +1 -0
  291. package/dist/runtime/mount-manifest.js +297 -0
  292. package/dist/runtime/render-audio-control.d.ts +110 -0
  293. package/dist/runtime/render-audio-control.d.ts.map +1 -0
  294. package/dist/runtime/render-audio-control.js +111 -0
  295. package/dist/runtime/render-control.d.ts +291 -0
  296. package/dist/runtime/render-control.d.ts.map +1 -0
  297. package/dist/runtime/render-control.js +264 -0
  298. package/dist/runtime/render-seed.d.ts +57 -0
  299. package/dist/runtime/render-seed.d.ts.map +1 -0
  300. package/dist/runtime/render-seed.js +74 -0
  301. package/dist/runtime/state-bridge.d.ts +61 -0
  302. package/dist/runtime/state-bridge.d.ts.map +1 -0
  303. package/dist/runtime/state-bridge.js +63 -0
  304. package/dist/runtime/types.d.ts +253 -0
  305. package/dist/runtime/types.d.ts.map +1 -0
  306. package/dist/runtime/types.js +1 -0
  307. package/dist/scene/asset-loaders.d.ts +79 -0
  308. package/dist/scene/asset-loaders.d.ts.map +1 -0
  309. package/dist/scene/asset-loaders.js +141 -0
  310. package/dist/scene/asset-paths.d.ts +11 -0
  311. package/dist/scene/asset-paths.d.ts.map +1 -0
  312. package/dist/scene/asset-paths.js +108 -0
  313. package/dist/scene/asset-ref-check.d.ts +88 -0
  314. package/dist/scene/asset-ref-check.d.ts.map +1 -0
  315. package/dist/scene/asset-ref-check.js +214 -0
  316. package/dist/scene/asset-registry.d.ts +38 -0
  317. package/dist/scene/asset-registry.d.ts.map +1 -0
  318. package/dist/scene/asset-registry.js +66 -0
  319. package/dist/scene/collider-dimensions.d.ts +63 -0
  320. package/dist/scene/collider-dimensions.d.ts.map +1 -0
  321. package/dist/scene/collider-dimensions.js +98 -0
  322. package/dist/scene/component-registry.d.ts +22 -0
  323. package/dist/scene/component-registry.d.ts.map +1 -0
  324. package/dist/scene/component-registry.js +37 -0
  325. package/dist/scene/defaults.d.ts +252 -0
  326. package/dist/scene/defaults.d.ts.map +1 -0
  327. package/dist/scene/defaults.js +151 -0
  328. package/dist/scene/geometries/index.d.ts +8 -0
  329. package/dist/scene/geometries/index.d.ts.map +1 -0
  330. package/dist/scene/geometries/index.js +7 -0
  331. package/dist/scene/geometries/terrain.d.ts +2 -0
  332. package/dist/scene/geometries/terrain.d.ts.map +1 -0
  333. package/dist/scene/geometries/terrain.js +37 -0
  334. package/dist/scene/geometry-registry.d.ts +24 -0
  335. package/dist/scene/geometry-registry.d.ts.map +1 -0
  336. package/dist/scene/geometry-registry.js +20 -0
  337. package/dist/scene/instance-registry.d.ts +36 -0
  338. package/dist/scene/instance-registry.d.ts.map +1 -0
  339. package/dist/scene/instance-registry.js +55 -0
  340. package/dist/scene/instancers/grid.d.ts +2 -0
  341. package/dist/scene/instancers/grid.d.ts.map +1 -0
  342. package/dist/scene/instancers/grid.js +36 -0
  343. package/dist/scene/instancers/index.d.ts +8 -0
  344. package/dist/scene/instancers/index.d.ts.map +1 -0
  345. package/dist/scene/instancers/index.js +7 -0
  346. package/dist/scene/light-camera-factory.d.ts +23 -0
  347. package/dist/scene/light-camera-factory.d.ts.map +1 -0
  348. package/dist/scene/light-camera-factory.js +68 -0
  349. package/dist/scene/material-factory.d.ts +17 -0
  350. package/dist/scene/material-factory.d.ts.map +1 -0
  351. package/dist/scene/material-factory.js +197 -0
  352. package/dist/scene/material-registry.d.ts +40 -0
  353. package/dist/scene/material-registry.d.ts.map +1 -0
  354. package/dist/scene/material-registry.js +44 -0
  355. package/dist/scene/materials/index.d.ts +8 -0
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  527. package/src/world3d-react/r3f-adapter.tsx +8 -8
@@ -0,0 +1,249 @@
1
+ import * as THREE from 'three';
2
+ import type { GameAdapter, MountedGame, MountedReactWorld } from '../adapter/game-adapter';
3
+ import type { MountedGame2D, World2DHost } from '../world2d/pixi-game-adapter';
4
+ import { type Game, type GameInternal, type WorldInstance } from './game';
5
+ export { adoptSceneCamera } from '../adapter/vgai-scene-game-adapter';
6
+ /**
7
+ * Register a threejs world onto the Game shell. `opts.id` defaults to
8
+ * `'main'` — the single-world callers (`createGameRuntime`, slice-1/2 tests)
9
+ * are unaffected; a second/third world (T7.1 slice 3's two-world proof, and
10
+ * real multi-world manifests later) pass an explicit id. This is the ONE
11
+ * registration code path for a threejs world, whatever its id.
12
+ */
13
+ export declare function registerThreeWorld(game: GameInternal, adapter: GameAdapter, mounted: MountedGame, opts?: {
14
+ id?: string | undefined;
15
+ pausable?: boolean | undefined;
16
+ }): WorldInstance;
17
+ export declare function registerPixiWorld(game: GameInternal, adapter: Pixi2DGameAdapter, mounted: MountedGame2D, opts?: {
18
+ id?: string | undefined;
19
+ pausable?: boolean | undefined;
20
+ }): WorldInstance;
21
+ /**
22
+ * Register a react world onto the Game shell (T6.2 slice 1,
23
+ * `docs/REACT-WORLD-DESIGN.md` §1.B) — the react analog of
24
+ * {@link registerThreeWorld}/{@link registerPixiWorld}. A react world has no
25
+ * `ComponentManager` to adopt (D8: react entities host no GameComponents —
26
+ * there is nothing for `adoptWorld` to backfill, unlike the three/pixi
27
+ * siblings above) and no `frame` hooks (react's own `createRoot` schedules
28
+ * its commits; `GameInternal.runFrame` correctly leaves a world with no
29
+ * `frame` untouched by its opaque-`update` fallback too, since
30
+ * `MountedReactGame` declares no `update`). `adapter` is typed as the real
31
+ * {@link ReactRootAdapter} shape (T7.5, same reasoning as
32
+ * `registerPixiWorld`'s doc comment above) — `WorldInstance.adapter` only
33
+ * needs `.id`, so this passes through with zero cast.
34
+ */
35
+ export declare function registerReactWorld(game: GameInternal, adapter: ReactRootAdapter, mounted: MountedReactGame, container: HTMLElement, opts?: {
36
+ id?: string | undefined;
37
+ pausable?: boolean | undefined;
38
+ }): WorldInstance;
39
+ /**
40
+ * A pixijs-shaped adapter — the structural contract `WorldMountSpec`'s
41
+ * `pixijs` variant requires. `PixiSceneGameAdapter` (`world2d/
42
+ * pixi-game-adapter.ts`) satisfies this today; it is deliberately NOT named
43
+ * here as a concrete type so an external pixi adapter can satisfy the same
44
+ * shape without importing the first-party implementer.
45
+ */
46
+ export interface Pixi2DGameAdapter {
47
+ readonly id: string;
48
+ mount(host: World2DHost): Promise<MountedGame2D>;
49
+ }
50
+ /**
51
+ * One world to mount in the {@link WorldsRuntimeConfig} roots path (T6.1
52
+ * slice 1) — the host-facing mirror of `manifest/load.ts`'s
53
+ * `ResolvedAdapterRoot` (same `id`/`zOrder`/`pausable`/`loop` fields; the
54
+ * manifest-to-host translation itself is the editor's job, not this file's).
55
+ *
56
+ * `react` (T6.2 slice 1, `docs/REACT-WORLD-DESIGN.md`) mounts as a DOM-root
57
+ * layer `<div>` in the SAME stack instead of a canvas — see
58
+ * {@link ReactWorldMountSpec}/{@link ReactRootAdapter} below.
59
+ */
60
+ export interface WorldMountSpecBase {
61
+ /** Manifest id — must be unique within one `roots` array. */
62
+ readonly id: string;
63
+ /** Canvas stacking order (COMPOSITION-DESIGN D5 §1); ties broken by array
64
+ * order, mirroring `manifest/load.ts`'s `loadGameManifest` sort. Defaults
65
+ * to `0`. */
66
+ readonly zOrder?: number | undefined;
67
+ /** Whether play-mode pause/step applies to this world (D10). Defaults to `true`. */
68
+ readonly pausable?: boolean | undefined;
69
+ /** `'gated'` (host-driven, default) or `'self-driven'` (this world drives
70
+ * its own loop — D5's "composited, unsynchronized" tier). Carried through
71
+ * for parity with `ResolvedAdapterRoot`; T6.1 slice 1 does not yet
72
+ * validate it against the mounted adapter's actual `drivesOwnLoop` (that
73
+ * cross-check, if ever needed, is T7.6's loop-gate surface). */
74
+ readonly loop?: 'gated' | 'self-driven' | undefined;
75
+ /**
76
+ * Optional claim predicate for the delegating input router (D5 §2a), over
77
+ * a point RELATIVE TO THE CONTAINER. Absent means: this world claims only
78
+ * if it ends up the bottom (lowest zOrder) world — see
79
+ * `input-router.ts`'s `resolveClaimingWorld`. A pixijs world with no
80
+ * explicit `hitTest` gets a REAL default derived from its own mounted
81
+ * stage's `EventBoundary.hitTest` (see `derivePixiHitTest` below) — a
82
+ * threejs world with no explicit `hitTest` gets no default (three has no
83
+ * cheap universal "is this pixel interactive" answer).
84
+ */
85
+ readonly hitTest?: ((x: number, y: number) => boolean) | undefined;
86
+ }
87
+ export interface ThreeWorldMountSpec extends WorldMountSpecBase {
88
+ readonly kind: 'threejs';
89
+ readonly adapter: GameAdapter;
90
+ }
91
+ export interface PixiWorldMountSpec extends WorldMountSpecBase {
92
+ readonly kind: 'pixijs';
93
+ readonly adapter: Pixi2DGameAdapter;
94
+ }
95
+ /**
96
+ * The host-facing surface handed to a {@link ReactRootAdapter}'s `mount`
97
+ * (T6.2 slice 1, `docs/REACT-WORLD-DESIGN.md` §1.B) — the react analog of
98
+ * {@link World2DHost}. `container` is the absolutely-positioned, z-ordered
99
+ * DOM-root layer `<div>` the host already created and stacked (same box/
100
+ * z-order rules as a canvas per COMPOSITION-DESIGN D5 §1) — the adapter's
101
+ * `mount` renders its react tree INTO this exact element via `createRoot`;
102
+ * it must never create its own root element (mirrors `HostContext`'s
103
+ * "the world's runtime renders into the surface it is handed" rule for
104
+ * canvases, `docs/GAME-ROOT-DESIGN.md` §2).
105
+ */
106
+ export interface ReactWorldHost {
107
+ readonly container: HTMLElement;
108
+ /**
109
+ * The Game this world is being mounted into — symmetric with
110
+ * `HostContext.game`; what a react adapter hands to `<GameProvider>` so
111
+ * `useGameState` selectors read live state (T7.4 bridge).
112
+ *
113
+ * Optional as of D-V3 (docs/WAVE5-MULTIWORLD-INGEST-DESIGN.md, F24
114
+ * composite): a `default-react` sibling mounted BESIDE an ingest world
115
+ * (`packages/editor/src/ingest-siblings.ts`) has no native `Game` to hand
116
+ * it — there is no first-party `GameContext`/loop for the sibling to join,
117
+ * only the ingested world's own foreign runtime — so its host carries no
118
+ * `game` at all rather than fabricating an empty one (anti-shim rule); the
119
+ * sibling mounts its entry component bare, with no `<GameProvider>` wrap.
120
+ * `mountOneReactWorld` below (the NATIVE multi-world runtime path) still
121
+ * ALWAYS supplies a real `game` — this optionality is reached only by the
122
+ * composite sibling's own hand-built host, never by weakening the native
123
+ * path's guarantee.
124
+ */
125
+ readonly game?: Game;
126
+ }
127
+ /**
128
+ * A live, mounted react world (T6.2 slice 1) — the react analog of
129
+ * {@link MountedGame2D}. React roots host no ticking components (D8 —
130
+ * `ecs/component-manager.ts` already throws on any attach to a react-kind
131
+ * manager) and render from game state via the T7.4 bridge instead of a
132
+ * per-frame `update`, so this shape carries no `update`/`fixedUpdate`/
133
+ * `ctx`/`frame` — `drivesOwnLoop` is always `false` (react's `createRoot`
134
+ * schedules its OWN commits; the host's fixed-step loop never drives it,
135
+ * and it is correctly skipped by `GameInternal.runFrame`'s per-world
136
+ * `frame`-hooks/opaque-`update` dispatch — see `registerReactWorld` below,
137
+ * which registers this `WorldInstance` with no `frame`, same as any other
138
+ * opaque mount with nothing to tick).
139
+ *
140
+ * Deliberately carries NO `firstParty: true` brand: that brand specifically
141
+ * means "has a `.ctx: GameContext`" (`isFirstPartyMounted`,
142
+ * `runtime/game.ts`) — a react world has no Rapier/ComponentManager/
143
+ * GameContext at all, so branding it first-party would be a type lie.
144
+ * `Game.registerWorld`'s "no state bridge" console warning
145
+ * (`docs/REACT-STATE-BRIDGE.md` §4) explicitly exempts `kind: 'react'`
146
+ * (§7.1-15): a react world has no `observe` BY DESIGN — that hook is scoped
147
+ * to `useWorldObservation` (the ingested/foreign-world case), not
148
+ * `useGameState` (`ui/game-state.tsx`), which a react world's own mounted
149
+ * tree uses instead — it reads `Game.state` directly (T7.4's actual bridge
150
+ * for first-party-observable state), never a per-world `observe`.
151
+ *
152
+ * `kind`/`container` (T7.5) satisfy `MountedReactWorld` (`adapter/
153
+ * game-adapter.ts`) — `container` is the SAME `ReactWorldHost.container` the
154
+ * adapter's `mount` was handed (identity matters, mirroring `threeRoot()`/
155
+ * `pixiRoot()`'s "same instance the adapter mounted" contract); every
156
+ * `ReactRootAdapter` implementer echoes it back here so `mounted` alone
157
+ * (with no separately-threaded `container`) satisfies the union
158
+ * `WorldInstanceInit.mounted`/`WorldInstance.mounted` with zero cast.
159
+ */
160
+ export interface MountedReactGame extends MountedReactWorld {
161
+ readonly drivesOwnLoop: false;
162
+ }
163
+ /**
164
+ * A react-shaped adapter — the structural contract `WorldMountSpec`'s
165
+ * `react` variant requires. Mirrors {@link Pixi2DGameAdapter}: deliberately
166
+ * NOT tied to a concrete implementer here so an editor-resolved adapter (the
167
+ * `default-react` resolver branch, T6.2's editor-side follow-up) can satisfy
168
+ * this shape without this file importing react-dom or any editor code.
169
+ */
170
+ export interface ReactRootAdapter {
171
+ readonly id: string;
172
+ mount(host: ReactWorldHost): Promise<MountedReactGame>;
173
+ }
174
+ export interface ReactWorldMountSpec extends WorldMountSpecBase {
175
+ readonly kind: 'react';
176
+ readonly adapter: ReactRootAdapter;
177
+ }
178
+ export type WorldMountSpec = ThreeWorldMountSpec | PixiWorldMountSpec | ReactWorldMountSpec;
179
+ /**
180
+ * Mount N adapter roots (threejs + pixijs + react)
181
+ * on ONE `Game`, stacked in `container` per COMPOSITION-DESIGN D5 §1.
182
+ * `roots[0]` participates in `Game.defaultWorld`'s existing "first threejs
183
+ * root, else first root" rule.
184
+ */
185
+ export interface WorldsRuntimeConfig {
186
+ /** The host creates one absolutely-positioned surface per world inside
187
+ * this element (D5 §1) — a canvas for threejs/pixijs, a DOM-root `<div>`
188
+ * layer for react — plus one shared UI overlay above all of them. */
189
+ container: HTMLElement;
190
+ roots: WorldMountSpec[];
191
+ width?: number | undefined;
192
+ height?: number | undefined;
193
+ /**
194
+ * Mirrors `HostContext.headless` (Node conformance tests — no GPU): skips
195
+ * real `WebGLRenderer` construction for every threejs world in this
196
+ * session (a stand-in renderer is used instead, exactly as
197
+ * `VgaiSceneGameAdapter.mount` already special-cases `host.headless`
198
+ * internally). Pixijs roots are unaffected — Pixi already falls back to
199
+ * a 2D canvas renderer with no GPU. Never set `true` in a real host.
200
+ */
201
+ headless?: boolean | undefined;
202
+ /** D15 (T-D15.1) — the root seed `ctx.random` boots from on every world
203
+ * mounted onto this session's Game, forwarded to `createGame` BEFORE any
204
+ * world's `mount()`/`setup()` runs (this function constructs the Game
205
+ * first — see `createWorldsGameRuntime`). The manifest-aware boot path
206
+ * (`mount-manifest.ts`'s `mountManifestWorlds`) is the real caller that
207
+ * resolves this from `manifest.determinism`/`?vgai-seed=`/its own
208
+ * explicit-config leg; a caller building `WorldsRuntimeConfig` by hand
209
+ * (a test, a bespoke host) may also set it directly. Omitting it falls
210
+ * back to `createGame`'s own fixed default. */
211
+ seed?: number | undefined;
212
+ }
213
+ /**
214
+ * Handle returned by createGameRuntime() for controlling the running game.
215
+ *
216
+ * This is the GENERIC host handle — it has no first-party concepts (no
217
+ * `GameContext`, no `GameSetupFn`). First-party features (the live `GameContext`,
218
+ * warm-restart hot reload) are reached by casting `mounted` to `VgaiMountedGame`
219
+ * (the editor does this for HMR/physics-sync — those are inherently first-party).
220
+ *
221
+ * `scene`/`camera`/`mounted` alias the Game's `defaultWorld`: it is the first
222
+ * threejs root (else the first
223
+ * world) by DECLARATION order, per `Game.defaultWorld`'s existing rule —
224
+ * independent of `zOrder`/canvas stacking, which is a rendering-only concern.
225
+ */
226
+ export interface GameSession {
227
+ stop(): void;
228
+ pause(): void;
229
+ resume(): void;
230
+ step(): void;
231
+ resize(width: number, height: number): void;
232
+ readonly scene: THREE.Scene;
233
+ readonly camera: THREE.PerspectiveCamera;
234
+ /** The mounted game (interface surface). Cast to `VgaiMountedGame` for first-party extras. */
235
+ readonly mounted: MountedGame;
236
+ /** The Game root (T6.1 slice 1) — the multi-world entry point
237
+ * (`game.roots`/`game.world(id)`/`game.queryByComponent`) for callers
238
+ * that need more than the default-world aliases above. */
239
+ readonly game: Game;
240
+ }
241
+ /**
242
+ * Bootstrap the game host and mount a game adapter.
243
+ *
244
+ * `createGameRuntime` is the universal HOST: it owns the root surfaces,
245
+ * renderers, loop, and asset cache. Every game — including a one-root game —
246
+ * uses the same explicit adapter-root path.
247
+ */
248
+ export declare function createGameRuntime(config: WorldsRuntimeConfig): Promise<GameSession>;
249
+ //# sourceMappingURL=create-runtime.d.ts.map
@@ -0,0 +1 @@
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