@vgai/cli 0.5.56 → 0.5.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +22 -26
- package/package.json +7 -7
package/dist/index.js
CHANGED
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@@ -336809,6 +336809,7 @@ var THREE_OWNED_PATHS = [
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336809
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"src/components",
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"src/bot"
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];
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+
var THREE_OWNED_PACKAGES = ["@vgai/game"];
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var STUDIO_OWNED_PATHS = [
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"src/contributions/data.document.tsx",
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"src/contributions/tester.inspector.tsx",
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@@ -338801,10 +338802,14 @@ function repinEngineAfterInstall(targetDir) {
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return { from, to: installed };
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}
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var runNpmLink = (projectDir, packageDirs) => {
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338805
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const checkout = packageDirs[0] ? resolve9(packageDirs[0], "..", "..") : projectDir;
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338806
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const prefix = join15(checkout, ".vgai", "npm-link-prefix");
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338807
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mkdirSync6(prefix, { recursive: true });
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const result = spawnSync3("npm", ["link", "--no-save", ...packageDirs], {
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cwd: projectDir,
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stdio: "inherit",
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-
shell: true
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shell: true,
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env: { ...process.env, npm_config_prefix: prefix }
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});
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if (result.error) throw result.error;
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if (result.status !== 0) {
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@@ -338913,6 +338918,13 @@ function rewriteTemplateVariantFiles(targetDir, additions) {
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for (const relative13 of THREE_OWNED_PATHS) {
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rmSync2(join15(targetDir, relative13), { recursive: true, force: true });
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}
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const pkgPath = join15(targetDir, "package.json");
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const pkg = JSON.parse(readFileSync11(pkgPath, "utf-8"));
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for (const name of THREE_OWNED_PACKAGES) {
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delete pkg.dependencies?.[name];
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delete pkg.devDependencies?.[name];
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}
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writeJson(pkgPath, pkg);
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writeFileSync5(join15(targetDir, "vgai.adapter.ts"), adapterSourceFor(additions), "utf-8");
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} else {
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const adapterPath = join15(targetDir, "vgai.adapter.ts");
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@@ -341317,7 +341329,6 @@ var RELAY_COMMANDS = {
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"document-frame": noDerivedRefresh(),
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// ---- Editor chrome ------------------------------------------------------
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"viewport-tab": noDerivedRefresh(),
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-
"set-instance-count": alwaysRefresh(),
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"active-tab": alwaysRefresh(3e4),
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// Opening and presenting can await the inspector and a fresh source build.
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// Keep their relay budget aligned with capture-active-document below.
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@@ -341381,29 +341392,14 @@ var RELAY_COMMANDS = {
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"set-transform-mode": noDerivedRefresh(),
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"set-transform-space": noDerivedRefresh(),
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"set-snap": noDerivedRefresh(),
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-
// ---- Reading and driving the running game -------------------------------
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-
"list-gameplay-state": refreshIfContentChanged(),
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"inspect-gameplay-state": refreshIfContentChanged(),
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"list-debug-commands": refreshIfContentChanged(),
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"invoke-debug-command": alwaysRefresh(),
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"inject-input": noDerivedRefresh(),
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"set-time-scale": noDerivedRefresh(),
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"set-seed": noDerivedRefresh(),
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"run-ticks": noDerivedRefresh(),
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"list-instances": refreshIfContentChanged(),
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// ---- The page bridge ----------------------------------------------------
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//
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// budget is the game's, not the editor's.
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-
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-
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// The video export hands control to the GAME (it steps a paused run frame
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// by frame), so its budget is the game's, not the editor's. The rest of
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// that family — `bridge-call`, `bridge-screenshot`, the recorder's
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// start/stop/timeline, `game-eval` and `page-script` — carries its own
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// budgets in `@vgai/game`'s command contributions; the export stays here
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// with the host gate that owns the paused run.
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"bridge-recording-export": noDerivedRefresh(6e5),
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-
"bridge-recording-start": noDerivedRefresh(15e3),
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-
"bridge-recording-stop": noDerivedRefresh(6e4),
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"bridge-recording-timeline": noDerivedRefresh(),
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"page-script": alwaysRefresh(6e4),
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// THE MODULE LANE: an in-page step over { page, modules, instanceId }.
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"game-eval": alwaysRefresh(6e4),
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"page-reload": alwaysRefresh(),
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// ---- The Blender lane ---------------------------------------------------
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// The twin's Python runs in this tab's worker; a chunk can model for a
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// while (Pyodide boots on the first call), and every one presents a frame.
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@@ -357124,8 +357120,8 @@ function catalogDistributionDir() {
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);
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}
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function cliVersion() {
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357127
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if ("0.5.
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return "0.5.
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if ("0.5.57") {
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return "0.5.57";
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}
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try {
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const pkg = JSON.parse(readFileSync32(join39(__dirname4, "..", "package.json"), "utf8"));
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@@ -357144,7 +357140,7 @@ function bakedTargetVersions() {
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if (false)
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return void 0;
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try {
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-
return JSON.parse('{"@vgai/engine":"0.5.
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+
return JSON.parse('{"@vgai/engine":"0.5.57","@vgai/editor":"0.5.57","@vgai/p2p-colyseus":"0.5.57","@vgai/live":"0.5.57","@vgai/sdk":"0.5.57","@vgai/editor-sdk":"0.5.57","@vgai/cli":"0.5.57"}');
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} catch {
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return void 0;
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}
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package/package.json
CHANGED
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@@ -2,7 +2,7 @@
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"name": "@vgai/cli",
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"author": "Volter AI, Inc.",
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"license": "Apache-2.0",
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"version": "0.5.
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"version": "0.5.57",
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"description": "Create, open, control, validate, and playtest VGAI game projects.",
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"keywords": [
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"game-engine",
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@@ -39,12 +39,12 @@
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},
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"dependencies": {
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"@oclif/core": "^4.11.14",
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"@vgai/editor": "0.5.
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"@vgai/editor-sdk": "0.5.
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"@vgai/engine": "0.5.
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"@vgai/live": "0.5.
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"@vgai/p2p-colyseus": "0.5.
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"@vgai/sdk": "0.5.
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"@vgai/editor": "0.5.57",
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"@vgai/editor-sdk": "0.5.57",
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"@vgai/engine": "0.5.57",
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"@vgai/live": "0.5.57",
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"@vgai/p2p-colyseus": "0.5.57",
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"@vgai/sdk": "0.5.57",
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"ink": "^7.1.0",
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"playwright": "^1.58.2",
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"react": "^19.2.4",
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