@vgai/cli 0.5.21 → 0.5.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -11
- package/dist/index.js +2623 -2350
- package/package.json +7 -7
package/README.md
CHANGED
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@@ -53,21 +53,18 @@ vgai inspect [folder] [--json] read-only Three.js/R3F/PixiJS/React detection
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vgai adapt <folder> [--write] preview by default; explicitly add only vgai.project.json
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vgai open <path> switch project in a running editor
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vgai project | projects show current / list recent projects
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-
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vgai play | stop | pause | resume | step play control
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vgai select <id> | --all | deselect selection
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vgai focus [id] | view <top|front|right|perspective>
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vgai show <viewport scene|game / inspector / console / build>
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vgai open-asset <path> <kind>
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vgai grid|helpers|stats <on|off> | shading <solid|unlit|wireframe|normals|overdraw>
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+
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vgai play | stop | restart play control
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vgai status print full editor state as JSON
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vgai eval '<js>' the one general door: literal JS with
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{editor, game, page, tools, session} bound to
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the live session — selection, focus, views,
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panels, and the game's own commands/providers
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all live here (`vgai eval --list` prints
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everything in scope)
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vgai mcp [folder] standard stdio tools/resources/prompts for Codex,
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Claude Code, Cursor, and other MCP clients
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vgai apply-diff <scene> <patch> [--report] apply a SceneDiff patch to a scene
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file, schema-validating the scene, the patch,
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AND the result (--report: validate, never write)
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vgai upgrade [--report] report engine drift vs. the project's engine pin,
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re-sync untouched template files, re-pin
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(a folder with no scaffold baseline AND no template files
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