@vesium/plot 1.0.1-beta.51 → 1.0.1-beta.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- (function(exports, cesium, vesium, __vueuse_core, vue) {
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+ (function(exports, cesium, vesium, __vueuse_core, vue, __turf_turf) {
2
2
 
3
3
  //#region rolldown:runtime
4
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  var __create = Object.create;
@@ -27,6 +27,7 @@ cesium = __toESM(cesium);
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  vesium = __toESM(vesium);
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  __vueuse_core = __toESM(__vueuse_core);
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  vue = __toESM(vue);
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+ __turf_turf = __toESM(__turf_turf);
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31
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  //#region usePlot/PlotScheme.ts
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  var PlotScheme = class PlotScheme {
@@ -36,9 +37,7 @@ var PlotScheme = class PlotScheme {
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  this.allowManualComplete = options.allowManualComplete;
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  this.definingCursor = options.definingCursor ?? "crosshair";
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  this.skeletons = options.skeletons?.map((item) => item()) ?? [];
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- this.initEntites = options.initEntites;
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- this.initPrimitives = options.initPrimitives;
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- this.initGroundPrimitives = options.initGroundPrimitives;
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+ this.initRender = options.initRender;
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  this.render = options.render;
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  }
44
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  /**
@@ -65,17 +64,9 @@ var PlotScheme = class PlotScheme {
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  */
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  skeletons;
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  /**
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- * 初始化时创建`Entity`的函数,创建后的`Entity`会作为配置项传入`render`中
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- */
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- initEntites;
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- /**
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- * 初始化时创建`Primitive`的函数,创建后的`Primitive`会作为配置项传入`render`中
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- */
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- initPrimitives;
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- /**
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  * 初始化时创建贴地`Primitive`的函数,创建后的`Primitive`会作为配置项传入`render`中
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  */
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- initGroundPrimitives;
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+ initRender;
79
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  /**
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  * 当标绘数据变化时,会触发`render`回调,返回的数据会被添加到cesium中
81
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  */
@@ -250,10 +241,13 @@ var SampledPlotProperty = class SampledPlotProperty {
250
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  * @template D 数据类型。
251
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  */
252
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  getValue(time, result) {
253
- result ??= { time };
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+ result ??= {
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+ time,
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+ positions: []
247
+ };
254
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  Object.assign(result, {
255
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  time: time?.clone(),
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- positions: void 0,
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+ positions: [],
257
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  derivative: void 0
258
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  });
259
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  if (!time) {
@@ -369,9 +363,10 @@ var PlotFeature = class {
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  this._disabled = disabled;
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  this._sampled = sampled instanceof SampledPlotProperty ? sampled : new SampledPlotProperty(sampled);
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  this._sampled.definitionChanged.addEventListener((property) => this._definitionChanged.raiseEvent(this, "sampled", property, property), this);
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- this._entities = [...this._scheme.initEntites?.() ?? []];
373
- this._primitives = [...this._scheme.initPrimitives?.() ?? []];
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- this._groundPrimitives = [...this._scheme.initGroundPrimitives?.() ?? []];
366
+ const init = this._scheme.initRender?.() ?? {};
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+ this._entities = [...init.entities ?? []];
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+ this._primitives = [...init.primitives ?? []];
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+ this._groundPrimitives = [...init.groundPrimitives ?? []];
375
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  this._skeletons = [];
376
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  }
377
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  /**
@@ -942,9 +937,9 @@ function control() {
942
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  const positions = [...packable.positions ?? []];
943
938
  const cartographic = (0, vesium.toCartographic)(positions[index]);
944
939
  const r = height / 1e5;
945
- const distance = r * Math.PI / 180 / 1e3;
946
- cartographic.latitude += distance * Math.cos(newHeading);
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- cartographic.longitude += distance * Math.sin(newHeading);
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+ const distance$1 = r * Math.PI / 180 / 1e3;
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+ cartographic.latitude += distance$1 * Math.cos(newHeading);
942
+ cartographic.longitude += distance$1 * Math.sin(newHeading);
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  positions[index] = (0, vesium.toCartesian3)(cartographic);
949
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  sampled.setSample({
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  time: packable.time,
@@ -1207,7 +1202,7 @@ async function clampToHeightMostDetailedByTilesetOrTerrain(options) {
1207
1202
 
1208
1203
  //#endregion
1209
1204
  //#region measure/utils/triangleGrid.ts
1210
- function defaultOptions$1(original) {
1205
+ function defaultOptions$2(original) {
1211
1206
  const clampToGround = original?.clampToGround ?? false;
1212
1207
  const classificationType = original?.classificationType ?? cesium.ClassificationType.BOTH;
1213
1208
  const density = Math.floor(original?.density ?? 10);
@@ -1226,7 +1221,7 @@ function defaultOptions$1(original) {
1226
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  */
1227
1222
  async function triangleGrid(positions, options) {
1228
1223
  if (positions.length < 3) throw new Error("positions must >= 3");
1229
- const { density, scene, clampToGround, classificationType, terrainProvider } = defaultOptions$1(options);
1224
+ const { density, scene, clampToGround, classificationType, terrainProvider } = defaultOptions$2(options);
1230
1225
  if (density <= 0) throw new Error("options.density must > 0");
1231
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  const bbox = cesium.Rectangle.fromCartesianArray(positions);
1232
1227
  const vertical = bbox.north - bbox.south;
@@ -1285,7 +1280,7 @@ function triangleArea(p0, p1, p2) {
1285
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  const cross = cesium.Cartesian3.cross(v0, v1, v0);
1286
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  return cesium.Cartesian3.magnitude(cross) * .5;
1287
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  }
1288
- function defaultOptions(original) {
1283
+ function defaultOptions$1(original) {
1289
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  const clampToGround = original?.clampToGround ?? false;
1290
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  const classificationType = original?.classificationType ?? cesium.ClassificationType.BOTH;
1291
1286
  const density = Math.floor(original?.density ?? 10);
@@ -1303,7 +1298,7 @@ function defaultOptions(original) {
1303
1298
  */
1304
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  async function area(positions, options) {
1305
1300
  if (positions.length < 2) throw new Error("positions.length must >= 2");
1306
- const { density, scene, clampToGround, classificationType, terrainProvider } = defaultOptions(options);
1301
+ const { density, scene, clampToGround, classificationType, terrainProvider } = defaultOptions$1(options);
1307
1302
  if (density <= 0) throw new Error("options.density must > 0");
1308
1303
  if (!clampToGround) {
1309
1304
  const triangles$1 = tesselate(positions);
@@ -1319,24 +1314,111 @@ async function area(positions, options) {
1319
1314
  return triangles.reduce((count, current) => count += triangleArea(...current), 0);
1320
1315
  }
1321
1316
 
1317
+ //#endregion
1318
+ //#region measure/utils/lerpArray.ts
1319
+ /**
1320
+ * 在起点和终点间进行插值, 返回的数组包括起点和终点,数组长度为 count+1
1321
+ */
1322
+ async function lerpArray(options) {
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+ const { start, end, count, scene, clampToGround, classificationType, terrainProvider } = options;
1324
+ const result = [];
1325
+ for (let i = 0; i < count; i++) {
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+ const position = cesium.Cartesian3.lerp(start, end, 1 / count, new cesium.Cartesian3());
1327
+ result.push(position);
1328
+ }
1329
+ result.push(end.clone());
1330
+ if (!clampToGround) return result;
1331
+ if (!scene) throw new Error("scene is required on `clampToGround == true`.");
1332
+ const detaileds = await clampToHeightMostDetailedByTilesetOrTerrain({
1333
+ scene,
1334
+ terrainProvider,
1335
+ positions: result,
1336
+ classificationType
1337
+ });
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+ return detaileds;
1339
+ }
1340
+
1341
+ //#endregion
1342
+ //#region measure/utils/distance.ts
1343
+ function defaultOptions(original) {
1344
+ const clampToGround = original?.clampToGround ?? false;
1345
+ const classificationType = original?.classificationType ?? cesium.ClassificationType.BOTH;
1346
+ const density = Math.floor(original?.density ?? 50);
1347
+ return {
1348
+ scene: original?.scene,
1349
+ clampToGround,
1350
+ classificationType,
1351
+ terrainProvider: original?.terrainProvider,
1352
+ density
1353
+ };
1354
+ }
1355
+ /**
1356
+ * 计算多点位之间的距离
1357
+ * @param positions
1358
+ */
1359
+ async function distance(positions, options) {
1360
+ if (positions.length < 2) throw new Error("positions.length must >= 2");
1361
+ const _options = defaultOptions(options);
1362
+ const stages = [];
1363
+ let count = 0;
1364
+ positions.forEach((position, index) => {
1365
+ if (index !== positions.length - 1) {
1366
+ const next = positions[index + 1];
1367
+ const distance$1 = cesium.Cartesian3.distance(position, next);
1368
+ stages.push(distance$1);
1369
+ count += distance$1;
1370
+ }
1371
+ });
1372
+ if (!_options.clampToGround) return {
1373
+ stages,
1374
+ count
1375
+ };
1376
+ const density = _options.density;
1377
+ if (density <= 0) throw new Error("options.density must > 0");
1378
+ const densities = stages.map((stage) => {
1379
+ return Math.floor(stage / count * density);
1380
+ });
1381
+ const diff = density - densities.reduce((count$1, current) => count$1 += current, 0);
1382
+ if (diff) densities[densities.length - 1] += diff;
1383
+ const positionListPromises = densities.map((density$1, i) => {
1384
+ return lerpArray({
1385
+ scene: _options.scene,
1386
+ start: positions[i],
1387
+ end: positions[i + 1],
1388
+ count: density$1,
1389
+ clampToGround: true,
1390
+ classificationType: _options.classificationType,
1391
+ terrainProvider: _options.terrainProvider
1392
+ });
1393
+ });
1394
+ const detaileds = await Promise.all(positionListPromises);
1395
+ const stagePromises = detaileds.map(async (positions$1) => {
1396
+ const { count: count$1 } = await distance(positions$1);
1397
+ return count$1;
1398
+ });
1399
+ const groundStages = await Promise.all(stagePromises);
1400
+ return {
1401
+ stages: groundStages,
1402
+ count: groundStages.reduce((count$1, current) => count$1 += current, 0)
1403
+ };
1404
+ }
1405
+
1322
1406
  //#endregion
1323
1407
  //#region measure/measureArea.ts
1324
1408
  const schemeMeasureArea = new PlotScheme({
1325
- type: "measureArea",
1409
+ type: "MeasureArea",
1326
1410
  allowManualComplete: (packable) => packable.positions.length >= 3,
1327
1411
  skeletons: [control, interval],
1328
- initEntites: () => [new cesium.Entity({
1329
- label: { font: "14pt" },
1330
- polyline: { material: cesium.Color.YELLOW.withAlpha(.5) },
1331
- polygon: { material: cesium.Color.YELLOW.withAlpha(.5) }
1332
- })],
1333
- render(options) {
1334
- const { mouse, packable } = options;
1335
- const entity = options.previous.entities?.[0] ?? new cesium.Entity({
1412
+ initRender() {
1413
+ return { entities: [new cesium.Entity({
1336
1414
  label: { font: "14pt" },
1337
1415
  polyline: { material: cesium.Color.YELLOW.withAlpha(.5) },
1338
1416
  polygon: { material: cesium.Color.YELLOW.withAlpha(.5) }
1339
- });
1417
+ })] };
1418
+ },
1419
+ render(context) {
1420
+ const entity = context.previous.entities[0];
1421
+ const { mouse, packable } = context;
1340
1422
  const positions = [...packable.positions ?? []];
1341
1423
  mouse && positions.push(mouse);
1342
1424
  if (positions.length === 2) {
@@ -1368,19 +1450,67 @@ const schemeMeasureArea = new PlotScheme({
1368
1450
  });
1369
1451
 
1370
1452
  //#endregion
1371
- //#region scheme/billboard.ts
1372
- /**
1373
- * 广告牌标绘方案
1374
- */
1375
- const schemeBillboard = new PlotScheme({
1376
- type: "billboard",
1453
+ //#region measure/measureDistance.ts
1454
+ const schemeMeasureDistance = new PlotScheme({
1455
+ type: "MeasureDistance",
1456
+ allowManualComplete: (packable) => packable.positions.length >= 2,
1457
+ skeletons: [control],
1458
+ initRender() {
1459
+ return { entities: [new cesium.Entity({ polyline: {
1460
+ width: 2,
1461
+ material: cesium.Color.YELLOW.withAlpha(.5)
1462
+ } })] };
1463
+ },
1464
+ render(context) {
1465
+ const entity = context.previous.entities[0];
1466
+ const { mouse, packable, previous } = context;
1467
+ const entities = previous.entities;
1468
+ const positions = [...packable.positions ?? []];
1469
+ mouse && positions.push(mouse);
1470
+ if (positions.length < 2) return { entities };
1471
+ const pl = entities[0];
1472
+ pl.polyline ??= new cesium.PolylineGraphics();
1473
+ pl.polyline.positions = new cesium.CallbackProperty(() => positions, false);
1474
+ positions.forEach((item, index) => {
1475
+ if (!entities[index + 1]) entities[index + 1] = new cesium.Entity({
1476
+ position: item,
1477
+ label: new cesium.LabelGraphics({
1478
+ backgroundColor: cesium.Color.fromCssColorString("#fff"),
1479
+ font: "12pt sans-serif"
1480
+ })
1481
+ });
1482
+ });
1483
+ entities.splice(positions.length, entities.length - positions.length - 1);
1484
+ distance(positions).then(({ count, stages }) => {
1485
+ stages.forEach((stage, index) => {
1486
+ entities[index + 1].position = new cesium.CallbackPositionProperty(() => cesium.Cartesian3.midpoint(positions[index], positions[index + 1], new cesium.Cartesian3()), false);
1487
+ entities[index + 1].label.text = new cesium.CallbackProperty(() => `${stage.toFixed(2)} m`, false);
1488
+ });
1489
+ if (stages.length > 1) {
1490
+ entities[entities.length - 1].position = new cesium.CallbackPositionProperty(() => positions[positions.length - 1], false);
1491
+ entities[entities.length - 1].label.text = new cesium.CallbackProperty(() => `${count.toFixed(2)} m`, false);
1492
+ } else {
1493
+ entities[entities.length - 1].position = void 0;
1494
+ entities[entities.length - 1].label.text = void 0;
1495
+ }
1496
+ });
1497
+ return { entities };
1498
+ }
1499
+ });
1500
+
1501
+ //#endregion
1502
+ //#region scheme/Billboard.ts
1503
+ const PlotSchemeBillboard = new PlotScheme({
1504
+ type: "Billboard",
1377
1505
  complete: (packable) => packable.positions.length >= 1,
1378
1506
  skeletons: [moved],
1379
- initEntites: () => [new cesium.Entity({ billboard: {
1380
- image: "/favicon.svg",
1381
- width: 32,
1382
- height: 32
1383
- } })],
1507
+ initRender: () => {
1508
+ return { entities: [new cesium.Entity({ billboard: {
1509
+ image: "/favicon.svg",
1510
+ width: 32,
1511
+ height: 32
1512
+ } })] };
1513
+ },
1384
1514
  render(options) {
1385
1515
  const { mouse, packable } = options;
1386
1516
  const entity = options.previous.entities?.[0] ?? new cesium.Entity({ billboard: {} });
@@ -1391,47 +1521,130 @@ const schemeBillboard = new PlotScheme({
1391
1521
  });
1392
1522
 
1393
1523
  //#endregion
1394
- //#region scheme/label.ts
1395
- /**
1396
- * 标签文字标绘方案
1397
- */
1398
- const schemeLabel = new PlotScheme({
1399
- type: "label",
1524
+ //#region scheme/BillboardPinBuilder.ts
1525
+ const PlotSchemeBillboardPinBuilder = new PlotScheme({
1526
+ type: "BillboardPinBuilder",
1400
1527
  complete: (packable) => packable.positions.length >= 1,
1401
1528
  skeletons: [moved],
1402
- initEntites: () => [new cesium.Entity({ label: { text: "Label" } })],
1403
- render(options) {
1404
- const { mouse, packable } = options;
1405
- const entity = options.previous.entities?.[0] ?? new cesium.Entity({ label: {} });
1406
- const position = packable.positions?.[0] ?? mouse;
1529
+ initRender() {
1530
+ return { entities: [new cesium.Entity({ billboard: {} })] };
1531
+ },
1532
+ render(context) {
1533
+ const entity = context.previous.entities[0];
1534
+ const position = context.packable.positions[0] ?? context.mouse;
1407
1535
  entity.position = new cesium.CallbackPositionProperty(() => position, true);
1408
1536
  return { entities: [entity] };
1409
1537
  }
1410
1538
  });
1411
1539
 
1412
1540
  //#endregion
1413
- //#region scheme/polygon.ts
1414
- /**
1415
- * 内置的多边形标绘方案
1416
- */
1417
- const schemePolygon = new PlotScheme({
1418
- type: "polygon",
1419
- allowManualComplete: (packable) => packable.positions.length >= 3,
1541
+ //#region scheme/Cylinder.ts
1542
+ const PlotSchemeCylinder = new PlotScheme({
1543
+ type: "Cylinder",
1544
+ complete: (packable) => packable.positions.length >= 2,
1545
+ skeletons: [moved, control],
1546
+ initRender() {
1547
+ return { entities: [new cesium.Entity({ cylinder: {} })] };
1548
+ },
1549
+ render(context) {
1550
+ const entity = context.previous.entities[0];
1551
+ const positions = [...context.packable.positions];
1552
+ if (positions.length === 0) return context.previous;
1553
+ if (positions.length === 1) {
1554
+ const position = context.mouse;
1555
+ position && positions.push(position);
1556
+ }
1557
+ if (positions.length < 2) return context.previous;
1558
+ entity.position = new cesium.ConstantPositionProperty(positions[0]);
1559
+ const radius = cesium.Cartesian3.distance(positions[0], positions[1]);
1560
+ entity.cylinder.bottomRadius = new cesium.CallbackProperty(() => radius, false);
1561
+ if (context.defining || !(0, vesium.toPropertyValue)(entity.cylinder.length)) entity.cylinder.length = (0, vesium.toProperty)(radius * 2);
1562
+ return { entities: [entity] };
1563
+ }
1564
+ });
1565
+
1566
+ //#endregion
1567
+ //#region scheme/Ellipse.ts
1568
+ const PlotSchemeEllipse = new PlotScheme({
1569
+ type: "Ellipse",
1570
+ complete: (packable) => packable.positions.length >= 2,
1571
+ skeletons: [moved, control],
1572
+ initRender() {
1573
+ return { entities: [new cesium.Entity({ ellipse: {} })] };
1574
+ },
1575
+ render(context) {
1576
+ const entity = context.previous.entities[0];
1577
+ const positions = [...context.packable.positions];
1578
+ if (positions.length === 0) return context.previous;
1579
+ if (positions.length === 1) {
1580
+ const position = context.mouse;
1581
+ position && positions.push(position);
1582
+ }
1583
+ if (positions.length < 2) return context.previous;
1584
+ entity.position = new cesium.ConstantPositionProperty(positions[0]);
1585
+ const radius = cesium.Cartesian3.distance(positions[0], positions[1]);
1586
+ entity.ellipse.semiMinorAxis = new cesium.CallbackProperty(() => radius || 1, false);
1587
+ entity.ellipse.semiMajorAxis = entity.ellipse.semiMinorAxis;
1588
+ return { entities: [entity] };
1589
+ }
1590
+ });
1591
+
1592
+ //#endregion
1593
+ //#region scheme/Label.ts
1594
+ const PlotSchemeLabel = new PlotScheme({
1595
+ type: "Label",
1596
+ complete: (packable) => packable.positions.length >= 1,
1597
+ skeletons: [moved],
1598
+ initRender() {
1599
+ return { entities: [new cesium.Entity({ label: { text: "Label" } })] };
1600
+ },
1601
+ render(context) {
1602
+ const entity = context.previous.entities[0];
1603
+ const position = context.packable.positions[0] ?? context.mouse;
1604
+ entity.position = new cesium.CallbackPositionProperty(() => position, true);
1605
+ return { entities: [entity] };
1606
+ }
1607
+ });
1608
+
1609
+ //#endregion
1610
+ //#region scheme/Point.ts
1611
+ const PlotSchemePoint = new PlotScheme({
1612
+ type: "Point",
1613
+ complete: (packable) => packable.positions.length >= 1,
1614
+ skeletons: [moved],
1615
+ initRender() {
1616
+ return { entities: [new cesium.Entity({ point: {
1617
+ pixelSize: 10,
1618
+ color: cesium.Color.RED
1619
+ } })] };
1620
+ },
1621
+ render(context) {
1622
+ const entity = context.previous.entities[0];
1623
+ const position = context.packable.positions[0] ?? context.mouse;
1624
+ entity.position = new cesium.CallbackPositionProperty(() => position, true);
1625
+ return { entities: [entity] };
1626
+ }
1627
+ });
1628
+
1629
+ //#endregion
1630
+ //#region scheme/Polygon.ts
1631
+ const PlotSchemePolygon = new PlotScheme({
1632
+ type: "Polygon",
1633
+ allowManualComplete: (packable) => packable.positions.length >= 2,
1420
1634
  skeletons: [
1635
+ moved,
1421
1636
  control,
1422
- interval,
1423
- moved
1637
+ interval
1424
1638
  ],
1425
- initEntites: () => [new cesium.Entity({
1426
- polyline: { material: cesium.Color.YELLOW.withAlpha(.5) },
1427
- polygon: { material: cesium.Color.YELLOW.withAlpha(.5) }
1428
- })],
1639
+ initRender: () => {
1640
+ return { entities: [new cesium.Entity({
1641
+ polyline: {},
1642
+ polygon: {}
1643
+ })] };
1644
+ },
1429
1645
  render(options) {
1430
1646
  const { mouse, packable } = options;
1431
- const entity = options.previous.entities?.[0] ?? new cesium.Entity({
1432
- polyline: { material: cesium.Color.YELLOW.withAlpha(.5) },
1433
- polygon: { material: cesium.Color.YELLOW.withAlpha(.5) }
1434
- });
1647
+ const entity = options.previous.entities[0];
1435
1648
  const positions = [...packable.positions ?? []];
1436
1649
  mouse && positions.push(mouse);
1437
1650
  if (positions.length === 2) {
@@ -1452,51 +1665,1362 @@ const schemePolygon = new PlotScheme({
1452
1665
  });
1453
1666
 
1454
1667
  //#endregion
1455
- //#region scheme/polyline.ts
1668
+ //#region geom/helper.ts
1669
+ const FITTING_COUNT = 100;
1670
+ const HALF_PI = Math.PI / 2;
1671
+ const ZERO_TOLERANCE = 1e-4;
1672
+ const TWO_PI = Math.PI * 2;
1673
+ /**
1674
+ * 计算两个坐标之间的距离
1675
+ * @param coord1
1676
+ * @param coord2
1677
+ */
1678
+ function mathDistance(coord1, coord2) {
1679
+ return Math.hypot(coord1[0] - coord2[0], coord1[1] - coord2[1]);
1680
+ }
1681
+ /**
1682
+ * 计算点集合的总距离
1683
+ * @param points
1684
+ */
1685
+ function wholeDistance(points) {
1686
+ let distance$1 = 0;
1687
+ if (points && Array.isArray(points) && points.length > 0) points.forEach((item, index) => {
1688
+ if (index < points.length - 1) distance$1 += mathDistance(item, points[index + 1]);
1689
+ });
1690
+ return distance$1;
1691
+ }
1692
+ /**
1693
+ * 获取基础长度
1694
+ * @param points
1695
+ */
1696
+ const getBaseLength = (points) => wholeDistance(points) ** .99;
1697
+ /**
1698
+ * 求取两个坐标的中间坐标
1699
+ * @param coord1
1700
+ * @param coord2
1701
+ */
1702
+ function mid(coord1, coord2) {
1703
+ return [(coord1[0] + coord2[0]) / 2, (coord1[1] + coord2[1]) / 2];
1704
+ }
1705
+ /**
1706
+ * 通过三个点确定一个圆的中心点
1707
+ * @param coord1
1708
+ * @param coord2
1709
+ * @param coord3
1710
+ */
1711
+ function getCircleCenterOfThreeCoords(coord1, coord2, coord3) {
1712
+ const coordA = [(coord1[0] + coord2[0]) / 2, (coord1[1] + coord2[1]) / 2];
1713
+ const coordB = [coordA[0] - coord1[1] + coord2[1], coordA[1] + coord1[0] - coord2[0]];
1714
+ const coordC = [(coord1[0] + coord3[0]) / 2, (coord1[1] + coord3[1]) / 2];
1715
+ const coordD = [coordC[0] - coord1[1] + coord3[1], coordC[1] + coord1[0] - coord3[0]];
1716
+ return getIntersectCoord(coordA, coordB, coordC, coordD);
1717
+ }
1718
+ /**
1719
+ * 获取交集的点
1720
+ * @param coordA
1721
+ * @param coordB
1722
+ * @param coordC
1723
+ * @param coordD
1724
+ */
1725
+ function getIntersectCoord(coordA, coordB, coordC, coordD) {
1726
+ if (coordA[1] === coordB[1]) {
1727
+ const f$1 = (coordD[0] - coordC[0]) / (coordD[1] - coordC[1]);
1728
+ const x$1 = f$1 * (coordA[1] - coordC[1]) + coordC[0];
1729
+ const y$1 = coordA[1];
1730
+ return [x$1, y$1];
1731
+ }
1732
+ if (coordC[1] === coordD[1]) {
1733
+ const e$1 = (coordB[0] - coordA[0]) / (coordB[1] - coordA[1]);
1734
+ const x$1 = e$1 * (coordC[1] - coordA[1]) + coordA[0];
1735
+ const y$1 = coordC[1];
1736
+ return [x$1, y$1];
1737
+ }
1738
+ const e = (coordB[0] - coordA[0]) / (coordB[1] - coordA[1]);
1739
+ const f = (coordD[0] - coordC[0]) / (coordD[1] - coordC[1]);
1740
+ const y = (e * coordA[1] - coordA[0] - f * coordC[1] + coordC[0]) / (e - f);
1741
+ const x = e * y - e * coordA[1] + coordA[0];
1742
+ return [x, y];
1743
+ }
1744
+ /**
1745
+ * 获取方位角(地平经度)
1746
+ * @param startCoord
1747
+ * @param endCoord
1748
+ */
1749
+ function getAzimuth(startCoord, endCoord) {
1750
+ let azimuth = 0;
1751
+ const angle = Math.asin(Math.abs(endCoord[1] - startCoord[1]) / mathDistance(startCoord, endCoord));
1752
+ if (endCoord[1] >= startCoord[1] && endCoord[0] >= startCoord[0]) azimuth = angle + Math.PI;
1753
+ else if (endCoord[1] >= startCoord[1] && endCoord[0] < startCoord[0]) azimuth = Math.PI * 2 - angle;
1754
+ else if (endCoord[1] < startCoord[1] && endCoord[0] < startCoord[0]) azimuth = angle;
1755
+ else if (endCoord[1] < startCoord[1] && endCoord[0] >= startCoord[0]) azimuth = Math.PI - angle;
1756
+ return azimuth;
1757
+ }
1758
+ /**
1759
+ * 通过三个点获取方位角
1760
+ * @param coordA
1761
+ * @param coordB
1762
+ * @param coordC
1763
+ */
1764
+ function getAngleOfThreeCoords(coordA, coordB, coordC) {
1765
+ const angle = getAzimuth(coordB, coordA) - getAzimuth(coordB, coordC);
1766
+ return angle < 0 ? angle + Math.PI * 2 : angle;
1767
+ }
1768
+ /**
1769
+ * 判断是否是顺时针
1770
+ * @param coord1
1771
+ * @param coord2
1772
+ * @param coord3
1773
+ */
1774
+ function isClockWise(coord1, coord2, coord3) {
1775
+ return (coord3[1] - coord1[1]) * (coord2[0] - coord1[0]) > (coord2[1] - coord1[1]) * (coord3[0] - coord1[0]);
1776
+ }
1777
+ /**
1778
+ * 获取立方值
1779
+ */
1780
+ function getCubicValue(t, startCoord, coord1, coord2, endCoord) {
1781
+ t = Math.max(Math.min(t, 1), 0);
1782
+ const [tp, t2] = [1 - t, t * t];
1783
+ const t3 = t2 * t;
1784
+ const tp2 = tp * tp;
1785
+ const tp3 = tp2 * tp;
1786
+ const x = tp3 * startCoord[0] + 3 * tp2 * t * coord1[0] + 3 * tp * t2 * coord2[0] + t3 * endCoord[0];
1787
+ const y = tp3 * startCoord[1] + 3 * tp2 * t * coord1[1] + 3 * tp * t2 * coord2[1] + t3 * endCoord[1];
1788
+ return [x, y];
1789
+ }
1790
+ /**
1791
+ * 根据起止点和旋转方向求取第三个点
1792
+ * @param startCoord
1793
+ * @param endCoord
1794
+ * @param angle
1795
+ * @param distance
1796
+ * @param clockWise
1797
+ */
1798
+ function getThirdCoord(startCoord, endCoord, angle, distance$1, clockWise) {
1799
+ const azimuth = getAzimuth(startCoord, endCoord);
1800
+ const alpha = clockWise ? azimuth + angle : azimuth - angle;
1801
+ const dx = distance$1 * Math.cos(alpha);
1802
+ const dy = distance$1 * Math.sin(alpha);
1803
+ return [endCoord[0] + dx, endCoord[1] + dy];
1804
+ }
1805
+ /**
1806
+ * 插值弓形线段点
1807
+ * @param center
1808
+ * @param radius
1809
+ * @param startAngle
1810
+ * @param endAngle
1811
+ */
1812
+ function getArcCoords(center, radius, startAngle, endAngle) {
1813
+ let [x, y, coords, angleDiff] = [
1814
+ 0,
1815
+ 0,
1816
+ [],
1817
+ endAngle - startAngle
1818
+ ];
1819
+ angleDiff = angleDiff < 0 ? angleDiff + Math.PI * 2 : angleDiff;
1820
+ for (let i = 0; i <= 100; i++) {
1821
+ const angle = startAngle + angleDiff * i / 100;
1822
+ x = center[0] + radius * Math.cos(angle);
1823
+ y = center[1] + radius * Math.sin(angle);
1824
+ coords.push([x, y]);
1825
+ }
1826
+ return coords;
1827
+ }
1828
+ /**
1829
+ * getBisectorNormals
1830
+ * @param t
1831
+ * @param coord1
1832
+ * @param coord2
1833
+ * @param coord3
1834
+ */
1835
+ function getBisectorNormals(t, coord1, coord2, coord3) {
1836
+ const normal = getNormal(coord1, coord2, coord3);
1837
+ let [bisectorNormalRight, bisectorNormalLeft, dt, x, y] = [
1838
+ [0, 0],
1839
+ [0, 0],
1840
+ 0,
1841
+ 0,
1842
+ 0
1843
+ ];
1844
+ const dist = Math.hypot(normal[0], normal[1]);
1845
+ const uX = normal[0] / dist;
1846
+ const uY = normal[1] / dist;
1847
+ const d1 = mathDistance(coord1, coord2);
1848
+ const d2 = mathDistance(coord2, coord3);
1849
+ if (dist > ZERO_TOLERANCE) if (isClockWise(coord1, coord2, coord3)) {
1850
+ dt = t * d1;
1851
+ x = coord2[0] - dt * uY;
1852
+ y = coord2[1] + dt * uX;
1853
+ bisectorNormalRight = [x, y];
1854
+ dt = t * d2;
1855
+ x = coord2[0] + dt * uY;
1856
+ y = coord2[1] - dt * uX;
1857
+ bisectorNormalLeft = [x, y];
1858
+ } else {
1859
+ dt = t * d1;
1860
+ x = coord2[0] + dt * uY;
1861
+ y = coord2[1] - dt * uX;
1862
+ bisectorNormalRight = [x, y];
1863
+ dt = t * d2;
1864
+ x = coord2[0] - dt * uY;
1865
+ y = coord2[1] + dt * uX;
1866
+ bisectorNormalLeft = [x, y];
1867
+ }
1868
+ else {
1869
+ x = coord2[0] + t * (coord1[0] - coord2[0]);
1870
+ y = coord2[1] + t * (coord1[1] - coord2[1]);
1871
+ bisectorNormalRight = [x, y];
1872
+ x = coord2[0] + t * (coord3[0] - coord2[0]);
1873
+ y = coord2[1] + t * (coord3[1] - coord2[1]);
1874
+ bisectorNormalLeft = [x, y];
1875
+ }
1876
+ return [bisectorNormalRight, bisectorNormalLeft];
1877
+ }
1878
+ /**
1879
+ * 获取默认三点的内切圆
1880
+ * @param coord1
1881
+ * @param coord2
1882
+ * @param coord3
1883
+ */
1884
+ function getNormal(coord1, coord2, coord3) {
1885
+ let dX1 = coord1[0] - coord2[0];
1886
+ let dY1 = coord1[1] - coord2[1];
1887
+ const d1 = Math.hypot(dX1, dY1);
1888
+ dX1 /= d1;
1889
+ dY1 /= d1;
1890
+ let dX2 = coord3[0] - coord2[0];
1891
+ let dY2 = coord3[1] - coord2[1];
1892
+ const d2 = Math.hypot(dX2, dY2);
1893
+ dX2 /= d2;
1894
+ dY2 /= d2;
1895
+ const uX = dX1 + dX2;
1896
+ const uY = dY1 + dY2;
1897
+ return [uX, uY];
1898
+ }
1899
+ /**
1900
+ * 贝塞尔曲线
1901
+ * @param points
1902
+ */
1903
+ function getBezierCoords(points) {
1904
+ if (points.length <= 2) return points;
1905
+ const bezierCoords = [];
1906
+ const n = points.length - 1;
1907
+ for (let t = 0; t <= 1; t += .01) {
1908
+ let [x, y] = [0, 0];
1909
+ for (let index = 0; index <= n; index++) {
1910
+ const factor = getBinomialFactor(n, index);
1911
+ const a = t ** index;
1912
+ const b = (1 - t) ** (n - index);
1913
+ x += factor * a * b * points[index][0];
1914
+ y += factor * a * b * points[index][1];
1915
+ }
1916
+ bezierCoords.push([x, y]);
1917
+ }
1918
+ bezierCoords.push(points[n]);
1919
+ return bezierCoords;
1920
+ }
1921
+ /**
1922
+ * 获取阶乘数据
1923
+ * @param n
1924
+ */
1925
+ function getFactorial(n) {
1926
+ let result = 1;
1927
+ switch (true) {
1928
+ case n <= 1:
1929
+ result = 1;
1930
+ break;
1931
+ case n === 2:
1932
+ result = 2;
1933
+ break;
1934
+ case n === 3:
1935
+ result = 6;
1936
+ break;
1937
+ case n === 24:
1938
+ result = 24;
1939
+ break;
1940
+ case n === 5:
1941
+ result = 120;
1942
+ break;
1943
+ default:
1944
+ for (let i = 1; i <= n; i++) result *= i;
1945
+ break;
1946
+ }
1947
+ return result;
1948
+ }
1949
+ /**
1950
+ * 获取二项分布
1951
+ * @param n
1952
+ * @param index
1953
+ */
1954
+ function getBinomialFactor(n, index) {
1955
+ return getFactorial(n) / (getFactorial(index) * getFactorial(n - index));
1956
+ }
1957
+ /**
1958
+ * 插值线性点
1959
+ * @param points
1960
+ */
1961
+ function getQBSplineCoords(points) {
1962
+ if (points.length <= 2) return points;
1963
+ const [n, bSplineCoords] = [2, []];
1964
+ const m = points.length - n - 1;
1965
+ bSplineCoords.push(points[0]);
1966
+ for (let i = 0; i <= m; i++) for (let t = 0; t <= 1; t += .05) {
1967
+ let [x, y] = [0, 0];
1968
+ for (let k = 0; k <= n; k++) {
1969
+ const factor = getQuadricBSplineFactor(k, t);
1970
+ x += factor * points[i + k][0];
1971
+ y += factor * points[i + k][1];
1972
+ }
1973
+ bSplineCoords.push([x, y]);
1974
+ }
1975
+ bSplineCoords.push(points.at(-1));
1976
+ return bSplineCoords;
1977
+ }
1978
+ /**
1979
+ * 得到二次线性因子
1980
+ * @param k
1981
+ * @param t
1982
+ */
1983
+ function getQuadricBSplineFactor(k, t) {
1984
+ let res = 0;
1985
+ if (k === 0) res = (t - 1) ** 2 / 2;
1986
+ else if (k === 1) res = (-2 * t ** 2 + 2 * t + 1) / 2;
1987
+ else if (k === 2) res = t ** 2 / 2;
1988
+ return res;
1989
+ }
1990
+
1991
+ //#endregion
1992
+ //#region geom/arc.ts
1993
+ /**
1994
+ * 标绘画弓形算法,继承线要素相关方法和属性
1995
+ */
1996
+ function arc(coords) {
1997
+ const coordlength = coords.length;
1998
+ if (coordlength <= 2) throw new Error("coords.length must >= 3");
1999
+ else {
2000
+ let [coord1, coord2, coord3, startAngle, endAngle] = [
2001
+ coords[0],
2002
+ coords[1],
2003
+ coords[2],
2004
+ 0,
2005
+ 0
2006
+ ];
2007
+ const center = getCircleCenterOfThreeCoords(coord1, coord2, coord3);
2008
+ const radius = mathDistance(coord1, center);
2009
+ const angle1 = getAzimuth(coord1, center);
2010
+ const angle2 = getAzimuth(coord2, center);
2011
+ if (isClockWise(coord1, coord2, coord3)) {
2012
+ startAngle = angle2;
2013
+ endAngle = angle1;
2014
+ } else {
2015
+ startAngle = angle1;
2016
+ endAngle = angle2;
2017
+ }
2018
+ return getArcCoords(center, radius, startAngle, endAngle);
2019
+ }
2020
+ }
2021
+
2022
+ //#endregion
2023
+ //#region geom/arrowAttackDirection.ts
2024
+ /**
2025
+ * 尖曲箭头
2026
+ */
2027
+ function arrowAttackDirection(coords, options = {}) {
2028
+ const coordLength = coords.length;
2029
+ if (coordLength < 3) throw new Error("coords.length must >= 3");
2030
+ else {
2031
+ let [tailLeft, tailRight] = [coords[0], coords[1]];
2032
+ if (isClockWise(coords[0], coords[1], coords[2])) {
2033
+ tailLeft = coords[1];
2034
+ tailRight = coords[0];
2035
+ }
2036
+ const midTail = mid(tailLeft, tailRight);
2037
+ const boneCoords = [midTail].concat(coords.slice(2));
2038
+ const headCoords = getArrowHeadCoords(boneCoords, {
2039
+ tailLeft,
2040
+ tailRight,
2041
+ ...options
2042
+ });
2043
+ if (headCoords && headCoords.length > 4) {
2044
+ const [neckLeft, neckRight] = [headCoords[0], headCoords[4]];
2045
+ const tailWidthFactor = mathDistance(tailLeft, tailRight) / getBaseLength(boneCoords);
2046
+ const bodyCoords = getArrowBodyCoords(boneCoords, neckLeft, neckRight, tailWidthFactor);
2047
+ const coordlength = bodyCoords.length;
2048
+ let leftCoords = [tailLeft].concat(bodyCoords.slice(0, coordlength / 2));
2049
+ leftCoords.push(neckLeft);
2050
+ let rightCoords = [tailRight].concat(bodyCoords.slice(coordlength / 2, coordlength));
2051
+ rightCoords.push(neckRight);
2052
+ leftCoords = getQBSplineCoords(leftCoords);
2053
+ rightCoords = getQBSplineCoords(rightCoords);
2054
+ return leftCoords.concat(headCoords, rightCoords.reverse());
2055
+ } else return [];
2056
+ }
2057
+ }
2058
+ /**
2059
+ * 插值头部点
2060
+ */
2061
+ function getArrowHeadCoords(points, options) {
2062
+ const { tailLeft, tailRight, headHeightFactor = .18, headWidthFactor = .3, neckHeightFactor = .85, neckWidthFactor = .15, headTailFactor = .8 } = options;
2063
+ let len = getBaseLength(points);
2064
+ let headHeight = len * headHeightFactor;
2065
+ const headCoord = points.at(-1);
2066
+ len = mathDistance(headCoord, points.at(-2));
2067
+ let tailWidth = 0;
2068
+ if (tailLeft && tailRight) tailWidth = mathDistance(tailLeft, tailRight);
2069
+ if (headHeight > tailWidth * headTailFactor) headHeight = tailWidth * headTailFactor;
2070
+ const headWidth = headHeight * headWidthFactor;
2071
+ const neckWidth = headHeight * neckWidthFactor;
2072
+ headHeight = Math.min(headHeight, len);
2073
+ const neckHeight = headHeight * neckHeightFactor;
2074
+ const headEndCoord = getThirdCoord(points.at(-2), headCoord, 0, headHeight, true);
2075
+ const neckEndCoord = getThirdCoord(points.at(-2), headCoord, 0, neckHeight, true);
2076
+ const headLeft = getThirdCoord(headCoord, headEndCoord, HALF_PI, headWidth, false);
2077
+ const headRight = getThirdCoord(headCoord, headEndCoord, HALF_PI, headWidth, true);
2078
+ const neckLeft = getThirdCoord(headCoord, neckEndCoord, HALF_PI, neckWidth, false);
2079
+ const neckRight = getThirdCoord(headCoord, neckEndCoord, HALF_PI, neckWidth, true);
2080
+ return [
2081
+ neckLeft,
2082
+ headLeft,
2083
+ headCoord,
2084
+ headRight,
2085
+ neckRight
2086
+ ];
2087
+ }
2088
+ /**
2089
+ * 插值面部分数据
2090
+ * @param points
2091
+ * @param neckLeft
2092
+ * @param neckRight
2093
+ * @param tailWidthFactor
2094
+ */
2095
+ function getArrowBodyCoords(points, neckLeft, neckRight, tailWidthFactor) {
2096
+ const allLen = wholeDistance(points);
2097
+ const len = getBaseLength(points);
2098
+ const tailWidth = len * tailWidthFactor;
2099
+ const neckWidth = mathDistance(neckLeft, neckRight);
2100
+ const widthDif = (tailWidth - neckWidth) / 2;
2101
+ let tempLen = 0;
2102
+ const leftBodyCoords = [];
2103
+ const rightBodyCoords = [];
2104
+ for (let i = 1; i < points.length - 1; i++) {
2105
+ const angle = getAngleOfThreeCoords(points[i - 1], points[i], points[i + 1]) / 2;
2106
+ tempLen += mathDistance(points[i - 1], points[i]);
2107
+ const w = (tailWidth / 2 - tempLen / allLen * widthDif) / Math.sin(angle);
2108
+ const left = getThirdCoord(points[i - 1], points[i], Math.PI - angle, w, true);
2109
+ const right = getThirdCoord(points[i - 1], points[i], angle, w, false);
2110
+ leftBodyCoords.push(left);
2111
+ rightBodyCoords.push(right);
2112
+ }
2113
+ return leftBodyCoords.concat(rightBodyCoords);
2114
+ }
2115
+
2116
+ //#endregion
2117
+ //#region geom/arrowAttackDirectionTailed.ts
2118
+ /**
2119
+ * 燕尾尖曲箭头
2120
+ */
2121
+ function arrowAttackDirectionTailed(coords, options = {}) {
2122
+ const { headHeightFactor = .18, headWidthFactor = .3, neckHeightFactor = .85, neckWidthFactor = .15, tailWidthFactor = .1, swallowTailFactor = 1 } = options;
2123
+ const coordLength = coords.length;
2124
+ if (coordLength < 3) throw new Error("coords.length must >= 3");
2125
+ let [tailLeft, tailRight] = [coords[0], coords[1]];
2126
+ if (isClockWise(coords[0], coords[1], coords[2])) {
2127
+ tailLeft = coords[1];
2128
+ tailRight = coords[0];
2129
+ }
2130
+ const midTail = mid(tailLeft, tailRight);
2131
+ const boneCoords = [midTail].concat(coords.slice(2));
2132
+ const headCoords = getArrowHeadCoords(boneCoords, {
2133
+ tailLeft,
2134
+ tailRight,
2135
+ headHeightFactor,
2136
+ headWidthFactor,
2137
+ neckWidthFactor,
2138
+ neckHeightFactor
2139
+ });
2140
+ if (headCoords && headCoords.length > 4) {
2141
+ const [neckLeft, neckRight] = [headCoords[0], headCoords[4]];
2142
+ const tailWidth = mathDistance(tailLeft, tailRight);
2143
+ const allLen = getBaseLength(boneCoords);
2144
+ const len = allLen * tailWidthFactor * swallowTailFactor;
2145
+ const swallowTailCoord = getThirdCoord(boneCoords[1], boneCoords[0], 0, len, true);
2146
+ const factor = tailWidth / allLen;
2147
+ const bodyCoords = getArrowBodyCoords(boneCoords, neckLeft, neckRight, factor);
2148
+ const coordlength = bodyCoords.length;
2149
+ let leftCoords = [tailLeft].concat(bodyCoords.slice(0, coordlength / 2));
2150
+ leftCoords.push(neckLeft);
2151
+ let rightCoords = [tailRight].concat(bodyCoords.slice(coordlength / 2, coordlength));
2152
+ rightCoords.push(neckRight);
2153
+ leftCoords = getQBSplineCoords(leftCoords);
2154
+ rightCoords = getQBSplineCoords(rightCoords);
2155
+ return leftCoords.concat(headCoords, rightCoords.reverse(), [swallowTailCoord, leftCoords[0]]);
2156
+ } else return [];
2157
+ }
2158
+
2159
+ //#endregion
2160
+ //#region geom/arrowClamped.ts
1456
2161
  /**
1457
- * 内置的线段标绘方案
2162
+ * 钳击箭头 有效点位长度3,4,5
1458
2163
  */
1459
- const schemePolyline = new PlotScheme({
1460
- type: "polyline",
2164
+ function arrowClamped(coords) {
2165
+ const options = {
2166
+ headHeightFactor: .25,
2167
+ headWidthFactor: .3,
2168
+ neckHeightFactor: .85,
2169
+ neckWidthFactor: .15
2170
+ };
2171
+ if (coords.length < 3) throw new Error(`coords.length must >= 3`);
2172
+ const [coord1, coord2, coord3] = coords;
2173
+ let tempCoord4, connCoord;
2174
+ if (coords.length === 3) {
2175
+ tempCoord4 = getTempCoord4(coord1, coord2, coord3);
2176
+ connCoord = mid(coord1, coord2);
2177
+ } else if (coords.length === 4) {
2178
+ tempCoord4 = coords[3];
2179
+ connCoord = mid(coord1, coord2);
2180
+ } else {
2181
+ tempCoord4 = coords[3];
2182
+ connCoord = coords[4];
2183
+ }
2184
+ let leftArrowCoords;
2185
+ let rightArrowCoords;
2186
+ if (isClockWise(coord1, coord2, coord3)) {
2187
+ leftArrowCoords = getArrowCoords(coord1, connCoord, tempCoord4, false, options);
2188
+ rightArrowCoords = getArrowCoords(connCoord, coord2, coord3, true, options);
2189
+ } else {
2190
+ leftArrowCoords = getArrowCoords(coord2, connCoord, coord3, false, options);
2191
+ rightArrowCoords = getArrowCoords(connCoord, coord1, tempCoord4, true, options);
2192
+ }
2193
+ const m = leftArrowCoords.length;
2194
+ const t = (m - 5) / 2;
2195
+ const llBodyCoords = leftArrowCoords.slice(0, t);
2196
+ const lArrowCoords = leftArrowCoords.slice(t, t + 5);
2197
+ let lrBodyCoords = leftArrowCoords.slice(t + 5, m);
2198
+ let rlBodyCoords = rightArrowCoords.slice(0, t);
2199
+ const rArrowCoords = rightArrowCoords.slice(t, t + 5);
2200
+ const rrBodyCoords = rightArrowCoords.slice(t + 5, m);
2201
+ rlBodyCoords = getBezierCoords(rlBodyCoords);
2202
+ const bodyCoords = getBezierCoords(rrBodyCoords.concat(llBodyCoords.slice(1)));
2203
+ lrBodyCoords = getBezierCoords(lrBodyCoords);
2204
+ return rlBodyCoords.concat(rArrowCoords, bodyCoords, lArrowCoords, lrBodyCoords);
2205
+ }
2206
+ /**
2207
+ * 插值箭形上的点
2208
+ * @param coord1 - Wgs84坐标
2209
+ * @param coord2 - Wgs84坐标
2210
+ * @param coord3 - Wgs84坐标
2211
+ * @param clockWise - 是否顺时针
2212
+ */
2213
+ function getArrowCoords(coord1, coord2, coord3, clockWise, options) {
2214
+ const midCoord = mid(coord1, coord2);
2215
+ const len = mathDistance(midCoord, coord3);
2216
+ let midCoord1 = getThirdCoord(coord3, midCoord, 0, len * .3, true);
2217
+ let midCoord2 = getThirdCoord(coord3, midCoord, 0, len * .5, true);
2218
+ midCoord1 = getThirdCoord(midCoord, midCoord1, HALF_PI, len / 5, clockWise);
2219
+ midCoord2 = getThirdCoord(midCoord, midCoord2, HALF_PI, len / 4, clockWise);
2220
+ const coords = [
2221
+ midCoord,
2222
+ midCoord1,
2223
+ midCoord2,
2224
+ coord3
2225
+ ];
2226
+ const arrowCoords = getArrowHeadCoords$1(coords, options);
2227
+ if (arrowCoords && Array.isArray(arrowCoords) && arrowCoords.length > 0) {
2228
+ const [neckLeftCoord, neckRightCoord] = [arrowCoords[0], arrowCoords[4]];
2229
+ const tailWidthFactor = mathDistance(coord1, coord2) / getBaseLength(coords) / 2;
2230
+ const bodyCoords = getArrowBodyCoords$1(coords, neckLeftCoord, neckRightCoord, tailWidthFactor);
2231
+ const n = bodyCoords.length;
2232
+ let lCoords = bodyCoords.slice(0, n / 2);
2233
+ let rCoords = bodyCoords.slice(n / 2, n);
2234
+ lCoords.push(neckLeftCoord);
2235
+ rCoords.push(neckRightCoord);
2236
+ lCoords = lCoords.reverse();
2237
+ lCoords.push(coord2);
2238
+ rCoords = rCoords.reverse();
2239
+ rCoords.push(coord1);
2240
+ return lCoords.reverse().concat(arrowCoords, rCoords);
2241
+ } else throw new Error("插值出错");
2242
+ }
2243
+ /**
2244
+ * 插值头部点
2245
+ * @param coords
2246
+ */
2247
+ function getArrowHeadCoords$1(coords, options) {
2248
+ const { headHeightFactor, headWidthFactor, neckWidthFactor, neckHeightFactor } = options;
2249
+ const len = getBaseLength(coords);
2250
+ const headHeight = len * headHeightFactor;
2251
+ const headCoord = coords.at(-1);
2252
+ const headWidth = headHeight * headWidthFactor;
2253
+ const neckWidth = headHeight * neckWidthFactor;
2254
+ const neckHeight = headHeight * neckHeightFactor;
2255
+ const headEndCoord = getThirdCoord(coords.at(-2), headCoord, 0, headHeight, true);
2256
+ const neckEndCoord = getThirdCoord(coords.at(-2), headCoord, 0, neckHeight, true);
2257
+ const headLeft = getThirdCoord(headCoord, headEndCoord, HALF_PI, headWidth, false);
2258
+ const headRight = getThirdCoord(headCoord, headEndCoord, HALF_PI, headWidth, true);
2259
+ const neckLeft = getThirdCoord(headCoord, neckEndCoord, HALF_PI, neckWidth, false);
2260
+ const neckRight = getThirdCoord(headCoord, neckEndCoord, HALF_PI, neckWidth, true);
2261
+ return [
2262
+ neckLeft,
2263
+ headLeft,
2264
+ headCoord,
2265
+ headRight,
2266
+ neckRight
2267
+ ];
2268
+ }
2269
+ /**
2270
+ * 插值面部分数据
2271
+ * @param coords
2272
+ * @param neckLeft
2273
+ * @param neckRight
2274
+ * @param tailWidthFactor
2275
+ */
2276
+ function getArrowBodyCoords$1(coords, neckLeft, neckRight, tailWidthFactor) {
2277
+ const allLen = wholeDistance(coords);
2278
+ const len = getBaseLength(coords);
2279
+ const tailWidth = len * tailWidthFactor;
2280
+ const neckWidth = mathDistance(neckLeft, neckRight);
2281
+ const widthDif = (tailWidth - neckWidth) / 2;
2282
+ let tempLen = 0;
2283
+ const leftBodyCoords = [];
2284
+ const rightBodyCoords = [];
2285
+ for (let i = 1; i < coords.length - 1; i++) {
2286
+ const angle = getAngleOfThreeCoords(coords[i - 1], coords[i], coords[i + 1]) / 2;
2287
+ tempLen += mathDistance(coords[i - 1], coords[i]);
2288
+ const w = (tailWidth / 2 - tempLen / allLen * widthDif) / Math.sin(angle);
2289
+ const left = getThirdCoord(coords[i - 1], coords[i], Math.PI - angle, w, true);
2290
+ const right = getThirdCoord(coords[i - 1], coords[i], angle, w, false);
2291
+ leftBodyCoords.push(left);
2292
+ rightBodyCoords.push(right);
2293
+ }
2294
+ return leftBodyCoords.concat(rightBodyCoords);
2295
+ }
2296
+ /**
2297
+ * 获取对称点
2298
+ * @param lineCoord1
2299
+ * @param lineCoord2
2300
+ * @param coord
2301
+ */
2302
+ function getTempCoord4(lineCoord1, lineCoord2, coord) {
2303
+ const midCoord = mid(lineCoord1, lineCoord2);
2304
+ const len = mathDistance(midCoord, coord);
2305
+ const angle = getAngleOfThreeCoords(lineCoord1, midCoord, coord);
2306
+ if (angle < HALF_PI) {
2307
+ const distance1 = len * Math.sin(angle);
2308
+ const distance2 = len * Math.cos(angle);
2309
+ const mid$1 = getThirdCoord(lineCoord1, midCoord, HALF_PI, distance1, false);
2310
+ return getThirdCoord(midCoord, mid$1, HALF_PI, distance2, true);
2311
+ } else if (angle >= HALF_PI && angle < Math.PI) {
2312
+ const distance1 = len * Math.sin(Math.PI - angle);
2313
+ const distance2 = len * Math.cos(Math.PI - angle);
2314
+ const mid$1 = getThirdCoord(lineCoord1, midCoord, HALF_PI, distance1, false);
2315
+ return getThirdCoord(midCoord, mid$1, HALF_PI, distance2, false);
2316
+ } else if (angle >= Math.PI && angle < Math.PI * 1.5) {
2317
+ const distance1 = len * Math.sin(angle - Math.PI);
2318
+ const distance2 = len * Math.cos(angle - Math.PI);
2319
+ const mid$1 = getThirdCoord(lineCoord1, midCoord, HALF_PI, distance1, true);
2320
+ return getThirdCoord(midCoord, mid$1, HALF_PI, distance2, true);
2321
+ } else {
2322
+ const distance1 = len * Math.sin(Math.PI * 2 - angle);
2323
+ const distance2 = len * Math.cos(Math.PI * 2 - angle);
2324
+ const mid$1 = getThirdCoord(lineCoord1, midCoord, HALF_PI, distance1, true);
2325
+ return getThirdCoord(midCoord, mid$1, HALF_PI, distance2, false);
2326
+ }
2327
+ }
2328
+
2329
+ //#endregion
2330
+ //#region geom/arrowStraightSharp.ts
2331
+ /**
2332
+ * 尖箭头
2333
+ *
2334
+ */
2335
+ function arrowStraightSharp(coords, options = {}) {
2336
+ const { tailWidthFactor = .1, neckWidthFactor = .2, headWidthFactor = .25, headAngle = Math.PI / 8.5, neckAngle = Math.PI / 13 } = options;
2337
+ const coordlength = coords.length;
2338
+ if (coordlength < 2) throw new Error("coords.length must >= 2");
2339
+ const [coord1, coord2] = [coords[0], coords[1]];
2340
+ const len = getBaseLength(coords);
2341
+ const tailWidth = len * tailWidthFactor;
2342
+ const neckWidth = len * neckWidthFactor;
2343
+ const headWidth = len * headWidthFactor;
2344
+ const tailLeft = getThirdCoord(coord2, coord1, HALF_PI, tailWidth, true);
2345
+ const tailRight = getThirdCoord(coord2, coord1, HALF_PI, tailWidth, false);
2346
+ const headLeft = getThirdCoord(coord1, coord2, headAngle, headWidth, false);
2347
+ const headRight = getThirdCoord(coord1, coord2, headAngle, headWidth, true);
2348
+ const neckLeft = getThirdCoord(coord1, coord2, neckAngle, neckWidth, false);
2349
+ const neckRight = getThirdCoord(coord1, coord2, neckAngle, neckWidth, true);
2350
+ const pList = [
2351
+ tailLeft,
2352
+ neckLeft,
2353
+ headLeft,
2354
+ coord2,
2355
+ headRight,
2356
+ neckRight,
2357
+ tailRight
2358
+ ];
2359
+ return pList;
2360
+ }
2361
+
2362
+ //#endregion
2363
+ //#region geom/arrowStraight.ts
2364
+ /**
2365
+ * 直箭头
2366
+ */
2367
+ function arrowStraight(coords) {
2368
+ const tailWidthFactor = .05;
2369
+ const neckWidthFactor = .1;
2370
+ const headWidthFactor = .15;
2371
+ const headAngle = Math.PI / 4;
2372
+ const neckAngle = Math.PI * .17741;
2373
+ return arrowStraightSharp(coords, {
2374
+ tailWidthFactor,
2375
+ neckWidthFactor,
2376
+ headWidthFactor,
2377
+ headAngle,
2378
+ neckAngle
2379
+ });
2380
+ }
2381
+
2382
+ //#endregion
2383
+ //#region geom/arrowUnitCombatOperation.ts
2384
+ /**
2385
+ * 分队战斗行动(尖曲箭头)
2386
+ */
2387
+ function arrowUnitCombatOperation(coords, options = {}) {
2388
+ const { headHeightFactor = .18, headWidthFactor = .3, neckHeightFactor = .85, neckWidthFactor = .15, tailWidthFactor = .1 } = options;
2389
+ const coordlength = coords.length;
2390
+ if (coordlength < 2) throw new Error("coords.length must >= 2");
2391
+ else {
2392
+ const allLen = getBaseLength(coords);
2393
+ const tailWidth = allLen * tailWidthFactor;
2394
+ const tailLeft = getThirdCoord(coords[1], coords[0], HALF_PI, tailWidth, false);
2395
+ const tailRight = getThirdCoord(coords[1], coords[0], HALF_PI, tailWidth, true);
2396
+ const headCoords = getArrowHeadCoords(coords, {
2397
+ tailLeft,
2398
+ tailRight,
2399
+ headHeightFactor,
2400
+ headWidthFactor,
2401
+ neckWidthFactor,
2402
+ neckHeightFactor
2403
+ });
2404
+ if (headCoords && headCoords.length > 4) {
2405
+ const neckLeft = headCoords[0];
2406
+ const neckRight = headCoords[4];
2407
+ const bodyCoords = getArrowBodyCoords(coords, neckLeft, neckRight, tailWidthFactor);
2408
+ const coordlength$1 = bodyCoords.length;
2409
+ let leftCoords = [tailLeft].concat(bodyCoords.slice(0, coordlength$1 / 2));
2410
+ leftCoords.push(neckLeft);
2411
+ let rightCoords = [tailRight].concat(bodyCoords.slice(coordlength$1 / 2, coordlength$1));
2412
+ rightCoords.push(neckRight);
2413
+ leftCoords = getQBSplineCoords(leftCoords);
2414
+ rightCoords = getQBSplineCoords(rightCoords);
2415
+ return leftCoords.concat(headCoords, rightCoords.reverse());
2416
+ } else return [];
2417
+ }
2418
+ }
2419
+
2420
+ //#endregion
2421
+ //#region geom/arrowUnitCombatOperationTailed.ts
2422
+ /**
2423
+ * 燕尾尖箭头
2424
+ */
2425
+ function arrowUnitCombatOperationTailed(coords, options = {}) {
2426
+ const { headHeightFactor = .18, headWidthFactor = .3, neckHeightFactor = .85, neckWidthFactor = .15, tailWidthFactor = .1, swallowTailFactor = 1 } = options;
2427
+ const coordlength = coords.length;
2428
+ if (coordlength < 2) throw new Error("coords.length must >= 2");
2429
+ const allLen = getBaseLength(coords);
2430
+ const tailWidth = allLen * tailWidthFactor;
2431
+ const tailLeft = getThirdCoord(coords[1], coords[0], HALF_PI, tailWidth, false);
2432
+ const tailRight = getThirdCoord(coords[1], coords[0], HALF_PI, tailWidth, true);
2433
+ const len = tailWidth * swallowTailFactor;
2434
+ const swallowTailCoord = getThirdCoord(coords[1], coords[0], 0, len, true);
2435
+ const tailCoords = [
2436
+ tailLeft,
2437
+ swallowTailCoord,
2438
+ tailRight
2439
+ ];
2440
+ const headCoords = getArrowHeadCoords(coords, {
2441
+ tailLeft: tailCoords[0],
2442
+ tailRight: tailCoords[2],
2443
+ headHeightFactor,
2444
+ headWidthFactor,
2445
+ neckWidthFactor,
2446
+ neckHeightFactor
2447
+ });
2448
+ if (headCoords && headCoords.length > 4) {
2449
+ const neckLeft = headCoords[0];
2450
+ const neckRight = headCoords[4];
2451
+ const bodyCoords = getArrowBodyCoords(coords, neckLeft, neckRight, tailWidthFactor);
2452
+ const coordlength$1 = bodyCoords.length;
2453
+ let leftCoords = [tailCoords[0]].concat(bodyCoords.slice(0, coordlength$1 / 2));
2454
+ leftCoords.push(neckLeft);
2455
+ let rightCoords = [tailCoords[2]].concat(bodyCoords.slice(coordlength$1 / 2, coordlength$1));
2456
+ rightCoords.push(neckRight);
2457
+ leftCoords = getQBSplineCoords(leftCoords);
2458
+ rightCoords = getQBSplineCoords(rightCoords);
2459
+ return leftCoords.concat(headCoords, rightCoords.reverse(), [tailCoords[1], leftCoords[0]]);
2460
+ }
2461
+ return [];
2462
+ }
2463
+
2464
+ //#endregion
2465
+ //#region geom/assemblingPlace.ts
2466
+ /**
2467
+ * 集结地
2468
+ *
2469
+ */
2470
+ function assemblingPlace(coords) {
2471
+ if (coords.length < 3) throw new Error(`coords.length must >= 3`);
2472
+ const t = .4;
2473
+ const midCoord = mid(coords[0], coords[2]);
2474
+ coords.push(midCoord, coords[0], coords[1]);
2475
+ let normals = [];
2476
+ const pList = [];
2477
+ for (let i = 0; i < coords.length - 2; i++) {
2478
+ const coord1 = coords[i];
2479
+ const coord2 = coords[i + 1];
2480
+ const coord3 = coords[i + 2];
2481
+ const normalCoords = getBisectorNormals(t, coord1, coord2, coord3);
2482
+ normals = normals.concat(normalCoords);
2483
+ }
2484
+ const count = normals.length;
2485
+ normals = [normals[count - 1]].concat(normals.slice(0, count - 1));
2486
+ for (let i = 0; i < coords.length - 2; i++) {
2487
+ const coord1 = coords[i];
2488
+ const coord2 = coords[i + 1];
2489
+ pList.push(coord1);
2490
+ for (let t$1 = 0; t$1 <= FITTING_COUNT; t$1++) {
2491
+ const coord = getCubicValue(t$1 / FITTING_COUNT, coord1, normals[i * 2], normals[i * 2 + 1], coord2);
2492
+ pList.push(coord);
2493
+ }
2494
+ pList.push(coord2);
2495
+ }
2496
+ return pList;
2497
+ }
2498
+
2499
+ //#endregion
2500
+ //#region geom/flagCurve.ts
2501
+ /**
2502
+ * 曲线旗标
2503
+ */
2504
+ function flagCurve(coords) {
2505
+ const coordlength = coords.length;
2506
+ if (coordlength < 2) throw new Error("coords.length must >= 2");
2507
+ return calculatePonits(coords);
2508
+ }
2509
+ /**
2510
+ * 插值点数据
2511
+ * @param coords
2512
+ */
2513
+ function calculatePonits(coords) {
2514
+ let components = [];
2515
+ if (coords.length > 1) {
2516
+ const startCoord = coords[0];
2517
+ const endCoord = coords.at(-1);
2518
+ const coord1 = startCoord;
2519
+ const coord2 = [(endCoord[0] - startCoord[0]) / 4 + startCoord[0], (endCoord[1] - startCoord[1]) / 8 + startCoord[1]];
2520
+ const coord3 = [(startCoord[0] + endCoord[0]) / 2, startCoord[1]];
2521
+ const coord4 = [(endCoord[0] - startCoord[0]) * 3 / 4 + startCoord[0], -(endCoord[1] - startCoord[1]) / 8 + startCoord[1]];
2522
+ const coord5 = [endCoord[0], startCoord[1]];
2523
+ const coord6 = [endCoord[0], (startCoord[1] + endCoord[1]) / 2];
2524
+ const coord7 = [(endCoord[0] - startCoord[0]) * 3 / 4 + startCoord[0], (endCoord[1] - startCoord[1]) * 3 / 8 + startCoord[1]];
2525
+ const coord8 = [(startCoord[0] + endCoord[0]) / 2, (startCoord[1] + endCoord[1]) / 2];
2526
+ const coord9 = [(endCoord[0] - startCoord[0]) / 4 + startCoord[0], (endCoord[1] - startCoord[1]) * 5 / 8 + startCoord[1]];
2527
+ const coord10 = [startCoord[0], (startCoord[1] + endCoord[1]) / 2];
2528
+ const coord11 = [startCoord[0], endCoord[1]];
2529
+ const curve1 = getBezierCoords([
2530
+ coord1,
2531
+ coord2,
2532
+ coord3,
2533
+ coord4,
2534
+ coord5
2535
+ ]);
2536
+ const curve2 = getBezierCoords([
2537
+ coord6,
2538
+ coord7,
2539
+ coord8,
2540
+ coord9,
2541
+ coord10
2542
+ ]);
2543
+ components = curve1.concat(curve2);
2544
+ components.push(coord11);
2545
+ }
2546
+ return components;
2547
+ }
2548
+
2549
+ //#endregion
2550
+ //#region geom/flagRect.ts
2551
+ /**
2552
+ * 直角旗标(使用两个控制点直接创建直角旗标)
2553
+ */
2554
+ function flagRect(coords) {
2555
+ if (coords.length < 2) throw new Error("coords.length must >= 2");
2556
+ const [startCoord, endCoord] = coords;
2557
+ const coord1 = [endCoord[0], startCoord[1]];
2558
+ const coord2 = [endCoord[0], (startCoord[1] + endCoord[1]) / 2];
2559
+ const coord3 = [startCoord[0], (startCoord[1] + endCoord[1]) / 2];
2560
+ const coord4 = [startCoord[0], endCoord[1]];
2561
+ return [
2562
+ startCoord,
2563
+ coord1,
2564
+ coord2,
2565
+ coord3,
2566
+ coord4
2567
+ ];
2568
+ }
2569
+
2570
+ //#endregion
2571
+ //#region geom/flagTriangle.ts
2572
+ /**
2573
+ * 三角旗标(使用两个控制点直接创建三角旗标)
2574
+ */
2575
+ function flagTriangle(coords) {
2576
+ const coordlength = coords.length;
2577
+ if (coordlength < 2) throw new Error("coords.length must >= 2");
2578
+ const [startCoord, endCoord] = coords;
2579
+ const coord1 = [endCoord[0], (startCoord[1] + endCoord[1]) / 2];
2580
+ const coord2 = [startCoord[0], (startCoord[1] + endCoord[1]) / 2];
2581
+ const coord3 = [startCoord[0], endCoord[1]];
2582
+ return [
2583
+ startCoord,
2584
+ coord1,
2585
+ coord2,
2586
+ coord3
2587
+ ];
2588
+ }
2589
+
2590
+ //#endregion
2591
+ //#region scheme/PolygonArc.ts
2592
+ const PlotSchemePolygonArc = new PlotScheme({
2593
+ type: "PolygonArc",
2594
+ complete: (packable) => packable.positions.length >= 3,
2595
+ skeletons: [moved, control],
2596
+ initRender() {
2597
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2598
+ },
2599
+ render(context) {
2600
+ const entity = context.previous.entities[0];
2601
+ const points = context.packable.positions;
2602
+ if (points.length < 3) context.mouse && points.push(context.mouse.clone());
2603
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2604
+ if (coords.length < 3) {
2605
+ entity.polygon.hierarchy = void 0;
2606
+ return context.previous;
2607
+ }
2608
+ const positions = arc(coords).map((item) => (0, vesium.toCartesian3)(item));
2609
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2610
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2611
+ return { entities: [entity] };
2612
+ }
2613
+ });
2614
+
2615
+ //#endregion
2616
+ //#region scheme/PolygonArrowAttackDirection.ts
2617
+ const PlotSchemePolygonArrowAttackDirection = new PlotScheme({
2618
+ type: "PolygonArrowAttackDirection",
2619
+ allowManualComplete: (packable) => packable.positions.length >= 3,
2620
+ skeletons: [
2621
+ moved,
2622
+ control,
2623
+ intervalNonclosed
2624
+ ],
2625
+ initRender() {
2626
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2627
+ },
2628
+ render(context) {
2629
+ const entity = context.previous.entities[0];
2630
+ const points = context.packable.positions;
2631
+ context.mouse && points.push(context.mouse.clone());
2632
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2633
+ if (coords.length < 3) {
2634
+ entity.polygon.hierarchy = void 0;
2635
+ return context.previous;
2636
+ }
2637
+ const positions = arrowAttackDirection(coords).map((item) => (0, vesium.toCartesian3)(item));
2638
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2639
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2640
+ return { entities: [entity] };
2641
+ }
2642
+ });
2643
+
2644
+ //#endregion
2645
+ //#region scheme/PolygonArrowAttackDirectionTailed.ts
2646
+ const PlotSchemePolygonArrowAttackDirectionTailed = new PlotScheme({
2647
+ type: "PolygonArrowAttackDirectionTailed",
2648
+ allowManualComplete: (packable) => packable.positions.length >= 3,
2649
+ skeletons: [
2650
+ moved,
2651
+ control,
2652
+ intervalNonclosed
2653
+ ],
2654
+ initRender() {
2655
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2656
+ },
2657
+ render(context) {
2658
+ const entity = context.previous.entities[0];
2659
+ const points = context.packable.positions;
2660
+ context.mouse && points.push(context.mouse.clone());
2661
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2662
+ if (coords.length < 3) {
2663
+ entity.polygon.hierarchy = void 0;
2664
+ return context.previous;
2665
+ }
2666
+ const positions = arrowAttackDirectionTailed(coords).map((item) => (0, vesium.toCartesian3)(item));
2667
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2668
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2669
+ return { entities: [entity] };
2670
+ }
2671
+ });
2672
+
2673
+ //#endregion
2674
+ //#region scheme/PolygonArrowClamped.ts
2675
+ const PlotSchemePolygonArrowClamped = new PlotScheme({
2676
+ type: "PolygonArrowClamped",
2677
+ complete: (packable) => packable.positions.length >= 5,
2678
+ skeletons: [moved, control],
2679
+ initRender() {
2680
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2681
+ },
2682
+ render(context) {
2683
+ const entity = context.previous.entities[0];
2684
+ const points = context.packable.positions;
2685
+ if (points.length < 5) {
2686
+ const mouse = context.mouse;
2687
+ mouse && points.push(mouse.clone());
2688
+ }
2689
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2690
+ if (coords.length >= 3) {
2691
+ const positions = arrowClamped(coords);
2692
+ const hierarchy = new cesium.PolygonHierarchy(positions.map((item) => (0, vesium.toCartesian3)(item)));
2693
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2694
+ } else entity.polygon.hierarchy = void 0;
2695
+ return { entities: [entity] };
2696
+ }
2697
+ });
2698
+
2699
+ //#endregion
2700
+ //#region scheme/PolygonArrowStraight.ts
2701
+ const PlotSchemePolygonArrowStraight = new PlotScheme({
2702
+ type: "PolygonArrowStraight",
2703
+ complete: (packable) => packable.positions.length >= 2,
2704
+ skeletons: [moved, control],
2705
+ initRender() {
2706
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2707
+ },
2708
+ render(context) {
2709
+ const entity = context.previous.entities[0];
2710
+ const points = context.packable.positions;
2711
+ if (points.length < 2) {
2712
+ const mouse = context.mouse;
2713
+ mouse && points.push(mouse.clone());
2714
+ }
2715
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2716
+ if (coords.length >= 2) {
2717
+ const positions = arrowStraight(coords);
2718
+ const hierarchy = new cesium.PolygonHierarchy(positions.map((item) => (0, vesium.toCartesian3)(item)));
2719
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2720
+ } else entity.polygon.hierarchy = void 0;
2721
+ return { entities: [entity] };
2722
+ }
2723
+ });
2724
+
2725
+ //#endregion
2726
+ //#region scheme/PolygonArrowStraightSharp.ts
2727
+ const PlotSchemePolygonArrowStraightSharp = new PlotScheme({
2728
+ type: "PolygonArrowStraightSharp",
2729
+ complete: (packable) => packable.positions.length >= 2,
2730
+ skeletons: [moved, control],
2731
+ initRender() {
2732
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2733
+ },
2734
+ render(context) {
2735
+ const entity = context.previous.entities[0];
2736
+ const points = context.packable.positions;
2737
+ if (points.length < 2) {
2738
+ const mouse = context.mouse;
2739
+ mouse && points.push(mouse.clone());
2740
+ }
2741
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2742
+ if (coords.length >= 2) {
2743
+ const positions = arrowStraightSharp(coords);
2744
+ const hierarchy = new cesium.PolygonHierarchy(positions.map((item) => (0, vesium.toCartesian3)(item)));
2745
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2746
+ } else entity.polygon.hierarchy = void 0;
2747
+ return { entities: [entity] };
2748
+ }
2749
+ });
2750
+
2751
+ //#endregion
2752
+ //#region scheme/PolygonArrowUnitCombatOperation.ts
2753
+ const PlotSchemePolygonArrowUnitCombatOperation = new PlotScheme({
2754
+ type: "PolygonArrowUnitCombatOperation",
1461
2755
  allowManualComplete: (packable) => packable.positions.length >= 2,
1462
2756
  skeletons: [
2757
+ moved,
1463
2758
  control,
1464
- intervalNonclosed,
1465
- moved
2759
+ intervalNonclosed
1466
2760
  ],
1467
- initEntites: () => [new cesium.Entity({ polyline: { width: 1 } })],
1468
- render(options) {
1469
- const { mouse, packable } = options;
1470
- const entity = options.previous.entities?.[0] ?? new cesium.Entity({ polyline: {} });
1471
- entity.polyline.positions = new cesium.CallbackProperty(() => {
1472
- const positions = [...packable.positions ?? []].concat(mouse ? [mouse] : []);
1473
- return positions.length >= 2 ? positions : [];
1474
- }, false);
2761
+ initRender() {
2762
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2763
+ },
2764
+ render(context) {
2765
+ const entity = context.previous.entities[0];
2766
+ const points = context.packable.positions;
2767
+ context.mouse && points.push(context.mouse.clone());
2768
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2769
+ if (coords.length < 2) {
2770
+ entity.polygon.hierarchy = void 0;
2771
+ return context.previous;
2772
+ }
2773
+ const positions = arrowUnitCombatOperation(coords).map((item) => (0, vesium.toCartesian3)(item));
2774
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2775
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
1475
2776
  return { entities: [entity] };
1476
2777
  }
1477
2778
  });
1478
2779
 
1479
2780
  //#endregion
1480
- //#region scheme/rectangle.ts
1481
- /**
1482
- * 内置的多边形标绘方案
1483
- */
1484
- const schemeRectangle = new PlotScheme({
1485
- type: "rectangle",
2781
+ //#region scheme/PolygonArrowUnitCombatOperationTailed.ts
2782
+ const PlotSchemePolygonArrowUnitCombatOperationTailed = new PlotScheme({
2783
+ type: "PolygonArrowUnitCombatOperationTailed",
2784
+ allowManualComplete: (packable) => packable.positions.length >= 2,
2785
+ skeletons: [
2786
+ moved,
2787
+ control,
2788
+ interval
2789
+ ],
2790
+ initRender() {
2791
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2792
+ },
2793
+ render(context) {
2794
+ const entity = context.previous.entities[0];
2795
+ const points = context.packable.positions;
2796
+ context.mouse && points.push(context.mouse.clone());
2797
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2798
+ if (coords.length < 2) {
2799
+ entity.polygon.hierarchy = void 0;
2800
+ return context.previous;
2801
+ }
2802
+ const positions = arrowUnitCombatOperationTailed(coords).map((item) => (0, vesium.toCartesian3)(item));
2803
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2804
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2805
+ return { entities: [entity] };
2806
+ }
2807
+ });
2808
+
2809
+ //#endregion
2810
+ //#region scheme/PolygonAssemblingPlace.ts
2811
+ const PlotSchemePolygonAssemblingPlace = new PlotScheme({
2812
+ type: "PolygonAssemblingPlace",
2813
+ complete: (packable) => packable.positions.length >= 3,
2814
+ skeletons: [
2815
+ moved,
2816
+ control,
2817
+ interval
2818
+ ],
2819
+ initRender() {
2820
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2821
+ },
2822
+ render(context) {
2823
+ const entity = context.previous.entities[0];
2824
+ const points = context.packable.positions;
2825
+ context.mouse && points.push(context.mouse.clone());
2826
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2827
+ if (coords.length < 2) {
2828
+ entity.polygon.hierarchy = void 0;
2829
+ return context.previous;
2830
+ }
2831
+ const positions = assemblingPlace(coords).map((item) => (0, vesium.toCartesian3)(item));
2832
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2833
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2834
+ return { entities: [entity] };
2835
+ }
2836
+ });
2837
+
2838
+ //#endregion
2839
+ //#region scheme/PolygonFlagCurve.ts
2840
+ const PlotSchemePolygonFlagCurve = new PlotScheme({
2841
+ type: "PolygonFlagCurve",
1486
2842
  complete: (packable) => packable.positions.length >= 2,
2843
+ skeletons: [moved, control],
2844
+ initRender() {
2845
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2846
+ },
2847
+ render(context) {
2848
+ const entity = context.previous.entities[0];
2849
+ const points = context.packable.positions;
2850
+ context.mouse && points.push(context.mouse.clone());
2851
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2852
+ if (coords.length < 2) {
2853
+ entity.polygon.hierarchy = void 0;
2854
+ return context.previous;
2855
+ }
2856
+ const positions = flagCurve(coords).map((item) => (0, vesium.toCartesian3)(item));
2857
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2858
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2859
+ return { entities: [entity] };
2860
+ }
2861
+ });
2862
+
2863
+ //#endregion
2864
+ //#region scheme/PolygonFlagRect.ts
2865
+ const PlotSchemePolygonFlagRect = new PlotScheme({
2866
+ type: "PolygonFlagRect",
2867
+ complete: (packable) => packable.positions.length >= 2,
2868
+ skeletons: [moved, control],
2869
+ initRender() {
2870
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2871
+ },
2872
+ render(context) {
2873
+ const entity = context.previous.entities[0];
2874
+ const points = context.packable.positions;
2875
+ context.mouse && points.push(context.mouse.clone());
2876
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2877
+ if (coords.length < 2) {
2878
+ entity.polygon.hierarchy = void 0;
2879
+ return context.previous;
2880
+ }
2881
+ const positions = flagRect(coords).map((item) => (0, vesium.toCartesian3)(item));
2882
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2883
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2884
+ return { entities: [entity] };
2885
+ }
2886
+ });
2887
+
2888
+ //#endregion
2889
+ //#region scheme/PolygonFlagTriangle.ts
2890
+ const PlotSchemePolygonFlagTriangle = new PlotScheme({
2891
+ type: "PolygonFlagTriangle",
2892
+ complete: (packable) => packable.positions.length >= 2,
2893
+ skeletons: [moved, control],
2894
+ initRender() {
2895
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2896
+ },
2897
+ render(context) {
2898
+ const entity = context.previous.entities[0];
2899
+ const points = context.packable.positions;
2900
+ context.mouse && points.push(context.mouse.clone());
2901
+ const coords = points.map((e) => (0, vesium.toCoord)(e));
2902
+ if (coords.length < 2) {
2903
+ entity.polygon.hierarchy = void 0;
2904
+ return context.previous;
2905
+ }
2906
+ const positions = flagTriangle(coords).map((item) => (0, vesium.toCartesian3)(item));
2907
+ const hierarchy = new cesium.PolygonHierarchy(positions);
2908
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2909
+ return { entities: [entity] };
2910
+ }
2911
+ });
2912
+
2913
+ //#endregion
2914
+ //#region scheme/PolygonSmooth.ts
2915
+ const PlotSchemePolygonSmooth = new PlotScheme({
2916
+ type: "PolygonSmooth",
2917
+ allowManualComplete: (packable) => packable.positions.length >= 3,
1487
2918
  skeletons: [
2919
+ moved,
1488
2920
  control,
1489
- interval,
1490
- moved
2921
+ intervalNonclosed
1491
2922
  ],
1492
- initEntites: () => [new cesium.Entity({ rectangle: { material: cesium.Color.YELLOW.withAlpha(.5) } })],
1493
- render(options) {
1494
- const { mouse, packable } = options;
1495
- const entity = options.previous.entities?.[0] ?? new cesium.Entity({ rectangle: { material: cesium.Color.YELLOW.withAlpha(.5) } });
1496
- const positions = [...packable.positions ?? []];
1497
- mouse && positions.push(mouse);
1498
- if (positions.length >= 2) entity.rectangle.coordinates = new cesium.CallbackProperty(() => cesium.Rectangle.fromCartesianArray(positions), false);
1499
- else entity.rectangle.coordinates = void 0;
2923
+ initRender() {
2924
+ return { entities: [new cesium.Entity({ polygon: {} })] };
2925
+ },
2926
+ render(context) {
2927
+ const entity = context.previous.entities[0];
2928
+ const positions = context.packable.positions;
2929
+ const mousePosition = context.mouse;
2930
+ mousePosition && positions.push(mousePosition.clone());
2931
+ if (positions.length <= 2) {
2932
+ entity.polygon.hierarchy = void 0;
2933
+ return context.previous;
2934
+ }
2935
+ const wgs84s = positions.map((e) => (0, vesium.toCoord)(e));
2936
+ wgs84s.push(wgs84s[0]);
2937
+ const { features } = __turf_turf.polygonSmooth(__turf_turf.polygon([wgs84s]), { iterations: 3 });
2938
+ const cartesians = features[0].geometry.coordinates[0].map((item) => (0, vesium.toCartesian3)(item)).filter((e) => !!e);
2939
+ const hierarchy = new cesium.PolygonHierarchy(cartesians);
2940
+ entity.polygon.hierarchy = new cesium.CallbackProperty(() => hierarchy, false);
2941
+ return { entities: [entity] };
2942
+ }
2943
+ });
2944
+
2945
+ //#endregion
2946
+ //#region scheme/Polyline.ts
2947
+ const PlotSchemePolyline = new PlotScheme({
2948
+ type: "Polyline",
2949
+ allowManualComplete: (packable) => packable.positions.length > 1,
2950
+ skeletons: [
2951
+ moved,
2952
+ control,
2953
+ intervalNonclosed
2954
+ ],
2955
+ initRender() {
2956
+ return { entities: [new cesium.Entity({ polyline: {
2957
+ material: cesium.Color.RED,
2958
+ width: 2
2959
+ } })] };
2960
+ },
2961
+ render(context) {
2962
+ const entity = context.previous.entities[0];
2963
+ const positions = [...context.packable.positions];
2964
+ const mouse = context.mouse;
2965
+ mouse && positions.push(mouse.clone());
2966
+ const cache = positions.length >= 2 ? positions : [];
2967
+ entity.polyline.positions = new cesium.CallbackProperty(() => cache, false);
2968
+ return { entities: [entity] };
2969
+ }
2970
+ });
2971
+
2972
+ //#endregion
2973
+ //#region scheme/PolylineCurve.ts
2974
+ const PlotSchemePolylineCurve = new PlotScheme({
2975
+ type: "PolylineCurve",
2976
+ allowManualComplete: (packable) => packable.positions.length > 1,
2977
+ skeletons: [
2978
+ moved,
2979
+ control,
2980
+ intervalNonclosed
2981
+ ],
2982
+ initRender() {
2983
+ return { entities: [new cesium.Entity({ polyline: {
2984
+ material: cesium.Color.RED,
2985
+ width: 2
2986
+ } })] };
2987
+ },
2988
+ render(context) {
2989
+ const entity = context.previous.entities[0];
2990
+ const positions = [...context.packable.positions];
2991
+ const mouse = context.mouse;
2992
+ mouse && positions.push(mouse.clone());
2993
+ if (positions.length < 2) {
2994
+ entity.polyline.positions = void 0;
2995
+ return context.previous;
2996
+ }
2997
+ const coords = positions.map((position) => (0, vesium.toCoord)(position));
2998
+ const { geometry: { coordinates } } = __turf_turf.bezierSpline(__turf_turf.lineString(coords));
2999
+ entity.polyline.positions = new cesium.CallbackProperty(() => coordinates.map(vesium.toCartesian3), false);
3000
+ return { entities: [entity] };
3001
+ }
3002
+ });
3003
+
3004
+ //#endregion
3005
+ //#region scheme/Rectangle.ts
3006
+ const PlotSchemeRectangle = new PlotScheme({
3007
+ type: "Rectangle",
3008
+ complete: (packable) => packable.positions.length >= 2,
3009
+ skeletons: [moved, control],
3010
+ initRender() {
3011
+ return { entities: [new cesium.Entity({ rectangle: {} })] };
3012
+ },
3013
+ render(context) {
3014
+ const entity = context.previous.entities[0];
3015
+ const positions = [...context.packable.positions];
3016
+ const mouse = context.mouse;
3017
+ mouse && positions.push(mouse.clone());
3018
+ if (positions.length < 2) {
3019
+ entity.rectangle.coordinates = void 0;
3020
+ return context.previous;
3021
+ }
3022
+ const coordinates = cesium.Rectangle.fromCartesianArray(positions ?? []);
3023
+ entity.rectangle.coordinates = new cesium.CallbackProperty(() => coordinates, false);
1500
3024
  return { entities: [entity] };
1501
3025
  }
1502
3026
  });
@@ -1505,6 +3029,29 @@ const schemeRectangle = new PlotScheme({
1505
3029
  exports.PlotAction = PlotAction;
1506
3030
  exports.PlotFeature = PlotFeature;
1507
3031
  exports.PlotScheme = PlotScheme;
3032
+ exports.PlotSchemeBillboard = PlotSchemeBillboard;
3033
+ exports.PlotSchemeBillboardPinBuilder = PlotSchemeBillboardPinBuilder;
3034
+ exports.PlotSchemeCylinder = PlotSchemeCylinder;
3035
+ exports.PlotSchemeEllipse = PlotSchemeEllipse;
3036
+ exports.PlotSchemeLabel = PlotSchemeLabel;
3037
+ exports.PlotSchemePoint = PlotSchemePoint;
3038
+ exports.PlotSchemePolygon = PlotSchemePolygon;
3039
+ exports.PlotSchemePolygonArc = PlotSchemePolygonArc;
3040
+ exports.PlotSchemePolygonArrowAttackDirection = PlotSchemePolygonArrowAttackDirection;
3041
+ exports.PlotSchemePolygonArrowAttackDirectionTailed = PlotSchemePolygonArrowAttackDirectionTailed;
3042
+ exports.PlotSchemePolygonArrowClamped = PlotSchemePolygonArrowClamped;
3043
+ exports.PlotSchemePolygonArrowStraight = PlotSchemePolygonArrowStraight;
3044
+ exports.PlotSchemePolygonArrowStraightSharp = PlotSchemePolygonArrowStraightSharp;
3045
+ exports.PlotSchemePolygonArrowUnitCombatOperation = PlotSchemePolygonArrowUnitCombatOperation;
3046
+ exports.PlotSchemePolygonArrowUnitCombatOperationTailed = PlotSchemePolygonArrowUnitCombatOperationTailed;
3047
+ exports.PlotSchemePolygonAssemblingPlace = PlotSchemePolygonAssemblingPlace;
3048
+ exports.PlotSchemePolygonFlagCurve = PlotSchemePolygonFlagCurve;
3049
+ exports.PlotSchemePolygonFlagRect = PlotSchemePolygonFlagRect;
3050
+ exports.PlotSchemePolygonFlagTriangle = PlotSchemePolygonFlagTriangle;
3051
+ exports.PlotSchemePolygonSmooth = PlotSchemePolygonSmooth;
3052
+ exports.PlotSchemePolyline = PlotSchemePolyline;
3053
+ exports.PlotSchemePolylineCurve = PlotSchemePolylineCurve;
3054
+ exports.PlotSchemeRectangle = PlotSchemeRectangle;
1508
3055
  exports.PlotSkeletonEntity = PlotSkeletonEntity;
1509
3056
  exports.SampledPlotProperty = SampledPlotProperty;
1510
3057
  exports.SampledPlotStrategy = SampledPlotStrategy;
@@ -1512,12 +3059,8 @@ exports.control = control;
1512
3059
  exports.interval = interval;
1513
3060
  exports.intervalNonclosed = intervalNonclosed;
1514
3061
  exports.moved = moved;
1515
- exports.schemeBillboard = schemeBillboard;
1516
- exports.schemeLabel = schemeLabel;
1517
3062
  exports.schemeMeasureArea = schemeMeasureArea;
1518
- exports.schemePolygon = schemePolygon;
1519
- exports.schemePolyline = schemePolyline;
1520
- exports.schemeRectangle = schemeRectangle;
3063
+ exports.schemeMeasureDistance = schemeMeasureDistance;
1521
3064
  exports.usePlot = usePlot;
1522
- })(this.Vesium = this.Vesium || {}, Cesium, Vesium, VueUse, Vue);
3065
+ })(this.Vesium = this.Vesium || {}, Cesium, Vesium, VueUse, Vue, turf);
1523
3066
  //# sourceMappingURL=index.iife.js.map