@vertexvis/viewer 0.21.0-testing.2 → 0.21.0-testing.3

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Files changed (82) hide show
  1. package/dist/cjs/{controller-9e5744ec.js → controller-004b9f2c.js} +197 -4
  2. package/dist/cjs/controller-004b9f2c.js.map +1 -0
  3. package/dist/cjs/index.cjs.js +2 -2
  4. package/dist/cjs/loader.cjs.js +1 -1
  5. package/dist/cjs/{queries-b9bf26dd.js → queries-731d8cf1.js} +40 -12
  6. package/dist/cjs/queries-731d8cf1.js.map +1 -0
  7. package/dist/cjs/vertex-scene-tree.cjs.entry.js +24 -11
  8. package/dist/cjs/vertex-scene-tree.cjs.entry.js.map +1 -1
  9. package/dist/cjs/vertex-viewer-measurement-distance.cjs.entry.js +6 -0
  10. package/dist/cjs/vertex-viewer-measurement-distance.cjs.entry.js.map +1 -1
  11. package/dist/cjs/vertex-viewer-pin-group.cjs.entry.js +1 -1
  12. package/dist/cjs/vertex-viewer.cjs.entry.js +1 -1
  13. package/dist/cjs/viewer.cjs.js +1 -1
  14. package/dist/collection/components/scene-tree/lib/controller.js +5 -0
  15. package/dist/collection/components/scene-tree/lib/controller.js.map +1 -1
  16. package/dist/collection/components/scene-tree/lib/viewer-ops.js +4 -2
  17. package/dist/collection/components/scene-tree/lib/viewer-ops.js.map +1 -1
  18. package/dist/collection/components/scene-tree/scene-tree.js +50 -12
  19. package/dist/collection/components/scene-tree/scene-tree.js.map +1 -1
  20. package/dist/collection/components/scene-tree/types.js.map +1 -1
  21. package/dist/collection/components/viewer-measurement-distance/viewer-measurement-distance.js +6 -0
  22. package/dist/collection/components/viewer-measurement-distance/viewer-measurement-distance.js.map +1 -1
  23. package/dist/collection/lib/scenes/mapper.js +34 -8
  24. package/dist/collection/lib/scenes/mapper.js.map +1 -1
  25. package/dist/collection/lib/scenes/queries.js +5 -3
  26. package/dist/collection/lib/scenes/queries.js.map +1 -1
  27. package/dist/components/controller.js +196 -3
  28. package/dist/components/controller.js.map +1 -1
  29. package/dist/components/queries.js +39 -11
  30. package/dist/components/queries.js.map +1 -1
  31. package/dist/components/vertex-scene-tree.js +24 -10
  32. package/dist/components/vertex-scene-tree.js.map +1 -1
  33. package/dist/components/vertex-viewer-measurement-distance.js +6 -0
  34. package/dist/components/vertex-viewer-measurement-distance.js.map +1 -1
  35. package/dist/esm/{controller-f2beee15.js → controller-6d2fbb9b.js} +197 -4
  36. package/dist/esm/controller-6d2fbb9b.js.map +1 -0
  37. package/dist/esm/index.js +2 -2
  38. package/dist/esm/index.mjs +2 -2
  39. package/dist/esm/loader.js +1 -1
  40. package/dist/esm/loader.mjs +1 -1
  41. package/dist/esm/{queries-78f566c5.js → queries-3bd4cfe1.js} +40 -12
  42. package/dist/esm/queries-3bd4cfe1.js.map +1 -0
  43. package/dist/esm/vertex-scene-tree.entry.js +24 -11
  44. package/dist/esm/vertex-scene-tree.entry.js.map +1 -1
  45. package/dist/esm/vertex-viewer-measurement-distance.entry.js +6 -0
  46. package/dist/esm/vertex-viewer-measurement-distance.entry.js.map +1 -1
  47. package/dist/esm/vertex-viewer-pin-group.entry.js +1 -1
  48. package/dist/esm/vertex-viewer.entry.js +1 -1
  49. package/dist/esm/viewer.js +1 -1
  50. package/dist/types/components/scene-tree/lib/controller.d.ts +4 -0
  51. package/dist/types/components/scene-tree/lib/viewer-ops.d.ts +1 -1
  52. package/dist/types/components/scene-tree/scene-tree.d.ts +7 -1
  53. package/dist/types/components/scene-tree/types.d.ts +5 -0
  54. package/dist/types/components.d.ts +13 -5
  55. package/dist/types/lib/scenes/queries.d.ts +4 -2
  56. package/dist/viewer/index.esm.js +1 -1
  57. package/dist/viewer/p-0f4f3757.js +5 -0
  58. package/dist/viewer/p-0f4f3757.js.map +1 -0
  59. package/dist/viewer/{p-1486ba3d.entry.js → p-70d29252.entry.js} +2 -2
  60. package/dist/viewer/{p-33627452.entry.js → p-be1fd8a7.entry.js} +2 -2
  61. package/dist/viewer/p-ccb5ff47.js +5 -0
  62. package/dist/viewer/p-ccb5ff47.js.map +1 -0
  63. package/dist/viewer/p-d41913d2.entry.js +5 -0
  64. package/dist/viewer/p-d41913d2.entry.js.map +1 -0
  65. package/dist/viewer/{p-f8c3e667.entry.js → p-d8626aa7.entry.js} +2 -2
  66. package/dist/viewer/p-d8626aa7.entry.js.map +1 -0
  67. package/dist/viewer/viewer.esm.js +1 -1
  68. package/dist/viewer/viewer.esm.js.map +1 -1
  69. package/package.json +8 -8
  70. package/dist/cjs/controller-9e5744ec.js.map +0 -1
  71. package/dist/cjs/queries-b9bf26dd.js.map +0 -1
  72. package/dist/esm/controller-f2beee15.js.map +0 -1
  73. package/dist/esm/queries-78f566c5.js.map +0 -1
  74. package/dist/viewer/p-07b05774.entry.js +0 -5
  75. package/dist/viewer/p-07b05774.entry.js.map +0 -1
  76. package/dist/viewer/p-564f9027.js +0 -5
  77. package/dist/viewer/p-564f9027.js.map +0 -1
  78. package/dist/viewer/p-949afb47.js +0 -5
  79. package/dist/viewer/p-949afb47.js.map +0 -1
  80. package/dist/viewer/p-f8c3e667.entry.js.map +0 -1
  81. /package/dist/viewer/{p-1486ba3d.entry.js.map → p-70d29252.entry.js.map} +0 -0
  82. /package/dist/viewer/{p-33627452.entry.js.map → p-be1fd8a7.entry.js.map} +0 -0
@@ -7,7 +7,7 @@ Object.defineProperty(exports, '__esModule', { value: true });
7
7
 
8
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  const index = require('./index-665745dd.js');
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  const bundle_esm = require('./bundle.esm-327f0b9e.js');
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- const controller = require('./controller-9e5744ec.js');
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+ const controller = require('./controller-004b9f2c.js');
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  const config = require('./config-06f1addb.js');
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  const dom = require('./dom-0d072803.js');
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  const row = require('./row-1dcf2c04.js');
@@ -93,12 +93,14 @@ async function selectRangeInSceneTree(viewer, start, end, { append = true, suppl
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  suppliedCorrelationId,
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  });
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  }
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- async function selectFilterResults(viewer, filter, keys, exactMatch, { append = false, suppliedCorrelationId }) {
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+ async function selectFilterResults(viewer, filter, keys, exactMatch, removeHiddenResults, { append = false, suppliedCorrelationId }) {
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  const scene = await viewer.scene();
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  return scene
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  .items((op) => [
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  ...(append ? [] : [op.where((q) => q.all()).deselect()]),
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- op.where((q) => q.withMetadata(filter, keys, exactMatch)).select(),
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+ op
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+ .where((q) => q.withMetadata(filter, keys, exactMatch, removeHiddenResults))
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+ .select(),
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  ])
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  .execute({
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  suppliedCorrelationId,
@@ -140,10 +142,16 @@ const SceneTree = class {
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  */
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  this.configEnv = 'platprod';
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  /**
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+ * A set of options to configure scene tree searching behavior.
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+ */
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+ this.searchOptions = {};
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+ /**
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+ * @deprecated Use `searchOptions`
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  * Indicates whether the metadata search should use an exact match.
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  */
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  this.metadataSearchExactMatch = false;
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  /**
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+ * @deprecated Use `searchOptions`
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  * A list of the metadata keys that a scene tree search should be performed on.
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  */
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  this.metadataSearchKeys = [];
@@ -443,17 +451,19 @@ const SceneTree = class {
443
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  * @returns A promise that completes when the request has completed.
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  */
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  async selectFilteredItems(term, options) {
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+ var _a, _b, _c, _d, _e, _f;
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  if (this.viewer != null) {
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- const definedMetadataKeys = this.metadataSearchKeys.length > 0
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- ? this.metadataSearchKeys
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- : this.metadataKeys;
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+ const metadataSearchKeys = (_b = (_a = this.searchOptions) === null || _a === void 0 ? void 0 : _a.metadataSearchKeys) !== null && _b !== void 0 ? _b : this.metadataSearchKeys;
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+ const definedMetadataKeys = metadataSearchKeys.length > 0 ? metadataSearchKeys : this.metadataKeys;
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  if (definedMetadataKeys.length === 0) {
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  console.warn("No metadata keys were found to perform the selection. Defaulting to ['VERTEX_SCENE_ITEM_NAME']");
452
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  }
453
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  const columnsToSearch = definedMetadataKeys.length > 0
454
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  ? definedMetadataKeys
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  : ['VERTEX_SCENE_ITEM_NAME'];
456
- await selectFilterResults(this.viewer, term, columnsToSearch, this.metadataSearchExactMatch, Object.assign({ append: false }, options));
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+ const shouldSearchExactMatch = (_d = (_c = this.searchOptions) === null || _c === void 0 ? void 0 : _c.exactMatch) !== null && _d !== void 0 ? _d : this.metadataSearchExactMatch;
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+ const shouldSearchRemoveHiddenItems = (_f = (_e = this.searchOptions) === null || _e === void 0 ? void 0 : _e.removeHiddenItems) !== null && _f !== void 0 ? _f : false;
466
+ await selectFilterResults(this.viewer, term, columnsToSearch, shouldSearchExactMatch, shouldSearchRemoveHiddenItems, Object.assign({ append: false }, options));
457
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  }
458
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  }
459
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  /**
@@ -642,13 +652,16 @@ const SceneTree = class {
642
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  await op({ viewer: this.viewer, id: node.id.hex, node });
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  }
644
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  async handleSearch(event) {
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- const columnsToSearch = this.metadataSearchKeys.length > 0
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- ? this.metadataSearchKeys
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- : this.metadataKeys;
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+ var _a, _b, _c, _d, _e, _f;
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+ const metadataSearchKeys = (_b = (_a = this.searchOptions) === null || _a === void 0 ? void 0 : _a.metadataSearchKeys) !== null && _b !== void 0 ? _b : this.metadataSearchKeys;
657
+ const columnsToSearch = metadataSearchKeys.length > 0 ? metadataSearchKeys : this.metadataKeys;
658
+ const shouldSearchExactMatch = (_d = (_c = this.searchOptions) === null || _c === void 0 ? void 0 : _c.exactMatch) !== null && _d !== void 0 ? _d : this.metadataSearchExactMatch;
659
+ const shouldSearchRemoveHiddenItems = (_f = (_e = this.searchOptions) === null || _e === void 0 ? void 0 : _e.removeHiddenItems) !== null && _f !== void 0 ? _f : false;
648
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  try {
649
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  await this.filterItems(event.detail, {
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  columns: columnsToSearch,
651
- exactMatch: this.metadataSearchExactMatch,
663
+ exactMatch: shouldSearchExactMatch,
664
+ removeHiddenItems: shouldSearchRemoveHiddenItems,
652
665
  });
653
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  }
654
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  catch (e) {
@@ -1 +1 @@
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=\n window.requestIdleCallback ||\n function(cb) {\n var start = Date.now();\n return setTimeout(function() {\n cb({\n didTimeout: false,\n timeRemaining: function() {\n return Math.max(0, 50 - (Date.now() - start));\n },\n });\n }, 1);\n };\n\nwindow.cancelIdleCallback =\n window.cancelIdleCallback ||\n function(id) {\n clearTimeout(id);\n };\n","export function isSceneTreeTableCellElement(\n el: unknown\n): el is HTMLVertexSceneTreeTableCellElement {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n return el != null && (el as any).nodeName === 'VERTEX-SCENE-TREE-TABLE-CELL';\n}\n","// eslint-disable-next-line @typescript-eslint/no-unused-vars\nimport { Fragment, FunctionalComponent, h } from '@stencil/core';\n\nimport { SceneTreeErrorDetails } from './lib/errors';\n\ninterface SceneTreeErrorProps {\n details: SceneTreeErrorDetails;\n}\n\nexport const SceneTreeError: FunctionalComponent<SceneTreeErrorProps> = (\n { details },\n children\n) => {\n return (\n <div class=\"error\">\n <div class=\"error-section error-message\">\n <span>{details.message}</span>\n {details.link && (\n <Fragment>\n <span> See our </span>\n <a href={details.link} target=\"_blank\">\n documentation\n </a>{' '}\n <span> for more information.</span>\n </Fragment>\n )}\n </div>\n <div class=\"error-section\">{children}</div>\n </div>\n );\n};\n","export interface ViewerItemOptions {\n suppliedCorrelationId?: string;\n}\nexport interface ViewerSelectItemOptions extends ViewerItemOptions {\n append?: boolean;\n range?: boolean;\n}\n\nexport async function showItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).show())\n .execute({ suppliedCorrelationId });\n}\n\nexport async function hideItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).hide())\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withItemId(id)).select(),\n ])\n .execute({ suppliedCorrelationId });\n}\n\nexport async function selectRangeInSceneTree(\n viewer: HTMLVertexViewerElement,\n start: number,\n end: number,\n { append = true, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withSceneTreeRange({ start, end })).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectFilterResults(\n viewer: HTMLVertexViewerElement,\n filter: string,\n keys: string[],\n exactMatch: boolean,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withMetadata(filter, keys, exactMatch)).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function deselectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).deselect())\n .execute({\n suppliedCorrelationId,\n });\n}\n","@import url('../../css/button.css');\n\n:host {\n /**\n * @prop --scene-tree-toolbar-separator: A CSS border value that specifies the\n * border between scene tree toolbars.\n */\n --scene-tree-toolbar-separator: 1px solid var(--neutral-300);\n\n width: 300px;\n height: 100%;\n user-select: none;\n -webkit-user-select: none;\n cursor: default;\n display: flex;\n flex-direction: column;\n}\n\n.rows-scroll {\n position: relative;\n height: var(--scene-tree-row-height, 0);\n flex-grow: 1;\n}\n\n.rows {\n position: relative;\n}\n\n.row {\n position: absolute;\n display: flex;\n align-items: center;\n width: 100%;\n height: var(--scene-tree-row-height);\n padding: var(--scene-tree-row-padding);\n box-sizing: border-box;\n}\n\n.row:hover {\n background-color: var(--scene-tree-row-hover-color);\n}\n\n.row.is-selected {\n background-color: var(--scene-tree-row-selected-color);\n}\n\n.expand-toggle {\n cursor: pointer;\n width: 16px;\n}\n\n.row-text {\n margin-left: 0.25rem;\n width: 100%;\n white-space: nowrap;\n text-overflow: ellipsis;\n overflow: hidden;\n}\n\n.visibility-btn {\n display: flex;\n align-items: center;\n visibility: hidden;\n padding: 4px;\n}\n\n.visibility-btn.is-hidden {\n visibility: visible;\n}\n\n.row:hover .visibility-btn {\n visibility: visible;\n}\n\n.error,\n.empty-results {\n position: absolute;\n top: 0;\n left: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n font-size: 0.875rem;\n width: 100%;\n height: 100%;\n padding: 1rem;\n box-sizing: border-box;\n justify-content: center;\n background-color: white;\n}\n\n.error-section {\n margin-top: 1rem;\n}\n\n.error-message {\n text-align: center;\n}\n\n.search-toolbar,\nslot[name='header']::slotted(*) {\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\nslot[name='footer']::slotted(:not(:last-child)) {\n border-top: var(--scene-tree-toolbar-separator);\n}\n\n.header {\n display: flex;\n flex-direction: column;\n}\n\n.footer {\n display: flex;\n flex-direction: column;\n}\n\n.loading {\n position: absolute;\n top: 150px;\n left: 50%;\n transform: translate(-50%, -50%);\n text-align: center;\n}\n","import 'requestidlecallback-polyfill';\n\nimport {\n Component,\n Element,\n Event,\n EventEmitter,\n forceUpdate,\n h,\n Host,\n Listen,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { ElementPool } from '@vertexvis/html-templates';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport { SceneTreeAPIClient } from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { Config, parseConfig, PartialConfig } from '../../lib/config';\nimport { Environment } from '../../lib/environment';\nimport { isSceneTreeTableCellElement } from '../scene-tree-table-cell/utils';\nimport { SceneTreeError } from './errors';\nimport {\n FilterTreeOptions,\n SceneTreeController,\n SceneTreeState,\n} from './lib/controller';\nimport { getSceneTreeContainsElement } from './lib/dom';\nimport { SceneTreeErrorCode, SceneTreeErrorDetails } from './lib/errors';\nimport { webSocketSubscriptionTransportFactory } from './lib/grpc';\nimport { isLoadedRow, Row } from './lib/row';\nimport {\n deselectItem,\n hideItem,\n selectFilterResults,\n selectItem,\n selectRangeInSceneTree,\n showItem,\n} from './lib/viewer-ops';\nimport {\n MetadataKey,\n RowArg,\n RowDataProvider,\n SceneTreeOperationOptions,\n ScrollToOptions,\n SelectItemOptions,\n} from './types';\n\n/**\n * The minimum amount of time provided by requestIdleCallback to clear purged\n * data. A value too low may cause contention with browser rendering. A value\n * too high will cause too many items to be accumulated.\n */\nconst MIN_CLEAR_UNUSED_DATA_MS = 25;\n\ninterface StateMap {\n idleCallbackId?: number;\n resizeObserver?: ResizeObserver;\n componentLoaded: boolean;\n\n client?: SceneTreeAPIClient;\n jwt?: string;\n\n onStateChangeDisposable?: Disposable;\n subscribeDisposable?: Disposable;\n viewerDisposable?: Disposable;\n\n elementPool?: ElementPool;\n template?: HTMLTemplateElement;\n\n selectionPath?: string[];\n\n layoutEl?: HTMLVertexSceneTreeTableLayoutElement;\n}\n\ntype OperationHandler = (data: {\n viewer: HTMLVertexViewerElement;\n id: string;\n node: Node.AsObject;\n}) => void | Promise<void>;\n\n/**\n * @slot header - A slot that places content above the rows in the tree. By\n * default, a search toolbar will be placed in this slot. Elements can be\n * stacked by assigning multiple elements to this slot.\n * @slot footer - A slot that places content below the rows in the tree.\n * Elements can be stacked by assigning multiple elements to this slot.\n */\n@Component({\n tag: 'vertex-scene-tree',\n styleUrl: 'scene-tree.css',\n shadow: true,\n})\nexport class SceneTree {\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A CSS selector that points to a `<vertex-viewer>` element. Either this\n * property or `viewer` must be set.\n */\n @Prop()\n public viewerSelector?: string;\n\n /**\n * An instance of a `<vertex-viewer>` element. Either this property or\n * `viewerSelector` must be set.\n */\n @Prop({ reflect: true, mutable: true })\n public viewer?: HTMLVertexViewerElement | null;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * An object to configure the scene tree.\n */\n @Prop()\n public config?: PartialConfig | string;\n\n /**\n * Sets the default environment for the viewer. This setting is used for\n * auto-configuring network hosts.\n *\n * Use the `config` property for manually setting hosts.\n */\n @Prop()\n public configEnv: Environment = 'platprod';\n\n @Prop({ mutable: true })\n public controller?: SceneTreeController;\n\n /**\n * Indicates whether the metadata search should use an exact match.\n */\n @Prop({ mutable: true })\n public metadataSearchExactMatch = false;\n\n /**\n * A list of the metadata keys that a scene tree search should be performed on.\n */\n @Prop({ mutable: true })\n public metadataSearchKeys: MetadataKey[] = [];\n\n /**\n * A list of part metadata keys that will be made available to each row. This\n * metadata can be used for data binding inside the scene tree's template.\n */\n @Prop()\n public metadataKeys: MetadataKey[] = [];\n\n /**\n * An event that is emitted when this <vertex-scene-tree> encounters a connection\n * error.\n */\n @Event()\n public connectionError!: EventEmitter<SceneTreeErrorDetails>;\n\n /**\n * An event that is emitted when the first row of this <vertex-scene-tree> has\n * been rendered.\n */\n @Event()\n public firstRowRendered!: EventEmitter<void>;\n\n @State()\n private rows: Row[] = [];\n\n @State()\n private totalRows = 0;\n\n @State()\n private showLoader = false;\n\n @State()\n private showEmptyResults = false;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n componentLoaded: false,\n };\n\n @State()\n private errorDetails: SceneTreeErrorDetails | undefined;\n\n @State()\n private attemptingRetry = false;\n\n @Element()\n private el!: HTMLElement;\n\n private lastSelectedItemId?: string;\n private firstCellRendered = false;\n\n /**\n * Schedules a render of the rows in the scene tree. Useful if any custom\n * data in your scene tree has changed, and you want to update the row's\n * contents.\n *\n * **Note:** This is an asynchronous operation. The update may happen on the\n * next frame.\n */\n @Method()\n public async invalidateRows(): Promise<void> {\n forceUpdate(this.getLayoutElement());\n }\n\n /**\n * Scrolls the tree to the given row index.\n *\n * @param index An index of the row to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToIndex(\n index: number,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const { animate, position = 'middle' } = options;\n const i = Math.max(0, Math.min(index, this.totalRows));\n\n const top = this.getScrollToPosition(i, position);\n\n this.getLayoutElement().scrollToPosition(top, {\n behavior: animate ? 'smooth' : undefined,\n });\n }\n\n /**\n * Scrolls the tree to an item with the given ID. If the node for the item is\n * not expanded, the tree will expand each of its parent nodes.\n *\n * @param itemId An ID of an item to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n * @returns A promise that resolves when the operation is finished.\n */\n @Method()\n public async scrollToItem(\n itemId: string,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const rowsBeforeExpand = this.totalRows;\n const index = await this.controller?.expandParentNodes(itemId);\n\n if (index != null && rowsBeforeExpand !== this.totalRows) {\n return new Promise((resolve) => {\n const layoutEl = this.getLayoutElement();\n const handleLayoutRendered = async (): Promise<void> => {\n layoutEl.removeEventListener('layoutRendered', handleLayoutRendered);\n await this.scrollToIndex(index, options);\n resolve();\n };\n\n layoutEl.addEventListener('layoutRendered', handleLayoutRendered);\n });\n } else if (index != null) {\n await this.scrollToIndex(index, options);\n }\n }\n\n /**\n * Performs an API call to expand all nodes in the tree.\n */\n @Method()\n public async expandAll(): Promise<void> {\n await this.controller?.expandAll();\n }\n\n /**\n * Performs an API call to collapse all nodes in the tree.\n */\n @Method()\n public async collapseAll(): Promise<void> {\n await this.controller?.collapseAll();\n }\n\n /**\n * Performs an API call that will expand the node associated to the specified\n * row or row index.\n *\n * @param row A row, row index, or node to expand.\n */\n @Method()\n public async expandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (!node.expanded) {\n await this.controller?.expandNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will collapse the node associated to the\n * specified row or row index.\n *\n * @param row A row, row index, or node to collapse.\n */\n @Method()\n public async collapseItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (node.expanded) {\n await this.controller?.collapseNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will either expand or collapse the node\n * associated to the given row or row index.\n *\n * @param row The row, row index, or node to collapse or expand.\n */\n @Method()\n public async toggleExpandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ node }) => {\n if (node.expanded) {\n await this.collapseItem(node);\n } else {\n await this.expandItem(node);\n }\n });\n }\n\n /**\n * Performs an API call that will either hide or show the item associated to\n * the given row or row index.\n *\n * @param row The row, row index, or node to toggle visibility.\n */\n @Method()\n public async toggleItemVisibility(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible || node.partiallyVisible) {\n await hideItem(viewer, id);\n } else {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will hide the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to hide.\n */\n @Method()\n public async hideItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible) {\n await hideItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will show the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to show.\n */\n @Method()\n public async showItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (!node.visible) {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will select the item associated to the given row\n * or row index.\n *\n * This method supports a `recurseParent` option that allows for recursively\n * selecting the next unselected parent node. This behavior is considered\n * stateful. Each call to `selectItem` will track the ancestry of the passed\n * in `rowArg`. If calling `selectItem` with a row not belonging to the\n * ancestry of a previous selection, then this method will perform a standard\n * selection.\n *\n * @param row The row, row index or node to select.\n * @param options A set of options to configure selection behavior.\n */\n @Method()\n public async selectItem(\n row: RowArg,\n { recurseParent, ...options }: SelectItemOptions = {}\n ): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id }) => {\n const ancestors = (await this.controller?.fetchNodeAncestors(id)) || [];\n const isInPath = this.stateMap.selectionPath?.includes(id);\n\n if (recurseParent && isInPath) {\n const nextNode = ancestors.find(({ selected }) => !selected);\n if (nextNode != null) {\n await this.selectItem(nextNode, options);\n this.lastSelectedItemId = id;\n }\n } else if (options.range && this.lastSelectedItemId != null) {\n const currentRowIndex = await this.controller?.expandParentNodes(id);\n const previouslySelectedIndex =\n await this.controller?.expandParentNodes(this.lastSelectedItemId);\n\n if (previouslySelectedIndex && currentRowIndex) {\n const start = Math.min(previouslySelectedIndex, currentRowIndex);\n const end = Math.max(previouslySelectedIndex, currentRowIndex);\n await selectRangeInSceneTree(viewer, start, end, options);\n }\n } else {\n await selectItem(viewer, id, options);\n this.lastSelectedItemId = id;\n }\n\n this.stateMap.selectionPath = [\n ...ancestors.map(({ id }) => id?.hex || ''),\n id,\n ];\n });\n }\n\n /**\n * Performs an API call that will deselect the item associated to the given\n * row or row index.\n *\n * @param row The row, row index, or node to deselect.\n */\n @Method()\n public async deselectItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.selected) {\n this.lastSelectedItemId = undefined;\n await deselectItem(viewer, id);\n }\n });\n }\n\n /**\n * Returns a row at the given index. If the row data has not been loaded,\n * returns `undefined`.\n *\n * @param index The index of the row.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowAtIndex(index: number): Promise<Row> {\n return this.rows[index];\n }\n\n /**\n * Returns the row data from the given mouse or pointer event. The event must\n * originate from a `vertex-scene-tree-table-cell` contained by this element,\n * otherwise `undefined` is returned.\n *\n * @param event A mouse or pointer event that originated from this component.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowForEvent(event: MouseEvent | PointerEvent): Promise<Row> {\n const { clientY, target } = event;\n\n if (\n target != null &&\n this.errorDetails == null &&\n getSceneTreeContainsElement(this.el, target as HTMLElement) &&\n isSceneTreeTableCellElement(target)\n ) {\n return this.getRowAtClientY(clientY);\n } else {\n return undefined;\n }\n }\n\n /**\n * Returns the row data from the given vertical client position.\n *\n * @param clientY The vertical client position.\n * @returns A row or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public getRowAtClientY(clientY: number): Promise<Row> {\n const layoutEl = this.getLayoutElement();\n const top = layoutEl.layoutOffset;\n const index = Math.floor(\n (clientY - top + layoutEl.scrollOffset) / layoutEl.rowHeight\n );\n return this.getRowAtIndex(index);\n }\n\n /**\n * Performs an async request that will filter the displayed items in the tree\n * that match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n * @returns A promise that completes when the request has completed. Note,\n * items are displayed asynchronously. So the displayed items may not reflect\n * the result of this filter when the promise completes.\n */\n @Method()\n public async filterItems(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.controller?.filter(term, options);\n }\n\n /**\n * Performs an async request that will select the filtered items in the tree\n * that match the given term.\n *\n * @param term The filter term.\n * @returns A promise that completes when the request has completed.\n */\n @Method()\n public async selectFilteredItems(\n term: string,\n options?: SceneTreeOperationOptions\n ): Promise<void> {\n if (this.viewer != null) {\n const definedMetadataKeys =\n this.metadataSearchKeys.length > 0\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n if (definedMetadataKeys.length === 0) {\n console.warn(\n \"No metadata keys were found to perform the selection. Defaulting to ['VERTEX_SCENE_ITEM_NAME']\"\n );\n }\n\n const columnsToSearch =\n definedMetadataKeys.length > 0\n ? definedMetadataKeys\n : ['VERTEX_SCENE_ITEM_NAME'];\n\n await selectFilterResults(\n this.viewer,\n term,\n columnsToSearch,\n this.metadataSearchExactMatch,\n {\n append: false,\n ...options,\n }\n );\n }\n }\n\n /**\n * Fetches the metadata keys that are available to the scene tree. Metadata\n * keys can be assigned to the scene tree using the `metadataKeys` property.\n * The scene tree will fetch this metadata and make these values available\n * for data binding.\n *\n * @returns A promise that resolves with the names of available keys.\n */\n @Method()\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.controller?.fetchMetadataKeys() ?? [];\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.stateMap.viewerDisposable?.dispose();\n this.controller?.cancel();\n }\n\n /**\n * @ignore\n */\n protected componentWillLoad(): void {\n if (this.controller == null) {\n const { sceneTreeHost } = this.getConfig().network;\n const client = new SceneTreeAPIClient(\n sceneTreeHost,\n this.getConfig().flags.grpcUseStreamingWebSocketTransport\n ? {\n transport: webSocketSubscriptionTransportFactory,\n }\n : undefined\n );\n this.controller = new SceneTreeController(client, 100);\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n this.stateMap.onStateChangeDisposable = this.controller.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n protected async componentDidLoad(): Promise<void> {\n this.ensureLayoutDefined();\n this.updateLayoutElement();\n\n const layoutEl = this.getLayoutElement();\n const resizeObserver = new ResizeObserver(() => {\n this.invalidateRows();\n });\n resizeObserver.observe(layoutEl);\n this.stateMap.resizeObserver = resizeObserver;\n\n this.stateMap.componentLoaded = true;\n\n this.controller?.setMetadataKeys(this.metadataKeys);\n\n if (this.viewer == null) {\n this.errorDetails = new SceneTreeErrorDetails(\n 'MISSING_VIEWER',\n SceneTreeErrorCode.MISSING_VIEWER\n );\n }\n }\n\n public componentWillRender(): void {\n // The controller can load data prior to the first render\n // ensure that this renders any time the state changes.\n this.updateLayoutElement();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"header\">\n <slot name=\"header\">\n <vertex-scene-tree-toolbar class=\"search-toolbar\">\n <vertex-scene-tree-search controller={this.controller} />\n </vertex-scene-tree-toolbar>\n </slot>\n </div>\n\n {this.errorDetails != null && this.renderError(this.errorDetails)}\n\n {this.errorDetails == null && (\n <div class=\"rows-scroll\">\n {this.showLoader && (\n <slot name=\"loading\">\n <vertex-viewer-spinner class=\"loading\" size=\"md\" />\n </slot>\n )}\n <slot />\n {this.showEmptyResults && (\n <slot name=\"empty-results\">\n <div class=\"empty-results\">No Results Found.</div>\n </slot>\n )}\n </div>\n )}\n\n <div class=\"footer\">\n <slot name=\"footer\" />\n </div>\n </Host>\n );\n }\n\n private renderError(details: SceneTreeErrorDetails): h.JSX.IntrinsicElements {\n if (details.code !== SceneTreeErrorCode.SCENE_TREE_DISABLED) {\n return (\n <SceneTreeError details={details}>\n <button\n class=\"button button-secondary\"\n onClick={() => this.retryConnectToViewer()}\n disabled={this.attemptingRetry}\n >\n Retry\n </button>\n </SceneTreeError>\n );\n } else {\n return <SceneTreeError details={details} />;\n }\n }\n\n /**\n * @ignore\n */\n @Watch('viewer')\n protected handleViewerChanged(\n newViewer: HTMLVertexViewerElement | undefined,\n oldViewer: HTMLVertexViewerElement | undefined\n ): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n protected handleControllerChanged(newController: SceneTreeController): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.stateMap.onStateChangeDisposable?.dispose();\n\n this.stateMap.onStateChangeDisposable = newController.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n newController.setMetadataKeys(this.metadataKeys);\n }\n\n /**\n * @ignore\n */\n @Watch('metadataKeys')\n protected handleMetadataKeysChanged(): void {\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n private retryConnectToViewer(): void {\n this.attemptingRetry = true;\n this.errorDetails = undefined;\n this.connectToViewer();\n }\n\n private connectToViewer(): void {\n this.stateMap.viewerDisposable?.dispose();\n\n if (this.viewer == null && this.viewerSelector != null) {\n this.viewer = document.querySelector(this.viewerSelector) as\n | HTMLVertexViewerElement\n | undefined;\n }\n\n if (this.viewer != null) {\n this.stateMap.viewerDisposable = this.controller?.connectToViewer(\n this.viewer\n );\n } else {\n this.attemptingRetry = false;\n }\n }\n\n private scheduleClearUnusedData(): void {\n if (this.stateMap.idleCallbackId != null) {\n window.cancelIdleCallback(this.stateMap.idleCallbackId);\n }\n\n this.stateMap.idleCallbackId = window.requestIdleCallback((foo) => {\n const remaining = foo.timeRemaining?.();\n\n if (remaining == null || remaining >= MIN_CLEAR_UNUSED_DATA_MS) {\n const layoutEl = this.getLayoutElement();\n const startIndex = layoutEl.viewportStartIndex;\n const endIndex = layoutEl.viewportEndIndex;\n const [start, end] =\n this.controller?.getPageIndexesForRange(startIndex, endIndex) || [];\n\n if (start != null && end != null) {\n this.controller?.invalidatePagesOutsideRange(start, end, 50);\n }\n } else {\n this.scheduleClearUnusedData();\n }\n });\n }\n\n private handleControllerStateChange(state: SceneTreeState): void {\n this.showLoader = !!state.shouldShowLoading;\n this.showEmptyResults = !!state.shouldShowEmptyResults;\n this.rows = state.rows;\n this.totalRows = state.totalRows;\n\n if (state.connection.type === 'failure') {\n this.errorDetails = state.connection.details;\n this.connectionError.emit(state.connection.details);\n } else if (state.connection.type === 'disconnected') {\n this.errorDetails = new SceneTreeErrorDetails(\n 'DISCONNECTED',\n SceneTreeErrorCode.DISCONNECTED\n );\n } else {\n this.errorDetails = undefined;\n }\n\n if (\n state.connection.type === 'connected' ||\n state.connection.type === 'failure'\n ) {\n this.attemptingRetry = false;\n }\n }\n\n private async performRowOperation(\n rowOrIndex: number | Row | Node.AsObject,\n op: OperationHandler\n ): Promise<void> {\n const row =\n typeof rowOrIndex === 'number' ? this.rows[rowOrIndex] : rowOrIndex;\n\n if (row == null) {\n throw new Error(`Cannot perform scene tree operation. Row not found.`);\n }\n\n const node = isLoadedRow(row) ? row.node : row;\n\n if (node.id == null) {\n throw new Error(`Cannot perform scene tree operation. ID is undefined.`);\n }\n\n if (this.viewer == null) {\n throw new Error(\n `Cannot perform scene tree operation. Cannot get reference to viewer.`\n );\n }\n\n await op({ viewer: this.viewer, id: node.id.hex, node });\n }\n\n @Listen('search')\n protected async handleSearch(event: CustomEvent<string>): Promise<void> {\n const columnsToSearch =\n this.metadataSearchKeys.length > 0\n ? this.metadataSearchKeys\n : this.metadataKeys;\n\n try {\n await this.filterItems(event.detail, {\n columns: columnsToSearch,\n exactMatch: this.metadataSearchExactMatch,\n });\n } catch (e) {\n console.error('Failed to filter tree with exception: ', e);\n }\n }\n\n @Listen('cellLoaded')\n protected async handleCellLoaded(): Promise<void> {\n if (!this.firstCellRendered && this.rows.length > 0) {\n this.firstCellRendered = true;\n this.firstRowRendered.emit();\n }\n }\n\n private getScrollToPosition(\n index: number,\n position: ScrollToOptions['position']\n ): number {\n const layoutEl = this.getLayoutElement();\n const constrainedIndex = Math.max(0, Math.min(index, this.totalRows - 1));\n const viewportHeight = layoutEl.layoutHeight ?? 0;\n const rowHeight = layoutEl.rowHeight;\n\n if (position === 'start') {\n return constrainedIndex * rowHeight;\n } else if (position === 'middle') {\n const rowCenterY = constrainedIndex * rowHeight + rowHeight / 2;\n return rowCenterY - viewportHeight / 2;\n } else {\n const rowBottomY = constrainedIndex * rowHeight + rowHeight;\n return rowBottomY - viewportHeight;\n }\n }\n\n private getConfig(): Config {\n return parseConfig(this.configEnv, this.config);\n }\n\n private ensureLayoutDefined(): void {\n let layout = this.el.querySelector('vertex-scene-tree-table-layout');\n if (layout == null) {\n layout = document.createElement('vertex-scene-tree-table-layout');\n layout.innerHTML = `\n <vertex-scene-tree-table-column>\n <template>\n <vertex-scene-tree-table-cell prop:value=\"{{row.node.name}}\" expand-toggle visibility-toggle></vertex-scene-tree-table-cell>\n </template>\n </vertex-scene-tree-table-column>\n `;\n\n this.el.appendChild(layout);\n }\n this.stateMap.layoutEl = layout;\n }\n\n private updateLayoutElement(): void {\n const layout = this.stateMap.layoutEl;\n if (layout != null) {\n layout.rows = this.rows;\n layout.tree = this.el as HTMLVertexSceneTreeElement;\n layout.totalRows = this.totalRows;\n layout.controller = this.controller;\n layout.rowData = this.rowData;\n } else if (!this.stateMap.componentLoaded && this.totalRows > 0) {\n console.debug(\n 'Scene tree has rows, but the component has not yet rendered'\n );\n }\n }\n\n private getLayoutElement(): HTMLVertexSceneTreeTableLayoutElement {\n if (this.stateMap.layoutEl != null) {\n return this.stateMap.layoutEl;\n } else {\n throw new Error('Layout element is undefined');\n }\n }\n}\n"],"version":3}
1
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=\n window.requestIdleCallback ||\n function(cb) {\n var start = Date.now();\n return setTimeout(function() {\n cb({\n didTimeout: false,\n timeRemaining: function() {\n return Math.max(0, 50 - (Date.now() - start));\n },\n });\n }, 1);\n };\n\nwindow.cancelIdleCallback =\n window.cancelIdleCallback ||\n function(id) {\n clearTimeout(id);\n };\n","export function isSceneTreeTableCellElement(\n el: unknown\n): el is HTMLVertexSceneTreeTableCellElement {\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n return el != null && (el as any).nodeName === 'VERTEX-SCENE-TREE-TABLE-CELL';\n}\n","// eslint-disable-next-line @typescript-eslint/no-unused-vars\nimport { Fragment, FunctionalComponent, h } from '@stencil/core';\n\nimport { SceneTreeErrorDetails } from './lib/errors';\n\ninterface SceneTreeErrorProps {\n details: SceneTreeErrorDetails;\n}\n\nexport const SceneTreeError: FunctionalComponent<SceneTreeErrorProps> = (\n { details },\n children\n) => {\n return (\n <div class=\"error\">\n <div class=\"error-section error-message\">\n <span>{details.message}</span>\n {details.link && (\n <Fragment>\n <span> See our </span>\n <a href={details.link} target=\"_blank\">\n documentation\n </a>{' '}\n <span> for more information.</span>\n </Fragment>\n )}\n </div>\n <div class=\"error-section\">{children}</div>\n </div>\n );\n};\n","export interface ViewerItemOptions {\n suppliedCorrelationId?: string;\n}\nexport interface ViewerSelectItemOptions extends ViewerItemOptions {\n append?: boolean;\n range?: boolean;\n}\n\nexport async function showItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).show())\n .execute({ suppliedCorrelationId });\n}\n\nexport async function hideItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).hide())\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withItemId(id)).select(),\n ])\n .execute({ suppliedCorrelationId });\n}\n\nexport async function selectRangeInSceneTree(\n viewer: HTMLVertexViewerElement,\n start: number,\n end: number,\n { append = true, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op.where((q) => q.withSceneTreeRange({ start, end })).select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function selectFilterResults(\n viewer: HTMLVertexViewerElement,\n filter: string,\n keys: string[],\n exactMatch: boolean,\n removeHiddenResults: boolean,\n { append = false, suppliedCorrelationId }: ViewerSelectItemOptions\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => [\n ...(append ? [] : [op.where((q) => q.all()).deselect()]),\n op\n .where((q) =>\n q.withMetadata(filter, keys, exactMatch, removeHiddenResults)\n )\n .select(),\n ])\n .execute({\n suppliedCorrelationId,\n });\n}\n\nexport async function deselectItem(\n viewer: HTMLVertexViewerElement,\n id: string,\n { suppliedCorrelationId }: ViewerItemOptions = {}\n): Promise<void> {\n const scene = await viewer.scene();\n return scene\n .items((op) => op.where((q) => q.withItemId(id)).deselect())\n .execute({\n suppliedCorrelationId,\n });\n}\n","@import url('../../css/button.css');\n\n:host {\n /**\n * @prop --scene-tree-toolbar-separator: A CSS border value that specifies the\n * border between scene tree toolbars.\n */\n --scene-tree-toolbar-separator: 1px solid var(--neutral-300);\n\n width: 300px;\n height: 100%;\n user-select: none;\n -webkit-user-select: none;\n cursor: default;\n display: flex;\n flex-direction: column;\n}\n\n.rows-scroll {\n position: relative;\n height: var(--scene-tree-row-height, 0);\n flex-grow: 1;\n}\n\n.rows {\n position: relative;\n}\n\n.row {\n position: absolute;\n display: flex;\n align-items: center;\n width: 100%;\n height: var(--scene-tree-row-height);\n padding: var(--scene-tree-row-padding);\n box-sizing: border-box;\n}\n\n.row:hover {\n background-color: var(--scene-tree-row-hover-color);\n}\n\n.row.is-selected {\n background-color: var(--scene-tree-row-selected-color);\n}\n\n.expand-toggle {\n cursor: pointer;\n width: 16px;\n}\n\n.row-text {\n margin-left: 0.25rem;\n width: 100%;\n white-space: nowrap;\n text-overflow: ellipsis;\n overflow: hidden;\n}\n\n.visibility-btn {\n display: flex;\n align-items: center;\n visibility: hidden;\n padding: 4px;\n}\n\n.visibility-btn.is-hidden {\n visibility: visible;\n}\n\n.row:hover .visibility-btn {\n visibility: visible;\n}\n\n.error,\n.empty-results {\n position: absolute;\n top: 0;\n left: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n font-size: 0.875rem;\n width: 100%;\n height: 100%;\n padding: 1rem;\n box-sizing: border-box;\n justify-content: center;\n background-color: white;\n}\n\n.error-section {\n margin-top: 1rem;\n}\n\n.error-message {\n text-align: center;\n}\n\n.search-toolbar,\nslot[name='header']::slotted(*) {\n border-bottom: var(--scene-tree-toolbar-separator);\n}\n\nslot[name='footer']::slotted(:not(:last-child)) {\n border-top: var(--scene-tree-toolbar-separator);\n}\n\n.header {\n display: flex;\n flex-direction: column;\n}\n\n.footer {\n display: flex;\n flex-direction: column;\n}\n\n.loading {\n position: absolute;\n top: 150px;\n left: 50%;\n transform: translate(-50%, -50%);\n text-align: center;\n}\n","import 'requestidlecallback-polyfill';\n\nimport {\n Component,\n Element,\n Event,\n EventEmitter,\n forceUpdate,\n h,\n Host,\n Listen,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { ElementPool } from '@vertexvis/html-templates';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport { SceneTreeAPIClient } from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { Config, parseConfig, PartialConfig } from '../../lib/config';\nimport { Environment } from '../../lib/environment';\nimport { isSceneTreeTableCellElement } from '../scene-tree-table-cell/utils';\nimport { SceneTreeError } from './errors';\nimport {\n FilterTreeOptions,\n SceneTreeController,\n SceneTreeState,\n} from './lib/controller';\nimport { getSceneTreeContainsElement } from './lib/dom';\nimport { SceneTreeErrorCode, SceneTreeErrorDetails } from './lib/errors';\nimport { webSocketSubscriptionTransportFactory } from './lib/grpc';\nimport { isLoadedRow, Row } from './lib/row';\nimport {\n deselectItem,\n hideItem,\n selectFilterResults,\n selectItem,\n selectRangeInSceneTree,\n showItem,\n} from './lib/viewer-ops';\nimport {\n FilterOptions,\n MetadataKey,\n RowArg,\n RowDataProvider,\n SceneTreeOperationOptions,\n ScrollToOptions,\n SelectItemOptions,\n} from './types';\n\n/**\n * The minimum amount of time provided by requestIdleCallback to clear purged\n * data. A value too low may cause contention with browser rendering. A value\n * too high will cause too many items to be accumulated.\n */\nconst MIN_CLEAR_UNUSED_DATA_MS = 25;\n\ninterface StateMap {\n idleCallbackId?: number;\n resizeObserver?: ResizeObserver;\n componentLoaded: boolean;\n\n client?: SceneTreeAPIClient;\n jwt?: string;\n\n onStateChangeDisposable?: Disposable;\n subscribeDisposable?: Disposable;\n viewerDisposable?: Disposable;\n\n elementPool?: ElementPool;\n template?: HTMLTemplateElement;\n\n selectionPath?: string[];\n\n layoutEl?: HTMLVertexSceneTreeTableLayoutElement;\n}\n\ntype OperationHandler = (data: {\n viewer: HTMLVertexViewerElement;\n id: string;\n node: Node.AsObject;\n}) => void | Promise<void>;\n\n/**\n * @slot header - A slot that places content above the rows in the tree. By\n * default, a search toolbar will be placed in this slot. Elements can be\n * stacked by assigning multiple elements to this slot.\n * @slot footer - A slot that places content below the rows in the tree.\n * Elements can be stacked by assigning multiple elements to this slot.\n */\n@Component({\n tag: 'vertex-scene-tree',\n styleUrl: 'scene-tree.css',\n shadow: true,\n})\nexport class SceneTree {\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A CSS selector that points to a `<vertex-viewer>` element. Either this\n * property or `viewer` must be set.\n */\n @Prop()\n public viewerSelector?: string;\n\n /**\n * An instance of a `<vertex-viewer>` element. Either this property or\n * `viewerSelector` must be set.\n */\n @Prop({ reflect: true, mutable: true })\n public viewer?: HTMLVertexViewerElement | null;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * An object to configure the scene tree.\n */\n @Prop()\n public config?: PartialConfig | string;\n\n /**\n * Sets the default environment for the viewer. This setting is used for\n * auto-configuring network hosts.\n *\n * Use the `config` property for manually setting hosts.\n */\n @Prop()\n public configEnv: Environment = 'platprod';\n\n @Prop({ mutable: true })\n public controller?: SceneTreeController;\n\n /**\n * A set of options to configure scene tree searching behavior.\n */\n @Prop({ mutable: true })\n public searchOptions: FilterOptions = {};\n\n /**\n * @deprecated Use `searchOptions`\n * Indicates whether the metadata search should use an exact match.\n */\n @Prop({ mutable: true })\n public metadataSearchExactMatch = false;\n\n /**\n * @deprecated Use `searchOptions`\n * A list of the metadata keys that a scene tree search should be performed on.\n */\n @Prop({ mutable: true })\n public metadataSearchKeys: MetadataKey[] = [];\n\n /**\n * A list of part metadata keys that will be made available to each row. This\n * metadata can be used for data binding inside the scene tree's template.\n */\n @Prop()\n public metadataKeys: MetadataKey[] = [];\n\n /**\n * An event that is emitted when this <vertex-scene-tree> encounters a connection\n * error.\n */\n @Event()\n public connectionError!: EventEmitter<SceneTreeErrorDetails>;\n\n /**\n * An event that is emitted when the first row of this <vertex-scene-tree> has\n * been rendered.\n */\n @Event()\n public firstRowRendered!: EventEmitter<void>;\n\n @State()\n private rows: Row[] = [];\n\n @State()\n private totalRows = 0;\n\n @State()\n private showLoader = false;\n\n @State()\n private showEmptyResults = false;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n componentLoaded: false,\n };\n\n @State()\n private errorDetails: SceneTreeErrorDetails | undefined;\n\n @State()\n private attemptingRetry = false;\n\n @Element()\n private el!: HTMLElement;\n\n private lastSelectedItemId?: string;\n private firstCellRendered = false;\n\n /**\n * Schedules a render of the rows in the scene tree. Useful if any custom\n * data in your scene tree has changed, and you want to update the row's\n * contents.\n *\n * **Note:** This is an asynchronous operation. The update may happen on the\n * next frame.\n */\n @Method()\n public async invalidateRows(): Promise<void> {\n forceUpdate(this.getLayoutElement());\n }\n\n /**\n * Scrolls the tree to the given row index.\n *\n * @param index An index of the row to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToIndex(\n index: number,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const { animate, position = 'middle' } = options;\n const i = Math.max(0, Math.min(index, this.totalRows));\n\n const top = this.getScrollToPosition(i, position);\n\n this.getLayoutElement().scrollToPosition(top, {\n behavior: animate ? 'smooth' : undefined,\n });\n }\n\n /**\n * Scrolls the tree to an item with the given ID. If the node for the item is\n * not expanded, the tree will expand each of its parent nodes.\n *\n * @param itemId An ID of an item to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n * @returns A promise that resolves when the operation is finished.\n */\n @Method()\n public async scrollToItem(\n itemId: string,\n options: ScrollToOptions = {}\n ): Promise<void> {\n const rowsBeforeExpand = this.totalRows;\n const index = await this.controller?.expandParentNodes(itemId);\n\n if (index != null && rowsBeforeExpand !== this.totalRows) {\n return new Promise((resolve) => {\n const layoutEl = this.getLayoutElement();\n const handleLayoutRendered = async (): Promise<void> => {\n layoutEl.removeEventListener('layoutRendered', handleLayoutRendered);\n await this.scrollToIndex(index, options);\n resolve();\n };\n\n layoutEl.addEventListener('layoutRendered', handleLayoutRendered);\n });\n } else if (index != null) {\n await this.scrollToIndex(index, options);\n }\n }\n\n /**\n * Performs an API call to expand all nodes in the tree.\n */\n @Method()\n public async expandAll(): Promise<void> {\n await this.controller?.expandAll();\n }\n\n /**\n * Performs an API call to collapse all nodes in the tree.\n */\n @Method()\n public async collapseAll(): Promise<void> {\n await this.controller?.collapseAll();\n }\n\n /**\n * Performs an API call that will expand the node associated to the specified\n * row or row index.\n *\n * @param row A row, row index, or node to expand.\n */\n @Method()\n public async expandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (!node.expanded) {\n await this.controller?.expandNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will collapse the node associated to the\n * specified row or row index.\n *\n * @param row A row, row index, or node to collapse.\n */\n @Method()\n public async collapseItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ id, node }) => {\n if (node.expanded) {\n await this.controller?.collapseNode(id);\n }\n });\n }\n\n /**\n * Performs an API call that will either expand or collapse the node\n * associated to the given row or row index.\n *\n * @param row The row, row index, or node to collapse or expand.\n */\n @Method()\n public async toggleExpandItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ node }) => {\n if (node.expanded) {\n await this.collapseItem(node);\n } else {\n await this.expandItem(node);\n }\n });\n }\n\n /**\n * Performs an API call that will either hide or show the item associated to\n * the given row or row index.\n *\n * @param row The row, row index, or node to toggle visibility.\n */\n @Method()\n public async toggleItemVisibility(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible || node.partiallyVisible) {\n await hideItem(viewer, id);\n } else {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will hide the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to hide.\n */\n @Method()\n public async hideItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.visible) {\n await hideItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will show the item associated to the given row\n * or row index.\n *\n * @param row The row, row index, or node to show.\n */\n @Method()\n public async showItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (!node.visible) {\n await showItem(viewer, id);\n }\n });\n }\n\n /**\n * Performs an API call that will select the item associated to the given row\n * or row index.\n *\n * This method supports a `recurseParent` option that allows for recursively\n * selecting the next unselected parent node. This behavior is considered\n * stateful. Each call to `selectItem` will track the ancestry of the passed\n * in `rowArg`. If calling `selectItem` with a row not belonging to the\n * ancestry of a previous selection, then this method will perform a standard\n * selection.\n *\n * @param row The row, row index or node to select.\n * @param options A set of options to configure selection behavior.\n */\n @Method()\n public async selectItem(\n row: RowArg,\n { recurseParent, ...options }: SelectItemOptions = {}\n ): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id }) => {\n const ancestors = (await this.controller?.fetchNodeAncestors(id)) || [];\n const isInPath = this.stateMap.selectionPath?.includes(id);\n\n if (recurseParent && isInPath) {\n const nextNode = ancestors.find(({ selected }) => !selected);\n if (nextNode != null) {\n await this.selectItem(nextNode, options);\n this.lastSelectedItemId = id;\n }\n } else if (options.range && this.lastSelectedItemId != null) {\n const currentRowIndex = await this.controller?.expandParentNodes(id);\n const previouslySelectedIndex =\n await this.controller?.expandParentNodes(this.lastSelectedItemId);\n\n if (previouslySelectedIndex && currentRowIndex) {\n const start = Math.min(previouslySelectedIndex, currentRowIndex);\n const end = Math.max(previouslySelectedIndex, currentRowIndex);\n await selectRangeInSceneTree(viewer, start, end, options);\n }\n } else {\n await selectItem(viewer, id, options);\n this.lastSelectedItemId = id;\n }\n\n this.stateMap.selectionPath = [\n ...ancestors.map(({ id }) => id?.hex || ''),\n id,\n ];\n });\n }\n\n /**\n * Performs an API call that will deselect the item associated to the given\n * row or row index.\n *\n * @param row The row, row index, or node to deselect.\n */\n @Method()\n public async deselectItem(row: RowArg): Promise<void> {\n await this.performRowOperation(row, async ({ viewer, id, node }) => {\n if (node.selected) {\n this.lastSelectedItemId = undefined;\n await deselectItem(viewer, id);\n }\n });\n }\n\n /**\n * Returns a row at the given index. If the row data has not been loaded,\n * returns `undefined`.\n *\n * @param index The index of the row.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowAtIndex(index: number): Promise<Row> {\n return this.rows[index];\n }\n\n /**\n * Returns the row data from the given mouse or pointer event. The event must\n * originate from a `vertex-scene-tree-table-cell` contained by this element,\n * otherwise `undefined` is returned.\n *\n * @param event A mouse or pointer event that originated from this component.\n * @returns A row, or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public async getRowForEvent(event: MouseEvent | PointerEvent): Promise<Row> {\n const { clientY, target } = event;\n\n if (\n target != null &&\n this.errorDetails == null &&\n getSceneTreeContainsElement(this.el, target as HTMLElement) &&\n isSceneTreeTableCellElement(target)\n ) {\n return this.getRowAtClientY(clientY);\n } else {\n return undefined;\n }\n }\n\n /**\n * Returns the row data from the given vertical client position.\n *\n * @param clientY The vertical client position.\n * @returns A row or `undefined` if the row hasn't been loaded.\n */\n @Method()\n public getRowAtClientY(clientY: number): Promise<Row> {\n const layoutEl = this.getLayoutElement();\n const top = layoutEl.layoutOffset;\n const index = Math.floor(\n (clientY - top + layoutEl.scrollOffset) / layoutEl.rowHeight\n );\n return this.getRowAtIndex(index);\n }\n\n /**\n * Performs an async request that will filter the displayed items in the tree\n * that match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n * @returns A promise that completes when the request has completed. Note,\n * items are displayed asynchronously. So the displayed items may not reflect\n * the result of this filter when the promise completes.\n */\n @Method()\n public async filterItems(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.controller?.filter(term, options);\n }\n\n /**\n * Performs an async request that will select the filtered items in the tree\n * that match the given term.\n *\n * @param term The filter term.\n * @returns A promise that completes when the request has completed.\n */\n @Method()\n public async selectFilteredItems(\n term: string,\n options?: SceneTreeOperationOptions\n ): Promise<void> {\n if (this.viewer != null) {\n const metadataSearchKeys =\n this.searchOptions?.metadataSearchKeys ?? this.metadataSearchKeys;\n const definedMetadataKeys =\n metadataSearchKeys.length > 0 ? metadataSearchKeys : this.metadataKeys;\n\n if (definedMetadataKeys.length === 0) {\n console.warn(\n \"No metadata keys were found to perform the selection. Defaulting to ['VERTEX_SCENE_ITEM_NAME']\"\n );\n }\n\n const columnsToSearch =\n definedMetadataKeys.length > 0\n ? definedMetadataKeys\n : ['VERTEX_SCENE_ITEM_NAME'];\n\n const shouldSearchExactMatch =\n this.searchOptions?.exactMatch ?? this.metadataSearchExactMatch;\n const shouldSearchRemoveHiddenItems =\n this.searchOptions?.removeHiddenItems ?? false;\n\n await selectFilterResults(\n this.viewer,\n term,\n columnsToSearch,\n shouldSearchExactMatch,\n shouldSearchRemoveHiddenItems,\n {\n append: false,\n ...options,\n }\n );\n }\n }\n\n /**\n * Fetches the metadata keys that are available to the scene tree. Metadata\n * keys can be assigned to the scene tree using the `metadataKeys` property.\n * The scene tree will fetch this metadata and make these values available\n * for data binding.\n *\n * @returns A promise that resolves with the names of available keys.\n */\n @Method()\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.controller?.fetchMetadataKeys() ?? [];\n }\n\n /**\n * @ignore\n */\n protected disconnectedCallback(): void {\n this.stateMap.viewerDisposable?.dispose();\n this.controller?.cancel();\n }\n\n /**\n * @ignore\n */\n protected componentWillLoad(): void {\n if (this.controller == null) {\n const { sceneTreeHost } = this.getConfig().network;\n const client = new SceneTreeAPIClient(\n sceneTreeHost,\n this.getConfig().flags.grpcUseStreamingWebSocketTransport\n ? {\n transport: webSocketSubscriptionTransportFactory,\n }\n : undefined\n );\n this.controller = new SceneTreeController(client, 100);\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n this.stateMap.onStateChangeDisposable = this.controller.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n protected async componentDidLoad(): Promise<void> {\n this.ensureLayoutDefined();\n this.updateLayoutElement();\n\n const layoutEl = this.getLayoutElement();\n const resizeObserver = new ResizeObserver(() => {\n this.invalidateRows();\n });\n resizeObserver.observe(layoutEl);\n this.stateMap.resizeObserver = resizeObserver;\n\n this.stateMap.componentLoaded = true;\n\n this.controller?.setMetadataKeys(this.metadataKeys);\n\n if (this.viewer == null) {\n this.errorDetails = new SceneTreeErrorDetails(\n 'MISSING_VIEWER',\n SceneTreeErrorCode.MISSING_VIEWER\n );\n }\n }\n\n public componentWillRender(): void {\n // The controller can load data prior to the first render\n // ensure that this renders any time the state changes.\n this.updateLayoutElement();\n }\n\n /**\n * @ignore\n */\n protected render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div class=\"header\">\n <slot name=\"header\">\n <vertex-scene-tree-toolbar class=\"search-toolbar\">\n <vertex-scene-tree-search controller={this.controller} />\n </vertex-scene-tree-toolbar>\n </slot>\n </div>\n\n {this.errorDetails != null && this.renderError(this.errorDetails)}\n\n {this.errorDetails == null && (\n <div class=\"rows-scroll\">\n {this.showLoader && (\n <slot name=\"loading\">\n <vertex-viewer-spinner class=\"loading\" size=\"md\" />\n </slot>\n )}\n <slot />\n {this.showEmptyResults && (\n <slot name=\"empty-results\">\n <div class=\"empty-results\">No Results Found.</div>\n </slot>\n )}\n </div>\n )}\n\n <div class=\"footer\">\n <slot name=\"footer\" />\n </div>\n </Host>\n );\n }\n\n private renderError(details: SceneTreeErrorDetails): h.JSX.IntrinsicElements {\n if (details.code !== SceneTreeErrorCode.SCENE_TREE_DISABLED) {\n return (\n <SceneTreeError details={details}>\n <button\n class=\"button button-secondary\"\n onClick={() => this.retryConnectToViewer()}\n disabled={this.attemptingRetry}\n >\n Retry\n </button>\n </SceneTreeError>\n );\n } else {\n return <SceneTreeError details={details} />;\n }\n }\n\n /**\n * @ignore\n */\n @Watch('viewer')\n protected handleViewerChanged(\n newViewer: HTMLVertexViewerElement | undefined,\n oldViewer: HTMLVertexViewerElement | undefined\n ): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.connectToViewer();\n }\n\n /**\n * @ignore\n */\n @Watch('controller')\n protected handleControllerChanged(newController: SceneTreeController): void {\n // StencilJS will invoke this callback even before the component has been\n // loaded. According to their docs, this shouldn't happen. Return if the\n // component hasn't been loaded.\n // See https://stenciljs.com/docs/reactive-data#watch-decorator\n if (!this.stateMap.componentLoaded) {\n return;\n }\n\n this.stateMap.onStateChangeDisposable?.dispose();\n\n this.stateMap.onStateChangeDisposable = newController.onStateChange.on(\n (state) => this.handleControllerStateChange(state)\n );\n\n newController.setMetadataKeys(this.metadataKeys);\n }\n\n /**\n * @ignore\n */\n @Watch('metadataKeys')\n protected handleMetadataKeysChanged(): void {\n this.controller?.setMetadataKeys(this.metadataKeys);\n }\n\n private retryConnectToViewer(): void {\n this.attemptingRetry = true;\n this.errorDetails = undefined;\n this.connectToViewer();\n }\n\n private connectToViewer(): void {\n this.stateMap.viewerDisposable?.dispose();\n\n if (this.viewer == null && this.viewerSelector != null) {\n this.viewer = document.querySelector(this.viewerSelector) as\n | HTMLVertexViewerElement\n | undefined;\n }\n\n if (this.viewer != null) {\n this.stateMap.viewerDisposable = this.controller?.connectToViewer(\n this.viewer\n );\n } else {\n this.attemptingRetry = false;\n }\n }\n\n private scheduleClearUnusedData(): void {\n if (this.stateMap.idleCallbackId != null) {\n window.cancelIdleCallback(this.stateMap.idleCallbackId);\n }\n\n this.stateMap.idleCallbackId = window.requestIdleCallback((foo) => {\n const remaining = foo.timeRemaining?.();\n\n if (remaining == null || remaining >= MIN_CLEAR_UNUSED_DATA_MS) {\n const layoutEl = this.getLayoutElement();\n const startIndex = layoutEl.viewportStartIndex;\n const endIndex = layoutEl.viewportEndIndex;\n const [start, end] =\n this.controller?.getPageIndexesForRange(startIndex, endIndex) || [];\n\n if (start != null && end != null) {\n this.controller?.invalidatePagesOutsideRange(start, end, 50);\n }\n } else {\n this.scheduleClearUnusedData();\n }\n });\n }\n\n private handleControllerStateChange(state: SceneTreeState): void {\n this.showLoader = !!state.shouldShowLoading;\n this.showEmptyResults = !!state.shouldShowEmptyResults;\n this.rows = state.rows;\n this.totalRows = state.totalRows;\n\n if (state.connection.type === 'failure') {\n this.errorDetails = state.connection.details;\n this.connectionError.emit(state.connection.details);\n } else if (state.connection.type === 'disconnected') {\n this.errorDetails = new SceneTreeErrorDetails(\n 'DISCONNECTED',\n SceneTreeErrorCode.DISCONNECTED\n );\n } else {\n this.errorDetails = undefined;\n }\n\n if (\n state.connection.type === 'connected' ||\n state.connection.type === 'failure'\n ) {\n this.attemptingRetry = false;\n }\n }\n\n private async performRowOperation(\n rowOrIndex: number | Row | Node.AsObject,\n op: OperationHandler\n ): Promise<void> {\n const row =\n typeof rowOrIndex === 'number' ? this.rows[rowOrIndex] : rowOrIndex;\n\n if (row == null) {\n throw new Error(`Cannot perform scene tree operation. Row not found.`);\n }\n\n const node = isLoadedRow(row) ? row.node : row;\n\n if (node.id == null) {\n throw new Error(`Cannot perform scene tree operation. ID is undefined.`);\n }\n\n if (this.viewer == null) {\n throw new Error(\n `Cannot perform scene tree operation. Cannot get reference to viewer.`\n );\n }\n\n await op({ viewer: this.viewer, id: node.id.hex, node });\n }\n\n @Listen('search')\n protected async handleSearch(event: CustomEvent<string>): Promise<void> {\n const metadataSearchKeys =\n this.searchOptions?.metadataSearchKeys ?? this.metadataSearchKeys;\n const columnsToSearch =\n metadataSearchKeys.length > 0 ? metadataSearchKeys : this.metadataKeys;\n\n const shouldSearchExactMatch =\n this.searchOptions?.exactMatch ?? this.metadataSearchExactMatch;\n const shouldSearchRemoveHiddenItems =\n this.searchOptions?.removeHiddenItems ?? false;\n\n try {\n await this.filterItems(event.detail, {\n columns: columnsToSearch,\n exactMatch: shouldSearchExactMatch,\n removeHiddenItems: shouldSearchRemoveHiddenItems,\n });\n } catch (e) {\n console.error('Failed to filter tree with exception: ', e);\n }\n }\n\n @Listen('cellLoaded')\n protected async handleCellLoaded(): Promise<void> {\n if (!this.firstCellRendered && this.rows.length > 0) {\n this.firstCellRendered = true;\n this.firstRowRendered.emit();\n }\n }\n\n private getScrollToPosition(\n index: number,\n position: ScrollToOptions['position']\n ): number {\n const layoutEl = this.getLayoutElement();\n const constrainedIndex = Math.max(0, Math.min(index, this.totalRows - 1));\n const viewportHeight = layoutEl.layoutHeight ?? 0;\n const rowHeight = layoutEl.rowHeight;\n\n if (position === 'start') {\n return constrainedIndex * rowHeight;\n } else if (position === 'middle') {\n const rowCenterY = constrainedIndex * rowHeight + rowHeight / 2;\n return rowCenterY - viewportHeight / 2;\n } else {\n const rowBottomY = constrainedIndex * rowHeight + rowHeight;\n return rowBottomY - viewportHeight;\n }\n }\n\n private getConfig(): Config {\n return parseConfig(this.configEnv, this.config);\n }\n\n private ensureLayoutDefined(): void {\n let layout = this.el.querySelector('vertex-scene-tree-table-layout');\n if (layout == null) {\n layout = document.createElement('vertex-scene-tree-table-layout');\n layout.innerHTML = `\n <vertex-scene-tree-table-column>\n <template>\n <vertex-scene-tree-table-cell prop:value=\"{{row.node.name}}\" expand-toggle visibility-toggle></vertex-scene-tree-table-cell>\n </template>\n </vertex-scene-tree-table-column>\n `;\n\n this.el.appendChild(layout);\n }\n this.stateMap.layoutEl = layout;\n }\n\n private updateLayoutElement(): void {\n const layout = this.stateMap.layoutEl;\n if (layout != null) {\n layout.rows = this.rows;\n layout.tree = this.el as HTMLVertexSceneTreeElement;\n layout.totalRows = this.totalRows;\n layout.controller = this.controller;\n layout.rowData = this.rowData;\n } else if (!this.stateMap.componentLoaded && this.totalRows > 0) {\n console.debug(\n 'Scene tree has rows, but the component has not yet rendered'\n );\n }\n }\n\n private getLayoutElement(): HTMLVertexSceneTreeTableLayoutElement {\n if (this.stateMap.layoutEl != null) {\n return this.stateMap.layoutEl;\n } else {\n throw new Error('Layout element is undefined');\n }\n }\n}\n"],"version":3}
@@ -728,7 +728,13 @@ const ViewerMeasurementDistance = class {
728
728
  * @ignore
729
729
  */
730
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  handleModeChanged() {
731
+ var _a;
731
732
  this.warnIfDepthBuffersDisabled();
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+ // If we're not in edit or replace mode, ensure that the measurement
734
+ // cursor is removed.
735
+ if (this.mode === '') {
736
+ (_a = this.stateMap.hoverCursor) === null || _a === void 0 ? void 0 : _a.dispose();
737
+ }
732
738
  if (this.viewer != null) {
733
739
  this.removeInteractionListeners(this.viewer);
734
740
  this.addInteractionListeners(this.viewer);