@vertexvis/viewer 0.18.0 → 0.18.1-testing.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/{config-ee5af2fe.js → config-ace9f5d5.js} +2 -1
- package/dist/cjs/config-ace9f5d5.js.map +1 -0
- package/dist/cjs/{controller-6914028a.js → controller-ee852f01.js} +12 -3
- package/dist/cjs/controller-ee852f01.js.map +1 -0
- package/dist/cjs/index.cjs.js +1 -1
- package/dist/cjs/vertex-scene-tree.cjs.entry.js +2 -2
- package/dist/cjs/vertex-viewer-measurement-precise.cjs.entry.js +1 -1
- package/dist/cjs/vertex-viewer-pin-group.cjs.entry.js +1 -1
- package/dist/cjs/vertex-viewer.cjs.entry.js +103 -35
- package/dist/cjs/vertex-viewer.cjs.entry.js.map +1 -1
- package/dist/collection/components/scene-tree/lib/controller.js +11 -2
- package/dist/collection/components/scene-tree/lib/controller.js.map +1 -1
- package/dist/collection/lib/interactions/interactionApi.js +0 -34
- package/dist/collection/lib/interactions/interactionApi.js.map +1 -1
- package/dist/collection/lib/interactions/interactionApiPerspective.js +103 -1
- package/dist/collection/lib/interactions/interactionApiPerspective.js.map +1 -1
- package/dist/collection/lib/types/interactions.js +1 -0
- package/dist/collection/lib/types/interactions.js.map +1 -1
- package/dist/custom-elements/index.js +114 -36
- package/dist/custom-elements/index.js.map +1 -1
- package/dist/esm/{config-65fd1bba.js → config-2b2e3f66.js} +2 -1
- package/dist/esm/config-2b2e3f66.js.map +1 -0
- package/dist/esm/{controller-1f6c87ab.js → controller-ea698f9b.js} +12 -3
- package/dist/esm/controller-ea698f9b.js.map +1 -0
- package/dist/esm/index.js +1 -1
- package/dist/esm/index.mjs +1 -1
- package/dist/esm/vertex-scene-tree.entry.js +2 -2
- package/dist/esm/vertex-viewer-measurement-precise.entry.js +1 -1
- package/dist/esm/vertex-viewer-pin-group.entry.js +1 -1
- package/dist/esm/vertex-viewer.entry.js +103 -35
- package/dist/esm/vertex-viewer.entry.js.map +1 -1
- package/dist/types/components/scene-tree/lib/controller.d.ts +1 -0
- package/dist/types/lib/interactions/interactionApi.d.ts +1 -1
- package/dist/types/lib/interactions/interactionApiPerspective.d.ts +3 -0
- package/dist/types/lib/types/interactions.d.ts +7 -0
- package/dist/viewer/index.esm.js +1 -1
- package/dist/viewer/p-0de95c4d.js +5 -0
- package/dist/viewer/p-0de95c4d.js.map +1 -0
- package/dist/viewer/{p-e2e7d01b.entry.js → p-2cca6daa.entry.js} +2 -2
- package/dist/viewer/{p-d8c70701.entry.js → p-2ce1d5a7.entry.js} +2 -2
- package/dist/viewer/{p-31c3b8d6.entry.js → p-4225576d.entry.js} +2 -2
- package/dist/viewer/p-5145f091.entry.js +5 -0
- package/dist/viewer/p-5145f091.entry.js.map +1 -0
- package/dist/viewer/{p-931247b6.js → p-bb131c4a.js} +2 -2
- package/dist/viewer/p-bb131c4a.js.map +1 -0
- package/dist/viewer/viewer.esm.js +1 -1
- package/package.json +7 -7
- package/dist/cjs/config-ee5af2fe.js.map +0 -1
- package/dist/cjs/controller-6914028a.js.map +0 -1
- package/dist/esm/config-65fd1bba.js.map +0 -1
- package/dist/esm/controller-1f6c87ab.js.map +0 -1
- package/dist/viewer/p-089d11bf.js +0 -5
- package/dist/viewer/p-089d11bf.js.map +0 -1
- package/dist/viewer/p-931247b6.js.map +0 -1
- package/dist/viewer/p-f1e718b4.entry.js +0 -5
- package/dist/viewer/p-f1e718b4.entry.js.map +0 -1
- /package/dist/viewer/{p-e2e7d01b.entry.js.map → p-2cca6daa.entry.js.map} +0 -0
- /package/dist/viewer/{p-d8c70701.entry.js.map → p-2ce1d5a7.entry.js.map} +0 -0
- /package/dist/viewer/{p-31c3b8d6.entry.js.map → p-4225576d.entry.js.map} +0 -0
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@@ -27,7 +27,7 @@ export class SceneTreeController {
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this.pages = new Map();
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this.activeRowRange = [0, 0];
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this.metadataKeys = [];
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this.debugLogs =
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this.debugLogs = true;
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/**
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* A dispatcher that emits an event whenever the internal state has changed.
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*/
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@@ -241,6 +241,7 @@ export class SceneTreeController {
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? undefined
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: this.state.shouldShowEmptyResults,
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handshakeReceived: reset ? undefined : this.state.handshakeReceived,
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firstFetchComplete: reset ? undefined : this.state.firstFetchComplete,
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});
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}
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cancel() {
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@@ -533,6 +534,14 @@ export class SceneTreeController {
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if (msg.hasHandshake()) {
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this.clearHandshakeTimer();
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this.updateState(Object.assign(Object.assign({}, this.state), { handshakeReceived: true }));
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+
// Verify that we've loaded the first page of the tree when we receive
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// a handshake in the case that the listener was not fully registered
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// when a `ListChange` was sent.
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if (this.state.firstFetchComplete) {
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this.log('Scene tree did not have the first page before the handshake completed');
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this.invalidateAfterOffset(0);
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this.fetchUnloadedPagesInActiveRows();
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}
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}
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this.startIdleReconnectTimer();
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const { change } = msg.toObject();
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@@ -628,7 +637,7 @@ export class SceneTreeController {
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}
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else {
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this.updateState(Object.assign(Object.assign({}, this.state), { totalRows: totalRows, rows: rows, shouldShowLoading: rows.length === 0 && this.state.shouldShowLoading, shouldShowEmptyResults: this.state.filterTerm != null &&
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(rows.length === 0 || this.state.totalFilteredRows === 0) }));
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(rows.length === 0 || this.state.totalFilteredRows === 0), firstFetchComplete: true }));
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}
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}
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}
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@@ -1 +1 @@
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1
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-
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{ grpc } from '@improbable-eng/grpc-web';\nimport { OffsetPager } from '@vertexvis/scene-tree-protos/core/protos/paging_pb';\nimport { Uuid } from '@vertexvis/scene-tree-protos/core/protos/uuid_pb';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport {\n CollapseAllRequest,\n CollapseNodeRequest,\n ExpandAllRequest,\n ExpandNodeRequest,\n FilterRequest,\n FilterResponse,\n GetAvailableColumnsRequest,\n GetAvailableColumnsResponse,\n GetNodeAncestorsRequest,\n GetNodeAncestorsResponse,\n GetTreeRequest,\n GetTreeResponse,\n LocateItemRequest,\n LocateItemResponse,\n SubscribeRequest,\n SubscribeResponse,\n} from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb';\nimport {\n ResponseStream,\n SceneTreeAPIClient,\n ServiceError,\n} from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable, EventDispatcher, Listener } from '@vertexvis/utils';\n\nimport { MetadataKey } from '../types';\nimport {\n SceneTreeConnectionCancelledError,\n SceneTreeError,\n SceneTreeErrorCode,\n SceneTreeErrorDetails,\n SceneTreeOperationFailedError,\n SceneTreeUnauthorizedError,\n} from './errors';\nimport { isGrpcServiceError } from './grpc';\nimport { decodeSceneTreeJwt } from './jwt';\nimport { fromNodeProto, isLoadedRow, Row } from './row';\n\nexport interface ConnectOptions {\n spinnerDelay: number;\n idleReconnectInSeconds?: number;\n lostConnectionReconnectInSeconds?: number;\n subscriptionHandshakeGracePeriodInMs?: number;\n}\n\nexport type JwtProvider = () => string | undefined;\n\nexport interface SceneTreeState {\n totalRows: number;\n totalFilteredRows?: number;\n rows: Row[];\n connection: ConnectionState;\n isSearching: boolean;\n shouldShowLoading?: boolean;\n shouldShowEmptyResults?: boolean;\n filterTerm?: string;\n handshakeReceived?: boolean;\n}\n\ninterface Page {\n id: number;\n index: number;\n metadataKeys: MetadataKey[];\n res: Promise<GetTreeResponse>;\n}\n\nexport interface DisconnectedState {\n type: 'disconnected';\n jwtProvider?: JwtProvider;\n sceneViewId?: string;\n}\n\nexport interface ConnectingState {\n type: 'connecting';\n jwtProvider: JwtProvider;\n sceneViewId: string;\n}\n\nexport interface SubscriptionStatusState {\n attempt: number;\n stream: ResponseStream<SubscribeResponse>;\n}\n\nexport interface ConnectedState {\n type: 'connected';\n jwtProvider: JwtProvider;\n sceneViewId: string;\n subscription: Disposable;\n subscriptionStatusState?: SubscriptionStatusState;\n}\n\nexport interface ConnectionFailedState {\n type: 'failure';\n details: SceneTreeErrorDetails;\n jwtProvider: JwtProvider;\n sceneViewId: string;\n}\n\nexport interface ConnectionCancelledState {\n type: 'cancelled';\n jwtProvider?: JwtProvider;\n sceneViewId?: string;\n}\n\n/**\n * A set of options to configure tree filtering behavior.\n */\nexport interface FilterTreeOptions {\n /**\n * Indicates if the filter should include nodes that within collapsed parent\n * nodes.\n */\n includeCollapsed?: boolean;\n\n /**\n * Indicates if the filter should be an exact match with the results.\n */\n exactMatch?: boolean;\n\n /**\n * The metadata keys to filter the tree on.\n */\n columns?: MetadataKey[];\n}\n\ntype ConnectionState =\n | DisconnectedState\n | ConnectingState\n | ConnectedState\n | ConnectionFailedState\n | ConnectionCancelledState;\n\n/**\n * The `SceneTreeController` is responsible for coordinating interactions of the\n * view, fetching and mutating tree data on the server, maintaining state and\n * notifying the view about state changes.\n */\nexport class SceneTreeController {\n private static IDLE_RECONNECT_IN_SECONDS = 4 * 60;\n private static LOST_CONNECTION_RECONNECT_IN_SECONDS = 2;\n private static MAX_SUBSCRIPTION_RETRY_COUNT = 2;\n\n private nextPageId = 0;\n private pages = new Map<number, Page>();\n private activeRowRange = [0, 0];\n private metadataKeys: MetadataKey[] = [];\n private debugLogs = false;\n\n private reconnectTimer?: number;\n private loadingTimer?: number;\n private subscriptionHandshakeTimer?: number;\n\n /**\n * A dispatcher that emits an event whenever the internal state has changed.\n */\n public onStateChange = new EventDispatcher<SceneTreeState>();\n\n private state: SceneTreeState = {\n totalRows: 0,\n isSearching: false,\n rows: [],\n connection: { type: 'disconnected' },\n };\n\n /**\n * The number of pages that have been fetched.\n */\n public get fetchedPageCount(): number {\n return this.pages.size;\n }\n\n /**\n * Indicates if the controller is connected to the tree backend, and can make\n * requests.\n */\n public get isConnected(): boolean {\n return this.state.connection.type === 'connected';\n }\n\n public constructor(\n private client: SceneTreeAPIClient,\n private rowLimit: number,\n private connectOptions: ConnectOptions = {\n spinnerDelay: 2000,\n subscriptionHandshakeGracePeriodInMs: 5000,\n }\n ) {}\n\n /**\n * Registers an event listener that will be invoked when the state changes\n *\n * @param listener The listener to add.\n * @returns A disposable that can be used to remove the listener.\n */\n public stateChanged(\n listener: Listener<SceneTreeState | undefined>\n ): Disposable {\n return this.onStateChange.on(listener);\n }\n\n public setDebugLogs(debugLogs: boolean): void {\n this.debugLogs = debugLogs;\n }\n\n private async handleSubscriptionHandshakeTimeout(\n jwtProvider: JwtProvider,\n sceneViewId: string\n ): Promise<void> {\n const connection = this.getState().connection;\n if (\n this.isConnectedState(connection) &&\n connection.subscriptionStatusState?.attempt != null &&\n connection.subscriptionStatusState.attempt <\n SceneTreeController.MAX_SUBSCRIPTION_RETRY_COUNT\n ) {\n const newAttempt = connection.subscriptionStatusState.attempt + 1;\n console.warn(\n `Failed to subscribe within the allotted timeout. Retry attempt={${newAttempt}}`\n );\n connection.subscriptionStatusState.stream.cancel();\n this.clearHandshakeTimer();\n\n const stream = await this.subscribe();\n\n this.invalidateAfterOffset(0);\n this.fetchUnloadedPagesInActiveRows();\n\n this.updateState({\n ...this.state,\n connection: {\n ...connection,\n type: 'connected',\n subscription: {\n dispose: () => stream.cancel(),\n },\n subscriptionStatusState: {\n attempt: newAttempt,\n stream,\n },\n },\n });\n\n this.subscriptionHandshakeTimer = window.setTimeout(() => {\n this.handleSubscriptionHandshakeTimeout(jwtProvider, sceneViewId);\n }, this.connectOptions.subscriptionHandshakeGracePeriodInMs);\n } else {\n this.updateState({\n ...this.state,\n connection: {\n type: 'failure',\n jwtProvider,\n sceneViewId,\n details: new SceneTreeErrorDetails(\n 'SUBSCRIPTION_FAILURE',\n SceneTreeErrorCode.SUBSCRIPTION_FAILURE\n ),\n },\n });\n }\n }\n\n public async connect(jwtProvider: JwtProvider): Promise<void> {\n const { connection } = this.state;\n const jwt = jwtProvider();\n\n if (jwt == null) {\n throw new SceneTreeUnauthorizedError(\n 'Cannot connect scene tree. JWT is undefined'\n );\n }\n\n const { view: sceneViewId } = decodeSceneTreeJwt(jwt);\n\n if (connection.sceneViewId !== sceneViewId) {\n this.disconnect(true);\n } else {\n this.disconnect(false);\n }\n\n const connecting: ConnectingState = {\n type: 'connecting',\n jwtProvider,\n sceneViewId,\n };\n this.updateState({ ...this.state, connection: connecting });\n\n try {\n this.log('Scene tree controller connecting.');\n\n this.restartLoadingTimer();\n // Ensure we have a subscription prior to attempting to get the first page\n // to make sure we receive any ListChange that comes through\n const stream = await this.subscribe();\n await this.fetchPage(0);\n\n if (this.state.connection.type !== 'cancelled') {\n this.updateState({\n ...this.state,\n connection: {\n jwtProvider,\n sceneViewId,\n type: 'connected',\n subscription: { dispose: () => stream.cancel() },\n subscriptionStatusState: {\n attempt: 0,\n stream,\n },\n },\n });\n\n this.restartHandshakeTimer(jwtProvider, sceneViewId);\n }\n } catch (e) {\n this.ifErrorIsFatal(e, () => {\n this.updateState({\n ...this.state,\n connection: {\n type: 'failure',\n jwtProvider,\n sceneViewId,\n details: this.getConnectionError(e),\n },\n });\n this.clearHandshakeTimer();\n throw e;\n });\n }\n\n this.startIdleReconnectTimer();\n }\n\n private clearReconnectTimer(): void {\n if (this.reconnectTimer != null) {\n window.clearTimeout(this.reconnectTimer);\n }\n }\n\n private restartHandshakeTimer(\n jwtProvider: JwtProvider,\n sceneViewId: string\n ): void {\n this.clearHandshakeTimer();\n\n if (!this.state.handshakeReceived) {\n this.subscriptionHandshakeTimer = window.setTimeout(() => {\n this.handleSubscriptionHandshakeTimeout(jwtProvider, sceneViewId);\n this.subscriptionHandshakeTimer = undefined;\n }, this.connectOptions.subscriptionHandshakeGracePeriodInMs);\n }\n }\n\n private clearHandshakeTimer(): void {\n if (this.subscriptionHandshakeTimer != null) {\n window.clearTimeout(this.subscriptionHandshakeTimer);\n this.subscriptionHandshakeTimer = undefined;\n }\n }\n\n private startIdleReconnectTimer(): void {\n this.startReconnectTimer(\n this.connectOptions.idleReconnectInSeconds ||\n SceneTreeController.IDLE_RECONNECT_IN_SECONDS\n );\n }\n\n private startConnectionLostReconnectTimer(): void {\n this.startReconnectTimer(\n this.connectOptions.lostConnectionReconnectInSeconds ||\n SceneTreeController.LOST_CONNECTION_RECONNECT_IN_SECONDS\n );\n }\n\n private startReconnectTimer(delayInSeconds: number): void {\n this.clearReconnectTimer();\n\n this.reconnectTimer = window.setTimeout(() => {\n if (this.state.connection.type === 'connected') {\n this.connect(this.state.connection.jwtProvider);\n }\n }, delayInSeconds * 1000);\n }\n\n public connectToViewer(viewer: HTMLVertexViewerElement): Disposable {\n const connectWithViewerJwt = async (): Promise<void> => {\n if (viewer.token != null) {\n this.log(\n 'Scene tree controller found viewer JWT. Attempting connection.'\n );\n\n try {\n await this.connect(() => viewer.token);\n } catch (e) {\n this.ifErrorIsFatal(e, () => {\n console.error('Scene tree controller errored connecting.', e);\n });\n }\n }\n };\n\n const handleSceneReady = (): void => {\n this.log('Scene tree controller received scene ready');\n connectWithViewerJwt();\n };\n\n connectWithViewerJwt();\n\n viewer.addEventListener('sceneReady', handleSceneReady);\n return {\n dispose: () => {\n viewer.removeEventListener('sceneReady', handleSceneReady);\n this.disconnect();\n },\n };\n }\n\n public disconnect(reset = false): void {\n this.log(`Scene tree controller disconnecting [reset=${reset}]`);\n\n this.clearHandshakeTimer();\n this.clearReconnectTimer();\n\n if (reset) {\n this.pages.clear();\n this.activeRowRange = [];\n }\n\n const { connection } = this.state;\n if (connection.type === 'connected') {\n connection.subscription.dispose();\n }\n\n this.updateState({\n connection: {\n type: 'disconnected',\n jwtProvider: connection.jwtProvider,\n sceneViewId: connection.sceneViewId,\n },\n isSearching: false,\n totalRows: reset ? 0 : this.state.totalRows,\n rows: reset ? [] : this.state.rows,\n filterTerm: reset ? undefined : this.state.filterTerm,\n totalFilteredRows: reset ? undefined : this.state.totalFilteredRows,\n shouldShowEmptyResults: reset\n ? undefined\n : this.state.shouldShowEmptyResults,\n handshakeReceived: reset ? undefined : this.state.handshakeReceived,\n });\n }\n\n public cancel(): void {\n this.log(`Scene tree controller cancelled`);\n\n this.clearHandshakeTimer();\n this.clearReconnectTimer();\n\n this.pages.clear();\n this.activeRowRange = [];\n\n const { connection } = this.state;\n if (connection.type === 'connected') {\n connection.subscription.dispose();\n }\n\n this.updateState({\n connection: {\n type: 'cancelled',\n jwtProvider: connection.jwtProvider,\n sceneViewId: connection.sceneViewId,\n },\n isSearching: false,\n totalRows: 0,\n rows: [],\n });\n }\n\n /**\n * Collapses a node with the given node ID.\n *\n * @param id A node ID to collapse.\n */\n public async collapseNode(id: string): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new CollapseNodeRequest();\n req.setNodeId(nodeId);\n\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.collapseNode(req, metadata, handler)\n );\n });\n }\n\n /**\n * Expands a node with the given node ID.\n *\n * @param id A node ID to expand.\n */\n public async expandNode(id: string): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new ExpandNodeRequest();\n req.setNodeId(nodeId);\n\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.expandNode(req, metadata, handler)\n );\n });\n }\n\n /**\n * Collapses all nodes in the tree.\n */\n public async collapseAll(): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.collapseAll(new CollapseAllRequest(), metadata, handler)\n );\n });\n }\n\n /**\n * Expands all nodes in the tree.\n */\n public async expandAll(): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.expandAll(new ExpandAllRequest(), metadata, handler)\n );\n });\n }\n\n /**\n * Invokes a network request that will expand all the parent nodes for the\n * node mapped to the given ID.\n *\n * @param id An ID of an item.\n * @returns A promise that resolves with the index of the node after\n * expansion.\n */\n public async expandParentNodes(id: string): Promise<number> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new LocateItemRequest();\n req.setNodeId(nodeId);\n\n const res = await this.requestUnary<LocateItemResponse>(\n jwt,\n (metadata, handler) => this.client.locateItem(req, metadata, handler)\n );\n const { requiresReload, locatedIndex } = res.toObject();\n\n if (requiresReload) {\n this.invalidateAfterOffset(0);\n await this.fetchUnloadedPagesInActiveRows();\n }\n\n if (locatedIndex == null) {\n throw new SceneTreeOperationFailedError(\n 'Cannot locate node. Location index is undefined.'\n );\n }\n\n return locatedIndex.value;\n });\n }\n\n public async fetchNodeAncestors(nodeId: string): Promise<Node.AsObject[]> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeUuid = new Uuid();\n nodeUuid.setHex(nodeId);\n const req = new GetNodeAncestorsRequest();\n req.setNodeId(nodeUuid);\n\n const res = await this.requestUnary<GetNodeAncestorsResponse>(\n jwt,\n (metadata, handler) =>\n this.client.getNodeAncestors(req, metadata, handler)\n );\n\n return res.toObject().itemsList;\n });\n }\n\n /**\n * Fetches a page at the given index. Once the data has been fetched, the\n * controller will emit an `onStateChange` event that contains rows with the\n * fetched page. If a page is invalidated before the request completes, the\n * response is ignored.\n *\n * If the index is out of range, returns without fetching any data.\n *\n * @param index A 0 based index to fetch.\n */\n public async fetchPage(index: number): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n if (index < 0 || index > this.maxPages - 1) {\n return;\n }\n\n if (!this.pages.has(index)) {\n const offset = index * this.rowLimit;\n this.log('Scene tree fetching page', index, offset);\n const res = this.fetchTree(offset, this.rowLimit, jwt);\n const id = this.nextPageId++;\n const page = { id, res, index, metadataKeys: this.metadataKeys };\n this.pages.set(index, page);\n this.handlePageResult(page);\n }\n\n await this.pages.get(index)?.res;\n });\n }\n\n /**\n * Fetches a page that contains the given row offset.\n *\n * @param offset The row offset of the page to fetch.\n */\n public fetchPageAtOffset(offset: number): Promise<void> {\n const page = Math.floor(offset / this.rowLimit);\n return this.fetchPage(page);\n }\n\n /**\n * Fetches pages that contain the given row ranges.\n *\n * @param startOffset A start offset, inclusive.\n * @param endOffset The end offset, inclusive.\n */\n public async fetchRange(\n startOffset: number,\n endOffset: number\n ): Promise<void> {\n const startPage = Math.floor(startOffset / this.rowLimit);\n const endPage = Math.floor(endOffset / this.rowLimit);\n const [boundedStart, boundedEnd] = this.constrainPageRange(\n startPage,\n endPage\n );\n const pageCount = boundedEnd - boundedStart + 1;\n await Promise.all(\n Array.from({ length: pageCount }).map((_, page) => this.fetchPage(page))\n );\n }\n\n /**\n * Fetches the metadata keys for the current scene view.\n */\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const res = await this.requestUnary<GetAvailableColumnsResponse>(\n jwt,\n (meta, handler) => {\n const req = new GetAvailableColumnsRequest();\n this.client.getAvailableColumns(req, meta, handler);\n }\n );\n\n return res.getKeysList().map((value) => value.getValue());\n });\n }\n\n /**\n * Performs a network request that will filter the nodes in the tree that\n * match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n */\n public async filter(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n this.updateState({\n ...this.state,\n isSearching: true,\n filterTerm: term !== '' ? term : undefined,\n });\n try {\n const res = await this.requestUnary<FilterResponse>(\n jwt,\n (metadata, handler) => {\n const req = new FilterRequest();\n req.setFilter(term);\n req.setFullTree(options.includeCollapsed ?? true);\n req.setExactMatch(!!options.exactMatch);\n if (options.columns) req.setColumnsKeysList(options.columns);\n\n this.client.filter(req, metadata, handler);\n }\n );\n\n const { numberOfResults } = res.toObject();\n\n this.updateState({\n ...this.state,\n totalFilteredRows: numberOfResults,\n isSearching: false,\n });\n } catch (e) {\n console.error('Failed to filter search ', e);\n this.updateState({\n ...this.state,\n isSearching: false,\n });\n }\n });\n }\n\n /**\n * Checks if the page at the given index is loaded.\n *\n * @param index A page index.\n * @returns `true` if the page is loaded. `false` otherwise.\n */\n public isPageLoaded(index: number): boolean {\n return this.pages.has(index);\n }\n\n /**\n * Returns a list of page indices within a range that have not been loaded.\n *\n * @param start The start page index, inclusive.\n * @param end The end page index, inclusive.\n * @returns A list of pages indices that have not been loaded.\n */\n public getNonLoadedPageIndexes(start: number, end: number): number[] {\n const [boundedStart, boundedEnd] = this.constrainPageRange(start, end);\n const pageCount = boundedEnd - boundedStart + 1;\n return Array.from({ length: pageCount })\n .map((_, i) => boundedStart + i)\n .filter((page) => !this.isPageLoaded(page));\n }\n\n /**\n * Returns the page at the given index, or `undefined` if one doesn't exist.\n *\n * @param index The index to return.\n * @returns A `Page` if found, otherwise `undefined`.\n */\n public getPage(index: number): Page | undefined {\n return this.pages.get(index);\n }\n\n /**\n * Clears page data that is outside a given range. Uses a distance algorithm\n * to removes pages that are furthest from either end of the range. This\n * method is useful for clearing out data that is not needed anymore to keep\n * memory pressure in the client low.\n *\n * @param startPage The index of the starting page in the range.\n * @param endPage The index of the ending page in the range.\n * @param threshold A minimum number of pages to keep. No cleanup is performed\n * if the number of fetched pages doesn't meet this threshold.\n */\n public invalidatePagesOutsideRange(\n startPage: number,\n endPage: number,\n threshold = 0\n ): void {\n const [boundedStart, boundedEnd] = this.constrainPageRange(\n startPage,\n endPage\n );\n const boundedThreshold = Math.max(boundedEnd - boundedStart, threshold);\n if (this.fetchedPageCount > boundedThreshold) {\n const pages = Array.from(this.pages.keys()).map((index) => {\n const distance =\n index < boundedStart ? boundedStart - index : index - boundedEnd;\n return { index, distance };\n });\n const sortedDesc = pages.sort((a, b) => b.distance - a.distance);\n\n sortedDesc\n .slice(0, pages.length - threshold)\n .forEach(({ index }) => this.invalidatePage(index));\n\n this.log(\n `Scene tree dropped ${pages.length - this.fetchedPageCount} pages`,\n this.pages\n );\n }\n }\n\n public setMetadataKeys(keys: MetadataKey[]): Promise<void> {\n this.metadataKeys = keys;\n\n if (this.state.connection.type === 'connected') {\n const [start, end] = this.activeRowRange;\n this.invalidateAfterOffset(0);\n return this.updateActiveRowRange(start, end);\n } else {\n return Promise.resolve();\n }\n }\n\n /**\n * Sets the active rows. Active rows dictate which pages will be refetched\n * when the tree changes.\n *\n * @param start The starting row index.\n * @param end The ending row index.\n * @returns A promise that resolves when the first page of data has been\n * loaded.\n */\n public async updateActiveRowRange(start: number, end: number): Promise<void> {\n this.activeRowRange = this.constrainRowOffsets(start, end);\n\n this.tryClearLoadingState();\n\n await this.fetchUnloadedPagesInActiveRows();\n }\n\n /**\n * Performs a network request that will listen to server-side changes of the\n * scene tree's data.\n */\n private subscribe(): Promise<ResponseStream<SubscribeResponse>> {\n return this.ifConnectionHasJwt((jwt) => {\n const stream = this.requestServerStream(jwt, (metadata) => {\n const sub = this.client.subscribe(new SubscribeRequest(), metadata);\n return sub;\n });\n\n stream.on('data', (msg: SubscribeResponse) => {\n if (msg.hasHandshake()) {\n this.clearHandshakeTimer();\n this.updateState({ ...this.state, handshakeReceived: true });\n }\n\n this.startIdleReconnectTimer();\n\n const { change } = msg.toObject();\n\n if (change?.listChange != null) {\n this.log('Received list change', change.listChange.start);\n this.invalidateAfterOffset(change.listChange.start);\n this.fetchUnloadedPagesInActiveRows();\n }\n\n const {\n hiddenList = [],\n shownList = [],\n partiallyVisibleList = [],\n deselectedList = [],\n selectedList = [],\n } = change?.ranges || {};\n\n if (partiallyVisibleList.length > 0) {\n this.log(\n 'Received partial visibility list change',\n partiallyVisibleList\n );\n\n partiallyVisibleList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n partiallyVisible: true,\n }))\n );\n }\n\n if (hiddenList.length > 0) {\n this.log('Received hidden list change', hiddenList);\n\n hiddenList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n visible: false,\n partiallyVisible: false,\n }))\n );\n }\n\n if (shownList.length > 0) {\n this.log('Received shown list change', shownList);\n\n shownList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n visible: true,\n partiallyVisible: false,\n }))\n );\n }\n\n if (deselectedList.length > 0) {\n this.log('Received deselected list change', deselectedList);\n\n deselectedList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({ selected: false }))\n );\n }\n\n if (selectedList.length > 0) {\n this.log('Received selected list change', selectedList);\n\n selectedList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({ selected: true }))\n );\n }\n });\n\n stream.on('status', (s) => {\n if (s.code !== 0) {\n console.error(\n `Failed to subscribe to scene tree with code=${s.code}, details=${s.details}`\n );\n this.invalidateAfterOffset(0);\n }\n });\n\n stream.on('end', () => {\n this.invalidateAfterOffset(0);\n\n if (this.state.connection.type === 'connected') {\n this.startConnectionLostReconnectTimer();\n }\n });\n\n return stream;\n });\n }\n\n private async fetchUnloadedPagesInActiveRows(): Promise<void> {\n const [startPage, endPage] = this.getPageIndexesForRange(\n // Verify the first page is loaded properly even if the `activeRowRange`\n // has not been specified by the underlying table layout after a reconnect.\n this.activeRowRange[0] ?? 0,\n this.activeRowRange[1] ?? 0\n );\n\n const pages = this.getNonLoadedPageIndexes(startPage - 1, endPage + 1);\n await Promise.all(pages.map((page) => this.fetchPage(page)));\n }\n\n private patchNodesInRange(\n start: number,\n end: number,\n transform: (node: Node.AsObject) => Partial<Node.AsObject>\n ): void {\n const updatedRows = this.state.rows\n .slice(start, end + 1)\n .map((row) =>\n isLoadedRow(row)\n ? { ...row, node: { ...row.node, ...transform(row.node) } }\n : row\n );\n\n const startRows = this.state.rows.slice(0, start);\n const endRows = this.state.rows.slice(end + 1);\n const rows = [...startRows, ...updatedRows, ...endRows];\n\n this.updateState({ ...this.state, rows });\n }\n\n private async handlePageResult(page: Page): Promise<void> {\n try {\n const res = await page.res;\n\n const currentPage = this.getPage(page.index);\n\n // Only handle the result if the page has not been invalidated.\n if (currentPage?.id === page.id) {\n const cursor = res.getCursor();\n const itemsList = res.getItemsList();\n\n const totalRows = cursor?.getTotal() ?? 0;\n const offset = page.index * this.rowLimit;\n const fetchedRows = fromNodeProto(\n offset,\n itemsList,\n currentPage.metadataKeys\n );\n\n const start = this.state.rows.slice(0, offset);\n const end = this.state.rows.slice(\n start.length + fetchedRows.length,\n totalRows\n );\n const fill = new Array(\n Math.max(\n 0,\n totalRows - start.length - fetchedRows.length - end.length\n )\n );\n const rows = [...start, ...fetchedRows, ...end, ...fill];\n\n if (this.isViewLoading(rows) && this.loadingTimer == null) {\n this.restartLoadingTimer();\n\n this.updateState({\n ...this.state,\n totalRows: totalRows,\n rows: rows,\n shouldShowEmptyResults:\n this.state.filterTerm != null &&\n (rows.length === 0 || this.state.totalFilteredRows === 0),\n });\n } else {\n this.updateState({\n ...this.state,\n totalRows: totalRows,\n rows: rows,\n shouldShowLoading:\n rows.length === 0 && this.state.shouldShowLoading,\n shouldShowEmptyResults:\n this.state.filterTerm != null &&\n (rows.length === 0 || this.state.totalFilteredRows === 0),\n });\n }\n }\n } catch (e) {\n const errorMessage = e instanceof Error ? e.toString() : 'Unknown';\n console.error(\n `Request error fetching page at index ${page.index} (${errorMessage})`\n );\n\n const currentPage = this.getPage(page.index);\n if (currentPage?.id === page.id) {\n this.invalidatePage(page.index);\n }\n }\n }\n\n private invalidatePage(index: number): void {\n if (this.isPageLoaded(index)) {\n this.pages.delete(index);\n }\n }\n\n private invalidateAfterOffset(offset: number): void {\n const pageIndex = Math.floor(offset / this.rowLimit);\n\n for (const index of this.pages.keys()) {\n if (index >= pageIndex) {\n this.invalidatePage(index);\n }\n }\n }\n\n private getState(): SceneTreeState {\n return this.state;\n }\n\n private isViewLoading(rows: Row[]): boolean {\n return (\n this.state.filterTerm == null &&\n rows[this.activeRowRange[0]] == null &&\n rows[this.activeRowRange[1]] == null\n );\n }\n\n private restartLoadingTimer(): void {\n if (this.loadingTimer != null) {\n this.clearLoadingTimer();\n }\n\n this.loadingTimer = window.setTimeout(() => {\n this.loadingTimer = undefined;\n this.updateState({\n ...this.getState(),\n shouldShowLoading: true,\n });\n }, this.connectOptions.spinnerDelay);\n }\n\n private clearLoadingTimer(): void {\n if (this.loadingTimer != null) {\n clearTimeout(this.loadingTimer);\n this.loadingTimer = undefined;\n }\n }\n\n private tryClearLoadingState(): void {\n const didClearLoadingTimer = this.tryClearLoadingTimer(this.state);\n\n if (didClearLoadingTimer) {\n this.updateState({ ...this.state, shouldShowLoading: false });\n }\n }\n\n private tryClearLoadingTimer(state: SceneTreeState): boolean {\n const loadingShowingOrTimerStarted =\n this.state.shouldShowLoading || this.loadingTimer != null;\n const updateLoadingTimer =\n loadingShowingOrTimerStarted && !this.isViewLoading(state.rows);\n if (updateLoadingTimer) {\n this.clearLoadingTimer();\n return true;\n }\n return false;\n }\n\n private updateState(newState: SceneTreeState): void {\n const didClearLoadingTimer = this.tryClearLoadingTimer(newState);\n\n this.state = {\n ...newState,\n shouldShowLoading: didClearLoadingTimer\n ? false\n : newState.shouldShowLoading,\n };\n\n this.onStateChange.emit(this.state);\n }\n\n public getPageForOffset(offset: number): number {\n const index = Math.floor(offset / this.rowLimit);\n return this.constrainPageIndex(index);\n }\n\n public getPageIndexesForRange(start: number, end: number): [number, number] {\n const pageStart = this.getPageForOffset(start);\n const pageEnd = this.getPageForOffset(end);\n return [pageStart, pageEnd];\n }\n\n private async fetchTree(\n offset: number,\n limit: number,\n jwt: string\n ): Promise<GetTreeResponse> {\n return this.requestUnary(jwt, (metadata, handler) => {\n const pager = new OffsetPager();\n pager.setOffset(offset);\n pager.setLimit(limit);\n\n const req = new GetTreeRequest();\n req.setPager(pager);\n req.setAdditionalColumnKeysList(this.metadataKeys);\n\n this.client.getTree(req, metadata, handler);\n });\n }\n\n private requestUnary<R>(\n jwt: string,\n req: (\n metadata: grpc.Metadata,\n handler: (err: ServiceError | null, res: R | null) => void\n ) => void\n ): Promise<R> {\n return new Promise((resolve, reject) => {\n const metadata = this.createJwtMetadata(jwt);\n\n req(metadata, (err, res) => {\n if (err != null) {\n reject(err);\n } else if (res != null) {\n resolve(res);\n } else {\n reject(\n new SceneTreeError(\n 'Invalid response. Both error and result are null'\n )\n );\n }\n });\n });\n }\n\n private requestServerStream<R>(\n jwt: string,\n req: (metadata: grpc.Metadata) => ResponseStream<R>\n ): ResponseStream<R> {\n const metadata = this.createJwtMetadata(jwt);\n return req(metadata);\n }\n\n private createJwtMetadata(jwt: string): grpc.Metadata {\n return new grpc.Metadata({\n 'jwt-context': JSON.stringify({ jwt }),\n });\n }\n\n private async ifConnectionHasJwt<T>(then: (jwt: string) => T): Promise<T> {\n const { connection } = this.state;\n if (connection.type === 'connecting' || connection.type === 'connected') {\n const jwt = await connection.jwtProvider();\n if (jwt != null) {\n return then(jwt);\n } else {\n throw new SceneTreeUnauthorizedError(\n 'SceneTreeController cannot perform request. Viewer JWT is undefined.'\n );\n }\n } else if (connection.type === 'cancelled') {\n throw new SceneTreeConnectionCancelledError(\n `Request attempted, but controller was cancelled`\n );\n } else {\n throw new SceneTreeError('SceneTreeController is not in connected state');\n }\n }\n\n private ifErrorIsFatal(error: unknown, then: VoidFunction): void {\n if (!(error instanceof SceneTreeConnectionCancelledError)) {\n then();\n }\n }\n\n private getConnectionError(\n e: ServiceError | Error | unknown\n ): SceneTreeErrorDetails {\n if (isGrpcServiceError(e)) {\n if (e.code === grpc.Code.FailedPrecondition) {\n return new SceneTreeErrorDetails(\n 'SCENE_TREE_DISABLED',\n SceneTreeErrorCode.SCENE_TREE_DISABLED\n );\n } else if (e.code === grpc.Code.Unauthenticated) {\n return new SceneTreeErrorDetails(\n 'UNAUTHORIZED',\n SceneTreeErrorCode.UNAUTHORIZED\n );\n } else if (e.code === grpc.Code.Aborted) {\n return new SceneTreeErrorDetails('ABORTED', SceneTreeErrorCode.ABORTED);\n } else {\n return new SceneTreeErrorDetails('UNKNOWN', SceneTreeErrorCode.UNKNOWN);\n }\n } else if (e instanceof SceneTreeUnauthorizedError) {\n return new SceneTreeErrorDetails(\n 'UNAUTHORIZED',\n SceneTreeErrorCode.UNAUTHORIZED\n );\n } else {\n return new SceneTreeErrorDetails('UNKNOWN', SceneTreeErrorCode.UNKNOWN);\n }\n }\n\n private constrainPageRange(start: number, end: number): [number, number] {\n return [Math.max(0, start), Math.min(this.maxPages - 1, end)];\n }\n\n private constrainPageIndex(index: number): number {\n return Math.max(0, Math.min(index, this.maxPages - 1));\n }\n\n private constrainRowOffsets(start: number, end: number): [number, number] {\n return [Math.max(0, start), Math.min(this.state.totalRows - 1, end)];\n }\n\n private get maxPages(): number {\n return Math.max(1, Math.ceil(this.state.totalRows / this.rowLimit));\n }\n\n private log(message?: string, ...optionalParams: unknown[]): void {\n if (this.debugLogs) {\n console.debug(message, optionalParams);\n }\n }\n\n private isConnectedState(\n connection: ConnectionState\n ): connection is ConnectedState {\n return connection.type === 'connected';\n }\n}\n"]}
|
|
1
|
+
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{ grpc } from '@improbable-eng/grpc-web';\nimport { OffsetPager } from '@vertexvis/scene-tree-protos/core/protos/paging_pb';\nimport { Uuid } from '@vertexvis/scene-tree-protos/core/protos/uuid_pb';\nimport { Node } from '@vertexvis/scene-tree-protos/scenetree/protos/domain_pb';\nimport {\n CollapseAllRequest,\n CollapseNodeRequest,\n ExpandAllRequest,\n ExpandNodeRequest,\n FilterRequest,\n FilterResponse,\n GetAvailableColumnsRequest,\n GetAvailableColumnsResponse,\n GetNodeAncestorsRequest,\n GetNodeAncestorsResponse,\n GetTreeRequest,\n GetTreeResponse,\n LocateItemRequest,\n LocateItemResponse,\n SubscribeRequest,\n SubscribeResponse,\n} from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb';\nimport {\n ResponseStream,\n SceneTreeAPIClient,\n ServiceError,\n} from '@vertexvis/scene-tree-protos/scenetree/protos/scene_tree_api_pb_service';\nimport { Disposable, EventDispatcher, Listener } from '@vertexvis/utils';\n\nimport { MetadataKey } from '../types';\nimport {\n SceneTreeConnectionCancelledError,\n SceneTreeError,\n SceneTreeErrorCode,\n SceneTreeErrorDetails,\n SceneTreeOperationFailedError,\n SceneTreeUnauthorizedError,\n} from './errors';\nimport { isGrpcServiceError } from './grpc';\nimport { decodeSceneTreeJwt } from './jwt';\nimport { fromNodeProto, isLoadedRow, Row } from './row';\n\nexport interface ConnectOptions {\n spinnerDelay: number;\n idleReconnectInSeconds?: number;\n lostConnectionReconnectInSeconds?: number;\n subscriptionHandshakeGracePeriodInMs?: number;\n}\n\nexport type JwtProvider = () => string | undefined;\n\nexport interface SceneTreeState {\n totalRows: number;\n totalFilteredRows?: number;\n rows: Row[];\n connection: ConnectionState;\n isSearching: boolean;\n shouldShowLoading?: boolean;\n shouldShowEmptyResults?: boolean;\n filterTerm?: string;\n handshakeReceived?: boolean;\n firstFetchComplete?: boolean;\n}\n\ninterface Page {\n id: number;\n index: number;\n metadataKeys: MetadataKey[];\n res: Promise<GetTreeResponse>;\n}\n\nexport interface DisconnectedState {\n type: 'disconnected';\n jwtProvider?: JwtProvider;\n sceneViewId?: string;\n}\n\nexport interface ConnectingState {\n type: 'connecting';\n jwtProvider: JwtProvider;\n sceneViewId: string;\n}\n\nexport interface SubscriptionStatusState {\n attempt: number;\n stream: ResponseStream<SubscribeResponse>;\n}\n\nexport interface ConnectedState {\n type: 'connected';\n jwtProvider: JwtProvider;\n sceneViewId: string;\n subscription: Disposable;\n subscriptionStatusState?: SubscriptionStatusState;\n}\n\nexport interface ConnectionFailedState {\n type: 'failure';\n details: SceneTreeErrorDetails;\n jwtProvider: JwtProvider;\n sceneViewId: string;\n}\n\nexport interface ConnectionCancelledState {\n type: 'cancelled';\n jwtProvider?: JwtProvider;\n sceneViewId?: string;\n}\n\n/**\n * A set of options to configure tree filtering behavior.\n */\nexport interface FilterTreeOptions {\n /**\n * Indicates if the filter should include nodes that within collapsed parent\n * nodes.\n */\n includeCollapsed?: boolean;\n\n /**\n * Indicates if the filter should be an exact match with the results.\n */\n exactMatch?: boolean;\n\n /**\n * The metadata keys to filter the tree on.\n */\n columns?: MetadataKey[];\n}\n\ntype ConnectionState =\n | DisconnectedState\n | ConnectingState\n | ConnectedState\n | ConnectionFailedState\n | ConnectionCancelledState;\n\n/**\n * The `SceneTreeController` is responsible for coordinating interactions of the\n * view, fetching and mutating tree data on the server, maintaining state and\n * notifying the view about state changes.\n */\nexport class SceneTreeController {\n private static IDLE_RECONNECT_IN_SECONDS = 4 * 60;\n private static LOST_CONNECTION_RECONNECT_IN_SECONDS = 2;\n private static MAX_SUBSCRIPTION_RETRY_COUNT = 2;\n\n private nextPageId = 0;\n private pages = new Map<number, Page>();\n private activeRowRange = [0, 0];\n private metadataKeys: MetadataKey[] = [];\n private debugLogs = true;\n\n private reconnectTimer?: number;\n private loadingTimer?: number;\n private subscriptionHandshakeTimer?: number;\n\n /**\n * A dispatcher that emits an event whenever the internal state has changed.\n */\n public onStateChange = new EventDispatcher<SceneTreeState>();\n\n private state: SceneTreeState = {\n totalRows: 0,\n isSearching: false,\n rows: [],\n connection: { type: 'disconnected' },\n };\n\n /**\n * The number of pages that have been fetched.\n */\n public get fetchedPageCount(): number {\n return this.pages.size;\n }\n\n /**\n * Indicates if the controller is connected to the tree backend, and can make\n * requests.\n */\n public get isConnected(): boolean {\n return this.state.connection.type === 'connected';\n }\n\n public constructor(\n private client: SceneTreeAPIClient,\n private rowLimit: number,\n private connectOptions: ConnectOptions = {\n spinnerDelay: 2000,\n subscriptionHandshakeGracePeriodInMs: 5000,\n }\n ) {}\n\n /**\n * Registers an event listener that will be invoked when the state changes\n *\n * @param listener The listener to add.\n * @returns A disposable that can be used to remove the listener.\n */\n public stateChanged(\n listener: Listener<SceneTreeState | undefined>\n ): Disposable {\n return this.onStateChange.on(listener);\n }\n\n public setDebugLogs(debugLogs: boolean): void {\n this.debugLogs = debugLogs;\n }\n\n private async handleSubscriptionHandshakeTimeout(\n jwtProvider: JwtProvider,\n sceneViewId: string\n ): Promise<void> {\n const connection = this.getState().connection;\n if (\n this.isConnectedState(connection) &&\n connection.subscriptionStatusState?.attempt != null &&\n connection.subscriptionStatusState.attempt <\n SceneTreeController.MAX_SUBSCRIPTION_RETRY_COUNT\n ) {\n const newAttempt = connection.subscriptionStatusState.attempt + 1;\n console.warn(\n `Failed to subscribe within the allotted timeout. Retry attempt={${newAttempt}}`\n );\n connection.subscriptionStatusState.stream.cancel();\n this.clearHandshakeTimer();\n\n const stream = await this.subscribe();\n\n this.invalidateAfterOffset(0);\n this.fetchUnloadedPagesInActiveRows();\n\n this.updateState({\n ...this.state,\n connection: {\n ...connection,\n type: 'connected',\n subscription: {\n dispose: () => stream.cancel(),\n },\n subscriptionStatusState: {\n attempt: newAttempt,\n stream,\n },\n },\n });\n\n this.subscriptionHandshakeTimer = window.setTimeout(() => {\n this.handleSubscriptionHandshakeTimeout(jwtProvider, sceneViewId);\n }, this.connectOptions.subscriptionHandshakeGracePeriodInMs);\n } else {\n this.updateState({\n ...this.state,\n connection: {\n type: 'failure',\n jwtProvider,\n sceneViewId,\n details: new SceneTreeErrorDetails(\n 'SUBSCRIPTION_FAILURE',\n SceneTreeErrorCode.SUBSCRIPTION_FAILURE\n ),\n },\n });\n }\n }\n\n public async connect(jwtProvider: JwtProvider): Promise<void> {\n const { connection } = this.state;\n const jwt = jwtProvider();\n\n if (jwt == null) {\n throw new SceneTreeUnauthorizedError(\n 'Cannot connect scene tree. JWT is undefined'\n );\n }\n\n const { view: sceneViewId } = decodeSceneTreeJwt(jwt);\n\n if (connection.sceneViewId !== sceneViewId) {\n this.disconnect(true);\n } else {\n this.disconnect(false);\n }\n\n const connecting: ConnectingState = {\n type: 'connecting',\n jwtProvider,\n sceneViewId,\n };\n this.updateState({ ...this.state, connection: connecting });\n\n try {\n this.log('Scene tree controller connecting.');\n\n this.restartLoadingTimer();\n // Ensure we have a subscription prior to attempting to get the first page\n // to make sure we receive any ListChange that comes through\n const stream = await this.subscribe();\n await this.fetchPage(0);\n\n if (this.state.connection.type !== 'cancelled') {\n this.updateState({\n ...this.state,\n connection: {\n jwtProvider,\n sceneViewId,\n type: 'connected',\n subscription: { dispose: () => stream.cancel() },\n subscriptionStatusState: {\n attempt: 0,\n stream,\n },\n },\n });\n\n this.restartHandshakeTimer(jwtProvider, sceneViewId);\n }\n } catch (e) {\n this.ifErrorIsFatal(e, () => {\n this.updateState({\n ...this.state,\n connection: {\n type: 'failure',\n jwtProvider,\n sceneViewId,\n details: this.getConnectionError(e),\n },\n });\n this.clearHandshakeTimer();\n throw e;\n });\n }\n\n this.startIdleReconnectTimer();\n }\n\n private clearReconnectTimer(): void {\n if (this.reconnectTimer != null) {\n window.clearTimeout(this.reconnectTimer);\n }\n }\n\n private restartHandshakeTimer(\n jwtProvider: JwtProvider,\n sceneViewId: string\n ): void {\n this.clearHandshakeTimer();\n\n if (!this.state.handshakeReceived) {\n this.subscriptionHandshakeTimer = window.setTimeout(() => {\n this.handleSubscriptionHandshakeTimeout(jwtProvider, sceneViewId);\n this.subscriptionHandshakeTimer = undefined;\n }, this.connectOptions.subscriptionHandshakeGracePeriodInMs);\n }\n }\n\n private clearHandshakeTimer(): void {\n if (this.subscriptionHandshakeTimer != null) {\n window.clearTimeout(this.subscriptionHandshakeTimer);\n this.subscriptionHandshakeTimer = undefined;\n }\n }\n\n private startIdleReconnectTimer(): void {\n this.startReconnectTimer(\n this.connectOptions.idleReconnectInSeconds ||\n SceneTreeController.IDLE_RECONNECT_IN_SECONDS\n );\n }\n\n private startConnectionLostReconnectTimer(): void {\n this.startReconnectTimer(\n this.connectOptions.lostConnectionReconnectInSeconds ||\n SceneTreeController.LOST_CONNECTION_RECONNECT_IN_SECONDS\n );\n }\n\n private startReconnectTimer(delayInSeconds: number): void {\n this.clearReconnectTimer();\n\n this.reconnectTimer = window.setTimeout(() => {\n if (this.state.connection.type === 'connected') {\n this.connect(this.state.connection.jwtProvider);\n }\n }, delayInSeconds * 1000);\n }\n\n public connectToViewer(viewer: HTMLVertexViewerElement): Disposable {\n const connectWithViewerJwt = async (): Promise<void> => {\n if (viewer.token != null) {\n this.log(\n 'Scene tree controller found viewer JWT. Attempting connection.'\n );\n\n try {\n await this.connect(() => viewer.token);\n } catch (e) {\n this.ifErrorIsFatal(e, () => {\n console.error('Scene tree controller errored connecting.', e);\n });\n }\n }\n };\n\n const handleSceneReady = (): void => {\n this.log('Scene tree controller received scene ready');\n connectWithViewerJwt();\n };\n\n connectWithViewerJwt();\n\n viewer.addEventListener('sceneReady', handleSceneReady);\n return {\n dispose: () => {\n viewer.removeEventListener('sceneReady', handleSceneReady);\n this.disconnect();\n },\n };\n }\n\n public disconnect(reset = false): void {\n this.log(`Scene tree controller disconnecting [reset=${reset}]`);\n\n this.clearHandshakeTimer();\n this.clearReconnectTimer();\n\n if (reset) {\n this.pages.clear();\n this.activeRowRange = [];\n }\n\n const { connection } = this.state;\n if (connection.type === 'connected') {\n connection.subscription.dispose();\n }\n\n this.updateState({\n connection: {\n type: 'disconnected',\n jwtProvider: connection.jwtProvider,\n sceneViewId: connection.sceneViewId,\n },\n isSearching: false,\n totalRows: reset ? 0 : this.state.totalRows,\n rows: reset ? [] : this.state.rows,\n filterTerm: reset ? undefined : this.state.filterTerm,\n totalFilteredRows: reset ? undefined : this.state.totalFilteredRows,\n shouldShowEmptyResults: reset\n ? undefined\n : this.state.shouldShowEmptyResults,\n handshakeReceived: reset ? undefined : this.state.handshakeReceived,\n firstFetchComplete: reset ? undefined : this.state.firstFetchComplete,\n });\n }\n\n public cancel(): void {\n this.log(`Scene tree controller cancelled`);\n\n this.clearHandshakeTimer();\n this.clearReconnectTimer();\n\n this.pages.clear();\n this.activeRowRange = [];\n\n const { connection } = this.state;\n if (connection.type === 'connected') {\n connection.subscription.dispose();\n }\n\n this.updateState({\n connection: {\n type: 'cancelled',\n jwtProvider: connection.jwtProvider,\n sceneViewId: connection.sceneViewId,\n },\n isSearching: false,\n totalRows: 0,\n rows: [],\n });\n }\n\n /**\n * Collapses a node with the given node ID.\n *\n * @param id A node ID to collapse.\n */\n public async collapseNode(id: string): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new CollapseNodeRequest();\n req.setNodeId(nodeId);\n\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.collapseNode(req, metadata, handler)\n );\n });\n }\n\n /**\n * Expands a node with the given node ID.\n *\n * @param id A node ID to expand.\n */\n public async expandNode(id: string): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new ExpandNodeRequest();\n req.setNodeId(nodeId);\n\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.expandNode(req, metadata, handler)\n );\n });\n }\n\n /**\n * Collapses all nodes in the tree.\n */\n public async collapseAll(): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.collapseAll(new CollapseAllRequest(), metadata, handler)\n );\n });\n }\n\n /**\n * Expands all nodes in the tree.\n */\n public async expandAll(): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n await this.requestUnary(jwt, (metadata, handler) =>\n this.client.expandAll(new ExpandAllRequest(), metadata, handler)\n );\n });\n }\n\n /**\n * Invokes a network request that will expand all the parent nodes for the\n * node mapped to the given ID.\n *\n * @param id An ID of an item.\n * @returns A promise that resolves with the index of the node after\n * expansion.\n */\n public async expandParentNodes(id: string): Promise<number> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeId = new Uuid();\n nodeId.setHex(id);\n\n const req = new LocateItemRequest();\n req.setNodeId(nodeId);\n\n const res = await this.requestUnary<LocateItemResponse>(\n jwt,\n (metadata, handler) => this.client.locateItem(req, metadata, handler)\n );\n const { requiresReload, locatedIndex } = res.toObject();\n\n if (requiresReload) {\n this.invalidateAfterOffset(0);\n await this.fetchUnloadedPagesInActiveRows();\n }\n\n if (locatedIndex == null) {\n throw new SceneTreeOperationFailedError(\n 'Cannot locate node. Location index is undefined.'\n );\n }\n\n return locatedIndex.value;\n });\n }\n\n public async fetchNodeAncestors(nodeId: string): Promise<Node.AsObject[]> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const nodeUuid = new Uuid();\n nodeUuid.setHex(nodeId);\n const req = new GetNodeAncestorsRequest();\n req.setNodeId(nodeUuid);\n\n const res = await this.requestUnary<GetNodeAncestorsResponse>(\n jwt,\n (metadata, handler) =>\n this.client.getNodeAncestors(req, metadata, handler)\n );\n\n return res.toObject().itemsList;\n });\n }\n\n /**\n * Fetches a page at the given index. Once the data has been fetched, the\n * controller will emit an `onStateChange` event that contains rows with the\n * fetched page. If a page is invalidated before the request completes, the\n * response is ignored.\n *\n * If the index is out of range, returns without fetching any data.\n *\n * @param index A 0 based index to fetch.\n */\n public async fetchPage(index: number): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n if (index < 0 || index > this.maxPages - 1) {\n return;\n }\n\n if (!this.pages.has(index)) {\n const offset = index * this.rowLimit;\n this.log('Scene tree fetching page', index, offset);\n const res = this.fetchTree(offset, this.rowLimit, jwt);\n const id = this.nextPageId++;\n const page = { id, res, index, metadataKeys: this.metadataKeys };\n this.pages.set(index, page);\n this.handlePageResult(page);\n }\n\n await this.pages.get(index)?.res;\n });\n }\n\n /**\n * Fetches a page that contains the given row offset.\n *\n * @param offset The row offset of the page to fetch.\n */\n public fetchPageAtOffset(offset: number): Promise<void> {\n const page = Math.floor(offset / this.rowLimit);\n return this.fetchPage(page);\n }\n\n /**\n * Fetches pages that contain the given row ranges.\n *\n * @param startOffset A start offset, inclusive.\n * @param endOffset The end offset, inclusive.\n */\n public async fetchRange(\n startOffset: number,\n endOffset: number\n ): Promise<void> {\n const startPage = Math.floor(startOffset / this.rowLimit);\n const endPage = Math.floor(endOffset / this.rowLimit);\n const [boundedStart, boundedEnd] = this.constrainPageRange(\n startPage,\n endPage\n );\n const pageCount = boundedEnd - boundedStart + 1;\n await Promise.all(\n Array.from({ length: pageCount }).map((_, page) => this.fetchPage(page))\n );\n }\n\n /**\n * Fetches the metadata keys for the current scene view.\n */\n public async fetchMetadataKeys(): Promise<MetadataKey[]> {\n return this.ifConnectionHasJwt(async (jwt) => {\n const res = await this.requestUnary<GetAvailableColumnsResponse>(\n jwt,\n (meta, handler) => {\n const req = new GetAvailableColumnsRequest();\n this.client.getAvailableColumns(req, meta, handler);\n }\n );\n\n return res.getKeysList().map((value) => value.getValue());\n });\n }\n\n /**\n * Performs a network request that will filter the nodes in the tree that\n * match the given term and options.\n *\n * @param term The filter term.\n * @param options The options to apply to the filter.\n */\n public async filter(\n term: string,\n options: FilterTreeOptions = {}\n ): Promise<void> {\n return this.ifConnectionHasJwt(async (jwt) => {\n this.updateState({\n ...this.state,\n isSearching: true,\n filterTerm: term !== '' ? term : undefined,\n });\n try {\n const res = await this.requestUnary<FilterResponse>(\n jwt,\n (metadata, handler) => {\n const req = new FilterRequest();\n req.setFilter(term);\n req.setFullTree(options.includeCollapsed ?? true);\n req.setExactMatch(!!options.exactMatch);\n if (options.columns) req.setColumnsKeysList(options.columns);\n\n this.client.filter(req, metadata, handler);\n }\n );\n\n const { numberOfResults } = res.toObject();\n\n this.updateState({\n ...this.state,\n totalFilteredRows: numberOfResults,\n isSearching: false,\n });\n } catch (e) {\n console.error('Failed to filter search ', e);\n this.updateState({\n ...this.state,\n isSearching: false,\n });\n }\n });\n }\n\n /**\n * Checks if the page at the given index is loaded.\n *\n * @param index A page index.\n * @returns `true` if the page is loaded. `false` otherwise.\n */\n public isPageLoaded(index: number): boolean {\n return this.pages.has(index);\n }\n\n /**\n * Returns a list of page indices within a range that have not been loaded.\n *\n * @param start The start page index, inclusive.\n * @param end The end page index, inclusive.\n * @returns A list of pages indices that have not been loaded.\n */\n public getNonLoadedPageIndexes(start: number, end: number): number[] {\n const [boundedStart, boundedEnd] = this.constrainPageRange(start, end);\n const pageCount = boundedEnd - boundedStart + 1;\n return Array.from({ length: pageCount })\n .map((_, i) => boundedStart + i)\n .filter((page) => !this.isPageLoaded(page));\n }\n\n /**\n * Returns the page at the given index, or `undefined` if one doesn't exist.\n *\n * @param index The index to return.\n * @returns A `Page` if found, otherwise `undefined`.\n */\n public getPage(index: number): Page | undefined {\n return this.pages.get(index);\n }\n\n /**\n * Clears page data that is outside a given range. Uses a distance algorithm\n * to removes pages that are furthest from either end of the range. This\n * method is useful for clearing out data that is not needed anymore to keep\n * memory pressure in the client low.\n *\n * @param startPage The index of the starting page in the range.\n * @param endPage The index of the ending page in the range.\n * @param threshold A minimum number of pages to keep. No cleanup is performed\n * if the number of fetched pages doesn't meet this threshold.\n */\n public invalidatePagesOutsideRange(\n startPage: number,\n endPage: number,\n threshold = 0\n ): void {\n const [boundedStart, boundedEnd] = this.constrainPageRange(\n startPage,\n endPage\n );\n const boundedThreshold = Math.max(boundedEnd - boundedStart, threshold);\n if (this.fetchedPageCount > boundedThreshold) {\n const pages = Array.from(this.pages.keys()).map((index) => {\n const distance =\n index < boundedStart ? boundedStart - index : index - boundedEnd;\n return { index, distance };\n });\n const sortedDesc = pages.sort((a, b) => b.distance - a.distance);\n\n sortedDesc\n .slice(0, pages.length - threshold)\n .forEach(({ index }) => this.invalidatePage(index));\n\n this.log(\n `Scene tree dropped ${pages.length - this.fetchedPageCount} pages`,\n this.pages\n );\n }\n }\n\n public setMetadataKeys(keys: MetadataKey[]): Promise<void> {\n this.metadataKeys = keys;\n\n if (this.state.connection.type === 'connected') {\n const [start, end] = this.activeRowRange;\n this.invalidateAfterOffset(0);\n return this.updateActiveRowRange(start, end);\n } else {\n return Promise.resolve();\n }\n }\n\n /**\n * Sets the active rows. Active rows dictate which pages will be refetched\n * when the tree changes.\n *\n * @param start The starting row index.\n * @param end The ending row index.\n * @returns A promise that resolves when the first page of data has been\n * loaded.\n */\n public async updateActiveRowRange(start: number, end: number): Promise<void> {\n this.activeRowRange = this.constrainRowOffsets(start, end);\n\n this.tryClearLoadingState();\n\n await this.fetchUnloadedPagesInActiveRows();\n }\n\n /**\n * Performs a network request that will listen to server-side changes of the\n * scene tree's data.\n */\n private subscribe(): Promise<ResponseStream<SubscribeResponse>> {\n return this.ifConnectionHasJwt((jwt) => {\n const stream = this.requestServerStream(jwt, (metadata) => {\n const sub = this.client.subscribe(new SubscribeRequest(), metadata);\n return sub;\n });\n\n stream.on('data', (msg: SubscribeResponse) => {\n if (msg.hasHandshake()) {\n this.clearHandshakeTimer();\n this.updateState({ ...this.state, handshakeReceived: true });\n\n // Verify that we've loaded the first page of the tree when we receive\n // a handshake in the case that the listener was not fully registered\n // when a `ListChange` was sent.\n if (this.state.firstFetchComplete) {\n this.log(\n 'Scene tree did not have the first page before the handshake completed'\n );\n\n this.invalidateAfterOffset(0);\n this.fetchUnloadedPagesInActiveRows();\n }\n }\n\n this.startIdleReconnectTimer();\n\n const { change } = msg.toObject();\n\n if (change?.listChange != null) {\n this.log('Received list change', change.listChange.start);\n this.invalidateAfterOffset(change.listChange.start);\n this.fetchUnloadedPagesInActiveRows();\n }\n\n const {\n hiddenList = [],\n shownList = [],\n partiallyVisibleList = [],\n deselectedList = [],\n selectedList = [],\n } = change?.ranges || {};\n\n if (partiallyVisibleList.length > 0) {\n this.log(\n 'Received partial visibility list change',\n partiallyVisibleList\n );\n\n partiallyVisibleList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n partiallyVisible: true,\n }))\n );\n }\n\n if (hiddenList.length > 0) {\n this.log('Received hidden list change', hiddenList);\n\n hiddenList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n visible: false,\n partiallyVisible: false,\n }))\n );\n }\n\n if (shownList.length > 0) {\n this.log('Received shown list change', shownList);\n\n shownList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({\n visible: true,\n partiallyVisible: false,\n }))\n );\n }\n\n if (deselectedList.length > 0) {\n this.log('Received deselected list change', deselectedList);\n\n deselectedList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({ selected: false }))\n );\n }\n\n if (selectedList.length > 0) {\n this.log('Received selected list change', selectedList);\n\n selectedList.forEach(({ start, end }) =>\n this.patchNodesInRange(start, end, () => ({ selected: true }))\n );\n }\n });\n\n stream.on('status', (s) => {\n if (s.code !== 0) {\n console.error(\n `Failed to subscribe to scene tree with code=${s.code}, details=${s.details}`\n );\n this.invalidateAfterOffset(0);\n }\n });\n\n stream.on('end', () => {\n this.invalidateAfterOffset(0);\n\n if (this.state.connection.type === 'connected') {\n this.startConnectionLostReconnectTimer();\n }\n });\n\n return stream;\n });\n }\n\n private async fetchUnloadedPagesInActiveRows(): Promise<void> {\n const [startPage, endPage] = this.getPageIndexesForRange(\n // Verify the first page is loaded properly even if the `activeRowRange`\n // has not been specified by the underlying table layout after a reconnect.\n this.activeRowRange[0] ?? 0,\n this.activeRowRange[1] ?? 0\n );\n\n const pages = this.getNonLoadedPageIndexes(startPage - 1, endPage + 1);\n await Promise.all(pages.map((page) => this.fetchPage(page)));\n }\n\n private patchNodesInRange(\n start: number,\n end: number,\n transform: (node: Node.AsObject) => Partial<Node.AsObject>\n ): void {\n const updatedRows = this.state.rows\n .slice(start, end + 1)\n .map((row) =>\n isLoadedRow(row)\n ? { ...row, node: { ...row.node, ...transform(row.node) } }\n : row\n );\n\n const startRows = this.state.rows.slice(0, start);\n const endRows = this.state.rows.slice(end + 1);\n const rows = [...startRows, ...updatedRows, ...endRows];\n\n this.updateState({ ...this.state, rows });\n }\n\n private async handlePageResult(page: Page): Promise<void> {\n try {\n const res = await page.res;\n\n const currentPage = this.getPage(page.index);\n\n // Only handle the result if the page has not been invalidated.\n if (currentPage?.id === page.id) {\n const cursor = res.getCursor();\n const itemsList = res.getItemsList();\n\n const totalRows = cursor?.getTotal() ?? 0;\n const offset = page.index * this.rowLimit;\n const fetchedRows = fromNodeProto(\n offset,\n itemsList,\n currentPage.metadataKeys\n );\n\n const start = this.state.rows.slice(0, offset);\n const end = this.state.rows.slice(\n start.length + fetchedRows.length,\n totalRows\n );\n const fill = new Array(\n Math.max(\n 0,\n totalRows - start.length - fetchedRows.length - end.length\n )\n );\n const rows = [...start, ...fetchedRows, ...end, ...fill];\n\n if (this.isViewLoading(rows) && this.loadingTimer == null) {\n this.restartLoadingTimer();\n\n this.updateState({\n ...this.state,\n totalRows: totalRows,\n rows: rows,\n shouldShowEmptyResults:\n this.state.filterTerm != null &&\n (rows.length === 0 || this.state.totalFilteredRows === 0),\n });\n } else {\n this.updateState({\n ...this.state,\n totalRows: totalRows,\n rows: rows,\n shouldShowLoading:\n rows.length === 0 && this.state.shouldShowLoading,\n shouldShowEmptyResults:\n this.state.filterTerm != null &&\n (rows.length === 0 || this.state.totalFilteredRows === 0),\n firstFetchComplete: true,\n });\n }\n }\n } catch (e) {\n const errorMessage = e instanceof Error ? e.toString() : 'Unknown';\n console.error(\n `Request error fetching page at index ${page.index} (${errorMessage})`\n );\n\n const currentPage = this.getPage(page.index);\n if (currentPage?.id === page.id) {\n this.invalidatePage(page.index);\n }\n }\n }\n\n private invalidatePage(index: number): void {\n if (this.isPageLoaded(index)) {\n this.pages.delete(index);\n }\n }\n\n private invalidateAfterOffset(offset: number): void {\n const pageIndex = Math.floor(offset / this.rowLimit);\n\n for (const index of this.pages.keys()) {\n if (index >= pageIndex) {\n this.invalidatePage(index);\n }\n }\n }\n\n private getState(): SceneTreeState {\n return this.state;\n }\n\n private isViewLoading(rows: Row[]): boolean {\n return (\n this.state.filterTerm == null &&\n rows[this.activeRowRange[0]] == null &&\n rows[this.activeRowRange[1]] == null\n );\n }\n\n private restartLoadingTimer(): void {\n if (this.loadingTimer != null) {\n this.clearLoadingTimer();\n }\n\n this.loadingTimer = window.setTimeout(() => {\n this.loadingTimer = undefined;\n this.updateState({\n ...this.getState(),\n shouldShowLoading: true,\n });\n }, this.connectOptions.spinnerDelay);\n }\n\n private clearLoadingTimer(): void {\n if (this.loadingTimer != null) {\n clearTimeout(this.loadingTimer);\n this.loadingTimer = undefined;\n }\n }\n\n private tryClearLoadingState(): void {\n const didClearLoadingTimer = this.tryClearLoadingTimer(this.state);\n\n if (didClearLoadingTimer) {\n this.updateState({ ...this.state, shouldShowLoading: false });\n }\n }\n\n private tryClearLoadingTimer(state: SceneTreeState): boolean {\n const loadingShowingOrTimerStarted =\n this.state.shouldShowLoading || this.loadingTimer != null;\n const updateLoadingTimer =\n loadingShowingOrTimerStarted && !this.isViewLoading(state.rows);\n if (updateLoadingTimer) {\n this.clearLoadingTimer();\n return true;\n }\n return false;\n }\n\n private updateState(newState: SceneTreeState): void {\n const didClearLoadingTimer = this.tryClearLoadingTimer(newState);\n\n this.state = {\n ...newState,\n shouldShowLoading: didClearLoadingTimer\n ? false\n : newState.shouldShowLoading,\n };\n\n this.onStateChange.emit(this.state);\n }\n\n public getPageForOffset(offset: number): number {\n const index = Math.floor(offset / this.rowLimit);\n return this.constrainPageIndex(index);\n }\n\n public getPageIndexesForRange(start: number, end: number): [number, number] {\n const pageStart = this.getPageForOffset(start);\n const pageEnd = this.getPageForOffset(end);\n return [pageStart, pageEnd];\n }\n\n private async fetchTree(\n offset: number,\n limit: number,\n jwt: string\n ): Promise<GetTreeResponse> {\n return this.requestUnary(jwt, (metadata, handler) => {\n const pager = new OffsetPager();\n pager.setOffset(offset);\n pager.setLimit(limit);\n\n const req = new GetTreeRequest();\n req.setPager(pager);\n req.setAdditionalColumnKeysList(this.metadataKeys);\n\n this.client.getTree(req, metadata, handler);\n });\n }\n\n private requestUnary<R>(\n jwt: string,\n req: (\n metadata: grpc.Metadata,\n handler: (err: ServiceError | null, res: R | null) => void\n ) => void\n ): Promise<R> {\n return new Promise((resolve, reject) => {\n const metadata = this.createJwtMetadata(jwt);\n\n req(metadata, (err, res) => {\n if (err != null) {\n reject(err);\n } else if (res != null) {\n resolve(res);\n } else {\n reject(\n new SceneTreeError(\n 'Invalid response. Both error and result are null'\n )\n );\n }\n });\n });\n }\n\n private requestServerStream<R>(\n jwt: string,\n req: (metadata: grpc.Metadata) => ResponseStream<R>\n ): ResponseStream<R> {\n const metadata = this.createJwtMetadata(jwt);\n return req(metadata);\n }\n\n private createJwtMetadata(jwt: string): grpc.Metadata {\n return new grpc.Metadata({\n 'jwt-context': JSON.stringify({ jwt }),\n });\n }\n\n private async ifConnectionHasJwt<T>(then: (jwt: string) => T): Promise<T> {\n const { connection } = this.state;\n if (connection.type === 'connecting' || connection.type === 'connected') {\n const jwt = await connection.jwtProvider();\n if (jwt != null) {\n return then(jwt);\n } else {\n throw new SceneTreeUnauthorizedError(\n 'SceneTreeController cannot perform request. Viewer JWT is undefined.'\n );\n }\n } else if (connection.type === 'cancelled') {\n throw new SceneTreeConnectionCancelledError(\n `Request attempted, but controller was cancelled`\n );\n } else {\n throw new SceneTreeError('SceneTreeController is not in connected state');\n }\n }\n\n private ifErrorIsFatal(error: unknown, then: VoidFunction): void {\n if (!(error instanceof SceneTreeConnectionCancelledError)) {\n then();\n }\n }\n\n private getConnectionError(\n e: ServiceError | Error | unknown\n ): SceneTreeErrorDetails {\n if (isGrpcServiceError(e)) {\n if (e.code === grpc.Code.FailedPrecondition) {\n return new SceneTreeErrorDetails(\n 'SCENE_TREE_DISABLED',\n SceneTreeErrorCode.SCENE_TREE_DISABLED\n );\n } else if (e.code === grpc.Code.Unauthenticated) {\n return new SceneTreeErrorDetails(\n 'UNAUTHORIZED',\n SceneTreeErrorCode.UNAUTHORIZED\n );\n } else if (e.code === grpc.Code.Aborted) {\n return new SceneTreeErrorDetails('ABORTED', SceneTreeErrorCode.ABORTED);\n } else {\n return new SceneTreeErrorDetails('UNKNOWN', SceneTreeErrorCode.UNKNOWN);\n }\n } else if (e instanceof SceneTreeUnauthorizedError) {\n return new SceneTreeErrorDetails(\n 'UNAUTHORIZED',\n SceneTreeErrorCode.UNAUTHORIZED\n );\n } else {\n return new SceneTreeErrorDetails('UNKNOWN', SceneTreeErrorCode.UNKNOWN);\n }\n }\n\n private constrainPageRange(start: number, end: number): [number, number] {\n return [Math.max(0, start), Math.min(this.maxPages - 1, end)];\n }\n\n private constrainPageIndex(index: number): number {\n return Math.max(0, Math.min(index, this.maxPages - 1));\n }\n\n private constrainRowOffsets(start: number, end: number): [number, number] {\n return [Math.max(0, start), Math.min(this.state.totalRows - 1, end)];\n }\n\n private get maxPages(): number {\n return Math.max(1, Math.ceil(this.state.totalRows / this.rowLimit));\n }\n\n private log(message?: string, ...optionalParams: unknown[]): void {\n if (this.debugLogs) {\n console.debug(message, optionalParams);\n }\n }\n\n private isConnectedState(\n connection: ConnectionState\n ): connection is ConnectedState {\n return connection.type === 'connected';\n }\n}\n"]}
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@@ -293,40 +293,6 @@ export class InteractionApi {
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return newCamera;
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});
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}
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async zoomCameraToPoint(point, delta) {
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return this.transformCamera(({ camera, viewport, frame, depthBuffer }) => {
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const cam = frame.scene.camera;
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const dir = cam.direction;
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const frameCam = camera.toFrameCamera();
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const ray = viewport.transformPointToRay(point, frame.image, frameCam);
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if (this.zoomData == null) {
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const fallbackPlane = Plane.fromNormalAndCoplanarPoint(dir, cam.lookAt);
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const fallbackPt = Ray.intersectPlane(ray, fallbackPlane);
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if (fallbackPt == null) {
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console.warn('Cannot determine fallback point for zoom. Ray does not intersect plane.');
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return camera;
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}
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const hitPt = depthBuffer != null
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? this.getWorldPoint(point, depthBuffer, fallbackPt)
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: fallbackPt;
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const hitPlane = Plane.fromNormalAndCoplanarPoint(dir, hitPt);
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this.zoomData = { hitPt, hitPlane };
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}
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315
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if (this.zoomData != null) {
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316
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const { hitPt, hitPlane } = this.zoomData;
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const distance = Vector3.distance(camera.position, hitPt);
|
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318
|
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const epsilon = (6 * distance * delta) / viewport.height;
|
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319
|
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const position = Ray.at(ray, epsilon);
|
|
320
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const lookAt = Plane.projectPoint(hitPlane, position);
|
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321
|
-
const newCamera = camera.update({ position, lookAt });
|
|
322
|
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const newDistance = Vector3.distance(position, lookAt);
|
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323
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if (newDistance >= newCamera.near) {
|
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324
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-
return newCamera;
|
|
325
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-
}
|
|
326
|
-
}
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327
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-
return camera;
|
|
328
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-
});
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329
|
-
}
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|
/**
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331
297
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* Performs a pivot operation of the scene's camera, updating the lookAt
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* while maintaining the position, and requests a new image for the
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@@ -1 +1 @@
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1
|
-
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{ EventEmitter } from '@stencil/core';\nimport { vertexvis } from '@vertexvis/frame-streaming-protos';\nimport {\n Angle,\n BoundingBox,\n Plane,\n Point,\n Ray,\n Vector3,\n} from '@vertexvis/geometry';\nimport { StreamApi } from '@vertexvis/stream-api';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { ReceivedFrame } from '../..';\nimport { Cursor, CursorManager } from '../cursors';\nimport { Camera, Scene } from '../scenes';\nimport {\n DepthBuffer,\n EntityType,\n FrameCameraBase,\n Interactions,\n Viewport,\n} from '../types';\nimport { TapEventDetails, TapEventKeys } from './tapEventDetails';\n\nexport type SceneProvider = () => Promise<Scene>;\n\nexport type InteractionConfigProvider = () => Interactions.InteractionConfig;\n\nexport type CameraTransform<\n T extends Camera = Camera,\n R extends Camera = Camera\n> = (data: {\n camera: T;\n viewport: Viewport;\n scale: Point.Point;\n boundingBox: BoundingBox.BoundingBox;\n frame: ReceivedFrame;\n depthBuffer?: DepthBuffer;\n}) => R;\n\nexport interface PanData {\n hitPt: Vector3.Vector3;\n hitPlane: Plane.Plane;\n startingCamera: FrameCameraBase;\n}\n\nexport interface ZoomData {\n hitPt: Vector3.Vector3;\n hitPlane: Plane.Plane;\n}\n\n/**\n * The `InteractionApi` provides methods that API developers can use to modify\n * the internal state of an interaction.\n */\nexport abstract class InteractionApi {\n protected currentCamera?: Camera;\n private sceneLoadingPromise?: Promise<Scene>;\n private lastAngle: Angle.Angle | undefined;\n private worldRotationPoint?: Vector3.Vector3;\n\n protected panData?: PanData;\n protected zoomData?: ZoomData;\n\n public constructor(\n protected stream: StreamApi,\n private cursors: CursorManager,\n protected getConfig: InteractionConfigProvider,\n protected getScene: SceneProvider,\n protected getFrame: () => ReceivedFrame | undefined,\n public getViewport: () => Viewport,\n private tapEmitter: EventEmitter<TapEventDetails>,\n private doubleTapEmitter: EventEmitter<TapEventDetails>,\n private longPressEmitter: EventEmitter<TapEventDetails>,\n private interactionStartedEmitter: EventEmitter<void>,\n private interactionFinishedEmitter: EventEmitter<void>\n ) {\n this.tap = this.tap.bind(this);\n this.doubleTap = this.doubleTap.bind(this);\n this.longPress = this.longPress.bind(this);\n this.emitTapEvent = this.emitTapEvent.bind(this);\n }\n\n /**\n * Displays a cursor over the viewer with the given priority. Cursors with\n * higher priority will take precedence over cursors with lower priorities if\n * there's more than a single cursor added.\n *\n * @param cursor The cursor to add.\n * @param priority The priority of the cursor.\n * @returns A `Disposable` that can be used to remove the cursor.\n */\n public addCursor(cursor: Cursor, priority?: number): Disposable {\n return this.cursors.add(cursor, priority);\n }\n\n /**\n * Returns a 3D point in world space for the given 2D point in viewport space.\n *\n * @param point A point in 2D viewport space to transform.\n * @returns A 3D point in world space.\n */\n public async getWorldPointFromViewport(\n point: Point.Point\n ): Promise<Vector3.Vector3 | undefined> {\n const viewport = this.getViewport();\n const frame = this.getFrame();\n\n if (frame == null) {\n throw new Error('Cannot get world point. Frame is undefined.');\n }\n\n const depthBuffer = await frame.depthBuffer();\n return depthBuffer != null\n ? viewport.transformPointToWorldSpace(point, depthBuffer, 0.5)\n : undefined;\n }\n\n /**\n * Returns the entity at the given point in viewport space.\n *\n * @param point A point in viewport space.\n * @returns The entity that was found.\n */\n public async getEntityTypeAtPoint(point: Point.Point): Promise<EntityType> {\n const viewport = this.getViewport();\n const featureMap = await this.getFrame()?.featureMap();\n\n if (featureMap != null) {\n const framePt = viewport.transformPointToFrame(point, featureMap);\n return featureMap.getEntityType(framePt);\n } else {\n return EntityType.NO_GEOMETRY;\n }\n }\n\n /**\n * Generates a ray from the given point, in viewport coordinates.\n *\n * @param point A point in viewport coordinates.\n * @returns A ray representing the direction of the point in world\n * coordinates.\n */\n public getRayFromPoint(point: Point.Point): Ray.Ray {\n const viewport = this.getViewport();\n const frame = this.getFrame();\n\n if (frame != null) {\n return viewport.transformPointToRay(\n point,\n frame.image,\n frame.scene.camera\n );\n } else throw new Error('Cannot get camera. Frame is undefined.');\n }\n\n /**\n * Emits a tap event with the provided position relative to the viewer\n * canvas, along with the set of modifier keys held (if applicable).\n *\n * @param position An {x, y} coordinate marking the position of the tap.\n * @param keyDetails A set of pressed keyboard keys that you want to include\n * in the tap event.\n */\n public async tap(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(this.tapEmitter.emit, position, keyDetails, buttons);\n }\n\n public async doubleTap(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(\n this.doubleTapEmitter.emit,\n position,\n keyDetails,\n buttons\n );\n }\n\n public async longPress(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(\n this.longPressEmitter.emit,\n position,\n keyDetails,\n buttons\n );\n }\n\n /**\n * Marks the start of an interaction. This method must be called before\n * performing any additional interaction operations. Use `endInteraction()` to\n * mark the end of an interaction.\n */\n public async beginInteraction(): Promise<void> {\n if (!this.isInteracting()) {\n this.interactionStartedEmitter.emit();\n this.sceneLoadingPromise = this.getScene();\n this.currentCamera = (await this.sceneLoadingPromise).camera();\n this.sceneLoadingPromise = undefined;\n await this.stream.beginInteraction();\n }\n }\n\n /**\n * Invokes a function to transform the scene's camera and request a new image\n * for the updated scene.\n *\n * @param t A function to transform the camera. Function will be passed the\n * camera and scene viewport and is expected to return an updated camera.\n */\n public async transformCamera(t: CameraTransform): Promise<void> {\n if (this.isInteracting()) {\n const scene = await this.getScene();\n const viewport = this.getViewport();\n const frame = this.getFrame();\n const depthBuffer = await frame?.depthBuffer();\n\n this.currentCamera =\n this.currentCamera != null && viewport != null && frame != null\n ? t({\n camera: this.currentCamera,\n viewport,\n scale: scene.scale(),\n boundingBox: scene.boundingBox(),\n frame,\n depthBuffer,\n })\n : undefined;\n\n await this.currentCamera?.render();\n }\n }\n\n /**\n * Performs a twist operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer or the angle to twist the camera by around the view vector.\n */\n public async twistCamera(delta: number): Promise<void>;\n public async twistCamera(delta: Point.Point): Promise<void>;\n public async twistCamera(...args: any[]): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const axis = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n if (args.length === 1 && typeof args[0] === 'number') {\n const angleInRadians = Angle.toRadians(-args[0]);\n return camera.rotateAroundAxis(angleInRadians, axis);\n } else if (args.length === 1) {\n const center = Point.create(viewport.width / 2, viewport.height / 2);\n const currentAngle = Angle.toDegrees(Angle.fromPoints(center, args[0]));\n const angleDelta =\n this.lastAngle != null ? currentAngle - this.lastAngle : 0;\n\n this.lastAngle = currentAngle;\n const axis = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n const angleInRadians = Angle.toRadians(-angleDelta);\n return camera.rotateAroundAxis(angleInRadians, axis);\n }\n return camera;\n });\n }\n\n /**\n * Moves the camera's position and look at to the given screen coordinate.\n *\n * If the screen coordinate intersects with an object, the camera will track\n * the hit point so the mouse position is always under the mouse.\n *\n * If the screen coordinate doesn't intersect with an object, then ???.\n *\n * @param screenPt A point in screen coordinates.\n */\n public async panCameraToScreenPoint(screenPt: Point.Point): Promise<void> {\n return this.transformCamera(({ camera, frame, viewport, depthBuffer }) => {\n // Capture the starting state of the pan.\n if (this.panData == null) {\n const startingCamera = camera.toFrameCamera();\n const direction = startingCamera.direction;\n\n const ray = viewport.transformPointToRay(\n screenPt,\n frame.image,\n startingCamera\n );\n const fallbackPlane = Plane.fromNormalAndCoplanarPoint(\n direction,\n camera.lookAt\n );\n const fallback = Ray.intersectPlane(ray, fallbackPlane);\n if (fallback == null) {\n console.warn(\n 'Cannot determine fallback for pan. Ray does not intersect plane.'\n );\n return camera;\n }\n\n // Create a plane for the hit point that will be used to determine the\n // delta of future mouse movements to the original hit point. Fallback\n // to a plane placed at the look at point, in case there's no hit.\n const hitPt =\n depthBuffer != null\n ? this.getWorldPoint(screenPt, depthBuffer, fallback)\n : fallback;\n const hitPlane = Plane.fromNormalAndCoplanarPoint(direction, hitPt);\n\n this.panData = { hitPt, hitPlane, startingCamera };\n }\n\n if (this.panData != null) {\n const { hitPt, hitPlane, startingCamera } = this.panData;\n\n // Use a ray that originates at the screen and intersects with the hit\n // plane to determine the move distance.\n const ray = viewport.transformPointToRay(\n screenPt,\n frame.image,\n startingCamera\n );\n const movePt = Ray.intersectPlane(ray, hitPlane);\n\n if (movePt != null) {\n const delta = Vector3.subtract(hitPt, movePt);\n return camera.update(startingCamera).moveBy(delta);\n }\n }\n return camera;\n });\n }\n\n /**\n * Performs a view all operation for the scene's bounding box, and requests a\n * new image for the updated scene.\n */\n public async viewAll(): Promise<void> {\n await (await this.getScene()).camera().viewAll().render();\n }\n\n /**\n * Performs a rotate operation of the scene around the camera's look at point,\n * and requests a new image for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer.\n */\n public async rotateCamera(delta: Point.Point): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const upVector = Vector3.normalize(camera.up);\n const lookAt = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n const crossX = Vector3.cross(upVector, lookAt);\n const crossY = Vector3.cross(lookAt, crossX);\n\n const mouseToWorld = Vector3.normalize({\n x: delta.x * crossX.x + delta.y * crossY.x,\n y: delta.x * crossX.y + delta.y * crossY.y,\n z: delta.x * crossX.z + delta.y * crossY.z,\n });\n\n const rotationAxis = Vector3.cross(mouseToWorld, lookAt);\n\n const epsilonX = (3.0 * Math.PI * delta.x) / viewport.width;\n const epsilonY = (3.0 * Math.PI * delta.y) / viewport.height;\n const angle = Math.abs(epsilonX) + Math.abs(epsilonY);\n\n return camera.rotateAroundAxis(angle, rotationAxis);\n });\n }\n\n public async rotateCameraAtPoint(\n delta: Point.Point,\n point: Point.Point\n ): Promise<void> {\n return this.transformCamera(\n ({ camera, viewport, boundingBox, depthBuffer }) => {\n if (this.worldRotationPoint == null) {\n const worldCenter = BoundingBox.center(boundingBox);\n this.worldRotationPoint =\n depthBuffer != null\n ? this.getWorldPoint(point, depthBuffer, worldCenter)\n : camera.lookAt;\n }\n\n const upVector = Vector3.normalize(camera.up);\n const vv = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n const crossX = Vector3.cross(upVector, vv);\n const crossY = Vector3.cross(vv, crossX);\n\n const mouseToWorld = Vector3.normalize({\n x: delta.x * crossX.x + delta.y * crossY.x,\n y: delta.x * crossX.y + delta.y * crossY.y,\n z: delta.x * crossX.z + delta.y * crossY.z,\n });\n\n const rotationAxis = Vector3.cross(mouseToWorld, vv);\n\n const epsilonX = (3.0 * Math.PI * delta.x) / viewport.width;\n const epsilonY = (3.0 * Math.PI * delta.y) / viewport.height;\n const angle = Math.abs(epsilonX) + Math.abs(epsilonY);\n\n const updated = camera.rotateAroundAxisAtPoint(\n angle,\n this.worldRotationPoint,\n rotationAxis\n );\n\n return updated.update({\n // Scale the lookAt point to the same length as the distance to the\n // center of the bounding box to maintain zoom and pan behavior.\n lookAt: Vector3.add(\n Vector3.scale(\n Math.abs(camera.signedDistanceToBoundingBoxCenter()) /\n Vector3.magnitude(updated.viewVector),\n updated.viewVector\n ),\n updated.position\n ),\n });\n }\n );\n }\n\n /**\n * Performs a zoom operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta The distance to zoom. Positive values zoom in and negative\n * values zoom out.\n */\n public async zoomCamera(delta: number): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const vv = camera.viewVector;\n const v = Vector3.normalize(vv);\n\n const distance = Vector3.magnitude(vv);\n const epsilon = (3 * distance * delta) / viewport.height;\n\n const position = Vector3.add(camera.position, Vector3.scale(epsilon, v));\n const newCamera = camera.update({ position });\n return newCamera;\n });\n }\n\n public async zoomCameraToPoint(\n point: Point.Point,\n delta: number\n ): Promise<void> {\n return this.transformCamera(({ camera, viewport, frame, depthBuffer }) => {\n const cam = frame.scene.camera;\n const dir = cam.direction;\n\n const frameCam = camera.toFrameCamera();\n const ray = viewport.transformPointToRay(point, frame.image, frameCam);\n\n if (this.zoomData == null) {\n const fallbackPlane = Plane.fromNormalAndCoplanarPoint(dir, cam.lookAt);\n const fallbackPt = Ray.intersectPlane(ray, fallbackPlane);\n if (fallbackPt == null) {\n console.warn(\n 'Cannot determine fallback point for zoom. Ray does not intersect plane.'\n );\n return camera;\n }\n\n const hitPt =\n depthBuffer != null\n ? this.getWorldPoint(point, depthBuffer, fallbackPt)\n : fallbackPt;\n const hitPlane = Plane.fromNormalAndCoplanarPoint(dir, hitPt);\n this.zoomData = { hitPt, hitPlane };\n }\n\n if (this.zoomData != null) {\n const { hitPt, hitPlane } = this.zoomData;\n const distance = Vector3.distance(camera.position, hitPt);\n const epsilon = (6 * distance * delta) / viewport.height;\n\n const position = Ray.at(ray, epsilon);\n const lookAt = Plane.projectPoint(hitPlane, position);\n const newCamera = camera.update({ position, lookAt });\n const newDistance = Vector3.distance(position, lookAt);\n\n if (newDistance >= newCamera.near) {\n return newCamera;\n }\n }\n return camera;\n });\n }\n\n /**\n * Performs a pivot operation of the scene's camera, updating the lookAt\n * while maintaining the position, and requests a new image for the\n * updated scene.\n *\n * @param degreesLocalX The angle to rotate the lookAt point around the local x-axis\n * @param degreesLocalY The angle to rotate the lookAt point around the local y-axis\n */\n public async pivotCamera(\n degreesLocalX: number,\n degreesLocalY: number\n ): Promise<void> {\n return this.transformCamera(({ camera }) => {\n const { position, up, lookAt } = camera;\n const normalizedUp = Vector3.normalize(up);\n const normalizedViewVector = Vector3.normalize(camera.viewVector);\n const xVector = Vector3.cross(normalizedUp, normalizedViewVector);\n const yVector = Vector3.cross(normalizedViewVector, xVector);\n\n const updatedLookAtX = Vector3.rotateAboutAxis(\n Angle.toRadians(degreesLocalX),\n lookAt,\n xVector,\n position\n );\n const updatedLookAtY = Vector3.rotateAboutAxis(\n Angle.toRadians(degreesLocalY),\n updatedLookAtX,\n yVector,\n position\n );\n\n return camera.update({ ...camera, lookAt: updatedLookAtY });\n });\n }\n\n /**\n * Marks the end of an interaction.\n */\n public async endInteraction(): Promise<void> {\n await this.sceneLoadingPromise;\n\n if (this.isInteracting()) {\n this.currentCamera = undefined;\n this.worldRotationPoint = undefined;\n this.panData = undefined;\n this.zoomData = undefined;\n this.resetLastAngle();\n\n this.interactionFinishedEmitter.emit();\n await this.stream.endInteraction();\n }\n }\n\n /**\n * resets the last recorded angle for a twist op\n */\n public resetLastAngle(): void {\n this.lastAngle = undefined;\n }\n\n /**\n * Indicates if the API is in an interacting state.\n */\n public isInteracting(): boolean {\n return this.currentCamera != null;\n }\n\n /**\n * Returns the pixel threshold that should be used to detect\n * movement based on the type of pointer input being coarse or fine.\n * This threshold is based on the configured `coarsePointerThreshold`\n * or the `finePointerThreshold` respectively.\n *\n * @param isTouch - Whether the event is a touch or not, if false or\n * undefined, a media query will be used to determine pointer type\n * @returns The pixel threshold.\n */\n public pixelThreshold(isTouch?: boolean): number {\n const pixelThreshold = this.isCoarseInputDevice(isTouch)\n ? this.getConfig().coarsePointerThreshold\n : this.getConfig().finePointerThreshold;\n\n return pixelThreshold * window.devicePixelRatio;\n }\n\n /**\n * Performs a hit test at the given point and returns a list of hit results\n * indicating any scene items that exist at the given point.\n *\n * @param pt A point, in viewport coordinates.\n * @returns A promise that resolves with the list of hit results.\n */\n public async hitItems(\n pt: Point.Point\n ): Promise<vertexvis.protobuf.stream.IHit[]> {\n const res = await (await this.getScene()).raycaster().hitItems(pt);\n return res?.hits ?? [];\n }\n\n private emitTapEvent(\n emit: (details: TapEventDetails) => void,\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): void {\n const {\n altKey = false,\n ctrlKey = false,\n metaKey = false,\n shiftKey = false,\n } = keyDetails;\n emit({\n position,\n altKey,\n ctrlKey,\n metaKey,\n shiftKey,\n buttons,\n });\n }\n\n private isCoarseInputDevice(isTouch?: boolean): boolean {\n return isTouch || window.matchMedia('(pointer: coarse)').matches;\n }\n\n protected getWorldPoint(\n point: Point.Point,\n depthBuffer: DepthBuffer,\n fallbackPoint: Vector3.Vector3\n ): Vector3.Vector3 {\n const viewport = this.getViewport();\n const framePt = viewport.transformPointToFrame(point, depthBuffer);\n const hasDepth = depthBuffer.hitTest(framePt);\n return hasDepth\n ? viewport.transformPointToWorldSpace(point, depthBuffer)\n : fallbackPoint;\n }\n\n /**\n * Performs a pan operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer.\n */\n public abstract panCameraByDelta(delta: Point.Point): Promise<void>;\n}\n"]}
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+
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{ EventEmitter } from '@stencil/core';\nimport { vertexvis } from '@vertexvis/frame-streaming-protos';\nimport {\n Angle,\n BoundingBox,\n Plane,\n Point,\n Ray,\n Vector3,\n} from '@vertexvis/geometry';\nimport { StreamApi } from '@vertexvis/stream-api';\nimport { Disposable } from '@vertexvis/utils';\n\nimport { ReceivedFrame } from '../..';\nimport { Cursor, CursorManager } from '../cursors';\nimport { Camera, Scene } from '../scenes';\nimport {\n DepthBuffer,\n EntityType,\n FrameCameraBase,\n Interactions,\n Viewport,\n} from '../types';\nimport { TapEventDetails, TapEventKeys } from './tapEventDetails';\n\nexport type SceneProvider = () => Promise<Scene>;\n\nexport type InteractionConfigProvider = () => Interactions.InteractionConfig;\n\nexport type CameraTransform<\n T extends Camera = Camera,\n R extends Camera = Camera\n> = (data: {\n camera: T;\n viewport: Viewport;\n scale: Point.Point;\n boundingBox: BoundingBox.BoundingBox;\n frame: ReceivedFrame;\n depthBuffer?: DepthBuffer;\n}) => R;\n\nexport interface PanData {\n hitPt: Vector3.Vector3;\n hitPlane: Plane.Plane;\n startingCamera: FrameCameraBase;\n}\n\nexport interface ZoomData {\n hitPt: Vector3.Vector3;\n hitPlane: Plane.Plane;\n}\n\n/**\n * The `InteractionApi` provides methods that API developers can use to modify\n * the internal state of an interaction.\n */\nexport abstract class InteractionApi {\n protected currentCamera?: Camera;\n private sceneLoadingPromise?: Promise<Scene>;\n private lastAngle: Angle.Angle | undefined;\n private worldRotationPoint?: Vector3.Vector3;\n\n protected panData?: PanData;\n protected zoomData?: ZoomData;\n\n public constructor(\n protected stream: StreamApi,\n private cursors: CursorManager,\n protected getConfig: InteractionConfigProvider,\n protected getScene: SceneProvider,\n protected getFrame: () => ReceivedFrame | undefined,\n public getViewport: () => Viewport,\n private tapEmitter: EventEmitter<TapEventDetails>,\n private doubleTapEmitter: EventEmitter<TapEventDetails>,\n private longPressEmitter: EventEmitter<TapEventDetails>,\n private interactionStartedEmitter: EventEmitter<void>,\n private interactionFinishedEmitter: EventEmitter<void>\n ) {\n this.tap = this.tap.bind(this);\n this.doubleTap = this.doubleTap.bind(this);\n this.longPress = this.longPress.bind(this);\n this.emitTapEvent = this.emitTapEvent.bind(this);\n }\n\n /**\n * Displays a cursor over the viewer with the given priority. Cursors with\n * higher priority will take precedence over cursors with lower priorities if\n * there's more than a single cursor added.\n *\n * @param cursor The cursor to add.\n * @param priority The priority of the cursor.\n * @returns A `Disposable` that can be used to remove the cursor.\n */\n public addCursor(cursor: Cursor, priority?: number): Disposable {\n return this.cursors.add(cursor, priority);\n }\n\n /**\n * Returns a 3D point in world space for the given 2D point in viewport space.\n *\n * @param point A point in 2D viewport space to transform.\n * @returns A 3D point in world space.\n */\n public async getWorldPointFromViewport(\n point: Point.Point\n ): Promise<Vector3.Vector3 | undefined> {\n const viewport = this.getViewport();\n const frame = this.getFrame();\n\n if (frame == null) {\n throw new Error('Cannot get world point. Frame is undefined.');\n }\n\n const depthBuffer = await frame.depthBuffer();\n return depthBuffer != null\n ? viewport.transformPointToWorldSpace(point, depthBuffer, 0.5)\n : undefined;\n }\n\n /**\n * Returns the entity at the given point in viewport space.\n *\n * @param point A point in viewport space.\n * @returns The entity that was found.\n */\n public async getEntityTypeAtPoint(point: Point.Point): Promise<EntityType> {\n const viewport = this.getViewport();\n const featureMap = await this.getFrame()?.featureMap();\n\n if (featureMap != null) {\n const framePt = viewport.transformPointToFrame(point, featureMap);\n return featureMap.getEntityType(framePt);\n } else {\n return EntityType.NO_GEOMETRY;\n }\n }\n\n /**\n * Generates a ray from the given point, in viewport coordinates.\n *\n * @param point A point in viewport coordinates.\n * @returns A ray representing the direction of the point in world\n * coordinates.\n */\n public getRayFromPoint(point: Point.Point): Ray.Ray {\n const viewport = this.getViewport();\n const frame = this.getFrame();\n\n if (frame != null) {\n return viewport.transformPointToRay(\n point,\n frame.image,\n frame.scene.camera\n );\n } else throw new Error('Cannot get camera. Frame is undefined.');\n }\n\n /**\n * Emits a tap event with the provided position relative to the viewer\n * canvas, along with the set of modifier keys held (if applicable).\n *\n * @param position An {x, y} coordinate marking the position of the tap.\n * @param keyDetails A set of pressed keyboard keys that you want to include\n * in the tap event.\n */\n public async tap(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(this.tapEmitter.emit, position, keyDetails, buttons);\n }\n\n public async doubleTap(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(\n this.doubleTapEmitter.emit,\n position,\n keyDetails,\n buttons\n );\n }\n\n public async longPress(\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): Promise<void> {\n this.emitTapEvent(\n this.longPressEmitter.emit,\n position,\n keyDetails,\n buttons\n );\n }\n\n /**\n * Marks the start of an interaction. This method must be called before\n * performing any additional interaction operations. Use `endInteraction()` to\n * mark the end of an interaction.\n */\n public async beginInteraction(): Promise<void> {\n if (!this.isInteracting()) {\n this.interactionStartedEmitter.emit();\n this.sceneLoadingPromise = this.getScene();\n this.currentCamera = (await this.sceneLoadingPromise).camera();\n this.sceneLoadingPromise = undefined;\n await this.stream.beginInteraction();\n }\n }\n\n /**\n * Invokes a function to transform the scene's camera and request a new image\n * for the updated scene.\n *\n * @param t A function to transform the camera. Function will be passed the\n * camera and scene viewport and is expected to return an updated camera.\n */\n public async transformCamera(t: CameraTransform): Promise<void> {\n if (this.isInteracting()) {\n const scene = await this.getScene();\n const viewport = this.getViewport();\n const frame = this.getFrame();\n const depthBuffer = await frame?.depthBuffer();\n\n this.currentCamera =\n this.currentCamera != null && viewport != null && frame != null\n ? t({\n camera: this.currentCamera,\n viewport,\n scale: scene.scale(),\n boundingBox: scene.boundingBox(),\n frame,\n depthBuffer,\n })\n : undefined;\n\n await this.currentCamera?.render();\n }\n }\n\n /**\n * Performs a twist operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer or the angle to twist the camera by around the view vector.\n */\n public async twistCamera(delta: number): Promise<void>;\n public async twistCamera(delta: Point.Point): Promise<void>;\n public async twistCamera(...args: any[]): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const axis = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n if (args.length === 1 && typeof args[0] === 'number') {\n const angleInRadians = Angle.toRadians(-args[0]);\n return camera.rotateAroundAxis(angleInRadians, axis);\n } else if (args.length === 1) {\n const center = Point.create(viewport.width / 2, viewport.height / 2);\n const currentAngle = Angle.toDegrees(Angle.fromPoints(center, args[0]));\n const angleDelta =\n this.lastAngle != null ? currentAngle - this.lastAngle : 0;\n\n this.lastAngle = currentAngle;\n const axis = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n const angleInRadians = Angle.toRadians(-angleDelta);\n return camera.rotateAroundAxis(angleInRadians, axis);\n }\n return camera;\n });\n }\n\n /**\n * Moves the camera's position and look at to the given screen coordinate.\n *\n * If the screen coordinate intersects with an object, the camera will track\n * the hit point so the mouse position is always under the mouse.\n *\n * If the screen coordinate doesn't intersect with an object, then ???.\n *\n * @param screenPt A point in screen coordinates.\n */\n public async panCameraToScreenPoint(screenPt: Point.Point): Promise<void> {\n return this.transformCamera(({ camera, frame, viewport, depthBuffer }) => {\n // Capture the starting state of the pan.\n if (this.panData == null) {\n const startingCamera = camera.toFrameCamera();\n const direction = startingCamera.direction;\n\n const ray = viewport.transformPointToRay(\n screenPt,\n frame.image,\n startingCamera\n );\n const fallbackPlane = Plane.fromNormalAndCoplanarPoint(\n direction,\n camera.lookAt\n );\n const fallback = Ray.intersectPlane(ray, fallbackPlane);\n if (fallback == null) {\n console.warn(\n 'Cannot determine fallback for pan. Ray does not intersect plane.'\n );\n return camera;\n }\n\n // Create a plane for the hit point that will be used to determine the\n // delta of future mouse movements to the original hit point. Fallback\n // to a plane placed at the look at point, in case there's no hit.\n const hitPt =\n depthBuffer != null\n ? this.getWorldPoint(screenPt, depthBuffer, fallback)\n : fallback;\n const hitPlane = Plane.fromNormalAndCoplanarPoint(direction, hitPt);\n\n this.panData = { hitPt, hitPlane, startingCamera };\n }\n\n if (this.panData != null) {\n const { hitPt, hitPlane, startingCamera } = this.panData;\n\n // Use a ray that originates at the screen and intersects with the hit\n // plane to determine the move distance.\n const ray = viewport.transformPointToRay(\n screenPt,\n frame.image,\n startingCamera\n );\n const movePt = Ray.intersectPlane(ray, hitPlane);\n\n if (movePt != null) {\n const delta = Vector3.subtract(hitPt, movePt);\n return camera.update(startingCamera).moveBy(delta);\n }\n }\n return camera;\n });\n }\n\n /**\n * Performs a view all operation for the scene's bounding box, and requests a\n * new image for the updated scene.\n */\n public async viewAll(): Promise<void> {\n await (await this.getScene()).camera().viewAll().render();\n }\n\n /**\n * Performs a rotate operation of the scene around the camera's look at point,\n * and requests a new image for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer.\n */\n public async rotateCamera(delta: Point.Point): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const upVector = Vector3.normalize(camera.up);\n const lookAt = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n const crossX = Vector3.cross(upVector, lookAt);\n const crossY = Vector3.cross(lookAt, crossX);\n\n const mouseToWorld = Vector3.normalize({\n x: delta.x * crossX.x + delta.y * crossY.x,\n y: delta.x * crossX.y + delta.y * crossY.y,\n z: delta.x * crossX.z + delta.y * crossY.z,\n });\n\n const rotationAxis = Vector3.cross(mouseToWorld, lookAt);\n\n const epsilonX = (3.0 * Math.PI * delta.x) / viewport.width;\n const epsilonY = (3.0 * Math.PI * delta.y) / viewport.height;\n const angle = Math.abs(epsilonX) + Math.abs(epsilonY);\n\n return camera.rotateAroundAxis(angle, rotationAxis);\n });\n }\n\n public async rotateCameraAtPoint(\n delta: Point.Point,\n point: Point.Point\n ): Promise<void> {\n return this.transformCamera(\n ({ camera, viewport, boundingBox, depthBuffer }) => {\n if (this.worldRotationPoint == null) {\n const worldCenter = BoundingBox.center(boundingBox);\n this.worldRotationPoint =\n depthBuffer != null\n ? this.getWorldPoint(point, depthBuffer, worldCenter)\n : camera.lookAt;\n }\n\n const upVector = Vector3.normalize(camera.up);\n const vv = Vector3.normalize(\n Vector3.subtract(camera.lookAt, camera.position)\n );\n\n const crossX = Vector3.cross(upVector, vv);\n const crossY = Vector3.cross(vv, crossX);\n\n const mouseToWorld = Vector3.normalize({\n x: delta.x * crossX.x + delta.y * crossY.x,\n y: delta.x * crossX.y + delta.y * crossY.y,\n z: delta.x * crossX.z + delta.y * crossY.z,\n });\n\n const rotationAxis = Vector3.cross(mouseToWorld, vv);\n\n const epsilonX = (3.0 * Math.PI * delta.x) / viewport.width;\n const epsilonY = (3.0 * Math.PI * delta.y) / viewport.height;\n const angle = Math.abs(epsilonX) + Math.abs(epsilonY);\n\n const updated = camera.rotateAroundAxisAtPoint(\n angle,\n this.worldRotationPoint,\n rotationAxis\n );\n\n return updated.update({\n // Scale the lookAt point to the same length as the distance to the\n // center of the bounding box to maintain zoom and pan behavior.\n lookAt: Vector3.add(\n Vector3.scale(\n Math.abs(camera.signedDistanceToBoundingBoxCenter()) /\n Vector3.magnitude(updated.viewVector),\n updated.viewVector\n ),\n updated.position\n ),\n });\n }\n );\n }\n\n /**\n * Performs a zoom operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta The distance to zoom. Positive values zoom in and negative\n * values zoom out.\n */\n public async zoomCamera(delta: number): Promise<void> {\n return this.transformCamera(({ camera, viewport }) => {\n const vv = camera.viewVector;\n const v = Vector3.normalize(vv);\n\n const distance = Vector3.magnitude(vv);\n const epsilon = (3 * distance * delta) / viewport.height;\n\n const position = Vector3.add(camera.position, Vector3.scale(epsilon, v));\n const newCamera = camera.update({ position });\n return newCamera;\n });\n }\n\n /**\n * Performs a pivot operation of the scene's camera, updating the lookAt\n * while maintaining the position, and requests a new image for the\n * updated scene.\n *\n * @param degreesLocalX The angle to rotate the lookAt point around the local x-axis\n * @param degreesLocalY The angle to rotate the lookAt point around the local y-axis\n */\n public async pivotCamera(\n degreesLocalX: number,\n degreesLocalY: number\n ): Promise<void> {\n return this.transformCamera(({ camera }) => {\n const { position, up, lookAt } = camera;\n const normalizedUp = Vector3.normalize(up);\n const normalizedViewVector = Vector3.normalize(camera.viewVector);\n const xVector = Vector3.cross(normalizedUp, normalizedViewVector);\n const yVector = Vector3.cross(normalizedViewVector, xVector);\n\n const updatedLookAtX = Vector3.rotateAboutAxis(\n Angle.toRadians(degreesLocalX),\n lookAt,\n xVector,\n position\n );\n const updatedLookAtY = Vector3.rotateAboutAxis(\n Angle.toRadians(degreesLocalY),\n updatedLookAtX,\n yVector,\n position\n );\n\n return camera.update({ ...camera, lookAt: updatedLookAtY });\n });\n }\n\n /**\n * Marks the end of an interaction.\n */\n public async endInteraction(): Promise<void> {\n await this.sceneLoadingPromise;\n\n if (this.isInteracting()) {\n this.currentCamera = undefined;\n this.worldRotationPoint = undefined;\n this.panData = undefined;\n this.zoomData = undefined;\n this.resetLastAngle();\n\n this.interactionFinishedEmitter.emit();\n await this.stream.endInteraction();\n }\n }\n\n /**\n * resets the last recorded angle for a twist op\n */\n public resetLastAngle(): void {\n this.lastAngle = undefined;\n }\n\n /**\n * Indicates if the API is in an interacting state.\n */\n public isInteracting(): boolean {\n return this.currentCamera != null;\n }\n\n /**\n * Returns the pixel threshold that should be used to detect\n * movement based on the type of pointer input being coarse or fine.\n * This threshold is based on the configured `coarsePointerThreshold`\n * or the `finePointerThreshold` respectively.\n *\n * @param isTouch - Whether the event is a touch or not, if false or\n * undefined, a media query will be used to determine pointer type\n * @returns The pixel threshold.\n */\n public pixelThreshold(isTouch?: boolean): number {\n const pixelThreshold = this.isCoarseInputDevice(isTouch)\n ? this.getConfig().coarsePointerThreshold\n : this.getConfig().finePointerThreshold;\n\n return pixelThreshold * window.devicePixelRatio;\n }\n\n /**\n * Performs a hit test at the given point and returns a list of hit results\n * indicating any scene items that exist at the given point.\n *\n * @param pt A point, in viewport coordinates.\n * @returns A promise that resolves with the list of hit results.\n */\n public async hitItems(\n pt: Point.Point\n ): Promise<vertexvis.protobuf.stream.IHit[]> {\n const res = await (await this.getScene()).raycaster().hitItems(pt);\n return res?.hits ?? [];\n }\n\n private emitTapEvent(\n emit: (details: TapEventDetails) => void,\n position: Point.Point,\n keyDetails: Partial<TapEventKeys> = {},\n buttons = 0\n ): void {\n const {\n altKey = false,\n ctrlKey = false,\n metaKey = false,\n shiftKey = false,\n } = keyDetails;\n emit({\n position,\n altKey,\n ctrlKey,\n metaKey,\n shiftKey,\n buttons,\n });\n }\n\n private isCoarseInputDevice(isTouch?: boolean): boolean {\n return isTouch || window.matchMedia('(pointer: coarse)').matches;\n }\n\n protected getWorldPoint(\n point: Point.Point,\n depthBuffer: DepthBuffer,\n fallbackPoint: Vector3.Vector3\n ): Vector3.Vector3 {\n const viewport = this.getViewport();\n const framePt = viewport.transformPointToFrame(point, depthBuffer);\n const hasDepth = depthBuffer.hitTest(framePt);\n return hasDepth\n ? viewport.transformPointToWorldSpace(point, depthBuffer)\n : fallbackPoint;\n }\n\n /**\n * Performs a pan operation of the scene's camera, and requests a new image\n * for the updated scene.\n *\n * @param delta A position delta `{x, y}` in the 2D coordinate space of the\n * viewer.\n */\n public abstract panCameraByDelta(delta: Point.Point): Promise<void>;\n\n public abstract zoomCameraToPoint(\n point: Point.Point,\n delta: number\n ): Promise<void>;\n}\n"]}
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