@vertexvis/viewer 0.17.5-testing.3 → 0.17.5-testing.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js +8 -0
- package/dist/cjs/vertex-scene-tree-search_3.cjs.entry.js.map +1 -1
- package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js +14 -1
- package/dist/collection/components/scene-tree-table-layout/scene-tree-table-layout.js.map +1 -1
- package/dist/custom-elements/index.js +8 -0
- package/dist/custom-elements/index.js.map +1 -1
- package/dist/esm/vertex-scene-tree-search_3.entry.js +8 -0
- package/dist/esm/vertex-scene-tree-search_3.entry.js.map +1 -1
- package/dist/types/components/scene-tree-table-layout/scene-tree-table-layout.d.ts +1 -0
- package/dist/viewer/{p-073d15e9.entry.js → p-951a2e08.entry.js} +2 -2
- package/dist/viewer/p-951a2e08.entry.js.map +1 -0
- package/dist/viewer/viewer.esm.js +1 -1
- package/package.json +7 -7
- package/dist/viewer/p-073d15e9.entry.js.map +0 -1
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CACF","sourcesContent":["import {\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n} from '@stencil/core';\nimport { Point } from '@vertexvis/geometry';\nimport {\n Binding,\n ElementPool,\n generateInstanceFromTemplate,\n InstancedTemplate,\n} from '@vertexvis/html-templates';\n\nimport { readDOM } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\nimport { getSceneTreeViewportHeight } from '../scene-tree/lib/dom';\nimport { isLoadedRow, LoadedRow, Row } from '../scene-tree/lib/row';\nimport { RowDataProvider } from '../scene-tree/types';\nimport {\n DomScrollToOptions,\n getSceneTreeTableOffsetTop,\n getSceneTreeTableViewportWidth,\n scrollToTop,\n} from './lib/dom';\nimport { SceneTreeCellHoverController } from './lib/hover-controller';\nimport { restartTimeout } from './lib/window';\n\ninterface StateMap {\n columnElementPools?: WeakMap<\n HTMLVertexSceneTreeTableColumnElement,\n ElementPool\n >;\n headerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerListeners?: Array<(event: PointerEvent) => void>;\n\n viewportRows: Row[];\n\n headerHeight?: number;\n columnWidths: number[];\n columnWidthPercentages: number[];\n}\n\n@Component({\n tag: 'vertex-scene-tree-table-layout',\n styleUrl: 'scene-tree-table-layout.css',\n shadow: true,\n})\nexport class SceneTreeTableLayout {\n /**\n * A reference to the scene tree to perform operations for interactions. Such\n * as expansion, visibility and selection.\n */\n @Prop()\n public tree?: HTMLVertexSceneTreeElement;\n\n /**\n * @internal\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * @internal\n */\n @Prop()\n public rows: Row[] = [];\n\n /**\n * @internal\n */\n @Prop()\n public totalRows = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public rowHeight = 24;\n\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n *\n * This prop will be automatically populated based on the `overScanCount` prop\n * specified in the parent `<vertex-scene-tree />` element.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * This prop will be automatically populated based on the `rowData` prop\n * specified in the parent `<vertex-scene-tree />` element.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public scrollOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutHeight?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutWidth?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportStartIndex = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportEndIndex = 0;\n\n /**\n * @internal\n */\n @Event()\n public layoutRendered!: EventEmitter<void>;\n\n @Element()\n private hostEl!: HTMLElement;\n\n @State()\n private columnGridLayout = '1fr';\n\n @State()\n private columnGridFixedLayout = '';\n\n @State()\n private isComputingCellHeight = true;\n\n @State()\n private lastDividerPointerPosition?: Point.Point;\n\n @State()\n private resizingColumnIndex?: number;\n\n @State()\n private isScrolling = false;\n\n @State()\n private scrollTimer: number | undefined;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n viewportRows: [],\n columnWidths: [],\n columnWidthPercentages: [],\n };\n\n private lastStartIndex = 0;\n private resizeObserver?: ResizeObserver;\n private headerResizeObserver?: ResizeObserver;\n\n private tableElement?: HTMLDivElement;\n private headerElement?: HTMLDivElement;\n private columnElements: HTMLVertexSceneTreeTableColumnElement[] = [];\n\n private cellHoverController = new SceneTreeCellHoverController();\n\n public componentWillLoad(): void {\n this.updateColumnElements();\n this.createPools();\n\n this.headerResizeObserver = new ResizeObserver(() => {\n this.stateMap.headerHeight = undefined;\n this.computeHeaderHeight();\n this.updateLayoutPosition();\n });\n\n this.resizeObserver = new ResizeObserver(() => {\n this.updateLayoutPosition();\n this.clearLayoutHeight();\n this.clearLayoutWidth();\n this.recomputeColumnWidths();\n this.computeColumnGridLayout();\n });\n }\n\n public componentDidLoad(): void {\n this.computeColumnGridLayout();\n this.ensureDividerTemplateDefined();\n this.computeCellHeight();\n this.computeHeaderHeight();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n\n this.tableElement?.addEventListener('scroll', this.handleScrollChanged, {\n passive: true,\n });\n\n if (this.headerElement != null) {\n this.headerResizeObserver?.observe(this.headerElement);\n }\n\n this.resizeObserver?.observe(this.hostEl);\n }\n\n public async componentWillRender(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n public componentDidRender(): void {\n this.layoutColumns();\n\n this.layoutRendered.emit();\n }\n\n public disconnectedCallback(): void {\n this.tableElement?.removeEventListener('scroll', this.handleScrollChanged);\n this.removeDividerDragListeners();\n this.headerResizeObserver?.disconnect();\n this.resizeObserver?.disconnect();\n this.stateMap.columnWidths = [];\n this.stateMap.columnWidthPercentages = [];\n }\n\n /**\n * Scrolls the table to the provided top value.\n *\n * @param top The position to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToPosition(\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n ): Promise<void> {\n if (this.tableElement != null) {\n scrollToTop(this.tableElement, top, options);\n }\n }\n\n public render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div\n class=\"header\"\n ref={(ref) => (this.headerElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n display: this.columnElements.length <= 1 ? 'none' : 'grid',\n }}\n >\n <slot name=\"header\" />\n </div>\n <div\n class=\"table\"\n ref={(ref) => (this.tableElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridLayout,\n }}\n >\n <slot\n onSlotchange={() => {\n this.ensureDividerTemplateDefined();\n this.updateColumnElements();\n this.recreateColumnPools();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n this.computeColumnGridLayout();\n }}\n />\n </div>\n <div\n class=\"divider-overlay\"\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n }}\n >\n <slot name=\"divider\" />\n </div>\n {this.resizingColumnIndex != null && <div class=\"resize-overlay\" />}\n </Host>\n );\n }\n\n private computeViewportRows(): void {\n const viewportHeight = this.getLayoutHeight();\n if (viewportHeight != null) {\n const viewportCount = Math.ceil(viewportHeight / this.rowHeight);\n\n const viewportStartIndex = Math.floor(this.scrollOffset / this.rowHeight);\n const viewportEndIndex = viewportStartIndex + viewportCount;\n\n const startIndex = Math.max(0, viewportStartIndex - this.overScanCount);\n const endIndex = Math.min(\n this.totalRows - 1,\n viewportEndIndex + this.overScanCount\n );\n\n const rows = this.getViewportRows(startIndex, endIndex);\n\n this.viewportStartIndex = startIndex;\n this.viewportEndIndex = endIndex;\n this.stateMap.viewportRows = rows;\n }\n }\n\n private async computeAndUpdateViewportRows(): Promise<void> {\n this.computeViewportRows();\n\n if (\n this.controller?.isConnected &&\n this.viewportStartIndex >= 0 &&\n this.viewportEndIndex >= 0\n ) {\n await this.controller.updateActiveRowRange(\n this.viewportStartIndex,\n this.viewportEndIndex\n );\n }\n }\n\n private layoutColumns = (): void => {\n const visibleRowCount = this.viewportEndIndex - this.viewportStartIndex + 1;\n const diff = this.viewportStartIndex - this.lastStartIndex;\n this.lastStartIndex = this.viewportStartIndex;\n\n this.iterateColumns((col, pool, colIndex) => {\n pool.updateElements(visibleRowCount);\n\n if (diff > 0) {\n pool.swapHeadToTail(diff);\n } else {\n pool.swapTailToHead(-diff);\n }\n\n col.style.minHeight = `${this.rowHeight * this.totalRows}px`;\n\n const cellPaddingLeft =\n colIndex === 0\n ? (depth: number) => `calc(${depth} * 0.5rem)`\n : () => `0`;\n\n pool.iterateElements((el, binding, rowIndex) => {\n const row = this.stateMap.viewportRows[rowIndex];\n\n if (isLoadedRow(row)) {\n this.updateCell(row, el, binding, rowIndex, cellPaddingLeft);\n }\n });\n });\n };\n\n private updateCell = (\n row: LoadedRow,\n cell: HTMLElement,\n binding: Binding,\n rowIndex: number,\n cellPaddingLeft: (depth: number) => string\n ): void => {\n cell.style.position = 'absolute';\n cell.style.top = `${\n (this.viewportStartIndex + rowIndex) * this.rowHeight\n }px`;\n cell.style.boxSizing = 'border-box';\n cell.style.height = `${this.rowHeight}px`;\n cell.style.width = '100%';\n cell.style.paddingLeft = cellPaddingLeft(row.node.depth);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n (cell as any).tree = this.tree;\n (cell as any).node = row.node;\n (cell as any).hoverController = this.cellHoverController;\n (cell as any).isScrolling = this.isScrolling;\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n binding.bind(row);\n };\n\n private updateLayoutPosition = (): void => {\n readDOM(() => {\n if (this.tableElement != null) {\n this.layoutOffset = getSceneTreeTableOffsetTop(this.tableElement);\n }\n });\n };\n\n private recomputeColumnWidths = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map(\n (w) => w * layoutWidth\n );\n }\n };\n\n private recomputeColumnPercentages = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidthPercentages = this.stateMap.columnWidths.map(\n (w) => w / layoutWidth\n );\n }\n };\n\n private computeInitialColumnWidths = (): void => {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n };\n\n private updateColumnElements = (): void => {\n this.columnElements = Array.from(\n this.hostEl.querySelectorAll('vertex-scene-tree-table-column')\n ) as Array<HTMLVertexSceneTreeTableColumnElement>;\n };\n\n private createPools(): void {\n if (this.stateMap.columnElementPools == null) {\n this.stateMap.columnElementPools = this.columnElements.reduce(\n (map, c) =>\n map.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n ),\n new WeakMap()\n );\n }\n }\n\n private recreateColumnPools(): void {\n this.columnElements.forEach((c) => {\n if (this.stateMap.columnElementPools?.get(c) == null) {\n this.stateMap.columnElementPools?.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n );\n } else {\n this.stateMap.columnElementPools\n .get(c)\n ?.updateElementFactory(() => this.createColumnCellInstance(c));\n }\n });\n }\n\n private iterateColumns(\n f: (\n column: HTMLVertexSceneTreeTableColumnElement,\n pool: ElementPool,\n index: number\n ) => void\n ): void {\n this.columnElements.forEach((column, i) => {\n const pool = this.stateMap.columnElementPools?.get(column);\n if (pool != null) {\n f(column, pool, i);\n } else {\n throw new Error('Cannot find pool for column');\n }\n });\n }\n\n private ensureDividerTemplateDefined(): void {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template == null) {\n const defaultDividerTemplate = document.createElement('template');\n defaultDividerTemplate.slot = 'divider';\n defaultDividerTemplate.innerHTML = `\n <vertex-scene-tree-table-resize-divider slot=\"divider\">\n </vertex-scene-tree-table-resize-divider>\n `;\n this.hostEl.appendChild(defaultDividerTemplate);\n }\n }\n\n private createHeaderInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> | undefined {\n const template = column.querySelector(\n 'template[slot=\"header\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n }\n }\n\n private createDividerInstance(): InstancedTemplate<HTMLElement> {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Table is missing divider template element');\n }\n }\n\n private createColumnCellInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> {\n const template = column.querySelector(\n 'template:not([slot=\"header\"])'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Column is missing cell template element');\n }\n }\n\n private computeCellHeight = async (): Promise<void> => {\n if (this.isComputingCellHeight && this.columnElements.length > 0) {\n const dummyData: LoadedRow = {\n index: 0,\n node: {\n id: { hex: '' },\n name: 'Dummy row',\n expanded: false,\n selected: false,\n visible: false,\n partiallyVisible: false,\n isLeaf: false,\n depth: 0,\n columnsList: [],\n filterHit: false,\n phantom: false,\n endItem: false,\n },\n metadata: {},\n data: {},\n };\n const { bindings, element } = this.createColumnCellInstance(\n this.columnElements[0]\n );\n bindings.bind(dummyData);\n element.style.visibility = 'hidden';\n\n this.columnElements[0]?.appendChild(element);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n if (typeof (element as any).componentOnReady === 'function') {\n await (element as any).componentOnReady();\n }\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n let height = element.clientHeight;\n let attempts = 0;\n\n while (height === 0 && attempts < 10) {\n height = await new Promise((resolve) => {\n setTimeout(() => resolve(element.getBoundingClientRect().height), 5);\n });\n attempts = attempts + 1;\n }\n this.rowHeight = height ?? this.rowHeight;\n element.remove();\n this.isComputingCellHeight = false;\n }\n };\n\n private computeHeaderHeight = (): void => {\n if (this.stateMap.headerHeight == null) {\n this.stateMap.headerHeight =\n this.headerElement?.getBoundingClientRect().height;\n this.hostEl.style.setProperty(\n '--header-height',\n `${this.stateMap.headerHeight}px`\n );\n }\n };\n\n private computeColumnGridLayout = (): void => {\n if (this.stateMap.columnWidths.length === 0) {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n }\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n if (this.stateMap.columnWidthPercentages.length === 0) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n }\n\n /**\n * This layout uses `1fr` instead of the final column width to\n * allow the final column to shrink when a scrollbar appears.\n *\n * This flex behavior is not desired for the header and divider\n * elements since they are not scrollable, and `columnGridFixedLayout`\n * should be used instead.\n */\n this.columnGridLayout = `${this.stateMap.columnWidths\n .slice(0, -1)\n .reduce((res, w) => `${res} ${w}px`, '')} 1fr`;\n\n this.columnGridFixedLayout = `${this.stateMap.columnWidths.reduce(\n (res, w) => `${res} ${w}px`,\n ''\n )}`;\n };\n\n private bindHeaderData = (): void => {\n if (this.stateMap.headerInstances == null) {\n this.stateMap.headerInstances = this.columnElements\n .map((c, i) => {\n const instance = this.createHeaderInstance(c);\n\n if (instance != null) {\n instance.element.style.paddingRight =\n i === this.columnElements.length - 1\n ? `0`\n : `var(--scene-tree-table-column-gap)`;\n instance.element.slot = 'header';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n }\n\n return instance;\n })\n .filter((i) => i != null) as Array<InstancedTemplate<HTMLElement>>;\n }\n\n if (this.stateMap.headerDividerInstances == null) {\n this.stateMap.headerDividerInstances = this.columnElements\n .slice(0, -1)\n .map((_, i) => {\n const instance = this.createDividerInstance();\n\n instance.element.slot = 'divider';\n instance.element.style.position = 'absolute';\n instance.element.style.right = '0';\n instance.element.style.pointerEvents = 'auto';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n\n return instance;\n });\n }\n };\n\n private rebindHeaderData = (): void => {\n this.removeDividerDragListeners();\n\n this.stateMap.headerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerDividerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerInstances = undefined;\n this.stateMap.headerDividerInstances = undefined;\n\n this.bindHeaderData();\n this.addDividerDragListeners();\n };\n\n private addDividerDragListeners(): void {\n this.stateMap.headerDividerListeners =\n this.stateMap.headerDividerInstances?.map((d, i) => {\n const listener = this.createDividerPointerDownHandler(i);\n\n d.element.addEventListener('pointerdown', listener);\n\n return listener;\n });\n }\n\n private removeDividerDragListeners(): void {\n if (this.stateMap.headerDividerListeners != null) {\n const listeners = this.stateMap.headerDividerListeners;\n\n this.stateMap.headerDividerInstances?.forEach((d, i) => {\n const listener = listeners[i];\n if (listener != null) {\n d.element.removeEventListener('pointerdown', listener);\n }\n });\n this.stateMap.headerDividerListeners = undefined;\n }\n }\n\n private createDividerPointerDownHandler = (\n index: number\n ): ((event: PointerEvent) => void) => {\n return (event: PointerEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n\n this.lastDividerPointerPosition = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n this.resizingColumnIndex = index;\n this.stateMap.headerDividerInstances?.[index]?.element.classList.add(\n 'dragging'\n );\n\n window.addEventListener('pointermove', this.handleDividerPointerMove);\n window.addEventListener('pointerup', this.handleDividerPointerUp);\n };\n };\n\n private handleDividerPointerMove = (event: PointerEvent): void => {\n const current = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n\n if (\n this.lastDividerPointerPosition != null &&\n this.resizingColumnIndex != null\n ) {\n const diff = Point.subtract(this.lastDividerPointerPosition, current);\n\n if (\n Math.abs(diff.x) >= 1 &&\n this.isValidResize(diff, this.resizingColumnIndex)\n ) {\n this.stateMap.columnWidths[this.resizingColumnIndex] -= diff.x;\n\n if (this.resizingColumnIndex + 1 < this.stateMap.columnWidths.length) {\n this.stateMap.columnWidths[this.resizingColumnIndex + 1] += diff.x;\n }\n\n this.lastDividerPointerPosition = current;\n this.computeColumnGridLayout();\n }\n }\n };\n\n private handleDividerPointerUp = (): void => {\n if (this.resizingColumnIndex != null) {\n this.stateMap.headerDividerInstances?.[\n this.resizingColumnIndex\n ]?.element.classList.remove('dragging');\n }\n this.lastDividerPointerPosition = undefined;\n this.resizingColumnIndex = undefined;\n\n this.recomputeColumnPercentages();\n\n window.removeEventListener('pointermove', this.handleDividerPointerMove);\n window.removeEventListener('pointerup', this.handleDividerPointerUp);\n };\n\n private isValidResize = (diff: Point.Point, index: number): boolean => {\n const currentColumn = this.columnElements[index];\n const nextColumn = this.columnElements[index + 1];\n const currentWidth = this.stateMap.columnWidths[index];\n const nextWidth = this.stateMap.columnWidths[index + 1];\n const currentMinWidth = currentColumn.minWidth ?? 0;\n const currentMaxWidth = currentColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n const nextMinWidth = nextColumn.minWidth ?? 0;\n const nextMaxWidth = nextColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n\n const currentIsValid =\n currentWidth - diff.x > currentMinWidth &&\n currentWidth - diff.x < currentMaxWidth;\n const nextIsValid =\n nextColumn != null\n ? nextWidth + diff.x > nextMinWidth && nextWidth + diff.x < nextMaxWidth\n : true;\n\n return currentIsValid && nextIsValid;\n };\n\n private handleScrollChanged = (event: Event): void => {\n this.isScrolling = true;\n\n this.scrollTimer = restartTimeout(() => {\n this.isScrolling = false;\n }, this.scrollTimer);\n\n this.scrollOffset = (event.target as HTMLElement).scrollTop;\n this.computeAndUpdateViewportRows();\n };\n\n private getViewportRows(startIndex: number, endIndex: number): Row[] {\n const rows = this.rows.slice(startIndex, endIndex + 1);\n return rows.map((row) => (row != null ? this.populateRowData(row) : row));\n }\n\n private populateRowData(row: Row): Row {\n if (this.rowData != null && row != null) {\n const data = this.rowData?.(row) || {};\n return { ...row, data };\n } else {\n return row;\n }\n }\n\n private getLayoutHeight(): number | undefined {\n if (this.layoutHeight == null && this.tableElement != null) {\n this.layoutHeight = getSceneTreeViewportHeight(this.tableElement);\n }\n return this.layoutHeight;\n }\n\n private getLayoutWidth(): number | undefined {\n if (this.layoutWidth == null) {\n const computedWidth = getSceneTreeTableViewportWidth(this.hostEl);\n if (computedWidth > 0) {\n this.layoutWidth = computedWidth;\n }\n }\n return this.layoutWidth;\n }\n\n private clearLayoutHeight(): void {\n this.layoutHeight = undefined;\n }\n\n private clearLayoutWidth(): void {\n this.layoutWidth = undefined;\n }\n}\n"]}
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+
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{\n Component,\n Element,\n Event,\n EventEmitter,\n h,\n Host,\n Method,\n Prop,\n State,\n Watch,\n} from '@stencil/core';\nimport { Point } from '@vertexvis/geometry';\nimport {\n Binding,\n ElementPool,\n generateInstanceFromTemplate,\n InstancedTemplate,\n} from '@vertexvis/html-templates';\n\nimport { readDOM } from '../../lib/stencil';\nimport { SceneTreeController } from '../scene-tree/lib/controller';\nimport { getSceneTreeViewportHeight } from '../scene-tree/lib/dom';\nimport { isLoadedRow, LoadedRow, Row } from '../scene-tree/lib/row';\nimport { RowDataProvider } from '../scene-tree/types';\nimport {\n DomScrollToOptions,\n getSceneTreeTableOffsetTop,\n getSceneTreeTableViewportWidth,\n scrollToTop,\n} from './lib/dom';\nimport { SceneTreeCellHoverController } from './lib/hover-controller';\nimport { restartTimeout } from './lib/window';\n\ninterface StateMap {\n columnElementPools?: WeakMap<\n HTMLVertexSceneTreeTableColumnElement,\n ElementPool\n >;\n headerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerInstances?: Array<InstancedTemplate<HTMLElement>>;\n headerDividerListeners?: Array<(event: PointerEvent) => void>;\n\n viewportRows: Row[];\n\n headerHeight?: number;\n columnWidths: number[];\n columnWidthPercentages: number[];\n}\n\n@Component({\n tag: 'vertex-scene-tree-table-layout',\n styleUrl: 'scene-tree-table-layout.css',\n shadow: true,\n})\nexport class SceneTreeTableLayout {\n /**\n * A reference to the scene tree to perform operations for interactions. Such\n * as expansion, visibility and selection.\n */\n @Prop()\n public tree?: HTMLVertexSceneTreeElement;\n\n /**\n * @internal\n */\n @Prop()\n public controller?: SceneTreeController;\n\n /**\n * @internal\n */\n @Prop()\n public rows: Row[] = [];\n\n /**\n * @internal\n */\n @Prop()\n public totalRows = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public rowHeight = 24;\n\n /**\n * The number of offscreen rows above and below the viewport to render. Having\n * a higher number reduces the chance of the browser not displaying a row\n * while scrolling.\n *\n * This prop will be automatically populated based on the `overScanCount` prop\n * specified in the parent `<vertex-scene-tree />` element.\n */\n @Prop()\n public overScanCount = 25;\n\n /**\n * A callback that is invoked immediately before a row is about to rendered.\n * This callback can return additional data that can be bound to in a\n * template.\n *\n * This prop will be automatically populated based on the `rowData` prop\n * specified in the parent `<vertex-scene-tree />` element.\n *\n * @example\n *\n * ```html\n * <script>\n * const table = document.querySelector('vertex-scene-tree-table');\n * table.rowData = (row) => {\n * return { func: () => console.log('row', row.node.name) };\n * }\n * </script>\n *\n * <vertex-scene-tree>\n * <vertex-scene-tree-table>\n * <vertex-scene-tree-table-column>\n * <template>\n * <button event:click=\"{{row.data.func}}\">Hi</button>\n * </template>\n * </vertex-scene-tree-table-column>\n * </vertex-scene-tree-table>\n * </vertex-scene-tree>\n * ```\n */\n @Prop()\n public rowData?: RowDataProvider;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public scrollOffset = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutHeight?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public layoutWidth?: number;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportStartIndex = 0;\n\n /**\n * @internal\n */\n @Prop({ mutable: true })\n public viewportEndIndex = 0;\n\n /**\n * @internal\n */\n @Event()\n public layoutRendered!: EventEmitter<void>;\n\n @Element()\n private hostEl!: HTMLElement;\n\n @State()\n private columnGridLayout = '1fr';\n\n @State()\n private columnGridFixedLayout = '';\n\n @State()\n private isComputingCellHeight = true;\n\n @State()\n private lastDividerPointerPosition?: Point.Point;\n\n @State()\n private resizingColumnIndex?: number;\n\n @State()\n private isScrolling = false;\n\n @State()\n private scrollTimer: number | undefined;\n\n /**\n * This stores internal state that you want to preserve across live-reloads,\n * but shouldn't trigger a refresh if the data changes. Marking this with\n * @State to allow to preserve state across live-reloads.\n */\n @State()\n private stateMap: StateMap = {\n viewportRows: [],\n columnWidths: [],\n columnWidthPercentages: [],\n };\n\n private lastStartIndex = 0;\n private resizeObserver?: ResizeObserver;\n private headerResizeObserver?: ResizeObserver;\n\n private tableElement?: HTMLDivElement;\n private headerElement?: HTMLDivElement;\n private columnElements: HTMLVertexSceneTreeTableColumnElement[] = [];\n\n private cellHoverController = new SceneTreeCellHoverController();\n\n public componentWillLoad(): void {\n this.updateColumnElements();\n this.createPools();\n\n this.headerResizeObserver = new ResizeObserver(() => {\n this.stateMap.headerHeight = undefined;\n this.computeHeaderHeight();\n this.updateLayoutPosition();\n });\n\n this.resizeObserver = new ResizeObserver(() => {\n this.updateLayoutPosition();\n this.clearLayoutHeight();\n this.clearLayoutWidth();\n this.recomputeColumnWidths();\n this.computeColumnGridLayout();\n });\n }\n\n public componentDidLoad(): void {\n this.computeColumnGridLayout();\n this.ensureDividerTemplateDefined();\n this.computeCellHeight();\n this.computeHeaderHeight();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n\n this.tableElement?.addEventListener('scroll', this.handleScrollChanged, {\n passive: true,\n });\n\n if (this.headerElement != null) {\n this.headerResizeObserver?.observe(this.headerElement);\n }\n\n this.resizeObserver?.observe(this.hostEl);\n }\n\n public async componentWillRender(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n public componentDidRender(): void {\n this.layoutColumns();\n\n this.layoutRendered.emit();\n }\n\n public disconnectedCallback(): void {\n this.tableElement?.removeEventListener('scroll', this.handleScrollChanged);\n this.removeDividerDragListeners();\n this.headerResizeObserver?.disconnect();\n this.resizeObserver?.disconnect();\n this.stateMap.columnWidths = [];\n this.stateMap.columnWidthPercentages = [];\n }\n\n @Watch('rows')\n @Watch('totalRows')\n @Watch('rowHeight')\n protected async handleViewportRowsPropsChanged(): Promise<void> {\n await this.computeAndUpdateViewportRows();\n }\n\n /**\n * Scrolls the table to the provided top value.\n *\n * @param top The position to scroll to.\n * @param options A set of options to configure the scrolling behavior.\n */\n @Method()\n public async scrollToPosition(\n top: number,\n options: Pick<DomScrollToOptions, 'behavior'>\n ): Promise<void> {\n if (this.tableElement != null) {\n scrollToTop(this.tableElement, top, options);\n }\n }\n\n public render(): h.JSX.IntrinsicElements {\n return (\n <Host>\n <div\n class=\"header\"\n ref={(ref) => (this.headerElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n display: this.columnElements.length <= 1 ? 'none' : 'grid',\n }}\n >\n <slot name=\"header\" />\n </div>\n <div\n class=\"table\"\n ref={(ref) => (this.tableElement = ref)}\n style={{\n gridTemplateColumns: this.columnGridLayout,\n }}\n >\n <slot\n onSlotchange={() => {\n this.ensureDividerTemplateDefined();\n this.updateColumnElements();\n this.recreateColumnPools();\n this.computeInitialColumnWidths();\n this.rebindHeaderData();\n this.computeColumnGridLayout();\n }}\n />\n </div>\n <div\n class=\"divider-overlay\"\n style={{\n gridTemplateColumns: this.columnGridFixedLayout,\n }}\n >\n <slot name=\"divider\" />\n </div>\n {this.resizingColumnIndex != null && <div class=\"resize-overlay\" />}\n </Host>\n );\n }\n\n private computeViewportRows(): void {\n const viewportHeight = this.getLayoutHeight();\n if (viewportHeight != null) {\n const viewportCount = Math.ceil(viewportHeight / this.rowHeight);\n\n const viewportStartIndex = Math.floor(this.scrollOffset / this.rowHeight);\n const viewportEndIndex = viewportStartIndex + viewportCount;\n\n const startIndex = Math.max(0, viewportStartIndex - this.overScanCount);\n const endIndex = Math.min(\n this.totalRows - 1,\n viewportEndIndex + this.overScanCount\n );\n\n const rows = this.getViewportRows(startIndex, endIndex);\n\n this.viewportStartIndex = startIndex;\n this.viewportEndIndex = endIndex;\n this.stateMap.viewportRows = rows;\n }\n }\n\n private async computeAndUpdateViewportRows(): Promise<void> {\n this.computeViewportRows();\n\n if (\n this.controller?.isConnected &&\n this.viewportStartIndex >= 0 &&\n this.viewportEndIndex >= 0\n ) {\n await this.controller.updateActiveRowRange(\n this.viewportStartIndex,\n this.viewportEndIndex\n );\n }\n }\n\n private layoutColumns = (): void => {\n const visibleRowCount = this.viewportEndIndex - this.viewportStartIndex + 1;\n const diff = this.viewportStartIndex - this.lastStartIndex;\n this.lastStartIndex = this.viewportStartIndex;\n\n this.iterateColumns((col, pool, colIndex) => {\n pool.updateElements(visibleRowCount);\n\n if (diff > 0) {\n pool.swapHeadToTail(diff);\n } else {\n pool.swapTailToHead(-diff);\n }\n\n col.style.minHeight = `${this.rowHeight * this.totalRows}px`;\n\n const cellPaddingLeft =\n colIndex === 0\n ? (depth: number) => `calc(${depth} * 0.5rem)`\n : () => `0`;\n\n pool.iterateElements((el, binding, rowIndex) => {\n const row = this.stateMap.viewportRows[rowIndex];\n\n if (isLoadedRow(row)) {\n this.updateCell(row, el, binding, rowIndex, cellPaddingLeft);\n }\n });\n });\n };\n\n private updateCell = (\n row: LoadedRow,\n cell: HTMLElement,\n binding: Binding,\n rowIndex: number,\n cellPaddingLeft: (depth: number) => string\n ): void => {\n cell.style.position = 'absolute';\n cell.style.top = `${\n (this.viewportStartIndex + rowIndex) * this.rowHeight\n }px`;\n cell.style.boxSizing = 'border-box';\n cell.style.height = `${this.rowHeight}px`;\n cell.style.width = '100%';\n cell.style.paddingLeft = cellPaddingLeft(row.node.depth);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n (cell as any).tree = this.tree;\n (cell as any).node = row.node;\n (cell as any).hoverController = this.cellHoverController;\n (cell as any).isScrolling = this.isScrolling;\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n binding.bind(row);\n };\n\n private updateLayoutPosition = (): void => {\n readDOM(() => {\n if (this.tableElement != null) {\n this.layoutOffset = getSceneTreeTableOffsetTop(this.tableElement);\n }\n });\n };\n\n private recomputeColumnWidths = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidths = this.stateMap.columnWidthPercentages.map(\n (w) => w * layoutWidth\n );\n }\n };\n\n private recomputeColumnPercentages = (): void => {\n const layoutWidth = this.getLayoutWidth();\n if (\n layoutWidth != null &&\n this.stateMap.columnWidths.length ===\n this.stateMap.columnWidthPercentages.length\n ) {\n this.stateMap.columnWidthPercentages = this.stateMap.columnWidths.map(\n (w) => w / layoutWidth\n );\n }\n };\n\n private computeInitialColumnWidths = (): void => {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n };\n\n private updateColumnElements = (): void => {\n this.columnElements = Array.from(\n this.hostEl.querySelectorAll('vertex-scene-tree-table-column')\n ) as Array<HTMLVertexSceneTreeTableColumnElement>;\n };\n\n private createPools(): void {\n if (this.stateMap.columnElementPools == null) {\n this.stateMap.columnElementPools = this.columnElements.reduce(\n (map, c) =>\n map.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n ),\n new WeakMap()\n );\n }\n }\n\n private recreateColumnPools(): void {\n this.columnElements.forEach((c) => {\n if (this.stateMap.columnElementPools?.get(c) == null) {\n this.stateMap.columnElementPools?.set(\n c,\n new ElementPool(c, () => this.createColumnCellInstance(c))\n );\n } else {\n this.stateMap.columnElementPools\n .get(c)\n ?.updateElementFactory(() => this.createColumnCellInstance(c));\n }\n });\n }\n\n private iterateColumns(\n f: (\n column: HTMLVertexSceneTreeTableColumnElement,\n pool: ElementPool,\n index: number\n ) => void\n ): void {\n this.columnElements.forEach((column, i) => {\n const pool = this.stateMap.columnElementPools?.get(column);\n if (pool != null) {\n f(column, pool, i);\n } else {\n throw new Error('Cannot find pool for column');\n }\n });\n }\n\n private ensureDividerTemplateDefined(): void {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template == null) {\n const defaultDividerTemplate = document.createElement('template');\n defaultDividerTemplate.slot = 'divider';\n defaultDividerTemplate.innerHTML = `\n <vertex-scene-tree-table-resize-divider slot=\"divider\">\n </vertex-scene-tree-table-resize-divider>\n `;\n this.hostEl.appendChild(defaultDividerTemplate);\n }\n }\n\n private createHeaderInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> | undefined {\n const template = column.querySelector(\n 'template[slot=\"header\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n }\n }\n\n private createDividerInstance(): InstancedTemplate<HTMLElement> {\n const template = this.hostEl.querySelector(\n 'template[slot=\"divider\"]'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Table is missing divider template element');\n }\n }\n\n private createColumnCellInstance(\n column: HTMLVertexSceneTreeTableColumnElement\n ): InstancedTemplate<HTMLElement> {\n const template = column.querySelector(\n 'template:not([slot=\"header\"])'\n ) as HTMLTemplateElement;\n if (template != null) {\n return generateInstanceFromTemplate(template);\n } else {\n throw new Error('Column is missing cell template element');\n }\n }\n\n private computeCellHeight = async (): Promise<void> => {\n if (this.isComputingCellHeight && this.columnElements.length > 0) {\n const dummyData: LoadedRow = {\n index: 0,\n node: {\n id: { hex: '' },\n name: 'Dummy row',\n expanded: false,\n selected: false,\n visible: false,\n partiallyVisible: false,\n isLeaf: false,\n depth: 0,\n columnsList: [],\n filterHit: false,\n phantom: false,\n endItem: false,\n },\n metadata: {},\n data: {},\n };\n const { bindings, element } = this.createColumnCellInstance(\n this.columnElements[0]\n );\n bindings.bind(dummyData);\n element.style.visibility = 'hidden';\n\n this.columnElements[0]?.appendChild(element);\n\n /* eslint-disable @typescript-eslint/no-explicit-any */\n if (typeof (element as any).componentOnReady === 'function') {\n await (element as any).componentOnReady();\n }\n /* eslint-enable @typescript-eslint/no-explicit-any */\n\n let height = element.clientHeight;\n let attempts = 0;\n\n while (height === 0 && attempts < 10) {\n height = await new Promise((resolve) => {\n setTimeout(() => resolve(element.getBoundingClientRect().height), 5);\n });\n attempts = attempts + 1;\n }\n this.rowHeight = height ?? this.rowHeight;\n element.remove();\n this.isComputingCellHeight = false;\n }\n };\n\n private computeHeaderHeight = (): void => {\n if (this.stateMap.headerHeight == null) {\n this.stateMap.headerHeight =\n this.headerElement?.getBoundingClientRect().height;\n this.hostEl.style.setProperty(\n '--header-height',\n `${this.stateMap.headerHeight}px`\n );\n }\n };\n\n private computeColumnGridLayout = (): void => {\n if (this.stateMap.columnWidths.length === 0) {\n this.stateMap.columnWidths = this.columnElements.map(\n (c) => c.initialWidth ?? 100\n );\n }\n\n const layoutWidth = this.getLayoutWidth();\n if (layoutWidth != null) {\n if (this.stateMap.columnWidthPercentages.length === 0) {\n this.stateMap.columnWidthPercentages = this.columnElements.map(\n (c) => (c.initialWidth ?? 100) / layoutWidth\n );\n }\n }\n\n /**\n * This layout uses `1fr` instead of the final column width to\n * allow the final column to shrink when a scrollbar appears.\n *\n * This flex behavior is not desired for the header and divider\n * elements since they are not scrollable, and `columnGridFixedLayout`\n * should be used instead.\n */\n this.columnGridLayout = `${this.stateMap.columnWidths\n .slice(0, -1)\n .reduce((res, w) => `${res} ${w}px`, '')} 1fr`;\n\n this.columnGridFixedLayout = `${this.stateMap.columnWidths.reduce(\n (res, w) => `${res} ${w}px`,\n ''\n )}`;\n };\n\n private bindHeaderData = (): void => {\n if (this.stateMap.headerInstances == null) {\n this.stateMap.headerInstances = this.columnElements\n .map((c, i) => {\n const instance = this.createHeaderInstance(c);\n\n if (instance != null) {\n instance.element.style.paddingRight =\n i === this.columnElements.length - 1\n ? `0`\n : `var(--scene-tree-table-column-gap)`;\n instance.element.slot = 'header';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n }\n\n return instance;\n })\n .filter((i) => i != null) as Array<InstancedTemplate<HTMLElement>>;\n }\n\n if (this.stateMap.headerDividerInstances == null) {\n this.stateMap.headerDividerInstances = this.columnElements\n .slice(0, -1)\n .map((_, i) => {\n const instance = this.createDividerInstance();\n\n instance.element.slot = 'divider';\n instance.element.style.position = 'absolute';\n instance.element.style.right = '0';\n instance.element.style.pointerEvents = 'auto';\n instance.element.style.gridColumnStart = `${i + 1}`;\n instance.element.style.gridColumnEnd = `${i + 2}`;\n this.hostEl?.appendChild(instance.element);\n\n return instance;\n });\n }\n };\n\n private rebindHeaderData = (): void => {\n this.removeDividerDragListeners();\n\n this.stateMap.headerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerDividerInstances?.forEach((i) => i.element.remove());\n this.stateMap.headerInstances = undefined;\n this.stateMap.headerDividerInstances = undefined;\n\n this.bindHeaderData();\n this.addDividerDragListeners();\n };\n\n private addDividerDragListeners(): void {\n this.stateMap.headerDividerListeners =\n this.stateMap.headerDividerInstances?.map((d, i) => {\n const listener = this.createDividerPointerDownHandler(i);\n\n d.element.addEventListener('pointerdown', listener);\n\n return listener;\n });\n }\n\n private removeDividerDragListeners(): void {\n if (this.stateMap.headerDividerListeners != null) {\n const listeners = this.stateMap.headerDividerListeners;\n\n this.stateMap.headerDividerInstances?.forEach((d, i) => {\n const listener = listeners[i];\n if (listener != null) {\n d.element.removeEventListener('pointerdown', listener);\n }\n });\n this.stateMap.headerDividerListeners = undefined;\n }\n }\n\n private createDividerPointerDownHandler = (\n index: number\n ): ((event: PointerEvent) => void) => {\n return (event: PointerEvent): void => {\n event.preventDefault();\n event.stopPropagation();\n\n this.lastDividerPointerPosition = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n this.resizingColumnIndex = index;\n this.stateMap.headerDividerInstances?.[index]?.element.classList.add(\n 'dragging'\n );\n\n window.addEventListener('pointermove', this.handleDividerPointerMove);\n window.addEventListener('pointerup', this.handleDividerPointerUp);\n };\n };\n\n private handleDividerPointerMove = (event: PointerEvent): void => {\n const current = Point.create(\n Math.floor(event.clientX),\n Math.floor(event.clientY)\n );\n\n if (\n this.lastDividerPointerPosition != null &&\n this.resizingColumnIndex != null\n ) {\n const diff = Point.subtract(this.lastDividerPointerPosition, current);\n\n if (\n Math.abs(diff.x) >= 1 &&\n this.isValidResize(diff, this.resizingColumnIndex)\n ) {\n this.stateMap.columnWidths[this.resizingColumnIndex] -= diff.x;\n\n if (this.resizingColumnIndex + 1 < this.stateMap.columnWidths.length) {\n this.stateMap.columnWidths[this.resizingColumnIndex + 1] += diff.x;\n }\n\n this.lastDividerPointerPosition = current;\n this.computeColumnGridLayout();\n }\n }\n };\n\n private handleDividerPointerUp = (): void => {\n if (this.resizingColumnIndex != null) {\n this.stateMap.headerDividerInstances?.[\n this.resizingColumnIndex\n ]?.element.classList.remove('dragging');\n }\n this.lastDividerPointerPosition = undefined;\n this.resizingColumnIndex = undefined;\n\n this.recomputeColumnPercentages();\n\n window.removeEventListener('pointermove', this.handleDividerPointerMove);\n window.removeEventListener('pointerup', this.handleDividerPointerUp);\n };\n\n private isValidResize = (diff: Point.Point, index: number): boolean => {\n const currentColumn = this.columnElements[index];\n const nextColumn = this.columnElements[index + 1];\n const currentWidth = this.stateMap.columnWidths[index];\n const nextWidth = this.stateMap.columnWidths[index + 1];\n const currentMinWidth = currentColumn.minWidth ?? 0;\n const currentMaxWidth = currentColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n const nextMinWidth = nextColumn.minWidth ?? 0;\n const nextMaxWidth = nextColumn.maxWidth ?? Number.MAX_SAFE_INTEGER;\n\n const currentIsValid =\n currentWidth - diff.x > currentMinWidth &&\n currentWidth - diff.x < currentMaxWidth;\n const nextIsValid =\n nextColumn != null\n ? nextWidth + diff.x > nextMinWidth && nextWidth + diff.x < nextMaxWidth\n : true;\n\n return currentIsValid && nextIsValid;\n };\n\n private handleScrollChanged = (event: Event): void => {\n this.isScrolling = true;\n\n this.scrollTimer = restartTimeout(() => {\n this.isScrolling = false;\n }, this.scrollTimer);\n\n this.scrollOffset = (event.target as HTMLElement).scrollTop;\n this.computeAndUpdateViewportRows();\n };\n\n private getViewportRows(startIndex: number, endIndex: number): Row[] {\n const rows = this.rows.slice(startIndex, endIndex + 1);\n return rows.map((row) => (row != null ? this.populateRowData(row) : row));\n }\n\n private populateRowData(row: Row): Row {\n if (this.rowData != null && row != null) {\n const data = this.rowData?.(row) || {};\n return { ...row, data };\n } else {\n return row;\n }\n }\n\n private getLayoutHeight(): number | undefined {\n if (this.layoutHeight == null && this.tableElement != null) {\n this.layoutHeight = getSceneTreeViewportHeight(this.tableElement);\n }\n return this.layoutHeight;\n }\n\n private getLayoutWidth(): number | undefined {\n if (this.layoutWidth == null) {\n const computedWidth = getSceneTreeTableViewportWidth(this.hostEl);\n if (computedWidth > 0) {\n this.layoutWidth = computedWidth;\n }\n }\n return this.layoutWidth;\n }\n\n private clearLayoutHeight(): void {\n this.layoutHeight = undefined;\n }\n\n private clearLayoutWidth(): void {\n this.layoutWidth = undefined;\n }\n}\n"]}
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@@ -110336,6 +110336,9 @@ const SceneTreeTableLayout = class extends HTMLElement$1 {
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110336
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this.stateMap.columnWidths = [];
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110337
110337
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this.stateMap.columnWidthPercentages = [];
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110338
110338
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}
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110339
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+
async handleViewportRowsPropsChanged() {
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110340
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+
await this.computeAndUpdateViewportRows();
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110341
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+
}
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110342
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/**
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110343
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* Scrolls the table to the provided top value.
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110341
110344
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*
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@@ -110510,6 +110513,11 @@ const SceneTreeTableLayout = class extends HTMLElement$1 {
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110510
110513
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this.layoutWidth = undefined;
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110511
110514
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}
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110512
110515
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get hostEl() { return this; }
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110516
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+
static get watchers() { return {
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110517
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+
"rows": ["handleViewportRowsPropsChanged"],
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110518
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+
"totalRows": ["handleViewportRowsPropsChanged"],
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110519
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+
"rowHeight": ["handleViewportRowsPropsChanged"]
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110520
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+
}; }
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110513
110521
|
static get style() { return sceneTreeTableLayoutCss; }
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110514
110522
|
};
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110515
110523
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