@vertexvis/geometry 0.21.1-testing.0 → 0.21.1-testing.2

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@@ -227,20 +227,6 @@ export declare function makeOrthographic(left: number, right: number, bottom: nu
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  * @returns A matrix.
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  */
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  export declare function makeLookAtView(position: Vector3.Vector3, lookAt: Vector3.Vector3, up: Vector3.Vector3): Matrix4;
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- /**
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- * Matrix becomes a combination of translation and rotation.
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- *
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- * Matrix becomes a combination of a translation to the position of 'eye' and a
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- * rotation matrix which orients an object to point towards 'center' along its
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- * z-axis. Use this function if you want an object to look at a point from
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- * another point in space.
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- *
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- * @param position The position of the object.
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- * @param lookAt The point which the object is looking at.
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- * @param up The direction which the object considers up.
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- * @returns A matrix.
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- */
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- export declare function makeLookAt(position: Vector3.Vector3, lookAt: Vector3.Vector3, up: Vector3.Vector3): Matrix4;
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  /**
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  * Returns the inverse of the given matrix. If the determinate of the matrix is
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  * zero, then a zero matrix is returned.
@@ -178,6 +178,7 @@ export declare function project(vector: Vector3, onNormal: Vector3): Vector3;
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  export declare function rotateAboutAxis(angle: number, point: Vector3, axisDirection: Vector3, axisPosition: Vector3): Vector3;
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  /**
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  * Returns a vector that is multiplied with a matrix.
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+ * Is it v*m or m*v?
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  */
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  export declare function transformMatrix(vector: Vector3, m: Matrix4.Matrix4): Vector3;
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  /**
package/dist/matrix4.d.ts CHANGED
@@ -227,20 +227,6 @@ export declare function makeOrthographic(left: number, right: number, bottom: nu
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  * @returns A matrix.
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  */
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  export declare function makeLookAtView(position: Vector3.Vector3, lookAt: Vector3.Vector3, up: Vector3.Vector3): Matrix4;
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- /**
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- * Matrix becomes a combination of translation and rotation.
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- *
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- * Matrix becomes a combination of a translation to the position of 'eye' and a
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- * rotation matrix which orients an object to point towards 'center' along its
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- * z-axis. Use this function if you want an object to look at a point from
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- * another point in space.
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- *
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- * @param position The position of the object.
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- * @param lookAt The point which the object is looking at.
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- * @param up The direction which the object considers up.
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- * @returns A matrix.
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- */
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- export declare function makeLookAt(position: Vector3.Vector3, lookAt: Vector3.Vector3, up: Vector3.Vector3): Matrix4;
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  /**
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  * Returns the inverse of the given matrix. If the determinate of the matrix is
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  * zero, then a zero matrix is returned.
package/dist/vector3.d.ts CHANGED
@@ -178,6 +178,7 @@ export declare function project(vector: Vector3, onNormal: Vector3): Vector3;
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  export declare function rotateAboutAxis(angle: number, point: Vector3, axisDirection: Vector3, axisPosition: Vector3): Vector3;
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  /**
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  * Returns a vector that is multiplied with a matrix.
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+ * Is it v*m or m*v?
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  */
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  export declare function transformMatrix(vector: Vector3, m: Matrix4.Matrix4): Vector3;
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vertexvis/geometry",
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- "version": "0.21.1-testing.0",
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+ "version": "0.21.1-testing.2",
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  "description": "Library for 2D and 3D geometric types.",
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  "license": "MIT",
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  "author": "Vertex Developers <support@vertexvis.com> (https://developer.vertexvis.com)",
@@ -40,7 +40,7 @@
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  "@types/jest": "^27.5.1",
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  "@vertexvis/eslint-config-vertexvis-typescript": "^0.5.0",
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  "@vertexvis/jest-config-vertexvis": "^0.5.4",
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- "@vertexwebsdk/build": "0.21.1-testing.0",
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+ "@vertexwebsdk/build": "0.21.1-testing.2",
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  "eslint": "^8.17.0",
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  "jest": "^27.5.1",
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  "rollup": "^2.75.6",
@@ -51,5 +51,5 @@
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  "peerDependencies": {
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  "tslib": ">=2.1.0"
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  },
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- "gitHead": "a957648337b12fe35224c5c968c5a8bdd76c5529"
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+ "gitHead": "0957d99249ba839a85061088c5dee44125db795f"
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  }