@vertexvis/api-client-node 0.17.3 → 0.20.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/api.d.ts +134 -42
- package/dist/cjs/api.js +29 -24
- package/dist/cjs/client/helpers/parts.d.ts +2 -2
- package/dist/cjs/client/helpers/queued-jobs.js +11 -4
- package/dist/cjs/client/helpers/scenes.d.ts +19 -3
- package/dist/cjs/client/helpers/scenes.js +104 -54
- package/dist/cjs/client/version.d.ts +1 -1
- package/dist/cjs/client/version.js +1 -1
- package/dist/esm/api.d.ts +134 -42
- package/dist/esm/api.js +26 -21
- package/dist/esm/client/helpers/parts.d.ts +2 -2
- package/dist/esm/client/helpers/queued-jobs.js +11 -4
- package/dist/esm/client/helpers/scenes.d.ts +19 -3
- package/dist/esm/client/helpers/scenes.js +104 -54
- package/dist/esm/client/version.d.ts +1 -1
- package/dist/esm/client/version.js +1 -1
- package/package.json +2 -2
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@@ -74,9 +74,10 @@ function pollQueuedJob({ id, getQueuedJob, allow404 = false, limit, polling: { i
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let attempts = 1;
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let pollRes = yield poll(attempts);
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/* eslint-disable no-await-in-loop */
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while ((
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-
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while (!completeJob(pollRes.res) &&
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(allowed404(allow404, pollRes.status) ||
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validJob(pollRes.res) ||
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isClientError(pollRes.res)) &&
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attempts <= maxAttempts) {
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attempts += 1;
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yield (0, utils_1.delay)(intervalMs);
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@@ -85,7 +86,7 @@ function pollQueuedJob({ id, getQueuedJob, allow404 = false, limit, polling: { i
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/* eslint-enable no-await-in-loop */
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// At this point, the result is one of the following,
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// - An item of type `T` after being redirected to it
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// - A QueuedJob (after either exceeding `maxAttempts` or with `error` status)
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// - A QueuedJob (after either exceeding `maxAttempts` or with `complete` or `error` status)
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// - A Failure
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return Object.assign(Object.assign({}, pollRes), { attempts, id });
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});
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@@ -115,10 +116,16 @@ function allowed404(allow404, status) {
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function validJob(r) {
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return (0, utils_1.isQueuedJob)(r) && !isStatusError(r);
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}
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function completeJob(r) {
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return (0, utils_1.isQueuedJob)(r) && isStatusComplete(r);
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}
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// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types, @typescript-eslint/no-explicit-any
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function isQueuedJobError(obj) {
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return (0, utils_1.isQueuedJob)(obj) && isStatusError(obj);
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}
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function isStatusComplete(job) {
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return job.data.attributes.status === 'complete';
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}
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function isStatusError(job) {
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return job.data.attributes.status === 'error';
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}
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@@ -17,6 +17,22 @@ export interface CreateSceneAndSceneItemsReq extends BaseReq {
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/** Whether or not to return queued scene items. */
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readonly returnQueued?: boolean;
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}
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export interface CreateSceneAndSceneItemsReqEXPERIMENTAL extends BaseReq {
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/** A list of {@link CreateSceneItemRequest}. */
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readonly createSceneItemReqs: Array<Array<CreateSceneItemRequest>>;
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/** Function returning a {@link CreateSceneRequest}. */
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readonly createSceneReq: () => CreateSceneRequest;
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/** Whether or not to fail if any scene item fails initial validation. */
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readonly failFast?: boolean;
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/** How many requests to run in parallel. */
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readonly parallelism: number;
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/** {@link Polling} */
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readonly polling?: Polling;
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/** Callback with total number of requests and number complete. */
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onProgress?: (complete: number, total: number) => void;
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/** Whether or not to return queued scene items. */
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readonly returnQueued?: boolean;
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}
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export interface CreateSceneAndSceneItemsRes {
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readonly errors: QueuedSceneItem[];
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readonly scene: Scene;
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*/
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export declare function createSceneItems({ client, createSceneItemReqs, failFast, onProgress, parallelism, sceneId, }: CreateSceneItemsReq): Promise<CreateSceneItemsRes>;
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/**
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* Create a scene with scene items.
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* Create a scene with scene items using experimental strategy.
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*/
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export declare function createSceneAndSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, createSceneReq, failFast, onMsg, onProgress, parallelism, polling, returnQueued, verbose, }:
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export declare function createSceneAndSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, createSceneReq, failFast, onMsg, onProgress, parallelism, polling, returnQueued, verbose, }: CreateSceneAndSceneItemsReqEXPERIMENTAL): Promise<CreateSceneAndSceneItemsResEXPERIMENTAL>;
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/**
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* Create scene items within a scene.
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*/
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export declare function createSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, failFast,
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export declare function createSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, failFast, parallelism, sceneId, }: CreateSceneItemsReq): Promise<CreateSceneItemsResEXPERIMENTAL>;
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/**
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* Delete all scenes.
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*
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@@ -14,6 +14,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.updateScene = exports.renderScene = exports.pollSceneReady = exports.deleteAllScenes = exports.createSceneItemsEXPERIMENTAL = exports.createSceneAndSceneItemsEXPERIMENTAL = exports.createSceneItems = exports.createSceneAndSceneItems = void 0;
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const p_limit_1 = __importDefault(require("p-limit"));
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const process_1 = require("process");
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const index_1 = require("../../index");
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const index_2 = require("../index");
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const utils_1 = require("../utils");
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@@ -121,45 +122,93 @@ function createSceneItems({ client, createSceneItemReqs, failFast, onProgress, p
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}
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exports.createSceneItems = createSceneItems;
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/**
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* Create a scene with scene items.
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* Create a scene with scene items using experimental strategy.
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*/
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function createSceneAndSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, createSceneReq, failFast = false, onMsg = console.log, onProgress, parallelism, polling = { intervalMs: index_2.PollIntervalMs, maxAttempts: index_2.MaxAttempts }, returnQueued = false, verbose, }) {
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return __awaiter(this, void 0, void 0, function* () {
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const startTime = process_1.hrtime.bigint();
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if (verbose)
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onMsg(`Creating scene...`);
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const scene = (yield client.scenes.createScene({ createSceneRequest: createSceneReq() })).data;
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const sceneId = scene.data.id;
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const createRes = yield createSceneItemsEXPERIMENTAL({
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client,
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createSceneItemReqs,
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failFast,
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onProgress,
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parallelism,
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sceneId,
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});
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const { a: queuedOps, b: errors } = (0, index_2.partition)(createRes.queuedBatchOps, (i) => (0, index_2.isQueuedJob)(i.res));
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const queued = returnQueued ? createRes.queuedBatchOps : [];
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// Nothing succeeded, return early as something is likely wrong
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if (queuedOps.length === 0 || errors.length === createRes.chunks) {
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return { errors, queued, scene, sceneItemErrors: [] };
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}
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if (verbose)
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onMsg(`
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onMsg(`Creating scene items...`);
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let itemCount = 0;
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let batchQueuedOps = [];
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let batchErrors = [];
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let sceneItemErrors = [];
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for (let depth = 0; depth < createSceneItemReqs.length; depth++) {
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const createItemReqs = createSceneItemReqs[depth];
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itemCount += createItemReqs.length;
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if (verbose)
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onMsg(`Creating ${createItemReqs.length} scene items at depth ${depth}...`);
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// Await is used intentionally to defer loop iteration
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// until all scene items have been created at each depth.
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// eslint-disable-next-line no-await-in-loop
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const createRes = yield createSceneItemsEXPERIMENTAL({
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client,
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createSceneItemReqs: createItemReqs,
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failFast,
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onProgress,
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parallelism,
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sceneId,
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});
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const { a: queuedOps, b: errors } = (0, index_2.partition)(createRes.queuedBatchOps, (i) => (0, index_2.isQueuedJob)(i.res));
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batchQueuedOps = batchQueuedOps.concat(queuedOps);
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if (errors.length) {
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batchErrors = batchErrors.concat(errors);
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if (verbose)
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onMsg(`WARNING: ${errors.length} scene item batch errors at depth ${depth}.`);
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}
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// Nothing succeeded, return early as something is likely wrong
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if (queuedOps.length === 0 || errors.length === createRes.chunks) {
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return {
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errors,
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queued: returnQueued ? createRes.queuedBatchOps : [],
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scene,
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sceneItemErrors: [],
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};
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}
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const limit = (0, p_limit_1.default)(Math.min(parallelism, 20));
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function poll({ ops, res, }) {
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return __awaiter(this, void 0, void 0, function* () {
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const r = yield (0, queued_jobs_1.pollQueuedJob)({
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id: res.data.id,
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getQueuedJob: (id, cancelToken) => client.batches.getQueuedBatch({ id }, { cancelToken }),
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allow404: true,
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limit,
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polling,
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});
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if ((0, queued_jobs_1.isPollError)(r.res)) {
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failFast ? (0, queued_jobs_1.throwOnError)(r) : errors.push({ ops, res: r.res });
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}
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return r;
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});
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}
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// eslint-disable-next-line no-await-in-loop
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const batchRes = yield Promise.all(queuedOps.map((is) => limit(poll, is)));
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const batchItemErrors = batchRes
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.flatMap((b, i) => (0, queued_jobs_1.isBatch)(b.res)
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? b.res['vertexvis/batch:results'].map((r, j) => (0, utils_1.isApiError)(r)
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? { req: queuedOps[i].ops[j].data, res: r }
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: undefined)
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: [])
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.filter(index_2.defined);
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if (batchItemErrors.length) {
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sceneItemErrors = sceneItemErrors.concat(batchItemErrors);
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onMsg(`WARNING: ${batchItemErrors.length} scene item creation errors at depth ${depth}.`);
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}
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}
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if (verbose) {
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onMsg(`Scene item creation complete for ${itemCount} scene items with max depth of ${createSceneItemReqs.length - 1}.`);
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if (batchErrors.length) {
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onMsg(` Batch errors: ${batchErrors.length}`);
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}
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if (sceneItemErrors.length) {
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onMsg(` Scene item errors: ${sceneItemErrors.length}`);
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}
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}
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onMsg(`Committing scene and polling until ready...`);
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yield updateScene({
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});
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yield pollSceneReady({ client, id: sceneId, onMsg, polling, verbose });
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if (verbose)
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onMsg(`Fitting scene's camera to scene
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onMsg(`Fitting scene's camera to scene items...`);
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const sceneResult = (yield updateScene({
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attributes: {
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camera: { type: index_1.CameraFitTypeEnum.FitVisibleSceneItems },
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},
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sceneId,
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})).scene;
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if (verbose) {
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const formatTime = (seconds) => {
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const h = Math.floor(seconds / 3600);
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const m = Math.floor((seconds % 3600) / 60);
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const s = Math.round(seconds % 60);
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return [h, m > 9 ? m : h ? '0' + m : m || '0', s > 9 ? s : '0' + s]
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.filter(Boolean)
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.join(':');
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};
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onMsg(`Scene creation completed in ${formatTime(Number(process_1.hrtime.bigint() - startTime) / 1000000000)}.`);
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}
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.flatMap((b, i) => (0, queued_jobs_1.isBatch)(b.res)
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? b.res['vertexvis/batch:results'].map((r, j) => (0, utils_1.isApiError)(r)
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? { req: queuedOps[i].ops[j].data, res: r }
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: undefined)
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: [])
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.filter(index_2.defined),
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errors: batchErrors,
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queued: batchQueuedOps,
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scene: sceneResult,
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};
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function createSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, failFast,
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function createSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, failFast, parallelism, sceneId, }) {
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return __awaiter(this, void 0, void 0, function* () {
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const limit = (0, p_limit_1.default)(parallelism);
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const batchSize = 500;
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let complete = 0;
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const opChunks = (0, utils_1.arrayChunked)(createSceneItemReqs.map((req) => ({
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data: req.data,
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op: index_1.BatchOperationOpEnum.Add,
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@@ -222,10 +276,6 @@ function createSceneItemsEXPERIMENTAL({ client, createSceneItemReqs, failFast, o
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else
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throw error;
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}
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if (onProgress != null) {
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complete += opChunk.length;
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-
onProgress(complete, createSceneItemReqs.length);
|
|
228
|
-
}
|
|
229
279
|
return { ops, res };
|
|
230
280
|
}), opChunk)));
|
|
231
281
|
return { chunks: opChunks.length, queuedBatchOps };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const version = "0.
|
|
1
|
+
export declare const version = "0.20.3";
|