@veltra/desktop 1.6.1 → 1.6.2

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@@ -213,6 +213,24 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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  _rawInput.value = getDisplayed(model.value);
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  }
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  });
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+ /**
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+ * 步进后更新输入框的展示值
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+ * 步长为 1 时直接展示目标值, 不播放数字滚动动画
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+ * @param rawFrom 步进前的原始值(存在倍数时为除以倍数后的值)
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+ * @param rawTarget 步进后的原始值(存在倍数时为除以倍数后的值)
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+ */
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+ function updateStepDisplay(rawFrom, rawTarget) {
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+ tween.state.n = rawFrom;
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+ if (stepVal.value === 1) {
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+ tween.state.n = rawTarget;
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+ const _rawInput = inputDom.value;
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+ if (!_rawInput) return;
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+ const { multiple } = props;
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+ _rawInput.value = getDisplayed(multiple ? $n.mul(rawTarget, multiple) : rawTarget);
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+ return;
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+ }
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+ tween.to({ n: rawTarget });
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+ }
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  /** 增 */
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  function increase() {
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  if (disabled.value) return;
@@ -223,13 +241,11 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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  const newRawVal = $n.plus(rawVal, stepVal.value);
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  const target = getValidValue($n.mul(newRawVal, multiple));
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  model.value = target;
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- tween.state.n = $n.div(target, multiple);
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- tween.to({ n: $n.div(target, multiple) });
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+ updateStepDisplay($n.div(val, multiple), $n.div(target, multiple));
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  } else {
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- tween.state.n = val;
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  const target = getValidValue($n.plus(val, stepVal.value));
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  model.value = target;
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- tween.to({ n: target });
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+ updateStepDisplay(val, target);
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  }
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  }
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  /** 减 */
@@ -242,13 +258,11 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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  const newRawVal = $n.minus(rawVal, stepVal.value);
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  const target = getValidValue($n.mul(newRawVal, multiple));
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  model.value = target;
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- tween.state.n = $n.div(target, multiple);
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- tween.to({ n: $n.div(target, multiple) });
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+ updateStepDisplay($n.div(val, multiple), $n.div(target, multiple));
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  } else {
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- tween.state.n = val;
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  const target = getValidValue($n.minus(val, stepVal.value));
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  model.value = target;
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- tween.to({ n: target });
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+ updateStepDisplay(val, target);
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  }
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  }
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  function handleKeydown(e) {
@@ -1 +1 @@
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- {"version":3,"file":"number-input.js","names":[],"sources":["../../../src/components/number-input/number-input.vue"],"sourcesContent":["<template>\n <u-input\n v-if=\"!readonly\"\n ref=\"inputRef\"\n :class=\"className\"\n :model-value=\"displayed\"\n v-bind=\"inputProps\"\n @update:model-value=\"handleUpdateModelValue\"\n @change=\"handleChange\"\n @keydown.stop=\"handleKeydown\"\n @focus=\"handleFocus\"\n @blur=\"handleBlur\"\n @mouseenter=\"handleMouseEnter\"\n @mouseleave=\"handleMouseLeave\"\n :size=\"size\"\n :readonly=\"readonly\"\n :disabled=\"disabled\"\n :clearable=\"false\"\n >\n <template #suffix v-if=\"hasSuffix\">\n <span :class=\"cls.e('suffix')\">\n <u-icon\n v-if=\"props.clearable\"\n :class=\"[cls.e('clear'), bem.is('hidden', !showClear)]\"\n :title=\"showClear ? '清除' : undefined\"\n @click.stop=\"handleClear\"\n >\n <Close />\n </u-icon>\n <span v-if=\"hasCustomSuffix\" :class=\"cls.e('suffix-content')\">\n {{ suffix }}\n <slot name=\"suffix\" />\n </span>\n </span>\n\n <div v-if=\"showStep\" :class=\"cls.e('step')\">\n <u-icon\n @click=\"increase\"\n v-ripple=\"!disabled && increasable\"\n :class=\"bem.is('disabled', disabled || !increasable)\"\n >\n <ArrowUp />\n </u-icon>\n <u-icon\n @click=\"decrease\"\n v-ripple=\"!disabled && reducible\"\n :class=\"bem.is('disabled', disabled || !reducible)\"\n >\n <ArrowDown />\n </u-icon>\n </div>\n </template>\n\n <template #prefix v-if=\"slots.prefix\">\n <slot name=\"prefix\" />\n </template>\n </u-input>\n\n <template v-else>\n {{ generateDisplayed || FORM_EMPTY_CONTENT }}\n </template>\n</template>\n\n<script lang=\"ts\" setup>\nimport { $n, n, o, isUndef } from '@cat-kit/core'\nimport { useFormFallbackProps } from '@veltra/compositions'\nimport { vRipple } from '@veltra/directives'\nimport { ArrowDown, ArrowUp, Close } from '@veltra/icons/normal'\nimport { bem, FORM_EMPTY_CONTENT, Tween } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, shallowRef, useAttrs, watch } from 'vue'\n\nimport type { NumberInputEmits, NumberInputProps, InputExposed } from '../../types'\nimport { UIcon } from '../icon'\nimport { UInput } from '../input'\n\ndefineOptions({ name: 'UNumberInput', inheritAttrs: false })\n\nconst props = withDefaults(defineProps<NumberInputProps>(), {\n placeholder: '请输入',\n clearable: true,\n disabled: undefined,\n readonly: undefined\n})\nconst emit = defineEmits<NumberInputEmits>()\n\nconst slots = defineSlots<{ prefix?: () => any; suffix?: () => any }>()\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props], {\n size: 'default',\n disabled: false,\n readonly: false\n})\n\nconst attrs = useAttrs()\n\nconst inputProps = computed(() => ({\n ...attrs,\n ...o(props).pick(['disabled', 'placeholder', 'size', 'prefix'])\n}))\n\nconst inputRef = shallowRef<InputExposed>()\n\nconst inputDom = computed(() => inputRef.value?.el)\n\nconst cls = bem('number-input')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value)]\n})\n\n/** 实际值 */\nconst model = defineModel<NumberInputProps['modelValue']>()\n\n// 展示值\nconst displayed = shallowRef('')\n\nconst focused = shallowRef(false)\nconst hovered = shallowRef(false)\n\nconst generateDisplayed = computed(() => {\n if (!displayed.value) return ''\n\n return `${props.prefix ?? ''}${displayed.value}${props.suffix ?? ''}`\n})\n\nconst showStep = computed(() => props.step !== undefined && props.step !== false)\n\nconst hasCustomSuffix = computed(() => !!props.suffix || !!slots.suffix)\n\nconst hasSuffix = computed(() => props.clearable || hasCustomSuffix.value || showStep.value)\n\nconst showClear = computed(() => {\n return props.clearable && !disabled.value && displayed.value !== '' && hovered.value\n})\n\n/** 步长 */\nconst stepVal = computed<number>(() => {\n const { step } = props\n if (step === undefined) return 1\n return typeof step === 'boolean' ? 1 : step\n})\n\n/** 是否可增 */\nconst increasable = computed(() => {\n const { max, multiple } = props\n if (isUndef(max) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue < max\n})\n\n/** 是否可减 */\nconst reducible = computed(() => {\n const { min, multiple } = props\n if (isUndef(min) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue > min\n})\n\n// 通过值和步长值计算默认的最大精度\nconst defaultMaxPrecision = computed(() => {\n const { multiple } = props\n // 如果存在倍数,基于原始值计算精度\n const rawValue =\n multiple && model.value !== undefined ? $n.div(model.value, multiple) : model.value\n return Math.max(\n String(rawValue).split('.')[1]?.length ?? 0,\n String(stepVal.value).split('.')[1]?.length ?? 0\n )\n})\n\n/**\n * 获取展示值\n * @param num 实际值\n */\nfunction getDisplayed(num?: number): string {\n if (!num && num !== 0) return ''\n\n const {\n currency,\n precision,\n minPrecision,\n // 如果没有指定最大精度那么设置默认为值和步长值中的较大值\n maxPrecision = defaultMaxPrecision.value,\n multiple\n } = props\n\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const displayValue = multiple ? $n.div(num, multiple) : num\n\n return currency\n ? n(displayValue).currency('CNY', { precision, minPrecision, maxPrecision })\n : n(displayValue).fixed(precision ?? { minPrecision, maxPrecision })\n}\n\nwatch(\n [model, focused, () => props.currency],\n ([modelValue, inputFocused]) => {\n if (inputFocused) return\n displayed.value = getDisplayed(modelValue)\n },\n { immediate: true }\n)\n\n/**\n * 解析展示值\n * @param str 展示值\n */\nfunction parseDisplayed(str: string): number | undefined {\n if (!str) return undefined\n\n // 将货币格式去掉再转化为数字\n const number = +str.replace(/,/g, '')\n const { multiple } = props\n\n // 如果解析失败,使用当前值作为回退\n // 如果存在倍数,需要先将 model.value 除以倍数得到原始值\n let result: number | undefined\n if (isNaN(number)) {\n if (model.value === undefined) return undefined\n result = multiple ? $n.div(model.value, multiple) : model.value\n } else {\n result = number\n }\n\n if (result === undefined) return undefined\n\n const { precision, maxPrecision, minPrecision } = props\n\n const fixedResult = +n(result).fixed(precision ?? { minPrecision, maxPrecision })\n\n // 如果存在倍数,将原始值乘以倍数返回实际值\n return multiple ? $n.mul(fixedResult, multiple) : fixedResult\n}\n\n/**\n * 获取有效值\n * @param val 值\n */\nfunction getValidValue<T extends undefined | number>(val: T): T {\n if (val === undefined) return val\n const { min, max, multiple } = props\n\n // 如果存在倍数,先将值除以倍数得到原始值进行验证,验证后再乘以倍数\n if (multiple) {\n const rawVal = $n.div(val, multiple)\n let validRawVal = rawVal\n if (min !== undefined && rawVal < min) validRawVal = min\n if (max !== undefined && rawVal > max) validRawVal = max\n return $n.mul(validRawVal, multiple) as T\n }\n\n if (min !== undefined && val < min) return min as T\n if (max !== undefined && val > max) return max as T\n return val\n}\n\nfunction handleUpdateModelValue(input: string): void {\n const newVal = parseDisplayed(input)\n model.value = getValidValue(newVal)\n displayed.value = input\n}\n\nfunction handleClear(): void {\n if (!showClear.value) return\n model.value = undefined\n displayed.value = ''\n emit('clear')\n}\n\n/**\n * 处理输入值变化的函数, 该函数仅在输入框失去焦点时触发,\n * 主要用于在输入非数字的情况下的修正处理\n * @param input 输入的值\n */\nfunction handleChange() {\n emit('change', model.value)\n}\n\nconst tween = new Tween(\n { n: model.value ?? 0 },\n {\n onUpdate(state) {\n const _rawInput = inputDom.value\n if (!_rawInput) return\n const { multiple } = props\n // 如果存在倍数,tween.state.n 存储的是原始值,需要乘以倍数后传给 getDisplayed\n const actualValue = multiple ? $n.mul(state.n, multiple) : state.n\n _rawInput.value = getDisplayed(actualValue)\n },\n // 动画进行的过程值有可能被改变, 因此在onComplete中确保还原的是原本的值\n onComplete() {\n const _rawInput = inputDom.value\n if (!_rawInput) return\n _rawInput.value = getDisplayed(model.value)\n }\n }\n)\n\n/** 增 */\nfunction increase(): void {\n if (disabled.value) return\n const { multiple } = props\n const val = model.value ?? 0\n\n if (multiple) {\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const rawVal = $n.div(val, multiple)\n // 在原始值基础上加步长\n const newRawVal = $n.plus(rawVal, stepVal.value)\n // 乘以倍数得到新的实际值\n const newVal = $n.mul(newRawVal, multiple)\n const target = getValidValue(newVal)\n model.value = target\n // tween 动画在原始值上进行\n tween.state.n = $n.div(target, multiple)\n tween.to({ n: $n.div(target, multiple) })\n } else {\n tween.state.n = val\n const target = getValidValue($n.plus(val, stepVal.value))\n model.value = target\n tween.to({ n: target })\n }\n}\n\n/** 减 */\nfunction decrease(): void {\n if (disabled.value) return\n const { multiple } = props\n const val = model.value ?? 0\n\n if (multiple) {\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const rawVal = $n.div(val, multiple)\n // 在原始值基础上减步长\n const newRawVal = $n.minus(rawVal, stepVal.value)\n // 乘以倍数得到新的实际值\n const newVal = $n.mul(newRawVal, multiple)\n const target = getValidValue(newVal)\n model.value = target\n // tween 动画在原始值上进行\n tween.state.n = $n.div(target, multiple)\n tween.to({ n: $n.div(target, multiple) })\n } else {\n tween.state.n = val\n const target = getValidValue($n.minus(val, stepVal.value))\n model.value = target\n tween.to({ n: target })\n }\n}\n\nfunction handleKeydown(e: KeyboardEvent): void {\n if (!props.step) return\n if (e.key === 'ArrowUp') {\n e.preventDefault()\n return increase()\n }\n if (e.key === 'ArrowDown') {\n e.preventDefault()\n return decrease()\n }\n}\n\nfunction handleFocus(): void {\n focused.value = true\n\n // 如果初始值和当前设置的精度不匹配则进行精度修正\n if (model.value === undefined) return\n const { precision, maxPrecision, minPrecision, multiple } = props\n\n if (multiple) {\n // 如果存在倍数,先除以倍数得到原始值进行精度修正,再乘以倍数\n const rawVal = $n.div(model.value, multiple)\n const fixedRawVal = +n(rawVal).fixed(precision ?? { maxPrecision, minPrecision })\n model.value = $n.mul(fixedRawVal, multiple)\n } else {\n model.value = +n(model.value).fixed(precision ?? { maxPrecision, minPrecision })\n }\n}\n\nfunction handleBlur(): void {\n focused.value = false\n model.value = props.modelValue\n}\n\nfunction handleMouseEnter(): void {\n hovered.value = true\n}\n\nfunction handleMouseLeave(): void {\n hovered.value = 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'清除' : undefined\"\n @click.stop=\"handleClear\"\n >\n <Close />\n </u-icon>\n <span v-if=\"hasCustomSuffix\" :class=\"cls.e('suffix-content')\">\n {{ suffix }}\n <slot name=\"suffix\" />\n </span>\n </span>\n\n <div v-if=\"showStep\" :class=\"cls.e('step')\">\n <u-icon\n @click=\"increase\"\n v-ripple=\"!disabled && increasable\"\n :class=\"bem.is('disabled', disabled || !increasable)\"\n >\n <ArrowUp />\n </u-icon>\n <u-icon\n @click=\"decrease\"\n v-ripple=\"!disabled && reducible\"\n :class=\"bem.is('disabled', disabled || !reducible)\"\n >\n <ArrowDown />\n </u-icon>\n </div>\n </template>\n\n <template #prefix v-if=\"slots.prefix\">\n <slot name=\"prefix\" />\n </template>\n </u-input>\n\n <template v-else>\n {{ generateDisplayed || FORM_EMPTY_CONTENT }}\n </template>\n</template>\n\n<script lang=\"ts\" setup>\nimport { $n, n, o, isUndef } from '@cat-kit/core'\nimport { useFormFallbackProps } from '@veltra/compositions'\nimport { vRipple } from '@veltra/directives'\nimport { ArrowDown, ArrowUp, Close } from '@veltra/icons/normal'\nimport { bem, FORM_EMPTY_CONTENT, Tween } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, shallowRef, useAttrs, watch } from 'vue'\n\nimport type { NumberInputEmits, NumberInputProps, InputExposed } from '../../types'\nimport { UIcon } from '../icon'\nimport { UInput } from '../input'\n\ndefineOptions({ name: 'UNumberInput', inheritAttrs: false })\n\nconst props = withDefaults(defineProps<NumberInputProps>(), {\n placeholder: '请输入',\n clearable: true,\n disabled: undefined,\n readonly: undefined\n})\nconst emit = defineEmits<NumberInputEmits>()\n\nconst slots = defineSlots<{ prefix?: () => any; suffix?: () => any }>()\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props], {\n size: 'default',\n disabled: false,\n readonly: false\n})\n\nconst attrs = useAttrs()\n\nconst inputProps = computed(() => ({\n ...attrs,\n ...o(props).pick(['disabled', 'placeholder', 'size', 'prefix'])\n}))\n\nconst inputRef = shallowRef<InputExposed>()\n\nconst inputDom = computed(() => inputRef.value?.el)\n\nconst cls = bem('number-input')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value)]\n})\n\n/** 实际值 */\nconst model = defineModel<NumberInputProps['modelValue']>()\n\n// 展示值\nconst displayed = shallowRef('')\n\nconst focused = shallowRef(false)\nconst hovered = shallowRef(false)\n\nconst generateDisplayed = computed(() => {\n if (!displayed.value) return ''\n\n return `${props.prefix ?? ''}${displayed.value}${props.suffix ?? ''}`\n})\n\nconst showStep = computed(() => props.step !== undefined && props.step !== false)\n\nconst hasCustomSuffix = computed(() => !!props.suffix || !!slots.suffix)\n\nconst hasSuffix = computed(() => props.clearable || hasCustomSuffix.value || showStep.value)\n\nconst showClear = computed(() => {\n return props.clearable && !disabled.value && displayed.value !== '' && hovered.value\n})\n\n/** 步长 */\nconst stepVal = computed<number>(() => {\n const { step } = props\n if (step === undefined) return 1\n return typeof step === 'boolean' ? 1 : step\n})\n\n/** 是否可增 */\nconst increasable = computed(() => {\n const { max, multiple } = props\n if (isUndef(max) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue < max\n})\n\n/** 是否可减 */\nconst reducible = computed(() => {\n const { min, multiple } = props\n if (isUndef(min) || isUndef(model.value)) return true\n // 如果存在倍数,先将 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@@ -100,26 +100,47 @@ function RGB2HSV(RGB) {
100
100
  };
101
101
  }
102
102
  /**
103
- * 将 HEX 颜色转换为 RGB 颜色
104
- * @param hex HEX 颜色
105
- * @returns RGB 颜色
103
+ * 将颜色字符串转换为 RGBA 颜色
104
+ * @description
105
+ * 支持 `#rgb`、`#rgba`、`#rrggbb`、`#rrggbbaa`(`#` 可省略)以及 `rgb()` / `rgba()`
106
+ * 函数表示;无法解析时返回 `null`,调用方应视为未绑定颜色而不是沿用错误的解析结果。
107
+ * @param color 颜色字符串
108
+ * @returns RGBA 颜色,解析失败返回 null
106
109
  */
107
- function HEX2RGBA(hex) {
108
- const rgb = {
109
- r: 0,
110
- g: 0,
111
- b: 0
112
- };
113
- let alpha = 1;
114
- if (hex.startsWith("#")) hex = hex.slice(1);
110
+ function HEX2RGBA(color) {
111
+ const input = color.trim();
112
+ const fnMatch = input.match(/^rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})(?:\s*,\s*(\d+(?:\.\d+)?%?)\s*)?\)$/i);
113
+ if (fnMatch) {
114
+ const [, r, g, b, a] = fnMatch;
115
+ const rgb = {
116
+ r: +r,
117
+ g: +g,
118
+ b: +b
119
+ };
120
+ if (rgb.r > 255 || rgb.g > 255 || rgb.b > 255) return null;
121
+ let alpha = 1;
122
+ if (a !== void 0) {
123
+ alpha = a.endsWith("%") ? parseFloat(a) / 100 : parseFloat(a);
124
+ if (!Number.isFinite(alpha) || alpha < 0 || alpha > 1) return null;
125
+ }
126
+ return {
127
+ RGB: rgb,
128
+ alpha
129
+ };
130
+ }
131
+ let hex = input.startsWith("#") ? input.slice(1) : input;
115
132
  if (hex.length === 3 || hex.length === 4) hex = hex.split("").map((char) => char + char).join("");
133
+ if (hex.length !== 6 && hex.length !== 8) return null;
134
+ if (!/^[0-9a-fA-F]+$/.test(hex)) return null;
135
+ let alpha = 1;
116
136
  const alphaStr = hex.slice(6);
117
137
  if (alphaStr) alpha = parseInt(alphaStr, 16) / 255;
118
- rgb.r = parseInt(hex.slice(0, 2), 16);
119
- rgb.g = parseInt(hex.slice(2, 4), 16);
120
- rgb.b = parseInt(hex.slice(4, 6), 16);
121
138
  return {
122
- RGB: rgb,
139
+ RGB: {
140
+ r: parseInt(hex.slice(0, 2), 16),
141
+ g: parseInt(hex.slice(2, 4), 16),
142
+ b: parseInt(hex.slice(4, 6), 16)
143
+ },
123
144
  alpha
124
145
  };
125
146
  }
@@ -1 +1 @@
1
- {"version":3,"file":"color-transform.js","names":[],"sources":["../../../src/components/palette/color-transform.ts"],"sourcesContent":["import type { PaletteRGB, PaletteHSV } from '../../types'\n\n/**\n * 将色相值转换为 RGB 颜色\n * @param h 色相值\n * @returns RGB 颜色\n */\nexport function HUE2RGB(h: number): PaletteRGB {\n // 将色相值映射到0-5的范围\n const segment = h / 60\n const x = 1 - Math.abs((segment % 2) - 1) // 计算中间值\n let r = 0,\n g = 0,\n b = 0\n // 根据色相所在的区间计算RGB值\n if (segment >= 0 && segment < 1) {\n ;[r, g, b] = [1, x, 0]\n } else if (segment < 2) {\n ;[r, g, b] = [x, 1, 0]\n } else if (segment < 3) {\n ;[r, g, b] = [0, 1, x]\n } else if (segment < 4) {\n ;[r, g, b] = [0, x, 1]\n } else if (segment < 5) {\n ;[r, g, b] = [x, 0, 1]\n } else {\n ;[r, g, b] = [1, 0, x]\n }\n // 将RGB值从0-1范围映射到0-255范围\n return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) }\n}\n\n/**\n * 将色调、饱和度和亮度转换为 RGB 颜色\n * @param hsv 色调、饱和度和亮度\n */\nexport function HSV2RGB(hsv: PaletteHSV): PaletteRGB {\n const { h, s, v } = hsv\n\n // 使用色相区间映射获取基础RGB值\n const { r, g, b } = HUE2RGB(h)\n\n // 应用饱和度和亮度\n const saturationFactor = 1 - s\n const valueFactor = v\n\n return {\n r: Math.round((r + (255 - r) * saturationFactor) * valueFactor),\n g: Math.round((g + (255 - g) * saturationFactor) * valueFactor),\n b: Math.round((b + (255 - b) * saturationFactor) * valueFactor)\n }\n}\n\n/**\n * 将 RGB 颜色转换为 HEX 颜色\n * @param RGB RGB 颜色\n * @param alpha 透明度\n * @returns HEX 颜色\n */\nexport function RGB2HEX(RGB: PaletteRGB, alpha = 1): string {\n let hexStr = ['r', 'g', 'b']\n .map((key) => RGB[key].toString(16).padStart(2, '0'))\n .join('')\n .toUpperCase()\n\n if (alpha < 1) {\n hexStr += Math.round(alpha * 255)\n .toString(16)\n .padStart(2, '0')\n .toUpperCase()\n }\n\n return hexStr\n}\n\n/**\n * 将 RGB 颜色转换为 HSV 颜色\n * @param RGB RGB 颜色\n * @returns HSV 颜色\n */\nexport function RGB2HSV(RGB: PaletteRGB): PaletteHSV {\n // 归一化到0-1范围\n const red = RGB.r / 255\n const green = RGB.g / 255\n const blue = RGB.b / 255\n const max = Math.max(red, green, blue)\n const min = Math.min(red, green, blue)\n const delta = max - min\n let h = 0\n if (delta !== 0) {\n if (max === red) {\n h = ((green - blue) / delta) % 6\n } else if (max === green) {\n h = (blue - red) / delta + 2\n } else {\n h = (red - green) / delta + 4\n }\n h = (h * 60 + 360) % 360 // 确保正值\n }\n const s = max === 0 ? 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1
+ {"version":3,"file":"color-transform.js","names":[],"sources":["../../../src/components/palette/color-transform.ts"],"sourcesContent":["import type { PaletteRGB, PaletteHSV } from '../../types'\n\n/**\n * 将色相值转换为 RGB 颜色\n * @param h 色相值\n * @returns RGB 颜色\n */\nexport function HUE2RGB(h: number): PaletteRGB {\n // 将色相值映射到0-5的范围\n const segment = h / 60\n const x = 1 - Math.abs((segment % 2) - 1) // 计算中间值\n let r = 0,\n g = 0,\n b = 0\n // 根据色相所在的区间计算RGB值\n if (segment >= 0 && segment < 1) {\n ;[r, g, b] = [1, x, 0]\n } else if (segment < 2) {\n ;[r, g, b] = [x, 1, 0]\n } else if (segment < 3) {\n ;[r, g, b] = [0, 1, x]\n } else if (segment < 4) {\n ;[r, g, b] = [0, x, 1]\n } else if (segment < 5) {\n ;[r, g, b] = [x, 0, 1]\n } else {\n ;[r, g, b] = [1, 0, x]\n }\n // 将RGB值从0-1范围映射到0-255范围\n return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) }\n}\n\n/**\n * 将色调、饱和度和亮度转换为 RGB 颜色\n * @param hsv 色调、饱和度和亮度\n */\nexport function HSV2RGB(hsv: PaletteHSV): PaletteRGB {\n const { h, s, v } = hsv\n\n // 使用色相区间映射获取基础RGB值\n const { r, g, b } = HUE2RGB(h)\n\n // 应用饱和度和亮度\n const saturationFactor = 1 - s\n const valueFactor = v\n\n return {\n r: Math.round((r + (255 - r) * saturationFactor) * valueFactor),\n g: Math.round((g + (255 - g) * saturationFactor) * valueFactor),\n b: Math.round((b + (255 - b) * saturationFactor) * valueFactor)\n }\n}\n\n/**\n * 将 RGB 颜色转换为 HEX 颜色\n * @param RGB RGB 颜色\n * @param alpha 透明度\n * @returns HEX 颜色\n */\nexport function RGB2HEX(RGB: PaletteRGB, alpha = 1): string {\n let hexStr = ['r', 'g', 'b']\n .map((key) => RGB[key].toString(16).padStart(2, '0'))\n .join('')\n .toUpperCase()\n\n if (alpha < 1) {\n hexStr += Math.round(alpha * 255)\n .toString(16)\n .padStart(2, '0')\n .toUpperCase()\n }\n\n return hexStr\n}\n\n/**\n * 将 RGB 颜色转换为 HSV 颜色\n * @param RGB RGB 颜色\n * @returns HSV 颜色\n */\nexport function RGB2HSV(RGB: PaletteRGB): PaletteHSV {\n // 归一化到0-1范围\n const red = RGB.r / 255\n const green = RGB.g / 255\n const blue = RGB.b / 255\n const max = Math.max(red, green, blue)\n const min = Math.min(red, green, blue)\n const delta = max - min\n let h = 0\n if (delta !== 0) {\n if (max === red) {\n h = ((green - blue) / delta) % 6\n } else if (max === green) {\n h = (blue - red) / delta + 2\n } else {\n h = (red - green) / delta + 4\n }\n h = (h * 60 + 360) % 360 // 确保正值\n }\n const s = max === 0 ? 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@@ -72,7 +72,9 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
72
72
  watch(color, (color) => {
73
73
  if (!color) return;
74
74
  if (isUserActive()) return;
75
- const { RGB, alpha } = HEX2RGBA(color);
75
+ const parsed = HEX2RGBA(color);
76
+ if (!parsed) return;
77
+ const { RGB, alpha } = parsed;
76
78
  const hsv = RGB2HSV(RGB);
77
79
  rest.updateHue(hsv.h);
78
80
  rest.updateSV({
@@ -1 +1 @@
1
- {"version":3,"file":"palette.js","names":[],"sources":["../../../src/components/palette/palette.vue"],"sourcesContent":["<template>\n <u-tip\n trigger=\"click\"\n :class=\"cls.e('panel')\"\n v-model:visible=\"visible\"\n :disabled=\"disabled || readonly\"\n >\n <span :class=\"className\" :style=\"{ backgroundColor: color }\"> </span>\n\n <template #content>\n <!-- 饱和度和亮度 -->\n <PaletteSV ref=\"palette-sv\" />\n\n <!-- 色相 -->\n <PaletteHue ref=\"palette-hue\" />\n\n <!-- 透明度 -->\n <PaletteAlpha ref=\"palette-alpha\" />\n\n <!-- 颜色切换 -->\n <PaletteColorSwitch v-model:color=\"color\" @clear=\"handleClear\" />\n </template>\n </u-tip>\n</template>\n\n<script lang=\"ts\" setup>\nimport { useFormFallbackProps, useUserAction } from '@veltra/compositions'\nimport { bem } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, provide, shallowRef, useTemplateRef, watch } from 'vue'\n\nimport type { PaletteProps } from '../../types'\nimport { UTip } from '../tip'\nimport { HSV2RGB, RGB2HEX, HEX2RGBA, RGB2HSV } from './color-transform'\nimport { PaletteDIKey } from './di'\nimport PaletteAlpha from './palette-alpha.vue'\nimport PaletteColorSwitch from './palette-color-switch.vue'\nimport PaletteHue from './palette-hue.vue'\nimport PaletteSV from './palette-sv.vue'\nimport { useHSV } from './use-hsv'\n\ndefineOptions({ name: 'UPalette' })\n\nconst props = withDefaults(defineProps<PaletteProps>(), {\n disabled: undefined,\n readonly: undefined\n})\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props])\n\nconst cls = bem('palette')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value), bem.is('no-color', !color.value)]\n})\n\nconst { HSV, alpha, ...rest } = useHSV()\n\nconst color = defineModel<string>()\nconst RGB = computed(() => HSV2RGB(HSV))\nconst { userAction, isUserActive } = useUserAction()\n\nconst visible = shallowRef(false)\n\n/** 清除时跳过一次内部状态到 color 的同步,防止 updateAlpha 把已清空的 color 覆盖回来 */\nlet skipColorUpdate = false\n\nconst handleClear = userAction(() => {\n if (alpha.value !== 1) {\n skipColorUpdate = true\n }\n color.value = ''\n rest.updateAlpha(1)\n visible.value = false\n})\n\nwatch([alpha, RGB], ([alpha, RGB]) => {\n if (skipColorUpdate) {\n skipColorUpdate = false\n return\n }\n color.value = `#${RGB2HEX(RGB, alpha)}`\n})\n\nconst paletteSVRef = useTemplateRef('palette-sv')\nconst paletteHueRef = useTemplateRef('palette-hue')\nconst paletteAlphaRef = useTemplateRef('palette-alpha')\n\nwatch(\n color,\n (color) => {\n if (!color) return\n if (isUserActive()) return\n\n const { RGB, alpha } = HEX2RGBA(color)\n const hsv = RGB2HSV(RGB)\n rest.updateHue(hsv.h)\n rest.updateSV({ s: hsv.s, v: hsv.v })\n rest.updateAlpha(alpha)\n\n paletteSVRef.value?.init()\n paletteHueRef.value?.init()\n paletteAlphaRef.value?.init()\n },\n { immediate: true }\n)\n\nprovide(PaletteDIKey, { cls, HSV, RGB, alpha, userAction, isUserActive, ...rest })\n</script>\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA2CA,MAAM,QAAQ;EAKd,MAAM,EAAE,cAAc,kBAAkB;EAExC,MAAM,EAAE,MAAM,UAAU,aAAa,qBAAqB,CAAC,aAAa,CAAC,GAAG,KAAK,CAAC;EAElF,MAAM,MAAM,IAAI,SAAS;EAEzB,MAAM,YAAY,eAAe;GAC/B,OAAO;IAAC,IAAI;IAAG,IAAI,EAAE,KAAK,KAAK;IAAG,IAAI,GAAG,YAAY,CAAC,MAAM,KAAK;GAAC;EACpE,CAAC;EAED,MAAM,EAAE,KAAK,OAAO,GAAG,SAAS,OAAO;EAEvC,MAAM,QAAQ,SAAmB,SAAA,YAAC;EAClC,MAAM,MAAM,eAAe,QAAQ,GAAG,CAAC;EACvC,MAAM,EAAE,YAAY,iBAAiB,cAAc;EAEnD,MAAM,UAAU,WAAW,KAAK;;EAGhC,IAAI,kBAAkB;EAEtB,MAAM,cAAc,iBAAiB;GACnC,IAAI,MAAM,UAAU,GAClB,kBAAkB;GAEpB,MAAM,QAAQ;GACd,KAAK,YAAY,CAAC;GAClB,QAAQ,QAAQ;EAClB,CAAC;EAED,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,SAAS;GACpC,IAAI,iBAAiB;IACnB,kBAAkB;IAClB;GACF;GACA,MAAM,QAAQ,IAAI,QAAQ,KAAK,KAAK;EACtC,CAAC;EAED,MAAM,eAAe,eAAe,YAAY;EAChD,MAAM,gBAAgB,eAAe,aAAa;EAClD,MAAM,kBAAkB,eAAe,eAAe;EAEtD,MACE,QACC,UAAU;GACT,IAAI,CAAC,OAAO;GACZ,IAAI,aAAa,GAAG;GAEpB,MAAM,EAAE,KAAK,UAAU,SAAS,KAAK;GACrC,MAAM,MAAM,QAAQ,GAAG;GACvB,KAAK,UAAU,IAAI,CAAC;GACpB,KAAK,SAAS;IAAE,GAAG,IAAI;IAAG,GAAG,IAAI;GAAE,CAAC;GACpC,KAAK,YAAY,KAAK;GAEtB,aAAa,OAAO,KAAK;GACzB,cAAc,OAAO,KAAK;GAC1B,gBAAgB,OAAO,KAAK;EAC9B,GACA,EAAE,WAAW,KAAK,CACpB;EAEA,QAAQ,cAAc;GAAE;GAAK;GAAK;GAAK;GAAO;GAAY;GAAc,GAAG;EAAK,CAAC;;GA5G/E,OAAA,UAAA,GAAA,YAqBQ,MAAA,WAAA,GAAA;IApBN,SAAQ;IACP,OAAK,eAAE,MAAA,GAAA,CAAG,CAAC,EAAC,OAAA,CAAA;IACL,SAAS,QAAA;IAAA,oBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,QAAO,QAAA;IACvB,UAAU,MAAA,QAAA,KAAY,MAAA,QAAA;;IAIZ,SAAO,cACD;KAAf,mBAAA,UAAA;KACA,YAA8B,aAAA,EAAnB,KAAI,aAAY,GAAA,MAAA,GAAA;KAE3B,mBAAA,MAAA;KACA,YAAgC,aAAA,EAApB,KAAI,cAAa,GAAA,MAAA,GAAA;KAE7B,mBAAA,OAAA;KACA,YAAoC,aAAA,EAAtB,KAAI,gBAAe,GAAA,MAAA,GAAA;KAEjC,mBAAA,QAAA;KACA,YAAiE,aAAA;MAArC,OAAO,MAAA;MAAA,kBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,MAAK,QAAA;MAAG,SAAO,MAAA,WAAA;;;IAbiB,SAAA,cAAA,CAArE,mBAAqE,QAAA;KAA9D,OAAK,eAAE,UAAA,KAAS;KAAG,OAAK,eAAA,EAAA,iBAAqB,MAAA,MAAK,CAAA"}
1
+ {"version":3,"file":"palette.js","names":[],"sources":["../../../src/components/palette/palette.vue"],"sourcesContent":["<template>\n <u-tip\n trigger=\"click\"\n :class=\"cls.e('panel')\"\n v-model:visible=\"visible\"\n :disabled=\"disabled || readonly\"\n >\n <span :class=\"className\" :style=\"{ backgroundColor: color }\"> </span>\n\n <template #content>\n <!-- 饱和度和亮度 -->\n <PaletteSV ref=\"palette-sv\" />\n\n <!-- 色相 -->\n <PaletteHue ref=\"palette-hue\" />\n\n <!-- 透明度 -->\n <PaletteAlpha ref=\"palette-alpha\" />\n\n <!-- 颜色切换 -->\n <PaletteColorSwitch v-model:color=\"color\" @clear=\"handleClear\" />\n </template>\n </u-tip>\n</template>\n\n<script lang=\"ts\" setup>\nimport { useFormFallbackProps, useUserAction } from '@veltra/compositions'\nimport { bem } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, provide, shallowRef, useTemplateRef, watch } from 'vue'\n\nimport type { PaletteProps } from '../../types'\nimport { UTip } from '../tip'\nimport { HSV2RGB, RGB2HEX, HEX2RGBA, RGB2HSV } from './color-transform'\nimport { PaletteDIKey } from './di'\nimport PaletteAlpha from './palette-alpha.vue'\nimport PaletteColorSwitch from './palette-color-switch.vue'\nimport PaletteHue from './palette-hue.vue'\nimport PaletteSV from './palette-sv.vue'\nimport { useHSV } from './use-hsv'\n\ndefineOptions({ name: 'UPalette' })\n\nconst props = withDefaults(defineProps<PaletteProps>(), {\n disabled: undefined,\n readonly: undefined\n})\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props])\n\nconst cls = bem('palette')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value), bem.is('no-color', !color.value)]\n})\n\nconst { HSV, alpha, ...rest } = useHSV()\n\nconst color = defineModel<string>()\nconst RGB = computed(() => HSV2RGB(HSV))\nconst { userAction, isUserActive } = useUserAction()\n\nconst visible = shallowRef(false)\n\n/** 清除时跳过一次内部状态到 color 的同步,防止 updateAlpha 把已清空的 color 覆盖回来 */\nlet skipColorUpdate = false\n\nconst handleClear = userAction(() => {\n if (alpha.value !== 1) {\n skipColorUpdate = true\n }\n color.value = ''\n rest.updateAlpha(1)\n visible.value = false\n})\n\nwatch([alpha, RGB], ([alpha, RGB]) => {\n if (skipColorUpdate) {\n skipColorUpdate = false\n return\n }\n color.value = `#${RGB2HEX(RGB, alpha)}`\n})\n\nconst paletteSVRef = useTemplateRef('palette-sv')\nconst paletteHueRef = useTemplateRef('palette-hue')\nconst paletteAlphaRef = useTemplateRef('palette-alpha')\n\nwatch(\n color,\n (color) => {\n if (!color) return\n if (isUserActive()) return\n\n const parsed = HEX2RGBA(color)\n // 无法解析的颜色(如非法字符)视为未绑定,跳过同步,避免把 NaN 写回 modelValue\n if (!parsed) return\n\n const { RGB, alpha } = parsed\n const hsv = RGB2HSV(RGB)\n rest.updateHue(hsv.h)\n rest.updateSV({ s: hsv.s, v: hsv.v })\n rest.updateAlpha(alpha)\n\n paletteSVRef.value?.init()\n paletteHueRef.value?.init()\n paletteAlphaRef.value?.init()\n },\n { immediate: true }\n)\n\nprovide(PaletteDIKey, { cls, HSV, RGB, alpha, userAction, isUserActive, ...rest })\n</script>\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA2CA,MAAM,QAAQ;EAKd,MAAM,EAAE,cAAc,kBAAkB;EAExC,MAAM,EAAE,MAAM,UAAU,aAAa,qBAAqB,CAAC,aAAa,CAAC,GAAG,KAAK,CAAC;EAElF,MAAM,MAAM,IAAI,SAAS;EAEzB,MAAM,YAAY,eAAe;GAC/B,OAAO;IAAC,IAAI;IAAG,IAAI,EAAE,KAAK,KAAK;IAAG,IAAI,GAAG,YAAY,CAAC,MAAM,KAAK;GAAC;EACpE,CAAC;EAED,MAAM,EAAE,KAAK,OAAO,GAAG,SAAS,OAAO;EAEvC,MAAM,QAAQ,SAAmB,SAAA,YAAC;EAClC,MAAM,MAAM,eAAe,QAAQ,GAAG,CAAC;EACvC,MAAM,EAAE,YAAY,iBAAiB,cAAc;EAEnD,MAAM,UAAU,WAAW,KAAK;;EAGhC,IAAI,kBAAkB;EAEtB,MAAM,cAAc,iBAAiB;GACnC,IAAI,MAAM,UAAU,GAClB,kBAAkB;GAEpB,MAAM,QAAQ;GACd,KAAK,YAAY,CAAC;GAClB,QAAQ,QAAQ;EAClB,CAAC;EAED,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,SAAS;GACpC,IAAI,iBAAiB;IACnB,kBAAkB;IAClB;GACF;GACA,MAAM,QAAQ,IAAI,QAAQ,KAAK,KAAK;EACtC,CAAC;EAED,MAAM,eAAe,eAAe,YAAY;EAChD,MAAM,gBAAgB,eAAe,aAAa;EAClD,MAAM,kBAAkB,eAAe,eAAe;EAEtD,MACE,QACC,UAAU;GACT,IAAI,CAAC,OAAO;GACZ,IAAI,aAAa,GAAG;GAEpB,MAAM,SAAS,SAAS,KAAK;GAE7B,IAAI,CAAC,QAAQ;GAEb,MAAM,EAAE,KAAK,UAAU;GACvB,MAAM,MAAM,QAAQ,GAAG;GACvB,KAAK,UAAU,IAAI,CAAC;GACpB,KAAK,SAAS;IAAE,GAAG,IAAI;IAAG,GAAG,IAAI;GAAE,CAAC;GACpC,KAAK,YAAY,KAAK;GAEtB,aAAa,OAAO,KAAK;GACzB,cAAc,OAAO,KAAK;GAC1B,gBAAgB,OAAO,KAAK;EAC9B,GACA,EAAE,WAAW,KAAK,CACpB;EAEA,QAAQ,cAAc;GAAE;GAAK;GAAK;GAAK;GAAO;GAAY;GAAc,GAAG;EAAK,CAAC;;GAhH/E,OAAA,UAAA,GAAA,YAqBQ,MAAA,WAAA,GAAA;IApBN,SAAQ;IACP,OAAK,eAAE,MAAA,GAAA,CAAG,CAAC,EAAC,OAAA,CAAA;IACL,SAAS,QAAA;IAAA,oBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,QAAO,QAAA;IACvB,UAAU,MAAA,QAAA,KAAY,MAAA,QAAA;;IAIZ,SAAO,cACD;KAAf,mBAAA,UAAA;KACA,YAA8B,aAAA,EAAnB,KAAI,aAAY,GAAA,MAAA,GAAA;KAE3B,mBAAA,MAAA;KACA,YAAgC,aAAA,EAApB,KAAI,cAAa,GAAA,MAAA,GAAA;KAE7B,mBAAA,OAAA;KACA,YAAoC,aAAA,EAAtB,KAAI,gBAAe,GAAA,MAAA,GAAA;KAEjC,mBAAA,QAAA;KACA,YAAiE,aAAA;MAArC,OAAO,MAAA;MAAA,kBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,MAAK,QAAA;MAAG,SAAO,MAAA,WAAA;;;IAbiB,SAAA,cAAA,CAArE,mBAAqE,QAAA;KAA9D,OAAK,eAAE,UAAA,KAAS;KAAG,OAAK,eAAA,EAAA,iBAAqB,MAAA,MAAK,CAAA"}
package/package.json CHANGED
@@ -1,6 +1,15 @@
1
1
  {
2
2
  "name": "@veltra/desktop",
3
- "version": "1.6.1",
3
+ "version": "1.6.2",
4
+ "homepage": "https://github.com/cabinet-fe/ultra-ui#readme",
5
+ "bugs": {
6
+ "url": "https://github.com/cabinet-fe/ultra-ui/issues"
7
+ },
8
+ "repository": {
9
+ "type": "git",
10
+ "url": "https://github.com/cabinet-fe/ultra-ui",
11
+ "directory": "packages/desktop"
12
+ },
4
13
  "files": [
5
14
  "dist",
6
15
  "src"
@@ -71,12 +80,12 @@
71
80
  "peerDependencies": {
72
81
  "@cat-kit/core": ">=1.1.8",
73
82
  "@cat-kit/fe": ">=1.1.8",
74
- "@veltra/compositions": "^1.6.1",
75
- "@veltra/directives": "^1.6.1",
83
+ "@veltra/compositions": "^1.6.2",
84
+ "@veltra/directives": "^1.6.2",
76
85
  "@veltra/icons": "^1.5.0",
77
- "@veltra/sheet-core": "^2.3.0",
78
- "@veltra/styles": "^1.6.1",
79
- "@veltra/utils": "^1.6.1",
86
+ "@veltra/sheet-core": "^2.3.1",
87
+ "@veltra/styles": "^1.6.2",
88
+ "@veltra/utils": "^1.6.2",
80
89
  "vue": ">=3.5.41"
81
90
  },
82
91
  "peerDependenciesMeta": {
@@ -57,4 +57,42 @@ describe('NumberInput', () => {
57
57
  unmount()
58
58
  }
59
59
  })
60
+
61
+ it('updates the input value immediately without animation when step is 1', async () => {
62
+ const { host, unmount } = mountNumberInput({ modelValue: 1, step: 1 })
63
+
64
+ try {
65
+ const input = host.querySelector('input')!
66
+ const [upIcon, downIcon] = Array.from(
67
+ host.querySelectorAll('.u-number-input__step .u-icon')
68
+ ) as HTMLElement[]
69
+
70
+ upIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
71
+ await nextTick()
72
+ expect(input.value).toBe('2')
73
+
74
+ downIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
75
+ await nextTick()
76
+ expect(input.value).toBe('1')
77
+ } finally {
78
+ unmount()
79
+ }
80
+ })
81
+
82
+ it('keeps the rolling animation when step is greater than 1', () => {
83
+ const { host, unmount } = mountNumberInput({ modelValue: 0, step: 5 })
84
+
85
+ try {
86
+ const input = host.querySelector('input')!
87
+ const [upIcon] = Array.from(
88
+ host.querySelectorAll('.u-number-input__step .u-icon')
89
+ ) as HTMLElement[]
90
+
91
+ upIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
92
+ // 动画通过 requestAnimationFrame 逐帧更新, 同步阶段不应直接跳到目标值
93
+ expect(input.value).toBe('0')
94
+ } finally {
95
+ unmount()
96
+ }
97
+ })
60
98
  })
@@ -301,6 +301,28 @@ const tween = new Tween(
301
301
  }
302
302
  )
303
303
 
304
+ /**
305
+ * 步进后更新输入框的展示值
306
+ * 步长为 1 时直接展示目标值, 不播放数字滚动动画
307
+ * @param rawFrom 步进前的原始值(存在倍数时为除以倍数后的值)
308
+ * @param rawTarget 步进后的原始值(存在倍数时为除以倍数后的值)
309
+ */
310
+ function updateStepDisplay(rawFrom: number, rawTarget: number): void {
311
+ tween.state.n = rawFrom
312
+
313
+ if (stepVal.value === 1) {
314
+ tween.state.n = rawTarget
315
+ const _rawInput = inputDom.value
316
+ if (!_rawInput) return
317
+ const { multiple } = props
318
+ _rawInput.value = getDisplayed(multiple ? $n.mul(rawTarget, multiple) : rawTarget)
319
+ return
320
+ }
321
+
322
+ // tween 动画在原始值上进行
323
+ tween.to({ n: rawTarget })
324
+ }
325
+
304
326
  /** 增 */
305
327
  function increase(): void {
306
328
  if (disabled.value) return
@@ -313,17 +335,13 @@ function increase(): void {
313
335
  // 在原始值基础上加步长
314
336
  const newRawVal = $n.plus(rawVal, stepVal.value)
315
337
  // 乘以倍数得到新的实际值
316
- const newVal = $n.mul(newRawVal, multiple)
317
- const target = getValidValue(newVal)
338
+ const target = getValidValue($n.mul(newRawVal, multiple))
318
339
  model.value = target
319
- // tween 动画在原始值上进行
320
- tween.state.n = $n.div(target, multiple)
321
- tween.to({ n: $n.div(target, multiple) })
340
+ updateStepDisplay($n.div(val, multiple), $n.div(target, multiple))
322
341
  } else {
323
- tween.state.n = val
324
342
  const target = getValidValue($n.plus(val, stepVal.value))
325
343
  model.value = target
326
- tween.to({ n: target })
344
+ updateStepDisplay(val, target)
327
345
  }
328
346
  }
329
347
 
@@ -339,17 +357,13 @@ function decrease(): void {
339
357
  // 在原始值基础上减步长
340
358
  const newRawVal = $n.minus(rawVal, stepVal.value)
341
359
  // 乘以倍数得到新的实际值
342
- const newVal = $n.mul(newRawVal, multiple)
343
- const target = getValidValue(newVal)
360
+ const target = getValidValue($n.mul(newRawVal, multiple))
344
361
  model.value = target
345
- // tween 动画在原始值上进行
346
- tween.state.n = $n.div(target, multiple)
347
- tween.to({ n: $n.div(target, multiple) })
362
+ updateStepDisplay($n.div(val, multiple), $n.div(target, multiple))
348
363
  } else {
349
- tween.state.n = val
350
364
  const target = getValidValue($n.minus(val, stepVal.value))
351
365
  model.value = target
352
- tween.to({ n: target })
366
+ updateStepDisplay(val, target)
353
367
  }
354
368
  }
355
369
 
@@ -0,0 +1,35 @@
1
+ import { describe, expect, it } from 'vitest'
2
+
3
+ import { HEX2RGBA } from '../color-transform'
4
+
5
+ describe('HEX2RGBA', () => {
6
+ it('解析 6 位 HEX(# 可省略、大小写不敏感)', () => {
7
+ expect(HEX2RGBA('#FF0000')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
8
+ expect(HEX2RGBA('ff0000')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
9
+ expect(HEX2RGBA(' #00ff00 ')).toEqual({ RGB: { r: 0, g: 255, b: 0 }, alpha: 1 })
10
+ })
11
+
12
+ it('解析 3/4 位缩写 HEX', () => {
13
+ expect(HEX2RGBA('#f00')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
14
+ expect(HEX2RGBA('#f008')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0x88 / 255 })
15
+ })
16
+
17
+ it('解析 8 位 HEX(RRGGBBAA)', () => {
18
+ expect(HEX2RGBA('#FF000080')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0x80 / 255 })
19
+ })
20
+
21
+ it('解析 rgb() / rgba() 函数表示', () => {
22
+ expect(HEX2RGBA('rgb(255, 0, 0)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
23
+ expect(HEX2RGBA('rgba(255,0,0,0.5)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0.5 })
24
+ expect(HEX2RGBA('rgba(255, 0, 0, 50%)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0.5 })
25
+ })
26
+
27
+ it('非法输入返回 null', () => {
28
+ expect(HEX2RGBA('')).toBeNull()
29
+ expect(HEX2RGBA('#FF')).toBeNull()
30
+ expect(HEX2RGBA('#GGGGGG')).toBeNull()
31
+ expect(HEX2RGBA('red')).toBeNull()
32
+ expect(HEX2RGBA('rgb(256, 0, 0)')).toBeNull()
33
+ expect(HEX2RGBA('rgba(0, 0, 0, 2)')).toBeNull()
34
+ })
35
+ })
@@ -0,0 +1,102 @@
1
+ import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
2
+ import { createApp, h, nextTick, ref } from 'vue'
3
+
4
+ import UPalette from '../palette.vue'
5
+
6
+ function mountPalette(initialColor?: string) {
7
+ const host = document.createElement('div')
8
+ document.body.appendChild(host)
9
+
10
+ const model = ref(initialColor)
11
+ const app = createApp({
12
+ render() {
13
+ return h(UPalette, {
14
+ modelValue: model.value,
15
+ 'onUpdate:modelValue': (value: string | undefined) => {
16
+ model.value = value
17
+ }
18
+ })
19
+ }
20
+ })
21
+
22
+ app.mount(host)
23
+
24
+ return {
25
+ host,
26
+ model,
27
+ setModel(value: string) {
28
+ model.value = value
29
+ },
30
+ async unmount() {
31
+ // 等待 usePop 打开面板时的异步定位完成,避免卸载后回调访问已销毁元素
32
+ await new Promise((resolve) => setTimeout(resolve, 0))
33
+ app.unmount()
34
+ await nextTick()
35
+ host.remove()
36
+ }
37
+ }
38
+ }
39
+
40
+ async function openPanel(host: HTMLElement) {
41
+ host.querySelector('.u-palette')?.dispatchEvent(new MouseEvent('click', { bubbles: true }))
42
+ await nextTick()
43
+ await nextTick()
44
+ }
45
+
46
+ describe('UPalette', () => {
47
+ beforeEach(() => {
48
+ // happy-dom 中 offsetWidth/offsetHeight 恒为 0,这里模拟 200x200 的画布
49
+ vi.spyOn(HTMLElement.prototype, 'offsetWidth', 'get').mockReturnValue(200)
50
+ vi.spyOn(HTMLElement.prototype, 'offsetHeight', 'get').mockReturnValue(200)
51
+
52
+ // usePop 的浮层容器是模块级单例,上一个用例清空 body 后需补回 teleport 目标
53
+ if (!document.getElementById('pop-container')) {
54
+ const popContainer = document.createElement('div')
55
+ popContainer.id = 'pop-container'
56
+ document.body.appendChild(popContainer)
57
+ }
58
+ })
59
+
60
+ afterEach(() => {
61
+ vi.restoreAllMocks()
62
+ document.body.innerHTML = ''
63
+ })
64
+
65
+ it('SV 面板 thumb 跟随初始绑定的颜色', async () => {
66
+ const { host, unmount } = mountPalette('#FF0000')
67
+
68
+ try {
69
+ await openPanel(host)
70
+
71
+ const thumb = document.body.querySelector<HTMLElement>('.u-palette__sv-thumb')
72
+ expect(thumb).not.toBeNull()
73
+ // #FF0000 → hsv(0, 1, 1),thumb 应在右上角: translate(200px, 0px)
74
+ expect(thumb!.style.transform).toBe('translate(200px, 0px)')
75
+
76
+ const hueThumb = document.body.querySelector<HTMLElement>('.u-palette__hue-thumb')
77
+ expect(hueThumb!.style.transform).toBe('translateX(0px)')
78
+ } finally {
79
+ unmount()
80
+ }
81
+ })
82
+
83
+ it('面板关闭时外部 modelValue 变化,打开后 thumb 跟随', async () => {
84
+ const { host, setModel, unmount } = mountPalette('')
85
+
86
+ try {
87
+ setModel('#0000FF')
88
+ await nextTick()
89
+
90
+ await openPanel(host)
91
+
92
+ const thumb = document.body.querySelector<HTMLElement>('.u-palette__sv-thumb')
93
+ // #0000FF → hsv(240, 1, 1),thumb 应在右上角: translate(200px, 0px)
94
+ expect(thumb!.style.transform).toBe('translate(200px, 0px)')
95
+
96
+ const hueThumb = document.body.querySelector<HTMLElement>('.u-palette__hue-thumb')
97
+ expect(hueThumb!.style.transform).toBe(`translateX(${(200 * 240) / 360}px)`)
98
+ } finally {
99
+ unmount()
100
+ }
101
+ })
102
+ })
@@ -103,18 +103,35 @@ export function RGB2HSV(RGB: PaletteRGB): PaletteHSV {
103
103
  }
104
104
 
105
105
  /**
106
- * 将 HEX 颜色转换为 RGB 颜色
107
- * @param hex HEX 颜色
108
- * @returns RGB 颜色
106
+ * 将颜色字符串转换为 RGBA 颜色
107
+ * @description
108
+ * 支持 `#rgb`、`#rgba`、`#rrggbb`、`#rrggbbaa`(`#` 可省略)以及 `rgb()` / `rgba()`
109
+ * 函数表示;无法解析时返回 `null`,调用方应视为未绑定颜色而不是沿用错误的解析结果。
110
+ * @param color 颜色字符串
111
+ * @returns RGBA 颜色,解析失败返回 null
109
112
  */
110
- export function HEX2RGBA(hex: string): { RGB: PaletteRGB; alpha: number } {
111
- const rgb = { r: 0, g: 0, b: 0 }
112
- let alpha = 1
113
+ export function HEX2RGBA(color: string): { RGB: PaletteRGB; alpha: number } | null {
114
+ const input = color.trim()
115
+
116
+ // rgb() / rgba() 函数表示
117
+ const fnMatch = input.match(
118
+ /^rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})(?:\s*,\s*(\d+(?:\.\d+)?%?)\s*)?\)$/i
119
+ )
120
+ if (fnMatch) {
121
+ const [, r, g, b, a] = fnMatch
122
+ const rgb = { r: +r!, g: +g!, b: +b! }
123
+ if (rgb.r > 255 || rgb.g > 255 || rgb.b > 255) return null
113
124
 
114
- if (hex.startsWith('#')) {
115
- hex = hex.slice(1)
125
+ let alpha = 1
126
+ if (a !== undefined) {
127
+ alpha = a.endsWith('%') ? parseFloat(a) / 100 : parseFloat(a)
128
+ if (!Number.isFinite(alpha) || alpha < 0 || alpha > 1) return null
129
+ }
130
+ return { RGB: rgb, alpha }
116
131
  }
117
132
 
133
+ let hex = input.startsWith('#') ? input.slice(1) : input
134
+
118
135
  if (hex.length === 3 || hex.length === 4) {
119
136
  hex = hex
120
137
  .split('')
@@ -122,13 +139,20 @@ export function HEX2RGBA(hex: string): { RGB: PaletteRGB; alpha: number } {
122
139
  .join('')
123
140
  }
124
141
 
142
+ if (hex.length !== 6 && hex.length !== 8) return null
143
+ if (!/^[0-9a-fA-F]+$/.test(hex)) return null
144
+
145
+ let alpha = 1
125
146
  const alphaStr = hex.slice(6)
126
147
  if (alphaStr) {
127
148
  alpha = parseInt(alphaStr, 16) / 255
128
149
  }
129
- rgb.r = parseInt(hex.slice(0, 2), 16)
130
- rgb.g = parseInt(hex.slice(2, 4), 16)
131
- rgb.b = parseInt(hex.slice(4, 6), 16)
150
+
151
+ const rgb = {
152
+ r: parseInt(hex.slice(0, 2), 16),
153
+ g: parseInt(hex.slice(2, 4), 16),
154
+ b: parseInt(hex.slice(4, 6), 16)
155
+ }
132
156
 
133
157
  return { RGB: rgb, alpha }
134
158
  }
@@ -94,7 +94,11 @@ watch(
94
94
  if (!color) return
95
95
  if (isUserActive()) return
96
96
 
97
- const { RGB, alpha } = HEX2RGBA(color)
97
+ const parsed = HEX2RGBA(color)
98
+ // 无法解析的颜色(如非法字符)视为未绑定,跳过同步,避免把 NaN 写回 modelValue
99
+ if (!parsed) return
100
+
101
+ const { RGB, alpha } = parsed
98
102
  const hsv = RGB2HSV(RGB)
99
103
  rest.updateHue(hsv.h)
100
104
  rest.updateSV({ s: hsv.s, v: hsv.v })