@veltra/desktop 1.6.1 → 1.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/number-input/number-input.js +22 -8
- package/dist/components/number-input/number-input.js.map +1 -1
- package/dist/components/palette/color-transform.js +36 -15
- package/dist/components/palette/color-transform.js.map +1 -1
- package/dist/components/palette/palette.js +3 -1
- package/dist/components/palette/palette.js.map +1 -1
- package/package.json +15 -6
- package/src/components/number-input/__test__/number-input.test.ts +38 -0
- package/src/components/number-input/number-input.vue +28 -14
- package/src/components/palette/__test__/color-transform.test.ts +35 -0
- package/src/components/palette/__test__/palette.test.ts +102 -0
- package/src/components/palette/color-transform.ts +35 -11
- package/src/components/palette/palette.vue +5 -1
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@@ -213,6 +213,24 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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_rawInput.value = getDisplayed(model.value);
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}
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});
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/**
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* 步进后更新输入框的展示值
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* 步长为 1 时直接展示目标值, 不播放数字滚动动画
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* @param rawFrom 步进前的原始值(存在倍数时为除以倍数后的值)
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* @param rawTarget 步进后的原始值(存在倍数时为除以倍数后的值)
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*/
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function updateStepDisplay(rawFrom, rawTarget) {
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tween.state.n = rawFrom;
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if (stepVal.value === 1) {
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tween.state.n = rawTarget;
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const _rawInput = inputDom.value;
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if (!_rawInput) return;
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const { multiple } = props;
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_rawInput.value = getDisplayed(multiple ? $n.mul(rawTarget, multiple) : rawTarget);
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return;
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}
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tween.to({ n: rawTarget });
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}
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/** 增 */
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function increase() {
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if (disabled.value) return;
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@@ -223,13 +241,11 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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const newRawVal = $n.plus(rawVal, stepVal.value);
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const target = getValidValue($n.mul(newRawVal, multiple));
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model.value = target;
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tween.to({ n: $n.div(target, multiple) });
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updateStepDisplay($n.div(val, multiple), $n.div(target, multiple));
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} else {
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tween.state.n = val;
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const target = getValidValue($n.plus(val, stepVal.value));
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model.value = target;
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updateStepDisplay(val, target);
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}
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}
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/** 减 */
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@@ -242,13 +258,11 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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const newRawVal = $n.minus(rawVal, stepVal.value);
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const target = getValidValue($n.mul(newRawVal, multiple));
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model.value = target;
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tween.to({ n: $n.div(target, multiple) });
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updateStepDisplay($n.div(val, multiple), $n.div(target, multiple));
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} else {
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tween.state.n = val;
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const target = getValidValue($n.minus(val, stepVal.value));
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model.value = target;
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updateStepDisplay(val, target);
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}
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}
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function handleKeydown(e) {
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@@ -1 +1 @@
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{"version":3,"file":"number-input.js","names":[],"sources":["../../../src/components/number-input/number-input.vue"],"sourcesContent":["<template>\n <u-input\n v-if=\"!readonly\"\n ref=\"inputRef\"\n :class=\"className\"\n :model-value=\"displayed\"\n v-bind=\"inputProps\"\n @update:model-value=\"handleUpdateModelValue\"\n @change=\"handleChange\"\n @keydown.stop=\"handleKeydown\"\n @focus=\"handleFocus\"\n @blur=\"handleBlur\"\n @mouseenter=\"handleMouseEnter\"\n @mouseleave=\"handleMouseLeave\"\n :size=\"size\"\n :readonly=\"readonly\"\n :disabled=\"disabled\"\n :clearable=\"false\"\n >\n <template #suffix v-if=\"hasSuffix\">\n <span :class=\"cls.e('suffix')\">\n <u-icon\n v-if=\"props.clearable\"\n :class=\"[cls.e('clear'), bem.is('hidden', !showClear)]\"\n :title=\"showClear ? '清除' : undefined\"\n @click.stop=\"handleClear\"\n >\n <Close />\n </u-icon>\n <span v-if=\"hasCustomSuffix\" :class=\"cls.e('suffix-content')\">\n {{ suffix }}\n <slot name=\"suffix\" />\n </span>\n </span>\n\n <div v-if=\"showStep\" :class=\"cls.e('step')\">\n <u-icon\n @click=\"increase\"\n v-ripple=\"!disabled && increasable\"\n :class=\"bem.is('disabled', disabled || !increasable)\"\n >\n <ArrowUp />\n </u-icon>\n <u-icon\n @click=\"decrease\"\n v-ripple=\"!disabled && reducible\"\n :class=\"bem.is('disabled', disabled || !reducible)\"\n >\n <ArrowDown />\n </u-icon>\n </div>\n </template>\n\n <template #prefix v-if=\"slots.prefix\">\n <slot name=\"prefix\" />\n </template>\n </u-input>\n\n <template v-else>\n {{ generateDisplayed || FORM_EMPTY_CONTENT }}\n </template>\n</template>\n\n<script lang=\"ts\" setup>\nimport { $n, n, o, isUndef } from '@cat-kit/core'\nimport { useFormFallbackProps } from '@veltra/compositions'\nimport { vRipple } from '@veltra/directives'\nimport { ArrowDown, ArrowUp, Close } from '@veltra/icons/normal'\nimport { bem, FORM_EMPTY_CONTENT, Tween } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, shallowRef, useAttrs, watch } from 'vue'\n\nimport type { NumberInputEmits, NumberInputProps, InputExposed } from '../../types'\nimport { UIcon } from '../icon'\nimport { UInput } from '../input'\n\ndefineOptions({ name: 'UNumberInput', inheritAttrs: false })\n\nconst props = withDefaults(defineProps<NumberInputProps>(), {\n placeholder: '请输入',\n clearable: true,\n disabled: undefined,\n readonly: undefined\n})\nconst emit = defineEmits<NumberInputEmits>()\n\nconst slots = defineSlots<{ prefix?: () => any; suffix?: () => any }>()\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props], {\n size: 'default',\n disabled: false,\n readonly: false\n})\n\nconst attrs = useAttrs()\n\nconst inputProps = computed(() => ({\n ...attrs,\n ...o(props).pick(['disabled', 'placeholder', 'size', 'prefix'])\n}))\n\nconst inputRef = shallowRef<InputExposed>()\n\nconst inputDom = computed(() => inputRef.value?.el)\n\nconst cls = bem('number-input')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value)]\n})\n\n/** 实际值 */\nconst model = defineModel<NumberInputProps['modelValue']>()\n\n// 展示值\nconst displayed = shallowRef('')\n\nconst focused = shallowRef(false)\nconst hovered = shallowRef(false)\n\nconst generateDisplayed = computed(() => {\n if (!displayed.value) return ''\n\n return `${props.prefix ?? ''}${displayed.value}${props.suffix ?? ''}`\n})\n\nconst showStep = computed(() => props.step !== undefined && props.step !== false)\n\nconst hasCustomSuffix = computed(() => !!props.suffix || !!slots.suffix)\n\nconst hasSuffix = computed(() => props.clearable || hasCustomSuffix.value || showStep.value)\n\nconst showClear = computed(() => {\n return props.clearable && !disabled.value && displayed.value !== '' && hovered.value\n})\n\n/** 步长 */\nconst stepVal = computed<number>(() => {\n const { step } = props\n if (step === undefined) return 1\n return typeof step === 'boolean' ? 1 : step\n})\n\n/** 是否可增 */\nconst increasable = computed(() => {\n const { max, multiple } = props\n if (isUndef(max) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue < max\n})\n\n/** 是否可减 */\nconst reducible = computed(() => {\n const { min, multiple } = props\n if (isUndef(min) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue > min\n})\n\n// 通过值和步长值计算默认的最大精度\nconst defaultMaxPrecision = computed(() => {\n const { multiple } = props\n // 如果存在倍数,基于原始值计算精度\n const rawValue =\n multiple && model.value !== undefined ? $n.div(model.value, multiple) : model.value\n return Math.max(\n String(rawValue).split('.')[1]?.length ?? 0,\n String(stepVal.value).split('.')[1]?.length ?? 0\n )\n})\n\n/**\n * 获取展示值\n * @param num 实际值\n */\nfunction getDisplayed(num?: number): string {\n if (!num && num !== 0) return ''\n\n const {\n currency,\n precision,\n minPrecision,\n // 如果没有指定最大精度那么设置默认为值和步长值中的较大值\n maxPrecision = defaultMaxPrecision.value,\n multiple\n } = props\n\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const displayValue = multiple ? $n.div(num, multiple) : num\n\n return currency\n ? n(displayValue).currency('CNY', { precision, minPrecision, maxPrecision })\n : n(displayValue).fixed(precision ?? { minPrecision, maxPrecision })\n}\n\nwatch(\n [model, focused, () => props.currency],\n ([modelValue, inputFocused]) => {\n if (inputFocused) return\n displayed.value = getDisplayed(modelValue)\n },\n { immediate: true }\n)\n\n/**\n * 解析展示值\n * @param str 展示值\n */\nfunction parseDisplayed(str: string): number | undefined {\n if (!str) return undefined\n\n // 将货币格式去掉再转化为数字\n const number = +str.replace(/,/g, '')\n const { multiple } = props\n\n // 如果解析失败,使用当前值作为回退\n // 如果存在倍数,需要先将 model.value 除以倍数得到原始值\n let result: number | undefined\n if (isNaN(number)) {\n if (model.value === undefined) return undefined\n result = multiple ? $n.div(model.value, multiple) : model.value\n } else {\n result = number\n }\n\n if (result === undefined) return undefined\n\n const { precision, maxPrecision, minPrecision } = props\n\n const fixedResult = +n(result).fixed(precision ?? { minPrecision, maxPrecision })\n\n // 如果存在倍数,将原始值乘以倍数返回实际值\n return multiple ? $n.mul(fixedResult, multiple) : fixedResult\n}\n\n/**\n * 获取有效值\n * @param val 值\n */\nfunction getValidValue<T extends undefined | number>(val: T): T {\n if (val === undefined) return val\n const { min, max, multiple } = props\n\n // 如果存在倍数,先将值除以倍数得到原始值进行验证,验证后再乘以倍数\n if (multiple) {\n const rawVal = $n.div(val, multiple)\n let validRawVal = rawVal\n if (min !== undefined && rawVal < min) validRawVal = min\n if (max !== undefined && rawVal > max) validRawVal = max\n return $n.mul(validRawVal, multiple) as T\n }\n\n if (min !== undefined && val < min) return min as T\n if (max !== undefined && val > max) return max as T\n return val\n}\n\nfunction handleUpdateModelValue(input: string): void {\n const newVal = parseDisplayed(input)\n model.value = getValidValue(newVal)\n displayed.value = input\n}\n\nfunction handleClear(): void {\n if (!showClear.value) return\n model.value = undefined\n displayed.value = ''\n emit('clear')\n}\n\n/**\n * 处理输入值变化的函数, 该函数仅在输入框失去焦点时触发,\n * 主要用于在输入非数字的情况下的修正处理\n * @param input 输入的值\n */\nfunction handleChange() {\n emit('change', model.value)\n}\n\nconst tween = new Tween(\n { n: model.value ?? 0 },\n {\n onUpdate(state) {\n const _rawInput = inputDom.value\n if (!_rawInput) return\n const { multiple } = props\n // 如果存在倍数,tween.state.n 存储的是原始值,需要乘以倍数后传给 getDisplayed\n const actualValue = multiple ? $n.mul(state.n, multiple) : state.n\n _rawInput.value = getDisplayed(actualValue)\n },\n // 动画进行的过程值有可能被改变, 因此在onComplete中确保还原的是原本的值\n onComplete() {\n const _rawInput = inputDom.value\n if (!_rawInput) return\n _rawInput.value = getDisplayed(model.value)\n }\n }\n)\n\n/** 增 */\nfunction increase(): void {\n if (disabled.value) return\n const { multiple } = props\n const val = model.value ?? 0\n\n if (multiple) {\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const rawVal = $n.div(val, multiple)\n // 在原始值基础上加步长\n const newRawVal = $n.plus(rawVal, stepVal.value)\n // 乘以倍数得到新的实际值\n const newVal = $n.mul(newRawVal, multiple)\n const target = getValidValue(newVal)\n model.value = target\n // tween 动画在原始值上进行\n tween.state.n = $n.div(target, multiple)\n tween.to({ n: $n.div(target, multiple) })\n } else {\n tween.state.n = val\n const target = getValidValue($n.plus(val, stepVal.value))\n model.value = target\n tween.to({ n: target })\n }\n}\n\n/** 减 */\nfunction decrease(): void {\n if (disabled.value) return\n const { multiple } = props\n const val = model.value ?? 0\n\n if (multiple) {\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const rawVal = $n.div(val, multiple)\n // 在原始值基础上减步长\n const newRawVal = $n.minus(rawVal, stepVal.value)\n // 乘以倍数得到新的实际值\n const newVal = $n.mul(newRawVal, multiple)\n const target = getValidValue(newVal)\n model.value = target\n // tween 动画在原始值上进行\n tween.state.n = $n.div(target, multiple)\n tween.to({ n: $n.div(target, multiple) })\n } else {\n tween.state.n = val\n const target = getValidValue($n.minus(val, stepVal.value))\n model.value = target\n tween.to({ n: target })\n }\n}\n\nfunction handleKeydown(e: KeyboardEvent): void {\n if (!props.step) return\n if (e.key === 'ArrowUp') {\n e.preventDefault()\n return increase()\n }\n if (e.key === 'ArrowDown') {\n e.preventDefault()\n return decrease()\n }\n}\n\nfunction handleFocus(): void {\n focused.value = true\n\n // 如果初始值和当前设置的精度不匹配则进行精度修正\n if (model.value === undefined) return\n const { precision, maxPrecision, minPrecision, multiple } = props\n\n if (multiple) {\n // 如果存在倍数,先除以倍数得到原始值进行精度修正,再乘以倍数\n const rawVal = $n.div(model.value, multiple)\n const fixedRawVal = +n(rawVal).fixed(precision ?? { maxPrecision, minPrecision })\n model.value = $n.mul(fixedRawVal, multiple)\n } else {\n model.value = +n(model.value).fixed(precision ?? { maxPrecision, minPrecision })\n }\n}\n\nfunction handleBlur(): void {\n focused.value = false\n model.value = props.modelValue\n}\n\nfunction handleMouseEnter(): void {\n hovered.value = true\n}\n\nfunction handleMouseLeave(): void {\n hovered.value = 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{"version":3,"file":"number-input.js","names":[],"sources":["../../../src/components/number-input/number-input.vue"],"sourcesContent":["<template>\n <u-input\n v-if=\"!readonly\"\n ref=\"inputRef\"\n :class=\"className\"\n :model-value=\"displayed\"\n v-bind=\"inputProps\"\n @update:model-value=\"handleUpdateModelValue\"\n @change=\"handleChange\"\n @keydown.stop=\"handleKeydown\"\n @focus=\"handleFocus\"\n @blur=\"handleBlur\"\n @mouseenter=\"handleMouseEnter\"\n @mouseleave=\"handleMouseLeave\"\n :size=\"size\"\n :readonly=\"readonly\"\n :disabled=\"disabled\"\n :clearable=\"false\"\n >\n <template #suffix v-if=\"hasSuffix\">\n <span :class=\"cls.e('suffix')\">\n <u-icon\n v-if=\"props.clearable\"\n :class=\"[cls.e('clear'), bem.is('hidden', !showClear)]\"\n :title=\"showClear ? '清除' : undefined\"\n @click.stop=\"handleClear\"\n >\n <Close />\n </u-icon>\n <span v-if=\"hasCustomSuffix\" :class=\"cls.e('suffix-content')\">\n {{ suffix }}\n <slot name=\"suffix\" />\n </span>\n </span>\n\n <div v-if=\"showStep\" :class=\"cls.e('step')\">\n <u-icon\n @click=\"increase\"\n v-ripple=\"!disabled && increasable\"\n :class=\"bem.is('disabled', disabled || !increasable)\"\n >\n <ArrowUp />\n </u-icon>\n <u-icon\n @click=\"decrease\"\n v-ripple=\"!disabled && reducible\"\n :class=\"bem.is('disabled', disabled || !reducible)\"\n >\n <ArrowDown />\n </u-icon>\n </div>\n </template>\n\n <template #prefix v-if=\"slots.prefix\">\n <slot name=\"prefix\" />\n </template>\n </u-input>\n\n <template v-else>\n {{ generateDisplayed || FORM_EMPTY_CONTENT }}\n </template>\n</template>\n\n<script lang=\"ts\" setup>\nimport { $n, n, o, isUndef } from '@cat-kit/core'\nimport { useFormFallbackProps } from '@veltra/compositions'\nimport { vRipple } from '@veltra/directives'\nimport { ArrowDown, ArrowUp, Close } from '@veltra/icons/normal'\nimport { bem, FORM_EMPTY_CONTENT, Tween } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, shallowRef, useAttrs, watch } from 'vue'\n\nimport type { NumberInputEmits, NumberInputProps, InputExposed } from '../../types'\nimport { UIcon } from '../icon'\nimport { UInput } from '../input'\n\ndefineOptions({ name: 'UNumberInput', inheritAttrs: false })\n\nconst props = withDefaults(defineProps<NumberInputProps>(), {\n placeholder: '请输入',\n clearable: true,\n disabled: undefined,\n readonly: undefined\n})\nconst emit = defineEmits<NumberInputEmits>()\n\nconst slots = defineSlots<{ prefix?: () => any; suffix?: () => any }>()\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props], {\n size: 'default',\n disabled: false,\n readonly: false\n})\n\nconst attrs = useAttrs()\n\nconst inputProps = computed(() => ({\n ...attrs,\n ...o(props).pick(['disabled', 'placeholder', 'size', 'prefix'])\n}))\n\nconst inputRef = shallowRef<InputExposed>()\n\nconst inputDom = computed(() => inputRef.value?.el)\n\nconst cls = bem('number-input')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value)]\n})\n\n/** 实际值 */\nconst model = defineModel<NumberInputProps['modelValue']>()\n\n// 展示值\nconst displayed = shallowRef('')\n\nconst focused = shallowRef(false)\nconst hovered = shallowRef(false)\n\nconst generateDisplayed = computed(() => {\n if (!displayed.value) return ''\n\n return `${props.prefix ?? ''}${displayed.value}${props.suffix ?? ''}`\n})\n\nconst showStep = computed(() => props.step !== undefined && props.step !== false)\n\nconst hasCustomSuffix = computed(() => !!props.suffix || !!slots.suffix)\n\nconst hasSuffix = computed(() => props.clearable || hasCustomSuffix.value || showStep.value)\n\nconst showClear = computed(() => {\n return props.clearable && !disabled.value && displayed.value !== '' && hovered.value\n})\n\n/** 步长 */\nconst stepVal = computed<number>(() => {\n const { step } = props\n if (step === undefined) return 1\n return typeof step === 'boolean' ? 1 : step\n})\n\n/** 是否可增 */\nconst increasable = computed(() => {\n const { max, multiple } = props\n if (isUndef(max) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue < max\n})\n\n/** 是否可减 */\nconst reducible = computed(() => {\n const { min, multiple } = props\n if (isUndef(min) || isUndef(model.value)) return true\n // 如果存在倍数,先将 model.value 除以倍数得到原始值再比较\n const rawValue = multiple ? $n.div(model.value, multiple) : model.value\n return rawValue > min\n})\n\n// 通过值和步长值计算默认的最大精度\nconst defaultMaxPrecision = computed(() => {\n const { multiple } = props\n // 如果存在倍数,基于原始值计算精度\n const rawValue =\n multiple && model.value !== undefined ? $n.div(model.value, multiple) : model.value\n return Math.max(\n String(rawValue).split('.')[1]?.length ?? 0,\n String(stepVal.value).split('.')[1]?.length ?? 0\n )\n})\n\n/**\n * 获取展示值\n * @param num 实际值\n */\nfunction getDisplayed(num?: number): string {\n if (!num && num !== 0) return ''\n\n const {\n currency,\n precision,\n minPrecision,\n // 如果没有指定最大精度那么设置默认为值和步长值中的较大值\n maxPrecision = defaultMaxPrecision.value,\n multiple\n } = props\n\n // 如果存在倍数,先将实际值除以倍数得到原始值\n const displayValue = multiple ? $n.div(num, multiple) : num\n\n return currency\n ? n(displayValue).currency('CNY', { precision, minPrecision, maxPrecision })\n : n(displayValue).fixed(precision ?? { minPrecision, maxPrecision })\n}\n\nwatch(\n [model, focused, () => props.currency],\n ([modelValue, inputFocused]) => {\n if (inputFocused) return\n displayed.value = getDisplayed(modelValue)\n },\n { immediate: true }\n)\n\n/**\n * 解析展示值\n * @param str 展示值\n */\nfunction parseDisplayed(str: string): number | undefined {\n if (!str) return undefined\n\n // 将货币格式去掉再转化为数字\n const number = +str.replace(/,/g, '')\n const { multiple } = props\n\n // 如果解析失败,使用当前值作为回退\n // 如果存在倍数,需要先将 model.value 除以倍数得到原始值\n let result: number | undefined\n if (isNaN(number)) {\n if (model.value === undefined) return undefined\n result = multiple ? $n.div(model.value, multiple) : model.value\n } else {\n result = number\n }\n\n if (result === undefined) return undefined\n\n const { precision, maxPrecision, minPrecision } = props\n\n const fixedResult = +n(result).fixed(precision ?? { minPrecision, maxPrecision })\n\n // 如果存在倍数,将原始值乘以倍数返回实际值\n return multiple ? $n.mul(fixedResult, multiple) : fixedResult\n}\n\n/**\n * 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@@ -100,26 +100,47 @@ function RGB2HSV(RGB) {
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* @
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*
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* 将颜色字符串转换为 RGBA 颜色
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* @description
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* 支持 `#rgb`、`#rgba`、`#rrggbb`、`#rrggbbaa`(`#` 可省略)以及 `rgb()` / `rgba()`
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* 函数表示;无法解析时返回 `null`,调用方应视为未绑定颜色而不是沿用错误的解析结果。
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* @param color 颜色字符串
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* @returns RGBA 颜色,解析失败返回 null
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function HEX2RGBA(
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{"version":3,"file":"color-transform.js","names":[],"sources":["../../../src/components/palette/color-transform.ts"],"sourcesContent":["import type { PaletteRGB, PaletteHSV } from '../../types'\n\n/**\n * 将色相值转换为 RGB 颜色\n * @param h 色相值\n * @returns RGB 颜色\n */\nexport function HUE2RGB(h: number): PaletteRGB {\n // 将色相值映射到0-5的范围\n const segment = h / 60\n const x = 1 - Math.abs((segment % 2) - 1) // 计算中间值\n let r = 0,\n g = 0,\n b = 0\n // 根据色相所在的区间计算RGB值\n if (segment >= 0 && segment < 1) {\n ;[r, g, b] = [1, x, 0]\n } else if (segment < 2) {\n ;[r, g, b] = [x, 1, 0]\n } else if (segment < 3) {\n ;[r, g, b] = [0, 1, x]\n } else if (segment < 4) {\n ;[r, g, b] = [0, x, 1]\n } else if (segment < 5) {\n ;[r, g, b] = [x, 0, 1]\n } else {\n ;[r, g, b] = [1, 0, x]\n }\n // 将RGB值从0-1范围映射到0-255范围\n return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) }\n}\n\n/**\n * 将色调、饱和度和亮度转换为 RGB 颜色\n * @param hsv 色调、饱和度和亮度\n */\nexport function HSV2RGB(hsv: PaletteHSV): PaletteRGB {\n const { h, s, v } = hsv\n\n // 使用色相区间映射获取基础RGB值\n const { r, g, b } = HUE2RGB(h)\n\n // 应用饱和度和亮度\n const saturationFactor = 1 - s\n const valueFactor = v\n\n return {\n r: Math.round((r + (255 - r) * saturationFactor) * valueFactor),\n g: Math.round((g + (255 - g) * saturationFactor) * valueFactor),\n b: Math.round((b + (255 - b) * saturationFactor) * valueFactor)\n }\n}\n\n/**\n * 将 RGB 颜色转换为 HEX 颜色\n * @param RGB RGB 颜色\n * @param alpha 透明度\n * @returns HEX 颜色\n */\nexport function RGB2HEX(RGB: PaletteRGB, alpha = 1): string {\n let hexStr = ['r', 'g', 'b']\n .map((key) => RGB[key].toString(16).padStart(2, '0'))\n .join('')\n .toUpperCase()\n\n if (alpha < 1) {\n hexStr += Math.round(alpha * 255)\n .toString(16)\n .padStart(2, '0')\n .toUpperCase()\n }\n\n return hexStr\n}\n\n/**\n * 将 RGB 颜色转换为 HSV 颜色\n * @param RGB RGB 颜色\n * @returns HSV 颜色\n */\nexport function RGB2HSV(RGB: PaletteRGB): PaletteHSV {\n // 归一化到0-1范围\n const red = RGB.r / 255\n const green = RGB.g / 255\n const blue = RGB.b / 255\n const max = Math.max(red, green, blue)\n const min = Math.min(red, green, blue)\n const delta = max - min\n let h = 0\n if (delta !== 0) {\n if (max === red) {\n h = ((green - blue) / delta) % 6\n } else if (max === green) {\n h = (blue - red) / delta + 2\n } else {\n h = (red - green) / delta + 4\n }\n h = (h * 60 + 360) % 360 // 确保正值\n }\n const s = max === 0 ? 0 : delta / max\n const v = max\n return { h, s, v }\n}\n\n/**\n *
|
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{"version":3,"file":"color-transform.js","names":[],"sources":["../../../src/components/palette/color-transform.ts"],"sourcesContent":["import type { PaletteRGB, PaletteHSV } from '../../types'\n\n/**\n * 将色相值转换为 RGB 颜色\n * @param h 色相值\n * @returns RGB 颜色\n */\nexport function HUE2RGB(h: number): PaletteRGB {\n // 将色相值映射到0-5的范围\n const segment = h / 60\n const x = 1 - Math.abs((segment % 2) - 1) // 计算中间值\n let r = 0,\n g = 0,\n b = 0\n // 根据色相所在的区间计算RGB值\n if (segment >= 0 && segment < 1) {\n ;[r, g, b] = [1, x, 0]\n } else if (segment < 2) {\n ;[r, g, b] = [x, 1, 0]\n } else if (segment < 3) {\n ;[r, g, b] = [0, 1, x]\n } else if (segment < 4) {\n ;[r, g, b] = [0, x, 1]\n } else if (segment < 5) {\n ;[r, g, b] = [x, 0, 1]\n } else {\n ;[r, g, b] = [1, 0, x]\n }\n // 将RGB值从0-1范围映射到0-255范围\n return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) }\n}\n\n/**\n * 将色调、饱和度和亮度转换为 RGB 颜色\n * @param hsv 色调、饱和度和亮度\n */\nexport function HSV2RGB(hsv: PaletteHSV): PaletteRGB {\n const { h, s, v } = hsv\n\n // 使用色相区间映射获取基础RGB值\n const { r, g, b } = HUE2RGB(h)\n\n // 应用饱和度和亮度\n const saturationFactor = 1 - s\n const valueFactor = v\n\n return {\n r: Math.round((r + (255 - r) * saturationFactor) * valueFactor),\n g: Math.round((g + (255 - g) * saturationFactor) * valueFactor),\n b: Math.round((b + (255 - b) * saturationFactor) * valueFactor)\n }\n}\n\n/**\n * 将 RGB 颜色转换为 HEX 颜色\n * @param RGB RGB 颜色\n * @param alpha 透明度\n * @returns HEX 颜色\n */\nexport function RGB2HEX(RGB: PaletteRGB, alpha = 1): string {\n let hexStr = ['r', 'g', 'b']\n .map((key) => RGB[key].toString(16).padStart(2, '0'))\n .join('')\n .toUpperCase()\n\n if (alpha < 1) {\n hexStr += Math.round(alpha * 255)\n .toString(16)\n .padStart(2, '0')\n .toUpperCase()\n }\n\n return hexStr\n}\n\n/**\n * 将 RGB 颜色转换为 HSV 颜色\n * @param RGB RGB 颜色\n * @returns HSV 颜色\n */\nexport function RGB2HSV(RGB: PaletteRGB): PaletteHSV {\n // 归一化到0-1范围\n const red = RGB.r / 255\n const green = RGB.g / 255\n const blue = RGB.b / 255\n const max = Math.max(red, green, blue)\n const min = Math.min(red, green, blue)\n const delta = max - min\n let h = 0\n if (delta !== 0) {\n if (max === red) {\n h = ((green - blue) / delta) % 6\n } else if (max === green) {\n h = (blue - red) / delta + 2\n } else {\n h = (red - green) / delta + 4\n }\n h = (h * 60 + 360) % 360 // 确保正值\n }\n const s = max === 0 ? 0 : delta / max\n const v = max\n return { h, s, v }\n}\n\n/**\n * 将颜色字符串转换为 RGBA 颜色\n * @description\n * 支持 `#rgb`、`#rgba`、`#rrggbb`、`#rrggbbaa`(`#` 可省略)以及 `rgb()` / `rgba()`\n * 函数表示;无法解析时返回 `null`,调用方应视为未绑定颜色而不是沿用错误的解析结果。\n * @param color 颜色字符串\n * @returns RGBA 颜色,解析失败返回 null\n */\nexport function HEX2RGBA(color: string): { RGB: PaletteRGB; alpha: number } | null {\n const input = color.trim()\n\n // rgb() / rgba() 函数表示\n const fnMatch = input.match(\n /^rgba?\\(\\s*(\\d{1,3})\\s*,\\s*(\\d{1,3})\\s*,\\s*(\\d{1,3})(?:\\s*,\\s*(\\d+(?:\\.\\d+)?%?)\\s*)?\\)$/i\n )\n if (fnMatch) {\n const [, r, g, b, a] = fnMatch\n const rgb = { r: +r!, g: +g!, b: +b! }\n if (rgb.r > 255 || rgb.g > 255 || rgb.b > 255) return null\n\n let alpha = 1\n if (a !== undefined) {\n alpha = a.endsWith('%') ? parseFloat(a) / 100 : parseFloat(a)\n if (!Number.isFinite(alpha) || alpha < 0 || alpha > 1) return null\n }\n return { RGB: rgb, alpha }\n }\n\n let hex = input.startsWith('#') ? input.slice(1) : input\n\n if (hex.length === 3 || hex.length === 4) {\n hex = hex\n .split('')\n .map((char) => char + char)\n .join('')\n }\n\n if (hex.length !== 6 && hex.length !== 8) return null\n if (!/^[0-9a-fA-F]+$/.test(hex)) return null\n\n let alpha = 1\n const alphaStr = hex.slice(6)\n if (alphaStr) {\n alpha = parseInt(alphaStr, 16) / 255\n }\n\n const rgb = {\n r: parseInt(hex.slice(0, 2), 16),\n g: parseInt(hex.slice(2, 4), 16),\n b: parseInt(hex.slice(4, 6), 16)\n }\n\n return { RGB: rgb, alpha }\n}\n"],"mappings":";;;;;;AAOA,SAAgB,QAAQ,GAAuB;CAE7C,MAAM,UAAU,IAAI;CACpB,MAAM,IAAI,IAAI,KAAK,IAAK,UAAU,IAAK,CAAC;CACxC,IAAI,IAAI,GACN,IAAI,GACJ,IAAI;CAEN,IAAI,WAAW,KAAK,UAAU,GAC3B,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;MAChB,IAAI,UAAU,GAClB,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;MAChB,IAAI,UAAU,GAClB,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;MAChB,IAAI,UAAU,GAClB,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;MAChB,IAAI,UAAU,GAClB,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;MAEpB,CAAC,GAAG,GAAG,KAAK;EAAC;EAAG;EAAG;CAAC;CAGvB,OAAO;EAAE,GAAG,KAAK,MAAM,IAAI,GAAG;EAAG,GAAG,KAAK,MAAM,IAAI,GAAG;EAAG,GAAG,KAAK,MAAM,IAAI,GAAG;CAAE;AAClF;;;;;AAMA,SAAgB,QAAQ,KAA6B;CACnD,MAAM,EAAE,GAAG,GAAG,MAAM;CAGpB,MAAM,EAAE,GAAG,GAAG,MAAM,QAAQ,CAAC;CAG7B,MAAM,mBAAmB,IAAI;CAC7B,MAAM,cAAc;CAEpB,OAAO;EACL,GAAG,KAAK,OAAO,KAAK,MAAM,KAAK,oBAAoB,WAAW;EAC9D,GAAG,KAAK,OAAO,KAAK,MAAM,KAAK,oBAAoB,WAAW;EAC9D,GAAG,KAAK,OAAO,KAAK,MAAM,KAAK,oBAAoB,WAAW;CAChE;AACF;;;;;;;AAQA,SAAgB,QAAQ,KAAiB,QAAQ,GAAW;CAC1D,IAAI,SAAS;EAAC;EAAK;EAAK;CAAG,CAAC,CACzB,KAAK,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,SAAS,GAAG,GAAG,CAAC,CAAC,CACpD,KAAK,EAAE,CAAC,CACR,YAAY;CAEf,IAAI,QAAQ,GACV,UAAU,KAAK,MAAM,QAAQ,GAAG,CAAC,CAC9B,SAAS,EAAE,CAAC,CACZ,SAAS,GAAG,GAAG,CAAC,CAChB,YAAY;CAGjB,OAAO;AACT;;;;;;AAOA,SAAgB,QAAQ,KAA6B;CAEnD,MAAM,MAAM,IAAI,IAAI;CACpB,MAAM,QAAQ,IAAI,IAAI;CACtB,MAAM,OAAO,IAAI,IAAI;CACrB,MAAM,MAAM,KAAK,IAAI,KAAK,OAAO,IAAI;CAErC,MAAM,QAAQ,MADF,KAAK,IAAI,KAAK,OAAO,IACX;CACtB,IAAI,IAAI;CACR,IAAI,UAAU,GAAG;EACf,IAAI,QAAQ,KACV,KAAM,QAAQ,QAAQ,QAAS;OAC1B,IAAI,QAAQ,OACjB,KAAK,OAAO,OAAO,QAAQ;OAE3B,KAAK,MAAM,SAAS,QAAQ;EAE9B,KAAK,IAAI,KAAK,OAAO;CACvB;CACA,MAAM,IAAI,QAAQ,IAAI,IAAI,QAAQ;CAElC,OAAO;EAAE;EAAG;EAAG,GAAA;CAAE;AACnB;;;;;;;;;AAUA,SAAgB,SAAS,OAA0D;CACjF,MAAM,QAAQ,MAAM,KAAK;CAGzB,MAAM,UAAU,MAAM,MACpB,0FACF;CACA,IAAI,SAAS;EACX,MAAM,GAAG,GAAG,GAAG,GAAG,KAAK;EACvB,MAAM,MAAM;GAAE,GAAG,CAAC;GAAI,GAAG,CAAC;GAAI,GAAG,CAAC;EAAG;EACrC,IAAI,IAAI,IAAI,OAAO,IAAI,IAAI,OAAO,IAAI,IAAI,KAAK,OAAO;EAEtD,IAAI,QAAQ;EACZ,IAAI,MAAM,KAAA,GAAW;GACnB,QAAQ,EAAE,SAAS,GAAG,IAAI,WAAW,CAAC,IAAI,MAAM,WAAW,CAAC;GAC5D,IAAI,CAAC,OAAO,SAAS,KAAK,KAAK,QAAQ,KAAK,QAAQ,GAAG,OAAO;EAChE;EACA,OAAO;GAAE,KAAK;GAAK;EAAM;CAC3B;CAEA,IAAI,MAAM,MAAM,WAAW,GAAG,IAAI,MAAM,MAAM,CAAC,IAAI;CAEnD,IAAI,IAAI,WAAW,KAAK,IAAI,WAAW,GACrC,MAAM,IACH,MAAM,EAAE,CAAC,CACT,KAAK,SAAS,OAAO,IAAI,CAAC,CAC1B,KAAK,EAAE;CAGZ,IAAI,IAAI,WAAW,KAAK,IAAI,WAAW,GAAG,OAAO;CACjD,IAAI,CAAC,iBAAiB,KAAK,GAAG,GAAG,OAAO;CAExC,IAAI,QAAQ;CACZ,MAAM,WAAW,IAAI,MAAM,CAAC;CAC5B,IAAI,UACF,QAAQ,SAAS,UAAU,EAAE,IAAI;CASnC,OAAO;EAAE,KAAK;GALZ,GAAG,SAAS,IAAI,MAAM,GAAG,CAAC,GAAG,EAAE;GAC/B,GAAG,SAAS,IAAI,MAAM,GAAG,CAAC,GAAG,EAAE;GAC/B,GAAG,SAAS,IAAI,MAAM,GAAG,CAAC,GAAG,EAAE;EAGjB;EAAG;CAAM;AAC3B"}
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{"version":3,"file":"palette.js","names":[],"sources":["../../../src/components/palette/palette.vue"],"sourcesContent":["<template>\n <u-tip\n trigger=\"click\"\n :class=\"cls.e('panel')\"\n v-model:visible=\"visible\"\n :disabled=\"disabled || readonly\"\n >\n <span :class=\"className\" :style=\"{ backgroundColor: color }\"> </span>\n\n <template #content>\n <!-- 饱和度和亮度 -->\n <PaletteSV ref=\"palette-sv\" />\n\n <!-- 色相 -->\n <PaletteHue ref=\"palette-hue\" />\n\n <!-- 透明度 -->\n <PaletteAlpha ref=\"palette-alpha\" />\n\n <!-- 颜色切换 -->\n <PaletteColorSwitch v-model:color=\"color\" @clear=\"handleClear\" />\n </template>\n </u-tip>\n</template>\n\n<script lang=\"ts\" setup>\nimport { useFormFallbackProps, useUserAction } from '@veltra/compositions'\nimport { bem } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, provide, shallowRef, useTemplateRef, watch } from 'vue'\n\nimport type { PaletteProps } from '../../types'\nimport { UTip } from '../tip'\nimport { HSV2RGB, RGB2HEX, HEX2RGBA, RGB2HSV } from './color-transform'\nimport { PaletteDIKey } from './di'\nimport PaletteAlpha from './palette-alpha.vue'\nimport PaletteColorSwitch from './palette-color-switch.vue'\nimport PaletteHue from './palette-hue.vue'\nimport PaletteSV from './palette-sv.vue'\nimport { useHSV } from './use-hsv'\n\ndefineOptions({ name: 'UPalette' })\n\nconst props = withDefaults(defineProps<PaletteProps>(), {\n disabled: undefined,\n readonly: undefined\n})\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props])\n\nconst cls = bem('palette')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value), bem.is('no-color', !color.value)]\n})\n\nconst { HSV, alpha, ...rest } = useHSV()\n\nconst color = defineModel<string>()\nconst RGB = computed(() => HSV2RGB(HSV))\nconst { userAction, isUserActive } = useUserAction()\n\nconst visible = shallowRef(false)\n\n/** 清除时跳过一次内部状态到 color 的同步,防止 updateAlpha 把已清空的 color 覆盖回来 */\nlet skipColorUpdate = false\n\nconst handleClear = userAction(() => {\n if (alpha.value !== 1) {\n skipColorUpdate = true\n }\n color.value = ''\n rest.updateAlpha(1)\n visible.value = false\n})\n\nwatch([alpha, RGB], ([alpha, RGB]) => {\n if (skipColorUpdate) {\n skipColorUpdate = false\n return\n }\n color.value = `#${RGB2HEX(RGB, alpha)}`\n})\n\nconst paletteSVRef = useTemplateRef('palette-sv')\nconst paletteHueRef = useTemplateRef('palette-hue')\nconst paletteAlphaRef = useTemplateRef('palette-alpha')\n\nwatch(\n color,\n (color) => {\n if (!color) return\n if (isUserActive()) return\n\n const { RGB, alpha } =
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+
{"version":3,"file":"palette.js","names":[],"sources":["../../../src/components/palette/palette.vue"],"sourcesContent":["<template>\n <u-tip\n trigger=\"click\"\n :class=\"cls.e('panel')\"\n v-model:visible=\"visible\"\n :disabled=\"disabled || readonly\"\n >\n <span :class=\"className\" :style=\"{ backgroundColor: color }\"> </span>\n\n <template #content>\n <!-- 饱和度和亮度 -->\n <PaletteSV ref=\"palette-sv\" />\n\n <!-- 色相 -->\n <PaletteHue ref=\"palette-hue\" />\n\n <!-- 透明度 -->\n <PaletteAlpha ref=\"palette-alpha\" />\n\n <!-- 颜色切换 -->\n <PaletteColorSwitch v-model:color=\"color\" @clear=\"handleClear\" />\n </template>\n </u-tip>\n</template>\n\n<script lang=\"ts\" setup>\nimport { useFormFallbackProps, useUserAction } from '@veltra/compositions'\nimport { bem } from '@veltra/utils'\nimport { injectFormContext } from '@veltra/utils'\nimport { computed, provide, shallowRef, useTemplateRef, watch } from 'vue'\n\nimport type { PaletteProps } from '../../types'\nimport { UTip } from '../tip'\nimport { HSV2RGB, RGB2HEX, HEX2RGBA, RGB2HSV } from './color-transform'\nimport { PaletteDIKey } from './di'\nimport PaletteAlpha from './palette-alpha.vue'\nimport PaletteColorSwitch from './palette-color-switch.vue'\nimport PaletteHue from './palette-hue.vue'\nimport PaletteSV from './palette-sv.vue'\nimport { useHSV } from './use-hsv'\n\ndefineOptions({ name: 'UPalette' })\n\nconst props = withDefaults(defineProps<PaletteProps>(), {\n disabled: undefined,\n readonly: undefined\n})\n\nconst { formProps } = injectFormContext()\n\nconst { size, disabled, readonly } = useFormFallbackProps([formProps ?? {}, props])\n\nconst cls = bem('palette')\n\nconst className = computed(() => {\n return [cls.b, cls.m(size.value), bem.is('no-color', !color.value)]\n})\n\nconst { HSV, alpha, ...rest } = useHSV()\n\nconst color = defineModel<string>()\nconst RGB = computed(() => HSV2RGB(HSV))\nconst { userAction, isUserActive } = useUserAction()\n\nconst visible = shallowRef(false)\n\n/** 清除时跳过一次内部状态到 color 的同步,防止 updateAlpha 把已清空的 color 覆盖回来 */\nlet skipColorUpdate = false\n\nconst handleClear = userAction(() => {\n if (alpha.value !== 1) {\n skipColorUpdate = true\n }\n color.value = ''\n rest.updateAlpha(1)\n visible.value = false\n})\n\nwatch([alpha, RGB], ([alpha, RGB]) => {\n if (skipColorUpdate) {\n skipColorUpdate = false\n return\n }\n color.value = `#${RGB2HEX(RGB, alpha)}`\n})\n\nconst paletteSVRef = useTemplateRef('palette-sv')\nconst paletteHueRef = useTemplateRef('palette-hue')\nconst paletteAlphaRef = useTemplateRef('palette-alpha')\n\nwatch(\n color,\n (color) => {\n if (!color) return\n if (isUserActive()) return\n\n const parsed = HEX2RGBA(color)\n // 无法解析的颜色(如非法字符)视为未绑定,跳过同步,避免把 NaN 写回 modelValue\n if (!parsed) return\n\n const { RGB, alpha } = parsed\n const hsv = RGB2HSV(RGB)\n rest.updateHue(hsv.h)\n rest.updateSV({ s: hsv.s, v: hsv.v })\n rest.updateAlpha(alpha)\n\n paletteSVRef.value?.init()\n paletteHueRef.value?.init()\n paletteAlphaRef.value?.init()\n },\n { immediate: true }\n)\n\nprovide(PaletteDIKey, { cls, HSV, RGB, alpha, userAction, isUserActive, ...rest })\n</script>\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA2CA,MAAM,QAAQ;EAKd,MAAM,EAAE,cAAc,kBAAkB;EAExC,MAAM,EAAE,MAAM,UAAU,aAAa,qBAAqB,CAAC,aAAa,CAAC,GAAG,KAAK,CAAC;EAElF,MAAM,MAAM,IAAI,SAAS;EAEzB,MAAM,YAAY,eAAe;GAC/B,OAAO;IAAC,IAAI;IAAG,IAAI,EAAE,KAAK,KAAK;IAAG,IAAI,GAAG,YAAY,CAAC,MAAM,KAAK;GAAC;EACpE,CAAC;EAED,MAAM,EAAE,KAAK,OAAO,GAAG,SAAS,OAAO;EAEvC,MAAM,QAAQ,SAAmB,SAAA,YAAC;EAClC,MAAM,MAAM,eAAe,QAAQ,GAAG,CAAC;EACvC,MAAM,EAAE,YAAY,iBAAiB,cAAc;EAEnD,MAAM,UAAU,WAAW,KAAK;;EAGhC,IAAI,kBAAkB;EAEtB,MAAM,cAAc,iBAAiB;GACnC,IAAI,MAAM,UAAU,GAClB,kBAAkB;GAEpB,MAAM,QAAQ;GACd,KAAK,YAAY,CAAC;GAClB,QAAQ,QAAQ;EAClB,CAAC;EAED,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,SAAS;GACpC,IAAI,iBAAiB;IACnB,kBAAkB;IAClB;GACF;GACA,MAAM,QAAQ,IAAI,QAAQ,KAAK,KAAK;EACtC,CAAC;EAED,MAAM,eAAe,eAAe,YAAY;EAChD,MAAM,gBAAgB,eAAe,aAAa;EAClD,MAAM,kBAAkB,eAAe,eAAe;EAEtD,MACE,QACC,UAAU;GACT,IAAI,CAAC,OAAO;GACZ,IAAI,aAAa,GAAG;GAEpB,MAAM,SAAS,SAAS,KAAK;GAE7B,IAAI,CAAC,QAAQ;GAEb,MAAM,EAAE,KAAK,UAAU;GACvB,MAAM,MAAM,QAAQ,GAAG;GACvB,KAAK,UAAU,IAAI,CAAC;GACpB,KAAK,SAAS;IAAE,GAAG,IAAI;IAAG,GAAG,IAAI;GAAE,CAAC;GACpC,KAAK,YAAY,KAAK;GAEtB,aAAa,OAAO,KAAK;GACzB,cAAc,OAAO,KAAK;GAC1B,gBAAgB,OAAO,KAAK;EAC9B,GACA,EAAE,WAAW,KAAK,CACpB;EAEA,QAAQ,cAAc;GAAE;GAAK;GAAK;GAAK;GAAO;GAAY;GAAc,GAAG;EAAK,CAAC;;GAhH/E,OAAA,UAAA,GAAA,YAqBQ,MAAA,WAAA,GAAA;IApBN,SAAQ;IACP,OAAK,eAAE,MAAA,GAAA,CAAG,CAAC,EAAC,OAAA,CAAA;IACL,SAAS,QAAA;IAAA,oBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,QAAO,QAAA;IACvB,UAAU,MAAA,QAAA,KAAY,MAAA,QAAA;;IAIZ,SAAO,cACD;KAAf,mBAAA,UAAA;KACA,YAA8B,aAAA,EAAnB,KAAI,aAAY,GAAA,MAAA,GAAA;KAE3B,mBAAA,MAAA;KACA,YAAgC,aAAA,EAApB,KAAI,cAAa,GAAA,MAAA,GAAA;KAE7B,mBAAA,OAAA;KACA,YAAoC,aAAA,EAAtB,KAAI,gBAAe,GAAA,MAAA,GAAA;KAEjC,mBAAA,QAAA;KACA,YAAiE,aAAA;MAArC,OAAO,MAAA;MAAA,kBAAA,OAAA,OAAA,OAAA,MAAA,WAAA,MAAK,QAAA;MAAG,SAAO,MAAA,WAAA;;;IAbiB,SAAA,cAAA,CAArE,mBAAqE,QAAA;KAA9D,OAAK,eAAE,UAAA,KAAS;KAAG,OAAK,eAAA,EAAA,iBAAqB,MAAA,MAAK,CAAA"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,15 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@veltra/desktop",
|
|
3
|
-
"version": "1.6.
|
|
3
|
+
"version": "1.6.2",
|
|
4
|
+
"homepage": "https://github.com/cabinet-fe/ultra-ui#readme",
|
|
5
|
+
"bugs": {
|
|
6
|
+
"url": "https://github.com/cabinet-fe/ultra-ui/issues"
|
|
7
|
+
},
|
|
8
|
+
"repository": {
|
|
9
|
+
"type": "git",
|
|
10
|
+
"url": "https://github.com/cabinet-fe/ultra-ui",
|
|
11
|
+
"directory": "packages/desktop"
|
|
12
|
+
},
|
|
4
13
|
"files": [
|
|
5
14
|
"dist",
|
|
6
15
|
"src"
|
|
@@ -71,12 +80,12 @@
|
|
|
71
80
|
"peerDependencies": {
|
|
72
81
|
"@cat-kit/core": ">=1.1.8",
|
|
73
82
|
"@cat-kit/fe": ">=1.1.8",
|
|
74
|
-
"@veltra/compositions": "^1.6.
|
|
75
|
-
"@veltra/directives": "^1.6.
|
|
83
|
+
"@veltra/compositions": "^1.6.2",
|
|
84
|
+
"@veltra/directives": "^1.6.2",
|
|
76
85
|
"@veltra/icons": "^1.5.0",
|
|
77
|
-
"@veltra/sheet-core": "^2.3.
|
|
78
|
-
"@veltra/styles": "^1.6.
|
|
79
|
-
"@veltra/utils": "^1.6.
|
|
86
|
+
"@veltra/sheet-core": "^2.3.1",
|
|
87
|
+
"@veltra/styles": "^1.6.2",
|
|
88
|
+
"@veltra/utils": "^1.6.2",
|
|
80
89
|
"vue": ">=3.5.41"
|
|
81
90
|
},
|
|
82
91
|
"peerDependenciesMeta": {
|
|
@@ -57,4 +57,42 @@ describe('NumberInput', () => {
|
|
|
57
57
|
unmount()
|
|
58
58
|
}
|
|
59
59
|
})
|
|
60
|
+
|
|
61
|
+
it('updates the input value immediately without animation when step is 1', async () => {
|
|
62
|
+
const { host, unmount } = mountNumberInput({ modelValue: 1, step: 1 })
|
|
63
|
+
|
|
64
|
+
try {
|
|
65
|
+
const input = host.querySelector('input')!
|
|
66
|
+
const [upIcon, downIcon] = Array.from(
|
|
67
|
+
host.querySelectorAll('.u-number-input__step .u-icon')
|
|
68
|
+
) as HTMLElement[]
|
|
69
|
+
|
|
70
|
+
upIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
|
|
71
|
+
await nextTick()
|
|
72
|
+
expect(input.value).toBe('2')
|
|
73
|
+
|
|
74
|
+
downIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
|
|
75
|
+
await nextTick()
|
|
76
|
+
expect(input.value).toBe('1')
|
|
77
|
+
} finally {
|
|
78
|
+
unmount()
|
|
79
|
+
}
|
|
80
|
+
})
|
|
81
|
+
|
|
82
|
+
it('keeps the rolling animation when step is greater than 1', () => {
|
|
83
|
+
const { host, unmount } = mountNumberInput({ modelValue: 0, step: 5 })
|
|
84
|
+
|
|
85
|
+
try {
|
|
86
|
+
const input = host.querySelector('input')!
|
|
87
|
+
const [upIcon] = Array.from(
|
|
88
|
+
host.querySelectorAll('.u-number-input__step .u-icon')
|
|
89
|
+
) as HTMLElement[]
|
|
90
|
+
|
|
91
|
+
upIcon!.dispatchEvent(new MouseEvent('click', { bubbles: true }))
|
|
92
|
+
// 动画通过 requestAnimationFrame 逐帧更新, 同步阶段不应直接跳到目标值
|
|
93
|
+
expect(input.value).toBe('0')
|
|
94
|
+
} finally {
|
|
95
|
+
unmount()
|
|
96
|
+
}
|
|
97
|
+
})
|
|
60
98
|
})
|
|
@@ -301,6 +301,28 @@ const tween = new Tween(
|
|
|
301
301
|
}
|
|
302
302
|
)
|
|
303
303
|
|
|
304
|
+
/**
|
|
305
|
+
* 步进后更新输入框的展示值
|
|
306
|
+
* 步长为 1 时直接展示目标值, 不播放数字滚动动画
|
|
307
|
+
* @param rawFrom 步进前的原始值(存在倍数时为除以倍数后的值)
|
|
308
|
+
* @param rawTarget 步进后的原始值(存在倍数时为除以倍数后的值)
|
|
309
|
+
*/
|
|
310
|
+
function updateStepDisplay(rawFrom: number, rawTarget: number): void {
|
|
311
|
+
tween.state.n = rawFrom
|
|
312
|
+
|
|
313
|
+
if (stepVal.value === 1) {
|
|
314
|
+
tween.state.n = rawTarget
|
|
315
|
+
const _rawInput = inputDom.value
|
|
316
|
+
if (!_rawInput) return
|
|
317
|
+
const { multiple } = props
|
|
318
|
+
_rawInput.value = getDisplayed(multiple ? $n.mul(rawTarget, multiple) : rawTarget)
|
|
319
|
+
return
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
// tween 动画在原始值上进行
|
|
323
|
+
tween.to({ n: rawTarget })
|
|
324
|
+
}
|
|
325
|
+
|
|
304
326
|
/** 增 */
|
|
305
327
|
function increase(): void {
|
|
306
328
|
if (disabled.value) return
|
|
@@ -313,17 +335,13 @@ function increase(): void {
|
|
|
313
335
|
// 在原始值基础上加步长
|
|
314
336
|
const newRawVal = $n.plus(rawVal, stepVal.value)
|
|
315
337
|
// 乘以倍数得到新的实际值
|
|
316
|
-
const
|
|
317
|
-
const target = getValidValue(newVal)
|
|
338
|
+
const target = getValidValue($n.mul(newRawVal, multiple))
|
|
318
339
|
model.value = target
|
|
319
|
-
|
|
320
|
-
tween.state.n = $n.div(target, multiple)
|
|
321
|
-
tween.to({ n: $n.div(target, multiple) })
|
|
340
|
+
updateStepDisplay($n.div(val, multiple), $n.div(target, multiple))
|
|
322
341
|
} else {
|
|
323
|
-
tween.state.n = val
|
|
324
342
|
const target = getValidValue($n.plus(val, stepVal.value))
|
|
325
343
|
model.value = target
|
|
326
|
-
|
|
344
|
+
updateStepDisplay(val, target)
|
|
327
345
|
}
|
|
328
346
|
}
|
|
329
347
|
|
|
@@ -339,17 +357,13 @@ function decrease(): void {
|
|
|
339
357
|
// 在原始值基础上减步长
|
|
340
358
|
const newRawVal = $n.minus(rawVal, stepVal.value)
|
|
341
359
|
// 乘以倍数得到新的实际值
|
|
342
|
-
const
|
|
343
|
-
const target = getValidValue(newVal)
|
|
360
|
+
const target = getValidValue($n.mul(newRawVal, multiple))
|
|
344
361
|
model.value = target
|
|
345
|
-
|
|
346
|
-
tween.state.n = $n.div(target, multiple)
|
|
347
|
-
tween.to({ n: $n.div(target, multiple) })
|
|
362
|
+
updateStepDisplay($n.div(val, multiple), $n.div(target, multiple))
|
|
348
363
|
} else {
|
|
349
|
-
tween.state.n = val
|
|
350
364
|
const target = getValidValue($n.minus(val, stepVal.value))
|
|
351
365
|
model.value = target
|
|
352
|
-
|
|
366
|
+
updateStepDisplay(val, target)
|
|
353
367
|
}
|
|
354
368
|
}
|
|
355
369
|
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { describe, expect, it } from 'vitest'
|
|
2
|
+
|
|
3
|
+
import { HEX2RGBA } from '../color-transform'
|
|
4
|
+
|
|
5
|
+
describe('HEX2RGBA', () => {
|
|
6
|
+
it('解析 6 位 HEX(# 可省略、大小写不敏感)', () => {
|
|
7
|
+
expect(HEX2RGBA('#FF0000')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
|
|
8
|
+
expect(HEX2RGBA('ff0000')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
|
|
9
|
+
expect(HEX2RGBA(' #00ff00 ')).toEqual({ RGB: { r: 0, g: 255, b: 0 }, alpha: 1 })
|
|
10
|
+
})
|
|
11
|
+
|
|
12
|
+
it('解析 3/4 位缩写 HEX', () => {
|
|
13
|
+
expect(HEX2RGBA('#f00')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
|
|
14
|
+
expect(HEX2RGBA('#f008')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0x88 / 255 })
|
|
15
|
+
})
|
|
16
|
+
|
|
17
|
+
it('解析 8 位 HEX(RRGGBBAA)', () => {
|
|
18
|
+
expect(HEX2RGBA('#FF000080')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0x80 / 255 })
|
|
19
|
+
})
|
|
20
|
+
|
|
21
|
+
it('解析 rgb() / rgba() 函数表示', () => {
|
|
22
|
+
expect(HEX2RGBA('rgb(255, 0, 0)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 1 })
|
|
23
|
+
expect(HEX2RGBA('rgba(255,0,0,0.5)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0.5 })
|
|
24
|
+
expect(HEX2RGBA('rgba(255, 0, 0, 50%)')).toEqual({ RGB: { r: 255, g: 0, b: 0 }, alpha: 0.5 })
|
|
25
|
+
})
|
|
26
|
+
|
|
27
|
+
it('非法输入返回 null', () => {
|
|
28
|
+
expect(HEX2RGBA('')).toBeNull()
|
|
29
|
+
expect(HEX2RGBA('#FF')).toBeNull()
|
|
30
|
+
expect(HEX2RGBA('#GGGGGG')).toBeNull()
|
|
31
|
+
expect(HEX2RGBA('red')).toBeNull()
|
|
32
|
+
expect(HEX2RGBA('rgb(256, 0, 0)')).toBeNull()
|
|
33
|
+
expect(HEX2RGBA('rgba(0, 0, 0, 2)')).toBeNull()
|
|
34
|
+
})
|
|
35
|
+
})
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
|
|
2
|
+
import { createApp, h, nextTick, ref } from 'vue'
|
|
3
|
+
|
|
4
|
+
import UPalette from '../palette.vue'
|
|
5
|
+
|
|
6
|
+
function mountPalette(initialColor?: string) {
|
|
7
|
+
const host = document.createElement('div')
|
|
8
|
+
document.body.appendChild(host)
|
|
9
|
+
|
|
10
|
+
const model = ref(initialColor)
|
|
11
|
+
const app = createApp({
|
|
12
|
+
render() {
|
|
13
|
+
return h(UPalette, {
|
|
14
|
+
modelValue: model.value,
|
|
15
|
+
'onUpdate:modelValue': (value: string | undefined) => {
|
|
16
|
+
model.value = value
|
|
17
|
+
}
|
|
18
|
+
})
|
|
19
|
+
}
|
|
20
|
+
})
|
|
21
|
+
|
|
22
|
+
app.mount(host)
|
|
23
|
+
|
|
24
|
+
return {
|
|
25
|
+
host,
|
|
26
|
+
model,
|
|
27
|
+
setModel(value: string) {
|
|
28
|
+
model.value = value
|
|
29
|
+
},
|
|
30
|
+
async unmount() {
|
|
31
|
+
// 等待 usePop 打开面板时的异步定位完成,避免卸载后回调访问已销毁元素
|
|
32
|
+
await new Promise((resolve) => setTimeout(resolve, 0))
|
|
33
|
+
app.unmount()
|
|
34
|
+
await nextTick()
|
|
35
|
+
host.remove()
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
async function openPanel(host: HTMLElement) {
|
|
41
|
+
host.querySelector('.u-palette')?.dispatchEvent(new MouseEvent('click', { bubbles: true }))
|
|
42
|
+
await nextTick()
|
|
43
|
+
await nextTick()
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
describe('UPalette', () => {
|
|
47
|
+
beforeEach(() => {
|
|
48
|
+
// happy-dom 中 offsetWidth/offsetHeight 恒为 0,这里模拟 200x200 的画布
|
|
49
|
+
vi.spyOn(HTMLElement.prototype, 'offsetWidth', 'get').mockReturnValue(200)
|
|
50
|
+
vi.spyOn(HTMLElement.prototype, 'offsetHeight', 'get').mockReturnValue(200)
|
|
51
|
+
|
|
52
|
+
// usePop 的浮层容器是模块级单例,上一个用例清空 body 后需补回 teleport 目标
|
|
53
|
+
if (!document.getElementById('pop-container')) {
|
|
54
|
+
const popContainer = document.createElement('div')
|
|
55
|
+
popContainer.id = 'pop-container'
|
|
56
|
+
document.body.appendChild(popContainer)
|
|
57
|
+
}
|
|
58
|
+
})
|
|
59
|
+
|
|
60
|
+
afterEach(() => {
|
|
61
|
+
vi.restoreAllMocks()
|
|
62
|
+
document.body.innerHTML = ''
|
|
63
|
+
})
|
|
64
|
+
|
|
65
|
+
it('SV 面板 thumb 跟随初始绑定的颜色', async () => {
|
|
66
|
+
const { host, unmount } = mountPalette('#FF0000')
|
|
67
|
+
|
|
68
|
+
try {
|
|
69
|
+
await openPanel(host)
|
|
70
|
+
|
|
71
|
+
const thumb = document.body.querySelector<HTMLElement>('.u-palette__sv-thumb')
|
|
72
|
+
expect(thumb).not.toBeNull()
|
|
73
|
+
// #FF0000 → hsv(0, 1, 1),thumb 应在右上角: translate(200px, 0px)
|
|
74
|
+
expect(thumb!.style.transform).toBe('translate(200px, 0px)')
|
|
75
|
+
|
|
76
|
+
const hueThumb = document.body.querySelector<HTMLElement>('.u-palette__hue-thumb')
|
|
77
|
+
expect(hueThumb!.style.transform).toBe('translateX(0px)')
|
|
78
|
+
} finally {
|
|
79
|
+
unmount()
|
|
80
|
+
}
|
|
81
|
+
})
|
|
82
|
+
|
|
83
|
+
it('面板关闭时外部 modelValue 变化,打开后 thumb 跟随', async () => {
|
|
84
|
+
const { host, setModel, unmount } = mountPalette('')
|
|
85
|
+
|
|
86
|
+
try {
|
|
87
|
+
setModel('#0000FF')
|
|
88
|
+
await nextTick()
|
|
89
|
+
|
|
90
|
+
await openPanel(host)
|
|
91
|
+
|
|
92
|
+
const thumb = document.body.querySelector<HTMLElement>('.u-palette__sv-thumb')
|
|
93
|
+
// #0000FF → hsv(240, 1, 1),thumb 应在右上角: translate(200px, 0px)
|
|
94
|
+
expect(thumb!.style.transform).toBe('translate(200px, 0px)')
|
|
95
|
+
|
|
96
|
+
const hueThumb = document.body.querySelector<HTMLElement>('.u-palette__hue-thumb')
|
|
97
|
+
expect(hueThumb!.style.transform).toBe(`translateX(${(200 * 240) / 360}px)`)
|
|
98
|
+
} finally {
|
|
99
|
+
unmount()
|
|
100
|
+
}
|
|
101
|
+
})
|
|
102
|
+
})
|
|
@@ -103,18 +103,35 @@ export function RGB2HSV(RGB: PaletteRGB): PaletteHSV {
|
|
|
103
103
|
}
|
|
104
104
|
|
|
105
105
|
/**
|
|
106
|
-
*
|
|
107
|
-
* @
|
|
108
|
-
*
|
|
106
|
+
* 将颜色字符串转换为 RGBA 颜色
|
|
107
|
+
* @description
|
|
108
|
+
* 支持 `#rgb`、`#rgba`、`#rrggbb`、`#rrggbbaa`(`#` 可省略)以及 `rgb()` / `rgba()`
|
|
109
|
+
* 函数表示;无法解析时返回 `null`,调用方应视为未绑定颜色而不是沿用错误的解析结果。
|
|
110
|
+
* @param color 颜色字符串
|
|
111
|
+
* @returns RGBA 颜色,解析失败返回 null
|
|
109
112
|
*/
|
|
110
|
-
export function HEX2RGBA(
|
|
111
|
-
const
|
|
112
|
-
|
|
113
|
+
export function HEX2RGBA(color: string): { RGB: PaletteRGB; alpha: number } | null {
|
|
114
|
+
const input = color.trim()
|
|
115
|
+
|
|
116
|
+
// rgb() / rgba() 函数表示
|
|
117
|
+
const fnMatch = input.match(
|
|
118
|
+
/^rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})(?:\s*,\s*(\d+(?:\.\d+)?%?)\s*)?\)$/i
|
|
119
|
+
)
|
|
120
|
+
if (fnMatch) {
|
|
121
|
+
const [, r, g, b, a] = fnMatch
|
|
122
|
+
const rgb = { r: +r!, g: +g!, b: +b! }
|
|
123
|
+
if (rgb.r > 255 || rgb.g > 255 || rgb.b > 255) return null
|
|
113
124
|
|
|
114
|
-
|
|
115
|
-
|
|
125
|
+
let alpha = 1
|
|
126
|
+
if (a !== undefined) {
|
|
127
|
+
alpha = a.endsWith('%') ? parseFloat(a) / 100 : parseFloat(a)
|
|
128
|
+
if (!Number.isFinite(alpha) || alpha < 0 || alpha > 1) return null
|
|
129
|
+
}
|
|
130
|
+
return { RGB: rgb, alpha }
|
|
116
131
|
}
|
|
117
132
|
|
|
133
|
+
let hex = input.startsWith('#') ? input.slice(1) : input
|
|
134
|
+
|
|
118
135
|
if (hex.length === 3 || hex.length === 4) {
|
|
119
136
|
hex = hex
|
|
120
137
|
.split('')
|
|
@@ -122,13 +139,20 @@ export function HEX2RGBA(hex: string): { RGB: PaletteRGB; alpha: number } {
|
|
|
122
139
|
.join('')
|
|
123
140
|
}
|
|
124
141
|
|
|
142
|
+
if (hex.length !== 6 && hex.length !== 8) return null
|
|
143
|
+
if (!/^[0-9a-fA-F]+$/.test(hex)) return null
|
|
144
|
+
|
|
145
|
+
let alpha = 1
|
|
125
146
|
const alphaStr = hex.slice(6)
|
|
126
147
|
if (alphaStr) {
|
|
127
148
|
alpha = parseInt(alphaStr, 16) / 255
|
|
128
149
|
}
|
|
129
|
-
|
|
130
|
-
rgb
|
|
131
|
-
|
|
150
|
+
|
|
151
|
+
const rgb = {
|
|
152
|
+
r: parseInt(hex.slice(0, 2), 16),
|
|
153
|
+
g: parseInt(hex.slice(2, 4), 16),
|
|
154
|
+
b: parseInt(hex.slice(4, 6), 16)
|
|
155
|
+
}
|
|
132
156
|
|
|
133
157
|
return { RGB: rgb, alpha }
|
|
134
158
|
}
|
|
@@ -94,7 +94,11 @@ watch(
|
|
|
94
94
|
if (!color) return
|
|
95
95
|
if (isUserActive()) return
|
|
96
96
|
|
|
97
|
-
const
|
|
97
|
+
const parsed = HEX2RGBA(color)
|
|
98
|
+
// 无法解析的颜色(如非法字符)视为未绑定,跳过同步,避免把 NaN 写回 modelValue
|
|
99
|
+
if (!parsed) return
|
|
100
|
+
|
|
101
|
+
const { RGB, alpha } = parsed
|
|
98
102
|
const hsv = RGB2HSV(RGB)
|
|
99
103
|
rest.updateHue(hsv.h)
|
|
100
104
|
rest.updateSV({ s: hsv.s, v: hsv.v })
|