@veltra/ai 2.2.0 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -60,7 +60,7 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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const processMsgs = turn.assistants.slice(0, -1);
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const answerMsg = turn.assistants[turn.assistants.length - 1];
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const isLastTurn = index === grouped.length - 1;
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const processCollapsed = processMsgs.length > 0 && (!isLastTurn ||
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const processCollapsed = processMsgs.length > 0 && (!isLastTurn || !props.running && isFinalStatus(answerMsg));
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return {
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key: turn.key,
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userMsg: turn.userMsg,
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@@ -310,7 +310,7 @@ const _sfc_main = /*@__PURE__*/ defineComponent({
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onRespond: _cache[0] || (_cache[0] = (id, approved) => emit("respond", id, approved)),
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onRegenerate: _cache[1] || (_cache[1] = ($event) => emit("regenerate"))
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}, null, 8, ["message", "renderer-props"])) : createCommentVNode("v-if", true),
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createCommentVNode("
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createCommentVNode(" 本轮落定(结束 / 失败 / 中止)后,之前的思考/工具调用过程收进「已完成」折叠块 "),
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turn.processCollapsed ? (openBlock(), createBlock(_sfc_main$3, {
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key: 1,
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messages: turn.processMsgs,
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@@ -1 +1 @@
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{"version":3,"file":"message-list.js","names":[],"sources":["../../../src/components/ai-chat/message-list.vue"],"sourcesContent":["<template>\n <div :class=\"cls.e('list-wrap')\">\n <UScroll\n :class=\"cls.e('list')\"\n :content-class=\"cls.e('list-content')\"\n ref=\"scrollRef\"\n @scroll=\"handleScroll\"\n @wheel.passive=\"handleWheel\"\n >\n <template v-for=\"turn in turns\" :key=\"turn.key\">\n <MessageItem\n v-if=\"turn.userMsg\"\n :message=\"turn.userMsg\"\n :is-last=\"false\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n\n <!-- 最终答案开始输出后,本轮之前的思考/工具调用过程收进「已完成」折叠块 -->\n <TurnProcess\n v-if=\"turn.processCollapsed\"\n :messages=\"turn.processMsgs\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n />\n <template v-else>\n <MessageItem\n v-for=\"msg in turn.processMsgs\"\n :key=\"msg.id\"\n :message=\"msg\"\n :is-last=\"false\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n </template>\n\n <MessageItem\n v-if=\"turn.answerMsg\"\n :message=\"turn.answerMsg\"\n :is-last=\"turn.isLast\"\n :duration=\"turnDurations.get(turn.key)\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n </template>\n\n <!-- 工作中:活体球从输入框上方跳到最新会话下面;结束停留后再跳回 -->\n <div v-if=\"showWorking\" :class=\"[cls.e('working'), bem.is('leaving', workingLeaving)]\">\n <UAiOrb ref=\"workingOrb\" :size=\"ORB_SIZE\" :status=\"workingOrbStatus\" />\n <template v-if=\"running\">\n <span :class=\"[cls.e('working-text'), 'u-shine']\">工作中…</span>\n <span :class=\"cls.e('working-time')\">{{ formatDuration(elapsedMs) }}</span>\n </template>\n <span v-else-if=\"lastTurnDuration != null\" :class=\"cls.e('working-time')\">\n 用时 {{ formatDuration(lastTurnDuration) }}\n </span>\n </div>\n </UScroll>\n\n <!-- 空闲:始终钉在滚动容器外、输入框上方;工作开始时缩小离开、结束后放大回来 -->\n <div\n v-if=\"showIdleWelcome\"\n :class=\"[cls.e('welcome'), bem.is('leaving', idleLeaving), bem.is('enter', idleEnter)]\"\n >\n <slot name=\"welcome\">\n <div :class=\"cls.e('welcome-inner')\">\n <UAiOrb :size=\"ORB_SIZE\" @click=\"cycleWelcome\" />\n <!-- 快捷提问逐条展示在球右侧并自动轮换:点文案发送,点球立即换下一条。\n 固定锚点布局:球位置钉死不动,气泡只向右延展,避免轮换时水平瞬移 -->\n <div v-if=\"welcomeItems.length\" :class=\"cls.e('welcome-item-wrap')\">\n <Transition :name=\"cls.em('welcome', 'swap')\" mode=\"out-in\">\n <button\n v-if=\"currentWelcomeItem\"\n :key=\"welcomeIndex\"\n type=\"button\"\n :class=\"cls.e('welcome-item')\"\n :disabled=\"readonly\"\n @click=\"!readonly && emit('welcome-click', currentWelcomeItem)\"\n >\n {{ currentWelcomeItem }}\n </button>\n </Transition>\n </div>\n </div>\n </slot>\n </div>\n\n <!-- 用户上翻浏览时悬浮入口:一键回到最新消息 -->\n <Transition :name=\"cls.em('to-latest', 'fade')\">\n <button\n v-if=\"showToLatest\"\n type=\"button\"\n :class=\"cls.e('to-latest')\"\n title=\"回到最新\"\n @click=\"scrollToLatest\"\n >\n <UIcon><ArrowDown /></UIcon>\n </button>\n </Transition>\n </div>\n</template>\n\n<script lang=\"ts\" setup>\nimport { UIcon, UScroll } from '@veltra/desktop'\nimport type { ScrollPosition } from '@veltra/desktop'\nimport { ArrowDown } from '@veltra/icons/normal'\nimport { bem } from '@veltra/utils'\nimport {\n computed,\n inject,\n nextTick,\n onBeforeUnmount,\n ref,\n shallowRef,\n useTemplateRef,\n watch\n} from 'vue'\n\nimport type { ChatMessage } from '../../chat/types'\nimport type { AiOrbExposed, AiOrbReaction, AiOrbStatus } from '../../types/ai-orb'\nimport UAiOrb from '../ai-orb/ai-orb.vue'\nimport { AiChatDIKey } from './di'\nimport { formatDuration } from './format-duration'\nimport MessageItem from './message-item.vue'\nimport TurnProcess from './turn-process.vue'\n\ndefineOptions({ name: 'UAiChatMessageList' })\n\n/** 空闲欢迎 / 工作指示共用活体球直径(px) */\nconst ORB_SIZE = 48\n/** 生成结束 / 失败后工作球停留再跳回输入框上方 */\nconst WORKING_LINGER_MS = 2500\n/** 两处活体球对向缩放的时长(与样式中的 jump 过渡一致) */\nconst JUMP_MS = 380\n\nconst props = defineProps<{\n messages: ChatMessage[]\n /** 空闲时输入框上方的快捷提问;字符串按单项处理 */\n welcome?: string | string[]\n /** 是否生成中(控制底部工作状态指示) */\n running?: boolean\n /** 只读时欢迎语不可点击发送 */\n readonly?: boolean\n /** 透传给 MarkdownRender 的属性 */\n rendererProps?: Record<string, unknown>\n}>()\n\nconst emit = defineEmits<{\n (e: 'respond', toolCallId: string, approved: boolean): void\n (e: 'regenerate'): void\n /** 点击欢迎项(快捷提问) */\n (e: 'welcome-click', text: string): void\n}>()\n\ndefineSlots<{\n /** 空闲欢迎区插槽(输入框上方;工作中跳到列表末尾) */\n welcome(): any\n}>()\n\nconst di = inject(AiChatDIKey)\nconst cls = di?.cls ?? bem('ai-chat')\n\n/** tool 消息不单独渲染,其内容体现在工具卡片的结果区 */\nconst visibleMessages = computed(() => props.messages.filter((msg) => msg.role !== 'tool'))\n\n/** 一轮对话:以 user 消息为界,含本轮全部 assistant 消息(每次工具循环产生一条) */\ninterface ChatTurn {\n /** 轮次 key(取用户消息或首条 assistant 消息 id) */\n key: string\n userMsg?: ChatMessage\n /** 最终答案之前的过程消息(思考 + 中间文本 + 工具卡片) */\n processMsgs: ChatMessage[]\n /** 本轮最终答案(最后一条 assistant 消息) */\n answerMsg?: ChatMessage\n /** 过程消息是否收进「已完成」折叠块 */\n processCollapsed: boolean\n /** answerMsg 是否为全局最后一条可见消息 */\n isLast: boolean\n}\n\nconst isFinalStatus = (msg?: ChatMessage) =>\n msg?.status === 'done' || msg?.status === 'error' || msg?.status === 'aborted'\n\nconst turns = computed<ChatTurn[]>(() => {\n const grouped: { key: string; userMsg?: ChatMessage; assistants: ChatMessage[] }[] = []\n for (const msg of visibleMessages.value) {\n if (msg.role === 'user') {\n grouped.push({ key: msg.id, userMsg: msg, assistants: [] })\n continue\n }\n const last = grouped[grouped.length - 1]\n // 兼容 assistant 开头的历史会话:归入无用户消息的轮次\n if (last) last.assistants.push(msg)\n else grouped.push({ key: msg.id, assistants: [msg] })\n }\n return grouped.map((turn, index) => {\n const processMsgs = turn.assistants.slice(0, -1)\n const answerMsg = turn.assistants[turn.assistants.length - 1]\n const isLastTurn = index === grouped.length - 1\n // 该轮结束(非最后一轮 / 答案进入终态)或最终答案开始输出时折叠过程。\n // content 只增不减,折叠后不会回弹;regenerate 删除本轮 assistant 重跑,条件自然复位\n const processCollapsed =\n processMsgs.length > 0 &&\n (!isLastTurn || !!answerMsg?.content || (!props.running && isFinalStatus(answerMsg)))\n return {\n key: turn.key,\n userMsg: turn.userMsg,\n processMsgs,\n answerMsg,\n processCollapsed,\n isLast: isLastTurn && !!answerMsg\n }\n })\n})\n\nconst welcomeItems = computed(() => {\n const welcome = props.welcome\n if (!welcome) return []\n return (Array.isArray(welcome) ? welcome : [welcome]).filter(Boolean)\n})\n\n/** 欢迎语逐条轮换:当前展示项的下标 */\nconst welcomeIndex = ref(0)\n\n/** 当前展示的欢迎语 */\nconst currentWelcomeItem = computed(() => {\n const items = welcomeItems.value\n return items.length ? items[welcomeIndex.value % items.length] : undefined\n})\n\nlet welcomeTimer: ReturnType<typeof setInterval> | undefined\n\nconst stopWelcomeRotation = () => {\n clearInterval(welcomeTimer)\n welcomeTimer = undefined\n}\n\nconst startWelcomeRotation = () => {\n stopWelcomeRotation()\n if (welcomeItems.value.length > 1) {\n welcomeTimer = setInterval(() => {\n welcomeIndex.value += 1\n }, 4000)\n }\n}\n\n/** 点击欢迎球:不等自动轮换,立即换下一条,并重置计时 */\nconst cycleWelcome = () => {\n if (welcomeItems.value.length <= 1) return\n welcomeIndex.value += 1\n startWelcomeRotation()\n}\n\n/** 回答完毕 / 失败后工作球短暂停留,播完表情再跳回输入框上方 */\nconst finishing = ref(false)\n/** 列表中的球正在缩小离开 */\nconst workingLeaving = ref(false)\n/** 输入框上方的球正在缩小离开 */\nconst idleLeaving = ref(false)\n/** 输入框上方的球从工作位放大回来(首屏出现不播) */\nconst idleEnter = ref(false)\n\nlet finishTimer: ReturnType<typeof setTimeout> | undefined\nlet jumpTimer: ReturnType<typeof setTimeout> | undefined\n\nconst clearJumpTimers = () => {\n clearTimeout(finishTimer)\n clearTimeout(jumpTimer)\n}\n\n/** 工作计时的起算时间戳(running 升起时记录) */\nlet workStartAt = 0\n/** 进行中的已逝时长(100ms 跳动刷新) */\nconst elapsedMs = ref(0)\nlet tickTimer: ReturnType<typeof setInterval> | undefined\n\n/** 各轮次总用时(key 同 turns;仅 live 轮次有,历史回放无计时数据) */\nconst turnDurations = shallowRef(new Map<string, number>())\n\nconst stopTick = () => {\n clearInterval(tickTimer)\n tickTimer = undefined\n}\n\n/** 收尾停留期间展示的末轮总用时 */\nconst lastTurnDuration = computed(() => {\n const last = turns.value[turns.value.length - 1]\n return last ? turnDurations.value.get(last.key) : undefined\n})\n\n/** 列表末尾的工作球:生成中 / 收尾停留 / 跳回过渡 */\nconst showWorking = computed(() => !!(props.running || finishing.value || workingLeaving.value))\n/** 输入框上方的空闲欢迎:含工作开始时的缩小离开帧 */\nconst showIdleWelcome = computed(() => (!props.running && !finishing.value) || idleLeaving.value)\n\nconst workingOrbRef = useTemplateRef<AiOrbExposed>('workingOrb')\n\n/** 工具调用失败的 id 去重集合:同一次失败只播一次沮丧表情 */\nconst reactedToolErrorIds = new Set<string>()\n\nconst toolErrorIds = computed(() => {\n const ids: string[] = []\n for (const msg of props.messages) {\n if (msg.role !== 'assistant' || !msg.toolCalls) continue\n for (const call of msg.toolCalls) {\n if (call.status === 'error') ids.push(call.id)\n }\n }\n return ids\n})\n\n// 工具调用失败 → 工作球闭眼摇头(frustrated)\nwatch(toolErrorIds, (ids) => {\n for (const id of ids) {\n if (reactedToolErrorIds.has(id)) continue\n reactedToolErrorIds.add(id)\n workingOrbRef.value?.react('frustrated')\n }\n})\n\n/** 工作球状态:收尾停留 → idle;正文输出中 → speaking;其余生成阶段 → thinking */\nconst workingOrbStatus = computed<AiOrbStatus>(() => {\n if (finishing.value) return 'idle'\n const last = visibleMessages.value[visibleMessages.value.length - 1]\n if (last?.role === 'assistant' && last.status === 'streaming' && last.content) {\n return 'speaking'\n }\n return 'thinking'\n})\n\nwatch(\n () => props.running,\n (running, prev) => {\n if (running) {\n // 工作开始:立即从输入框上方跳到列表,无停留\n clearJumpTimers()\n // 工作计时开始:100ms 跳动刷新已逝时长\n workStartAt = Date.now()\n elapsedMs.value = 0\n stopTick()\n tickTimer = setInterval(() => {\n elapsedMs.value = Date.now() - workStartAt\n }, 100)\n const idleWasVisible = !prev && !finishing.value && !workingLeaving.value\n finishing.value = false\n workingLeaving.value = false\n idleEnter.value = false\n if (idleWasVisible) {\n idleLeaving.value = true\n jumpTimer = setTimeout(() => {\n idleLeaving.value = false\n }, JUMP_MS)\n } else {\n idleLeaving.value = false\n }\n return\n }\n if (!prev) return\n\n stopTick()\n // 记录本轮总用时(key 同 turns:regenerate 同 key 覆盖,队列接续各自计时)\n const lastTurn = turns.value[turns.value.length - 1]\n if (lastTurn) {\n const next = new Map(turnDurations.value)\n next.set(lastTurn.key, Date.now() - workStartAt)\n turnDurations.value = next\n }\n\n // 清除会话后列表已空:跳过结束停留,立刻回到欢迎区\n if (visibleMessages.value.length === 0) {\n finishing.value = false\n workingLeaving.value = false\n idleLeaving.value = false\n idleEnter.value = false\n return\n }\n\n finishing.value = true\n idleLeaving.value = false\n const last = visibleMessages.value[visibleMessages.value.length - 1]\n let reaction: AiOrbReaction | undefined\n if (last?.role === 'assistant') {\n if (last.status === 'done') reaction = 'happy'\n else if (last.status === 'error') reaction = 'frustrated'\n }\n if (reaction) {\n nextTick(() => workingOrbRef.value?.react(reaction))\n }\n // 停留结束 → 列表中缩小、输入框上方放大\n finishTimer = setTimeout(() => {\n finishing.value = false\n workingLeaving.value = true\n idleEnter.value = true\n jumpTimer = setTimeout(() => {\n workingLeaving.value = false\n idleEnter.value = false\n }, JUMP_MS)\n }, WORKING_LINGER_MS)\n }\n)\n\n// 消息被清空(clear):立刻收掉工作球,欢迎区恢复\nwatch(\n () => visibleMessages.value.length,\n (len) => {\n if (len > 0) return\n clearJumpTimers()\n turnDurations.value = new Map()\n finishing.value = false\n workingLeaving.value = false\n idleLeaving.value = false\n idleEnter.value = false\n }\n)\n\n// 空闲欢迎区展示期间自动轮换;跳到工作位后停止\nwatch(\n () => [welcomeItems.value.length, showIdleWelcome.value] as const,\n () => {\n if (showIdleWelcome.value) startWelcomeRotation()\n else stopWelcomeRotation()\n },\n { immediate: true }\n)\n\nonBeforeUnmount(() => {\n stopWelcomeRotation()\n clearJumpTimers()\n stopTick()\n})\n\nconst scrollRef = shallowRef<{ scrollTo: (position: ScrollPosition) => void }>()\n/** 是否吸附底部(用户上翻浏览历史时取消吸附) */\nconst stickToBottom = ref(true)\n/** 上一次滚动位置:用于区分用户上翻与自动吸底触发的 scroll 事件 */\nlet lastScrollY = 0\n\n/** 上翻阅读时展示回到底部的悬浮按钮 */\nconst showToLatest = computed(() => !stickToBottom.value && visibleMessages.value.length > 0)\n\nconst handleScroll = (position: Required<ScrollPosition>) => {\n const atBottom = position.sh - position.ch - position.y < 60\n if (atBottom) {\n stickToBottom.value = true\n } else if (position.y < lastScrollY) {\n // 只有「向上滚」才算用户离开底部的意图:自动吸底的 scroll 事件可能滞后于\n // 流式内容增长(sh 已变大、y 仍是旧底部),按位置判断会误判成未吸底\n stickToBottom.value = false\n }\n lastScrollY = position.y\n}\n\n/**\n * 用户向上滚动轮 = 明确的离开底部意图,立即取消吸附。\n * 不能等 scroll 事件再按方向判断:流式期间每个 chunk 都会排一次吸底滚动,\n * 滞后的 scrollTo 会把用户拉回底部并触发 atBottom 重新吸附,导致「上滚动不了」\n */\nconst handleWheel = (e: WheelEvent) => {\n if (e.deltaY < 0) stickToBottom.value = false\n}\n\n/** 点击悬浮按钮:恢复吸附并回到底部 */\nconst scrollToLatest = async () => {\n stickToBottom.value = true\n await nextTick()\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n}\n\n// 消息数量或流式内容变化时,若处于吸附状态则滚动到底部\nwatch(\n () => {\n const list = visibleMessages.value\n const last = list[list.length - 1]\n return [\n list.length,\n last?.content.length ?? 0,\n last?.reasoning?.length ?? 0,\n last?.toolCalls?.length ?? 0,\n props.running\n ].join('|')\n },\n async () => {\n // 用户刚发出消息时强制回到底部(无论之前是否在上翻)\n const list = visibleMessages.value\n if (list[list.length - 1]?.role === 'user') stickToBottom.value = true\n if (!stickToBottom.value) return\n await nextTick()\n // 等待 DOM 更新期间用户可能已上滚,滚动前重新确认吸附状态,避免把用户拉回底部\n if (!stickToBottom.value) return\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n }\n)\n\nlet trailingScrollTimer: ReturnType<typeof setTimeout> | undefined\n\n// 生成收尾时动作区出现 / markdown 终态渲染 / 思考块折叠会再次改变高度,\n// 同帧滚动可能够不到最终底部,追加一次延迟兜底滚动\nwatch(\n () => props.running,\n async (running) => {\n if (running) return\n clearTimeout(trailingScrollTimer)\n if (!stickToBottom.value) return\n await nextTick()\n if (!stickToBottom.value) return\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n trailingScrollTimer = setTimeout(() => {\n if (stickToBottom.value) scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n }, 150)\n }\n)\n\nonBeforeUnmount(() => 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{"version":3,"file":"message-list.js","names":[],"sources":["../../../src/components/ai-chat/message-list.vue"],"sourcesContent":["<template>\n <div :class=\"cls.e('list-wrap')\">\n <UScroll\n :class=\"cls.e('list')\"\n :content-class=\"cls.e('list-content')\"\n ref=\"scrollRef\"\n @scroll=\"handleScroll\"\n @wheel.passive=\"handleWheel\"\n >\n <template v-for=\"turn in turns\" :key=\"turn.key\">\n <MessageItem\n v-if=\"turn.userMsg\"\n :message=\"turn.userMsg\"\n :is-last=\"false\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n\n <!-- 本轮落定(结束 / 失败 / 中止)后,之前的思考/工具调用过程收进「已完成」折叠块 -->\n <TurnProcess\n v-if=\"turn.processCollapsed\"\n :messages=\"turn.processMsgs\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n />\n <template v-else>\n <MessageItem\n v-for=\"msg in turn.processMsgs\"\n :key=\"msg.id\"\n :message=\"msg\"\n :is-last=\"false\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n </template>\n\n <MessageItem\n v-if=\"turn.answerMsg\"\n :message=\"turn.answerMsg\"\n :is-last=\"turn.isLast\"\n :duration=\"turnDurations.get(turn.key)\"\n :renderer-props=\"rendererProps\"\n @respond=\"(id, approved) => emit('respond', id, approved)\"\n @regenerate=\"emit('regenerate')\"\n />\n </template>\n\n <!-- 工作中:活体球从输入框上方跳到最新会话下面;结束停留后再跳回 -->\n <div v-if=\"showWorking\" :class=\"[cls.e('working'), bem.is('leaving', workingLeaving)]\">\n <UAiOrb ref=\"workingOrb\" :size=\"ORB_SIZE\" :status=\"workingOrbStatus\" />\n <template v-if=\"running\">\n <span :class=\"[cls.e('working-text'), 'u-shine']\">工作中…</span>\n <span :class=\"cls.e('working-time')\">{{ formatDuration(elapsedMs) }}</span>\n </template>\n <span v-else-if=\"lastTurnDuration != null\" :class=\"cls.e('working-time')\">\n 用时 {{ formatDuration(lastTurnDuration) }}\n </span>\n </div>\n </UScroll>\n\n <!-- 空闲:始终钉在滚动容器外、输入框上方;工作开始时缩小离开、结束后放大回来 -->\n <div\n v-if=\"showIdleWelcome\"\n :class=\"[cls.e('welcome'), bem.is('leaving', idleLeaving), bem.is('enter', idleEnter)]\"\n >\n <slot name=\"welcome\">\n <div :class=\"cls.e('welcome-inner')\">\n <UAiOrb :size=\"ORB_SIZE\" @click=\"cycleWelcome\" />\n <!-- 快捷提问逐条展示在球右侧并自动轮换:点文案发送,点球立即换下一条。\n 固定锚点布局:球位置钉死不动,气泡只向右延展,避免轮换时水平瞬移 -->\n <div v-if=\"welcomeItems.length\" :class=\"cls.e('welcome-item-wrap')\">\n <Transition :name=\"cls.em('welcome', 'swap')\" mode=\"out-in\">\n <button\n v-if=\"currentWelcomeItem\"\n :key=\"welcomeIndex\"\n type=\"button\"\n :class=\"cls.e('welcome-item')\"\n :disabled=\"readonly\"\n @click=\"!readonly && emit('welcome-click', currentWelcomeItem)\"\n >\n {{ currentWelcomeItem }}\n </button>\n </Transition>\n </div>\n </div>\n </slot>\n </div>\n\n <!-- 用户上翻浏览时悬浮入口:一键回到最新消息 -->\n <Transition :name=\"cls.em('to-latest', 'fade')\">\n <button\n v-if=\"showToLatest\"\n type=\"button\"\n :class=\"cls.e('to-latest')\"\n title=\"回到最新\"\n @click=\"scrollToLatest\"\n >\n <UIcon><ArrowDown /></UIcon>\n </button>\n </Transition>\n </div>\n</template>\n\n<script lang=\"ts\" setup>\nimport { UIcon, UScroll } from '@veltra/desktop'\nimport type { ScrollPosition } from '@veltra/desktop'\nimport { ArrowDown } from '@veltra/icons/normal'\nimport { bem } from '@veltra/utils'\nimport {\n computed,\n inject,\n nextTick,\n onBeforeUnmount,\n ref,\n shallowRef,\n useTemplateRef,\n watch\n} from 'vue'\n\nimport type { ChatMessage } from '../../chat/types'\nimport type { AiOrbExposed, AiOrbReaction, AiOrbStatus } from '../../types/ai-orb'\nimport UAiOrb from '../ai-orb/ai-orb.vue'\nimport { AiChatDIKey } from './di'\nimport { formatDuration } from './format-duration'\nimport MessageItem from './message-item.vue'\nimport TurnProcess from './turn-process.vue'\n\ndefineOptions({ name: 'UAiChatMessageList' })\n\n/** 空闲欢迎 / 工作指示共用活体球直径(px) */\nconst ORB_SIZE = 48\n/** 生成结束 / 失败后工作球停留再跳回输入框上方 */\nconst WORKING_LINGER_MS = 2500\n/** 两处活体球对向缩放的时长(与样式中的 jump 过渡一致) */\nconst JUMP_MS = 380\n\nconst props = defineProps<{\n messages: ChatMessage[]\n /** 空闲时输入框上方的快捷提问;字符串按单项处理 */\n welcome?: string | string[]\n /** 是否生成中(控制底部工作状态指示) */\n running?: boolean\n /** 只读时欢迎语不可点击发送 */\n readonly?: boolean\n /** 透传给 MarkdownRender 的属性 */\n rendererProps?: Record<string, unknown>\n}>()\n\nconst emit = defineEmits<{\n (e: 'respond', toolCallId: string, approved: boolean): void\n (e: 'regenerate'): void\n /** 点击欢迎项(快捷提问) */\n (e: 'welcome-click', text: string): void\n}>()\n\ndefineSlots<{\n /** 空闲欢迎区插槽(输入框上方;工作中跳到列表末尾) */\n welcome(): any\n}>()\n\nconst di = inject(AiChatDIKey)\nconst cls = di?.cls ?? bem('ai-chat')\n\n/** tool 消息不单独渲染,其内容体现在工具卡片的结果区 */\nconst visibleMessages = computed(() => props.messages.filter((msg) => msg.role !== 'tool'))\n\n/** 一轮对话:以 user 消息为界,含本轮全部 assistant 消息(每次工具循环产生一条) */\ninterface ChatTurn {\n /** 轮次 key(取用户消息或首条 assistant 消息 id) */\n key: string\n userMsg?: ChatMessage\n /** 最终答案之前的过程消息(思考 + 中间文本 + 工具卡片) */\n processMsgs: ChatMessage[]\n /** 本轮最终答案(最后一条 assistant 消息) */\n answerMsg?: ChatMessage\n /** 过程消息是否收进「已完成」折叠块 */\n processCollapsed: boolean\n /** answerMsg 是否为全局最后一条可见消息 */\n isLast: boolean\n}\n\nconst isFinalStatus = (msg?: ChatMessage) =>\n msg?.status === 'done' || msg?.status === 'error' || msg?.status === 'aborted'\n\nconst turns = computed<ChatTurn[]>(() => {\n const grouped: { key: string; userMsg?: ChatMessage; assistants: ChatMessage[] }[] = []\n for (const msg of visibleMessages.value) {\n if (msg.role === 'user') {\n grouped.push({ key: msg.id, userMsg: msg, assistants: [] })\n continue\n }\n const last = grouped[grouped.length - 1]\n // 兼容 assistant 开头的历史会话:归入无用户消息的轮次\n if (last) last.assistants.push(msg)\n else grouped.push({ key: msg.id, assistants: [msg] })\n }\n return grouped.map((turn, index) => {\n const processMsgs = turn.assistants.slice(0, -1)\n const answerMsg = turn.assistants[turn.assistants.length - 1]\n const isLastTurn = index === grouped.length - 1\n // 该轮落定(非最后一轮 / 停跑且末条消息进入终态)才折叠过程,运行中始终展开。\n // 不能以 answerMsg.content 判断:工具循环每步追加一条空 assistant 消息,answerMsg\n // 指随后移使 content 空/非空交替,折叠态会来回翻转;断连时 running 短暂变 false\n // 但消息仍是 streaming,不会误折叠;regenerate 删除本轮 assistant 重跑,条件自然复位\n const processCollapsed =\n processMsgs.length > 0 && (!isLastTurn || (!props.running && isFinalStatus(answerMsg)))\n return {\n key: turn.key,\n userMsg: turn.userMsg,\n processMsgs,\n answerMsg,\n processCollapsed,\n isLast: isLastTurn && !!answerMsg\n }\n })\n})\n\nconst welcomeItems = computed(() => {\n const welcome = props.welcome\n if (!welcome) return []\n return (Array.isArray(welcome) ? welcome : [welcome]).filter(Boolean)\n})\n\n/** 欢迎语逐条轮换:当前展示项的下标 */\nconst welcomeIndex = ref(0)\n\n/** 当前展示的欢迎语 */\nconst currentWelcomeItem = computed(() => {\n const items = welcomeItems.value\n return items.length ? items[welcomeIndex.value % items.length] : undefined\n})\n\nlet welcomeTimer: ReturnType<typeof setInterval> | undefined\n\nconst stopWelcomeRotation = () => {\n clearInterval(welcomeTimer)\n welcomeTimer = undefined\n}\n\nconst startWelcomeRotation = () => {\n stopWelcomeRotation()\n if (welcomeItems.value.length > 1) {\n welcomeTimer = setInterval(() => {\n welcomeIndex.value += 1\n }, 4000)\n }\n}\n\n/** 点击欢迎球:不等自动轮换,立即换下一条,并重置计时 */\nconst cycleWelcome = () => {\n if (welcomeItems.value.length <= 1) return\n welcomeIndex.value += 1\n startWelcomeRotation()\n}\n\n/** 回答完毕 / 失败后工作球短暂停留,播完表情再跳回输入框上方 */\nconst finishing = ref(false)\n/** 列表中的球正在缩小离开 */\nconst workingLeaving = ref(false)\n/** 输入框上方的球正在缩小离开 */\nconst idleLeaving = ref(false)\n/** 输入框上方的球从工作位放大回来(首屏出现不播) */\nconst idleEnter = ref(false)\n\nlet finishTimer: ReturnType<typeof setTimeout> | undefined\nlet jumpTimer: ReturnType<typeof setTimeout> | undefined\n\nconst clearJumpTimers = () => {\n clearTimeout(finishTimer)\n clearTimeout(jumpTimer)\n}\n\n/** 工作计时的起算时间戳(running 升起时记录) */\nlet workStartAt = 0\n/** 进行中的已逝时长(100ms 跳动刷新) */\nconst elapsedMs = ref(0)\nlet tickTimer: ReturnType<typeof setInterval> | undefined\n\n/** 各轮次总用时(key 同 turns;仅 live 轮次有,历史回放无计时数据) */\nconst turnDurations = shallowRef(new Map<string, number>())\n\nconst stopTick = () => {\n clearInterval(tickTimer)\n tickTimer = undefined\n}\n\n/** 收尾停留期间展示的末轮总用时 */\nconst lastTurnDuration = computed(() => {\n const last = turns.value[turns.value.length - 1]\n return last ? turnDurations.value.get(last.key) : undefined\n})\n\n/** 列表末尾的工作球:生成中 / 收尾停留 / 跳回过渡 */\nconst showWorking = computed(() => !!(props.running || finishing.value || workingLeaving.value))\n/** 输入框上方的空闲欢迎:含工作开始时的缩小离开帧 */\nconst showIdleWelcome = computed(() => (!props.running && !finishing.value) || idleLeaving.value)\n\nconst workingOrbRef = useTemplateRef<AiOrbExposed>('workingOrb')\n\n/** 工具调用失败的 id 去重集合:同一次失败只播一次沮丧表情 */\nconst reactedToolErrorIds = new Set<string>()\n\nconst toolErrorIds = computed(() => {\n const ids: string[] = []\n for (const msg of props.messages) {\n if (msg.role !== 'assistant' || !msg.toolCalls) continue\n for (const call of msg.toolCalls) {\n if (call.status === 'error') ids.push(call.id)\n }\n }\n return ids\n})\n\n// 工具调用失败 → 工作球闭眼摇头(frustrated)\nwatch(toolErrorIds, (ids) => {\n for (const id of ids) {\n if (reactedToolErrorIds.has(id)) continue\n reactedToolErrorIds.add(id)\n workingOrbRef.value?.react('frustrated')\n }\n})\n\n/** 工作球状态:收尾停留 → idle;正文输出中 → speaking;其余生成阶段 → thinking */\nconst workingOrbStatus = computed<AiOrbStatus>(() => {\n if (finishing.value) return 'idle'\n const last = visibleMessages.value[visibleMessages.value.length - 1]\n if (last?.role === 'assistant' && last.status === 'streaming' && last.content) {\n return 'speaking'\n }\n return 'thinking'\n})\n\nwatch(\n () => props.running,\n (running, prev) => {\n if (running) {\n // 工作开始:立即从输入框上方跳到列表,无停留\n clearJumpTimers()\n // 工作计时开始:100ms 跳动刷新已逝时长\n workStartAt = Date.now()\n elapsedMs.value = 0\n stopTick()\n tickTimer = setInterval(() => {\n elapsedMs.value = Date.now() - workStartAt\n }, 100)\n const idleWasVisible = !prev && !finishing.value && !workingLeaving.value\n finishing.value = false\n workingLeaving.value = false\n idleEnter.value = false\n if (idleWasVisible) {\n idleLeaving.value = true\n jumpTimer = setTimeout(() => {\n idleLeaving.value = false\n }, JUMP_MS)\n } else {\n idleLeaving.value = false\n }\n return\n }\n if (!prev) return\n\n stopTick()\n // 记录本轮总用时(key 同 turns:regenerate 同 key 覆盖,队列接续各自计时)\n const lastTurn = turns.value[turns.value.length - 1]\n if (lastTurn) {\n const next = new Map(turnDurations.value)\n next.set(lastTurn.key, Date.now() - workStartAt)\n turnDurations.value = next\n }\n\n // 清除会话后列表已空:跳过结束停留,立刻回到欢迎区\n if (visibleMessages.value.length === 0) {\n finishing.value = false\n workingLeaving.value = false\n idleLeaving.value = false\n idleEnter.value = false\n return\n }\n\n finishing.value = true\n idleLeaving.value = false\n const last = visibleMessages.value[visibleMessages.value.length - 1]\n let reaction: AiOrbReaction | undefined\n if (last?.role === 'assistant') {\n if (last.status === 'done') reaction = 'happy'\n else if (last.status === 'error') reaction = 'frustrated'\n }\n if (reaction) {\n nextTick(() => workingOrbRef.value?.react(reaction))\n }\n // 停留结束 → 列表中缩小、输入框上方放大\n finishTimer = setTimeout(() => {\n finishing.value = false\n workingLeaving.value = true\n idleEnter.value = true\n jumpTimer = setTimeout(() => {\n workingLeaving.value = false\n idleEnter.value = false\n }, JUMP_MS)\n }, WORKING_LINGER_MS)\n }\n)\n\n// 消息被清空(clear):立刻收掉工作球,欢迎区恢复\nwatch(\n () => visibleMessages.value.length,\n (len) => {\n if (len > 0) return\n clearJumpTimers()\n turnDurations.value = new Map()\n finishing.value = false\n workingLeaving.value = false\n idleLeaving.value = false\n idleEnter.value = false\n }\n)\n\n// 空闲欢迎区展示期间自动轮换;跳到工作位后停止\nwatch(\n () => [welcomeItems.value.length, showIdleWelcome.value] as const,\n () => {\n if (showIdleWelcome.value) startWelcomeRotation()\n else stopWelcomeRotation()\n },\n { immediate: true }\n)\n\nonBeforeUnmount(() => {\n stopWelcomeRotation()\n clearJumpTimers()\n stopTick()\n})\n\nconst scrollRef = shallowRef<{ scrollTo: (position: ScrollPosition) => void }>()\n/** 是否吸附底部(用户上翻浏览历史时取消吸附) */\nconst stickToBottom = ref(true)\n/** 上一次滚动位置:用于区分用户上翻与自动吸底触发的 scroll 事件 */\nlet lastScrollY = 0\n\n/** 上翻阅读时展示回到底部的悬浮按钮 */\nconst showToLatest = computed(() => !stickToBottom.value && visibleMessages.value.length > 0)\n\nconst handleScroll = (position: Required<ScrollPosition>) => {\n const atBottom = position.sh - position.ch - position.y < 60\n if (atBottom) {\n stickToBottom.value = true\n } else if (position.y < lastScrollY) {\n // 只有「向上滚」才算用户离开底部的意图:自动吸底的 scroll 事件可能滞后于\n // 流式内容增长(sh 已变大、y 仍是旧底部),按位置判断会误判成未吸底\n stickToBottom.value = false\n }\n lastScrollY = position.y\n}\n\n/**\n * 用户向上滚动轮 = 明确的离开底部意图,立即取消吸附。\n * 不能等 scroll 事件再按方向判断:流式期间每个 chunk 都会排一次吸底滚动,\n * 滞后的 scrollTo 会把用户拉回底部并触发 atBottom 重新吸附,导致「上滚动不了」\n */\nconst handleWheel = (e: WheelEvent) => {\n if (e.deltaY < 0) stickToBottom.value = false\n}\n\n/** 点击悬浮按钮:恢复吸附并回到底部 */\nconst scrollToLatest = async () => {\n stickToBottom.value = true\n await nextTick()\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n}\n\n// 消息数量或流式内容变化时,若处于吸附状态则滚动到底部\nwatch(\n () => {\n const list = visibleMessages.value\n const last = list[list.length - 1]\n return [\n list.length,\n last?.content.length ?? 0,\n last?.reasoning?.length ?? 0,\n last?.toolCalls?.length ?? 0,\n props.running\n ].join('|')\n },\n async () => {\n // 用户刚发出消息时强制回到底部(无论之前是否在上翻)\n const list = visibleMessages.value\n if (list[list.length - 1]?.role === 'user') stickToBottom.value = true\n if (!stickToBottom.value) return\n await nextTick()\n // 等待 DOM 更新期间用户可能已上滚,滚动前重新确认吸附状态,避免把用户拉回底部\n if (!stickToBottom.value) return\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n }\n)\n\nlet trailingScrollTimer: ReturnType<typeof setTimeout> | undefined\n\n// 生成收尾时动作区出现 / markdown 终态渲染 / 思考块折叠会再次改变高度,\n// 同帧滚动可能够不到最终底部,追加一次延迟兜底滚动\nwatch(\n () => props.running,\n async (running) => {\n if (running) return\n clearTimeout(trailingScrollTimer)\n if (!stickToBottom.value) return\n await nextTick()\n if (!stickToBottom.value) return\n scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n trailingScrollTimer = setTimeout(() => {\n if (stickToBottom.value) scrollRef.value?.scrollTo({ y: Number.MAX_SAFE_INTEGER })\n }, 150)\n }\n)\n\nonBeforeUnmount(() => 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|
package/package.json
CHANGED
|
@@ -515,6 +515,43 @@ describe('UAiChat', () => {
|
|
|
515
515
|
unmount()
|
|
516
516
|
})
|
|
517
517
|
|
|
518
|
+
it('工具循环最终答案流式中过程保持展开,停跑后才折叠', async () => {
|
|
519
|
+
let round = 0
|
|
520
|
+
let releaseAnswer: (() => void) | undefined
|
|
521
|
+
const transport: ChatTransport = async (_req, handlers) => {
|
|
522
|
+
round++
|
|
523
|
+
if (round === 1) {
|
|
524
|
+
handlers.onToolCall?.({ id: 'c1', name: 'calculate', arguments: '{"expression":"1+1"}' })
|
|
525
|
+
} else {
|
|
526
|
+
handlers.onTextDelta('答案是 2')
|
|
527
|
+
await new Promise<void>((resolve) => {
|
|
528
|
+
releaseAnswer = resolve
|
|
529
|
+
})
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
const tools: ChatTool[] = [
|
|
533
|
+
{ name: 'calculate', description: '计算', parameters: {}, execute: () => ({ value: 2 }) }
|
|
534
|
+
]
|
|
535
|
+
const { host, chat, unmount } = mountAiChat({ transport, tools })
|
|
536
|
+
|
|
537
|
+
chat.value?.send('1+1 等于几')
|
|
538
|
+
|
|
539
|
+
// 最终答案流式中(仍在运行):过程不折叠,工具卡片留在展开列表
|
|
540
|
+
await vi.waitFor(() => {
|
|
541
|
+
expect(host.querySelector('.md-stub')?.textContent).toContain('答案是 2')
|
|
542
|
+
})
|
|
543
|
+
expect(host.querySelector('.u-ai-chat__process')).toBeFalsy()
|
|
544
|
+
expect(host.querySelector('.u-ai-chat__tool-call')).toBeTruthy()
|
|
545
|
+
|
|
546
|
+
// 停跑且末条消息落定后:过程收进「已完成」折叠块
|
|
547
|
+
releaseAnswer?.()
|
|
548
|
+
await vi.waitFor(() => {
|
|
549
|
+
expect(host.querySelector('.u-ai-chat__process-title')?.textContent).toBe('已完成')
|
|
550
|
+
})
|
|
551
|
+
expect(host.querySelector('.u-ai-chat__tool-call')).toBeFalsy()
|
|
552
|
+
unmount()
|
|
553
|
+
})
|
|
554
|
+
|
|
518
555
|
it('单轮无工具对话不出现「已完成」过程块', async () => {
|
|
519
556
|
const transport: ChatTransport = (_req, handlers) => {
|
|
520
557
|
handlers.onReasoningDelta?.('想一下')
|
|
@@ -17,7 +17,7 @@
|
|
|
17
17
|
@regenerate="emit('regenerate')"
|
|
18
18
|
/>
|
|
19
19
|
|
|
20
|
-
<!--
|
|
20
|
+
<!-- 本轮落定(结束 / 失败 / 中止)后,之前的思考/工具调用过程收进「已完成」折叠块 -->
|
|
21
21
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<TurnProcess
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22
22
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v-if="turn.processCollapsed"
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23
23
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:messages="turn.processMsgs"
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@@ -200,11 +200,12 @@ const turns = computed<ChatTurn[]>(() => {
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200
200
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const processMsgs = turn.assistants.slice(0, -1)
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201
201
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const answerMsg = turn.assistants[turn.assistants.length - 1]
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202
202
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const isLastTurn = index === grouped.length - 1
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203
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-
//
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|
204
|
-
// content
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|
203
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+
// 该轮落定(非最后一轮 / 停跑且末条消息进入终态)才折叠过程,运行中始终展开。
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204
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+
// 不能以 answerMsg.content 判断:工具循环每步追加一条空 assistant 消息,answerMsg
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205
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+
// 指随后移使 content 空/非空交替,折叠态会来回翻转;断连时 running 短暂变 false
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206
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+
// 但消息仍是 streaming,不会误折叠;regenerate 删除本轮 assistant 重跑,条件自然复位
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205
207
|
const processCollapsed =
|
|
206
|
-
processMsgs.length > 0 &&
|
|
207
|
-
(!isLastTurn || !!answerMsg?.content || (!props.running && isFinalStatus(answerMsg)))
|
|
208
|
+
processMsgs.length > 0 && (!isLastTurn || (!props.running && isFinalStatus(answerMsg)))
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|
208
209
|
return {
|
|
209
210
|
key: turn.key,
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|
210
211
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userMsg: turn.userMsg,
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