@vectoriox/iox-ui 5.75.3 → 5.76.0

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@@ -86,22 +86,6 @@ function framePosition(played, count) {
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  }
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  /** On a Video whose pictures are drawing: the poster has done its job and steps aside. */
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  const FRAMES_SHOWING_ATTRIBUTE = 'data-iox-frames-showing';
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- /**
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- * Below this many pictures a second the film stops following the scroll exactly and lands on its own. A landing scroll
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- * slows exponentially, so the last picture or two would take most of a second as one slow dissolve between two places:
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- * the subject showing twice, and then settling. Landing at least this fast keeps the end of the move a move.
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- */
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- const FILM_LANDING_SPEED = 10;
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- /** With no word from the driver on where the scroll is going, how fast a landing scroll is assumed to slow (per second). */
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- const FILM_LANDING_DECAY = 5;
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- /** How quickly the film catches up with a scroll that turned back while it was landing ahead of it (per second). */
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- const FILM_CATCH_RATE = 25;
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- /** How quickly the film's reading of the scroll's speed follows it (per second). */
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- const FILM_SPEED_RATE = 30;
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- /** A step this short is the same frame asked twice: it moves nothing and reads no speed. */
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- const FILM_SAME_FRAME_SECONDS = 0.002;
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- const FILM_MAX_STEP_SECONDS = 0.1;
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- const FILM_EPSILON = 1e-6;
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  /** How finely two neighbours mix. Finer than the eye reads, and a scroll that moves less than a step draws nothing. */
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  const FRAME_BLEND_STEPS = 32;
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  /**
@@ -118,45 +102,6 @@ function frameBlendAt(loaded, position) {
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  const nearest = nearestLoadedFrame(loaded, Math.round(position));
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  return nearest < 0 ? null : { from: nearest, to: nearest, mix: 0 };
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  }
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- /** Where a film stands before its first step: on the moment asked for, still. */
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- function filmAt(wanted) {
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- return { position: wanted, wanted, speed: 0, direction: 1 };
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- }
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- /**
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- * One step of the film. Moving fast, it stands exactly where the scroll asks. Landing (slower than FILM_LANDING_SPEED
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- * pictures a second) it runs on at that speed to the whole picture nearest where the scroll will stop, and stands there:
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- * it never crawls through a dissolve, never stops between two pictures, and never steps back over a picture it reached
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- * unless the scroll turns. `aim` is where the scroll is heading, when the driver knows it (its undamped target); without it, it is guessed.
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- */
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- function stepFilm(motion, wanted, seconds, last, aim) {
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- const sameFrame = seconds < FILM_SAME_FRAME_SECONDS;
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- const step = Math.min(FILM_MAX_STEP_SECONDS, seconds);
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- const moved = wanted - motion.wanted;
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- const speed = sameFrame ? motion.speed : motion.speed + (moved / step - motion.speed) * (1 - Math.exp(-FILM_SPEED_RATE * step));
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- const heading = aim === undefined ? moved : aim - wanted;
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- const direction = Math.abs(heading) > FILM_EPSILON ? (heading > 0 ? 1 : -1) : Math.abs(moved) > FILM_EPSILON ? (moved > 0 ? 1 : -1) : motion.direction;
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- // Moving: with the scroll, but never back over a picture a landing already reached unless the scroll turned.
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- if (Math.abs(speed) >= FILM_LANDING_SPEED) {
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- const position = direction > 0 ? Math.max(wanted, Math.min(motion.position, Math.ceil(wanted))) : Math.min(wanted, Math.max(motion.position, Math.floor(wanted)));
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- return { position, wanted, speed, direction };
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- }
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- if (sameFrame)
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- return { ...motion, wanted, direction };
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- const clamp = (value) => Math.min(last, Math.max(0, value));
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- const stop = aim ?? wanted + speed / FILM_LANDING_DECAY;
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- // The picture nearest the stop, unless reaching it would show a step back: then the next whole one on the way.
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- const nearest = Math.round(stop);
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- const back = (motion.position - nearest) * direction > 1 / FRAME_BLEND_STEPS;
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- const goal = clamp(back ? (direction > 0 ? Math.ceil(motion.position) : Math.floor(motion.position)) : nearest);
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- const behind = (wanted - motion.position) * direction;
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- const reach = Math.max(FILM_LANDING_SPEED * step, behind > 0 ? behind * (1 - Math.exp(-FILM_CATCH_RATE * step)) : 0);
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- const position = direction > 0 ? Math.min(goal, motion.position + reach) : Math.max(goal, motion.position - reach);
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- return { position, wanted, speed, direction };
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- }
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- /** Whether a film has landed: still, on a whole picture beside where the scroll stands. */
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- function filmLanded(motion) {
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- return Math.abs(motion.speed) < 0.01 && Number.isInteger(motion.position) && Math.abs(motion.position - motion.wanted) < 1;
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- }
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  /** The picture at `played` % of a set of `count`. */
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  function frameIndexAt(played, count) {
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  if (count <= 1)
@@ -251,9 +196,6 @@ class FramePlayer {
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  this.el = el;
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  this.sequence = sequence;
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  this.played = null;
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- this.motion = null;
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- this.steppedAt = 0;
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- this.landingFrame = null;
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  this.observer = null;
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  this.canvas = null;
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  this.context = null;
@@ -283,35 +225,14 @@ class FramePlayer {
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  this.observer.observe(options.near ?? el);
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  }
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  /**
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- * Stand at `played` %, on the way to `aim` % when the caller knows where the scroll is going. `now` is the caller's
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- * frame time: the player keeps time by frames, so a frame asked twice moves once however long the page took.
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+ * Stand at `played` %, exactly. The film keeps no motion of its own: the scroll's glide, and the slowing at its end,
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+ * are the caller's, so the film slows with the page and stops when it stops. Between two pictures it blends them.
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  */
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- seek(played, aim, now) {
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- if (played === this.played && aim === this.aim)
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+ seek(played) {
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+ if (played === this.played)
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  return;
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  this.played = played;
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- this.aim = aim;
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- this.step(now ?? this.host.performance?.now() ?? 0);
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- }
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- /** One step toward the moment asked for, drawn now; a landing goes on by itself until it stands on a whole picture. */
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- step(now) {
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- if (this.destroyed || this.played === null)
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- return;
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- const wanted = framePosition(this.played, this.info.count);
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- const aim = this.aim === undefined ? undefined : framePosition(this.aim, this.info.count);
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- this.motion = this.motion ? stepFilm(this.motion, wanted, (now - this.steppedAt) / 1000, this.info.count - 1, aim) : filmAt(wanted);
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- this.steppedAt = now;
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  this.draw();
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- if (!filmLanded(this.motion) && this.landingFrame === null)
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- this.landingFrame = this.host.requestAnimationFrame(time => {
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- this.landingFrame = null;
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- this.step(time);
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- });
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- }
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- stopLanding() {
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- if (this.landingFrame !== null)
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- this.host.cancelAnimationFrame?.(this.landingFrame);
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- this.landingFrame = null;
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  }
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  /** Whether a re-render took the canvas away with the markup it sat in. */
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  get detached() {
@@ -319,7 +240,6 @@ class FramePlayer {
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  }
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  destroy() {
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  this.destroyed = true;
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- this.stopLanding();
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  this.el.removeAttribute(FRAMES_SHOWING_ATTRIBUTE);
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  this.observer?.disconnect();
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  this.observer = null;
@@ -379,9 +299,9 @@ class FramePlayer {
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  image.src = frameUrl(this.sequence, this.set, index);
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  }
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  draw() {
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- if (!this.motion)
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+ if (this.destroyed || this.played === null)
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  return;
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- const blend = frameBlendAt(this.images, this.motion.position);
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+ const blend = frameBlendAt(this.images, framePosition(this.played, this.info.count));
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  const last = this.drawn;
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  if (!blend || (last && last.from === blend.from && last.to === blend.to && last.mix === blend.mix))
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  return;
@@ -391,11 +311,20 @@ class FramePlayer {
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  const context = this.context;
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  const { width, height } = this.canvas;
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  context.clearRect(0, 0, width, height);
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- context.drawImage(image, 0, 0, width, height);
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  if (blend.mix > 0) {
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+ // A true mix, (1 − mix)·from + mix·to, even where a see-through film has nothing on one side. Drawing `to` over
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+ // an opaque `from` kept `from`'s outline whole until the next picture, so the subject's edge jumped a picture at
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+ // a time instead of moving.
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+ context.globalCompositeOperation = 'lighter';
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+ context.globalAlpha = 1 - blend.mix;
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+ context.drawImage(image, 0, 0, width, height);
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  context.globalAlpha = blend.mix;
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  context.drawImage(this.images[blend.to], 0, 0, width, height);
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  context.globalAlpha = 1;
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+ context.globalCompositeOperation = 'source-over';
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+ }
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+ else {
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+ context.drawImage(image, 0, 0, width, height);
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  }
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  // Over a transparent film the poster would show through: a second, stiller subject behind the moving one.
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  if (!this.drawn)
@@ -1039,5 +968,5 @@ function videoRuntimeOf(el) {
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  * Generated bundle index. Do not edit.
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  */
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- export { CONSENT_GRANT_EVENT, CONSENT_PREFERENCES_EVENT, FILM_LANDING_SPEED, FRAMES_PHONE_MAX_WIDTH, FRAMES_SHOWING_ATTRIBUTE, FRAME_BLEND_STEPS, FRAME_SEQUENCE_ID, FrameExtension, FramePlayer, FrameSet, FramesClass, MAX_FRAMES, MAX_FRAME_BYTES, PHONE_LONG_SIDE, VIDEO_EMBED_ORIGINS, VIDEO_NODE_TYPE, VIDEO_PROVIDER_COMPANY, VIDEO_PROVIDER_LABEL, VIDEO_WORDS, VideoAttribute, VideoClass, VideoIcon, VideoKind, VideoMode, VideoRuntime, VideoSource, VideoTrait, WIDE_LONG_SIDE, attachVideoAt, attachVideos, documentConsentTransport, filmAt, filmLanded, fittedFrameSize, frameBlendAt, frameFileName, frameIndexAt, frameLoadOrder, framePosition, frameSetFor, frameSummary, frameUrl, isThirdPartyPoster, nearestLoadedFrame, normalizeFrameSequence, parseVideoUrl, phoneFrameCount, phoneFrameSrcset, planVideo, readConsentRecord, sampledFrameIndexes, serializeVideoAttributes, sortFrameFiles, stepFilm, videoConsentCategory, videoEmbedUrl, videoFrameCount, videoInnerHtml, videoPlayLabel, videoPosterFileName, videoProp, videoRefOf, videoRootAttributes, videoRuntimeOf, videoSourceOf, videoThumbnailRequest, videoWords };
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+ export { CONSENT_GRANT_EVENT, CONSENT_PREFERENCES_EVENT, FRAMES_PHONE_MAX_WIDTH, FRAMES_SHOWING_ATTRIBUTE, FRAME_BLEND_STEPS, FRAME_SEQUENCE_ID, FrameExtension, FramePlayer, FrameSet, FramesClass, MAX_FRAMES, MAX_FRAME_BYTES, PHONE_LONG_SIDE, VIDEO_EMBED_ORIGINS, VIDEO_NODE_TYPE, VIDEO_PROVIDER_COMPANY, VIDEO_PROVIDER_LABEL, VIDEO_WORDS, VideoAttribute, VideoClass, VideoIcon, VideoKind, VideoMode, VideoRuntime, VideoSource, VideoTrait, WIDE_LONG_SIDE, attachVideoAt, attachVideos, documentConsentTransport, fittedFrameSize, frameBlendAt, frameFileName, frameIndexAt, frameLoadOrder, framePosition, frameSetFor, frameSummary, frameUrl, isThirdPartyPoster, nearestLoadedFrame, normalizeFrameSequence, parseVideoUrl, phoneFrameCount, phoneFrameSrcset, planVideo, readConsentRecord, sampledFrameIndexes, serializeVideoAttributes, sortFrameFiles, videoConsentCategory, videoEmbedUrl, videoFrameCount, videoInnerHtml, videoPlayLabel, videoPosterFileName, videoProp, videoRefOf, videoRootAttributes, videoRuntimeOf, videoSourceOf, videoThumbnailRequest, videoWords };
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  //# sourceMappingURL=vectoriox-iox-ui-media-core.mjs.map