@vectoriox/iox-ui 5.35.0 → 5.36.0

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@@ -19,6 +19,11 @@ interface CompositeNode extends ElementStyleTarget {
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  /** The part this node plays in its composite (`card.title`). Additive; saved; read by the shared CSS
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  * (`iox-role-<role>`), the structure guard and the composite's own editors. */
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  role?: string;
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+ /** An item's identity inside its composite (Accordion `k1`… — composite plan §3, `itemKey`). Additive; saved.
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+ * From content, a row's key is the row's own id and the template carries none. */
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+ itemKey?: string;
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+ /** For a targeted state (`trigger-on`): the node whose state drives it. */
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+ stateTriggers?: Partial<Record<string, string>>;
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  label?: string;
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  props?: Record<string, unknown>;
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  traits?: CompositeTrait[];
@@ -63,6 +68,347 @@ declare function parentInComposite(root: CompositeNode, node: CompositeNode): Co
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  /** Detach `node` from its parent inside `root`. True when it was found. */
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  declare function removeFromComposite(root: CompositeNode, node: CompositeNode): boolean;
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+ /**
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+ * ACCORDION (CC2 — composite K1; complex-components boards 3, 4 and 9, APPROVED 2026-10-20). Not a
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+ * component: a recipe of ordinary nodes, each part carrying a role, so every part is selectable on the
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+ * canvas, in the layer tree and the breadcrumb, and wears its own element style (R2).
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+ *
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+ * Container `box` role accordion traits multiple · defaultOn (Manual)
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+ * — or a Repeater bound to a list role accordion ONE template item (From content, R3)
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+ * └─ Container `accordion-item` role accordion.item itemKey k1 … (Manual) · the row's id (From content)
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+ * ├─ LinkedContainer `accordion-trigger` role accordion.trigger → <hN><button> (the question's level)
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+ * │ ├─ Heading `h3` the question (rendered as phrasing inside the button)
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+ * │ └─ Icon `icon` role accordion.icon Item open → rotate
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+ * └─ Container `accordion-panel` role accordion.panel inside a hidden="until-found" region
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+ * └─ Text `body` the answer
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+ *
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+ * The behaviour is BUILT IN (composite plan D1 = B): which items are open is one state machine
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+ * (`nextAccordionState`), the ARIA and DOM state one planner (`accordionItemState` and the attribute
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+ * functions), the keyboard one key map — read by the builder canvas, both engine paths and the composer.
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+ */
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+ declare enum AccordionRole {
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+ Accordion = "accordion",
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+ Item = "accordion.item",
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+ Trigger = "accordion.trigger",
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+ Icon = "accordion.icon",
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+ Panel = "accordion.panel"
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+ }
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+ /** The behaviour options a composite root stores as ordinary TRAITS (composite plan §3). */
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+ declare enum CompositeBehaviourTrait {
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+ /** Several items may be open at once ("Allow several open"). */
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+ Multiple = "multiple",
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+ /** Which items open by default: first · none · all. */
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+ DefaultOn = "defaultOn"
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+ }
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+ declare enum AccordionDefaultOn {
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+ First = "first",
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+ None = "none",
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+ All = "all"
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+ }
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+ declare const ACCORDION_DEFAULT_ONS: ReadonlyArray<AccordionDefaultOn>;
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+ /** Behaviour ▸ Icon — a preset over the items' icons, never a stored trait (detected from the icons). */
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+ declare enum AccordionIcon {
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+ Chevron = "chevron",
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+ Plus = "plus",
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+ None = "none"
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+ }
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+ declare const ACCORDION_ICONS: ReadonlyArray<AccordionIcon>;
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+ /** Each icon's glyph and how far it turns when its item opens (board 4: a chevron flips, a plus becomes ×). */
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+ declare const ACCORDION_ICON_GLYPH: Readonly<Record<Exclude<AccordionIcon, AccordionIcon.None>, {
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+ iconClass: string;
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+ turn: string;
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+ }>>;
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+ /** The item-open style state (a part INSIDE an item, styled by its item being open — board 9 "Item open"). */
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+ declare const ITEM_OPEN_STATE = "trigger-on";
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+ /** A part that IS on (an item, its header, its panel — board 9 "Open"). */
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+ declare const ON_STATE = "on";
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+ /** Items from content default to twenty rows (board 9 Q13). */
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+ declare const ACCORDION_CONTENT_LIMIT = 20;
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+ interface AccordionWords {
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+ question: string;
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+ answer: string;
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+ }
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+ /** The words a fresh accordion starts with — generic, the author's to replace (as Card v2's are). */
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+ declare const ACCORDION_WORDS: ReadonlyArray<AccordionWords>;
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+ declare const ACCORDION_NEW_ITEM_WORDS: Readonly<AccordionWords>;
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+ interface AccordionOptions {
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+ /** The items' words (three generic items by default). */
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+ items?: ReadonlyArray<AccordionWords>;
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+ multiple?: boolean;
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+ defaultOn?: AccordionDefaultOn;
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+ icon?: AccordionIcon;
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+ }
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+ /** One item: header (question + icon) and panel (answer). `key` makes every part's recipe key unique. */
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+ declare function buildAccordionItem(create: CompositeNodeFactory, words: AccordionWords, itemKey: string, icon?: AccordionIcon): CompositeNode;
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+ /** A fresh Accordion: three items, one open at a time, the first open by default (board 4). */
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+ declare function buildAccordionRecipe(create: CompositeNodeFactory, options?: AccordionOptions): CompositeNode;
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+ declare function isAccordionRoot(node: {
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+ role?: string | null;
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+ } | null | undefined): boolean;
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+ /** True for any part of an accordion (its root included). */
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+ declare function isAccordionPart(node: {
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+ role?: string | null;
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+ } | null | undefined): boolean;
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+ /** The accordion a node belongs to: the nearest ancestor (or the node itself) playing `accordion`.
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+ * `path` = the node's ancestors, root first. */
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+ declare function accordionRootOf<T extends {
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+ role?: string | null;
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+ }>(node: T, path: ReadonlyArray<T>): T | null;
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+ /** The item a node sits in (the node itself when it is one), or null. */
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+ declare function accordionItemOf<T extends {
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+ role?: string | null;
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+ }>(node: T, path: ReadonlyArray<T>): T | null;
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+ /** True when the root takes its items from content (a Repeater bound to a list, R3). */
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+ declare function isAccordionFromContent(root: CompositeNode | null | undefined): boolean;
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+ /** The root's items in order — every item (Manual), or the one template item (From content). */
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+ declare function accordionItems(root: CompositeNode): CompositeNode[];
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+ interface AccordionBehaviour {
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+ multiple: boolean;
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+ defaultOn: AccordionDefaultOn;
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+ }
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+ /** The root's behaviour (an unset trait reads its default: one at a time, the first open). */
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+ declare function accordionBehaviour(root: CompositeNode | null | undefined): AccordionBehaviour;
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+ /** Behaviour ▸ Allow several open / Open by default. False when the node has no such trait. */
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+ declare function setAccordionBehaviour(root: CompositeNode, patch: Partial<AccordionBehaviour>): boolean;
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+ /** The header of an item. */
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+ declare function accordionTriggerOf(item: CompositeNode): CompositeNode | undefined;
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+ /** The panel of an item. */
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+ declare function accordionPanelOf(item: CompositeNode): CompositeNode | undefined;
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+ /** The question: the first Heading inside the header. */
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+ declare function accordionQuestionOf(item: CompositeNode): CompositeNode | undefined;
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+ /** The answer: the first Text inside the panel. */
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+ declare function accordionAnswerOf(item: CompositeNode): CompositeNode | undefined;
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+ /** An item's name in the Items list and the layer tree: its question's words. */
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+ declare function accordionItemLabel(item: CompositeNode): string;
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+ /** Items ▸ rename: the question's words. */
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+ declare function renameAccordionItem(item: CompositeNode, question: string): boolean;
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+ /** The heading level the header's wrapper renders (`<h3><button>`): its question's level. */
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+ declare function accordionHeadingLevel(trigger: {
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+ children?: ReadonlyArray<CompositeNode> | null;
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+ } | null | undefined): string;
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+ /** A key no item of `root` holds yet (`k4`…). */
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+ declare function nextItemKey(root: CompositeNode): string;
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+ /** Items ▸ Add item (and the toolbar's "Add item"): a fresh item after `after` (or at the end), wearing the
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+ * accordion's current icon. Returns the new item. */
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+ declare function addAccordionItem(root: CompositeNode, create: CompositeNodeFactory, after?: CompositeNode | null, words?: AccordionWords): CompositeNode;
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+ /** Items ▸ drag to reorder: move an item to `toIndex` among the items. False when it is not an item of `root`. */
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+ declare function moveAccordionItem(root: CompositeNode, item: CompositeNode, toIndex: number): boolean;
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+ declare enum AccordionEditRefusal {
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+ /** An accordion keeps at least one item (composite plan T11). */
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+ LastItem = "last-item"
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+ }
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+ /** Why removing `item` from `root` is refused, or null. */
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+ declare function accordionRemovalRefusal(root: CompositeNode | null | undefined, item: CompositeNode | null | undefined): AccordionEditRefusal | null;
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+ /** The icon the accordion's items wear now (the first item's; None when it has no icon). */
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+ declare function detectAccordionIcon(root: CompositeNode): AccordionIcon;
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+ /**
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+ * Behaviour ▸ Icon: every item's header shows the chevron, the plus, or no icon. A switch between glyphs
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+ * keeps the icon NODE (its styles and interactions) and changes its glyph and turn; None removes it, and a
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+ * glyph after None stamps it back from the recipe. Returns how many items changed.
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+ */
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+ declare function setAccordionIcon(root: CompositeNode, icon: AccordionIcon, create?: CompositeNodeFactory): number;
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+ /** The node id every `trigger-on` state inside an item points at: its ITEM (`stateTriggers['trigger-on']`). */
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+ declare function itemOpenTriggerIds(root: CompositeNode): void;
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+ /** The keys open on first render: the first item, none, or all (From content: resolved against the rows). */
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+ declare function initialAccordionOpen(keys: ReadonlyArray<string>, defaultOn: AccordionDefaultOn): Set<string>;
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+ /** The open keys after toggling `key`: one at a time closes the others; several leaves them. */
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+ declare function nextAccordionState(open: ReadonlySet<string>, key: string, behaviour: Pick<AccordionBehaviour, 'multiple'>): Set<string>;
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+ /** The open keys after OPENING `key` (find-in-page, selecting into a closed panel). */
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+ declare function openAccordionItem(open: ReadonlySet<string>, key: string, behaviour: Pick<AccordionBehaviour, 'multiple'>): Set<string>;
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+ declare enum AccordionKeyAction {
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+ Next = "next",
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+ Previous = "previous",
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+ First = "first",
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+ Last = "last"
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+ }
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+ declare function accordionKeyAction(key: string): AccordionKeyAction | null;
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+ /** The header index `action` moves focus to, from `current` among `count` headers (↓ ↑ wrap). */
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+ declare function accordionFocusIndex(action: AccordionKeyAction, current: number, count: number): number;
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+ /** A key safe in an element id. */
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+ declare function domSafeKey(raw: unknown): string;
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+ /** A content row's identity: its own id (never its index — a reorder in the CMS must never pair a header with
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+ * another row's panel, R3); the index only for a row that has none. */
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+ declare function rowItemKey(row: unknown, index: number): string;
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+ interface AccordionDomIds {
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+ trigger: string;
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+ panel: string;
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+ }
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+ /** The ARIA pairing ids of an item: unique per accordion (its root's node id) and per item (its key). */
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+ declare function accordionDomIds(rootId: string, itemKey: string): AccordionDomIds;
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+ /** One item's render state: its identity, whether it is open, and its ARIA ids. */
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+ interface AccordionItemState {
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+ key: string;
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+ index: number;
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+ on: boolean;
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+ ids: AccordionDomIds;
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+ }
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+ /** The render scope of one accordion: its root id, behaviour and every item key in order. */
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+ interface AccordionScope {
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+ rootId: string;
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+ behaviour: AccordionBehaviour;
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+ keys: ReadonlyArray<string>;
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+ open: ReadonlySet<string>;
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+ }
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+ declare function accordionScope(rootId: string, behaviour: AccordionBehaviour, keys: ReadonlyArray<string>): AccordionScope;
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+ declare function accordionItemState(scope: AccordionScope, index: number): AccordionItemState;
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+ /** Attribute values: a string, or '' for a present boolean attribute. Absent attributes are left out. */
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+ type DomAttributes = Record<string, string>;
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+ /** `data-iox-on` — the ONE attribute every "on" style keys on (Open, Item open). */
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+ declare const ON_ATTRIBUTE = "data-iox-on";
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+ declare const ITEM_KEY_ATTRIBUTE = "data-iox-item-key";
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+ declare const COMPOSITE_ATTRIBUTE = "data-iox-composite";
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+ declare const MULTIPLE_ATTRIBUTE = "data-iox-multiple";
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+ declare const DEFAULT_ON_ATTRIBUTE = "data-iox-default-on";
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+ /** The value a closed panel's region carries: find-in-page can still reveal it (D9, board 4). */
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+ declare const UNTIL_FOUND = "until-found";
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+ /** The structural classes the renderers write around an accordion's parts (no node owns them). */
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+ declare enum AccordionClass {
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+ Heading = "iox-accordion-heading",
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+ Button = "iox-accordion-button",
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+ Track = "iox-accordion-track",
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+ Region = "iox-accordion-region"
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+ }
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+ declare function accordionRootAttributes(behaviour: AccordionBehaviour): DomAttributes;
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+ declare function accordionItemAttributes(state: AccordionItemState): DomAttributes;
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+ declare function accordionTriggerAttributes(state: AccordionItemState): DomAttributes;
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+ /** The track wrapping a panel: its row collapses to 0 while closed (the ONE hiding rule, iox-design.css). */
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+ declare function accordionTrackAttributes(state: AccordionItemState): DomAttributes;
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+ /** The region the panel sits in: `hidden="until-found"` while closed, so its words stay in the page. */
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+ declare function accordionRegionAttributes(state: AccordionItemState): DomAttributes;
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+ declare function accordionPanelAttributes(state: AccordionItemState): DomAttributes;
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+ /** `attrs` as an HTML attribute string (` a="b" c`), values escaped by `esc`. */
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+ declare function serializeDomAttributes(attrs: DomAttributes, esc: (v: string) => string): string;
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+ /** A field of a content type, as both the CMS schema and a site plan describe it. */
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+ interface ContentFieldLike {
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+ name: string;
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+ type?: string;
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+ controller?: string;
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+ }
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+ interface AccordionAutoBinds {
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+ /** The first short-text field: the question. */
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+ question: string | null;
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+ /** The first long-text field: the answer. */
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+ answer: string | null;
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+ }
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+ /** R3 (board 9 Q19): switching to From content binds the question to the first short-text field and the
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+ * answer to the first long-text field. ONE rule for the builder's switch and the composer. */
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+ declare function pickAccordionAutoBinds(fields: ReadonlyArray<ContentFieldLike>): AccordionAutoBinds;
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+ /** The bound props of the question and the answer (each a content trait). */
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+ declare const ACCORDION_BIND_PROP = "content";
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+ /**
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+ * Manual → From content (board 9 "Items: Manual · From content"): the root becomes `repeater` (a Repeater node
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+ * the caller created with the same id, role, label, element style and styles — a type change is the
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+ * consumer's), the FIRST item becomes the one template (its parts, styles and interactions kept; its key
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+ * dropped — a row's key is its id) and the others are removed. Returns the removed items.
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+ */
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+ declare function accordionToContent(root: CompositeNode, repeater: CompositeNode): CompositeNode[];
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+ /**
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+ * From content → Manual: the rows come in as static items — each a copy of the template (`cloneItem`, which
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+ * gives the copy fresh ids) whose bound words are written in as its own and whose bindings are dropped.
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+ * `container` is the manual root the caller created. Returns the new items.
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+ */
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+ declare function accordionToManual(root: CompositeNode, container: CompositeNode, rows: ReadonlyArray<unknown>, cloneItem: (template: CompositeNode) => CompositeNode, resolve: (row: unknown, binding: CompositeBinding) => unknown): CompositeNode[];
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+ interface CompositeBinding {
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+ prop: string;
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+ source: string;
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+ path?: string;
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+ pipes?: unknown[];
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+ }
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+ /** The style a part holds for `name` (both node shapes) — exported for the consumers' detectors. */
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+ declare function accordionPartStyle(node: CompositeNode, name: string): unknown;
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+
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+ /**
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+ * The Accordion's RUNTIME (CC2) — ONE copy, DOM only, for the builder canvas and the live site (both engine
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+ * paths render the same markup). It reads the markup the renderers write (iox-design.css + accordion.ts's
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+ * attribute planners), so the server's first paint and every later state agree:
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+ *
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+ * [root] data-iox-composite="accordion" data-iox-default-on [data-iox-multiple] (the node's own element —
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+ * its role class may sit on a wrapper host, as the engine's component-path Repeater draws it)
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+ * .iox-role-accordion-item data-iox-item-key [data-iox-on]
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+ * hN.iox-accordion-heading > button.iox-accordion-button id aria-expanded aria-controls
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+ * .iox-accordion-track [data-iox-on] > .iox-accordion-region role=region [hidden=until-found]
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+ * .iox-role-accordion-panel
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+ *
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+ * It owns: a click on a header toggles its item; ↓ ↑ Home End move between the headers of THIS accordion
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+ * (a nested one keeps its own); find-in-page (`beforematch`) opens the item that holds the match; a closed
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+ * panel gets `hidden="until-found"` after its track has collapsed (at once under reduced motion). Every
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+ * change dispatches `iox-item-on` / `iox-item-off` on the item, the `itemOn` / `itemOff` interaction
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+ * triggers. The open set is LIVE ∪ FORCED: the builder forces items open (a selection inside a closed panel,
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+ * "All open"); the live site forces nothing.
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+ */
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+ declare const ITEM_ON_EVENT = "iox-item-on";
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+ declare const ITEM_OFF_EVENT = "iox-item-off";
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+ interface AccordionRuntimeOptions {
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+ /** The root's node id — the ARIA ids' prefix (else read from the root's `iox-node-<id>` class). */
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+ rootId?: string;
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+ /** The behaviour (else read from the root's data attributes). */
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+ behaviour?: AccordionBehaviour;
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+ /** Keys forced open on top of the live state (the builder's design state). */
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+ forced?: () => ReadonlySet<string>;
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+ /** Re-stamp when the markup under the root changes (the builder canvas re-renders parts). */
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+ observe?: boolean;
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+ /** True to stop motion (default: the visitor's reduced-motion setting). */
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+ reducedMotion?: () => boolean;
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+ }
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+ /** The accordion an element belongs to (the element itself when it is a root). */
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+ declare function closestAccordion(el: Element | null | undefined): HTMLElement | null;
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+ /** The item an element sits in (itself when it is one). */
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+ declare function closestAccordionItem(el: Element | null | undefined): HTMLElement | null;
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+ /** Subscribe to an item turning on / off — what the `itemOn` / `itemOff` interaction triggers listen to. The
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+ * item is the element's own item (the element itself when it is one). Returns the unsubscribe. */
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+ declare function onAccordionItemState(el: Element, on: boolean, handler: () => void): () => void;
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+ /** True when the element's item is open now. */
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+ declare function isAccordionItemOn(el: Element): boolean;
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+ declare class AccordionRuntime {
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+ readonly root: HTMLElement;
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+ private readonly options;
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+ private live;
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+ private shown;
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+ private readonly closing;
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+ private observer;
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+ private stampQueued;
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+ private behaviourValue;
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+ /** The builder attaches a root before its items render: the saved default is applied once they do. */
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+ private awaitingItems;
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+ constructor(root: HTMLElement, options?: AccordionRuntimeOptions);
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+ get behaviour(): AccordionBehaviour;
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+ /** The behaviour changed in the panel: re-read, and start from the new default. */
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+ setBehaviour(behaviour: AccordionBehaviour): void;
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+ /** THIS accordion's items, in document order (a nested accordion's items are its own). */
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+ items(): HTMLElement[];
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+ /** The open keys the live state holds (before anything forced). */
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+ get liveKeys(): ReadonlySet<string>;
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+ /** The keys showing open right now. */
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+ get openKeys(): ReadonlySet<string>;
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+ keyOf(item: Element, items?: HTMLElement[]): string;
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+ toggle(key: string): void;
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+ open(key: string): void;
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+ /** Back to the saved default ("Showing on canvas ▸ As saved"). */
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+ resetLive(): void;
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+ /** The forced set changed (builder design state): show it. */
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+ refresh(): void;
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+ destroy(): void;
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+ private queueStamp;
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+ private reduced;
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+ /** Write every item's state into its markup; announce what changed. */
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+ private stamp;
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+ private stampItem;
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+ private closeDelay;
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+ /** The element `selector` matches inside `item` that belongs to it, not to an item nested in it. */
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+ private own;
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+ private buttons;
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+ private readonly onClick;
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+ private readonly onKeydown;
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+ private readonly onBeforeMatch;
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+ }
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+ /** Attach the runtime to one rendered accordion root, unless it already runs one. Returns the NEW runtime, or
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+ * null when the root already had one (so a caller destroys only what it created). */
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+ declare function attachAccordionAt(root: HTMLElement, options?: Omit<AccordionRuntimeOptions, 'rootId' | 'behaviour'>): AccordionRuntime | null;
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+ /** Attach the runtime to every accordion under `container` that has none yet. Returns the new runtimes. */
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+ declare function attachAccordions(container: ParentNode, options?: Omit<AccordionRuntimeOptions, 'rootId' | 'behaviour'>): AccordionRuntime[];
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+ /** Detach a runtime `attachAccordions` created. */
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+ declare function detachAccordion(runtime: AccordionRuntime): void;
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+
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  /**
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  * BADGE + CHIP (composite T25; complex-components board 8). A Badge is a Container wearing
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  * `badge-<tone>` › Icon + Text; its TONE is its element style, so Badge ▸ Tone writes the style and
@@ -269,5 +615,5 @@ declare function structureRefusal(node: RoleLike | null | undefined, edit: Struc
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  * composite is always allowed — only its locked parts are refused. */
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  declare function isLockedPart(node: RoleLike | null | undefined): boolean;
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- export { BADGE_TONES, BADGE_TONE_ICONS, BadgeTone, CARD_LAYOUTS, CARD_LAYOUT_CUSTOM, CARD_PARTS, CARD_PART_ROLE, CARD_STACK_BREAKPOINT, CARD_WORDS, CHIP_ICON, CHIP_STYLE, COMPOSITE_ROLE_SPECS, CardLayout, CardPart, CardRole, PILL_LABEL_STYLE, StructureEdit, StructureRefusal, applyCardLayout, badgeStyleId, badgeToneOf, buildBadge, buildCardRecipe, buildChip, cardPartsOf, cardRootOf, cardTitleOf, clearLayerStyles, detectCardLayout, findByRole, isCardLinked, isCardRoot, isLockedPart, isPillNode, parentInComposite, readLayerStyle, readProp, readStyle, removeFromComposite, setBadgeTone, setCardLinked, setCardPart, structureRefusal, walkComposite, writeLayerStyles, writeProp, writeStyles };
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- export type { BaselineStyles, CardEditOptions, CardLayoutResult, CardLayoutState, CardOptions, CardPartChange, CardWords, CompositeLayer, CompositeNode, CompositeNodeFactory, CompositeNodeSpec, CompositeRoleSpec, CompositeTrait, PillOptions };
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+ export { ACCORDION_BIND_PROP, ACCORDION_CONTENT_LIMIT, ACCORDION_DEFAULT_ONS, ACCORDION_ICONS, ACCORDION_ICON_GLYPH, ACCORDION_NEW_ITEM_WORDS, ACCORDION_WORDS, AccordionClass, AccordionDefaultOn, AccordionEditRefusal, AccordionIcon, AccordionKeyAction, AccordionRole, AccordionRuntime, BADGE_TONES, BADGE_TONE_ICONS, BadgeTone, CARD_LAYOUTS, CARD_LAYOUT_CUSTOM, CARD_PARTS, CARD_PART_ROLE, CARD_STACK_BREAKPOINT, CARD_WORDS, CHIP_ICON, CHIP_STYLE, COMPOSITE_ATTRIBUTE, COMPOSITE_ROLE_SPECS, CardLayout, CardPart, CardRole, CompositeBehaviourTrait, DEFAULT_ON_ATTRIBUTE, ITEM_KEY_ATTRIBUTE, ITEM_OFF_EVENT, ITEM_ON_EVENT, ITEM_OPEN_STATE, MULTIPLE_ATTRIBUTE, ON_ATTRIBUTE, ON_STATE, PILL_LABEL_STYLE, StructureEdit, StructureRefusal, UNTIL_FOUND, accordionAnswerOf, accordionBehaviour, accordionDomIds, accordionFocusIndex, accordionHeadingLevel, accordionItemAttributes, accordionItemLabel, accordionItemOf, accordionItemState, accordionItems, accordionKeyAction, accordionPanelAttributes, accordionPanelOf, accordionPartStyle, accordionQuestionOf, accordionRegionAttributes, accordionRemovalRefusal, accordionRootAttributes, accordionRootOf, accordionScope, accordionToContent, accordionToManual, accordionTrackAttributes, accordionTriggerAttributes, accordionTriggerOf, addAccordionItem, applyCardLayout, attachAccordionAt, attachAccordions, badgeStyleId, badgeToneOf, buildAccordionItem, buildAccordionRecipe, buildBadge, buildCardRecipe, buildChip, cardPartsOf, cardRootOf, cardTitleOf, clearLayerStyles, closestAccordion, closestAccordionItem, detachAccordion, detectAccordionIcon, detectCardLayout, domSafeKey, findByRole, initialAccordionOpen, isAccordionFromContent, isAccordionItemOn, isAccordionPart, isAccordionRoot, isCardLinked, isCardRoot, isLockedPart, isPillNode, itemOpenTriggerIds, moveAccordionItem, nextAccordionState, nextItemKey, onAccordionItemState, openAccordionItem, parentInComposite, pickAccordionAutoBinds, readLayerStyle, readProp, readStyle, removeFromComposite, renameAccordionItem, rowItemKey, serializeDomAttributes, setAccordionBehaviour, setAccordionIcon, setBadgeTone, setCardLinked, setCardPart, structureRefusal, walkComposite, writeLayerStyles, writeProp, writeStyles };
619
+ export type { AccordionAutoBinds, AccordionBehaviour, AccordionDomIds, AccordionItemState, AccordionOptions, AccordionRuntimeOptions, AccordionScope, AccordionWords, BaselineStyles, CardEditOptions, CardLayoutResult, CardLayoutState, CardOptions, CardPartChange, CardWords, CompositeBinding, CompositeLayer, CompositeNode, CompositeNodeFactory, CompositeNodeSpec, CompositeRoleSpec, CompositeTrait, ContentFieldLike, DomAttributes, PillOptions };