@vectoriox/iox-builder 3.1.0 → 3.3.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vectoriox/iox-builder",
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- "version": "3.1.0",
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+ "version": "3.3.0",
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  "peerDependencies": {
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  "@angular/common": ">=20.0.0",
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  "@angular/core": ">=20.0.0",
@@ -150,6 +150,12 @@ interface InteractionAction {
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  params?: Record<string, any>;
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  /** If true, the action only plays once (relevant for viewport/scroll triggers). */
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  once?: boolean;
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+ /**
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+ * Switched OFF by the author without deleting it — useful while tuning a multi-action sequence.
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+ * Absent means enabled. Honoured by BOTH runtimes via the shared `isActionEnabled`: a disabled
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+ * action does not animate, does not write context, and receives no pre-state.
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+ */
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+ disabled?: boolean;
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  }
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  interface IoxInteraction {
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  id: string;
@@ -717,7 +723,12 @@ declare enum PanelEventTypes {
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  /** Open the Interactions panel and EXPAND a specific interaction for editing (data = interaction
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  * id). Emitted when the overlay interaction badge is clicked so that badge → "edit THIS
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  * interaction", without firing the element's (live) animation. */
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- INTERACTION_EDIT = "interactionedit"
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+ INTERACTION_EDIT = "interactionedit",
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+ /** A node's `interactions` were added/removed/edited. Carries `{ node }`.
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+ * Repeater/Slider listen so their PREVIEW CLONES are re-cloned with the new interactions —
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+ * clones are attached by ELEMENT at render time, so without this a new interaction only starts
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+ * working after a save + reload. */
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+ INTERACTION_CHANGED = "interactionchanged"
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  }
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  interface PanelEvent {
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  type: PanelEventTypes;