@vectoriox/iox-builder 2.1.1 → 2.1.2
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package/package.json
CHANGED
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@@ -610,7 +610,11 @@ declare enum PanelEventTypes {
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/** Open the Interactions panel in preset-edit mode for the given preset ID. */
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611
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INTERACTION_PRESET_EDIT = "interactionpresetedit",
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/** Fired after an interaction preset is created, updated, or deleted so panels refresh. */
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613
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-
INTERACTION_PRESETS_CHANGED = "interactionpresetschanged"
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613
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+
INTERACTION_PRESETS_CHANGED = "interactionpresetschanged",
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614
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/** Open the Interactions panel and EXPAND a specific interaction for editing (data = interaction
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* id). Emitted when the overlay interaction badge is clicked so that badge → "edit THIS
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* interaction", without firing the element's (live) animation. */
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INTERACTION_EDIT = "interactionedit"
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}
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interface PanelEvent {
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type: PanelEventTypes;
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@@ -1316,6 +1320,7 @@ declare class BuilderComponent implements OnInit, AfterViewInit, OnChanges, OnDe
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action: ToolbarAction;
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entry: OverlayEntry;
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position?: 'before' | 'after';
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+
interaction?: IoxInteraction;
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}): void;
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confirmSaveBlock(): void;
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cancelSaveBlock(): void;
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@@ -1482,6 +1487,7 @@ declare class OverlayComponent implements OnInit, OnDestroy {
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action: ToolbarAction;
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entry: OverlayEntry;
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position?: "before" | "after";
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interaction?: IoxInteraction;
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}>;
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hoverEntry: OverlayEntry | null;
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selectEntry: OverlayEntry | null;
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@@ -1534,7 +1540,15 @@ declare class OverlayComponent implements OnInit, OnDestroy {
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get hasPresetInClipboard(): boolean;
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get hasInteractionPresetInClipboard(): boolean;
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onEditPreset(event: MouseEvent): void;
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-
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/**
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* Interaction badge clicked. It must ONLY open the Interactions panel with THIS interaction
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* active — it must NOT fire the element's (live) animation. `preventDefault` + `stopPropagation`
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1546
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* fully swallow the pointer event so it can never reach the node's live `click` interaction
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* listener. The specific `ix` is forwarded so the builder can expand it in the panel.
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*/
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onEditInteractionPreset(event: MouseEvent, ix?: IoxInteraction): void;
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/** Swallow the follow-up click on the badge so it can't reach the canvas / a live interaction. */
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onBadgeClickSwallow(event: MouseEvent): void;
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onBadgeContextMenu(event: MouseEvent, type: 'style' | 'interaction', ix?: IoxInteraction): void;
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onBadgeCopy(): void;
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onBadgeEdit(): void;
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