@vectoriox/iox-builder 1.7.7 → 1.7.9

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@@ -1283,9 +1283,13 @@ class InteractionEngineService {
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  }
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  /** Wire all interactions for a node to its rendered DOM element. */
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  attach(node) { this.runOutside(() => this._attach(node)); }
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- _attach(node) {
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- const ref = this.overlayService.getNodeRef(node);
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- if (!ref)
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+ /** Attach interactions to a node whose element is NOT overlay-registered — e.g. repeater/slider
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+ * PREVIEW CLONES, which are non-selectable but must still animate (parity with the SSR runtime,
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+ * which animates every repeated row). See RenderDirective. */
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+ attachTo(node, element) { this.runOutside(() => this._attach(node, element)); }
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+ _attach(node, elementOverride) {
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+ const element = elementOverride ?? this.overlayService.getNodeRef(node)?.element;
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+ if (!element)
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  return;
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  const inBuilder = this.isBuilderMode();
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  // Apply any pre-states queued for THIS element by earlier-registered nodes.
@@ -1294,7 +1298,7 @@ class InteractionEngineService {
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  const pending = this.pendingPreStates.get(node.id);
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  if (pending) {
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  for (const action of pending) {
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- this.applyPreState(ref.element, action);
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+ this.applyPreState(element, action);
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  }
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  this.pendingPreStates.delete(node.id);
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  }
@@ -1312,7 +1316,7 @@ class InteractionEngineService {
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  if (!skipPreState) {
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  for (const action of ix.actions) {
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  if (this.ENTRANCE_TYPES.has(action.type)) {
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- const target = this.resolveTarget(node, action);
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+ const target = this.resolveTarget(node, action, element);
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  if (target) {
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  this.applyPreState(target, action);
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  }
@@ -1324,7 +1328,7 @@ class InteractionEngineService {
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  }
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  }
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  }
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- const cleanup = this.attachInteraction(node, ix, ref.element);
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+ const cleanup = this.attachInteraction(node, ix, element);
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  cleanups.push({ node, interaction: ix, cleanup });
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  }
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  this.attached.set(node, cleanups);
@@ -1628,10 +1632,9 @@ class InteractionEngineService {
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  break;
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  }
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  }
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- resolveTarget(ownerNode, action) {
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- if (action.target === 'self') {
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- const ref = this.overlayService.getNodeRef(ownerNode);
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- return ref?.element ?? null;
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+ resolveTarget(ownerNode, action, selfEl) {
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+ if (action.target === 'self' || !action.target) {
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+ return selfEl ?? this.overlayService.getNodeRef(ownerNode)?.element ?? null;
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  }
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  // Find by node ID
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  for (const [n, ref] of this.overlayService.getAllNodeEntries()) {
@@ -3014,6 +3017,23 @@ class RenderDirective {
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  * Returns { element, node } if found, or null if the target is outside
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  * all known builder components (e.g. the canvas background).
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  */
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+ /**
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+ * The nearest ancestor node's cssId, read from the DOM `iox-node-{id}` classes (NOT the overlay
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+ * registry — at state-restore time the parent isn't registered yet, since it registers only
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+ * AFTER rendering its children). Used to key relational (parent-hover) rules. (issue #1)
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+ */
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+ resolveParentNodeId(childEl) {
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+ let el = childEl?.parentElement ?? null;
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+ while (el) {
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+ for (let i = 0; i < el.classList.length; i++) {
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+ const c = el.classList[i];
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+ if (c.startsWith('iox-node-'))
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+ return c.slice('iox-node-'.length);
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+ }
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+ el = el.parentElement;
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+ }
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+ return undefined;
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+ }
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  findParentNodeElement(target) {
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  let el = target;
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  while (el) {
@@ -3078,9 +3098,24 @@ class RenderDirective {
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  this.styleRegistry.upsert(cssId, composedBase);
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  // Restore per-state overrides saved from a previous session.
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  if (node.stateStyles) {
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+ const childEl = componentRef.location?.nativeElement;
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  for (const state of Object.keys(node.stateStyles)) {
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  const stateMap = node.stateStyles[state];
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- if (stateMap && Object.keys(stateMap).length) {
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+ if (!stateMap || !Object.keys(stateMap).length)
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+ continue;
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+ if (RELATIONAL_STATES.includes(state)) {
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+ // Relational states (parent-hover) compile to
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+ // `.iox-node-{parentId}:hover .iox-node-{childId}` — they need the CURRENT parent id.
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+ // Resolve it from the DOM so the rule re-resolves after a cross-container MOVE (which
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+ // re-renders the child). If it can't be resolved yet (initial load: the parent registers
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+ // its class only after rendering its children), SKIP — do NOT clobber the correct rule
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+ // that page-ui's applyStateEnhancements already produced from the node tree. (issue #1)
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+ const relativeToId = this.resolveParentNodeId(childEl);
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+ if (!relativeToId)
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+ continue;
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+ this.styleRegistry.upsert(cssId, composeVirtualTraits(stateMap, initialStyle), state, relativeToId);
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+ }
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+ else {
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  this.styleRegistry.upsert(cssId, composeVirtualTraits(stateMap, initialStyle), state);
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  }
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  }
@@ -3176,11 +3211,15 @@ class RenderDirective {
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  this.overlayService.triggerContextMenu(event.clientX, event.clientY);
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  });
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  }
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- // Wire up interactions (animations) after the element is in the DOM.
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- // Preview clones are static rows — no per-clone interaction wiring.
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+ // Wire up interactions (animations) after the element is in the DOM. Preview clones are
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+ // non-selectable (not overlay-registered) but MUST still animate — parity with the SSR
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+ // runtime, which animates every repeated row — so attach by element (issue #2).
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  if (!isPreviewClone) {
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  this.interactionEngine.attach(node);
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  }
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+ else if (nativeEl) {
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+ this.interactionEngine.attachTo(node, nativeEl);
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+ }
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  }
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  /** Try setInput(); fall back to direct assignment for non-@Input properties. */
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  safeSetInput(ref, name, value) {