@vectoriox/iox-builder 1.4.71 → 1.4.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -209,6 +209,7 @@ class OverlayService {
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this.select$ = this.selectSubject.asObservable();
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this.containerElement = null;
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this.scrollContainerElement = null;
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212
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this.intersectionRootElement = null;
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/** Emits the scroll container element whenever it is registered. */
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this.scrollContainer$ = new Subject();
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/** Emits cursor coords when a canvas element is right-clicked. */
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@@ -232,6 +233,13 @@ class OverlayService {
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getScrollContainer() {
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return this.scrollContainerElement;
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}
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/** The clipping container used as IntersectionObserver root in builder mode (.preview-scroll). */
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setIntersectionRoot(el) {
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this.intersectionRootElement = el;
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}
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getIntersectionRoot() {
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return this.intersectionRootElement;
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}
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/**
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* Resolve the inner styled element.
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* Builder components apply [ngStyle] on their first child element,
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@@ -1258,12 +1266,12 @@ class InteractionEngineService {
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const cleanups = [];
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for (const ix of node.interactions) {
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// Pre-state: hide target elements before their entrance animation fires.
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1261
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// In builder mode: skip pre-state for
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//
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1263
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//
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//
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// Click/hover triggers are always active so their pre-state is applied.
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1266
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const skipPreState = inBuilder && ix.trigger
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1269
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// In builder mode: skip pre-state only for pageLoad and scrollProgress —
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1270
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// those triggers are suppressed in the canvas so elements would stay hidden.
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1271
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// viewportEnter uses IntersectionObserver with .preview-scroll as its root,
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// so it fires correctly when the canvas scrolls — pre-state is safe to apply.
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// Click/hover triggers are always active so their pre-state is applied too.
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const skipPreState = inBuilder && (ix.trigger === 'pageLoad' || ix.trigger === 'scrollProgress');
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if (!skipPreState) {
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for (const action of ix.actions) {
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if (this.ENTRANCE_TYPES.has(action.type)) {
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@@ -1423,25 +1431,56 @@ class InteractionEngineService {
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}
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attachViewportEnter(node, ix, element) {
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const firedSet = new Set();
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1426
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const
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1427
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-
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1428
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1429
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-
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const fire = () => {
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const key = ix.id;
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if (ix.actions.some(a => a.once) && firedSet.has(key))
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1437
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return;
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1438
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if (this.hasPreStatedAncestor(element)) {
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this.deferUntilVisible(element, () => {
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if (ix.actions.some(a => a.once) && firedSet.has(key))
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-
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// Element is in viewport but may be inside a still-fading parent.
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// Defer until all pre-stated ancestors finish their entrance animation.
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if (this.hasPreStatedAncestor(element)) {
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this.deferUntilVisible(element, () => {
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if (ix.actions.some(a => a.once) && firedSet.has(key))
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return;
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firedSet.add(key);
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1439
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this.runActions(node, ix.actions);
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});
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continue;
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}
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return;
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firedSet.add(key);
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this.runActions(node, ix.actions);
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});
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return;
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}
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firedSet.add(key);
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this.runActions(node, ix.actions);
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};
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const canvasRoot = this.overlayService.getIntersectionRoot();
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if (canvasRoot) {
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// Builder mode: IntersectionObserver with a scaled/transformed canvas root is unreliable.
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// Use getBoundingClientRect against the canvas clipping container instead.
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const isInCanvasViewport = () => {
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const rootRect = canvasRoot.getBoundingClientRect();
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const elRect = element.getBoundingClientRect();
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const overlapH = Math.min(elRect.bottom, rootRect.bottom) - Math.max(elRect.top, rootRect.top);
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const elH = elRect.bottom - elRect.top;
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return elH > 0 && overlapH / elH >= 0.1;
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};
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const checkAndFire = () => { if (isInCanvasViewport())
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fire(); };
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// Initial check — defer one animation frame so layout is settled after render.
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const rafId = requestAnimationFrame(checkAndFire);
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// Lenis changes scrollTop on .preview-scroll → native scroll event fires.
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// Builder also dispatches a synthetic scroll on .preview-lenis-content.
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// Listen on both so we catch all scroll notifications.
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const lenisEl = this.overlayService.getScrollContainer();
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canvasRoot.addEventListener('scroll', checkAndFire, { passive: true });
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if (lenisEl)
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lenisEl.addEventListener('scroll', checkAndFire, { passive: true });
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return () => {
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cancelAnimationFrame(rafId);
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canvasRoot.removeEventListener('scroll', checkAndFire);
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if (lenisEl)
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lenisEl.removeEventListener('scroll', checkAndFire);
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};
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}
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// Production mode: standard IntersectionObserver against browser viewport.
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const observer = new IntersectionObserver((entries) => {
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for (const entry of entries) {
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if (entry.isIntersecting) {
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fire();
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}
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}
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}, { threshold: 0.1 });
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@@ -3848,6 +3887,9 @@ class BuilderComponent {
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// (Not previewScrollRef which is the Lenis eventsTarget — dispatching there
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// would cause Lenis to re-fire its scroll handler → infinite loop.)
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this.overlayService.setScrollContainer(this.lenisContentRef?.nativeElement || null);
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// .preview-scroll is the Lenis clipping container (overflow:hidden, scrollTop changes).
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// Used as IntersectionObserver root so viewportEnter triggers fire correctly on canvas scroll.
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this.overlayService.setIntersectionRoot(this.previewScrollRef?.nativeElement || null);
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// Register the root canvas as a dropzone.
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const canvasEl = document.getElementById('canvas-preview');
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if (canvasEl) {
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@@ -3876,6 +3918,7 @@ class BuilderComponent {
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this.previewFrameRo?.disconnect();
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this.overlayService.setContainer(null);
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this.overlayService.setScrollContainer(null);
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this.overlayService.setIntersectionRoot(null);
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const canvasEl = document.getElementById('canvas-preview');
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if (canvasEl) {
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this.dragEngine.unregisterDropzone('canvas-preview', canvasEl);
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