@vectoriox/iox-builder 1.4.46 → 1.4.48

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@@ -677,6 +677,10 @@ class DragEngineService {
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  // whose DOM element lives inside the dragged source wrapper.
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  if (this._sourceEl?.contains(el))
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  continue;
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+ // Skip elements hidden by interaction pre-state (pointer-events: none marks
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+ // entrance-type targets that are currently opacity:0 in the canvas).
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+ if (el.style.pointerEvents === 'none')
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+ continue;
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  const rect = this._dropzoneRectCache.get(id) ?? el.getBoundingClientRect();
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  if (px >= rect.left && px <= rect.right && py >= rect.top && py <= rect.bottom) {
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  const area = rect.width * rect.height;
@@ -1152,8 +1156,8 @@ class InteractionEngineService {
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  return;
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  const inBuilder = this.isBuilderMode();
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  // Apply any pre-states queued for THIS element by earlier-registered nodes.
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- // Skip in builder mode all elements must remain visible for editing.
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- if (!inBuilder && node.id) {
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+ // Pending entries are only added when appropriate (see loop below), so always consume.
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+ if (node.id) {
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  const pending = this.pendingPreStates.get(node.id);
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  if (pending) {
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  for (const action of pending) {
@@ -1166,9 +1170,13 @@ class InteractionEngineService {
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  return;
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  const cleanups = [];
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  for (const ix of node.interactions) {
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- // Pre-state: hide elements before their entrance animation fires.
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- // Skipped in builder so elements are always editable on the canvas.
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- if (!inBuilder) {
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+ // Pre-state: hide target elements before their entrance animation fires.
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+ // In builder mode, skip auto-fire triggers (pageLoad, viewportEnter, scrollProgress)
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+ // because those triggers are also suppressed in builder mode — targets would stay
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+ // permanently hidden. Manual triggers (click, hover) are kept active on the canvas,
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+ // so their targets should start in the correct pre-state.
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+ const skipPreState = inBuilder && ix.trigger !== 'click' && ix.trigger !== 'hover';
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+ if (!skipPreState) {
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  for (const action of ix.actions) {
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  if (this.ENTRANCE_TYPES.has(action.type)) {
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  const target = this.resolveTarget(node, action);