@vectoriox/iox-builder 1.4.45 → 1.4.47

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@@ -1150,8 +1150,9 @@ class InteractionEngineService {
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  const ref = this.overlayService.getNodeRef(node);
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  if (!ref)
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  return;
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- // Apply any pre-states that were queued by other nodes that target THIS
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- // element with an entrance animation but registered before we did.
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+ const inBuilder = this.isBuilderMode();
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+ // Apply any pre-states queued for THIS element by earlier-registered nodes.
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+ // Pending entries are only added when appropriate (see loop below), so always consume.
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  if (node.id) {
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  const pending = this.pendingPreStates.get(node.id);
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  if (pending) {
@@ -1165,21 +1166,24 @@ class InteractionEngineService {
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  return;
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  const cleanups = [];
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  for (const ix of node.interactions) {
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- // Apply pre-state to targets of ANY entrance animation so the element
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- // starts hidden regardless of whether the trigger is automatic (pageLoad,
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- // viewportEnter) or user-driven (click).
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- for (const action of ix.actions) {
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- if (this.ENTRANCE_TYPES.has(action.type)) {
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- const target = this.resolveTarget(node, action);
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- if (target) {
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- this.applyPreState(target, action);
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- }
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- else if (action.target && action.target !== 'self') {
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- // Target element not registered yet — queue the pre-state so
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- // it gets applied the moment that element's attach() fires.
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- const list = this.pendingPreStates.get(action.target) ?? [];
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- list.push(action);
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- this.pendingPreStates.set(action.target, list);
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+ // Pre-state: hide target elements before their entrance animation fires.
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+ // In builder mode, skip auto-fire triggers (pageLoad, viewportEnter, scrollProgress)
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+ // because those triggers are also suppressed in builder mode — targets would stay
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+ // permanently hidden. Manual triggers (click, hover) are kept active on the canvas,
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+ // so their targets should start in the correct pre-state.
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+ const skipPreState = inBuilder && ix.trigger !== 'click' && ix.trigger !== 'hover';
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+ if (!skipPreState) {
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+ for (const action of ix.actions) {
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+ if (this.ENTRANCE_TYPES.has(action.type)) {
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+ const target = this.resolveTarget(node, action);
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+ if (target) {
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+ this.applyPreState(target, action);
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+ }
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+ else if (action.target && action.target !== 'self') {
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+ const list = this.pendingPreStates.get(action.target) ?? [];
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+ list.push(action);
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+ this.pendingPreStates.set(action.target, list);
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+ }
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  }
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  }
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  }
@@ -1251,10 +1255,23 @@ class InteractionEngineService {
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  replay(node) {
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  if (!node.interactions?.length)
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  return;
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- // Cancel any in-progress animations first to reset the element cleanly.
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  const ref = this.overlayService.getNodeRef(node);
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  if (ref) {
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  ref.element.getAnimations().forEach(a => a.cancel());
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+ // Clear any leftover inline styles so the pre-state applies cleanly.
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+ this.clearInlineAnimationStyles(ref.element);
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+ }
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+ // In builder mode pre-state is never applied on attach, so apply it now
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+ // to give an accurate hidden→visible preview. It is cleaned up via
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+ // executeAction's anim.finished handler once the animation completes.
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+ for (const ix of node.interactions) {
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+ for (const action of ix.actions) {
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+ if (this.ENTRANCE_TYPES.has(action.type)) {
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+ const target = this.resolveTarget(node, action);
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+ if (target)
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+ this.applyPreState(target, action);
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+ }
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+ }
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  }
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  for (const ix of node.interactions) {
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  this.runActions(node, ix.actions);
@@ -1262,6 +1279,11 @@ class InteractionEngineService {
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  }
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  // ── Private ──────────────────────────────────────────────
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  attachInteraction(node, ix, element) {
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+ // In builder mode, automatic triggers don't auto-fire — use the play button instead.
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+ // Click/hover remain active so users can test those interactions on the canvas.
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+ if (this.isBuilderMode() && (ix.trigger === 'pageLoad' || ix.trigger === 'viewportEnter' || ix.trigger === 'scrollProgress')) {
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+ return () => { };
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+ }
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  switch (ix.trigger) {
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  case 'pageLoad':
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  return this.attachPageLoad(node, ix, element);
@@ -1317,6 +1339,9 @@ class InteractionEngineService {
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  observer.observe(element);
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  return () => observer.disconnect();
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  }
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+ isBuilderMode() {
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+ return document.body.classList.contains('builder-active');
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+ }
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  /** Returns true if any DOM ancestor of element is currently faded out via pre-state. */
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  hasPreStatedAncestor(element) {
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  let el = element.parentElement;
@@ -1405,12 +1430,13 @@ class InteractionEngineService {
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  fill: 'both',
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  });
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  if (this.ENTRANCE_TYPES.has(action.type)) {
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- // Once the entrance animation finishes the element is fully visible —
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- // restore pointer events and clear the pre-state tracker so children
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- // waiting on this ancestor can fire their deferred animations.
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  anim.finished.then(() => {
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  element.style.removeProperty('pointer-events');
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  this.preStatedElements.delete(element);
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+ // Builder: clear inline pre-state so cancelling animations later
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+ // doesn't leave the element invisible after a play preview.
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+ if (this.isBuilderMode())
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+ this.clearInlineAnimationStyles(element);
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  }).catch(() => { });
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  }
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  else if (this.EXIT_TYPES.has(action.type)) {