@vectoriox/iox-builder 1.4.19 → 1.4.21

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vectoriox/iox-builder",
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- "version": "1.4.19",
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+ "version": "1.4.21",
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  "peerDependencies": {
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  "@angular/common": ">=20.0.0",
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  "@angular/core": ">=20.0.0",
@@ -156,6 +156,10 @@ interface ComponentNode {
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  * property map that is compiled to `.iox-node-{id}:hover { … }` etc.
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  */
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  stateStyles?: Partial<Record<ElementState, Record<string, any>>>;
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+ /** User-defined display name for this node. Used in the layer tree and as an
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+ * interaction target identifier. Only nodes with a label appear in the
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+ * interaction target picker. */
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+ label?: string;
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  }
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  /**
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  * Build a full StyleTraitGroup[] schema populated with values from a flat
@@ -581,6 +585,12 @@ declare class DataSourceRegistryService {
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  declare class InteractionEngineService {
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  private overlayService;
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  private attached;
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+ /** Elements that have had pre-state applied (hidden by attach). */
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+ private preStatedElements;
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+ /** Action types that animate an element from hidden → visible. */
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+ private readonly ENTRANCE_TYPES;
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+ /** Action types that animate an element from visible → hidden. */
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+ private readonly EXIT_TYPES;
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  constructor(overlayService: OverlayService);
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  /** Wire all interactions for a node to its rendered DOM element. */
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  attach(node: ComponentNode): void;
@@ -604,15 +614,15 @@ declare class InteractionEngineService {
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  private executeAction;
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  /**
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  * Freeze an element at the animation's starting frame immediately, before any
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- * trigger fires. Without this, entrance animations (fadeIn, moveUp, …) show the
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- * element at its natural visible state for the time between mount and trigger —
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- * causing a visible-then-disappear-then-animate flicker.
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+ * trigger fires. Called for ALL entrance-type actions regardless of trigger so
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+ * that a click-triggered fadeIn on a menu overlay also starts it hidden.
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  *
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- * Only call this for triggers that will eventually animate the element in
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- * (pageLoad, viewportEnter). Click/hover triggers must NOT pre-hide the element
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- * because the element should remain normally visible until interacted with.
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+ * Also sets pointer-events:none so the invisible element does not block clicks
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+ * on other content beneath it. Pointer events are restored in executeAction()
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+ * once the entrance animation finishes.
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  */
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  private applyPreState;
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+ private clearInlineAnimationStyles;
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  private reverseAction;
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  private buildAnimation;
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  static ɵfac: i0.ɵɵFactoryDeclaration<InteractionEngineService, never>;
@@ -1298,6 +1308,8 @@ declare class LayerTreeComponent implements OnInit, OnDestroy {
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  flatGlobalTree: TreeNode[];
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  selectedNodeId: string | null;
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  hoveredNodeId: string | null;
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+ editingNodeId: string | null;
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+ editingValue: string;
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  /** Cache: component type → icon class */
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  private iconMap;
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  private selectSub?;
@@ -1316,6 +1328,9 @@ declare class LayerTreeComponent implements OnInit, OnDestroy {
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  toggleExpand(treeNode: TreeNode, event: MouseEvent): void;
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  onDeleteNode(treeNode: TreeNode, event: MouseEvent): void;
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  onDuplicateNode(treeNode: TreeNode, event: MouseEvent): void;
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+ startRename(treeNode: TreeNode, event: MouseEvent): void;
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+ saveRename(treeNode: TreeNode): void;
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+ cancelRename(): void;
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  /**
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  * CDK drop handler for tree reorder.
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  * Works on the flat tree indices — maps back to parent arrays to do the move.
@@ -1364,6 +1379,7 @@ declare class InteractionsPanelComponent implements OnInit, OnDestroy {
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  constructor(overlayService: OverlayService);
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  ngOnInit(): void;
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  refreshNodeOptions(): void;
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+ getTargetLabel(value: string): string;
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  ngOnDestroy(): void;
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  getTriggerLabel(trigger: InteractionTrigger): string;
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  getTriggerIcon(trigger: InteractionTrigger): string;