@vectoriox/iox-builder 1.4.17 → 1.4.19
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package/package.json
CHANGED
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@@ -602,6 +602,17 @@ declare class InteractionEngineService {
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602
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private runActions;
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private resolveTarget;
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private executeAction;
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605
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+
/**
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606
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* Freeze an element at the animation's starting frame immediately, before any
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607
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* trigger fires. Without this, entrance animations (fadeIn, moveUp, …) show the
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608
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* element at its natural visible state for the time between mount and trigger —
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609
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* causing a visible-then-disappear-then-animate flicker.
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610
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*
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611
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* Only call this for triggers that will eventually animate the element in
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612
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* (pageLoad, viewportEnter). Click/hover triggers must NOT pre-hide the element
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613
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* because the element should remain normally visible until interacted with.
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614
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*/
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615
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private applyPreState;
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private reverseAction;
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private buildAnimation;
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static ɵfac: i0.ɵɵFactoryDeclaration<InteractionEngineService, never>;
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@@ -1333,10 +1344,16 @@ declare class InteractionsPanelComponent implements OnInit, OnDestroy {
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}[];
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easingOptions: string[];
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interactions: IoxInteraction[];
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1347
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/** All canvas nodes available as animation targets. */
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1348
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nodeOptions: {
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label: string;
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value: string;
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}[];
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/** State for the "add interaction" form */
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isAdding: boolean;
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newTrigger: InteractionTrigger;
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newActionType: InteractionActionType;
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newTarget: string;
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newDuration: number;
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newDelay: number;
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newEasing: string;
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@@ -1346,6 +1363,7 @@ declare class InteractionsPanelComponent implements OnInit, OnDestroy {
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private selectSub?;
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constructor(overlayService: OverlayService);
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ngOnInit(): void;
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refreshNodeOptions(): void;
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ngOnDestroy(): void;
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getTriggerLabel(trigger: InteractionTrigger): string;
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getTriggerIcon(trigger: InteractionTrigger): string;
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