@vectoriox/iox-builder 1.4.17 → 1.4.19

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vectoriox/iox-builder",
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- "version": "1.4.17",
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+ "version": "1.4.19",
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  "peerDependencies": {
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  "@angular/common": ">=20.0.0",
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  "@angular/core": ">=20.0.0",
@@ -602,6 +602,17 @@ declare class InteractionEngineService {
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  private runActions;
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  private resolveTarget;
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  private executeAction;
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+ /**
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+ * Freeze an element at the animation's starting frame immediately, before any
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+ * trigger fires. Without this, entrance animations (fadeIn, moveUp, …) show the
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+ * element at its natural visible state for the time between mount and trigger —
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+ * causing a visible-then-disappear-then-animate flicker.
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+ *
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+ * Only call this for triggers that will eventually animate the element in
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+ * (pageLoad, viewportEnter). Click/hover triggers must NOT pre-hide the element
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+ * because the element should remain normally visible until interacted with.
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+ */
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+ private applyPreState;
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  private reverseAction;
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  private buildAnimation;
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  static ɵfac: i0.ɵɵFactoryDeclaration<InteractionEngineService, never>;
@@ -1333,10 +1344,16 @@ declare class InteractionsPanelComponent implements OnInit, OnDestroy {
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  }[];
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  easingOptions: string[];
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  interactions: IoxInteraction[];
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+ /** All canvas nodes available as animation targets. */
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+ nodeOptions: {
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+ label: string;
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+ value: string;
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+ }[];
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  /** State for the "add interaction" form */
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  isAdding: boolean;
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  newTrigger: InteractionTrigger;
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  newActionType: InteractionActionType;
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+ newTarget: string;
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  newDuration: number;
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  newDelay: number;
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  newEasing: string;
@@ -1346,6 +1363,7 @@ declare class InteractionsPanelComponent implements OnInit, OnDestroy {
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  private selectSub?;
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  constructor(overlayService: OverlayService);
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  ngOnInit(): void;
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+ refreshNodeOptions(): void;
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  ngOnDestroy(): void;
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  getTriggerLabel(trigger: InteractionTrigger): string;
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  getTriggerIcon(trigger: InteractionTrigger): string;