@vectojs/core 1.39.0 → 1.39.1

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package/README.md CHANGED
@@ -1,18 +1,12 @@
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  # @vectojs/core
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- > Scene, layout, interaction, text, rendering, and semantic projection for canvas-native interfaces.
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-
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- [![npm](https://img.shields.io/npm/v/@vectojs/core?color=22d3ee)](https://www.npmjs.com/package/@vectojs/core)
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- [![CI](https://github.com/vectojs/vectojs/actions/workflows/ci.yml/badge.svg)](https://github.com/vectojs/vectojs/actions/workflows/ci.yml)
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- [![MIT](https://img.shields.io/badge/license-MIT-6366f1.svg)](https://github.com/vectojs/vectojs/blob/main/LICENSE)
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-
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- `@vectojs/core` is the runtime beneath VectoJS. It owns the retained `Scene`/`Entity` tree, affine
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- transforms, render scheduling, layout, text flow, spatial hit-testing, event propagation, renderer
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- backends, and the accessibility/automation projection layer.
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-
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- [Core guide](https://vectojs.org/learn/core-scene/) ·
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- [API reference](https://vectojs.org/reference/core-api/) ·
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- [Main repository](https://github.com/vectojs/vectojs)
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+ `@vectojs/core` is the runtime at the root of the VectoJS dependency graph: a retained
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+ `Scene`/`Entity` scene graph (the Virtual Math Tree) that renders to a single canvas, with
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+ transforms, render scheduling, spatial hit-testing, DOM-like event propagation, layout and text
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+ engines, Canvas/SVG/WebGL/WebGPU renderer backends, and the accessibility/automation projection
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+ layer. It is also the composition point of the framework — it depends on and re-exports
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+ `@vectojs/layout`, `@vectojs/text`, `@vectojs/math`, and `@vectojs/animation`, so `@vectojs/ui`
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+ and every higher-level package build directly on it.
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  ## Install
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@@ -20,7 +14,7 @@ backends, and the accessibility/automation projection layer.
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  bun add @vectojs/core
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  ```
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- ## Minimal scene
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+ ## Usage
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  ```ts
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  import { Entity, type IRenderer, Scene } from '@vectojs/core';
@@ -57,124 +51,38 @@ scene.add(new Dot().setPosition(80, 80));
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  scene.start();
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  ```
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- ## Runtime building blocks
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-
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- | Area | Main APIs | Purpose |
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- | ----------- | ----------------------------------------------- | ---------------------------------------------------------------------- |
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- | Scene graph | `Scene`, `Entity` | ownership, transforms, lifecycle, update/render traversal |
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- | Layout | `LayoutEngine`, layout subpath | prepared text/rich-text layout, wrapping, exclusions, reusable buffers |
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- | Interaction | entity events, `SpatialHashGrid` | hit-testing and DOM-like capture/bubble dispatch |
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- | Text | `TextEntity`, `MSDFTextEntity`, `SplineEntity` | Canvas text, GPU text, and mathematical curves |
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- | Rendering | `IRenderer`, `CanvasRenderer`, renderer subpath | backend-neutral drawing contract and concrete renderers |
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- | GPU paths | WebGL point batching, WebGPU particles | high-volume points/rects and compute-driven particles |
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- | Semantics | `A11yAttributes`, Scene projection | role/name/state, native inputs, screen readers, Playwright/agents |
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- | Animation | `animate`, springs, transitions, `Scene.step()` | real-time or deterministic fixed-step motion |
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-
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- ## Scene lifecycle
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-
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- ```ts
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- const scene = new Scene(canvas, {
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- maxFPS: 60,
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- pointBackend: 'canvas', // or 'webgl'
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- particleBackend: 'cpu', // or 'webgpu' when supported
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- });
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- scene.renderMode = 'onDemand'; // redraw only when dirty
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-
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- scene.resize(width, height); // logical CSS pixels
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- scene.markDirty();
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- scene.start();
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- scene.stop();
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- scene.step(1000 / 60); // deterministic single step
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- scene.destroy(); // release renderers, workers, observers, and semantic DOM
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- ```
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-
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- Always call `destroy()` when a framework component unmounts. A `Scene` owns browser observers,
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- renderer resources, layout work, and projected DOM nodes.
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-
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- ## Package entry points
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-
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- ```ts
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- import { Scene, Entity } from '@vectojs/core';
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- import { LayoutEngine } from '@vectojs/core/layout';
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- import type { IRenderer } from '@vectojs/core/renderer';
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- import { TextEntity } from '@vectojs/core/text';
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- ```
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-
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- Both ESM and CommonJS outputs are published with TypeScript declarations.
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-
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- ## Accessibility and automation
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-
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- Canvas pixels have no semantics. Interactive entities can implement `getA11yAttributes()`; the
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- Scene projects transparent DOM nodes over their world-space bounds and forwards native input back
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- into the VectoJS event system.
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-
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- This projection is intentionally thin. Applications still own accessible names, keyboard behavior,
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- focus order, contrast, and correct control semantics. See the
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- [accessibility guide](https://vectojs.org/learn/accessibility/).
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-
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- Non-control workspaces that own keyboard shortcuts can opt into focus order
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- explicitly: return `{ role: 'region', label: 'Canvas workspace', tabIndex: 0 }`.
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- The Scene refreshes the projected `tabindex` when attributes change. Keep native
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- text inputs and editable content in charge of their own editing shortcuts.
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-
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- Interactive projected nodes capture the active pointer on `pointerdown` and route
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- `pointermove`, `pointerup`, and `pointercancel` through normal VMT capture/bubble propagation.
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- Treat `pointercancel` as rollback: discard transient gesture state and do not create durable
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- history. Pointer capture is released safely on both completion paths.
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-
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- ## Static content projection
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-
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- Canvas-rendered text can opt into browser-native find, translation, selection, and copy without
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- turning the application into a DOM layout. Override `getContentProjection()` on the owning Entity;
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- the Scene creates a transparent, position-synchronized mirror while the VMT remains authoritative:
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-
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- ```ts
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- class SelectableLabel extends Entity {
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- getContentProjection() {
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- return {
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- text: 'Selectable canvas text',
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- font: '18px Inter',
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- lineHeight: 24,
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- selectable: true,
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- };
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- }
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- }
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- ```
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-
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- `selectable` controls whether the mirror receives pointer input. The Scene keeps projection order
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- aligned with VMT order, removes descendant mirrors with their subtree, and hides mirrors fully
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- outside the viewport or a `clipChildren` ancestor. Tooling can inspect the currently materialized
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- node with `scene.getContentElement(entityId)`. Virtualized or non-materialized off-viewport text is
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- not searchable until the application brings it into the active scene.
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-
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- Code-like renderers can compile their logical source once with `prepareContentGrid()` and return the
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- same immutable plan as `ContentProjection.grid`. The plan retains UTF-16 source ranges, legal
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- grapheme carets, CR/LF ownership, tab stops, wide CJK/emoji advances, Arabic shaping, and Unicode
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- bidi positions. Scene projects those cells in logical source order, performs font calibration in a
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- cold offscreen batch, and uses the plan's local geometry for pointer selection even when the entity
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- is rotated, scaled, or the page is zoomed.
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-
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- Selection routing preserves forward/reverse drag direction, Shift extension, word and line
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- selection, and exact clipboard source. Projection rebuild/removal/destroy paths release active
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- selection and pending calibration ownership before replacing DOM carriers.
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-
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- ## Performance model
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-
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- Useful levers include on-demand rendering, viewport culling, spatial hashing, prepared text layout,
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- typed reusable buffers, batched WebGL points, and optional WebGPU particle compute. None makes every
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- workload allocation-free or GPU-bound; profile the renderer and entity types used by your app.
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-
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- Run the repository benchmarks with `bun run benchmark`, `bun run compare:dom`, and
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- `bun run compare`. Prepared-grid scaling can be measured independently with
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- `bun run --cwd packages/core benchmark:grid`; benchmark timing is release evidence rather than a
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- wall-clock CI gate.
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-
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- ## Related packages
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-
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- - [`@vectojs/ui`](https://github.com/vectojs/vectojs/tree/main/packages/ui) — high-level accessible components
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- - [`@vectojs/three`](https://github.com/vectojs/vectojs/tree/main/packages/three) — Three.js/WebXR projection and raycast routing
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- - [`@vectojs/video-exporter`](https://github.com/vectojs/vectojs/tree/main/packages/video-exporter) — deterministic H.264 capture
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-
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- ## License
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-
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- [MIT](https://github.com/vectojs/vectojs/blob/main/LICENSE) © 2026 Xuepoo
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+ ## Highlights
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+
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+ - Retained `Scene`/`Entity` tree with affine transforms, capture/bubble event dispatch,
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+ viewport culling, and dirty-flag `renderMode: 'onDemand'` rendering; `scene.step(dt)` drives a
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+ deterministic frame for tests and video export.
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+ - Backend-neutral `IRenderer` drawing contract with modular backends: `CanvasRenderer`,
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+ `SVGRenderer`, batched WebGL points (`WebGLPointRenderer`), and WebGPU particle compute
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+ (`WebGPUParticleSystemManager`) registered on load via `Scene.register*`, selected through
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+ `pointBackend` / `particleBackend` options.
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+ - Optional Rust WASM kernels (`crates/vectojs-core-rs`) hot-swapped per subsystem with
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+ `scene.enableWasmTransforms / enableWasmHitTest / enableWasmAnimBatching / enableWasmParticles`;
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+ fallible exports return `WASM_STATUS` codes (`OK`/`CAPACITY`/`UNINITIALIZED`/`BAD_RUN`/
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+ `OVERFLOW`) so any rejected batch degrades to the JS path instead of rendering half-written state.
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+ - Semantic accessibility projection: entities implementing `getA11yAttributes()` get transparent,
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+ position-synchronized DOM mirrors for screen readers, keyboard users, Playwright, and AI agents;
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+ static text opts into browser-native selection/find/copy through `getContentProjection()` and
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+ Core's prepared content grid (`prepareContentGrid()`).
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+ - Entity-based text renderers stay here because they extend `Entity`: `TextEntity`,
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+ `GridTextEntity`, GPU-resolved `MSDFTextEntity` (off-thread layout via `LayoutWorkerManager`),
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+ `SVGEntity`, and `DOMPortalEntity`.
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+ - The standalone engines are re-exported from this barrel and remain available as subpaths, so
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+ existing imports keep working:
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+ `@vectojs/core/layout`, `@vectojs/core/text`, `@vectojs/core/renderer`.
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+ - Lifecycle ownership is explicit: a `Scene` owns renderers, workers, observers, and projected DOM
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+ nodes; `scene.destroy()` releases all of them.
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+
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+ > Documents @vectojs/core@1.39.0.
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+
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+ ## Documentation
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+
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+ - [Core Scene architecture](https://vectojs.org/learn/core-scene/)
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+ - [`@vectojs/core` API reference](https://vectojs.org/reference/core-api/)
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+ - [`Entity` reference](https://vectojs.org/reference/core-entity/)
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+ - [Renderers reference](https://vectojs.org/reference/core-renderer/)
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+ - [Accessibility & automation guide](https://vectojs.org/learn/accessibility/)
@@ -63,7 +63,8 @@ function emptyDrawCounters() {
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  }
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  var TWO_PI = Math.PI * 2;
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  function getDevicePixelRatio() {
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- return typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
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+ const raw = typeof window !== "undefined" ? window.devicePixelRatio : 1;
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+ return Number.isFinite(raw) && raw > 0 ? raw : 1;
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  }
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  var CanvasRenderer = class _CanvasRenderer {
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  ctx;
@@ -209,7 +210,9 @@ var CanvasRenderer = class _CanvasRenderer {
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  /** Real `devicePixelRatio`, clamped to {@link maxDPR} when set. */
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  effectiveDPR() {
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  const real = getDevicePixelRatio();
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- return this.maxDPR !== void 0 ? Math.min(real, this.maxDPR) : real;
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+ if (this.maxDPR === void 0) return real;
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+ if (!Number.isFinite(this.maxDPR) || this.maxDPR <= 0) return real;
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+ return Math.min(real, this.maxDPR);
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  }
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  /**
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  * @inheritdoc
@@ -240,14 +243,18 @@ var CanvasRenderer = class _CanvasRenderer {
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  */
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  resize(width, height) {
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  const dpr = this.effectiveDPR();
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+ const safeWidth = Number.isFinite(width) && width >= 0 ? width : this.width;
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+ const safeHeight = Number.isFinite(height) && height >= 0 ? height : this.height;
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+ const backingW = Number.isFinite(safeWidth * dpr) ? Math.max(1, Math.round(safeWidth * dpr)) : 1;
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+ const backingH = Number.isFinite(safeHeight * dpr) ? Math.max(1, Math.round(safeHeight * dpr)) : 1;
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  this.appliedDPR = dpr;
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- this.width = width;
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- this.height = height;
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- this.ctx.canvas.width = width * dpr;
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- this.ctx.canvas.height = height * dpr;
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+ this.width = safeWidth;
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+ this.height = safeHeight;
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+ this.ctx.canvas.width = backingW;
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+ this.ctx.canvas.height = backingH;
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  if (this.ctx.canvas.style) {
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- this.ctx.canvas.style.width = `${width}px`;
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- this.ctx.canvas.style.height = `${height}px`;
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+ this.ctx.canvas.style.width = `${safeWidth}px`;
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+ this.ctx.canvas.style.height = `${safeHeight}px`;
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  }
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  this.ctx.scale(dpr, dpr);
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  this._cachedFont = "";
@@ -65,7 +65,8 @@ function emptyDrawCounters() {
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  }
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  var TWO_PI = Math.PI * 2;
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  function getDevicePixelRatio() {
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- return typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
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+ const raw = typeof window !== "undefined" ? window.devicePixelRatio : 1;
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+ return Number.isFinite(raw) && raw > 0 ? raw : 1;
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  }
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  var CanvasRenderer = (_class = class _CanvasRenderer {
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@@ -211,7 +212,9 @@ var CanvasRenderer = (_class = class _CanvasRenderer {
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  /** Real `devicePixelRatio`, clamped to {@link maxDPR} when set. */
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  effectiveDPR() {
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  const real = getDevicePixelRatio();
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- return this.maxDPR !== void 0 ? Math.min(real, this.maxDPR) : real;
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+ if (this.maxDPR === void 0) return real;
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+ if (!Number.isFinite(this.maxDPR) || this.maxDPR <= 0) return real;
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+ return Math.min(real, this.maxDPR);
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  }
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  /**
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  * @inheritdoc
@@ -242,14 +245,18 @@ var CanvasRenderer = (_class = class _CanvasRenderer {
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  */
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  resize(width, height) {
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  const dpr = this.effectiveDPR();
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+ const safeWidth = Number.isFinite(width) && width >= 0 ? width : this.width;
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+ const safeHeight = Number.isFinite(height) && height >= 0 ? height : this.height;
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+ const backingW = Number.isFinite(safeWidth * dpr) ? Math.max(1, Math.round(safeWidth * dpr)) : 1;
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+ const backingH = Number.isFinite(safeHeight * dpr) ? Math.max(1, Math.round(safeHeight * dpr)) : 1;
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  this.appliedDPR = dpr;
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- this.width = width;
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- this.height = height;
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- this.ctx.canvas.width = width * dpr;
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- this.ctx.canvas.height = height * dpr;
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+ this.width = safeWidth;
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+ this.height = safeHeight;
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+ this.ctx.canvas.width = backingW;
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+ this.ctx.canvas.height = backingH;
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  if (this.ctx.canvas.style) {
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- this.ctx.canvas.style.width = `${width}px`;
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- this.ctx.canvas.style.height = `${height}px`;
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+ this.ctx.canvas.style.width = `${safeWidth}px`;
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+ this.ctx.canvas.style.height = `${safeHeight}px`;
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  }
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  this.ctx.scale(dpr, dpr);
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  this._cachedFont = "";
package/dist/index.js CHANGED
@@ -12,7 +12,7 @@
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- var _chunkKRUDTGNRjs = require('./chunk-KRUDTGNR.js');
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+ var _chunkBKXERWADjs = require('./chunk-BKXERWAD.js');
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@@ -1070,8 +1070,11 @@ var CanvasGeometry = (_class3 = class {
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  /** Effective device pixel ratio, matching CanvasRenderer: real DPR clamped to
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  * `maxDPR` when set. */
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  effectiveDPR(maxDPR) {
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- const real = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
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- return maxDPR !== void 0 ? Math.min(real, maxDPR) : real;
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+ const raw = typeof window !== "undefined" ? window.devicePixelRatio : 1;
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+ const real = Number.isFinite(raw) && raw > 0 ? raw : 1;
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+ if (maxDPR === void 0) return real;
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+ if (!Number.isFinite(maxDPR) || maxDPR <= 0) return real;
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+ return Math.min(real, maxDPR);
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  }
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  /** Size the WebGPU particle canvas: backing store at logical × DPR, CSS box at
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  * the logical size. Sizing the backing store in logical px (the old
@@ -4179,8 +4182,10 @@ var Scene = (_class15 = class _Scene {
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  * this an embedded canvas stayed at its initial size forever. */
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  __init140() {this.canvasResizeObserver = null}
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  __init141() {this.dprChangeHandler = null}
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+ __init142() {this.dprPollInterval = null}
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+ __init143() {this.lastDpr = 1}
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  // --- domain: a11y-projection — focus, overlay geometry, DOM ordering, portals ---
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- __init142() {this.focusedA11yElement = null}
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+ __init144() {this.focusedA11yElement = null}
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  /**
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  * Canvas box geometry: the CSS↔logical mapping, overlay layer alignment, and
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  * the DPR math (extraction 5, `DEC-0024`).
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  /** Shadow elements the pointer is currently inside. Lets a removal that happens
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  * mid-hover synthesize the `pointerleave` the browser never sends for a
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  * detached element, so the entity doesn't keep its hover state. */
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- __init143() {this.hoveredA11yElements = /* @__PURE__ */ new WeakSet()}
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+ __init145() {this.hoveredA11yElements = /* @__PURE__ */ new WeakSet()}
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  /**
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  * Entity ids the application has pinned via {@link requestA11yProjection}.
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  *
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  * a stale id simply never matches. Cleared per-entity by
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  * {@link releaseA11yProjection}.
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  */
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- __init144() {this.a11yProjectionRequests = /* @__PURE__ */ new Set()}
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+ __init146() {this.a11yProjectionRequests = /* @__PURE__ */ new Set()}
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  /** Persistent tabindex=-1 element in a11yRoot. When the focused a11y mirror is
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  * pruned (virtualization/streaming/removal) while it holds focus, we move
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  * focus here instead of letting the browser drop it to <body> — keeping the
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  * screen-reader virtual cursor inside the scene's a11y region. */
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- __init145() {this.focusSentinel = null}
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- __init146() {this.caretBlinkTimer = null}
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+ __init147() {this.focusSentinel = null}
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+ __init148() {this.caretBlinkTimer = null}
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  /**
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  * The projected DOM's ordering engine — the reorder flag, the per-pass scratch
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  * collections, the visual reading-order sort and the cursor-based
@@ -4231,7 +4236,7 @@ var Scene = (_class15 = class _Scene {
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  * delegate here; the collect-and-prune walk stays behind because it needs
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  * {@link shouldProjectA11y} and the focus/caret state.
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  */
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- __init147() {this.a11yOrder = new A11yProjectionManager()}
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+ __init149() {this.a11yOrder = new A11yProjectionManager()}
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  /**
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  * The content projection's selection preservation and grid calibration
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  * (extraction 3, `DEC-0022`).
@@ -4283,11 +4288,11 @@ var Scene = (_class15 = class _Scene {
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  set a11yNeedsReorder(value) {
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  this.a11yOrder.needsReorder = value;
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  }
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- __init148() {this.portalRoot = null}
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- __init149() {this.activePortalsThisFrame = /* @__PURE__ */ new Set()}
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- __init150() {this.activePortalsPrevFrame = /* @__PURE__ */ new Set()}
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- __init151() {this.portalEntities = /* @__PURE__ */ new Map()}
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- __init152() {this.renderOrderCounter = 0}
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+ __init150() {this.portalRoot = null}
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+ __init151() {this.activePortalsThisFrame = /* @__PURE__ */ new Set()}
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+ __init152() {this.activePortalsPrevFrame = /* @__PURE__ */ new Set()}
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+ __init153() {this.portalEntities = /* @__PURE__ */ new Map()}
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+ __init154() {this.renderOrderCounter = 0}
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  // --- domain: render-scheduler — authoritative frame counter ---
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  /**
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  * Monotonic render-frame counter, bumped once per authoritative `render()`
@@ -4297,7 +4302,7 @@ var Scene = (_class15 = class _Scene {
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  * back to the ancestor walk. Public for the same reason `Entity._getTrig`/
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  * `_setWorldCache` are: it is a cross-class render-internal contract.
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  */
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- __init153() {this.currentFrame = 0}
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+ __init155() {this.currentFrame = 0}
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  // --- domain: wasm-backend-facade — EXTRACTED (see scene/WasmBackendFacade.ts) ---
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  /**
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  * The four invisible WASM accelerators and the resident transform store.
@@ -4367,8 +4372,8 @@ var Scene = (_class15 = class _Scene {
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  // Stays on `Scene`: it walks `root` *and* `overlayRoot` for entities the
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  // render walk consumes, so only its cache key is store state. The facade owns
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  // the key; the walk stays here.
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- __init154() {this._computeEntities = []}
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- __init155() {this._computeEntitiesVersion = -1}
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+ __init156() {this._computeEntities = []}
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+ __init157() {this._computeEntitiesVersion = -1}
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  /** Invalidate the resident WASM store layout; the next wasm-mode frame rebuilds
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  * it. Called by `Entity.add`/`remove` (topology changes only). */
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  markStructureChanged() {
@@ -4607,7 +4612,7 @@ var Scene = (_class15 = class _Scene {
4607
4612
  get animBatchedLastFrame() {
4608
4613
  return this._wasmBackend.animBatchedLastFrame;
4609
4614
  }
4610
- __init156() {this.animGate = {
4615
+ __init158() {this.animGate = {
4611
4616
  spring: 128,
4612
4617
  tween: 256,
4613
4618
  mixed: 128
@@ -4703,7 +4708,7 @@ var Scene = (_class15 = class _Scene {
4703
4708
  * `tickDrivers()`'s per-frame stamp would skip it a full frame — a one-frame
4704
4709
  * JS/WASM divergence. Written in {@link render} next to `_tickBatchedDrivers`.
4705
4710
  */
4706
- __init157() {this._updateWalkDt = null}
4711
+ __init159() {this._updateWalkDt = null}
4707
4712
  // --- domain: render-scheduler — batched driver tick (extraction 6), reads the anim backend ---
4708
4713
  /**
4709
4714
  * Advance every registered entity's active drivers for this frame, batching
@@ -4731,25 +4736,25 @@ var Scene = (_class15 = class _Scene {
4731
4736
  * sync, so retaining the order prevents a newly opened overlay from spending
4732
4737
  * its first frame below previously projected controls.
4733
4738
  */
4734
- __init158() {this.a11yRenderOrders = /* @__PURE__ */ new Map()}
4739
+ __init160() {this.a11yRenderOrders = /* @__PURE__ */ new Map()}
4735
4740
  // --- domain: context-and-resize — GL/GPU canvases, device state, pointer, size warnings ---
4736
4741
  // Optional WebGL point-cloud layer (see SceneOptions.pointBackend).
4737
- __init159() {this.pointRenderer = null}
4738
- __init160() {this.glCanvas = null}
4739
- __init161() {this.glContextLostHandler = null}
4740
- __init162() {this.glContextRestoredHandler = null}
4742
+ __init161() {this.pointRenderer = null}
4743
+ __init162() {this.glCanvas = null}
4744
+ __init163() {this.glContextLostHandler = null}
4745
+ __init164() {this.glContextRestoredHandler = null}
4741
4746
 
4742
4747
 
4743
4748
 
4744
- __init163() {this.disableWindowResize = false}
4749
+ __init165() {this.disableWindowResize = false}
4745
4750
  /** See {@link SceneOptions.maxDPR}. `undefined` = uncapped (real DPR). */
4746
4751
 
4747
4752
  // WebGPU properties
4748
- __init164() {this.destroyed = false}
4749
- __init165() {this.device = null}
4750
- __init166() {this.deviceLost = false}
4751
- __init167() {this.particleBackend = "auto"}
4752
- __init168() {this._webgpuDisabled = false}
4753
+ __init166() {this.destroyed = false}
4754
+ __init167() {this.device = null}
4755
+ __init168() {this.deviceLost = false}
4756
+ __init169() {this.particleBackend = "auto"}
4757
+ __init170() {this._webgpuDisabled = false}
4753
4758
  get webgpuDisabled() {
4754
4759
  return this._webgpuDisabled || this.particleBackend === "cpu";
4755
4760
  }
@@ -4777,28 +4782,28 @@ var Scene = (_class15 = class _Scene {
4777
4782
  set webgpuDisabled(value) {
4778
4783
  this._webgpuDisabled = value;
4779
4784
  }
4780
- __init169() {this.recoveryTimerId = null}
4781
- __init170() {this.manager = null}
4782
- __init171() {this.initializingWebGPU = false}
4783
- __init172() {this.gpuCanvas = null}
4784
- __init173() {this.gpuContext = null}
4785
+ __init171() {this.recoveryTimerId = null}
4786
+ __init172() {this.manager = null}
4787
+ __init173() {this.initializingWebGPU = false}
4788
+ __init174() {this.gpuCanvas = null}
4789
+ __init175() {this.gpuContext = null}
4785
4790
  /** True while the GPU canvas holds a presented particle frame (needs clearing when they leave). */
4786
- __init174() {this.gpuHasContent = false}
4787
- __init175() {this.mouseX = -9999}
4788
- __init176() {this.mouseY = -9999}
4789
- __init177() {this.pointerMoveListener = null}
4790
- __init178() {this.pointerLeaveListener = null}
4791
+ __init176() {this.gpuHasContent = false}
4792
+ __init177() {this.mouseX = -9999}
4793
+ __init178() {this.mouseY = -9999}
4794
+ __init179() {this.pointerMoveListener = null}
4795
+ __init180() {this.pointerLeaveListener = null}
4791
4796
  /** Element the pointer listeners are bound to (parent container if present,
4792
4797
  * else the canvas). Stored so `destroy()` detaches from the same element. */
4793
- __init179() {this.pointerEventTarget = null}
4798
+ __init181() {this.pointerEventTarget = null}
4794
4799
  // --- scene-level keyboard channel state (see on/off/registerShortcut) ---
4795
- __init180() {this.keydownHandlers = []}
4796
- __init181() {this.keyupHandlers = []}
4800
+ __init182() {this.keydownHandlers = []}
4801
+ __init183() {this.keyupHandlers = []}
4797
4802
  /** Chord-normalized shortcut table, matched on keydown only. */
4798
- __init182() {this.shortcuts = []}
4799
- __init183() {this.windowKeyDownHandler = null}
4800
- __init184() {this.windowKeyUpHandler = null}
4801
- __init185() {this.hasWarnedZeroSize = false}
4803
+ __init184() {this.shortcuts = []}
4804
+ __init185() {this.windowKeyDownHandler = null}
4805
+ __init186() {this.windowKeyUpHandler = null}
4806
+ __init187() {this.hasWarnedZeroSize = false}
4802
4807
  /**
4803
4808
  * Latch for {@link Scene.resize}'s invalid-dimension warning.
4804
4809
  *
@@ -4808,8 +4813,8 @@ var Scene = (_class15 = class _Scene {
4808
4813
  * because `resize()` is commonly driven from a `ResizeObserver`, which would
4809
4814
  * otherwise warn on every frame of a drag.
4810
4815
  */
4811
- __init186() {this.hasWarnedInvalidResize = false}
4812
- __init187() {this.fontLoadHandler = null}
4816
+ __init188() {this.hasWarnedInvalidResize = false}
4817
+ __init189() {this.fontLoadHandler = null}
4813
4818
  // --- domain: scene-facade — dev-mode diagnostics ---
4814
4819
  // ── Dev-mode warning infrastructure ──────────────────────────────
4815
4820
  //
@@ -4834,7 +4839,7 @@ var Scene = (_class15 = class _Scene {
4834
4839
  }
4835
4840
  static set devMode(active) {
4836
4841
  _Scene._devMode = active;
4837
- _chunkKRUDTGNRjs.setRendererDevMode.call(void 0, active);
4842
+ _chunkBKXERWADjs.setRendererDevMode.call(void 0, active);
4838
4843
  }
4839
4844
  static _devModeDetected() {
4840
4845
  if (_Scene._devMode) return true;
@@ -4844,7 +4849,7 @@ var Scene = (_class15 = class _Scene {
4844
4849
  return false;
4845
4850
  }
4846
4851
 
4847
- __init188() {this._devFrameCount = 0}
4852
+ __init190() {this._devFrameCount = 0}
4848
4853
  _devWarn(message) {
4849
4854
  if (!this._devActive) return;
4850
4855
  console.warn(`[vectojs/dev] ${message}`);
@@ -4922,7 +4927,7 @@ var Scene = (_class15 = class _Scene {
4922
4927
  walkProjections(this.root);
4923
4928
  }
4924
4929
  // --- domain: scene-facade — construction (wires every collaborator) ---
4925
- constructor(canvas, options = {}) {;_class15.prototype.__init88.call(this);_class15.prototype.__init89.call(this);_class15.prototype.__init90.call(this);_class15.prototype.__init91.call(this);_class15.prototype.__init92.call(this);_class15.prototype.__init93.call(this);_class15.prototype.__init94.call(this);_class15.prototype.__init95.call(this);_class15.prototype.__init96.call(this);_class15.prototype.__init97.call(this);_class15.prototype.__init98.call(this);_class15.prototype.__init99.call(this);_class15.prototype.__init100.call(this);_class15.prototype.__init101.call(this);_class15.prototype.__init102.call(this);_class15.prototype.__init103.call(this);_class15.prototype.__init104.call(this);_class15.prototype.__init105.call(this);_class15.prototype.__init106.call(this);_class15.prototype.__init107.call(this);_class15.prototype.__init108.call(this);_class15.prototype.__init109.call(this);_class15.prototype.__init110.call(this);_class15.prototype.__init111.call(this);_class15.prototype.__init112.call(this);_class15.prototype.__init113.call(this);_class15.prototype.__init114.call(this);_class15.prototype.__init115.call(this);_class15.prototype.__init116.call(this);_class15.prototype.__init117.call(this);_class15.prototype.__init118.call(this);_class15.prototype.__init119.call(this);_class15.prototype.__init120.call(this);_class15.prototype.__init121.call(this);_class15.prototype.__init122.call(this);_class15.prototype.__init123.call(this);_class15.prototype.__init124.call(this);_class15.prototype.__init125.call(this);_class15.prototype.__init126.call(this);_class15.prototype.__init127.call(this);_class15.prototype.__init128.call(this);_class15.prototype.__init129.call(this);_class15.prototype.__init130.call(this);_class15.prototype.__init131.call(this);_class15.prototype.__init132.call(this);_class15.prototype.__init133.call(this);_class15.prototype.__init134.call(this);_class15.prototype.__init135.call(this);_class15.prototype.__init136.call(this);_class15.prototype.__init137.call(this);_class15.prototype.__init138.call(this);_class15.prototype.__init139.call(this);_class15.prototype.__init140.call(this);_class15.prototype.__init141.call(this);_class15.prototype.__init142.call(this);_class15.prototype.__init143.call(this);_class15.prototype.__init144.call(this);_class15.prototype.__init145.call(this);_class15.prototype.__init146.call(this);_class15.prototype.__init147.call(this);_class15.prototype.__init148.call(this);_class15.prototype.__init149.call(this);_class15.prototype.__init150.call(this);_class15.prototype.__init151.call(this);_class15.prototype.__init152.call(this);_class15.prototype.__init153.call(this);_class15.prototype.__init154.call(this);_class15.prototype.__init155.call(this);_class15.prototype.__init156.call(this);_class15.prototype.__init157.call(this);_class15.prototype.__init158.call(this);_class15.prototype.__init159.call(this);_class15.prototype.__init160.call(this);_class15.prototype.__init161.call(this);_class15.prototype.__init162.call(this);_class15.prototype.__init163.call(this);_class15.prototype.__init164.call(this);_class15.prototype.__init165.call(this);_class15.prototype.__init166.call(this);_class15.prototype.__init167.call(this);_class15.prototype.__init168.call(this);_class15.prototype.__init169.call(this);_class15.prototype.__init170.call(this);_class15.prototype.__init171.call(this);_class15.prototype.__init172.call(this);_class15.prototype.__init173.call(this);_class15.prototype.__init174.call(this);_class15.prototype.__init175.call(this);_class15.prototype.__init176.call(this);_class15.prototype.__init177.call(this);_class15.prototype.__init178.call(this);_class15.prototype.__init179.call(this);_class15.prototype.__init180.call(this);_class15.prototype.__init181.call(this);_class15.prototype.__init182.call(this);_class15.prototype.__init183.call(this);_class15.prototype.__init184.call(this);_class15.prototype.__init185.call(this);_class15.prototype.__init186.call(this);_class15.prototype.__init187.call(this);_class15.prototype.__init188.call(this);
4930
+ constructor(canvas, options = {}) {;_class15.prototype.__init88.call(this);_class15.prototype.__init89.call(this);_class15.prototype.__init90.call(this);_class15.prototype.__init91.call(this);_class15.prototype.__init92.call(this);_class15.prototype.__init93.call(this);_class15.prototype.__init94.call(this);_class15.prototype.__init95.call(this);_class15.prototype.__init96.call(this);_class15.prototype.__init97.call(this);_class15.prototype.__init98.call(this);_class15.prototype.__init99.call(this);_class15.prototype.__init100.call(this);_class15.prototype.__init101.call(this);_class15.prototype.__init102.call(this);_class15.prototype.__init103.call(this);_class15.prototype.__init104.call(this);_class15.prototype.__init105.call(this);_class15.prototype.__init106.call(this);_class15.prototype.__init107.call(this);_class15.prototype.__init108.call(this);_class15.prototype.__init109.call(this);_class15.prototype.__init110.call(this);_class15.prototype.__init111.call(this);_class15.prototype.__init112.call(this);_class15.prototype.__init113.call(this);_class15.prototype.__init114.call(this);_class15.prototype.__init115.call(this);_class15.prototype.__init116.call(this);_class15.prototype.__init117.call(this);_class15.prototype.__init118.call(this);_class15.prototype.__init119.call(this);_class15.prototype.__init120.call(this);_class15.prototype.__init121.call(this);_class15.prototype.__init122.call(this);_class15.prototype.__init123.call(this);_class15.prototype.__init124.call(this);_class15.prototype.__init125.call(this);_class15.prototype.__init126.call(this);_class15.prototype.__init127.call(this);_class15.prototype.__init128.call(this);_class15.prototype.__init129.call(this);_class15.prototype.__init130.call(this);_class15.prototype.__init131.call(this);_class15.prototype.__init132.call(this);_class15.prototype.__init133.call(this);_class15.prototype.__init134.call(this);_class15.prototype.__init135.call(this);_class15.prototype.__init136.call(this);_class15.prototype.__init137.call(this);_class15.prototype.__init138.call(this);_class15.prototype.__init139.call(this);_class15.prototype.__init140.call(this);_class15.prototype.__init141.call(this);_class15.prototype.__init142.call(this);_class15.prototype.__init143.call(this);_class15.prototype.__init144.call(this);_class15.prototype.__init145.call(this);_class15.prototype.__init146.call(this);_class15.prototype.__init147.call(this);_class15.prototype.__init148.call(this);_class15.prototype.__init149.call(this);_class15.prototype.__init150.call(this);_class15.prototype.__init151.call(this);_class15.prototype.__init152.call(this);_class15.prototype.__init153.call(this);_class15.prototype.__init154.call(this);_class15.prototype.__init155.call(this);_class15.prototype.__init156.call(this);_class15.prototype.__init157.call(this);_class15.prototype.__init158.call(this);_class15.prototype.__init159.call(this);_class15.prototype.__init160.call(this);_class15.prototype.__init161.call(this);_class15.prototype.__init162.call(this);_class15.prototype.__init163.call(this);_class15.prototype.__init164.call(this);_class15.prototype.__init165.call(this);_class15.prototype.__init166.call(this);_class15.prototype.__init167.call(this);_class15.prototype.__init168.call(this);_class15.prototype.__init169.call(this);_class15.prototype.__init170.call(this);_class15.prototype.__init171.call(this);_class15.prototype.__init172.call(this);_class15.prototype.__init173.call(this);_class15.prototype.__init174.call(this);_class15.prototype.__init175.call(this);_class15.prototype.__init176.call(this);_class15.prototype.__init177.call(this);_class15.prototype.__init178.call(this);_class15.prototype.__init179.call(this);_class15.prototype.__init180.call(this);_class15.prototype.__init181.call(this);_class15.prototype.__init182.call(this);_class15.prototype.__init183.call(this);_class15.prototype.__init184.call(this);_class15.prototype.__init185.call(this);_class15.prototype.__init186.call(this);_class15.prototype.__init187.call(this);_class15.prototype.__init188.call(this);_class15.prototype.__init189.call(this);_class15.prototype.__init190.call(this);
4926
4931
  this.canvas = canvas;
4927
4932
  this.debugA11y = _nullishCoalesce(options.debugA11y, () => ( false));
4928
4933
  this.disableWindowResize = _nullishCoalesce(options.disableWindowResize, () => ( false));
@@ -4933,8 +4938,13 @@ var Scene = (_class15 = class _Scene {
4933
4938
  this.width = _nullishCoalesce(styleWidth, () => ( (canvas.width || canvas.clientWidth || 0)));
4934
4939
  this.height = _nullishCoalesce(styleHeight, () => ( (canvas.height || canvas.clientHeight || 0)));
4935
4940
  } else {
4936
- this.width = typeof window !== "undefined" ? window.innerWidth : canvas.clientWidth || canvas.width || 800;
4937
- this.height = typeof window !== "undefined" ? window.innerHeight : canvas.clientHeight || canvas.height || 600;
4941
+ if (typeof canvas.isConnected === "boolean" && !canvas.isConnected) {
4942
+ this.width = 0;
4943
+ this.height = 0;
4944
+ } else {
4945
+ this.width = typeof window !== "undefined" ? window.innerWidth : canvas.clientWidth || canvas.width || 800;
4946
+ this.height = typeof window !== "undefined" ? window.innerHeight : canvas.clientHeight || canvas.height || 600;
4947
+ }
4938
4948
  }
4939
4949
  const globalProcess = typeof globalThis !== "undefined" ? globalThis.process : void 0;
4940
4950
  const isTest = globalProcess && (_optionalChain([globalProcess, 'access', _115 => _115.env, 'optionalAccess', _116 => _116.NODE_ENV]) === "test" || _optionalChain([globalProcess, 'access', _117 => _117.env, 'optionalAccess', _118 => _118.VITEST]) === "true");
@@ -4952,7 +4962,7 @@ var Scene = (_class15 = class _Scene {
4952
4962
  this.readingDirection = _nullishCoalesce(options.readingDirection, () => ( "ltr"));
4953
4963
  this.renderMode = _nullishCoalesce(options.renderMode, () => ( "always"));
4954
4964
  this._devActive = _Scene._devModeDetected();
4955
- _chunkKRUDTGNRjs.setRendererDevMode.call(void 0, this._devActive);
4965
+ _chunkBKXERWADjs.setRendererDevMode.call(void 0, this._devActive);
4956
4966
  this._warnUnknownOptions(options);
4957
4967
  this.reducedMotionQuery = typeof window !== "undefined" && typeof window.matchMedia === "function" ? window.matchMedia("(prefers-reduced-motion: reduce)") : null;
4958
4968
  if (typeof window !== "undefined" && typeof window.matchMedia === "function") {
@@ -4983,7 +4993,7 @@ var Scene = (_class15 = class _Scene {
4983
4993
  if (options.renderer) {
4984
4994
  this.renderer = options.renderer;
4985
4995
  } else {
4986
- this.renderer = new (0, _chunkKRUDTGNRjs.CanvasRenderer)(
4996
+ this.renderer = new (0, _chunkBKXERWADjs.CanvasRenderer)(
4987
4997
  canvas,
4988
4998
  this.disableWindowResize ? { width: this.width, height: this.height } : void 0,
4989
4999
  this.maxDPR
@@ -5166,16 +5176,52 @@ var Scene = (_class15 = class _Scene {
5166
5176
  if (this.dprMediaQuery && this.dprChangeHandler) {
5167
5177
  _optionalChain([this, 'access', _128 => _128.dprMediaQuery, 'access', _129 => _129.removeEventListener, 'optionalCall', _130 => _130("change", this.dprChangeHandler)]);
5168
5178
  }
5169
- const dpr = window.devicePixelRatio || 1;
5179
+ const raw = window.devicePixelRatio;
5180
+ const dpr = Number.isFinite(raw) && raw > 0 ? raw : 1;
5170
5181
  const query = window.matchMedia(`(resolution: ${dpr}dppx)`);
5171
5182
  const handler = () => {
5172
- this.resize(this.width, this.height);
5173
- if (_optionalChain([this, 'access', _131 => _131.renderer, 'access', _132 => _132.isContextLost, 'optionalCall', _133 => _133()]) !== true) this.render(this.renderer);
5183
+ const curRaw = window.devicePixelRatio;
5184
+ const cur = Number.isFinite(curRaw) && curRaw > 0 ? curRaw : 1;
5185
+ if (Math.abs(cur - dpr) <= 1e-3) {
5186
+ this.watchDevicePixelRatio();
5187
+ return;
5188
+ }
5189
+ this.lastDpr = cur;
5190
+ try {
5191
+ this.resize(this.width, this.height);
5192
+ } catch (err) {
5193
+ console.warn("[VectoJS] DPR resize failed", err);
5194
+ }
5195
+ try {
5196
+ if (_optionalChain([this, 'access', _131 => _131.renderer, 'access', _132 => _132.isContextLost, 'optionalCall', _133 => _133()]) !== true) this.render(this.renderer);
5197
+ } catch (err) {
5198
+ console.warn("[VectoJS] DPR repaint failed", err);
5199
+ }
5174
5200
  this.watchDevicePixelRatio();
5175
5201
  };
5176
5202
  _optionalChain([query, 'access', _134 => _134.addEventListener, 'optionalCall', _135 => _135("change", handler)]);
5177
5203
  this.dprMediaQuery = query;
5178
5204
  this.dprChangeHandler = handler;
5205
+ this.lastDpr = dpr;
5206
+ if (this.dprPollInterval === null && typeof setInterval === "function") {
5207
+ this.dprPollInterval = setInterval(() => {
5208
+ const rawPoll = window.devicePixelRatio;
5209
+ const curPoll = Number.isFinite(rawPoll) && rawPoll > 0 ? rawPoll : 1;
5210
+ if (Math.abs(curPoll - this.lastDpr) <= 1e-3) return;
5211
+ this.lastDpr = curPoll;
5212
+ try {
5213
+ this.resize(this.width, this.height);
5214
+ } catch (err) {
5215
+ console.warn("[VectoJS] DPR poll resize failed", err);
5216
+ }
5217
+ try {
5218
+ if (_optionalChain([this, 'access', _136 => _136.renderer, 'access', _137 => _137.isContextLost, 'optionalCall', _138 => _138()]) !== true) this.render(this.renderer);
5219
+ } catch (err) {
5220
+ console.warn("[VectoJS] DPR poll repaint failed", err);
5221
+ }
5222
+ this.watchDevicePixelRatio();
5223
+ }, 1e3);
5224
+ }
5179
5225
  }
5180
5226
  /**
5181
5227
  * Recover the WebGL point layer from a GPU context loss (driver TDR reset,
@@ -5193,7 +5239,7 @@ var Scene = (_class15 = class _Scene {
5193
5239
  if (typeof gl.addEventListener !== "function") return;
5194
5240
  this.glContextLostHandler = (e) => {
5195
5241
  e.preventDefault();
5196
- _optionalChain([this, 'access', _136 => _136.pointRenderer, 'optionalAccess', _137 => _137.destroy, 'call', _138 => _138()]);
5242
+ _optionalChain([this, 'access', _139 => _139.pointRenderer, 'optionalAccess', _140 => _140.destroy, 'call', _141 => _141()]);
5197
5243
  this.pointRenderer = null;
5198
5244
  };
5199
5245
  this.glContextRestoredHandler = () => {
@@ -5209,6 +5255,35 @@ var Scene = (_class15 = class _Scene {
5209
5255
  gl.addEventListener("webglcontextlost", this.glContextLostHandler);
5210
5256
  gl.addEventListener("webglcontextrestored", this.glContextRestoredHandler);
5211
5257
  }
5258
+ /**
5259
+ * One-shot adoption of the window viewport once an initially-detached canvas
5260
+ * gains layout (#817). A full-window scene constructed before its canvas is
5261
+ * attached starts at 0×0, and no window `resize` fires on attachment — so
5262
+ * without this latch the scene would stay unsized forever. The first nonzero
5263
+ * layout box adopts `window.innerWidth/innerHeight` (the same sizing the
5264
+ * window resize handler applies, keeping the full-window contract), then the
5265
+ * observer disconnects: steady-state sizing stays exactly as if the canvas
5266
+ * had been attached before construction. An explicit user `resize()` between
5267
+ * construction and attachment is respected and skips adoption.
5268
+ *
5269
+ * No-op when the scene already has a size (attached at construction) or when
5270
+ * `ResizeObserver` is unavailable (the caller then drives sizing explicitly).
5271
+ */
5272
+ armAttachmentViewportLatch() {
5273
+ if (this.width > 0 && this.height > 0) return;
5274
+ if (typeof ResizeObserver === "undefined") return;
5275
+ const observer = new ResizeObserver((entries) => {
5276
+ const box = _optionalChain([entries, 'access', _142 => _142[0], 'optionalAccess', _143 => _143.contentRect]);
5277
+ if (!box || !(box.width > 0) || !(box.height > 0)) return;
5278
+ observer.disconnect();
5279
+ this.canvasResizeObserver = null;
5280
+ if (this.width === 0 || this.height === 0) {
5281
+ this.resize(window.innerWidth, window.innerHeight);
5282
+ }
5283
+ });
5284
+ this.canvasResizeObserver = observer;
5285
+ observer.observe(this.canvas);
5286
+ }
5212
5287
  // --- domain: scene-facade — renderer accessor ---
5213
5288
  /**
5214
5289
  * Expose the underlying {@link IRenderer} for advanced direct-draw operations.
@@ -5390,12 +5465,16 @@ var Scene = (_class15 = class _Scene {
5390
5465
  this.canvasResizeObserver = null;
5391
5466
  }
5392
5467
  if (this.dprMediaQuery && this.dprChangeHandler) {
5393
- _optionalChain([this, 'access', _139 => _139.dprMediaQuery, 'access', _140 => _140.removeEventListener, 'optionalCall', _141 => _141("change", this.dprChangeHandler)]);
5468
+ _optionalChain([this, 'access', _144 => _144.dprMediaQuery, 'access', _145 => _145.removeEventListener, 'optionalCall', _146 => _146("change", this.dprChangeHandler)]);
5394
5469
  this.dprMediaQuery = null;
5395
5470
  this.dprChangeHandler = null;
5396
5471
  }
5472
+ if (this.dprPollInterval !== null) {
5473
+ clearInterval(this.dprPollInterval);
5474
+ this.dprPollInterval = null;
5475
+ }
5397
5476
  if (this.forcedColorsQuery && this.forcedColorsChangeHandler) {
5398
- _optionalChain([this, 'access', _142 => _142.forcedColorsQuery, 'access', _143 => _143.removeEventListener, 'optionalCall', _144 => _144("change", this.forcedColorsChangeHandler)]);
5477
+ _optionalChain([this, 'access', _147 => _147.forcedColorsQuery, 'access', _148 => _148.removeEventListener, 'optionalCall', _149 => _149("change", this.forcedColorsChangeHandler)]);
5399
5478
  this.forcedColorsQuery = null;
5400
5479
  this.forcedColorsChangeHandler = null;
5401
5480
  }
@@ -5426,9 +5505,9 @@ var Scene = (_class15 = class _Scene {
5426
5505
  }
5427
5506
  this.pointerEventTarget = null;
5428
5507
  }
5429
- _optionalChain([this, 'access', _145 => _145.a11yRoot, 'optionalAccess', _146 => _146.remove, 'call', _147 => _147()]);
5508
+ _optionalChain([this, 'access', _150 => _150.a11yRoot, 'optionalAccess', _151 => _151.remove, 'call', _152 => _152()]);
5430
5509
  this.focusSentinel = null;
5431
- _optionalChain([this, 'access', _148 => _148.portalRoot, 'optionalAccess', _149 => _149.remove, 'call', _150 => _150()]);
5510
+ _optionalChain([this, 'access', _153 => _153.portalRoot, 'optionalAccess', _154 => _154.remove, 'call', _155 => _155()]);
5432
5511
  this.a11yElements.clear();
5433
5512
  for (const el of this.contentElements.values()) el.remove();
5434
5513
  this.contentElements.clear();
@@ -5444,10 +5523,10 @@ var Scene = (_class15 = class _Scene {
5444
5523
  }
5445
5524
  this.glContextLostHandler = null;
5446
5525
  this.glContextRestoredHandler = null;
5447
- _optionalChain([this, 'access', _151 => _151.pointRenderer, 'optionalAccess', _152 => _152.destroy, 'call', _153 => _153()]);
5448
- _optionalChain([this, 'access', _154 => _154.renderer, 'access', _155 => _155.dispose, 'optionalCall', _156 => _156()]);
5449
- _optionalChain([this, 'access', _157 => _157.glCanvas, 'optionalAccess', _158 => _158.remove, 'call', _159 => _159()]);
5450
- _optionalChain([this, 'access', _160 => _160.gpuCanvas, 'optionalAccess', _161 => _161.remove, 'call', _162 => _162()]);
5526
+ _optionalChain([this, 'access', _156 => _156.pointRenderer, 'optionalAccess', _157 => _157.destroy, 'call', _158 => _158()]);
5527
+ _optionalChain([this, 'access', _159 => _159.renderer, 'access', _160 => _160.dispose, 'optionalCall', _161 => _161()]);
5528
+ _optionalChain([this, 'access', _162 => _162.glCanvas, 'optionalAccess', _163 => _163.remove, 'call', _164 => _164()]);
5529
+ _optionalChain([this, 'access', _165 => _165.gpuCanvas, 'optionalAccess', _166 => _166.remove, 'call', _167 => _167()]);
5451
5530
  this.gpuCanvas = null;
5452
5531
  this.gpuContext = null;
5453
5532
  if (this.recoveryTimerId) {
@@ -5459,7 +5538,7 @@ var Scene = (_class15 = class _Scene {
5459
5538
  this.manager = null;
5460
5539
  }
5461
5540
  if (this.device) {
5462
- _optionalChain([this, 'access', _163 => _163.device, 'access', _164 => _164.destroy, 'optionalCall', _165 => _165()]);
5541
+ _optionalChain([this, 'access', _168 => _168.device, 'access', _169 => _169.destroy, 'optionalCall', _170 => _170()]);
5463
5542
  this.device = null;
5464
5543
  }
5465
5544
  }
@@ -5467,6 +5546,7 @@ var Scene = (_class15 = class _Scene {
5467
5546
  setupEvents() {
5468
5547
  if (typeof window !== "undefined" && !this.disableWindowResize) {
5469
5548
  window.addEventListener("resize", this.resizeHandler);
5549
+ this.armAttachmentViewportLatch();
5470
5550
  } else if (this.disableWindowResize && typeof ResizeObserver !== "undefined" && this.canvas && typeof this.canvas.getBoundingClientRect === "function") {
5471
5551
  this.canvasResizeObserver = new ResizeObserver((entries) => {
5472
5552
  const entry = entries[0];
@@ -5911,7 +5991,7 @@ var Scene = (_class15 = class _Scene {
5911
5991
  if (this.mouseX > -9e3 && !this.projectsSelectableText(node)) {
5912
5992
  if (node.isPointInside(this.mouseX, this.mouseY)) return true;
5913
5993
  }
5914
- const existing = _optionalChain([this, 'access', _166 => _166.a11yElements, 'optionalAccess', _167 => _167.get, 'call', _168 => _168(node.id)]);
5994
+ const existing = _optionalChain([this, 'access', _171 => _171.a11yElements, 'optionalAccess', _172 => _172.get, 'call', _173 => _173(node.id)]);
5915
5995
  if (existing && typeof document !== "undefined" && document.activeElement === existing) {
5916
5996
  return true;
5917
5997
  }
@@ -5925,8 +6005,8 @@ var Scene = (_class15 = class _Scene {
5925
6005
  * selection.
5926
6006
  */
5927
6007
  projectsSelectableText(node) {
5928
- const projection = _optionalChain([node, 'access', _169 => _169.getContentProjection, 'optionalCall', _170 => _170()]);
5929
- return !!_optionalChain([projection, 'optionalAccess', _171 => _171.text]) && projection.selectable !== false;
6008
+ const projection = _optionalChain([node, 'access', _174 => _174.getContentProjection, 'optionalCall', _175 => _175()]);
6009
+ return !!_optionalChain([projection, 'optionalAccess', _176 => _176.text]) && projection.selectable !== false;
5930
6010
  }
5931
6011
  /**
5932
6012
  * Keep `entity`'s a11y shadow node projected while it has
@@ -6128,7 +6208,7 @@ var Scene = (_class15 = class _Scene {
6128
6208
  el.addEventListener("compositionupdate", (e) => {
6129
6209
  const data = _nullishCoalesce(e.data, () => ( ""));
6130
6210
  composition = {
6131
- start: _nullishCoalesce(_optionalChain([composition, 'optionalAccess', _172 => _172.start]), () => ( 0)),
6211
+ start: _nullishCoalesce(_optionalChain([composition, 'optionalAccess', _177 => _177.start]), () => ( 0)),
6132
6212
  length: data.length
6133
6213
  };
6134
6214
  forward();
@@ -6210,7 +6290,7 @@ var Scene = (_class15 = class _Scene {
6210
6290
  this.syncOptionalAttribute(
6211
6291
  el,
6212
6292
  "href",
6213
- attrs.href === void 0 ? void 0 : _chunkKRUDTGNRjs.sanitizeUrl.call(void 0, attrs.href)
6293
+ attrs.href === void 0 ? void 0 : _chunkBKXERWADjs.sanitizeUrl.call(void 0, attrs.href)
6214
6294
  );
6215
6295
  this.syncOptionalAttribute(el, "target", attrs.target);
6216
6296
  }
@@ -6379,7 +6459,7 @@ var Scene = (_class15 = class _Scene {
6379
6459
  const display = visible ? "" : "none";
6380
6460
  if (el.style.display !== display) el.style.display = display;
6381
6461
  }
6382
- _optionalChain([emitInitialScroll, 'optionalCall', _173 => _173()]);
6462
+ _optionalChain([emitInitialScroll, 'optionalCall', _178 => _178()]);
6383
6463
  }
6384
6464
  if (this.phases.enabled) {
6385
6465
  const projectionStart = performance.now();
@@ -6840,8 +6920,8 @@ var Scene = (_class15 = class _Scene {
6840
6920
  next.f = f2;
6841
6921
  next.tier = tier;
6842
6922
  next.hasBand = lineBand !== null;
6843
- next.bandMin = _nullishCoalesce(_optionalChain([lineBand, 'optionalAccess', _174 => _174.minY]), () => ( 0));
6844
- next.bandMax = _nullishCoalesce(_optionalChain([lineBand, 'optionalAccess', _175 => _175.maxY]), () => ( 0));
6923
+ next.bandMin = _nullishCoalesce(_optionalChain([lineBand, 'optionalAccess', _179 => _179.minY]), () => ( 0));
6924
+ next.bandMax = _nullishCoalesce(_optionalChain([lineBand, 'optionalAccess', _180 => _180.maxY]), () => ( 0));
6845
6925
  next.visible = visible;
6846
6926
  next.width = node.width;
6847
6927
  next.height = node.height;
@@ -7027,7 +7107,7 @@ var Scene = (_class15 = class _Scene {
7027
7107
  * (and {@link respectReducedMotion} is on). `0` means uncapped.
7028
7108
  */
7029
7109
  effectiveMaxFPS() {
7030
- const reduced = this.respectReducedMotion && !!_optionalChain([this, 'access', _176 => _176.reducedMotionQuery, 'optionalAccess', _177 => _177.matches]);
7110
+ const reduced = this.respectReducedMotion && !!_optionalChain([this, 'access', _181 => _181.reducedMotionQuery, 'optionalAccess', _182 => _182.matches]);
7031
7111
  if (reduced)
7032
7112
  return this.maxFPS > 0 ? Math.min(this.maxFPS, REDUCED_MOTION_FPS) : REDUCED_MOTION_FPS;
7033
7113
  return this.maxFPS;
@@ -7122,7 +7202,7 @@ var Scene = (_class15 = class _Scene {
7122
7202
  * @param time - Current absolute time in milliseconds (default 0).
7123
7203
  */
7124
7204
  render(renderer, dt = 0, time = 0) {
7125
- if (_optionalChain([renderer, 'access', _178 => _178.isContextLost, 'optionalCall', _179 => _179()])) return;
7205
+ if (_optionalChain([renderer, 'access', _183 => _183.isContextLost, 'optionalCall', _184 => _184()])) return;
7126
7206
  const isMainRenderer = renderer === this.renderer;
7127
7207
  if (isMainRenderer && this.a11yRoot && this.canvas.parentElement) {
7128
7208
  const parentStyle = this.canvas.parentElement.style;
@@ -7272,7 +7352,7 @@ var Scene = (_class15 = class _Scene {
7272
7352
  }
7273
7353
  renderer.clear();
7274
7354
  if (isMainRenderer) {
7275
- _optionalChain([this, 'access', _180 => _180.pointRenderer, 'optionalAccess', _181 => _181.begin, 'call', _182 => _182()]);
7355
+ _optionalChain([this, 'access', _185 => _185.pointRenderer, 'optionalAccess', _186 => _186.begin, 'call', _187 => _187()]);
7276
7356
  }
7277
7357
  const vw = this.width;
7278
7358
  const vh = this.height;
@@ -7523,9 +7603,9 @@ var Scene = (_class15 = class _Scene {
7523
7603
  const flushT0 = this.phases.enabled ? performance.now() : 0;
7524
7604
  renderer.flush();
7525
7605
  if (isMainRenderer) {
7526
- _optionalChain([this, 'access', _183 => _183.pointRenderer, 'optionalAccess', _184 => _184.flush, 'call', _185 => _185()]);
7606
+ _optionalChain([this, 'access', _188 => _188.pointRenderer, 'optionalAccess', _189 => _189.flush, 'call', _190 => _190()]);
7527
7607
  }
7528
- _optionalChain([renderer, 'access', _186 => _186.present, 'optionalCall', _187 => _187()]);
7608
+ _optionalChain([renderer, 'access', _191 => _191.present, 'optionalCall', _192 => _192()]);
7529
7609
  if (this.phases.enabled) this.phases.record("flush", performance.now() - flushT0);
7530
7610
  if (flushTiming) endVectoUserTiming(flushTiming);
7531
7611
  if (this._devActive) {
@@ -7538,7 +7618,7 @@ var Scene = (_class15 = class _Scene {
7538
7618
  * Export the current scene state to a lightweight, flat SVG XML string.
7539
7619
  */
7540
7620
  toSVG() {
7541
- const renderer = new (0, _chunkKRUDTGNRjs.SVGRenderer)(this.width, this.height);
7621
+ const renderer = new (0, _chunkBKXERWADjs.SVGRenderer)(this.width, this.height);
7542
7622
  this.render(renderer, 0, 0);
7543
7623
  return renderer.toXMLString();
7544
7624
  }
@@ -7756,15 +7836,15 @@ var TextEntity = (_class16 = class extends _chunkPOPXUPKRjs.Entity {
7756
7836
 
7757
7837
 
7758
7838
 
7759
- __init189() {this.nodes = []}
7839
+ __init191() {this.nodes = []}
7760
7840
 
7761
- __init190() {this.fillStyle = "#94a3b8"}
7762
- __init191() {this.strokeStyle = null}
7763
- __init192() {this.hoveredFillStyle = "#ffffff"}
7764
- __init193() {this.lineWidth = 1}
7765
- __init194() {this.isHovered = false}
7841
+ __init192() {this.fillStyle = "#94a3b8"}
7842
+ __init193() {this.strokeStyle = null}
7843
+ __init194() {this.hoveredFillStyle = "#ffffff"}
7844
+ __init195() {this.lineWidth = 1}
7845
+ __init196() {this.isHovered = false}
7766
7846
  /** Bumped by {@link applyLayout}; read by `Scene` to skip an unchanged sync. */
7767
- __init195() {this.contentEpoch = 0}
7847
+ __init197() {this.contentEpoch = 0}
7768
7848
  /**
7769
7849
  * Visual lines with real canvas geometry, rebuilt by {@link applyLayout}
7770
7850
  * exactly when `this.nodes` changes.
@@ -7776,9 +7856,9 @@ var TextEntity = (_class16 = class extends _chunkPOPXUPKRjs.Entity {
7776
7856
  * ~0.35 em per line for a 24 px font, Firefox). Per-line carriers pin the DOM
7777
7857
  * baseline to the canvas baseline by construction, same as `ui/Text`.
7778
7858
  */
7779
- __init196() {this.projectionLines = []}
7859
+ __init198() {this.projectionLines = []}
7780
7860
  constructor(text, atlas, maxWidth, fontSize = 24) {
7781
- super();_class16.prototype.__init189.call(this);_class16.prototype.__init190.call(this);_class16.prototype.__init191.call(this);_class16.prototype.__init192.call(this);_class16.prototype.__init193.call(this);_class16.prototype.__init194.call(this);_class16.prototype.__init195.call(this);_class16.prototype.__init196.call(this);;
7861
+ super();_class16.prototype.__init191.call(this);_class16.prototype.__init192.call(this);_class16.prototype.__init193.call(this);_class16.prototype.__init194.call(this);_class16.prototype.__init195.call(this);_class16.prototype.__init196.call(this);_class16.prototype.__init197.call(this);_class16.prototype.__init198.call(this);;
7782
7862
  this.text = text;
7783
7863
  this.atlas = atlas;
7784
7864
  this.fontSize = fontSize;
@@ -7957,15 +8037,15 @@ var TextEntity = (_class16 = class extends _chunkPOPXUPKRjs.Entity {
7957
8037
  // src/components/GridTextEntity.ts
7958
8038
  var GridTextEntity = (_class17 = class extends _chunkPOPXUPKRjs.Entity {
7959
8039
 
7960
- __init197() {this.fillStyle = "#ffffff"}
7961
- __init198() {this.grid = []}
8040
+ __init199() {this.fillStyle = "#ffffff"}
8041
+ __init200() {this.grid = []}
7962
8042
  // Array of rows
7963
- __init199() {this.cols = 0}
7964
- __init200() {this.rows = 0}
8043
+ __init201() {this.cols = 0}
8044
+ __init202() {this.rows = 0}
7965
8045
 
7966
8046
 
7967
8047
  constructor(_atlas, fontSize = 10) {
7968
- super();_class17.prototype.__init197.call(this);_class17.prototype.__init198.call(this);_class17.prototype.__init199.call(this);_class17.prototype.__init200.call(this);;
8048
+ super();_class17.prototype.__init199.call(this);_class17.prototype.__init200.call(this);_class17.prototype.__init201.call(this);_class17.prototype.__init202.call(this);;
7969
8049
  this.fontSize = fontSize;
7970
8050
  this.charWidth = fontSize * 1;
7971
8051
  this.charHeight = fontSize * 1.1;
@@ -7974,7 +8054,7 @@ var GridTextEntity = (_class17 = class extends _chunkPOPXUPKRjs.Entity {
7974
8054
  updateGrid(ascii) {
7975
8055
  this.grid = ascii;
7976
8056
  this.rows = ascii.length;
7977
- this.cols = ascii.reduce((widest, row) => Math.max(widest, _nullishCoalesce(_optionalChain([row, 'optionalAccess', _188 => _188.length]), () => ( 0))), 0);
8057
+ this.cols = ascii.reduce((widest, row) => Math.max(widest, _nullishCoalesce(_optionalChain([row, 'optionalAccess', _193 => _193.length]), () => ( 0))), 0);
7978
8058
  }
7979
8059
  isPointInside(_globalX, _globalY) {
7980
8060
  return false;
@@ -8057,17 +8137,17 @@ var SplineEntity = (_class18 = class extends _chunkPOPXUPKRjs.Entity {
8057
8137
 
8058
8138
 
8059
8139
 
8060
- __init201() {this.offscreen = null}
8061
- __init202() {this.baked = false}
8140
+ __init203() {this.offscreen = null}
8141
+ __init204() {this.baked = false}
8062
8142
  /** Logical (CSS-pixel) size of the baked bitmap — the blit destination size. */
8063
- __init203() {this.bakedWidth = 0}
8064
- __init204() {this.bakedHeight = 0}
8143
+ __init205() {this.bakedWidth = 0}
8144
+ __init206() {this.bakedHeight = 0}
8065
8145
  /**
8066
8146
  * Device-pixel ratio the bitmap was rasterized at. Tracked so a DPR change
8067
8147
  * (browser zoom, a monitor move, a renderer whose clamp changed) re-bakes
8068
8148
  * instead of blitting a bitmap at the wrong device density forever.
8069
8149
  */
8070
- __init205() {this.bakedDPR = 0}
8150
+ __init207() {this.bakedDPR = 0}
8071
8151
  /**
8072
8152
  * Gradient strokes can't be baked to a solid-color bitmap; they render
8073
8153
  * per-frame. Derived from `_doc`, so it is NOT readonly — assigning a new
@@ -8075,7 +8155,7 @@ var SplineEntity = (_class18 = class extends _chunkPOPXUPKRjs.Entity {
8075
8155
  */
8076
8156
 
8077
8157
  /** Lazily-flattened polylines (one Float32Array of [x,y,...] per segment) for hit-testing. */
8078
- __init206() {this.polylines = null}
8158
+ __init208() {this.polylines = null}
8079
8159
  /**
8080
8160
  * The spline document to render. Assigning a new document invalidates all
8081
8161
  * caches (baked canvas, flattened polylines, bounds).
@@ -8109,9 +8189,9 @@ var SplineEntity = (_class18 = class extends _chunkPOPXUPKRjs.Entity {
8109
8189
  * local bounds after painting the curves. Useful for drag feedback and
8110
8190
  * debugging hit areas. Defaults to `false`.
8111
8191
  */
8112
- __init207() {this.showBounds = false}
8192
+ __init209() {this.showBounds = false}
8113
8193
  constructor(doc, opts = {}) {
8114
- super();_class18.prototype.__init201.call(this);_class18.prototype.__init202.call(this);_class18.prototype.__init203.call(this);_class18.prototype.__init204.call(this);_class18.prototype.__init205.call(this);_class18.prototype.__init206.call(this);_class18.prototype.__init207.call(this);;
8194
+ super();_class18.prototype.__init203.call(this);_class18.prototype.__init204.call(this);_class18.prototype.__init205.call(this);_class18.prototype.__init206.call(this);_class18.prototype.__init207.call(this);_class18.prototype.__init208.call(this);_class18.prototype.__init209.call(this);;
8115
8195
  this._doc = doc;
8116
8196
  this._lineWidth = _nullishCoalesce(opts.lineWidth, () => ( 2));
8117
8197
  this.cache = _nullishCoalesce(opts.cache, () => ( true));
@@ -8131,7 +8211,7 @@ var SplineEntity = (_class18 = class extends _chunkPOPXUPKRjs.Entity {
8131
8211
  */
8132
8212
  computeContainsGradient() {
8133
8213
  const isGradient = (c) => c !== null && !Array.isArray(c);
8134
- return (_nullishCoalesce(_optionalChain([this, 'access', _189 => _189._doc, 'access', _190 => _190.equations, 'optionalAccess', _191 => _191.some, 'call', _192 => _192((eq) => isGradient(eq.color_rgb))]), () => ( false))) || (_nullishCoalesce(_optionalChain([this, 'access', _193 => _193._doc, 'access', _194 => _194.paths, 'optionalAccess', _195 => _195.some, 'call', _196 => _196((p) => isGradient(p.color_rgb))]), () => ( false)));
8214
+ return (_nullishCoalesce(_optionalChain([this, 'access', _194 => _194._doc, 'access', _195 => _195.equations, 'optionalAccess', _196 => _196.some, 'call', _197 => _197((eq) => isGradient(eq.color_rgb))]), () => ( false))) || (_nullishCoalesce(_optionalChain([this, 'access', _198 => _198._doc, 'access', _199 => _199.paths, 'optionalAccess', _200 => _200.some, 'call', _201 => _201((p) => isGradient(p.color_rgb))]), () => ( false)));
8135
8215
  }
8136
8216
  /** Clear cached baked canvas and hit-test polylines. */
8137
8217
  invalidateCache() {
@@ -8518,19 +8598,19 @@ var _math = require('@vectojs/math'); _createStarExport(_math);
8518
8598
  // src/tree/DOMPortalEntity.ts
8519
8599
  var DOMPortalEntity = (_class19 = class extends _chunkPOPXUPKRjs.Entity {
8520
8600
 
8521
- __init208() {this.isDOMPortal = true}
8522
- __init209() {this.domListeners = []}
8523
- __init210() {this.resizeObserver = null}
8524
- __init211() {this.domBound = false}
8525
- __init212() {this.cachedWidth = 100}
8526
- __init213() {this.cachedHeight = 100}
8527
- __init214() {this.lastWidth = ""}
8528
- __init215() {this.lastHeight = ""}
8529
- __init216() {this.lastTransform = ""}
8530
- __init217() {this.lastZIndex = ""}
8531
- __init218() {this.lastOpacity = ""}
8601
+ __init210() {this.isDOMPortal = true}
8602
+ __init211() {this.domListeners = []}
8603
+ __init212() {this.resizeObserver = null}
8604
+ __init213() {this.domBound = false}
8605
+ __init214() {this.cachedWidth = 100}
8606
+ __init215() {this.cachedHeight = 100}
8607
+ __init216() {this.lastWidth = ""}
8608
+ __init217() {this.lastHeight = ""}
8609
+ __init218() {this.lastTransform = ""}
8610
+ __init219() {this.lastZIndex = ""}
8611
+ __init220() {this.lastOpacity = ""}
8532
8612
  constructor(domElement, width, height, id) {
8533
- super(id);_class19.prototype.__init208.call(this);_class19.prototype.__init209.call(this);_class19.prototype.__init210.call(this);_class19.prototype.__init211.call(this);_class19.prototype.__init212.call(this);_class19.prototype.__init213.call(this);_class19.prototype.__init214.call(this);_class19.prototype.__init215.call(this);_class19.prototype.__init216.call(this);_class19.prototype.__init217.call(this);_class19.prototype.__init218.call(this);;
8613
+ super(id);_class19.prototype.__init210.call(this);_class19.prototype.__init211.call(this);_class19.prototype.__init212.call(this);_class19.prototype.__init213.call(this);_class19.prototype.__init214.call(this);_class19.prototype.__init215.call(this);_class19.prototype.__init216.call(this);_class19.prototype.__init217.call(this);_class19.prototype.__init218.call(this);_class19.prototype.__init219.call(this);_class19.prototype.__init220.call(this);;
8534
8614
  this.domElement = domElement;
8535
8615
  this.width = _nullishCoalesce(width, () => ( 0));
8536
8616
  this.height = _nullishCoalesce(height, () => ( 0));
@@ -8642,8 +8722,8 @@ var DOMPortalEntity = (_class19 = class extends _chunkPOPXUPKRjs.Entity {
8642
8722
  }, _class19);
8643
8723
 
8644
8724
  // src/index.ts
8645
- Scene.registerWebGLPointRendererCreator(_chunkKRUDTGNRjs.createWebGLPointRenderer);
8646
- Scene.registerWebGPUParticleSystemManager(_chunkKRUDTGNRjs.WebGPUParticleSystemManager);
8725
+ Scene.registerWebGLPointRendererCreator(_chunkBKXERWADjs.createWebGLPointRenderer);
8726
+ Scene.registerWebGPUParticleSystemManager(_chunkBKXERWADjs.WebGPUParticleSystemManager);
8647
8727
 
8648
8728
 
8649
8729
 
@@ -8692,4 +8772,4 @@ Scene.registerWebGPUParticleSystemManager(_chunkKRUDTGNRjs.WebGPUParticleSystemM
8692
8772
 
8693
8773
 
8694
8774
 
8695
- exports.CanvasRenderer = _chunkKRUDTGNRjs.CanvasRenderer; exports.Circle = Circle; exports.ComputeParticleEntity = ComputeParticleEntity; exports.DEFAULT_CONTENT_SEMANTIC_BUDGET = DEFAULT_CONTENT_SEMANTIC_BUDGET; exports.DOMPortalEntity = DOMPortalEntity; exports.Entity = _chunkPOPXUPKRjs.Entity; exports.GlyphRasterAtlas = _chunkKRUDTGNRjs.GlyphRasterAtlas; exports.GridTextEntity = GridTextEntity; exports.Group = Group; exports.KEYBOARD_OWNING_ROLES = KEYBOARD_OWNING_ROLES; exports.MSDFTextEntity = _chunkPOPXUPKRjs.MSDFTextEntity; exports.PARTICLE_OFFSET_LIFE = PARTICLE_OFFSET_LIFE; exports.PARTICLE_OFFSET_ORIGIN_X = PARTICLE_OFFSET_ORIGIN_X; exports.PARTICLE_OFFSET_ORIGIN_Y = PARTICLE_OFFSET_ORIGIN_Y; exports.PARTICLE_OFFSET_POSITION_X = PARTICLE_OFFSET_POSITION_X; exports.PARTICLE_OFFSET_POSITION_Y = PARTICLE_OFFSET_POSITION_Y; exports.PARTICLE_OFFSET_SIZE = PARTICLE_OFFSET_SIZE; exports.PARTICLE_OFFSET_VELOCITY_X = PARTICLE_OFFSET_VELOCITY_X; exports.PARTICLE_OFFSET_VELOCITY_Y = PARTICLE_OFFSET_VELOCITY_Y; exports.PARTICLE_STRIDE_FLOATS = PARTICLE_STRIDE_FLOATS; exports.REDUCED_MOTION_FPS = REDUCED_MOTION_FPS; exports.Rect = Rect; exports.SCENE_OPTION_KEYS = SCENE_OPTION_KEYS; exports.SVGEntity = _chunkPOPXUPKRjs.SVGEntity; exports.SVGRenderer = _chunkKRUDTGNRjs.SVGRenderer; exports.Scene = Scene; exports.SplineEntity = SplineEntity; exports.TextEntity = TextEntity; exports.TextRasterCache = _chunkKRUDTGNRjs.TextRasterCache; exports.VECTO_USER_TIMING = VECTO_USER_TIMING; exports.VectoJSEvent = _chunkPOPXUPKRjs.VectoJSEvent; exports.WebGPUParticleSystemManager = _chunkKRUDTGNRjs.WebGPUParticleSystemManager; exports.beginVectoUserTiming = beginVectoUserTiming; exports.contentLineInHint = _chunkPOPXUPKRjs.contentLineInHint; exports.createWebGLPointRenderer = _chunkKRUDTGNRjs.createWebGLPointRenderer; exports.endVectoUserTiming = endVectoUserTiming; exports.installRendererDevTraps = _chunkKRUDTGNRjs.installRendererDevTraps; exports.isRendererDevMode = _chunkKRUDTGNRjs.isRendererDevMode; exports.isSafeUrl = _chunkKRUDTGNRjs.isSafeUrl; exports.loadSpline = loadSpline; exports.measureVectoUserTiming = measureVectoUserTiming; exports.normalizeChord = normalizeChord; exports.ownsKeyboard = ownsKeyboard; exports.parseColorToRGBA = _chunkKRUDTGNRjs.parseColorToRGBA; exports.polySegmentToBezier = polySegmentToBezier; exports.sanitizeUrl = _chunkKRUDTGNRjs.sanitizeUrl; exports.setRendererDevMode = _chunkKRUDTGNRjs.setRendererDevMode;
8775
+ exports.CanvasRenderer = _chunkBKXERWADjs.CanvasRenderer; exports.Circle = Circle; exports.ComputeParticleEntity = ComputeParticleEntity; exports.DEFAULT_CONTENT_SEMANTIC_BUDGET = DEFAULT_CONTENT_SEMANTIC_BUDGET; exports.DOMPortalEntity = DOMPortalEntity; exports.Entity = _chunkPOPXUPKRjs.Entity; exports.GlyphRasterAtlas = _chunkBKXERWADjs.GlyphRasterAtlas; exports.GridTextEntity = GridTextEntity; exports.Group = Group; exports.KEYBOARD_OWNING_ROLES = KEYBOARD_OWNING_ROLES; exports.MSDFTextEntity = _chunkPOPXUPKRjs.MSDFTextEntity; exports.PARTICLE_OFFSET_LIFE = PARTICLE_OFFSET_LIFE; exports.PARTICLE_OFFSET_ORIGIN_X = PARTICLE_OFFSET_ORIGIN_X; exports.PARTICLE_OFFSET_ORIGIN_Y = PARTICLE_OFFSET_ORIGIN_Y; exports.PARTICLE_OFFSET_POSITION_X = PARTICLE_OFFSET_POSITION_X; exports.PARTICLE_OFFSET_POSITION_Y = PARTICLE_OFFSET_POSITION_Y; exports.PARTICLE_OFFSET_SIZE = PARTICLE_OFFSET_SIZE; exports.PARTICLE_OFFSET_VELOCITY_X = PARTICLE_OFFSET_VELOCITY_X; exports.PARTICLE_OFFSET_VELOCITY_Y = PARTICLE_OFFSET_VELOCITY_Y; exports.PARTICLE_STRIDE_FLOATS = PARTICLE_STRIDE_FLOATS; exports.REDUCED_MOTION_FPS = REDUCED_MOTION_FPS; exports.Rect = Rect; exports.SCENE_OPTION_KEYS = SCENE_OPTION_KEYS; exports.SVGEntity = _chunkPOPXUPKRjs.SVGEntity; exports.SVGRenderer = _chunkBKXERWADjs.SVGRenderer; exports.Scene = Scene; exports.SplineEntity = SplineEntity; exports.TextEntity = TextEntity; exports.TextRasterCache = _chunkBKXERWADjs.TextRasterCache; exports.VECTO_USER_TIMING = VECTO_USER_TIMING; exports.VectoJSEvent = _chunkPOPXUPKRjs.VectoJSEvent; exports.WebGPUParticleSystemManager = _chunkBKXERWADjs.WebGPUParticleSystemManager; exports.beginVectoUserTiming = beginVectoUserTiming; exports.contentLineInHint = _chunkPOPXUPKRjs.contentLineInHint; exports.createWebGLPointRenderer = _chunkBKXERWADjs.createWebGLPointRenderer; exports.endVectoUserTiming = endVectoUserTiming; exports.installRendererDevTraps = _chunkBKXERWADjs.installRendererDevTraps; exports.isRendererDevMode = _chunkBKXERWADjs.isRendererDevMode; exports.isSafeUrl = _chunkBKXERWADjs.isSafeUrl; exports.loadSpline = loadSpline; exports.measureVectoUserTiming = measureVectoUserTiming; exports.normalizeChord = normalizeChord; exports.ownsKeyboard = ownsKeyboard; exports.parseColorToRGBA = _chunkBKXERWADjs.parseColorToRGBA; exports.polySegmentToBezier = polySegmentToBezier; exports.sanitizeUrl = _chunkBKXERWADjs.sanitizeUrl; exports.setRendererDevMode = _chunkBKXERWADjs.setRendererDevMode;
package/dist/index.mjs CHANGED
@@ -11,7 +11,7 @@ import {
11
11
  parseColorToRGBA,
12
12
  sanitizeUrl,
13
13
  setRendererDevMode
14
- } from "./chunk-RUM2KEDI.mjs";
14
+ } from "./chunk-AISSDI6U.mjs";
15
15
  import {
16
16
  Entity,
17
17
  MSDFTextEntity,
@@ -1069,8 +1069,11 @@ var CanvasGeometry = class {
1069
1069
  /** Effective device pixel ratio, matching CanvasRenderer: real DPR clamped to
1070
1070
  * `maxDPR` when set. */
1071
1071
  effectiveDPR(maxDPR) {
1072
- const real = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
1073
- return maxDPR !== void 0 ? Math.min(real, maxDPR) : real;
1072
+ const raw = typeof window !== "undefined" ? window.devicePixelRatio : 1;
1073
+ const real = Number.isFinite(raw) && raw > 0 ? raw : 1;
1074
+ if (maxDPR === void 0) return real;
1075
+ if (!Number.isFinite(maxDPR) || maxDPR <= 0) return real;
1076
+ return Math.min(real, maxDPR);
1074
1077
  }
1075
1078
  /** Size the WebGPU particle canvas: backing store at logical × DPR, CSS box at
1076
1079
  * the logical size. Sizing the backing store in logical px (the old
@@ -4178,6 +4181,8 @@ var Scene = class _Scene {
4178
4181
  * this an embedded canvas stayed at its initial size forever. */
4179
4182
  canvasResizeObserver = null;
4180
4183
  dprChangeHandler = null;
4184
+ dprPollInterval = null;
4185
+ lastDpr = 1;
4181
4186
  // --- domain: a11y-projection — focus, overlay geometry, DOM ordering, portals ---
4182
4187
  focusedA11yElement = null;
4183
4188
  /**
@@ -4932,8 +4937,13 @@ var Scene = class _Scene {
4932
4937
  this.width = styleWidth ?? (canvas.width || canvas.clientWidth || 0);
4933
4938
  this.height = styleHeight ?? (canvas.height || canvas.clientHeight || 0);
4934
4939
  } else {
4935
- this.width = typeof window !== "undefined" ? window.innerWidth : canvas.clientWidth || canvas.width || 800;
4936
- this.height = typeof window !== "undefined" ? window.innerHeight : canvas.clientHeight || canvas.height || 600;
4940
+ if (typeof canvas.isConnected === "boolean" && !canvas.isConnected) {
4941
+ this.width = 0;
4942
+ this.height = 0;
4943
+ } else {
4944
+ this.width = typeof window !== "undefined" ? window.innerWidth : canvas.clientWidth || canvas.width || 800;
4945
+ this.height = typeof window !== "undefined" ? window.innerHeight : canvas.clientHeight || canvas.height || 600;
4946
+ }
4937
4947
  }
4938
4948
  const globalProcess = typeof globalThis !== "undefined" ? globalThis.process : void 0;
4939
4949
  const isTest = globalProcess && (globalProcess.env?.NODE_ENV === "test" || globalProcess.env?.VITEST === "true");
@@ -5165,16 +5175,52 @@ var Scene = class _Scene {
5165
5175
  if (this.dprMediaQuery && this.dprChangeHandler) {
5166
5176
  this.dprMediaQuery.removeEventListener?.("change", this.dprChangeHandler);
5167
5177
  }
5168
- const dpr = window.devicePixelRatio || 1;
5178
+ const raw = window.devicePixelRatio;
5179
+ const dpr = Number.isFinite(raw) && raw > 0 ? raw : 1;
5169
5180
  const query = window.matchMedia(`(resolution: ${dpr}dppx)`);
5170
5181
  const handler = () => {
5171
- this.resize(this.width, this.height);
5172
- if (this.renderer.isContextLost?.() !== true) this.render(this.renderer);
5182
+ const curRaw = window.devicePixelRatio;
5183
+ const cur = Number.isFinite(curRaw) && curRaw > 0 ? curRaw : 1;
5184
+ if (Math.abs(cur - dpr) <= 1e-3) {
5185
+ this.watchDevicePixelRatio();
5186
+ return;
5187
+ }
5188
+ this.lastDpr = cur;
5189
+ try {
5190
+ this.resize(this.width, this.height);
5191
+ } catch (err) {
5192
+ console.warn("[VectoJS] DPR resize failed", err);
5193
+ }
5194
+ try {
5195
+ if (this.renderer.isContextLost?.() !== true) this.render(this.renderer);
5196
+ } catch (err) {
5197
+ console.warn("[VectoJS] DPR repaint failed", err);
5198
+ }
5173
5199
  this.watchDevicePixelRatio();
5174
5200
  };
5175
5201
  query.addEventListener?.("change", handler);
5176
5202
  this.dprMediaQuery = query;
5177
5203
  this.dprChangeHandler = handler;
5204
+ this.lastDpr = dpr;
5205
+ if (this.dprPollInterval === null && typeof setInterval === "function") {
5206
+ this.dprPollInterval = setInterval(() => {
5207
+ const rawPoll = window.devicePixelRatio;
5208
+ const curPoll = Number.isFinite(rawPoll) && rawPoll > 0 ? rawPoll : 1;
5209
+ if (Math.abs(curPoll - this.lastDpr) <= 1e-3) return;
5210
+ this.lastDpr = curPoll;
5211
+ try {
5212
+ this.resize(this.width, this.height);
5213
+ } catch (err) {
5214
+ console.warn("[VectoJS] DPR poll resize failed", err);
5215
+ }
5216
+ try {
5217
+ if (this.renderer.isContextLost?.() !== true) this.render(this.renderer);
5218
+ } catch (err) {
5219
+ console.warn("[VectoJS] DPR poll repaint failed", err);
5220
+ }
5221
+ this.watchDevicePixelRatio();
5222
+ }, 1e3);
5223
+ }
5178
5224
  }
5179
5225
  /**
5180
5226
  * Recover the WebGL point layer from a GPU context loss (driver TDR reset,
@@ -5208,6 +5254,35 @@ var Scene = class _Scene {
5208
5254
  gl.addEventListener("webglcontextlost", this.glContextLostHandler);
5209
5255
  gl.addEventListener("webglcontextrestored", this.glContextRestoredHandler);
5210
5256
  }
5257
+ /**
5258
+ * One-shot adoption of the window viewport once an initially-detached canvas
5259
+ * gains layout (#817). A full-window scene constructed before its canvas is
5260
+ * attached starts at 0×0, and no window `resize` fires on attachment — so
5261
+ * without this latch the scene would stay unsized forever. The first nonzero
5262
+ * layout box adopts `window.innerWidth/innerHeight` (the same sizing the
5263
+ * window resize handler applies, keeping the full-window contract), then the
5264
+ * observer disconnects: steady-state sizing stays exactly as if the canvas
5265
+ * had been attached before construction. An explicit user `resize()` between
5266
+ * construction and attachment is respected and skips adoption.
5267
+ *
5268
+ * No-op when the scene already has a size (attached at construction) or when
5269
+ * `ResizeObserver` is unavailable (the caller then drives sizing explicitly).
5270
+ */
5271
+ armAttachmentViewportLatch() {
5272
+ if (this.width > 0 && this.height > 0) return;
5273
+ if (typeof ResizeObserver === "undefined") return;
5274
+ const observer = new ResizeObserver((entries) => {
5275
+ const box = entries[0]?.contentRect;
5276
+ if (!box || !(box.width > 0) || !(box.height > 0)) return;
5277
+ observer.disconnect();
5278
+ this.canvasResizeObserver = null;
5279
+ if (this.width === 0 || this.height === 0) {
5280
+ this.resize(window.innerWidth, window.innerHeight);
5281
+ }
5282
+ });
5283
+ this.canvasResizeObserver = observer;
5284
+ observer.observe(this.canvas);
5285
+ }
5211
5286
  // --- domain: scene-facade — renderer accessor ---
5212
5287
  /**
5213
5288
  * Expose the underlying {@link IRenderer} for advanced direct-draw operations.
@@ -5393,6 +5468,10 @@ var Scene = class _Scene {
5393
5468
  this.dprMediaQuery = null;
5394
5469
  this.dprChangeHandler = null;
5395
5470
  }
5471
+ if (this.dprPollInterval !== null) {
5472
+ clearInterval(this.dprPollInterval);
5473
+ this.dprPollInterval = null;
5474
+ }
5396
5475
  if (this.forcedColorsQuery && this.forcedColorsChangeHandler) {
5397
5476
  this.forcedColorsQuery.removeEventListener?.("change", this.forcedColorsChangeHandler);
5398
5477
  this.forcedColorsQuery = null;
@@ -5466,6 +5545,7 @@ var Scene = class _Scene {
5466
5545
  setupEvents() {
5467
5546
  if (typeof window !== "undefined" && !this.disableWindowResize) {
5468
5547
  window.addEventListener("resize", this.resizeHandler);
5548
+ this.armAttachmentViewportLatch();
5469
5549
  } else if (this.disableWindowResize && typeof ResizeObserver !== "undefined" && this.canvas && typeof this.canvas.getBoundingClientRect === "function") {
5470
5550
  this.canvasResizeObserver = new ResizeObserver((entries) => {
5471
5551
  const entry = entries[0];
package/dist/renderer.js CHANGED
@@ -10,7 +10,7 @@
10
10
 
11
11
 
12
12
 
13
- var _chunkKRUDTGNRjs = require('./chunk-KRUDTGNR.js');
13
+ var _chunkBKXERWADjs = require('./chunk-BKXERWAD.js');
14
14
 
15
15
 
16
16
 
@@ -22,4 +22,4 @@ var _chunkKRUDTGNRjs = require('./chunk-KRUDTGNR.js');
22
22
 
23
23
 
24
24
 
25
- exports.CanvasRenderer = _chunkKRUDTGNRjs.CanvasRenderer; exports.GlyphRasterAtlas = _chunkKRUDTGNRjs.GlyphRasterAtlas; exports.SVGRenderer = _chunkKRUDTGNRjs.SVGRenderer; exports.TextRasterCache = _chunkKRUDTGNRjs.TextRasterCache; exports.WebGPUParticleSystemManager = _chunkKRUDTGNRjs.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkKRUDTGNRjs.createWebGLPointRenderer; exports.installRendererDevTraps = _chunkKRUDTGNRjs.installRendererDevTraps; exports.isRendererDevMode = _chunkKRUDTGNRjs.isRendererDevMode; exports.parseColorToRGBA = _chunkKRUDTGNRjs.parseColorToRGBA; exports.setRendererDevMode = _chunkKRUDTGNRjs.setRendererDevMode;
25
+ exports.CanvasRenderer = _chunkBKXERWADjs.CanvasRenderer; exports.GlyphRasterAtlas = _chunkBKXERWADjs.GlyphRasterAtlas; exports.SVGRenderer = _chunkBKXERWADjs.SVGRenderer; exports.TextRasterCache = _chunkBKXERWADjs.TextRasterCache; exports.WebGPUParticleSystemManager = _chunkBKXERWADjs.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkBKXERWADjs.createWebGLPointRenderer; exports.installRendererDevTraps = _chunkBKXERWADjs.installRendererDevTraps; exports.isRendererDevMode = _chunkBKXERWADjs.isRendererDevMode; exports.parseColorToRGBA = _chunkBKXERWADjs.parseColorToRGBA; exports.setRendererDevMode = _chunkBKXERWADjs.setRendererDevMode;
package/dist/renderer.mjs CHANGED
@@ -9,7 +9,7 @@ import {
9
9
  isRendererDevMode,
10
10
  parseColorToRGBA,
11
11
  setRendererDevMode
12
- } from "./chunk-RUM2KEDI.mjs";
12
+ } from "./chunk-AISSDI6U.mjs";
13
13
  export {
14
14
  CanvasRenderer,
15
15
  GlyphRasterAtlas,
@@ -603,6 +603,8 @@ export declare class Scene {
603
603
  * this an embedded canvas stayed at its initial size forever. */
604
604
  private canvasResizeObserver;
605
605
  private dprChangeHandler;
606
+ private dprPollInterval;
607
+ private lastDpr;
606
608
  private focusedA11yElement;
607
609
  /**
608
610
  * Canvas box geometry: the CSS↔logical mapping, overlay layer alignment, and
@@ -1155,6 +1157,21 @@ export declare class Scene {
1155
1157
  * on the same canvas, restore DPR/size, and repaint.
1156
1158
  */
1157
1159
  private setupGLContextRecovery;
1160
+ /**
1161
+ * One-shot adoption of the window viewport once an initially-detached canvas
1162
+ * gains layout (#817). A full-window scene constructed before its canvas is
1163
+ * attached starts at 0×0, and no window `resize` fires on attachment — so
1164
+ * without this latch the scene would stay unsized forever. The first nonzero
1165
+ * layout box adopts `window.innerWidth/innerHeight` (the same sizing the
1166
+ * window resize handler applies, keeping the full-window contract), then the
1167
+ * observer disconnects: steady-state sizing stays exactly as if the canvas
1168
+ * had been attached before construction. An explicit user `resize()` between
1169
+ * construction and attachment is respected and skips adoption.
1170
+ *
1171
+ * No-op when the scene already has a size (attached at construction) or when
1172
+ * `ResizeObserver` is unavailable (the caller then drives sizing explicitly).
1173
+ */
1174
+ private armAttachmentViewportLatch;
1158
1175
  /**
1159
1176
  * Expose the underlying {@link IRenderer} for advanced direct-draw operations.
1160
1177
  *
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vectojs/core",
3
- "version": "1.39.0",
3
+ "version": "1.39.1",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },
@@ -71,11 +71,11 @@
71
71
  },
72
72
  "devDependencies": {
73
73
  "@guidepup/virtual-screen-reader": "0.32.1",
74
- "@vitest/coverage-v8": "^4.1.10",
74
+ "@vitest/coverage-v8": "^4.1.11",
75
75
  "esbuild": "^0.28.1",
76
76
  "jsdom": "^30.0.1",
77
- "puppeteer-core": "^25.7.0",
77
+ "puppeteer-core": "^25.8.0",
78
78
  "tsup": "^8.3.5",
79
- "vitest": "^4.1.10"
79
+ "vitest": "^4.1.11"
80
80
  }
81
81
  }