@vectojs/core 1.36.0 → 1.38.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -304,11 +304,15 @@ var CanvasRenderer = class _CanvasRenderer {
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  this.ctx.globalAlpha = alpha;
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  }
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  /** @inheritdoc */
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- clip(x, y, width, height) {
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+ clip(x, y, width, height, radii) {
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  this.flush();
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  if (this.counters) this.counters.clips++;
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  this.ctx.beginPath();
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- this.ctx.rect(x, y, width, height);
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+ if (radii !== void 0) {
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+ this.ctx.roundRect(x, y, width, height, radii);
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+ } else {
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+ this.ctx.rect(x, y, width, height);
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+ }
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  this.ctx.clip();
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  }
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  /** @inheritdoc */
@@ -854,11 +858,21 @@ var SVGRenderer = class {
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  createMatrix: [this.ma, this.mb, this.mc, this.md, this.me, this.mf]
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  };
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  }
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- clip(x, y, width, height) {
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+ clip(x, y, width, height, radii) {
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  this.flush();
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  const id = `clip-${this.clipCounter++}`;
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  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
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- const clipXML = `<clipPath id="${id}"><rect x="${x}" y="${y}" width="${width}" height="${height}" transform="${transformStr}" /></clipPath>`;
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+ let clipShape;
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+ if (radii !== void 0) {
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+ const savedPath = this.currentPath;
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+ this.currentPath = [];
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+ this.roundRect(x, y, width, height, radii);
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+ clipShape = `<path d="${this.currentPath.join(" ")}" transform="${transformStr}" />`;
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+ this.currentPath = savedPath;
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+ } else {
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+ clipShape = `<rect x="${x}" y="${y}" width="${width}" height="${height}" transform="${transformStr}" />`;
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+ }
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+ const clipXML = `<clipPath id="${id}">${clipShape}</clipPath>`;
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  this.defsBuffer.push(clipXML);
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  this.buffer.push(`<g clip-path="url(#${id})">`);
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  this.clipDepth++;
@@ -134,6 +134,12 @@ var VectoJSEvent = class {
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  }
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  };
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  var Entity = class {
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+ /**
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+ * Whether Scene may ask {@link getRenderChildRange} to prune this entity's
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+ * visual child traversal. Off by default so ordinary containers pay no
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+ * viewport-inversion cost.
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+ */
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+ viewportCullChildren = false;
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  id;
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  children = [];
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  parent = null;
@@ -283,9 +289,20 @@ var Entity = class {
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  * and promotes it.
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  *
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  * `'never'` suppresses the node entirely. Prefer `interactive = false` unless
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- * the entity genuinely needs pointer events without any semantic presence;
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- * this exists so a purely decorative interactive surface can opt out without
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- * losing canvas hit-testing.
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+ * the entity genuinely needs to stay hit-testable without any semantic
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+ * presence — this exists so a purely decorative interactive surface can opt
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+ * out of the a11y tree.
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+ *
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+ * **Pointer input is routed through the projected mirror.** The engine binds
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+ * `pointerdown`/`pointermove`/`pointerup`/`click`/`dblclick` to each shadow
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+ * element (the canvas itself only tracks `mouseX`/`mouseY`), so an entity
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+ * with no materialized node receives **no pointer events at all** — neither
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+ * in `'never'` mode nor in `'onDemand'` before it is engaged (focused,
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+ * pointer target, or `requestA11yProjection`). Canvas hit-testing exists
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+ * (`Scene.findEntityAt`) but is a query API, not a dispatch path. For a
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+ * pointer-reactive region with no role (e.g. a desktop click-catcher), use
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+ * `'eager'` + `a11yFullViewport` + `tabIndex: -1` with a role-less
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+ * `getA11yAttributes()`: the mirror is AT-invisible but pointer-visible.
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  *
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  * **This does not replace an aggregate description.** A thousand `'onDemand'`
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  * danmaku are individually reachable but say nothing collectively. The proven
@@ -1083,6 +1100,25 @@ var Entity = class {
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  getBounds() {
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  return null;
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  }
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+ /**
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+ * Select a contiguous subset of direct children for visual rendering.
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+ *
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+ * Return `null` (the default) to visit every child. Containers may override
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+ * this only when child order and geometry prove that every skipped child's
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+ * entire painted subtree lies outside `localViewport`. The Scene still keeps
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+ * all children resident, and hit testing, accessibility, and content
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+ * projection continue to see the complete tree. Skipped subtrees do not run
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+ * `update()` or `render()` in the visual pass, so opt in only for children that
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+ * are static while offscreen or whose state advances outside those methods.
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+ *
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+ * The returned range is half-open and is clamped to `children.length`.
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+ * `localViewport` is a conservative axis-aligned box obtained by mapping the
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+ * Scene viewport into this entity's local coordinate space.
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+ */
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+ getRenderChildRange(localViewport) {
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+ void localViewport;
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+ return null;
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+ }
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  /**
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  * Opt into the renderer's draw-call batching fast-path for point-cloud /
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  * particle entities that draw as a single filled circle at their local origin.
@@ -136,9 +136,15 @@ var VectoJSEvent = (_class = class {
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  }
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  }, _class);
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  var Entity = (_class2 = class {
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+ /**
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+ * Whether Scene may ask {@link getRenderChildRange} to prune this entity's
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+ * visual child traversal. Off by default so ordinary containers pay no
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+ * viewport-inversion cost.
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+ */
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+ __init3() {this.viewportCullChildren = false}
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- __init3() {this.children = []}
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- __init4() {this.parent = null}
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+ __init4() {this.children = []}
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+ __init5() {this.parent = null}
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  /**
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  * Walk up the parent chain to find the scene this entity is currently attached to.
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  */
@@ -146,52 +152,52 @@ var Entity = (_class2 = class {
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  if (this._scene) return this._scene;
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  return this.parent ? this.parent.scene : null;
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  }
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- __init5() {this._x = 0}
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- __init6() {this._y = 0}
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- __init7() {this._scaleX = 1}
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- __init8() {this._scaleY = 1}
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- __init9() {this._rotation = 0}
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- __init10() {this._opacity = 1}
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+ __init6() {this._x = 0}
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+ __init7() {this._y = 0}
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+ __init8() {this._scaleX = 1}
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+ __init9() {this._scaleY = 1}
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+ __init10() {this._rotation = 0}
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+ __init11() {this._opacity = 1}
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  // Fast-path flag: false for the overwhelming majority of entities (incl. the
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  // Danmaku hot loop), so a bare `entity.x = v` is one boolean check + field write.
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- __init11() {this._hasTransitions = false}
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- __init12() {this._transitions = null}
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+ __init12() {this._hasTransitions = false}
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+ __init13() {this._transitions = null}
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  // Lazily allocated: null until first use. A scene of many passive entities
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  // (particles, data points) never touches these, so paying an empty-Map/array
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  // allocation per entity in the constructor is pure waste at scale.
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- __init13() {this._drivers = null}
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- __init14() {this._mounted = false}
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- __init15() {this._destroyed = false}
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+ __init14() {this._drivers = null}
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+ __init15() {this._mounted = false}
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+ __init16() {this._destroyed = false}
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  // Frame this entity's active drivers were last advanced by Scene's batched
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  // WASM animation pass (see Scene._tickBatchedDrivers), or -1 if never. When
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  // it equals the current frame, tickDrivers() must skip its own tick loop —
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  // otherwise a driver already advanced by the batch pass would be ticked a
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  // second time by the normal per-entity update() walk in the same frame.
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  // Irrelevant (and harmless) for entities never touched by WASM batching.
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- __init16() {this._driversTickedFrame = -1}
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+ __init17() {this._driversTickedFrame = -1}
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  // Cached cos/sin, recomputed only when rotation actually changes. renderNode
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  // and getWorldTransform() both read this instead of calling Math.cos/sin per
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  // entity per frame (V8's are ~2.5x slower than other engines).
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- __init17() {this._trig = { cos: 1, sin: 0 }}
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- __init18() {this._trigRotation = Number.NaN}
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+ __init18() {this._trig = { cos: 1, sin: 0 }}
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+ __init19() {this._trigRotation = Number.NaN}
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  // NaN !== any rotation -> first read computes
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  // Per-frame world-matrix cache. Written by Scene during the render walk;
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  // getWorldTransform() returns it only while `_worldFrame === scene.currentFrame`
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  // and otherwise falls back to the full ancestor walk, so it can never return a
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  // stale/wrong transform — only sometimes miss the fast path.
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- __init19() {this._wa = 1}
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- __init20() {this._wb = 0}
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- __init21() {this._wc = 0}
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- __init22() {this._wd = 1}
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- __init23() {this._we = 0}
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- __init24() {this._wf = 0}
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- __init25() {this._worldFrame = -1}
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+ __init20() {this._wa = 1}
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+ __init21() {this._wb = 0}
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+ __init22() {this._wc = 0}
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+ __init23() {this._wd = 1}
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+ __init24() {this._we = 0}
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+ __init25() {this._wf = 0}
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+ __init26() {this._worldFrame = -1}
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  // Slot in the Scene's resident WASM transform store, or -1 when this entity is
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  // not in that store (JS transform path, overlay/detached, or before the first
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  // structural rebuild). Assigned by Scene on a structural rebuild; the Scene
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  // validates it against its slot table before trusting it, so a stale value can
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  // only cost a JS-path fallback, never a wrong read.
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- __init26() {this._storeSlot = -1}
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+ __init27() {this._storeSlot = -1}
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  get x() {
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  return this._x;
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  }
@@ -234,8 +240,8 @@ var Entity = (_class2 = class {
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  if (this._hasTransitions) this._animateProp("opacity", v);
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  else this._opacity = v;
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  }
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- __init27() {this.isDOMPortal = false}
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- __init28() {this._interactive = false}
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+ __init28() {this.isDOMPortal = false}
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+ __init29() {this._interactive = false}
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  get interactive() {
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  return this._interactive;
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  }
@@ -249,10 +255,10 @@ var Entity = (_class2 = class {
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  }
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  }
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  }
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- __init29() {this.width = 0}
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- __init30() {this.height = 0}
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- __init31() {this.a11yOffsetX = 0}
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- __init32() {this.a11yOffsetY = 0}
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+ __init30() {this.width = 0}
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+ __init31() {this.height = 0}
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+ __init32() {this.a11yOffsetX = 0}
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+ __init33() {this.a11yOffsetY = 0}
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  /**
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  * Opt in to a viewport-filling accessibility/automation shadow node even when
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  * this entity has no intrinsic box (`width`/`height` of `0`). Use for
@@ -260,7 +266,7 @@ var Entity = (_class2 = class {
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  * that need global pointer events. The node is mounted behind all other shadow
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  * nodes, so on-top components stay clickable.
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  */
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- __init33() {this.a11yFullViewport = false}
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+ __init34() {this.a11yFullViewport = false}
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  /**
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  * When this entity's a11y shadow node is materialized.
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  *
@@ -285,9 +291,20 @@ var Entity = (_class2 = class {
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  * and promotes it.
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  *
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  * `'never'` suppresses the node entirely. Prefer `interactive = false` unless
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- * the entity genuinely needs pointer events without any semantic presence;
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- * this exists so a purely decorative interactive surface can opt out without
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- * losing canvas hit-testing.
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+ * the entity genuinely needs to stay hit-testable without any semantic
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+ * presence — this exists so a purely decorative interactive surface can opt
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+ * out of the a11y tree.
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+ *
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+ * **Pointer input is routed through the projected mirror.** The engine binds
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+ * `pointerdown`/`pointermove`/`pointerup`/`click`/`dblclick` to each shadow
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+ * element (the canvas itself only tracks `mouseX`/`mouseY`), so an entity
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+ * with no materialized node receives **no pointer events at all** — neither
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+ * in `'never'` mode nor in `'onDemand'` before it is engaged (focused,
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+ * pointer target, or `requestA11yProjection`). Canvas hit-testing exists
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+ * (`Scene.findEntityAt`) but is a query API, not a dispatch path. For a
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+ * pointer-reactive region with no role (e.g. a desktop click-catcher), use
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+ * `'eager'` + `a11yFullViewport` + `tabIndex: -1` with a role-less
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+ * `getA11yAttributes()`: the mirror is AT-invisible but pointer-visible.
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  *
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  * **This does not replace an aggregate description.** A thousand `'onDemand'`
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  * danmaku are individually reachable but say nothing collectively. The proven
@@ -296,7 +313,7 @@ var Entity = (_class2 = class {
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  * `vectojs-native/danmaku`. Use `'onDemand'` to stop paying per entity, not as
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  * the whole accessibility story.
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  */
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- __init34() {this.a11yProjection = "eager"}
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+ __init35() {this.a11yProjection = "eager"}
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  /**
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  * Hide this entity AND its whole subtree from the accessibility/automation
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  * projection, regardless of each node's own `interactive` flag.
@@ -314,14 +331,14 @@ var Entity = (_class2 = class {
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  * `=== 0` test never fires; a threshold would instead silently un-project a
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  * faint-but-live control.
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  */
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- __init35() {this.a11yHidden = false}
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+ __init36() {this.a11yHidden = false}
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  /**
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  * Clip this node's children to its local box (`[0,0]–[width,height]`) while
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  * rendering. Combined with translating a content child, this is how
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  * scroll/overflow containers (e.g. `ScrollView`) keep their content inside a
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  * fixed viewport. Off by default (children render unclipped). Canvas2D only.
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  */
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- __init36() {this.clipChildren = false}
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+ __init37() {this.clipChildren = false}
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  /**
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  * Group this subtree's projected text into its own accessibility **region**,
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  * without clipping anything.
@@ -348,14 +365,14 @@ var Entity = (_class2 = class {
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  *
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  * Off by default. Regions nest: the nearest enclosing region wins.
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  */
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- __init37() {this.a11yRegion = false}
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+ __init38() {this.a11yRegion = false}
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  // Lazily allocated (see _drivers above). Most entities never register a
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  // listener or an imperative animate() tween.
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- __init38() {this.listeners = null}
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+ __init39() {this.listeners = null}
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  /** Capture-phase listeners (fired root→target before bubble). */
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- __init39() {this.captureListeners = null}
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- __init40() {this.animations = null}
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- constructor(id) {;_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);_class2.prototype.__init6.call(this);_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);_class2.prototype.__init38.call(this);_class2.prototype.__init39.call(this);_class2.prototype.__init40.call(this);
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+ __init40() {this.captureListeners = null}
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+ __init41() {this.animations = null}
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+ constructor(id) {;_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);_class2.prototype.__init6.call(this);_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);_class2.prototype.__init38.call(this);_class2.prototype.__init39.call(this);_class2.prototype.__init40.call(this);_class2.prototype.__init41.call(this);
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  this.id = id || `entity_${Math.random().toString(36).substring(2, 9)}`;
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  }
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  /**
@@ -1085,6 +1102,25 @@ var Entity = (_class2 = class {
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  getBounds() {
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  return null;
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  }
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+ /**
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+ * Select a contiguous subset of direct children for visual rendering.
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+ *
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+ * Return `null` (the default) to visit every child. Containers may override
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+ * this only when child order and geometry prove that every skipped child's
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+ * entire painted subtree lies outside `localViewport`. The Scene still keeps
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+ * all children resident, and hit testing, accessibility, and content
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+ * projection continue to see the complete tree. Skipped subtrees do not run
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+ * `update()` or `render()` in the visual pass, so opt in only for children that
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+ * are static while offscreen or whose state advances outside those methods.
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+ *
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+ * The returned range is half-open and is clamped to `children.length`.
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+ * `localViewport` is a conservative axis-aligned box obtained by mapping the
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+ * Scene viewport into this entity's local coordinate space.
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+ */
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+ getRenderChildRange(localViewport) {
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+ void localViewport;
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+ return null;
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+ }
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  /**
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  * Opt into the renderer's draw-call batching fast-path for point-cloud /
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  * particle entities that draw as a single filled circle at their local origin.
@@ -1197,28 +1233,28 @@ var MSDFTextEntity = (_class3 = class extends Entity {
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  // joined by soft hyphens (U+00AD); the worker then treats those as break
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  // opportunities. `text` keeps the original string for a11y/content
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  // projection; `layoutText` is the soft-hyphen-annotated string sent to layout.
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- __init41() {this.hyphenator = null}
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- __init42() {this.layoutText = ""}
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- __init43() {this.text = ""}
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- __init44() {this.lastRenderedSeqId = 0}
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+ __init42() {this.hyphenator = null}
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+ __init43() {this.layoutText = ""}
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+ __init44() {this.text = ""}
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+ __init45() {this.lastRenderedSeqId = 0}
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  /** Bumped by {@link queueLayout}; read by `Scene` to skip an unchanged sync. */
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- __init45() {this.contentEpoch = 0}
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+ __init46() {this.contentEpoch = 0}
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  // Atlas-decode subscription (see watchAtlasDecode). Held so `destroy()` can
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  // release it: the handler closes over `this`, so leaving it attached to a
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  // long-lived shared atlas image would retain the whole entity.
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- __init46() {this.atlasDecodeTarget = null}
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- __init47() {this.atlasDecodeHandler = null}
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- __init48() {this.rgbColorCache = /* @__PURE__ */ new Map()}
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- __init49() {this.fontStringCache = []}
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- __init50() {this.layoutResult = null}
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+ __init47() {this.atlasDecodeTarget = null}
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+ __init48() {this.atlasDecodeHandler = null}
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+ __init49() {this.rgbColorCache = /* @__PURE__ */ new Map()}
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+ __init50() {this.fontStringCache = []}
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+ __init51() {this.layoutResult = null}
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  /**
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  * Visual rows rebuilt from {@link layoutResult} (see
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  * {@link rebuildProjectionLines}). Empty until a layout reply lands and the
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  * reply's shaped glyphs can be mapped back to the source text 1:1.
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  */
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- __init51() {this.projectionLines = []}
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+ __init52() {this.projectionLines = []}
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  constructor(text, options) {
1221
- super();_class3.prototype.__init41.call(this);_class3.prototype.__init42.call(this);_class3.prototype.__init43.call(this);_class3.prototype.__init44.call(this);_class3.prototype.__init45.call(this);_class3.prototype.__init46.call(this);_class3.prototype.__init47.call(this);_class3.prototype.__init48.call(this);_class3.prototype.__init49.call(this);_class3.prototype.__init50.call(this);_class3.prototype.__init51.call(this);;
1257
+ super();_class3.prototype.__init42.call(this);_class3.prototype.__init43.call(this);_class3.prototype.__init44.call(this);_class3.prototype.__init45.call(this);_class3.prototype.__init46.call(this);_class3.prototype.__init47.call(this);_class3.prototype.__init48.call(this);_class3.prototype.__init49.call(this);_class3.prototype.__init50.call(this);_class3.prototype.__init51.call(this);_class3.prototype.__init52.call(this);;
1222
1258
  this.font = options.font;
1223
1259
  this.texture = options.texture;
1224
1260
  this.fallbackFont = _nullishCoalesce(options.fallbackFont, () => ( "sans-serif"));
@@ -1585,23 +1621,23 @@ var SVGEntity = (_class4 = class extends Entity {
1585
1621
  * rasterized. Set to `'transparent'` to opt out and keep the box empty.
1586
1622
  * Default `'rgba(248,113,113,0.9)'`.
1587
1623
  */
1588
- __init52() {this.fallbackStroke = "rgba(248,113,113,0.9)"}
1624
+ __init53() {this.fallbackStroke = "rgba(248,113,113,0.9)"}
1589
1625
  /** Fill behind the fallback marker. Default `'rgba(248,113,113,0.12)'`. */
1590
- __init53() {this.fallbackFill = "rgba(248,113,113,0.12)"}
1591
- __init54() {this.svgSource = ""}
1592
- __init55() {this.imageBitmap = null}
1593
- __init56() {this.imageElement = null}
1594
- __init57() {this.blobURL = null}
1595
- __init58() {this.currentImg = null}
1596
- __init59() {this.lodTimeout = null}
1597
- __init60() {this.rasterFailed = false}
1598
- __init61() {this.cachedDoc = null}
1599
- __init62() {this.baseWidth = 100}
1600
- __init63() {this.baseHeight = 100}
1601
- __init64() {this.lastRasterizedScale = 1}
1602
- __init65() {this.targetScale = 1}
1626
+ __init54() {this.fallbackFill = "rgba(248,113,113,0.12)"}
1627
+ __init55() {this.svgSource = ""}
1628
+ __init56() {this.imageBitmap = null}
1629
+ __init57() {this.imageElement = null}
1630
+ __init58() {this.blobURL = null}
1631
+ __init59() {this.currentImg = null}
1632
+ __init60() {this.lodTimeout = null}
1633
+ __init61() {this.rasterFailed = false}
1634
+ __init62() {this.cachedDoc = null}
1635
+ __init63() {this.baseWidth = 100}
1636
+ __init64() {this.baseHeight = 100}
1637
+ __init65() {this.lastRasterizedScale = 1}
1638
+ __init66() {this.targetScale = 1}
1603
1639
  constructor(svgSource, id) {
1604
- super(id);_class4.prototype.__init52.call(this);_class4.prototype.__init53.call(this);_class4.prototype.__init54.call(this);_class4.prototype.__init55.call(this);_class4.prototype.__init56.call(this);_class4.prototype.__init57.call(this);_class4.prototype.__init58.call(this);_class4.prototype.__init59.call(this);_class4.prototype.__init60.call(this);_class4.prototype.__init61.call(this);_class4.prototype.__init62.call(this);_class4.prototype.__init63.call(this);_class4.prototype.__init64.call(this);_class4.prototype.__init65.call(this);;
1640
+ super(id);_class4.prototype.__init53.call(this);_class4.prototype.__init54.call(this);_class4.prototype.__init55.call(this);_class4.prototype.__init56.call(this);_class4.prototype.__init57.call(this);_class4.prototype.__init58.call(this);_class4.prototype.__init59.call(this);_class4.prototype.__init60.call(this);_class4.prototype.__init61.call(this);_class4.prototype.__init62.call(this);_class4.prototype.__init63.call(this);_class4.prototype.__init64.call(this);_class4.prototype.__init65.call(this);_class4.prototype.__init66.call(this);;
1605
1641
  this.setSVGSource(svgSource);
1606
1642
  }
1607
1643
  setSVGSource(svgSource) {
@@ -306,11 +306,15 @@ var CanvasRenderer = (_class = class _CanvasRenderer {
306
306
  this.ctx.globalAlpha = alpha;
307
307
  }
308
308
  /** @inheritdoc */
309
- clip(x, y, width, height) {
309
+ clip(x, y, width, height, radii) {
310
310
  this.flush();
311
311
  if (this.counters) this.counters.clips++;
312
312
  this.ctx.beginPath();
313
- this.ctx.rect(x, y, width, height);
313
+ if (radii !== void 0) {
314
+ this.ctx.roundRect(x, y, width, height, radii);
315
+ } else {
316
+ this.ctx.rect(x, y, width, height);
317
+ }
314
318
  this.ctx.clip();
315
319
  }
316
320
  /** @inheritdoc */
@@ -856,11 +860,21 @@ var SVGRenderer = (_class2 = class {
856
860
  createMatrix: [this.ma, this.mb, this.mc, this.md, this.me, this.mf]
857
861
  };
858
862
  }
859
- clip(x, y, width, height) {
863
+ clip(x, y, width, height, radii) {
860
864
  this.flush();
861
865
  const id = `clip-${this.clipCounter++}`;
862
866
  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
863
- const clipXML = `<clipPath id="${id}"><rect x="${x}" y="${y}" width="${width}" height="${height}" transform="${transformStr}" /></clipPath>`;
867
+ let clipShape;
868
+ if (radii !== void 0) {
869
+ const savedPath = this.currentPath;
870
+ this.currentPath = [];
871
+ this.roundRect(x, y, width, height, radii);
872
+ clipShape = `<path d="${this.currentPath.join(" ")}" transform="${transformStr}" />`;
873
+ this.currentPath = savedPath;
874
+ } else {
875
+ clipShape = `<rect x="${x}" y="${y}" width="${width}" height="${height}" transform="${transformStr}" />`;
876
+ }
877
+ const clipXML = `<clipPath id="${id}">${clipShape}</clipPath>`;
864
878
  this.defsBuffer.push(clipXML);
865
879
  this.buffer.push(`<g clip-path="url(#${id})">`);
866
880
  this.clipDepth++;
package/dist/index.js CHANGED
@@ -12,14 +12,14 @@
12
12
 
13
13
 
14
14
 
15
- var _chunkMO24PVGTjs = require('./chunk-MO24PVGT.js');
15
+ var _chunkZYYP2M5Djs = require('./chunk-ZYYP2M5D.js');
16
16
 
17
17
 
18
18
 
19
19
 
20
20
 
21
21
 
22
- var _chunkXE6K7T5Sjs = require('./chunk-XE6K7T5S.js');
22
+ var _chunkSRXU3ZXKjs = require('./chunk-SRXU3ZXK.js');
23
23
 
24
24
  // src/tree/ComputeParticleEntity.ts
25
25
  var PARTICLE_STRIDE_FLOATS = 8;
@@ -31,7 +31,7 @@ var PARTICLE_OFFSET_ORIGIN_X = 4;
31
31
  var PARTICLE_OFFSET_ORIGIN_Y = 5;
32
32
  var PARTICLE_OFFSET_SIZE = 6;
33
33
  var PARTICLE_OFFSET_LIFE = 7;
34
- var ComputeParticleEntity = (_class = class extends _chunkXE6K7T5Sjs.Entity {
34
+ var ComputeParticleEntity = (_class = class extends _chunkSRXU3ZXKjs.Entity {
35
35
 
36
36
 
37
37
 
@@ -4698,7 +4698,7 @@ var Scene = (_class15 = class _Scene {
4698
4698
  }
4699
4699
  static set devMode(active) {
4700
4700
  _Scene._devMode = active;
4701
- _chunkMO24PVGTjs.setRendererDevMode.call(void 0, active);
4701
+ _chunkZYYP2M5Djs.setRendererDevMode.call(void 0, active);
4702
4702
  }
4703
4703
  static _devModeDetected() {
4704
4704
  if (_Scene._devMode) return true;
@@ -4816,7 +4816,7 @@ var Scene = (_class15 = class _Scene {
4816
4816
  this.readingDirection = _nullishCoalesce(options.readingDirection, () => ( "ltr"));
4817
4817
  this.renderMode = _nullishCoalesce(options.renderMode, () => ( "always"));
4818
4818
  this._devActive = _Scene._devModeDetected();
4819
- _chunkMO24PVGTjs.setRendererDevMode.call(void 0, this._devActive);
4819
+ _chunkZYYP2M5Djs.setRendererDevMode.call(void 0, this._devActive);
4820
4820
  this._warnUnknownOptions(options);
4821
4821
  this.reducedMotionQuery = typeof window !== "undefined" && typeof window.matchMedia === "function" ? window.matchMedia("(prefers-reduced-motion: reduce)") : null;
4822
4822
  if (typeof window !== "undefined" && typeof window.matchMedia === "function") {
@@ -4824,7 +4824,7 @@ var Scene = (_class15 = class _Scene {
4824
4824
  this.forcedColorsChangeHandler = () => this.markDirty();
4825
4825
  _optionalChain([this, 'access', _118 => _118.forcedColorsQuery, 'access', _119 => _119.addEventListener, 'optionalCall', _120 => _120("change", this.forcedColorsChangeHandler)]);
4826
4826
  }
4827
- this.root = new class RootEntity extends _chunkXE6K7T5Sjs.Entity {
4827
+ this.root = new class RootEntity extends _chunkSRXU3ZXKjs.Entity {
4828
4828
  isPointInside() {
4829
4829
  return false;
4830
4830
  }
@@ -4834,7 +4834,7 @@ var Scene = (_class15 = class _Scene {
4834
4834
  }("root");
4835
4835
  this.root._scene = this;
4836
4836
  this._wasmBackend = new WasmBackendFacade(this.root);
4837
- this.overlayRoot = new class OverlayRoot extends _chunkXE6K7T5Sjs.Entity {
4837
+ this.overlayRoot = new class OverlayRoot extends _chunkSRXU3ZXKjs.Entity {
4838
4838
  isPointInside() {
4839
4839
  return false;
4840
4840
  }
@@ -4847,7 +4847,7 @@ var Scene = (_class15 = class _Scene {
4847
4847
  if (options.renderer) {
4848
4848
  this.renderer = options.renderer;
4849
4849
  } else {
4850
- this.renderer = new (0, _chunkMO24PVGTjs.CanvasRenderer)(
4850
+ this.renderer = new (0, _chunkZYYP2M5Djs.CanvasRenderer)(
4851
4851
  canvas,
4852
4852
  this.disableWindowResize ? { width: this.width, height: this.height } : void 0,
4853
4853
  this.maxDPR
@@ -5154,7 +5154,7 @@ var Scene = (_class15 = class _Scene {
5154
5154
  }
5155
5155
  if (this.hoveredA11yElements.has(el)) {
5156
5156
  this.hoveredA11yElements.delete(el);
5157
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointerleave", node, void 0, false));
5157
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointerleave", node, void 0, false));
5158
5158
  }
5159
5159
  this.preserveFocusOnRemoval(el);
5160
5160
  el.remove();
@@ -5745,20 +5745,20 @@ var Scene = (_class15 = class _Scene {
5745
5745
  el.style.background = "transparent";
5746
5746
  }
5747
5747
  el.addEventListener("click", (e) => {
5748
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("click", node, e));
5748
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("click", node, e));
5749
5749
  });
5750
5750
  el.addEventListener("dblclick", (e) => {
5751
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("dblclick", node, e));
5751
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("dblclick", node, e));
5752
5752
  });
5753
5753
  el.addEventListener("mouseenter", (e) => {
5754
5754
  if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.2)";
5755
5755
  this.hoveredA11yElements.add(el);
5756
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("hover", node, e, false));
5756
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("hover", node, e, false));
5757
5757
  });
5758
5758
  el.addEventListener("mouseleave", (e) => {
5759
5759
  if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.05)";
5760
5760
  this.hoveredA11yElements.delete(el);
5761
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointerleave", node, e, false));
5761
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointerleave", node, e, false));
5762
5762
  });
5763
5763
  const capEl = el;
5764
5764
  const releasePointer = (event) => {
@@ -5774,24 +5774,24 @@ var Scene = (_class15 = class _Scene {
5774
5774
  };
5775
5775
  el.addEventListener("pointerdown", (e) => {
5776
5776
  if (typeof capEl.setPointerCapture === "function") capEl.setPointerCapture(e.pointerId);
5777
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointerdown", node, e));
5777
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointerdown", node, e));
5778
5778
  });
5779
5779
  el.addEventListener("pointerup", (e) => {
5780
5780
  releasePointer(e);
5781
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointerup", node, e));
5781
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointerup", node, e));
5782
5782
  });
5783
5783
  el.addEventListener("pointercancel", (e) => {
5784
5784
  releasePointer(e);
5785
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointercancel", node, e));
5785
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointercancel", node, e));
5786
5786
  });
5787
5787
  el.addEventListener(
5788
5788
  "pointermove",
5789
- (e) => node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("pointermove", node, e))
5789
+ (e) => node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("pointermove", node, e))
5790
5790
  );
5791
5791
  el.addEventListener(
5792
5792
  "wheel",
5793
5793
  (e) => {
5794
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("wheel", node, e));
5794
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("wheel", node, e));
5795
5795
  },
5796
5796
  { passive: false }
5797
5797
  );
@@ -5816,10 +5816,10 @@ var Scene = (_class15 = class _Scene {
5816
5816
  );
5817
5817
  emitInitialScroll = emitScroll;
5818
5818
  el.addEventListener("keydown", (e) => {
5819
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("keydown", node, e));
5819
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("keydown", node, e));
5820
5820
  });
5821
5821
  el.addEventListener("keyup", (e) => {
5822
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("keyup", node, e));
5822
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("keyup", node, e));
5823
5823
  });
5824
5824
  if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {
5825
5825
  const input = el;
@@ -5885,7 +5885,7 @@ var Scene = (_class15 = class _Scene {
5885
5885
  el.addEventListener("keydown", (e) => {
5886
5886
  if (e.key === "Enter" || e.key === " ") {
5887
5887
  e.preventDefault();
5888
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("click", node, e));
5888
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("click", node, e));
5889
5889
  }
5890
5890
  });
5891
5891
  }
@@ -5923,7 +5923,7 @@ var Scene = (_class15 = class _Scene {
5923
5923
  this.syncOptionalAttribute(
5924
5924
  el,
5925
5925
  "href",
5926
- attrs.href === void 0 ? void 0 : _chunkMO24PVGTjs.sanitizeUrl.call(void 0, attrs.href)
5926
+ attrs.href === void 0 ? void 0 : _chunkZYYP2M5Djs.sanitizeUrl.call(void 0, attrs.href)
5927
5927
  );
5928
5928
  this.syncOptionalAttribute(el, "target", attrs.target);
5929
5929
  }
@@ -6322,7 +6322,7 @@ var Scene = (_class15 = class _Scene {
6322
6322
  el.addEventListener(
6323
6323
  "wheel",
6324
6324
  (e2) => {
6325
- node.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)("wheel", node, e2));
6325
+ node.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)("wheel", node, e2));
6326
6326
  },
6327
6327
  { passive: false }
6328
6328
  );
@@ -6991,7 +6991,7 @@ var Scene = (_class15 = class _Scene {
6991
6991
  let walkHadAnimation = false;
6992
6992
  let walkHadInteractive = false;
6993
6993
  const runUpdate = (node) => {
6994
- const overridesUpdate = node.update !== _chunkXE6K7T5Sjs.Entity.prototype.update;
6994
+ const overridesUpdate = node.update !== _chunkSRXU3ZXKjs.Entity.prototype.update;
6995
6995
  let pending = node.hasPendingAnimations();
6996
6996
  if (pending || overridesUpdate) {
6997
6997
  node.update(dt, time);
@@ -7000,7 +7000,7 @@ var Scene = (_class15 = class _Scene {
7000
7000
  if (pending) walkHadAnimation = true;
7001
7001
  if (!walkHadInteractive && node.interactive) walkHadInteractive = true;
7002
7002
  if (this._devActive && this._devFrameCount % 120 === 0) {
7003
- if (overridesUpdate && node.hasPendingAnimations === _chunkXE6K7T5Sjs.Entity.prototype.hasPendingAnimations) {
7003
+ if (overridesUpdate && node.hasPendingAnimations === _chunkSRXU3ZXKjs.Entity.prototype.hasPendingAnimations) {
7004
7004
  this._devWarn(
7005
7005
  `Entity "${node.id}" overrides update() but not hasPendingAnimations(). Custom motion in update() without overriding hasPendingAnimations() causes the idle throttle to slow the animation. Override hasPendingAnimations() to return true while motion is in flight.`
7006
7006
  );
@@ -7172,8 +7172,43 @@ var Scene = (_class15 = class _Scene {
7172
7172
  if (node.clipChildren) {
7173
7173
  renderer.clip(0, 0, node.width, node.height);
7174
7174
  }
7175
- for (const child of node.children) {
7176
- renderNode(child, a, b, c, d, te, tf, worldOpacity);
7175
+ const children = node.children;
7176
+ let childStart = 0;
7177
+ let childEnd = children.length;
7178
+ if (childEnd > 0 && node.viewportCullChildren) {
7179
+ const det = a * d - b * c;
7180
+ if (Number.isFinite(det) && Math.abs(det) > 1e-12) {
7181
+ const invDet = 1 / det;
7182
+ let minLocalX = Infinity;
7183
+ let minLocalY = Infinity;
7184
+ let maxLocalX = -Infinity;
7185
+ let maxLocalY = -Infinity;
7186
+ for (let i = 0; i < 4; i++) {
7187
+ const worldX = i & 1 ? vw : 0;
7188
+ const worldY = i & 2 ? vh : 0;
7189
+ const dx = worldX - te;
7190
+ const dy = worldY - tf;
7191
+ const localX = (d * dx - c * dy) * invDet;
7192
+ const localY = (-b * dx + a * dy) * invDet;
7193
+ if (localX < minLocalX) minLocalX = localX;
7194
+ if (localX > maxLocalX) maxLocalX = localX;
7195
+ if (localY < minLocalY) minLocalY = localY;
7196
+ if (localY > maxLocalY) maxLocalY = localY;
7197
+ }
7198
+ const range = node.getRenderChildRange({
7199
+ x: minLocalX,
7200
+ y: minLocalY,
7201
+ width: maxLocalX - minLocalX,
7202
+ height: maxLocalY - minLocalY
7203
+ });
7204
+ if (range) {
7205
+ childStart = Math.max(0, Math.min(childEnd, Math.floor(range.start)));
7206
+ childEnd = Math.max(childStart, Math.min(childEnd, Math.ceil(range.end)));
7207
+ }
7208
+ }
7209
+ }
7210
+ for (let i = childStart; i < childEnd; i++) {
7211
+ renderNode(children[i], a, b, c, d, te, tf, worldOpacity);
7177
7212
  }
7178
7213
  renderer.flush();
7179
7214
  renderer.restore();
@@ -7213,7 +7248,7 @@ var Scene = (_class15 = class _Scene {
7213
7248
  * Export the current scene state to a lightweight, flat SVG XML string.
7214
7249
  */
7215
7250
  toSVG() {
7216
- const renderer = new (0, _chunkMO24PVGTjs.SVGRenderer)(this.width, this.height);
7251
+ const renderer = new (0, _chunkZYYP2M5Djs.SVGRenderer)(this.width, this.height);
7217
7252
  this.render(renderer, 0, 0);
7218
7253
  return renderer.toXMLString();
7219
7254
  }
@@ -7426,7 +7461,7 @@ function defaultMeasurer() {
7426
7461
  sharedMeasurer ??= _layout.resolveGlyphMeasurer.call(void 0, "sans-serif");
7427
7462
  return sharedMeasurer;
7428
7463
  }
7429
- var TextEntity = (_class16 = class extends _chunkXE6K7T5Sjs.Entity {
7464
+ var TextEntity = (_class16 = class extends _chunkSRXU3ZXKjs.Entity {
7430
7465
 
7431
7466
 
7432
7467
 
@@ -7630,7 +7665,7 @@ var TextEntity = (_class16 = class extends _chunkXE6K7T5Sjs.Entity {
7630
7665
  }, _class16);
7631
7666
 
7632
7667
  // src/components/GridTextEntity.ts
7633
- var GridTextEntity = (_class17 = class extends _chunkXE6K7T5Sjs.Entity {
7668
+ var GridTextEntity = (_class17 = class extends _chunkSRXU3ZXKjs.Entity {
7634
7669
 
7635
7670
  __init185() {this.fillStyle = "#ffffff"}
7636
7671
  __init186() {this.grid = []}
@@ -7724,7 +7759,7 @@ function distSqToSegment(px, py, x1, y1, x2, y2) {
7724
7759
  const ey = py - cy;
7725
7760
  return ex * ex + ey * ey;
7726
7761
  }
7727
- var SplineEntity = (_class18 = class extends _chunkXE6K7T5Sjs.Entity {
7762
+ var SplineEntity = (_class18 = class extends _chunkSRXU3ZXKjs.Entity {
7728
7763
 
7729
7764
 
7730
7765
 
@@ -8052,7 +8087,7 @@ async function loadSpline(url) {
8052
8087
  }
8053
8088
 
8054
8089
  // src/components/Rect.ts
8055
- var Rect = class extends _chunkXE6K7T5Sjs.Entity {
8090
+ var Rect = class extends _chunkSRXU3ZXKjs.Entity {
8056
8091
 
8057
8092
 
8058
8093
 
@@ -8108,7 +8143,7 @@ var Rect = class extends _chunkXE6K7T5Sjs.Entity {
8108
8143
  };
8109
8144
 
8110
8145
  // src/components/Circle.ts
8111
- var Circle = class extends _chunkXE6K7T5Sjs.Entity {
8146
+ var Circle = class extends _chunkSRXU3ZXKjs.Entity {
8112
8147
 
8113
8148
 
8114
8149
 
@@ -8172,7 +8207,7 @@ var Circle = class extends _chunkXE6K7T5Sjs.Entity {
8172
8207
  };
8173
8208
 
8174
8209
  // src/components/Group.ts
8175
- var Group = class extends _chunkXE6K7T5Sjs.Entity {
8210
+ var Group = class extends _chunkSRXU3ZXKjs.Entity {
8176
8211
  constructor(...children) {
8177
8212
  super();
8178
8213
  if (children.length > 0) this.add(...children);
@@ -8191,7 +8226,7 @@ var _math = require('@vectojs/math'); _createStarExport(_math);
8191
8226
 
8192
8227
 
8193
8228
  // src/tree/DOMPortalEntity.ts
8194
- var DOMPortalEntity = (_class19 = class extends _chunkXE6K7T5Sjs.Entity {
8229
+ var DOMPortalEntity = (_class19 = class extends _chunkSRXU3ZXKjs.Entity {
8195
8230
 
8196
8231
  __init196() {this.isDOMPortal = true}
8197
8232
  __init197() {this.domListeners = []}
@@ -8247,7 +8282,7 @@ var DOMPortalEntity = (_class19 = class extends _chunkXE6K7T5Sjs.Entity {
8247
8282
  ];
8248
8283
  for (const type of events) {
8249
8284
  const handler = (e) => {
8250
- this.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)(type, this, e));
8285
+ this.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)(type, this, e));
8251
8286
  };
8252
8287
  this.domElement.addEventListener(type, handler);
8253
8288
  this.domListeners.push({ type, handler, capture: false });
@@ -8258,7 +8293,7 @@ var DOMPortalEntity = (_class19 = class extends _chunkXE6K7T5Sjs.Entity {
8258
8293
  ];
8259
8294
  for (const { native, vecto } of hoverEvents) {
8260
8295
  const handler = (e) => {
8261
- this.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)(vecto, this, e, false));
8296
+ this.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)(vecto, this, e, false));
8262
8297
  };
8263
8298
  this.domElement.addEventListener(native, handler);
8264
8299
  this.domListeners.push({ type: native, handler, capture: false });
@@ -8266,7 +8301,7 @@ var DOMPortalEntity = (_class19 = class extends _chunkXE6K7T5Sjs.Entity {
8266
8301
  const focusEvents = ["focus", "blur"];
8267
8302
  for (const type of focusEvents) {
8268
8303
  const handler = (e) => {
8269
- this.dispatchEvent(new (0, _chunkXE6K7T5Sjs.VectoJSEvent)(type, this, e, true));
8304
+ this.dispatchEvent(new (0, _chunkSRXU3ZXKjs.VectoJSEvent)(type, this, e, true));
8270
8305
  };
8271
8306
  this.domElement.addEventListener(type, handler, true);
8272
8307
  this.domListeners.push({ type, handler, capture: true });
@@ -8317,8 +8352,8 @@ var DOMPortalEntity = (_class19 = class extends _chunkXE6K7T5Sjs.Entity {
8317
8352
  }, _class19);
8318
8353
 
8319
8354
  // src/index.ts
8320
- Scene.registerWebGLPointRendererCreator(_chunkMO24PVGTjs.createWebGLPointRenderer);
8321
- Scene.registerWebGPUParticleSystemManager(_chunkMO24PVGTjs.WebGPUParticleSystemManager);
8355
+ Scene.registerWebGLPointRendererCreator(_chunkZYYP2M5Djs.createWebGLPointRenderer);
8356
+ Scene.registerWebGPUParticleSystemManager(_chunkZYYP2M5Djs.WebGPUParticleSystemManager);
8322
8357
 
8323
8358
 
8324
8359
 
@@ -8364,4 +8399,4 @@ Scene.registerWebGPUParticleSystemManager(_chunkMO24PVGTjs.WebGPUParticleSystemM
8364
8399
 
8365
8400
 
8366
8401
 
8367
- exports.CanvasRenderer = _chunkMO24PVGTjs.CanvasRenderer; exports.Circle = Circle; exports.ComputeParticleEntity = ComputeParticleEntity; exports.DEFAULT_CONTENT_SEMANTIC_BUDGET = DEFAULT_CONTENT_SEMANTIC_BUDGET; exports.DOMPortalEntity = DOMPortalEntity; exports.Entity = _chunkXE6K7T5Sjs.Entity; exports.GlyphRasterAtlas = _chunkMO24PVGTjs.GlyphRasterAtlas; exports.GridTextEntity = GridTextEntity; exports.Group = Group; exports.MSDFTextEntity = _chunkXE6K7T5Sjs.MSDFTextEntity; exports.PARTICLE_OFFSET_LIFE = PARTICLE_OFFSET_LIFE; exports.PARTICLE_OFFSET_ORIGIN_X = PARTICLE_OFFSET_ORIGIN_X; exports.PARTICLE_OFFSET_ORIGIN_Y = PARTICLE_OFFSET_ORIGIN_Y; exports.PARTICLE_OFFSET_POSITION_X = PARTICLE_OFFSET_POSITION_X; exports.PARTICLE_OFFSET_POSITION_Y = PARTICLE_OFFSET_POSITION_Y; exports.PARTICLE_OFFSET_SIZE = PARTICLE_OFFSET_SIZE; exports.PARTICLE_OFFSET_VELOCITY_X = PARTICLE_OFFSET_VELOCITY_X; exports.PARTICLE_OFFSET_VELOCITY_Y = PARTICLE_OFFSET_VELOCITY_Y; exports.PARTICLE_STRIDE_FLOATS = PARTICLE_STRIDE_FLOATS; exports.REDUCED_MOTION_FPS = REDUCED_MOTION_FPS; exports.Rect = Rect; exports.SCENE_OPTION_KEYS = SCENE_OPTION_KEYS; exports.SVGEntity = _chunkXE6K7T5Sjs.SVGEntity; exports.SVGRenderer = _chunkMO24PVGTjs.SVGRenderer; exports.Scene = Scene; exports.SplineEntity = SplineEntity; exports.TextEntity = TextEntity; exports.TextRasterCache = _chunkMO24PVGTjs.TextRasterCache; exports.VECTO_USER_TIMING = VECTO_USER_TIMING; exports.VectoJSEvent = _chunkXE6K7T5Sjs.VectoJSEvent; exports.WebGPUParticleSystemManager = _chunkMO24PVGTjs.WebGPUParticleSystemManager; exports.beginVectoUserTiming = beginVectoUserTiming; exports.contentLineInHint = _chunkXE6K7T5Sjs.contentLineInHint; exports.createWebGLPointRenderer = _chunkMO24PVGTjs.createWebGLPointRenderer; exports.endVectoUserTiming = endVectoUserTiming; exports.installRendererDevTraps = _chunkMO24PVGTjs.installRendererDevTraps; exports.isRendererDevMode = _chunkMO24PVGTjs.isRendererDevMode; exports.isSafeUrl = _chunkMO24PVGTjs.isSafeUrl; exports.loadSpline = loadSpline; exports.measureVectoUserTiming = measureVectoUserTiming; exports.parseColorToRGBA = _chunkMO24PVGTjs.parseColorToRGBA; exports.polySegmentToBezier = polySegmentToBezier; exports.sanitizeUrl = _chunkMO24PVGTjs.sanitizeUrl; exports.setRendererDevMode = _chunkMO24PVGTjs.setRendererDevMode;
8402
+ exports.CanvasRenderer = _chunkZYYP2M5Djs.CanvasRenderer; exports.Circle = Circle; exports.ComputeParticleEntity = ComputeParticleEntity; exports.DEFAULT_CONTENT_SEMANTIC_BUDGET = DEFAULT_CONTENT_SEMANTIC_BUDGET; exports.DOMPortalEntity = DOMPortalEntity; exports.Entity = _chunkSRXU3ZXKjs.Entity; exports.GlyphRasterAtlas = _chunkZYYP2M5Djs.GlyphRasterAtlas; exports.GridTextEntity = GridTextEntity; exports.Group = Group; exports.MSDFTextEntity = _chunkSRXU3ZXKjs.MSDFTextEntity; exports.PARTICLE_OFFSET_LIFE = PARTICLE_OFFSET_LIFE; exports.PARTICLE_OFFSET_ORIGIN_X = PARTICLE_OFFSET_ORIGIN_X; exports.PARTICLE_OFFSET_ORIGIN_Y = PARTICLE_OFFSET_ORIGIN_Y; exports.PARTICLE_OFFSET_POSITION_X = PARTICLE_OFFSET_POSITION_X; exports.PARTICLE_OFFSET_POSITION_Y = PARTICLE_OFFSET_POSITION_Y; exports.PARTICLE_OFFSET_SIZE = PARTICLE_OFFSET_SIZE; exports.PARTICLE_OFFSET_VELOCITY_X = PARTICLE_OFFSET_VELOCITY_X; exports.PARTICLE_OFFSET_VELOCITY_Y = PARTICLE_OFFSET_VELOCITY_Y; exports.PARTICLE_STRIDE_FLOATS = PARTICLE_STRIDE_FLOATS; exports.REDUCED_MOTION_FPS = REDUCED_MOTION_FPS; exports.Rect = Rect; exports.SCENE_OPTION_KEYS = SCENE_OPTION_KEYS; exports.SVGEntity = _chunkSRXU3ZXKjs.SVGEntity; exports.SVGRenderer = _chunkZYYP2M5Djs.SVGRenderer; exports.Scene = Scene; exports.SplineEntity = SplineEntity; exports.TextEntity = TextEntity; exports.TextRasterCache = _chunkZYYP2M5Djs.TextRasterCache; exports.VECTO_USER_TIMING = VECTO_USER_TIMING; exports.VectoJSEvent = _chunkSRXU3ZXKjs.VectoJSEvent; exports.WebGPUParticleSystemManager = _chunkZYYP2M5Djs.WebGPUParticleSystemManager; exports.beginVectoUserTiming = beginVectoUserTiming; exports.contentLineInHint = _chunkSRXU3ZXKjs.contentLineInHint; exports.createWebGLPointRenderer = _chunkZYYP2M5Djs.createWebGLPointRenderer; exports.endVectoUserTiming = endVectoUserTiming; exports.installRendererDevTraps = _chunkZYYP2M5Djs.installRendererDevTraps; exports.isRendererDevMode = _chunkZYYP2M5Djs.isRendererDevMode; exports.isSafeUrl = _chunkZYYP2M5Djs.isSafeUrl; exports.loadSpline = loadSpline; exports.measureVectoUserTiming = measureVectoUserTiming; exports.parseColorToRGBA = _chunkZYYP2M5Djs.parseColorToRGBA; exports.polySegmentToBezier = polySegmentToBezier; exports.sanitizeUrl = _chunkZYYP2M5Djs.sanitizeUrl; exports.setRendererDevMode = _chunkZYYP2M5Djs.setRendererDevMode;
package/dist/index.mjs CHANGED
@@ -11,14 +11,14 @@ import {
11
11
  parseColorToRGBA,
12
12
  sanitizeUrl,
13
13
  setRendererDevMode
14
- } from "./chunk-25PS5K7R.mjs";
14
+ } from "./chunk-LWEMD34D.mjs";
15
15
  import {
16
16
  Entity,
17
17
  MSDFTextEntity,
18
18
  SVGEntity,
19
19
  VectoJSEvent,
20
20
  contentLineInHint
21
- } from "./chunk-QJC4VZ2E.mjs";
21
+ } from "./chunk-QVTCKWDO.mjs";
22
22
 
23
23
  // src/tree/ComputeParticleEntity.ts
24
24
  var PARTICLE_STRIDE_FLOATS = 8;
@@ -7171,8 +7171,43 @@ var Scene = class _Scene {
7171
7171
  if (node.clipChildren) {
7172
7172
  renderer.clip(0, 0, node.width, node.height);
7173
7173
  }
7174
- for (const child of node.children) {
7175
- renderNode(child, a, b, c, d, te, tf, worldOpacity);
7174
+ const children = node.children;
7175
+ let childStart = 0;
7176
+ let childEnd = children.length;
7177
+ if (childEnd > 0 && node.viewportCullChildren) {
7178
+ const det = a * d - b * c;
7179
+ if (Number.isFinite(det) && Math.abs(det) > 1e-12) {
7180
+ const invDet = 1 / det;
7181
+ let minLocalX = Infinity;
7182
+ let minLocalY = Infinity;
7183
+ let maxLocalX = -Infinity;
7184
+ let maxLocalY = -Infinity;
7185
+ for (let i = 0; i < 4; i++) {
7186
+ const worldX = i & 1 ? vw : 0;
7187
+ const worldY = i & 2 ? vh : 0;
7188
+ const dx = worldX - te;
7189
+ const dy = worldY - tf;
7190
+ const localX = (d * dx - c * dy) * invDet;
7191
+ const localY = (-b * dx + a * dy) * invDet;
7192
+ if (localX < minLocalX) minLocalX = localX;
7193
+ if (localX > maxLocalX) maxLocalX = localX;
7194
+ if (localY < minLocalY) minLocalY = localY;
7195
+ if (localY > maxLocalY) maxLocalY = localY;
7196
+ }
7197
+ const range = node.getRenderChildRange({
7198
+ x: minLocalX,
7199
+ y: minLocalY,
7200
+ width: maxLocalX - minLocalX,
7201
+ height: maxLocalY - minLocalY
7202
+ });
7203
+ if (range) {
7204
+ childStart = Math.max(0, Math.min(childEnd, Math.floor(range.start)));
7205
+ childEnd = Math.max(childStart, Math.min(childEnd, Math.ceil(range.end)));
7206
+ }
7207
+ }
7208
+ }
7209
+ for (let i = childStart; i < childEnd; i++) {
7210
+ renderNode(children[i], a, b, c, d, te, tf, worldOpacity);
7176
7211
  }
7177
7212
  renderer.flush();
7178
7213
  renderer.restore();
@@ -133,7 +133,7 @@ export declare class CanvasRenderer implements IRenderer {
133
133
  /** @inheritdoc */
134
134
  setGlobalAlpha(alpha: number): void;
135
135
  /** @inheritdoc */
136
- clip(x: number, y: number, width: number, height: number): void;
136
+ clip(x: number, y: number, width: number, height: number, radii?: number | number[]): void;
137
137
  /** @inheritdoc */
138
138
  beginPath(): void;
139
139
  /** @inheritdoc */
@@ -129,12 +129,19 @@ export interface IRenderer {
129
129
  * Intersect the current clip region with a rectangle. Affects all subsequent
130
130
  * draws until the next {@link restore}; wrap in {@link save}/{@link restore}.
131
131
  *
132
+ * When `radii` is provided the clip is a rounded rectangle instead of a sharp
133
+ * one. Backends that can only express a rectangular clip (e.g. a scissor-test
134
+ * GPU path) may ignore `radii`, so it must be treated as a progressive
135
+ * enhancement rather than a guarantee.
136
+ *
132
137
  * @param x - Left edge.
133
138
  * @param y - Top edge.
134
139
  * @param width - Rectangle width.
135
140
  * @param height - Rectangle height.
141
+ * @param radii - Optional corner radius (uniform) or per-corner array, matching
142
+ * {@link roundRect}. Omit for a sharp rectangle.
136
143
  */
137
- clip(x: number, y: number, width: number, height: number): void;
144
+ clip(x: number, y: number, width: number, height: number, radii?: number | number[]): void;
138
145
  /** Begin a new sub-path, discarding the current path. */
139
146
  beginPath(): void;
140
147
  /**
@@ -72,7 +72,7 @@ export declare class SVGRenderer implements IRenderer {
72
72
  stop: number;
73
73
  color: string;
74
74
  }[]): SVGLinearGradient;
75
- clip(x: number, y: number, width: number, height: number): void;
75
+ clip(x: number, y: number, width: number, height: number, radii?: number | number[]): void;
76
76
  toXMLString(): string;
77
77
  private resolveGradient;
78
78
  private escapeXML;
package/dist/renderer.js CHANGED
@@ -10,7 +10,7 @@
10
10
 
11
11
 
12
12
 
13
- var _chunkMO24PVGTjs = require('./chunk-MO24PVGT.js');
13
+ var _chunkZYYP2M5Djs = require('./chunk-ZYYP2M5D.js');
14
14
 
15
15
 
16
16
 
@@ -22,4 +22,4 @@ var _chunkMO24PVGTjs = require('./chunk-MO24PVGT.js');
22
22
 
23
23
 
24
24
 
25
- exports.CanvasRenderer = _chunkMO24PVGTjs.CanvasRenderer; exports.GlyphRasterAtlas = _chunkMO24PVGTjs.GlyphRasterAtlas; exports.SVGRenderer = _chunkMO24PVGTjs.SVGRenderer; exports.TextRasterCache = _chunkMO24PVGTjs.TextRasterCache; exports.WebGPUParticleSystemManager = _chunkMO24PVGTjs.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkMO24PVGTjs.createWebGLPointRenderer; exports.installRendererDevTraps = _chunkMO24PVGTjs.installRendererDevTraps; exports.isRendererDevMode = _chunkMO24PVGTjs.isRendererDevMode; exports.parseColorToRGBA = _chunkMO24PVGTjs.parseColorToRGBA; exports.setRendererDevMode = _chunkMO24PVGTjs.setRendererDevMode;
25
+ exports.CanvasRenderer = _chunkZYYP2M5Djs.CanvasRenderer; exports.GlyphRasterAtlas = _chunkZYYP2M5Djs.GlyphRasterAtlas; exports.SVGRenderer = _chunkZYYP2M5Djs.SVGRenderer; exports.TextRasterCache = _chunkZYYP2M5Djs.TextRasterCache; exports.WebGPUParticleSystemManager = _chunkZYYP2M5Djs.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkZYYP2M5Djs.createWebGLPointRenderer; exports.installRendererDevTraps = _chunkZYYP2M5Djs.installRendererDevTraps; exports.isRendererDevMode = _chunkZYYP2M5Djs.isRendererDevMode; exports.parseColorToRGBA = _chunkZYYP2M5Djs.parseColorToRGBA; exports.setRendererDevMode = _chunkZYYP2M5Djs.setRendererDevMode;
package/dist/renderer.mjs CHANGED
@@ -9,7 +9,7 @@ import {
9
9
  isRendererDevMode,
10
10
  parseColorToRGBA,
11
11
  setRendererDevMode
12
- } from "./chunk-25PS5K7R.mjs";
12
+ } from "./chunk-LWEMD34D.mjs";
13
13
  export {
14
14
  CanvasRenderer,
15
15
  GlyphRasterAtlas,
package/dist/text.js CHANGED
@@ -2,11 +2,11 @@
2
2
 
3
3
 
4
4
 
5
- var _chunkXE6K7T5Sjs = require('./chunk-XE6K7T5S.js');
5
+ var _chunkSRXU3ZXKjs = require('./chunk-SRXU3ZXK.js');
6
6
 
7
7
  // src/text/index.ts
8
8
  var _text = require('@vectojs/text'); _createStarExport(_text);
9
9
 
10
10
 
11
11
 
12
- exports.MSDFTextEntity = _chunkXE6K7T5Sjs.MSDFTextEntity; exports.SVGEntity = _chunkXE6K7T5Sjs.SVGEntity;
12
+ exports.MSDFTextEntity = _chunkSRXU3ZXKjs.MSDFTextEntity; exports.SVGEntity = _chunkSRXU3ZXKjs.SVGEntity;
package/dist/text.mjs CHANGED
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  MSDFTextEntity,
3
3
  SVGEntity
4
- } from "./chunk-QJC4VZ2E.mjs";
4
+ } from "./chunk-QVTCKWDO.mjs";
5
5
 
6
6
  // src/text/index.ts
7
7
  export * from "@vectojs/text";
@@ -29,6 +29,13 @@ export interface Bounds {
29
29
  width: number;
30
30
  height: number;
31
31
  }
32
+ /** Half-open child index range selected for the current render traversal. */
33
+ export interface RenderChildRange {
34
+ /** Index of the first child to visit. */
35
+ start: number;
36
+ /** Index after the last child to visit. */
37
+ end: number;
38
+ }
32
39
  /**
33
40
  * Describes an entity that renders as a single filled circle at its local
34
41
  * origin, returned from {@link Entity.getBatchCircle} to opt into the renderer's
@@ -577,6 +584,12 @@ export declare class VectoJSEvent<N = unknown> {
577
584
  * }
578
585
  */
579
586
  export declare abstract class Entity {
587
+ /**
588
+ * Whether Scene may ask {@link getRenderChildRange} to prune this entity's
589
+ * visual child traversal. Off by default so ordinary containers pay no
590
+ * viewport-inversion cost.
591
+ */
592
+ viewportCullChildren: boolean;
580
593
  id: string;
581
594
  children: Entity[];
582
595
  parent: Entity | null;
@@ -658,9 +671,20 @@ export declare abstract class Entity {
658
671
  * and promotes it.
659
672
  *
660
673
  * `'never'` suppresses the node entirely. Prefer `interactive = false` unless
661
- * the entity genuinely needs pointer events without any semantic presence;
662
- * this exists so a purely decorative interactive surface can opt out without
663
- * losing canvas hit-testing.
674
+ * the entity genuinely needs to stay hit-testable without any semantic
675
+ * presence — this exists so a purely decorative interactive surface can opt
676
+ * out of the a11y tree.
677
+ *
678
+ * **Pointer input is routed through the projected mirror.** The engine binds
679
+ * `pointerdown`/`pointermove`/`pointerup`/`click`/`dblclick` to each shadow
680
+ * element (the canvas itself only tracks `mouseX`/`mouseY`), so an entity
681
+ * with no materialized node receives **no pointer events at all** — neither
682
+ * in `'never'` mode nor in `'onDemand'` before it is engaged (focused,
683
+ * pointer target, or `requestA11yProjection`). Canvas hit-testing exists
684
+ * (`Scene.findEntityAt`) but is a query API, not a dispatch path. For a
685
+ * pointer-reactive region with no role (e.g. a desktop click-catcher), use
686
+ * `'eager'` + `a11yFullViewport` + `tabIndex: -1` with a role-less
687
+ * `getA11yAttributes()`: the mirror is AT-invisible but pointer-visible.
664
688
  *
665
689
  * **This does not replace an aggregate description.** A thousand `'onDemand'`
666
690
  * danmaku are individually reachable but say nothing collectively. The proven
@@ -1046,6 +1070,22 @@ export declare abstract class Entity {
1046
1070
  * @returns The local bounds, or `null` to opt out of culling.
1047
1071
  */
1048
1072
  getBounds(): Bounds | null;
1073
+ /**
1074
+ * Select a contiguous subset of direct children for visual rendering.
1075
+ *
1076
+ * Return `null` (the default) to visit every child. Containers may override
1077
+ * this only when child order and geometry prove that every skipped child's
1078
+ * entire painted subtree lies outside `localViewport`. The Scene still keeps
1079
+ * all children resident, and hit testing, accessibility, and content
1080
+ * projection continue to see the complete tree. Skipped subtrees do not run
1081
+ * `update()` or `render()` in the visual pass, so opt in only for children that
1082
+ * are static while offscreen or whose state advances outside those methods.
1083
+ *
1084
+ * The returned range is half-open and is clamped to `children.length`.
1085
+ * `localViewport` is a conservative axis-aligned box obtained by mapping the
1086
+ * Scene viewport into this entity's local coordinate space.
1087
+ */
1088
+ getRenderChildRange(localViewport: Bounds): RenderChildRange | null;
1049
1089
  /**
1050
1090
  * Opt into the renderer's draw-call batching fast-path for point-cloud /
1051
1091
  * particle entities that draw as a single filled circle at their local origin.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vectojs/core",
3
- "version": "1.36.0",
3
+ "version": "1.38.0",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },