@vectojs/core 1.18.0 → 1.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-XWBVBXFZ.mjs → chunk-TJCXB2F6.mjs} +18 -0
- package/dist/{chunk-IA3KW4CG.js → chunk-YLH7F4ZV.js} +43 -25
- package/dist/index.js +294 -170
- package/dist/index.mjs +126 -2
- package/dist/text.js +2 -2
- package/dist/text.mjs +1 -1
- package/dist/tree/Entity.d.ts +60 -0
- package/dist/tree/Scene.d.ts +66 -0
- package/package.json +1 -1
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@@ -251,6 +251,24 @@ var Entity = class {
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* nodes, so on-top components stay clickable.
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*/
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a11yFullViewport = false;
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/**
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* Hide this entity AND its whole subtree from the accessibility/automation
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* projection, regardless of each node's own `interactive` flag.
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*
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* For a container that is logically closed while still mounted — an `Overlay`
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* after `hide()`, a collapsed panel kept in the tree for its transition. Setting
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* `interactive = false` on the container alone is not enough: the projection walk
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* still descends, and any still-interactive child is re-created on the next
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* frame. Measured before this existed: after `Popover.hide()` the popover's own
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* element was gone while its button stayed projected with `tabIndex: 0` and a
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* live box, so a keyboard user could Tab into a hidden popover.
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*
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* Deliberately NOT inferred from `opacity`: `Overlay.hide()` springs opacity
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* toward 0, so mid-transition it reads nonzero (~0.26 when measured) and an
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* `=== 0` test never fires; a threshold would instead silently un-project a
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* faint-but-live control.
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*/
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a11yHidden = false;
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/**
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* Clip this node's children to its local box (`[0,0]–[width,height]`) while
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* rendering. Combined with translating a content child, this is how
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@@ -253,20 +253,38 @@ var Entity = (_class2 = class {
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* nodes, so on-top components stay clickable.
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*/
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__init33() {this.a11yFullViewport = false}
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/**
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* Hide this entity AND its whole subtree from the accessibility/automation
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* projection, regardless of each node's own `interactive` flag.
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*
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* For a container that is logically closed while still mounted — an `Overlay`
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* after `hide()`, a collapsed panel kept in the tree for its transition. Setting
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* `interactive = false` on the container alone is not enough: the projection walk
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* still descends, and any still-interactive child is re-created on the next
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* frame. Measured before this existed: after `Popover.hide()` the popover's own
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* element was gone while its button stayed projected with `tabIndex: 0` and a
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* live box, so a keyboard user could Tab into a hidden popover.
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*
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* Deliberately NOT inferred from `opacity`: `Overlay.hide()` springs opacity
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* toward 0, so mid-transition it reads nonzero (~0.26 when measured) and an
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* `=== 0` test never fires; a threshold would instead silently un-project a
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* faint-but-live control.
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*/
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__init34() {this.a11yHidden = false}
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/**
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* Clip this node's children to its local box (`[0,0]–[width,height]`) while
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* rendering. Combined with translating a content child, this is how
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* scroll/overflow containers (e.g. `ScrollView`) keep their content inside a
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* fixed viewport. Off by default (children render unclipped). Canvas2D only.
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*/
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-
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__init35() {this.clipChildren = false}
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// Lazily allocated (see _drivers above). Most entities never register a
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// listener or an imperative animate() tween.
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-
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__init36() {this.listeners = null}
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/** Capture-phase listeners (fired root→target before bubble). */
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-
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constructor(id) {;_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);_class2.prototype.__init6.call(this);_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);
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__init37() {this.captureListeners = null}
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__init38() {this.animations = null}
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constructor(id) {;_class2.prototype.__init3.call(this);_class2.prototype.__init4.call(this);_class2.prototype.__init5.call(this);_class2.prototype.__init6.call(this);_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);_class2.prototype.__init38.call(this);
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this.id = id || `entity_${Math.random().toString(36).substring(2, 9)}`;
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}
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/**
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@@ -1041,15 +1059,15 @@ var MSDFTextEntity = (_class3 = class extends Entity {
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// joined by soft hyphens (U+00AD); the worker then treats those as break
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// opportunities. `text` keeps the original string for a11y/content
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// projection; `layoutText` is the soft-hyphen-annotated string sent to layout.
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__init39() {this.hyphenator = null}
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__init40() {this.layoutText = ""}
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__init41() {this.text = ""}
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__init42() {this.lastRenderedSeqId = 0}
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__init43() {this.rgbColorCache = /* @__PURE__ */ new Map()}
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__init44() {this.fontStringCache = []}
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__init45() {this.layoutResult = null}
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constructor(text, options) {
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super();_class3.prototype.
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super();_class3.prototype.__init39.call(this);_class3.prototype.__init40.call(this);_class3.prototype.__init41.call(this);_class3.prototype.__init42.call(this);_class3.prototype.__init43.call(this);_class3.prototype.__init44.call(this);_class3.prototype.__init45.call(this);;
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this.font = options.font;
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this.texture = options.texture;
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this.fallbackFont = _nullishCoalesce(options.fallbackFont, () => ( "sans-serif"));
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@@ -1269,19 +1287,19 @@ function readSvgAttribute(source, name) {
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return null;
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}
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var SVGEntity = (_class4 = class extends Entity {
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__init46() {this.svgSource = ""}
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__init47() {this.imageBitmap = null}
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__init48() {this.imageElement = null}
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__init49() {this.blobURL = null}
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__init50() {this.currentImg = null}
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__init51() {this.lodTimeout = null}
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__init52() {this.cachedDoc = null}
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__init53() {this.baseWidth = 100}
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__init54() {this.baseHeight = 100}
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__init55() {this.lastRasterizedScale = 1}
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__init56() {this.targetScale = 1}
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constructor(svgSource, id) {
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super(id);_class4.prototype.
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super(id);_class4.prototype.__init46.call(this);_class4.prototype.__init47.call(this);_class4.prototype.__init48.call(this);_class4.prototype.__init49.call(this);_class4.prototype.__init50.call(this);_class4.prototype.__init51.call(this);_class4.prototype.__init52.call(this);_class4.prototype.__init53.call(this);_class4.prototype.__init54.call(this);_class4.prototype.__init55.call(this);_class4.prototype.__init56.call(this);;
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this.setSVGSource(svgSource);
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}
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setSVGSource(svgSource) {
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