@vectojs/core 1.15.0 → 1.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-64UFEHOJ.mjs → chunk-AQTO7OSU.mjs} +246 -32
- package/dist/{chunk-J6NHSFIE.js → chunk-DUYB4GX4.js} +285 -69
- package/dist/{chunk-BEUIB3U7.js → chunk-IYPLG4Z4.js} +93 -43
- package/dist/{chunk-L5BCKFQE.mjs → chunk-JFU56BX4.mjs} +48 -0
- package/dist/index.js +2144 -325
- package/dist/index.mjs +1966 -148
- package/dist/layout.js +3 -1
- package/dist/renderer/CanvasRenderer.d.ts +22 -0
- package/dist/renderer/IRenderer.d.ts +13 -0
- package/dist/renderer.js +4 -3
- package/dist/renderer.mjs +1 -1
- package/dist/text/MSDFTextEntity.d.ts +29 -0
- package/dist/text.js +4 -3
- package/dist/text.mjs +1 -1
- package/dist/tree/ComputeParticleEntity.d.ts +18 -0
- package/dist/tree/DOMPortalEntity.d.ts +18 -0
- package/dist/tree/Entity.d.ts +121 -5
- package/dist/tree/Scene.d.ts +380 -0
- package/dist/wasm/anim-backend.d.ts +86 -0
- package/dist/wasm/asset.d.ts +25 -0
- package/dist/wasm/asset.js +7 -0
- package/dist/wasm/asset.mjs +5 -0
- package/dist/wasm/backend.d.ts +154 -0
- package/dist/wasm/hit-backend.d.ts +92 -0
- package/dist/wasm/hit-store.d.ts +48 -0
- package/dist/wasm/particle-backend.d.ts +104 -0
- package/dist/wasm/scene-store.d.ts +28 -0
- package/dist/wasm/soa.d.ts +146 -0
- package/dist/wasm/vectojs_core.wasm +0 -0
- package/package.json +15 -8
package/dist/index.mjs
CHANGED
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@@ -7,13 +7,16 @@ import {
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isSafeUrl,
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parseColorToRGBA,
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sanitizeUrl
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} from "./chunk-
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} from "./chunk-JFU56BX4.mjs";
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import {
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Entity,
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MSDFTextEntity,
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SVGEntity,
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VectoJSEvent
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} from "./chunk-
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} from "./chunk-AQTO7OSU.mjs";
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// src/tree/Scene.ts
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import { SpringDriver, TweenDriver } from "@vectojs/animation";
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// src/tree/ComputeParticleEntity.ts
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var PARTICLE_STRIDE_FLOATS = 8;
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@@ -48,6 +51,10 @@ var ComputeParticleEntity = class extends Entity {
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computeBindGroup = null;
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/** WebGPU bind group for the render pass (usually same as compute). */
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renderBindGroup = null;
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/** When the last simulation step ran through the WASM backend, its fused
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* pending-animation flag; `null` when the last step used the JS `updateCPU`
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* path (so `hasPendingAnimations` falls back to its own scan). */
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_wasmPending = null;
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constructor(options = {}) {
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super();
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this.maxParticles = options.maxParticles ?? 1e4;
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@@ -177,6 +184,9 @@ var ComputeParticleEntity = class extends Entity {
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* always return `true` and defeat the idle throttle entirely.
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*/
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hasPendingAnimations() {
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if (this._wasmPending !== null) {
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return this._wasmPending || this.pendingExplosion !== null;
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}
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const EPS_VELOCITY = 0.5;
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const EPS_DISTANCE = 0.5;
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for (let i = 0; i < this.maxParticles; i++) {
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@@ -202,6 +212,7 @@ var ComputeParticleEntity = class extends Entity {
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* @param height - Boundary height.
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*/
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updateCPU(dt, mouseX, mouseY, width, height) {
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this._wasmPending = null;
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const safeDt = isNaN(dt) ? 0.016 : Math.max(0, Math.min(dt, 0.1));
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const explosion = this.pendingExplosion;
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const safeWidth = Math.max(1, width);
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@@ -284,6 +295,37 @@ var ComputeParticleEntity = class extends Entity {
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}
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this.pendingExplosion = null;
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}
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/**
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* Advance the simulation one step through the WASM particle kernel: transpose
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* this entity's AoS buffer into the backend's SoA views, run `particle_step`,
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* and scatter position/velocity/life back. Produces an f32 result (matching
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* the WGSL shader) that differs from {@link updateCPU}'s f64 by <1 ULP/step —
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* the accepted CPU-vs-GPU-class divergence. Caches the kernel's fused
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* pending-animation flag so {@link hasPendingAnimations} needs no second scan.
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*
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* The backend holds one resident SoA store, so a Scene with multiple particle
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* entities reuses it sequentially — origin is therefore re-gathered each call
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* (not upload-once), a couple of extra f32 reads per particle.
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*/
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stepWithBackend(backend, dt, mouseX, mouseY, width, height) {
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const count = this.maxParticles;
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backend.ensure(count);
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backend.gather(this.particleData, count, true);
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this._wasmPending = backend.step(count, {
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dt,
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mouseX,
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mouseY,
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width,
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height,
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springK: this.springK,
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damping: this.damping,
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bounceDamping: this.bounceDamping,
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maxVelocity: this.maxVelocity,
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explosion: this.pendingExplosion
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});
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backend.scatter(this.particleData, count);
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this.pendingExplosion = null;
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}
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destroy() {
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this.destroyGPUResources();
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super.destroy();
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@@ -309,6 +351,749 @@ var ComputeParticleEntity = class extends Entity {
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}
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};
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// src/wasm/soa.ts
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var PAD = 8;
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function buildStore(nodes) {
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const count = nodes.length;
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const capacity = count + PAD;
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const childrenOf = Array.from({ length: count }, () => []);
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let rootInput = -1;
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for (let k = 0; k < count; k++) {
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const p = nodes[k].parent;
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if (p === -1) {
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if (rootInput !== -1) throw new Error("buildStore: more than one root (parent === -1)");
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rootInput = k;
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} else {
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if (p < 0 || p >= count)
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throw new Error(`buildStore: node ${k} has out-of-range parent ${p}`);
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childrenOf[p].push(k);
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}
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}
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if (rootInput === -1) throw new Error("buildStore: no root (need exactly one parent === -1)");
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const store = {
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count,
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capacity,
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x: new Float64Array(capacity),
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y: new Float64Array(capacity),
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sx: new Float64Array(capacity),
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sy: new Float64Array(capacity),
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cos: new Float64Array(capacity),
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sin: new Float64Array(capacity),
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opacity: new Float64Array(capacity),
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wa: new Float64Array(capacity),
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wb: new Float64Array(capacity),
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wc: new Float64Array(capacity),
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wd: new Float64Array(capacity),
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we: new Float64Array(capacity),
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wf: new Float64Array(capacity),
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wo: new Float64Array(capacity),
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bx: new Float64Array(capacity),
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by: new Float64Array(capacity),
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bw: new Float64Array(capacity),
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bh: new Float64Array(capacity),
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aminx: new Float64Array(capacity),
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aminy: new Float64Array(capacity),
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amaxx: new Float64Array(capacity),
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amaxy: new Float64Array(capacity),
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runParent: new Int32Array(count),
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runStart: new Int32Array(count),
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runLen: new Int32Array(count),
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runCount: 0,
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storeIndexOf: new Int32Array(count).fill(-1)
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};
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store.storeIndexOf[rootInput] = 0;
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writeInput(store, 0, nodes[rootInput]);
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let next = 1;
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const queue = [rootInput];
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let head = 0;
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while (head < queue.length) {
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const parentInput = queue[head++];
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const kids = childrenOf[parentInput];
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if (kids.length === 0) continue;
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const runStart = next;
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for (const kid of kids) {
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store.storeIndexOf[kid] = next;
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writeInput(store, next, nodes[kid]);
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next++;
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}
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const r = store.runCount++;
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store.runParent[r] = store.storeIndexOf[parentInput];
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store.runStart[r] = runStart;
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store.runLen[r] = kids.length;
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for (const kid of kids) queue.push(kid);
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}
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return store;
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}
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function writeInput(s, i, n) {
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s.x[i] = n.x;
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s.y[i] = n.y;
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s.sx[i] = n.scaleX;
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s.sy[i] = n.scaleY;
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s.cos[i] = Math.cos(n.rotation);
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s.sin[i] = Math.sin(n.rotation);
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s.opacity[i] = n.opacity;
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s.bx[i] = n.bx ?? 0;
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s.by[i] = n.by ?? 0;
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s.bw[i] = n.bw ?? 0;
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s.bh[i] = n.bh ?? 0;
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}
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// src/wasm/scene-store.ts
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function buildTreeStore(root) {
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const entities = [];
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const inputIndex = /* @__PURE__ */ new Map();
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const collect = (e) => {
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inputIndex.set(e, entities.length);
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entities.push(e);
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const kids = e.children;
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for (let i = 0; i < kids.length; i++) collect(kids[i]);
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};
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collect(root);
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const nodes = entities.map((e) => {
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const parent = e.parent;
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const p = parent !== null && inputIndex.has(parent) ? inputIndex.get(parent) : -1;
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return {
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parent: e === root ? -1 : p,
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x: e.x,
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y: e.y,
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scaleX: e.scaleX,
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scaleY: e.scaleY,
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rotation: e.rotation,
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opacity: e.opacity
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};
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});
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const store = buildStore(nodes);
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const indexOf = /* @__PURE__ */ new Map();
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for (const [e, ii] of inputIndex) indexOf.set(e, store.storeIndexOf[ii]);
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return { store, indexOf };
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469
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}
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470
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+
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471
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// src/wasm/backend.ts
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472
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var PAD2 = 8;
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473
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var WasmTransformBackend = class {
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474
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available = true;
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475
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ex;
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476
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cap = 0;
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477
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runCap = 0;
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478
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// Views over wasm linear memory, valid until the next init().
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479
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+
vx;
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480
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vy;
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vsx;
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vsy;
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vcos;
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vsin;
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vop;
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vwa;
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vwb;
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vwc;
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vwd;
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vwe;
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vwf;
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vwo;
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vbx;
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vby;
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vbw;
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vbh;
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vaminx;
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vaminy;
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vamaxx;
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vamaxy;
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vrp;
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vrs;
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vrl;
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constructor(instance) {
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505
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this.ex = instance.exports;
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506
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}
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507
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/** Compose world matrices for `store` in WASM, writing back into its
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508
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* `wa..wo` arrays. Result is bit-identical to `composeJS(store)`. */
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509
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compose(store, kernel = "simd") {
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510
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this.ensure(store.count, store.runCount);
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511
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const n = store.count;
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512
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this.vx.set(store.x.subarray(0, n));
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513
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this.vy.set(store.y.subarray(0, n));
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this.vsx.set(store.sx.subarray(0, n));
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this.vsy.set(store.sy.subarray(0, n));
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this.vcos.set(store.cos.subarray(0, n));
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this.vsin.set(store.sin.subarray(0, n));
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this.vop.set(store.opacity.subarray(0, n));
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519
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const rc = store.runCount;
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520
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this.vrp.set(store.runParent.subarray(0, rc));
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this.vrs.set(store.runStart.subarray(0, rc));
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this.vrl.set(store.runLen.subarray(0, rc));
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this.ex.set_run_count(rc);
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if (kernel === "scalar") this.ex.compose_scalar();
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525
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else this.ex.compose_simd();
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store.wa.set(this.vwa.subarray(0, n));
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527
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store.wb.set(this.vwb.subarray(0, n));
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528
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store.wc.set(this.vwc.subarray(0, n));
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store.wd.set(this.vwd.subarray(0, n));
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530
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store.we.set(this.vwe.subarray(0, n));
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531
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store.wf.set(this.vwf.subarray(0, n));
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532
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store.wo.set(this.vwo.subarray(0, n));
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533
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}
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534
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/**
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535
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* Run the kernel only, over data already resident in WASM memory — no upload,
|
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536
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+
* no readback. This is the per-frame cost the *designed* integration pays:
|
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537
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* entity accessors write `x/y/rotation` straight into the wasm input views
|
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538
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+
* (via {@link inputView}) and the renderer reads world matrices straight from
|
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539
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+
* the wasm output views (via {@link worldView}), so the batch copies in
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540
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+
* {@link compose} do not happen every frame. `compose` must have run at least
|
|
541
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+
* once at the current capacity to size the store and set the run count; call
|
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542
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* {@link uploadRuns} after a topology change.
|
|
543
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+
*/
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|
544
|
+
runKernel(kernel = "simd") {
|
|
545
|
+
if (kernel === "scalar") this.ex.compose_scalar();
|
|
546
|
+
else this.ex.compose_simd();
|
|
547
|
+
}
|
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548
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+
/** Upload only the run table + count (topology), leaving per-entity inputs to
|
|
549
|
+
* the resident views. Call when the tree structure changes, not per frame. */
|
|
550
|
+
uploadRuns(store) {
|
|
551
|
+
this.ensure(store.count, store.runCount);
|
|
552
|
+
const rc = store.runCount;
|
|
553
|
+
this.vrp.set(store.runParent.subarray(0, rc));
|
|
554
|
+
this.vrs.set(store.runStart.subarray(0, rc));
|
|
555
|
+
this.vrl.set(store.runLen.subarray(0, rc));
|
|
556
|
+
this.ex.set_run_count(rc);
|
|
557
|
+
}
|
|
558
|
+
/** The resident wasm input views (`x,y,sx,sy,cos,sin,opacity`), valid until
|
|
559
|
+
* the next capacity growth. Writing here is what makes uploads unnecessary. */
|
|
560
|
+
inputView() {
|
|
561
|
+
return {
|
|
562
|
+
x: this.vx,
|
|
563
|
+
y: this.vy,
|
|
564
|
+
sx: this.vsx,
|
|
565
|
+
sy: this.vsy,
|
|
566
|
+
cos: this.vcos,
|
|
567
|
+
sin: this.vsin,
|
|
568
|
+
opacity: this.vop
|
|
569
|
+
};
|
|
570
|
+
}
|
|
571
|
+
/** The resident wasm world-matrix output views (`wa..wo`). Reading here is
|
|
572
|
+
* what makes readback unnecessary. */
|
|
573
|
+
worldView() {
|
|
574
|
+
return {
|
|
575
|
+
wa: this.vwa,
|
|
576
|
+
wb: this.vwb,
|
|
577
|
+
wc: this.vwc,
|
|
578
|
+
wd: this.vwd,
|
|
579
|
+
we: this.vwe,
|
|
580
|
+
wf: this.vwf,
|
|
581
|
+
wo: this.vwo
|
|
582
|
+
};
|
|
583
|
+
}
|
|
584
|
+
/**
|
|
585
|
+
* Compute world-space AABBs for `store` in WASM (G1+), writing back into its
|
|
586
|
+
* `aminx/aminy/amaxx/amaxy` arrays. Uploads the local bounds, runs the AABB
|
|
587
|
+
* pass, reads results back. Result is bit-identical to `computeAabbsJS(store)`.
|
|
588
|
+
* `compose` (or `runKernel`) must have populated the world matrices first —
|
|
589
|
+
* this pass reads them. For the resident (no-copy) integration, write bounds
|
|
590
|
+
* via {@link boundsView} and read via {@link aabbView} + call
|
|
591
|
+
* {@link runAabbs} instead.
|
|
592
|
+
*/
|
|
593
|
+
computeAabbs(store) {
|
|
594
|
+
this.ensure(store.count, store.runCount);
|
|
595
|
+
const n = store.count;
|
|
596
|
+
this.vbx.set(store.bx.subarray(0, n));
|
|
597
|
+
this.vby.set(store.by.subarray(0, n));
|
|
598
|
+
this.vbw.set(store.bw.subarray(0, n));
|
|
599
|
+
this.vbh.set(store.bh.subarray(0, n));
|
|
600
|
+
this.ex.compute_aabbs(n);
|
|
601
|
+
store.aminx.set(this.vaminx.subarray(0, n));
|
|
602
|
+
store.aminy.set(this.vaminy.subarray(0, n));
|
|
603
|
+
store.amaxx.set(this.vamaxx.subarray(0, n));
|
|
604
|
+
store.amaxy.set(this.vamaxy.subarray(0, n));
|
|
605
|
+
}
|
|
606
|
+
/** Run the AABB pass only, over `count` entities already resident in wasm
|
|
607
|
+
* memory (bounds written via {@link boundsView}, world matrices already
|
|
608
|
+
* composed). No upload/readback — the per-frame resident path. */
|
|
609
|
+
runAabbs(count) {
|
|
610
|
+
this.ex.compute_aabbs(count);
|
|
611
|
+
}
|
|
612
|
+
/** Resident wasm local-bounds input views (`bx,by,bw,bh`) for the AABB pass. */
|
|
613
|
+
boundsView() {
|
|
614
|
+
return { bx: this.vbx, by: this.vby, bw: this.vbw, bh: this.vbh };
|
|
615
|
+
}
|
|
616
|
+
/** Resident wasm world-AABB output views (`aminx,aminy,amaxx,amaxy`). */
|
|
617
|
+
aabbView() {
|
|
618
|
+
return {
|
|
619
|
+
aminx: this.vaminx,
|
|
620
|
+
aminy: this.vaminy,
|
|
621
|
+
amaxx: this.vamaxx,
|
|
622
|
+
amaxy: this.vamaxy
|
|
623
|
+
};
|
|
624
|
+
}
|
|
625
|
+
ensure(count, runCount) {
|
|
626
|
+
if (count + PAD2 <= this.cap && runCount <= this.runCap) return;
|
|
627
|
+
this.cap = count + PAD2;
|
|
628
|
+
this.runCap = Math.max(runCount, count, 1);
|
|
629
|
+
this.ex.init(count, this.runCap);
|
|
630
|
+
this.refreshViews();
|
|
631
|
+
}
|
|
632
|
+
/** Rebuild typed-array views after an init() (which may have grown, and thus
|
|
633
|
+
* detached, the memory buffer). */
|
|
634
|
+
refreshViews() {
|
|
635
|
+
const buf = this.ex.memory.buffer;
|
|
636
|
+
const cap = this.cap;
|
|
637
|
+
const rc = this.runCap;
|
|
638
|
+
const f64 = (ptr) => new Float64Array(buf, ptr, cap);
|
|
639
|
+
const i32 = (ptr) => new Int32Array(buf, ptr, rc);
|
|
640
|
+
this.vx = f64(this.ex.p_x());
|
|
641
|
+
this.vy = f64(this.ex.p_y());
|
|
642
|
+
this.vsx = f64(this.ex.p_sx());
|
|
643
|
+
this.vsy = f64(this.ex.p_sy());
|
|
644
|
+
this.vcos = f64(this.ex.p_cos());
|
|
645
|
+
this.vsin = f64(this.ex.p_sin());
|
|
646
|
+
this.vop = f64(this.ex.p_opacity());
|
|
647
|
+
this.vwa = f64(this.ex.p_wa());
|
|
648
|
+
this.vwb = f64(this.ex.p_wb());
|
|
649
|
+
this.vwc = f64(this.ex.p_wc());
|
|
650
|
+
this.vwd = f64(this.ex.p_wd());
|
|
651
|
+
this.vwe = f64(this.ex.p_we());
|
|
652
|
+
this.vwf = f64(this.ex.p_wf());
|
|
653
|
+
this.vwo = f64(this.ex.p_wo());
|
|
654
|
+
this.vbx = f64(this.ex.p_bx());
|
|
655
|
+
this.vby = f64(this.ex.p_by());
|
|
656
|
+
this.vbw = f64(this.ex.p_bw());
|
|
657
|
+
this.vbh = f64(this.ex.p_bh());
|
|
658
|
+
this.vaminx = f64(this.ex.p_aminx());
|
|
659
|
+
this.vaminy = f64(this.ex.p_aminy());
|
|
660
|
+
this.vamaxx = f64(this.ex.p_amaxx());
|
|
661
|
+
this.vamaxy = f64(this.ex.p_amaxy());
|
|
662
|
+
this.vrp = i32(this.ex.p_run_parent());
|
|
663
|
+
this.vrs = i32(this.ex.p_run_start());
|
|
664
|
+
this.vrl = i32(this.ex.p_run_len());
|
|
665
|
+
}
|
|
666
|
+
};
|
|
667
|
+
async function instantiateAsync(bytes) {
|
|
668
|
+
try {
|
|
669
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
670
|
+
return new WasmTransformBackend(instance);
|
|
671
|
+
} catch {
|
|
672
|
+
return null;
|
|
673
|
+
}
|
|
674
|
+
}
|
|
675
|
+
async function instantiateStreaming(source) {
|
|
676
|
+
try {
|
|
677
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
678
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
679
|
+
const buffered = resp.clone();
|
|
680
|
+
try {
|
|
681
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
682
|
+
return new WasmTransformBackend(instance2);
|
|
683
|
+
} catch {
|
|
684
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
685
|
+
return new WasmTransformBackend(instance2);
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
689
|
+
return new WasmTransformBackend(instance);
|
|
690
|
+
} catch {
|
|
691
|
+
return null;
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
// src/wasm/hit-store.ts
|
|
696
|
+
function gatherHitAABBs(root, currentFrame) {
|
|
697
|
+
const slotEntity = [];
|
|
698
|
+
const boundless = [];
|
|
699
|
+
const minxs = [];
|
|
700
|
+
const minys = [];
|
|
701
|
+
const maxxs = [];
|
|
702
|
+
const maxys = [];
|
|
703
|
+
const scratch = { a: 1, b: 0, c: 0, d: 1, e: 0, f: 0 };
|
|
704
|
+
const visit = (node) => {
|
|
705
|
+
const index = slotEntity.length;
|
|
706
|
+
slotEntity.push(node);
|
|
707
|
+
const bounds = node.getBounds();
|
|
708
|
+
if (bounds === null) {
|
|
709
|
+
boundless.push({ entity: node, index });
|
|
710
|
+
minxs.push(0);
|
|
711
|
+
minys.push(0);
|
|
712
|
+
maxxs.push(0);
|
|
713
|
+
maxys.push(0);
|
|
714
|
+
} else {
|
|
715
|
+
if (!node._readWorldCache(currentFrame, scratch)) {
|
|
716
|
+
const t = node.getWorldTransform();
|
|
717
|
+
scratch.a = t.a;
|
|
718
|
+
scratch.b = t.b;
|
|
719
|
+
scratch.c = t.c;
|
|
720
|
+
scratch.d = t.d;
|
|
721
|
+
scratch.e = t.e;
|
|
722
|
+
scratch.f = t.f;
|
|
723
|
+
}
|
|
724
|
+
const { a, b, c, d, e, f } = scratch;
|
|
725
|
+
let minX = Infinity;
|
|
726
|
+
let minY = Infinity;
|
|
727
|
+
let maxX = -Infinity;
|
|
728
|
+
let maxY = -Infinity;
|
|
729
|
+
for (let i = 0; i < 4; i++) {
|
|
730
|
+
const lx = i & 1 ? bounds.x + bounds.width : bounds.x;
|
|
731
|
+
const ly = i & 2 ? bounds.y + bounds.height : bounds.y;
|
|
732
|
+
const wx = a * lx + c * ly + e;
|
|
733
|
+
const wy = b * lx + d * ly + f;
|
|
734
|
+
if (wx < minX) minX = wx;
|
|
735
|
+
if (wx > maxX) maxX = wx;
|
|
736
|
+
if (wy < minY) minY = wy;
|
|
737
|
+
if (wy > maxY) maxY = wy;
|
|
738
|
+
}
|
|
739
|
+
minxs.push(minX);
|
|
740
|
+
minys.push(minY);
|
|
741
|
+
maxxs.push(maxX);
|
|
742
|
+
maxys.push(maxY);
|
|
743
|
+
}
|
|
744
|
+
const kids = node.children;
|
|
745
|
+
for (let i = 0; i < kids.length; i++) visit(kids[i]);
|
|
746
|
+
};
|
|
747
|
+
visit(root);
|
|
748
|
+
return {
|
|
749
|
+
count: slotEntity.length,
|
|
750
|
+
slotEntity,
|
|
751
|
+
boundless,
|
|
752
|
+
minx: Float64Array.from(minxs),
|
|
753
|
+
miny: Float64Array.from(minys),
|
|
754
|
+
maxx: Float64Array.from(maxxs),
|
|
755
|
+
maxy: Float64Array.from(maxys)
|
|
756
|
+
};
|
|
757
|
+
}
|
|
758
|
+
|
|
759
|
+
// src/wasm/hit-backend.ts
|
|
760
|
+
var PAD3 = 8;
|
|
761
|
+
var CELLS_PER_ENTITY_HINT = 4;
|
|
762
|
+
var HitTestBackend = class {
|
|
763
|
+
ex;
|
|
764
|
+
entityCap = 0;
|
|
765
|
+
cellCap = 0;
|
|
766
|
+
itemCap = 0;
|
|
767
|
+
vminx;
|
|
768
|
+
vminy;
|
|
769
|
+
vmaxx;
|
|
770
|
+
vmaxy;
|
|
771
|
+
vCellStart;
|
|
772
|
+
vCellCount;
|
|
773
|
+
vItems;
|
|
774
|
+
/** Grid geometry from the last {@link ensure} call. */
|
|
775
|
+
gridW = 0;
|
|
776
|
+
gridH = 0;
|
|
777
|
+
cellSize = 64;
|
|
778
|
+
constructor(instance) {
|
|
779
|
+
this.ex = instance.exports;
|
|
780
|
+
}
|
|
781
|
+
/** The resident AABB input views (`minx/miny/maxx/maxy`), valid until the
|
|
782
|
+
* next capacity growth. Writing here is what {@link build} reads from. */
|
|
783
|
+
inputView() {
|
|
784
|
+
return { minx: this.vminx, miny: this.vminy, maxx: this.vmaxx, maxy: this.vmaxy };
|
|
785
|
+
}
|
|
786
|
+
/**
|
|
787
|
+
* Size (and grow, if needed) capacity for `count` entities over
|
|
788
|
+
* `[0,vw] x [0,vh]` at `cellSize`, and record the grid geometry
|
|
789
|
+
* {@link candidatesAt} needs. Call this BEFORE writing AABBs into
|
|
790
|
+
* {@link inputView} — a capacity growth detaches the previous views, so
|
|
791
|
+
* writing first and sizing after would write into a stale buffer.
|
|
792
|
+
*/
|
|
793
|
+
ensure(count, vw, vh, cellSize) {
|
|
794
|
+
const gw = Math.max(1, Math.ceil(vw / cellSize));
|
|
795
|
+
const gh = Math.max(1, Math.ceil(vh / cellSize));
|
|
796
|
+
this.growIfNeeded(count, gw * gh, count * CELLS_PER_ENTITY_HINT);
|
|
797
|
+
this.gridW = gw;
|
|
798
|
+
this.gridH = gh;
|
|
799
|
+
this.cellSize = cellSize;
|
|
800
|
+
}
|
|
801
|
+
/**
|
|
802
|
+
* Run the kernel's bucketing over whatever is currently resident in
|
|
803
|
+
* {@link inputView} (write the AABBs there, and call {@link ensure} first).
|
|
804
|
+
* Returns `false` if the build overflowed its item budget — the caller must
|
|
805
|
+
* not trust {@link candidatesAt} results for this build and should fall back
|
|
806
|
+
* to the JS walk instead (never return a wrong hit).
|
|
807
|
+
*/
|
|
808
|
+
runBuild(count, vw, vh, cellSize) {
|
|
809
|
+
this.ex.hit_build(count, vw, vh, cellSize);
|
|
810
|
+
return this.ex.hit_overflow() === 0;
|
|
811
|
+
}
|
|
812
|
+
/**
|
|
813
|
+
* Entity indices whose AABB overlaps the cell containing `(px, py)`, in
|
|
814
|
+
* ascending index order (scan from the end for topmost/highest-index
|
|
815
|
+
* first), or `null` if the point falls outside the built grid. This is a
|
|
816
|
+
* coarse candidate LIST, not a hit result — the caller must still confirm
|
|
817
|
+
* each candidate's AABB contains the point and re-check its precise
|
|
818
|
+
* `isPointInside`.
|
|
819
|
+
*/
|
|
820
|
+
candidatesAt(px, py) {
|
|
821
|
+
if (px < 0 || py < 0) return null;
|
|
822
|
+
const cx = Math.floor(px / this.cellSize);
|
|
823
|
+
const cy = Math.floor(py / this.cellSize);
|
|
824
|
+
if (cx < 0 || cy < 0 || cx >= this.gridW || cy >= this.gridH) return null;
|
|
825
|
+
const c = cy * this.gridW + cx;
|
|
826
|
+
if (c >= this.cellCap) return null;
|
|
827
|
+
const start = this.vCellStart[c];
|
|
828
|
+
const count = this.vCellCount[c];
|
|
829
|
+
return this.vItems.subarray(start, start + count);
|
|
830
|
+
}
|
|
831
|
+
growIfNeeded(count, cellCount, itemCount) {
|
|
832
|
+
if (count + PAD3 <= this.entityCap && cellCount <= this.cellCap && itemCount <= this.itemCap) {
|
|
833
|
+
return;
|
|
834
|
+
}
|
|
835
|
+
this.entityCap = count + PAD3;
|
|
836
|
+
this.cellCap = Math.max(cellCount, 1);
|
|
837
|
+
this.itemCap = Math.max(itemCount, count, 1);
|
|
838
|
+
this.ex.hit_init(count, this.cellCap, this.itemCap);
|
|
839
|
+
this.refreshViews();
|
|
840
|
+
}
|
|
841
|
+
/** Rebuild typed-array views after a growing `hit_init` (which detaches the
|
|
842
|
+
* memory buffer). */
|
|
843
|
+
refreshViews() {
|
|
844
|
+
const buf = this.ex.memory.buffer;
|
|
845
|
+
const eCap = this.entityCap;
|
|
846
|
+
const cCap = this.cellCap;
|
|
847
|
+
const iCap = this.itemCap;
|
|
848
|
+
this.vminx = new Float64Array(buf, this.ex.p_h_minx(), eCap);
|
|
849
|
+
this.vminy = new Float64Array(buf, this.ex.p_h_miny(), eCap);
|
|
850
|
+
this.vmaxx = new Float64Array(buf, this.ex.p_h_maxx(), eCap);
|
|
851
|
+
this.vmaxy = new Float64Array(buf, this.ex.p_h_maxy(), eCap);
|
|
852
|
+
this.vCellStart = new Int32Array(buf, this.ex.p_h_cell_start(), cCap);
|
|
853
|
+
this.vCellCount = new Int32Array(buf, this.ex.p_h_cell_count(), cCap);
|
|
854
|
+
this.vItems = new Int32Array(buf, this.ex.p_h_items(), iCap);
|
|
855
|
+
}
|
|
856
|
+
};
|
|
857
|
+
async function instantiateAsync2(bytes) {
|
|
858
|
+
try {
|
|
859
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
860
|
+
return new HitTestBackend(instance);
|
|
861
|
+
} catch {
|
|
862
|
+
return null;
|
|
863
|
+
}
|
|
864
|
+
}
|
|
865
|
+
async function instantiateStreaming2(source) {
|
|
866
|
+
try {
|
|
867
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
868
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
869
|
+
const buffered = resp.clone();
|
|
870
|
+
try {
|
|
871
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
872
|
+
return new HitTestBackend(instance2);
|
|
873
|
+
} catch {
|
|
874
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
875
|
+
return new HitTestBackend(instance2);
|
|
876
|
+
}
|
|
877
|
+
}
|
|
878
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
879
|
+
return new HitTestBackend(instance);
|
|
880
|
+
} catch {
|
|
881
|
+
return null;
|
|
882
|
+
}
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
// src/wasm/anim-backend.ts
|
|
886
|
+
var PAD4 = 8;
|
|
887
|
+
var AnimBackend = class {
|
|
888
|
+
ex;
|
|
889
|
+
springCap = 0;
|
|
890
|
+
tweenCap = 0;
|
|
891
|
+
sv;
|
|
892
|
+
tv;
|
|
893
|
+
constructor(instance) {
|
|
894
|
+
this.ex = instance.exports;
|
|
895
|
+
}
|
|
896
|
+
/** The resident spring SoA input/output views, valid until the next capacity
|
|
897
|
+
* growth. Write gathered driver state here before calling {@link stepSprings}. */
|
|
898
|
+
springView() {
|
|
899
|
+
return this.sv;
|
|
900
|
+
}
|
|
901
|
+
/** The resident tween SoA input/output views, valid until the next capacity
|
|
902
|
+
* growth. Write gathered driver state here before calling {@link stepTweens}. */
|
|
903
|
+
tweenView() {
|
|
904
|
+
return this.tv;
|
|
905
|
+
}
|
|
906
|
+
/**
|
|
907
|
+
* Size (and grow, if needed) capacity for `springCount` springs and
|
|
908
|
+
* `tweenCount` tweens. Call this BEFORE writing into {@link springView}/
|
|
909
|
+
* {@link tweenView} — a capacity growth detaches the previous views, so
|
|
910
|
+
* writing first and sizing after would write into a stale buffer.
|
|
911
|
+
*/
|
|
912
|
+
ensure(springCount, tweenCount) {
|
|
913
|
+
if (springCount + PAD4 <= this.springCap && tweenCount + PAD4 <= this.tweenCap) return;
|
|
914
|
+
this.springCap = springCount + PAD4;
|
|
915
|
+
this.tweenCap = tweenCount + PAD4;
|
|
916
|
+
this.ex.anim_init(this.springCap, this.tweenCap);
|
|
917
|
+
this.refreshViews();
|
|
918
|
+
}
|
|
919
|
+
/** Advance `count` springs (from index 0) by `dtMs` milliseconds, in place. */
|
|
920
|
+
stepSprings(dtMs, count) {
|
|
921
|
+
this.ex.spring_step(dtMs / 1e3, count);
|
|
922
|
+
}
|
|
923
|
+
/** Advance `count` tweens (from index 0) by `dtMs` milliseconds, writing `val`. */
|
|
924
|
+
stepTweens(dtMs, count) {
|
|
925
|
+
this.ex.tween_step(dtMs, count);
|
|
926
|
+
}
|
|
927
|
+
refreshViews() {
|
|
928
|
+
const buf = this.ex.memory.buffer;
|
|
929
|
+
const sCap = this.springCap;
|
|
930
|
+
const tCap = this.tweenCap;
|
|
931
|
+
this.sv = {
|
|
932
|
+
val: new Float64Array(buf, this.ex.p_s_val(), sCap),
|
|
933
|
+
target: new Float64Array(buf, this.ex.p_s_target(), sCap),
|
|
934
|
+
vel: new Float64Array(buf, this.ex.p_s_vel(), sCap),
|
|
935
|
+
stiff: new Float64Array(buf, this.ex.p_s_stiff(), sCap),
|
|
936
|
+
damp: new Float64Array(buf, this.ex.p_s_damp(), sCap),
|
|
937
|
+
mass: new Float64Array(buf, this.ex.p_s_mass(), sCap)
|
|
938
|
+
};
|
|
939
|
+
this.tv = {
|
|
940
|
+
from: new Float64Array(buf, this.ex.p_t_from(), tCap),
|
|
941
|
+
to: new Float64Array(buf, this.ex.p_t_to(), tCap),
|
|
942
|
+
elapsed: new Float64Array(buf, this.ex.p_t_elapsed(), tCap),
|
|
943
|
+
dur: new Float64Array(buf, this.ex.p_t_dur(), tCap),
|
|
944
|
+
delay: new Float64Array(buf, this.ex.p_t_delay(), tCap),
|
|
945
|
+
ease: new Float64Array(buf, this.ex.p_t_ease(), tCap),
|
|
946
|
+
val: new Float64Array(buf, this.ex.p_t_val(), tCap)
|
|
947
|
+
};
|
|
948
|
+
}
|
|
949
|
+
};
|
|
950
|
+
async function instantiateAsync3(bytes) {
|
|
951
|
+
try {
|
|
952
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
953
|
+
return new AnimBackend(instance);
|
|
954
|
+
} catch {
|
|
955
|
+
return null;
|
|
956
|
+
}
|
|
957
|
+
}
|
|
958
|
+
async function instantiateStreaming3(source) {
|
|
959
|
+
try {
|
|
960
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
961
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
962
|
+
const buffered = resp.clone();
|
|
963
|
+
try {
|
|
964
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
965
|
+
return new AnimBackend(instance2);
|
|
966
|
+
} catch {
|
|
967
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
968
|
+
return new AnimBackend(instance2);
|
|
969
|
+
}
|
|
970
|
+
}
|
|
971
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
972
|
+
return new AnimBackend(instance);
|
|
973
|
+
} catch {
|
|
974
|
+
return null;
|
|
975
|
+
}
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
// src/wasm/particle-backend.ts
|
|
979
|
+
var PAD5 = 8;
|
|
980
|
+
var ParticleBackend = class {
|
|
981
|
+
ex;
|
|
982
|
+
cap = 0;
|
|
983
|
+
view;
|
|
984
|
+
constructor(instance) {
|
|
985
|
+
this.ex = instance.exports;
|
|
986
|
+
}
|
|
987
|
+
/** The resident SoA views, valid until the next capacity growth. */
|
|
988
|
+
particleView() {
|
|
989
|
+
return this.view;
|
|
990
|
+
}
|
|
991
|
+
/**
|
|
992
|
+
* Size (and grow, if needed) capacity for `count` particles. Call BEFORE
|
|
993
|
+
* writing into {@link particleView} — a growth detaches the previous views.
|
|
994
|
+
*/
|
|
995
|
+
ensure(count) {
|
|
996
|
+
if (count + PAD5 <= this.cap) return;
|
|
997
|
+
this.cap = count + PAD5;
|
|
998
|
+
this.ex.particle_init(this.cap);
|
|
999
|
+
this.refreshViews();
|
|
1000
|
+
}
|
|
1001
|
+
/**
|
|
1002
|
+
* Advance `count` particles one step in place. Returns `true` when at least
|
|
1003
|
+
* one live particle is still moving or off-origin beyond epsilon (the fused
|
|
1004
|
+
* `hasPendingAnimations` flag), so the caller need not re-scan the buffer.
|
|
1005
|
+
*/
|
|
1006
|
+
step(count, p) {
|
|
1007
|
+
const e = p.explosion;
|
|
1008
|
+
const flag = this.ex.particle_step(
|
|
1009
|
+
p.dt,
|
|
1010
|
+
p.mouseX,
|
|
1011
|
+
p.mouseY,
|
|
1012
|
+
p.width,
|
|
1013
|
+
p.height,
|
|
1014
|
+
p.springK,
|
|
1015
|
+
p.damping,
|
|
1016
|
+
p.bounceDamping,
|
|
1017
|
+
p.maxVelocity,
|
|
1018
|
+
e ? 1 : 0,
|
|
1019
|
+
e ? e.x : 0,
|
|
1020
|
+
e ? e.y : 0,
|
|
1021
|
+
e ? e.force : 0,
|
|
1022
|
+
count
|
|
1023
|
+
);
|
|
1024
|
+
return flag !== 0;
|
|
1025
|
+
}
|
|
1026
|
+
/** Transpose the AoS stride-8 buffer into the SoA views (position/velocity/
|
|
1027
|
+
* life every frame; origin upload-once when `withOrigin`). */
|
|
1028
|
+
gather(data, count, withOrigin) {
|
|
1029
|
+
const v = this.view;
|
|
1030
|
+
for (let i = 0; i < count; i++) {
|
|
1031
|
+
const o = i * PARTICLE_STRIDE_FLOATS;
|
|
1032
|
+
v.px[i] = data[o + PARTICLE_OFFSET_POSITION_X];
|
|
1033
|
+
v.py[i] = data[o + PARTICLE_OFFSET_POSITION_Y];
|
|
1034
|
+
v.vx[i] = data[o + PARTICLE_OFFSET_VELOCITY_X];
|
|
1035
|
+
v.vy[i] = data[o + PARTICLE_OFFSET_VELOCITY_Y];
|
|
1036
|
+
v.life[i] = data[o + PARTICLE_OFFSET_LIFE];
|
|
1037
|
+
if (withOrigin) {
|
|
1038
|
+
v.ox[i] = data[o + PARTICLE_OFFSET_ORIGIN_X];
|
|
1039
|
+
v.oy[i] = data[o + PARTICLE_OFFSET_ORIGIN_Y];
|
|
1040
|
+
}
|
|
1041
|
+
}
|
|
1042
|
+
}
|
|
1043
|
+
/** Scatter the mutated position/velocity/life back into the AoS buffer. */
|
|
1044
|
+
scatter(data, count) {
|
|
1045
|
+
const v = this.view;
|
|
1046
|
+
for (let i = 0; i < count; i++) {
|
|
1047
|
+
const o = i * PARTICLE_STRIDE_FLOATS;
|
|
1048
|
+
data[o + PARTICLE_OFFSET_POSITION_X] = v.px[i];
|
|
1049
|
+
data[o + PARTICLE_OFFSET_POSITION_Y] = v.py[i];
|
|
1050
|
+
data[o + PARTICLE_OFFSET_VELOCITY_X] = v.vx[i];
|
|
1051
|
+
data[o + PARTICLE_OFFSET_VELOCITY_Y] = v.vy[i];
|
|
1052
|
+
data[o + PARTICLE_OFFSET_LIFE] = v.life[i];
|
|
1053
|
+
}
|
|
1054
|
+
}
|
|
1055
|
+
refreshViews() {
|
|
1056
|
+
const buf = this.ex.memory.buffer;
|
|
1057
|
+
const c = this.cap;
|
|
1058
|
+
this.view = {
|
|
1059
|
+
px: new Float32Array(buf, this.ex.pp_px(), c),
|
|
1060
|
+
py: new Float32Array(buf, this.ex.pp_py(), c),
|
|
1061
|
+
vx: new Float32Array(buf, this.ex.pp_vx(), c),
|
|
1062
|
+
vy: new Float32Array(buf, this.ex.pp_vy(), c),
|
|
1063
|
+
ox: new Float32Array(buf, this.ex.pp_ox(), c),
|
|
1064
|
+
oy: new Float32Array(buf, this.ex.pp_oy(), c),
|
|
1065
|
+
life: new Float32Array(buf, this.ex.pp_life(), c)
|
|
1066
|
+
};
|
|
1067
|
+
}
|
|
1068
|
+
};
|
|
1069
|
+
async function instantiateAsync4(bytes) {
|
|
1070
|
+
try {
|
|
1071
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
1072
|
+
return new ParticleBackend(instance);
|
|
1073
|
+
} catch {
|
|
1074
|
+
return null;
|
|
1075
|
+
}
|
|
1076
|
+
}
|
|
1077
|
+
async function instantiateStreaming4(source) {
|
|
1078
|
+
try {
|
|
1079
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
1080
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
1081
|
+
const buffered = resp.clone();
|
|
1082
|
+
try {
|
|
1083
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
1084
|
+
return new ParticleBackend(instance2);
|
|
1085
|
+
} catch {
|
|
1086
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
1087
|
+
return new ParticleBackend(instance2);
|
|
1088
|
+
}
|
|
1089
|
+
}
|
|
1090
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
1091
|
+
return new ParticleBackend(instance);
|
|
1092
|
+
} catch {
|
|
1093
|
+
return null;
|
|
1094
|
+
}
|
|
1095
|
+
}
|
|
1096
|
+
|
|
312
1097
|
// src/tree/Scene.ts
|
|
313
1098
|
import { clearCssLineBoxMetrics, cssLineBoxBaseline } from "@vectojs/text";
|
|
314
1099
|
var INTERACTIVE_A11Y_ROLES = /* @__PURE__ */ new Set([
|
|
@@ -625,6 +1410,10 @@ function extendSelection(selection, anchor, focus) {
|
|
|
625
1410
|
var Scene = class _Scene {
|
|
626
1411
|
static webglCreator = null;
|
|
627
1412
|
static webgpuManagerClass = null;
|
|
1413
|
+
/** Upper bound (ms) on a single frame's `dt`. Caps the giant elapsed gap a
|
|
1414
|
+
* backgrounded/refocused tab produces so physics advances at most one slow
|
|
1415
|
+
* frame instead of the whole idle duration (~100ms ≈ 6 frames at 60fps). */
|
|
1416
|
+
static MAX_FRAME_DT = 100;
|
|
628
1417
|
static registerWebGLPointRendererCreator(creator) {
|
|
629
1418
|
_Scene.webglCreator = creator;
|
|
630
1419
|
}
|
|
@@ -635,6 +1424,13 @@ var Scene = class _Scene {
|
|
|
635
1424
|
overlayRoot;
|
|
636
1425
|
renderer;
|
|
637
1426
|
isRunning = false;
|
|
1427
|
+
/** Whether the canvas is at least partially in the viewport. When it scrolls
|
|
1428
|
+
* fully off-screen the rAF loop pauses (stops rescheduling) instead of
|
|
1429
|
+
* burning frames on a scene nobody can see; an IntersectionObserver resumes
|
|
1430
|
+
* it on re-entry. Defaults true (and stays true where IntersectionObserver
|
|
1431
|
+
* is unavailable, e.g. SSR/jsdom, so behavior is unchanged there). */
|
|
1432
|
+
_canvasOnScreen = true;
|
|
1433
|
+
_canvasObserver = null;
|
|
638
1434
|
lastTime = 0;
|
|
639
1435
|
canvas;
|
|
640
1436
|
/**
|
|
@@ -669,12 +1465,45 @@ var Scene = class _Scene {
|
|
|
669
1465
|
maxFPS = 60;
|
|
670
1466
|
/** Whether the OS prefers-reduced-motion setting auto-caps the loop. */
|
|
671
1467
|
respectReducedMotion = true;
|
|
1468
|
+
/**
|
|
1469
|
+
* Reading direction for accessibility tab/traversal order (`'ltr'` default,
|
|
1470
|
+
* `'rtl'`). Controls the inline sort within a visual row in
|
|
1471
|
+
* {@link enforceA11yDomOrder}. Set at runtime to re-flow tab order on the
|
|
1472
|
+
* next sync (also trips a reorder).
|
|
1473
|
+
*/
|
|
1474
|
+
get readingDirection() {
|
|
1475
|
+
return this._readingDirection;
|
|
1476
|
+
}
|
|
1477
|
+
set readingDirection(dir) {
|
|
1478
|
+
if (dir !== this._readingDirection) {
|
|
1479
|
+
this._readingDirection = dir;
|
|
1480
|
+
this.a11yNeedsReorder = true;
|
|
1481
|
+
}
|
|
1482
|
+
}
|
|
1483
|
+
_readingDirection = "ltr";
|
|
672
1484
|
/** Cached media-query list; `.matches` is read live each frame. */
|
|
673
1485
|
reducedMotionQuery = null;
|
|
1486
|
+
/** Cached `(forced-colors: active)` query (Windows High Contrast etc.). A
|
|
1487
|
+
* canvas gets NO automatic forced-colors treatment from the browser (it's
|
|
1488
|
+
* opaque pixels), so components must read {@link forcedColors} and repaint
|
|
1489
|
+
* with system colors themselves; a change listener repaints idle scenes. */
|
|
1490
|
+
forcedColorsQuery = null;
|
|
1491
|
+
forcedColorsChangeHandler = null;
|
|
674
1492
|
/** True when the OS asks for reduced motion and we respect it. Read by the animation drivers. */
|
|
675
1493
|
get prefersReducedMotion() {
|
|
676
1494
|
return this.respectReducedMotion && !!this.reducedMotionQuery?.matches;
|
|
677
1495
|
}
|
|
1496
|
+
/**
|
|
1497
|
+
* True when the OS is in a forced-colors mode (Windows High Contrast, and the
|
|
1498
|
+
* `forced-colors: active` media feature generally). Canvas pixels are exempt
|
|
1499
|
+
* from the browser's forced-colors remapping, so accessible components should
|
|
1500
|
+
* read this and draw with CSS system colors (`CanvasText`, `Canvas`,
|
|
1501
|
+
* `Highlight`, …) instead of their themed palette. Re-rendered automatically
|
|
1502
|
+
* when the setting toggles.
|
|
1503
|
+
*/
|
|
1504
|
+
get forcedColors() {
|
|
1505
|
+
return !!this.forcedColorsQuery?.matches;
|
|
1506
|
+
}
|
|
678
1507
|
/**
|
|
679
1508
|
* Throttle interval (ms) for the a11y/automation shadow sync. `0` = every
|
|
680
1509
|
* frame. See {@link SceneOptions.a11ySyncInterval}.
|
|
@@ -719,7 +1548,32 @@ var Scene = class _Scene {
|
|
|
719
1548
|
frameHadAnimation = true;
|
|
720
1549
|
frameHadInteractive = true;
|
|
721
1550
|
resizeHandler;
|
|
1551
|
+
/** Active `(resolution: Ndppx)` media query watching for a runtime DPR change
|
|
1552
|
+
* (window moved between monitors, browser zoom) so the canvas backing store
|
|
1553
|
+
* can be re-scaled — otherwise it stays rasterized at the old DPR and blurs.
|
|
1554
|
+
* A resolution media query only fires when leaving its exact value, so the
|
|
1555
|
+
* handler re-arms a fresh query for the new DPR each time. */
|
|
1556
|
+
dprMediaQuery = null;
|
|
1557
|
+
/** For embedded (`disableWindowResize`) scenes: observes the canvas element so
|
|
1558
|
+
* a CSS/layout-driven size change re-runs `resize()`. A window `resize`
|
|
1559
|
+
* listener never fires for these (the window isn't what changed), so without
|
|
1560
|
+
* this an embedded canvas stayed at its initial size forever. */
|
|
1561
|
+
canvasResizeObserver = null;
|
|
1562
|
+
dprChangeHandler = null;
|
|
722
1563
|
focusedA11yElement = null;
|
|
1564
|
+
/** Last geometry `syncOverlayGeometry` wrote, so an unchanged frame can skip the
|
|
1565
|
+
* style writes entirely. Reset to `null` to force the next sync (a new overlay
|
|
1566
|
+
* layer was created and has never been positioned). */
|
|
1567
|
+
_overlayGeometry = null;
|
|
1568
|
+
/** Shadow elements the pointer is currently inside. Lets a removal that happens
|
|
1569
|
+
* mid-hover synthesize the `pointerleave` the browser never sends for a
|
|
1570
|
+
* detached element, so the entity doesn't keep its hover state. */
|
|
1571
|
+
hoveredA11yElements = /* @__PURE__ */ new WeakSet();
|
|
1572
|
+
/** Persistent tabindex=-1 element in a11yRoot. When the focused a11y mirror is
|
|
1573
|
+
* pruned (virtualization/streaming/removal) while it holds focus, we move
|
|
1574
|
+
* focus here instead of letting the browser drop it to <body> — keeping the
|
|
1575
|
+
* screen-reader virtual cursor inside the scene's a11y region. */
|
|
1576
|
+
focusSentinel = null;
|
|
723
1577
|
caretBlinkTimer = null;
|
|
724
1578
|
a11yNeedsReorder = true;
|
|
725
1579
|
portalRoot = null;
|
|
@@ -730,6 +1584,510 @@ var Scene = class _Scene {
|
|
|
730
1584
|
activePortalsPrevFrame = /* @__PURE__ */ new Set();
|
|
731
1585
|
portalEntities = /* @__PURE__ */ new Map();
|
|
732
1586
|
renderOrderCounter = 0;
|
|
1587
|
+
/**
|
|
1588
|
+
* Monotonic render-frame counter, bumped once per authoritative `render()`
|
|
1589
|
+
* pass. Entities stamp their per-frame world-matrix cache with this value and
|
|
1590
|
+
* {@link Entity.getWorldTransform} trusts that cache only while it still
|
|
1591
|
+
* matches, so a query outside the frame that produced it transparently falls
|
|
1592
|
+
* back to the ancestor walk. Public for the same reason `Entity._getTrig`/
|
|
1593
|
+
* `_setWorldCache` are: it is a cross-class render-internal contract.
|
|
1594
|
+
*/
|
|
1595
|
+
currentFrame = 0;
|
|
1596
|
+
// ── WASM transform backend (invisible accelerator) ──────────────────────────
|
|
1597
|
+
// When `_transformBackend === 'wasm'`, the main render walk sources each
|
|
1598
|
+
// entity's world matrix from an SoA store composed by `_wasm` (see
|
|
1599
|
+
// `renderNode`), instead of composing it in JS. The JS path is the permanent
|
|
1600
|
+
// fallback and the default: a null backend, a non-main renderer, or any entity
|
|
1601
|
+
// absent from the store all fall back to the JS composition, so WASM can only
|
|
1602
|
+
// ever change *how fast* a world matrix is produced, never *what* it is.
|
|
1603
|
+
_wasm = null;
|
|
1604
|
+
_transformBackend = "js";
|
|
1605
|
+
// Resident store state (Stage 3). The store layout — slot assignment + sibling
|
|
1606
|
+
// runs — depends only on tree TOPOLOGY, so it is rebuilt only when the
|
|
1607
|
+
// structure changes (add/remove/reparent bump `_structureVersion`). Between
|
|
1608
|
+
// rebuilds the per-frame cost is: gather each entity's transform into the
|
|
1609
|
+
// resident wasm input view + run the kernel — no reallocation, no readback.
|
|
1610
|
+
_treeStore = null;
|
|
1611
|
+
_slotEntity = [];
|
|
1612
|
+
// store slot -> entity (also validates slots)
|
|
1613
|
+
_wasmInputs = null;
|
|
1614
|
+
_wasmWorld = null;
|
|
1615
|
+
_structureVersion = 0;
|
|
1616
|
+
_storeStructureVersion = -1;
|
|
1617
|
+
// Cached list of ComputeParticleEntity instances in the tree, keyed by the
|
|
1618
|
+
// structure version it was gathered at. Rebuilt only on a topology change.
|
|
1619
|
+
_computeEntities = [];
|
|
1620
|
+
_computeEntitiesVersion = -1;
|
|
1621
|
+
/** Invalidate the resident WASM store layout; the next wasm-mode frame rebuilds
|
|
1622
|
+
* it. Called by `Entity.add`/`remove` (topology changes only). */
|
|
1623
|
+
markStructureChanged() {
|
|
1624
|
+
this._structureVersion++;
|
|
1625
|
+
}
|
|
1626
|
+
/** The tree's ComputeParticleEntity instances, cached per structure version so
|
|
1627
|
+
* a compute-free scene doesn't re-walk the whole tree every frame. */
|
|
1628
|
+
_computeEntitiesFor(version) {
|
|
1629
|
+
if (this._computeEntitiesVersion === version) return this._computeEntities;
|
|
1630
|
+
const list = [];
|
|
1631
|
+
const collect = (node) => {
|
|
1632
|
+
if (node instanceof ComputeParticleEntity) list.push(node);
|
|
1633
|
+
for (const child of node.children) collect(child);
|
|
1634
|
+
};
|
|
1635
|
+
collect(this.root);
|
|
1636
|
+
for (const overlay of this.overlayRoot.children) collect(overlay);
|
|
1637
|
+
this._computeEntities = list;
|
|
1638
|
+
this._computeEntitiesVersion = version;
|
|
1639
|
+
return list;
|
|
1640
|
+
}
|
|
1641
|
+
/** Which backend composes world matrices for the main render walk. */
|
|
1642
|
+
get transformBackend() {
|
|
1643
|
+
return this._transformBackend;
|
|
1644
|
+
}
|
|
1645
|
+
/**
|
|
1646
|
+
* Install (or clear) a WASM transform backend. Passing a backend switches the
|
|
1647
|
+
* main render walk onto it; passing `null` reverts to the JS path. Synchronous
|
|
1648
|
+
* and safe to call between frames — the next `render()` picks it up. Prefer
|
|
1649
|
+
* {@link enableWasmTransforms} for the normal async hot-swap.
|
|
1650
|
+
*/
|
|
1651
|
+
setTransformBackend(backend) {
|
|
1652
|
+
this._wasm = backend;
|
|
1653
|
+
this._transformBackend = backend ? "wasm" : "js";
|
|
1654
|
+
}
|
|
1655
|
+
/**
|
|
1656
|
+
* Asynchronously instantiate the WASM transform core and, on success, hot-swap
|
|
1657
|
+
* the render walk onto it. Accepts whatever is convenient at the call site:
|
|
1658
|
+
*
|
|
1659
|
+
* ```ts
|
|
1660
|
+
* // The common case — a bundler-emitted, co-located asset URL:
|
|
1661
|
+
* await scene.enableWasmTransforms(new URL('./vectojs_core.wasm', import.meta.url));
|
|
1662
|
+
* // …or a path string, a Response, or raw bytes you already have:
|
|
1663
|
+
* await scene.enableWasmTransforms('/assets/vectojs_core.wasm');
|
|
1664
|
+
* await scene.enableWasmTransforms(await fetch(url));
|
|
1665
|
+
* await scene.enableWasmTransforms(myUint8Array);
|
|
1666
|
+
* ```
|
|
1667
|
+
*
|
|
1668
|
+
* A URL/Response streams (compiles while it downloads, with a buffered
|
|
1669
|
+
* fallback for a wrong MIME type); raw bytes instantiate directly. The Scene
|
|
1670
|
+
* keeps rendering on the JS path until this resolves, and stays on JS if
|
|
1671
|
+
* instantiation fails (CSP `wasm-unsafe-eval`, unsupported SIMD, corrupt or
|
|
1672
|
+
* missing bytes, a 404) — failure is the default state, not an error path.
|
|
1673
|
+
* Resolves `true` if WASM is now active, `false` if the JS path remains.
|
|
1674
|
+
*/
|
|
1675
|
+
async enableWasmTransforms(source) {
|
|
1676
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1677
|
+
const backend = isBytes ? await instantiateAsync(source) : await instantiateStreaming(source);
|
|
1678
|
+
if (!backend) return false;
|
|
1679
|
+
this.setTransformBackend(backend);
|
|
1680
|
+
return true;
|
|
1681
|
+
}
|
|
1682
|
+
// ── WASM hit-test backend (invisible accelerator, G3) ───────────────────────
|
|
1683
|
+
// A separate WASM module instance from the transform backend (each crate
|
|
1684
|
+
// export lives in independent linear memory per instance, so there is no
|
|
1685
|
+
// shared-state hazard in running both) that indexes the main tree's world
|
|
1686
|
+
// AABBs into a dense viewport grid for findEntityAt. The JS depth-first walk
|
|
1687
|
+
// (findHitRecursively) is the permanent fallback: a null backend, a build
|
|
1688
|
+
// that overflows its item budget, or the overlay tree (never indexed — small
|
|
1689
|
+
// and rare, not worth accelerating) all fall through to it, so WASM can only
|
|
1690
|
+
// ever change *how fast* a hit is found, never *which* entity is returned —
|
|
1691
|
+
// every grid candidate is re-confirmed against its own precise
|
|
1692
|
+
// isPointInside before being trusted (see hit-store.ts / hit-backend.ts).
|
|
1693
|
+
_hitWasm = null;
|
|
1694
|
+
// Cache key: which frame + structure version the grid was last (successfully,
|
|
1695
|
+
// non-overflowing) built for. findEntityAt is called ad-hoc (pointer
|
|
1696
|
+
// hover/click), not every frame, so the grid is refreshed lazily on demand
|
|
1697
|
+
// rather than proactively every render() — unlike the transform store, which
|
|
1698
|
+
// every frame's draw depends on.
|
|
1699
|
+
_hitGridFrame = -1;
|
|
1700
|
+
_hitGridOk = false;
|
|
1701
|
+
_hitSlotEntity = [];
|
|
1702
|
+
_hitBoundless = [];
|
|
1703
|
+
/** Which backend answers `findEntityAt` for the main tree. */
|
|
1704
|
+
get hitTestBackend() {
|
|
1705
|
+
return this._hitWasm ? "wasm" : "js";
|
|
1706
|
+
}
|
|
1707
|
+
/** Install (or clear) a WASM hit-test backend directly. Prefer
|
|
1708
|
+
* {@link enableWasmHitTest} for the normal async hot-swap. */
|
|
1709
|
+
setHitTestBackend(backend) {
|
|
1710
|
+
this._hitWasm = backend;
|
|
1711
|
+
this._hitGridFrame = -1;
|
|
1712
|
+
}
|
|
1713
|
+
/**
|
|
1714
|
+
* Asynchronously instantiate the WASM hit-test core and, on success, hot-swap
|
|
1715
|
+
* `findEntityAt` onto it. Accepts the same source shapes as
|
|
1716
|
+
* {@link enableWasmTransforms} (URL, path string, Response, or raw bytes).
|
|
1717
|
+
* Stays on the JS walk if instantiation fails — failure is the default
|
|
1718
|
+
* state, not an error path. Resolves `true` if WASM is now active.
|
|
1719
|
+
*/
|
|
1720
|
+
async enableWasmHitTest(source) {
|
|
1721
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1722
|
+
const backend = isBytes ? await instantiateAsync2(source) : await instantiateStreaming2(source);
|
|
1723
|
+
if (!backend) return false;
|
|
1724
|
+
this.setHitTestBackend(backend);
|
|
1725
|
+
return true;
|
|
1726
|
+
}
|
|
1727
|
+
/**
|
|
1728
|
+
* Refresh the hit-test grid for the CURRENT tree state if it is stale (a
|
|
1729
|
+
* structural or transform change may have happened since the last build —
|
|
1730
|
+
* there is no cheap "nothing moved" shortcut for a spatial index the way
|
|
1731
|
+
* there is for the transform store's topology-only run table, since ANY
|
|
1732
|
+
* entity moving invalidates its AABB, not just add/remove/reparent; the
|
|
1733
|
+
* measured build cost is cheap enough to redo per call). Returns `false`
|
|
1734
|
+
* (grid untrustworthy — caller must use the JS walk) when there is no
|
|
1735
|
+
* backend or the build overflowed its item budget.
|
|
1736
|
+
*/
|
|
1737
|
+
_ensureHitGrid() {
|
|
1738
|
+
const backend = this._hitWasm;
|
|
1739
|
+
if (!backend) return false;
|
|
1740
|
+
if (this._hitGridFrame === this.currentFrame) return this._hitGridOk;
|
|
1741
|
+
const gathered = gatherHitAABBs(this.root, this.currentFrame);
|
|
1742
|
+
backend.ensure(gathered.count, this.width, this.height, 64);
|
|
1743
|
+
const view = backend.inputView();
|
|
1744
|
+
view.minx.set(gathered.minx.subarray(0, gathered.count));
|
|
1745
|
+
view.miny.set(gathered.miny.subarray(0, gathered.count));
|
|
1746
|
+
view.maxx.set(gathered.maxx.subarray(0, gathered.count));
|
|
1747
|
+
view.maxy.set(gathered.maxy.subarray(0, gathered.count));
|
|
1748
|
+
const ok = backend.runBuild(gathered.count, this.width, this.height, 64);
|
|
1749
|
+
this._hitSlotEntity = gathered.slotEntity;
|
|
1750
|
+
this._hitBoundless = gathered.boundless;
|
|
1751
|
+
this._hitGridFrame = this.currentFrame;
|
|
1752
|
+
this._hitGridOk = ok;
|
|
1753
|
+
return ok;
|
|
1754
|
+
}
|
|
1755
|
+
/**
|
|
1756
|
+
* `findEntityAt`'s WASM-accelerated path for the main tree. Scans only the
|
|
1757
|
+
* queried cell's candidates (confirming each against its own AABB and precise
|
|
1758
|
+
* `isPointInside`) merged against the (typically empty or tiny) list of
|
|
1759
|
+
* entities with no `getBounds()`, taking whichever confirmed match has the
|
|
1760
|
+
* higher pre-order index — see hit-store.ts for why that is exactly
|
|
1761
|
+
* equivalent to findHitRecursively's topmost-hit priority. Always
|
|
1762
|
+
* conclusive: returns the correct entity or `null`, never "inconclusive".
|
|
1763
|
+
*/
|
|
1764
|
+
_findEntityAtWasm(x, y) {
|
|
1765
|
+
const backend = this._hitWasm;
|
|
1766
|
+
const { minx, miny, maxx, maxy } = backend.inputView();
|
|
1767
|
+
let bestIndex = -1;
|
|
1768
|
+
let bestEntity = null;
|
|
1769
|
+
const cell = backend.candidatesAt(x, y);
|
|
1770
|
+
if (cell) {
|
|
1771
|
+
for (let k = cell.length - 1; k >= 0; k--) {
|
|
1772
|
+
const idx = cell[k];
|
|
1773
|
+
if (x < minx[idx] || x > maxx[idx] || y < miny[idx] || y > maxy[idx]) continue;
|
|
1774
|
+
const entity = this._hitSlotEntity[idx];
|
|
1775
|
+
if (entity?.isPointInside(x, y) && this.isHitEligible(entity, x, y)) {
|
|
1776
|
+
bestIndex = idx;
|
|
1777
|
+
bestEntity = entity;
|
|
1778
|
+
break;
|
|
1779
|
+
}
|
|
1780
|
+
}
|
|
1781
|
+
}
|
|
1782
|
+
for (const { entity, index } of this._hitBoundless) {
|
|
1783
|
+
if (index > bestIndex && entity.isPointInside(x, y) && this.isHitEligible(entity, x, y)) {
|
|
1784
|
+
bestIndex = index;
|
|
1785
|
+
bestEntity = entity;
|
|
1786
|
+
}
|
|
1787
|
+
}
|
|
1788
|
+
return bestEntity;
|
|
1789
|
+
}
|
|
1790
|
+
// ── WASM batched-animation backend (invisible accelerator, G2) ──────────────
|
|
1791
|
+
// Advances every currently-active SpringDriver/TweenDriver in one WASM call
|
|
1792
|
+
// each (spring_step/tween_step) instead of Entity.tickDrivers()'s per-driver
|
|
1793
|
+
// JS loop. The JS tick loop is the permanent fallback: a null backend, a
|
|
1794
|
+
// driver count below `animDriverGateCount`, or a TweenDriver using a custom
|
|
1795
|
+
// EasingFn (which cannot cross into WASM) all fall through to it — WASM can
|
|
1796
|
+
// only ever change *how* a driver is advanced, never *what* value it lands
|
|
1797
|
+
// on.
|
|
1798
|
+
_animWasm = null;
|
|
1799
|
+
// Entities with at least one active driver, added by Entity._spawnDriver.
|
|
1800
|
+
// Self-pruning: _tickBatchedDrivers drops an entry the first time it visits
|
|
1801
|
+
// an entity whose drivers have since all completed or been removed. This is
|
|
1802
|
+
// what lets the batch pass find its candidates in O(active drivers), not
|
|
1803
|
+
// O(tree size) — the exact mistake G3's first integrated benchmark made.
|
|
1804
|
+
_activeDriverEntities = /* @__PURE__ */ new Set();
|
|
1805
|
+
// Reused across frames instead of allocating a fresh array + N {entity,prop,
|
|
1806
|
+
// driver} objects every call — the integrated benchmark
|
|
1807
|
+
// (benchmarks/anim-wasm-scene) found that allocation churn was the
|
|
1808
|
+
// dominant integrated cost, not the wasm kernel itself. Parallel arrays,
|
|
1809
|
+
// truncated to the live count after each use so a stale tail slot never
|
|
1810
|
+
// pins a no-longer-active entity/driver in memory.
|
|
1811
|
+
_springEntities = [];
|
|
1812
|
+
_springProps = [];
|
|
1813
|
+
_springDrivers = [];
|
|
1814
|
+
_tweenEntities = [];
|
|
1815
|
+
_tweenProps = [];
|
|
1816
|
+
_tweenDrivers = [];
|
|
1817
|
+
/**
|
|
1818
|
+
* Minimum number of batchable (spring, or named-easing tween) active drivers
|
|
1819
|
+
* before a frame engages the WASM batch path at all; below it, every driver
|
|
1820
|
+
* ticks on the normal JS per-entity path, unmodified.
|
|
1821
|
+
*
|
|
1822
|
+
* Re-measured on the INTEGRATED path (benchmarks/anim-wasm-scene, real
|
|
1823
|
+
* Chrome 150 / Firefox 153, 2026-07-24 — correctness verified 0 mismatches
|
|
1824
|
+
* across all three kinds before any of these numbers were trusted): the
|
|
1825
|
+
* isolated kernel spike's "<100 drivers, wins everywhere" verdict did NOT
|
|
1826
|
+
* survive integration, and neither did the first integrated pass's single
|
|
1827
|
+
* gate-count verdict once broken out by driver kind. On Chrome, spring and
|
|
1828
|
+
* mixed drivers are a real ~1.4–2.3× win from n=128 up through the tested
|
|
1829
|
+
* ceiling of 16384, but pure-tween drivers are a LOSS at n=128 (0.71×,
|
|
1830
|
+
* i.e. ~40% slower than the JS path) and only turn net-positive around
|
|
1831
|
+
* n≈256 (1.52×). A single scalar gate can't be tight for spring/mixed
|
|
1832
|
+
* without occasionally opening early on a tween-heavy scene and making it
|
|
1833
|
+
* slower — 256 is chosen to keep the gate net-positive across all three
|
|
1834
|
+
* kinds rather than optimal for any one of them; a kind-aware gate (see
|
|
1835
|
+
* `_tickBatchedDrivers`'s per-kind arrays, which already separate spring
|
|
1836
|
+
* from tween) would recover the 128–255 spring/mixed win without the
|
|
1837
|
+
* tween regression, but that's a larger change than this measurement pass
|
|
1838
|
+
* covers. On Firefox it is a net loss at every driver count measured, up
|
|
1839
|
+
* to 16384 — not an allocation artifact (confirmed after removing all
|
|
1840
|
+
* per-frame allocation from the gather/scatter path); SpiderMonkey's
|
|
1841
|
+
* wasm-boundary/property-dispatch cost for this shape of call appears to
|
|
1842
|
+
* structurally exceed the saving, at least at the scales tested here.
|
|
1843
|
+
*
|
|
1844
|
+
* 256 is set as a Chrome-oriented default so an app that opts in (this
|
|
1845
|
+
* path is never engaged without an explicit {@link enableWasmAnimBatching}
|
|
1846
|
+
* call) sees the gate open only where it reliably helps on Chromium,
|
|
1847
|
+
* regardless of whether the scene's active drivers are spring, tween, or
|
|
1848
|
+
* a mix of both. Unlike G1 (safe to default on everywhere) and G3 (opt-in,
|
|
1849
|
+
* but a reliable win once its own gate condition holds), G2 has no
|
|
1850
|
+
* threshold that is safe on every engine — raise or lower this per your
|
|
1851
|
+
* own target browser mix and driver-kind distribution, or leave WASM
|
|
1852
|
+
* animation batching disabled entirely on a Firefox-heavy audience.
|
|
1853
|
+
*/
|
|
1854
|
+
animDriverGateCount = 256;
|
|
1855
|
+
/** Which backend advances active property drivers on the current gate
|
|
1856
|
+
* decision. Reflects only whether a backend is installed — the per-frame
|
|
1857
|
+
* gate can still choose the JS path even when this reads `'wasm'`. */
|
|
1858
|
+
get animBackend() {
|
|
1859
|
+
return this._animWasm ? "wasm" : "js";
|
|
1860
|
+
}
|
|
1861
|
+
/** Install (or clear) a WASM batched-animation backend directly. Prefer
|
|
1862
|
+
* {@link enableWasmAnimBatching} for the normal async hot-swap. */
|
|
1863
|
+
setAnimBackend(backend) {
|
|
1864
|
+
this._animWasm = backend;
|
|
1865
|
+
}
|
|
1866
|
+
/**
|
|
1867
|
+
* Asynchronously instantiate the WASM batched-animation core and, on
|
|
1868
|
+
* success, make it available to the per-frame gate (see
|
|
1869
|
+
* {@link animDriverGateCount}). Accepts the same source shapes as
|
|
1870
|
+
* {@link enableWasmTransforms}. Stays on the JS tick loop if instantiation
|
|
1871
|
+
* fails — failure is the default state, not an error path. Resolves `true`
|
|
1872
|
+
* if WASM is now available (not necessarily active every frame).
|
|
1873
|
+
*/
|
|
1874
|
+
async enableWasmAnimBatching(source) {
|
|
1875
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1876
|
+
const backend = isBytes ? await instantiateAsync3(source) : await instantiateStreaming3(source);
|
|
1877
|
+
if (!backend) return false;
|
|
1878
|
+
this.setAnimBackend(backend);
|
|
1879
|
+
return true;
|
|
1880
|
+
}
|
|
1881
|
+
// ── WASM particle CPU-sim backend (invisible accelerator, G4) ───────────────
|
|
1882
|
+
// Advances a ComputeParticleEntity's whole buffer in one `particle_step` call
|
|
1883
|
+
// (spring/mouse/explosion/integrate/bounce/life), replacing the per-particle
|
|
1884
|
+
// JS `updateCPU` loop on the GPU-less fallback path. Measured ~2.1-2.5x on
|
|
1885
|
+
// Chrome and ~1.4-2.0x on Firefox including the per-frame AoS<->SoA transpose
|
|
1886
|
+
// (benchmarks/particle-wasm). f32 (matches the WGSL shader), bit-identical to
|
|
1887
|
+
// a JS f32 reference oracle; updateCPU (f64) stays the permanent fallback when
|
|
1888
|
+
// no backend is installed or a scene runs on WebGPU.
|
|
1889
|
+
_particleWasm = null;
|
|
1890
|
+
/** Which backend runs the CPU particle simulation. Reflects only whether a
|
|
1891
|
+
* backend is installed (the WebGPU compute path, when active, is used first
|
|
1892
|
+
* regardless). */
|
|
1893
|
+
get particleSimBackend() {
|
|
1894
|
+
return this._particleWasm ? "wasm" : "js";
|
|
1895
|
+
}
|
|
1896
|
+
/** Install (or clear) a WASM particle backend directly. Prefer
|
|
1897
|
+
* {@link enableWasmParticles} for the normal async hot-swap. */
|
|
1898
|
+
setParticleBackend(backend) {
|
|
1899
|
+
this._particleWasm = backend;
|
|
1900
|
+
}
|
|
1901
|
+
/**
|
|
1902
|
+
* Asynchronously instantiate the WASM particle core and, on success, use it
|
|
1903
|
+
* for the CPU particle fallback. Accepts the same source shapes as
|
|
1904
|
+
* {@link enableWasmTransforms}. Stays on the JS `updateCPU` path if
|
|
1905
|
+
* instantiation fails — failure is the default state, not an error path.
|
|
1906
|
+
* Resolves `true` if WASM is now active.
|
|
1907
|
+
*/
|
|
1908
|
+
async enableWasmParticles(source) {
|
|
1909
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1910
|
+
const backend = isBytes ? await instantiateAsync4(source) : await instantiateStreaming4(source);
|
|
1911
|
+
if (!backend) return false;
|
|
1912
|
+
this.setParticleBackend(backend);
|
|
1913
|
+
return true;
|
|
1914
|
+
}
|
|
1915
|
+
/** Internal: called by `Entity._spawnDriver` when a new property driver
|
|
1916
|
+
* starts. See {@link _activeDriverEntities}. */
|
|
1917
|
+
_registerActiveDriverEntity(entity) {
|
|
1918
|
+
this._activeDriverEntities.add(entity);
|
|
1919
|
+
}
|
|
1920
|
+
/**
|
|
1921
|
+
* Drop `entity` and its whole subtree from the batched-driver candidate set.
|
|
1922
|
+
* Called by {@link remove}/{@link hideOverlay} on detach: without this a
|
|
1923
|
+
* removed-but-still-animating entity stays pinned in the Set (a leak) and its
|
|
1924
|
+
* drivers keep ticking every frame even though it is off-tree. If it is later
|
|
1925
|
+
* re-added, {@link registerActiveDriverSubtree} re-registers any node that
|
|
1926
|
+
* still has live drivers, so the motion resumes.
|
|
1927
|
+
*/
|
|
1928
|
+
unregisterActiveDriverSubtree(entity) {
|
|
1929
|
+
if (this._activeDriverEntities.size === 0) return;
|
|
1930
|
+
const stack = [entity];
|
|
1931
|
+
while (stack.length > 0) {
|
|
1932
|
+
const node = stack.pop();
|
|
1933
|
+
this._activeDriverEntities.delete(node);
|
|
1934
|
+
for (const child of node.children) stack.push(child);
|
|
1935
|
+
}
|
|
1936
|
+
}
|
|
1937
|
+
/**
|
|
1938
|
+
* Re-register every node in `entity`'s subtree that still has live property
|
|
1939
|
+
* drivers. Called by {@link add}/{@link showOverlay} so re-attaching a subtree
|
|
1940
|
+
* that was removed mid-animation resumes its batched drivers (they were
|
|
1941
|
+
* dropped from the candidate set on removal, but the driver state still lives
|
|
1942
|
+
* on each entity).
|
|
1943
|
+
*/
|
|
1944
|
+
registerActiveDriverSubtree(entity) {
|
|
1945
|
+
const stack = [entity];
|
|
1946
|
+
while (stack.length > 0) {
|
|
1947
|
+
const node = stack.pop();
|
|
1948
|
+
const entries = node._driverEntries();
|
|
1949
|
+
if (entries && entries.size > 0) this._activeDriverEntities.add(node);
|
|
1950
|
+
for (const child of node.children) stack.push(child);
|
|
1951
|
+
}
|
|
1952
|
+
}
|
|
1953
|
+
/**
|
|
1954
|
+
* Advance every registered entity's active drivers for this frame, batching
|
|
1955
|
+
* whichever are batchable (`SpringDriver`; `TweenDriver` with a named
|
|
1956
|
+
* easing) through one WASM call each when the driver-count gate is open, and
|
|
1957
|
+
* ticking the rest (a `TweenDriver` using a custom `EasingFn`) directly in
|
|
1958
|
+
* JS regardless of the gate. A "claimed" entity must have ALL its drivers
|
|
1959
|
+
* advanced here so it can be safely stamped `_driversTickedFrame` — leaving
|
|
1960
|
+
* one unclaimed would silently stall it, since `tickDrivers()` skips the
|
|
1961
|
+
* whole entity once stamped.
|
|
1962
|
+
*
|
|
1963
|
+
* Must run before ANY entity's `update()`/`tickDrivers()` this frame (see
|
|
1964
|
+
* the call site in {@link render}) — the same ordering constraint G1 Stage 4
|
|
1965
|
+
* discovered: a value this pass writes must be final before anything reads
|
|
1966
|
+
* it, including the JS-mode interleaved walk and the WASM-mode transform
|
|
1967
|
+
* pre-pass.
|
|
1968
|
+
*/
|
|
1969
|
+
_tickBatchedDrivers(dt) {
|
|
1970
|
+
if (this._activeDriverEntities.size === 0) return;
|
|
1971
|
+
let batchable = 0;
|
|
1972
|
+
for (const entity of this._activeDriverEntities) {
|
|
1973
|
+
const entries = entity._driverEntries();
|
|
1974
|
+
if (!entries || entries.size === 0) {
|
|
1975
|
+
this._activeDriverEntities.delete(entity);
|
|
1976
|
+
continue;
|
|
1977
|
+
}
|
|
1978
|
+
for (const driver of entries.values()) {
|
|
1979
|
+
if (driver instanceof SpringDriver) batchable++;
|
|
1980
|
+
else if (driver instanceof TweenDriver && driver.wasmEasingId !== null) batchable++;
|
|
1981
|
+
}
|
|
1982
|
+
}
|
|
1983
|
+
const backend = this._animWasm;
|
|
1984
|
+
if (!backend || batchable < this.animDriverGateCount) return;
|
|
1985
|
+
const sE = this._springEntities;
|
|
1986
|
+
const sP = this._springProps;
|
|
1987
|
+
const sD = this._springDrivers;
|
|
1988
|
+
const tE = this._tweenEntities;
|
|
1989
|
+
const tP = this._tweenProps;
|
|
1990
|
+
const tD = this._tweenDrivers;
|
|
1991
|
+
let springCount = 0;
|
|
1992
|
+
let tweenCount = 0;
|
|
1993
|
+
for (const entity of this._activeDriverEntities) {
|
|
1994
|
+
const entries = entity._driverEntries();
|
|
1995
|
+
for (const [prop, driver] of entries) {
|
|
1996
|
+
if (driver instanceof SpringDriver) {
|
|
1997
|
+
sE[springCount] = entity;
|
|
1998
|
+
sP[springCount] = prop;
|
|
1999
|
+
sD[springCount] = driver;
|
|
2000
|
+
springCount++;
|
|
2001
|
+
} else if (driver instanceof TweenDriver && driver.wasmEasingId !== null) {
|
|
2002
|
+
tE[tweenCount] = entity;
|
|
2003
|
+
tP[tweenCount] = prop;
|
|
2004
|
+
tD[tweenCount] = driver;
|
|
2005
|
+
tweenCount++;
|
|
2006
|
+
} else {
|
|
2007
|
+
driver.tick(dt);
|
|
2008
|
+
entity._applyDriverTick(prop, driver);
|
|
2009
|
+
}
|
|
2010
|
+
}
|
|
2011
|
+
entity._driversTickedFrame = this.currentFrame;
|
|
2012
|
+
}
|
|
2013
|
+
sE.length = springCount;
|
|
2014
|
+
sP.length = springCount;
|
|
2015
|
+
sD.length = springCount;
|
|
2016
|
+
tE.length = tweenCount;
|
|
2017
|
+
tP.length = tweenCount;
|
|
2018
|
+
tD.length = tweenCount;
|
|
2019
|
+
backend.ensure(springCount, tweenCount);
|
|
2020
|
+
if (springCount > 0) {
|
|
2021
|
+
const sv = backend.springView();
|
|
2022
|
+
for (let i = 0; i < springCount; i++) {
|
|
2023
|
+
const phys = sD[i].physics;
|
|
2024
|
+
sv.val[i] = phys.value;
|
|
2025
|
+
sv.target[i] = phys.target;
|
|
2026
|
+
sv.vel[i] = phys.velocity;
|
|
2027
|
+
sv.stiff[i] = phys.stiffness;
|
|
2028
|
+
sv.damp[i] = phys.damping;
|
|
2029
|
+
sv.mass[i] = phys.mass;
|
|
2030
|
+
}
|
|
2031
|
+
backend.stepSprings(dt, springCount);
|
|
2032
|
+
for (let i = 0; i < springCount; i++) sD[i].syncExternal(sv.val[i], sv.vel[i]);
|
|
2033
|
+
}
|
|
2034
|
+
if (tweenCount > 0) {
|
|
2035
|
+
const tv = backend.tweenView();
|
|
2036
|
+
for (let i = 0; i < tweenCount; i++) {
|
|
2037
|
+
const d = tD[i];
|
|
2038
|
+
tv.from[i] = d.fromValue;
|
|
2039
|
+
tv.to[i] = d.target;
|
|
2040
|
+
tv.elapsed[i] = d.elapsedMs;
|
|
2041
|
+
tv.dur[i] = d.durationMs;
|
|
2042
|
+
tv.delay[i] = d.delayMs;
|
|
2043
|
+
tv.ease[i] = d.wasmEasingId;
|
|
2044
|
+
}
|
|
2045
|
+
backend.stepTweens(dt, tweenCount);
|
|
2046
|
+
for (let i = 0; i < tweenCount; i++) tD[i].syncExternal(tv.val[i], tv.elapsed[i]);
|
|
2047
|
+
}
|
|
2048
|
+
for (let i = 0; i < springCount; i++) sE[i]._applyDriverTick(sP[i], sD[i]);
|
|
2049
|
+
for (let i = 0; i < tweenCount; i++) tE[i]._applyDriverTick(tP[i], tD[i]);
|
|
2050
|
+
}
|
|
2051
|
+
/**
|
|
2052
|
+
* Compose the whole main tree's world matrices through the resident WASM store
|
|
2053
|
+
* and return the world-matrix views for the render walk to read. Rebuilds the
|
|
2054
|
+
* store layout (slots + runs) only when the tree structure changed since the
|
|
2055
|
+
* last rebuild; otherwise it just gathers current transforms into the resident
|
|
2056
|
+
* input view and runs the kernel. Returns `null` if there is no backend.
|
|
2057
|
+
*/
|
|
2058
|
+
_syncWasmStore() {
|
|
2059
|
+
const backend = this._wasm;
|
|
2060
|
+
if (!backend) return null;
|
|
2061
|
+
if (this._treeStore === null || this._storeStructureVersion !== this._structureVersion) {
|
|
2062
|
+
const built = buildTreeStore(this.root);
|
|
2063
|
+
const slotEntity2 = Array.from({ length: built.store.count });
|
|
2064
|
+
for (const [entity, slot] of built.indexOf) {
|
|
2065
|
+
slotEntity2[slot] = entity;
|
|
2066
|
+
entity._storeSlot = slot;
|
|
2067
|
+
}
|
|
2068
|
+
backend.uploadRuns(built.store);
|
|
2069
|
+
this._treeStore = built.store;
|
|
2070
|
+
this._slotEntity = slotEntity2;
|
|
2071
|
+
this._wasmInputs = backend.inputView();
|
|
2072
|
+
this._wasmWorld = backend.worldView();
|
|
2073
|
+
this._storeStructureVersion = this._structureVersion;
|
|
2074
|
+
}
|
|
2075
|
+
const inp = this._wasmInputs;
|
|
2076
|
+
const slotEntity = this._slotEntity;
|
|
2077
|
+
for (let slot = 1; slot < slotEntity.length; slot++) {
|
|
2078
|
+
const e = slotEntity[slot];
|
|
2079
|
+
inp.x[slot] = e.x;
|
|
2080
|
+
inp.y[slot] = e.y;
|
|
2081
|
+
inp.sx[slot] = e.scaleX;
|
|
2082
|
+
inp.sy[slot] = e.scaleY;
|
|
2083
|
+
const trig = e._getTrig();
|
|
2084
|
+
inp.cos[slot] = trig.cos;
|
|
2085
|
+
inp.sin[slot] = trig.sin;
|
|
2086
|
+
inp.opacity[slot] = e.opacity;
|
|
2087
|
+
}
|
|
2088
|
+
backend.runKernel("simd");
|
|
2089
|
+
return this._wasmWorld;
|
|
2090
|
+
}
|
|
733
2091
|
/**
|
|
734
2092
|
* Authoritative paint order for semantic nodes discovered during the main
|
|
735
2093
|
* render. A node may not have a DOM projection until the following a11y
|
|
@@ -740,6 +2098,8 @@ var Scene = class _Scene {
|
|
|
740
2098
|
// Optional WebGL point-cloud layer (see SceneOptions.pointBackend).
|
|
741
2099
|
pointRenderer = null;
|
|
742
2100
|
glCanvas = null;
|
|
2101
|
+
glContextLostHandler = null;
|
|
2102
|
+
glContextRestoredHandler = null;
|
|
743
2103
|
debugA11y;
|
|
744
2104
|
width;
|
|
745
2105
|
height;
|
|
@@ -769,6 +2129,9 @@ var Scene = class _Scene {
|
|
|
769
2129
|
mouseY = -9999;
|
|
770
2130
|
pointerMoveListener = null;
|
|
771
2131
|
pointerLeaveListener = null;
|
|
2132
|
+
/** Element the pointer listeners are bound to (parent container if present,
|
|
2133
|
+
* else the canvas). Stored so `destroy()` detaches from the same element. */
|
|
2134
|
+
pointerEventTarget = null;
|
|
772
2135
|
hasWarnedZeroSize = false;
|
|
773
2136
|
fontLoadHandler = null;
|
|
774
2137
|
// ── Dev-mode warning infrastructure ──────────────────────────────
|
|
@@ -855,8 +2218,14 @@ var Scene = class _Scene {
|
|
|
855
2218
|
this.a11ySyncInterval = options.a11ySyncInterval ?? 0;
|
|
856
2219
|
this.contentProjectionEnabled = options.contentProjection ?? true;
|
|
857
2220
|
this.contentProjectionMargin = options.contentProjectionMargin;
|
|
2221
|
+
this.readingDirection = options.readingDirection ?? "ltr";
|
|
858
2222
|
this._devActive = _Scene._devModeDetected();
|
|
859
2223
|
this.reducedMotionQuery = typeof window !== "undefined" && typeof window.matchMedia === "function" ? window.matchMedia("(prefers-reduced-motion: reduce)") : null;
|
|
2224
|
+
if (typeof window !== "undefined" && typeof window.matchMedia === "function") {
|
|
2225
|
+
this.forcedColorsQuery = window.matchMedia("(forced-colors: active)");
|
|
2226
|
+
this.forcedColorsChangeHandler = () => this.markDirty();
|
|
2227
|
+
this.forcedColorsQuery.addEventListener?.("change", this.forcedColorsChangeHandler);
|
|
2228
|
+
}
|
|
860
2229
|
this.root = new class RootEntity extends Entity {
|
|
861
2230
|
isPointInside() {
|
|
862
2231
|
return false;
|
|
@@ -883,6 +2252,10 @@ var Scene = class _Scene {
|
|
|
883
2252
|
this.maxDPR
|
|
884
2253
|
);
|
|
885
2254
|
}
|
|
2255
|
+
this.renderer.onContextRestored?.(() => {
|
|
2256
|
+
this.markDirty();
|
|
2257
|
+
if (this.renderer.isContextLost?.() !== true) this.render(this.renderer);
|
|
2258
|
+
});
|
|
886
2259
|
if (typeof document !== "undefined") {
|
|
887
2260
|
this.a11yRoot = document.createElement("div");
|
|
888
2261
|
this.a11yRoot.style.position = "absolute";
|
|
@@ -894,6 +2267,15 @@ var Scene = class _Scene {
|
|
|
894
2267
|
this.a11yRoot.style.overflow = "hidden";
|
|
895
2268
|
this.a11yRoot.style.zIndex = "10";
|
|
896
2269
|
this.a11yRoot.style.userSelect = "text";
|
|
2270
|
+
this.focusSentinel = document.createElement("div");
|
|
2271
|
+
this.focusSentinel.setAttribute("data-vecto-focus-sentinel", "");
|
|
2272
|
+
this.focusSentinel.tabIndex = -1;
|
|
2273
|
+
this.focusSentinel.style.position = "absolute";
|
|
2274
|
+
this.focusSentinel.style.width = "0";
|
|
2275
|
+
this.focusSentinel.style.height = "0";
|
|
2276
|
+
this.focusSentinel.style.outline = "none";
|
|
2277
|
+
this.focusSentinel.style.overflow = "hidden";
|
|
2278
|
+
this.a11yRoot.appendChild(this.focusSentinel);
|
|
897
2279
|
this.a11yRoot.addEventListener("mousedown", (e) => {
|
|
898
2280
|
if (e.button !== 0) return;
|
|
899
2281
|
const target = e.target;
|
|
@@ -1010,6 +2392,8 @@ var Scene = class _Scene {
|
|
|
1010
2392
|
pr.resize(this.width, this.height);
|
|
1011
2393
|
this.glCanvas = gl;
|
|
1012
2394
|
this.pointRenderer = pr;
|
|
2395
|
+
this._overlayGeometry = null;
|
|
2396
|
+
this.setupGLContextRecovery(gl);
|
|
1013
2397
|
} else {
|
|
1014
2398
|
gl.remove();
|
|
1015
2399
|
}
|
|
@@ -1028,6 +2412,61 @@ var Scene = class _Scene {
|
|
|
1028
2412
|
}
|
|
1029
2413
|
this.setupEvents();
|
|
1030
2414
|
}
|
|
2415
|
+
/**
|
|
2416
|
+
* Arm a `(resolution: Ndppx)` media query for the current devicePixelRatio and
|
|
2417
|
+
* re-apply the canvas scale when it changes. Such a query only fires when the
|
|
2418
|
+
* DPR leaves its exact value, so on each change the old query is detached and
|
|
2419
|
+
* a fresh one is armed for the new DPR. Re-runs `resize(width, height)` (which
|
|
2420
|
+
* re-scales the backing store via the renderer) so text/vectors stay crisp
|
|
2421
|
+
* after a monitor move or zoom. No-op without `matchMedia`.
|
|
2422
|
+
*/
|
|
2423
|
+
watchDevicePixelRatio() {
|
|
2424
|
+
if (typeof window === "undefined" || typeof window.matchMedia !== "function") return;
|
|
2425
|
+
if (this.dprMediaQuery && this.dprChangeHandler) {
|
|
2426
|
+
this.dprMediaQuery.removeEventListener?.("change", this.dprChangeHandler);
|
|
2427
|
+
}
|
|
2428
|
+
const dpr = window.devicePixelRatio || 1;
|
|
2429
|
+
const query = window.matchMedia(`(resolution: ${dpr}dppx)`);
|
|
2430
|
+
const handler = () => {
|
|
2431
|
+
this.resize(this.width, this.height);
|
|
2432
|
+
this.watchDevicePixelRatio();
|
|
2433
|
+
};
|
|
2434
|
+
query.addEventListener?.("change", handler);
|
|
2435
|
+
this.dprMediaQuery = query;
|
|
2436
|
+
this.dprChangeHandler = handler;
|
|
2437
|
+
}
|
|
2438
|
+
/**
|
|
2439
|
+
* Recover the WebGL point layer from a GPU context loss (driver TDR reset,
|
|
2440
|
+
* tab backgrounded on mobile, GPU switch). Two things are required:
|
|
2441
|
+
*
|
|
2442
|
+
* 1. The `webglcontextlost` handler MUST call `preventDefault()`, or the
|
|
2443
|
+
* browser never fires `webglcontextrestored` and the layer is blank
|
|
2444
|
+
* forever. While lost, the old renderer's GL calls are silently ignored,
|
|
2445
|
+
* so we drop it and the render loop simply skips the point layer.
|
|
2446
|
+
* 2. On `webglcontextrestored`, all GL objects (programs, buffers, textures)
|
|
2447
|
+
* are gone, so we rebuild the renderer from scratch via `Scene.webglCreator`
|
|
2448
|
+
* on the same canvas, restore DPR/size, and repaint.
|
|
2449
|
+
*/
|
|
2450
|
+
setupGLContextRecovery(gl) {
|
|
2451
|
+
if (typeof gl.addEventListener !== "function") return;
|
|
2452
|
+
this.glContextLostHandler = (e) => {
|
|
2453
|
+
e.preventDefault();
|
|
2454
|
+
this.pointRenderer?.destroy();
|
|
2455
|
+
this.pointRenderer = null;
|
|
2456
|
+
};
|
|
2457
|
+
this.glContextRestoredHandler = () => {
|
|
2458
|
+
if (this.destroyed || !this.glCanvas) return;
|
|
2459
|
+
const pr = _Scene.webglCreator ? _Scene.webglCreator(this.glCanvas) : null;
|
|
2460
|
+
if (pr) {
|
|
2461
|
+
pr.maxDPR = this.maxDPR;
|
|
2462
|
+
pr.resize(this.width, this.height);
|
|
2463
|
+
this.pointRenderer = pr;
|
|
2464
|
+
this.markDirty();
|
|
2465
|
+
}
|
|
2466
|
+
};
|
|
2467
|
+
gl.addEventListener("webglcontextlost", this.glContextLostHandler);
|
|
2468
|
+
gl.addEventListener("webglcontextrestored", this.glContextRestoredHandler);
|
|
2469
|
+
}
|
|
1031
2470
|
endContentSelectionDrag() {
|
|
1032
2471
|
this.blankRegionSelectionDrag = false;
|
|
1033
2472
|
this.contentSelectionAnchor = null;
|
|
@@ -1040,6 +2479,53 @@ var Scene = class _Scene {
|
|
|
1040
2479
|
this.endContentSelectionDrag();
|
|
1041
2480
|
selection?.removeAllRanges();
|
|
1042
2481
|
}
|
|
2482
|
+
/**
|
|
2483
|
+
* Rebuild a content-projection element's DOM (`rebuild`) while preserving a
|
|
2484
|
+
* text selection the user made inside it. A streaming message replaces its
|
|
2485
|
+
* projection children on every appended chunk; without this, a selection in
|
|
2486
|
+
* the UNCHANGED prefix is wiped on each frame ("can't select text in a
|
|
2487
|
+
* message still receiving tokens"). We snapshot the selection's anchor/focus
|
|
2488
|
+
* as linear character offsets within `el` before the rebuild and re-resolve
|
|
2489
|
+
* them against the new DOM after, clamped to the new text length.
|
|
2490
|
+
*
|
|
2491
|
+
* Only fires when `el` owns the current selection and there is no active drag
|
|
2492
|
+
* (mid-drag the browser is authoritative). The virtualization case — where
|
|
2493
|
+
* `el` itself is removed from the DOM — is out of scope here (the node is
|
|
2494
|
+
* genuinely freed; the browser clears the selection and there is nothing to
|
|
2495
|
+
* restore against).
|
|
2496
|
+
*/
|
|
2497
|
+
preserveContentSelectionAcrossRebuild(el, rebuild) {
|
|
2498
|
+
const selection = typeof window !== "undefined" && typeof window.getSelection === "function" ? window.getSelection() : null;
|
|
2499
|
+
const owns = !!selection && !this.blankRegionSelectionDrag && ((selection.anchorNode ? el.contains(selection.anchorNode) : false) || (selection.focusNode ? el.contains(selection.focusNode) : false));
|
|
2500
|
+
if (!owns || !selection.anchorNode || !selection.focusNode) {
|
|
2501
|
+
this.releaseContentSelectionForRebuild(el);
|
|
2502
|
+
rebuild();
|
|
2503
|
+
return;
|
|
2504
|
+
}
|
|
2505
|
+
const anchorNode = selection.anchorNode;
|
|
2506
|
+
const focusNode = selection.focusNode;
|
|
2507
|
+
const anchorOffset = anchorNode instanceof Text ? projectionAbsoluteOffset(el, {
|
|
2508
|
+
node: anchorNode,
|
|
2509
|
+
offset: selection.anchorOffset
|
|
2510
|
+
}) : null;
|
|
2511
|
+
const focusOffset = focusNode instanceof Text ? projectionAbsoluteOffset(el, {
|
|
2512
|
+
node: focusNode,
|
|
2513
|
+
offset: selection.focusOffset
|
|
2514
|
+
}) : null;
|
|
2515
|
+
this.endContentSelectionDrag();
|
|
2516
|
+
selection.removeAllRanges();
|
|
2517
|
+
rebuild();
|
|
2518
|
+
if (anchorOffset === null || focusOffset === null) return;
|
|
2519
|
+
const textLen = (el.textContent ?? "").length;
|
|
2520
|
+
if (anchorOffset > textLen || focusOffset > textLen) return;
|
|
2521
|
+
const anchor = projectionCaretAt(el, anchorOffset, "forward");
|
|
2522
|
+
const focus = projectionCaretAt(el, focusOffset, "backward");
|
|
2523
|
+
if (!anchor || !focus) return;
|
|
2524
|
+
try {
|
|
2525
|
+
selection.setBaseAndExtent(anchor.node, anchor.offset, focus.node, focus.offset);
|
|
2526
|
+
} catch {
|
|
2527
|
+
}
|
|
2528
|
+
}
|
|
1043
2529
|
/**
|
|
1044
2530
|
* Expose the underlying {@link IRenderer} for advanced direct-draw operations.
|
|
1045
2531
|
*
|
|
@@ -1068,6 +2554,7 @@ var Scene = class _Scene {
|
|
|
1068
2554
|
*/
|
|
1069
2555
|
add(entity) {
|
|
1070
2556
|
this.root.add(entity);
|
|
2557
|
+
this.registerActiveDriverSubtree(entity);
|
|
1071
2558
|
return this;
|
|
1072
2559
|
}
|
|
1073
2560
|
clearContentGridState(entityId, el) {
|
|
@@ -1090,6 +2577,7 @@ var Scene = class _Scene {
|
|
|
1090
2577
|
}
|
|
1091
2578
|
removeA11yRecursively(node) {
|
|
1092
2579
|
if (node.isDOMPortal) {
|
|
2580
|
+
node.releaseDOMBindings();
|
|
1093
2581
|
node.domElement.remove();
|
|
1094
2582
|
this.portalEntities.delete(node.id);
|
|
1095
2583
|
this.activePortalsThisFrame.delete(node.id);
|
|
@@ -1111,6 +2599,11 @@ var Scene = class _Scene {
|
|
|
1111
2599
|
this.caretBlinkTimer = null;
|
|
1112
2600
|
}
|
|
1113
2601
|
}
|
|
2602
|
+
if (this.hoveredA11yElements.has(el)) {
|
|
2603
|
+
this.hoveredA11yElements.delete(el);
|
|
2604
|
+
node.dispatchEvent(new VectoJSEvent("pointerleave", node, void 0, false));
|
|
2605
|
+
}
|
|
2606
|
+
this.preserveFocusOnRemoval(el);
|
|
1114
2607
|
el.remove();
|
|
1115
2608
|
this.a11yElements.delete(node.id);
|
|
1116
2609
|
this.a11yNeedsReorder = true;
|
|
@@ -1119,6 +2612,18 @@ var Scene = class _Scene {
|
|
|
1119
2612
|
this.removeA11yRecursively(child);
|
|
1120
2613
|
}
|
|
1121
2614
|
}
|
|
2615
|
+
/**
|
|
2616
|
+
* If `el` is about to be removed from the DOM while it holds browser focus,
|
|
2617
|
+
* move focus to the a11y focus sentinel first. Removing the active element
|
|
2618
|
+
* otherwise drops focus to `<body>`, which pulls a screen reader out of the
|
|
2619
|
+
* scene's a11y region and back to the top of the page — the classic
|
|
2620
|
+
* "lost my place on scroll/stream" bug for virtualized/recycled controls.
|
|
2621
|
+
*/
|
|
2622
|
+
preserveFocusOnRemoval(el) {
|
|
2623
|
+
if (!this.focusSentinel || typeof document === "undefined") return;
|
|
2624
|
+
if (document.activeElement !== el) return;
|
|
2625
|
+
this.focusSentinel.focus({ preventScroll: true });
|
|
2626
|
+
}
|
|
1122
2627
|
/**
|
|
1123
2628
|
* Remove a top-level entity from the scene graph and clean up its
|
|
1124
2629
|
* accessibility shadow elements recursively.
|
|
@@ -1129,6 +2634,7 @@ var Scene = class _Scene {
|
|
|
1129
2634
|
remove(entity) {
|
|
1130
2635
|
this.root.remove(entity);
|
|
1131
2636
|
this.removeA11yRecursively(entity);
|
|
2637
|
+
this.unregisterActiveDriverSubtree(entity);
|
|
1132
2638
|
return this;
|
|
1133
2639
|
}
|
|
1134
2640
|
/**
|
|
@@ -1148,6 +2654,7 @@ var Scene = class _Scene {
|
|
|
1148
2654
|
*/
|
|
1149
2655
|
showOverlay(overlay) {
|
|
1150
2656
|
this.overlayRoot.add(overlay);
|
|
2657
|
+
this.registerActiveDriverSubtree(overlay);
|
|
1151
2658
|
this.markDirty();
|
|
1152
2659
|
}
|
|
1153
2660
|
/**
|
|
@@ -1156,10 +2663,10 @@ var Scene = class _Scene {
|
|
|
1156
2663
|
hideOverlay(overlay) {
|
|
1157
2664
|
this.overlayRoot.remove(overlay);
|
|
1158
2665
|
this.removeA11yRecursively(overlay);
|
|
2666
|
+
this.unregisterActiveDriverSubtree(overlay);
|
|
1159
2667
|
this.markDirty();
|
|
1160
2668
|
}
|
|
1161
2669
|
destroyEntitySubtree(entity) {
|
|
1162
|
-
while (entity.children.length > 0) this.destroyEntitySubtree(entity.children.at(-1));
|
|
1163
2670
|
entity.destroy();
|
|
1164
2671
|
}
|
|
1165
2672
|
/**
|
|
@@ -1179,20 +2686,36 @@ var Scene = class _Scene {
|
|
|
1179
2686
|
if (typeof window !== "undefined" && !this.disableWindowResize) {
|
|
1180
2687
|
window.removeEventListener("resize", this.resizeHandler);
|
|
1181
2688
|
}
|
|
2689
|
+
if (this.canvasResizeObserver) {
|
|
2690
|
+
this.canvasResizeObserver.disconnect();
|
|
2691
|
+
this.canvasResizeObserver = null;
|
|
2692
|
+
}
|
|
2693
|
+
if (this.dprMediaQuery && this.dprChangeHandler) {
|
|
2694
|
+
this.dprMediaQuery.removeEventListener?.("change", this.dprChangeHandler);
|
|
2695
|
+
this.dprMediaQuery = null;
|
|
2696
|
+
this.dprChangeHandler = null;
|
|
2697
|
+
}
|
|
2698
|
+
if (this.forcedColorsQuery && this.forcedColorsChangeHandler) {
|
|
2699
|
+
this.forcedColorsQuery.removeEventListener?.("change", this.forcedColorsChangeHandler);
|
|
2700
|
+
this.forcedColorsQuery = null;
|
|
2701
|
+
this.forcedColorsChangeHandler = null;
|
|
2702
|
+
}
|
|
1182
2703
|
if (typeof window !== "undefined" && this.contentSelectionEndListener) {
|
|
1183
2704
|
window.removeEventListener("mouseup", this.contentSelectionEndListener);
|
|
1184
2705
|
window.removeEventListener("blur", this.contentSelectionEndListener);
|
|
1185
2706
|
this.contentSelectionEndListener = null;
|
|
1186
2707
|
}
|
|
1187
|
-
if (typeof window !== "undefined" && this.
|
|
2708
|
+
if (typeof window !== "undefined" && this.pointerEventTarget && typeof this.pointerEventTarget.removeEventListener === "function") {
|
|
1188
2709
|
if (this.pointerMoveListener) {
|
|
1189
|
-
this.
|
|
2710
|
+
this.pointerEventTarget.removeEventListener("pointermove", this.pointerMoveListener);
|
|
1190
2711
|
}
|
|
1191
2712
|
if (this.pointerLeaveListener) {
|
|
1192
|
-
this.
|
|
2713
|
+
this.pointerEventTarget.removeEventListener("pointerleave", this.pointerLeaveListener);
|
|
1193
2714
|
}
|
|
2715
|
+
this.pointerEventTarget = null;
|
|
1194
2716
|
}
|
|
1195
2717
|
this.a11yRoot?.remove();
|
|
2718
|
+
this.focusSentinel = null;
|
|
1196
2719
|
this.portalRoot?.remove();
|
|
1197
2720
|
this.a11yElements.clear();
|
|
1198
2721
|
for (const el of this.contentElements.values()) el.remove();
|
|
@@ -1206,6 +2729,16 @@ var Scene = class _Scene {
|
|
|
1206
2729
|
for (const probe of this.contentGridCalibrationProbes.values()) probe.remove();
|
|
1207
2730
|
this.contentGridCalibrationProbes.clear();
|
|
1208
2731
|
this.endContentSelectionDrag();
|
|
2732
|
+
if (this.glCanvas) {
|
|
2733
|
+
if (this.glContextLostHandler) {
|
|
2734
|
+
this.glCanvas.removeEventListener("webglcontextlost", this.glContextLostHandler);
|
|
2735
|
+
}
|
|
2736
|
+
if (this.glContextRestoredHandler) {
|
|
2737
|
+
this.glCanvas.removeEventListener("webglcontextrestored", this.glContextRestoredHandler);
|
|
2738
|
+
}
|
|
2739
|
+
}
|
|
2740
|
+
this.glContextLostHandler = null;
|
|
2741
|
+
this.glContextRestoredHandler = null;
|
|
1209
2742
|
this.pointRenderer?.destroy();
|
|
1210
2743
|
this.renderer.dispose?.();
|
|
1211
2744
|
this.glCanvas?.remove();
|
|
@@ -1228,7 +2761,20 @@ var Scene = class _Scene {
|
|
|
1228
2761
|
setupEvents() {
|
|
1229
2762
|
if (typeof window !== "undefined" && !this.disableWindowResize) {
|
|
1230
2763
|
window.addEventListener("resize", this.resizeHandler);
|
|
2764
|
+
} else if (this.disableWindowResize && typeof ResizeObserver !== "undefined" && this.canvas && typeof this.canvas.getBoundingClientRect === "function") {
|
|
2765
|
+
this.canvasResizeObserver = new ResizeObserver((entries) => {
|
|
2766
|
+
const entry = entries[0];
|
|
2767
|
+
if (!entry) return;
|
|
2768
|
+
const box = entry.contentRect;
|
|
2769
|
+
const w = Math.round(box.width);
|
|
2770
|
+
const h = Math.round(box.height);
|
|
2771
|
+
if (w > 0 && h > 0 && (w !== this.width || h !== this.height)) {
|
|
2772
|
+
this.resize(w, h);
|
|
2773
|
+
}
|
|
2774
|
+
});
|
|
2775
|
+
this.canvasResizeObserver.observe(this.canvas);
|
|
1231
2776
|
}
|
|
2777
|
+
this.watchDevicePixelRatio();
|
|
1232
2778
|
if (typeof window !== "undefined" && this.canvas && typeof this.canvas.addEventListener === "function") {
|
|
1233
2779
|
this.pointerMoveListener = (e) => {
|
|
1234
2780
|
const point = this.clientToScene(e.clientX, e.clientY);
|
|
@@ -1239,8 +2785,9 @@ var Scene = class _Scene {
|
|
|
1239
2785
|
this.mouseX = -9999;
|
|
1240
2786
|
this.mouseY = -9999;
|
|
1241
2787
|
};
|
|
1242
|
-
this.canvas.
|
|
1243
|
-
this.
|
|
2788
|
+
this.pointerEventTarget = this.canvas.parentElement ?? this.canvas;
|
|
2789
|
+
this.pointerEventTarget.addEventListener("pointermove", this.pointerMoveListener);
|
|
2790
|
+
this.pointerEventTarget.addEventListener("pointerleave", this.pointerLeaveListener);
|
|
1244
2791
|
}
|
|
1245
2792
|
}
|
|
1246
2793
|
/**
|
|
@@ -1258,6 +2805,7 @@ var Scene = class _Scene {
|
|
|
1258
2805
|
}
|
|
1259
2806
|
this.isRunning = true;
|
|
1260
2807
|
this.lastTime = typeof performance !== "undefined" ? performance.now() : 0;
|
|
2808
|
+
this.watchCanvasVisibility();
|
|
1261
2809
|
this.scheduleFrame();
|
|
1262
2810
|
const isTextFocused = this.focusedA11yElement instanceof HTMLInputElement || this.focusedA11yElement instanceof HTMLTextAreaElement;
|
|
1263
2811
|
if (isTextFocused && this.renderMode === "onDemand" && !this.caretBlinkTimer) {
|
|
@@ -1272,6 +2820,29 @@ var Scene = class _Scene {
|
|
|
1272
2820
|
requestAnimationFrame((t) => this.loop(t));
|
|
1273
2821
|
}
|
|
1274
2822
|
}
|
|
2823
|
+
/**
|
|
2824
|
+
* Observe whether the canvas is on-screen so the rAF loop can pause when it
|
|
2825
|
+
* scrolls fully out of view (a dashboard tab, a chart below the fold) and
|
|
2826
|
+
* resume when it returns — instead of running the full update/render every
|
|
2827
|
+
* frame for a scene nobody can see. No-op (stays "on screen") where
|
|
2828
|
+
* `IntersectionObserver` is unavailable, so SSR/jsdom behavior is unchanged.
|
|
2829
|
+
*/
|
|
2830
|
+
watchCanvasVisibility() {
|
|
2831
|
+
if (this._canvasObserver || typeof IntersectionObserver === "undefined") return;
|
|
2832
|
+
if (!this.canvas || typeof this.canvas.getBoundingClientRect !== "function") return;
|
|
2833
|
+
this._canvasObserver = new IntersectionObserver((entries) => {
|
|
2834
|
+
const entry = entries[entries.length - 1];
|
|
2835
|
+
if (!entry) return;
|
|
2836
|
+
const nowOnScreen = entry.isIntersecting;
|
|
2837
|
+
const wasOffScreen = !this._canvasOnScreen;
|
|
2838
|
+
this._canvasOnScreen = nowOnScreen;
|
|
2839
|
+
if (nowOnScreen && wasOffScreen && this.isRunning) {
|
|
2840
|
+
this.lastTime = typeof performance !== "undefined" ? performance.now() : 0;
|
|
2841
|
+
this.scheduleFrame();
|
|
2842
|
+
}
|
|
2843
|
+
});
|
|
2844
|
+
this._canvasObserver.observe(this.canvas);
|
|
2845
|
+
}
|
|
1275
2846
|
/**
|
|
1276
2847
|
* Halt the render loop after the current frame completes.
|
|
1277
2848
|
*
|
|
@@ -1283,6 +2854,11 @@ var Scene = class _Scene {
|
|
|
1283
2854
|
clearInterval(this.caretBlinkTimer);
|
|
1284
2855
|
this.caretBlinkTimer = null;
|
|
1285
2856
|
}
|
|
2857
|
+
if (this._canvasObserver) {
|
|
2858
|
+
this._canvasObserver.disconnect();
|
|
2859
|
+
this._canvasObserver = null;
|
|
2860
|
+
}
|
|
2861
|
+
this._canvasOnScreen = true;
|
|
1286
2862
|
}
|
|
1287
2863
|
/**
|
|
1288
2864
|
* Manually advance the scene clock by `dt` milliseconds and render synchronously.
|
|
@@ -1373,6 +2949,7 @@ var Scene = class _Scene {
|
|
|
1373
2949
|
}
|
|
1374
2950
|
}
|
|
1375
2951
|
if (el.parentNode === this.a11yRoot) {
|
|
2952
|
+
this.preserveFocusOnRemoval(el);
|
|
1376
2953
|
this.a11yRoot.removeChild(el);
|
|
1377
2954
|
}
|
|
1378
2955
|
this.a11yElements.delete(node.id);
|
|
@@ -1407,10 +2984,12 @@ var Scene = class _Scene {
|
|
|
1407
2984
|
});
|
|
1408
2985
|
el.addEventListener("mouseenter", (e) => {
|
|
1409
2986
|
if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.2)";
|
|
2987
|
+
this.hoveredA11yElements.add(el);
|
|
1410
2988
|
node.dispatchEvent(new VectoJSEvent("hover", node, e, false));
|
|
1411
2989
|
});
|
|
1412
2990
|
el.addEventListener("mouseleave", (e) => {
|
|
1413
2991
|
if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.05)";
|
|
2992
|
+
this.hoveredA11yElements.delete(el);
|
|
1414
2993
|
node.dispatchEvent(new VectoJSEvent("pointerleave", node, e, false));
|
|
1415
2994
|
});
|
|
1416
2995
|
const capEl = el;
|
|
@@ -1474,12 +3053,18 @@ var Scene = class _Scene {
|
|
|
1474
3053
|
el.addEventListener("click", forward);
|
|
1475
3054
|
el.addEventListener("select", forward);
|
|
1476
3055
|
el.addEventListener("compositionstart", () => {
|
|
1477
|
-
composition = {
|
|
3056
|
+
composition = {
|
|
3057
|
+
start: input.selectionStart ?? input.value.length,
|
|
3058
|
+
length: 0
|
|
3059
|
+
};
|
|
1478
3060
|
forward();
|
|
1479
3061
|
});
|
|
1480
3062
|
el.addEventListener("compositionupdate", (e) => {
|
|
1481
3063
|
const data = e.data ?? "";
|
|
1482
|
-
composition = {
|
|
3064
|
+
composition = {
|
|
3065
|
+
start: composition?.start ?? 0,
|
|
3066
|
+
length: data.length
|
|
3067
|
+
};
|
|
1483
3068
|
forward();
|
|
1484
3069
|
});
|
|
1485
3070
|
el.addEventListener("compositionend", () => {
|
|
@@ -1593,6 +3178,31 @@ var Scene = class _Scene {
|
|
|
1593
3178
|
this.syncOptionalAttribute(el, "aria-activedescendant", attrs.activedescendant);
|
|
1594
3179
|
this.syncOptionalAttribute(el, "aria-valuemin", attrs.valuemin);
|
|
1595
3180
|
this.syncOptionalAttribute(el, "aria-valuemax", attrs.valuemax);
|
|
3181
|
+
this.syncOptionalAttribute(el, "aria-live", attrs.live);
|
|
3182
|
+
this.syncOptionalAttribute(
|
|
3183
|
+
el,
|
|
3184
|
+
"aria-atomic",
|
|
3185
|
+
attrs.atomic === void 0 ? void 0 : String(attrs.atomic)
|
|
3186
|
+
);
|
|
3187
|
+
this.syncOptionalAttribute(el, "aria-relevant", attrs.relevant);
|
|
3188
|
+
this.syncOptionalAttribute(el, "aria-modal", attrs.ariaModal);
|
|
3189
|
+
this.syncOptionalAttribute(el, "aria-labelledby", attrs.labelledby);
|
|
3190
|
+
this.syncOptionalAttribute(el, "aria-describedby", attrs.describedby);
|
|
3191
|
+
this.syncOptionalAttribute(
|
|
3192
|
+
el,
|
|
3193
|
+
"aria-required",
|
|
3194
|
+
attrs.required === void 0 ? void 0 : String(attrs.required)
|
|
3195
|
+
);
|
|
3196
|
+
this.syncOptionalAttribute(
|
|
3197
|
+
el,
|
|
3198
|
+
"aria-invalid",
|
|
3199
|
+
attrs.invalid === void 0 ? void 0 : String(attrs.invalid)
|
|
3200
|
+
);
|
|
3201
|
+
this.syncOptionalAttribute(
|
|
3202
|
+
el,
|
|
3203
|
+
"aria-level",
|
|
3204
|
+
attrs.level === void 0 ? void 0 : String(attrs.level)
|
|
3205
|
+
);
|
|
1596
3206
|
if (attrs.value !== void 0) {
|
|
1597
3207
|
if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {
|
|
1598
3208
|
if (el.value !== attrs.value) {
|
|
@@ -1624,13 +3234,18 @@ var Scene = class _Scene {
|
|
|
1624
3234
|
el.style.width = `${this.width}px`;
|
|
1625
3235
|
el.style.height = `${this.height}px`;
|
|
1626
3236
|
el.style.transform = "";
|
|
3237
|
+
if (el.style.display === "none") el.style.display = "";
|
|
1627
3238
|
} else {
|
|
1628
|
-
const
|
|
3239
|
+
const worldTf = node.getWorldTransform();
|
|
3240
|
+
const { a, b, c, d, e, f } = worldTf;
|
|
1629
3241
|
el.style.left = `${e + node.a11yOffsetX}px`;
|
|
1630
3242
|
el.style.top = `${f + node.a11yOffsetY}px`;
|
|
1631
3243
|
el.style.width = `${node.width}px`;
|
|
1632
3244
|
el.style.height = `${node.height}px`;
|
|
1633
3245
|
el.style.transform = `matrix(${a}, ${b}, ${c}, ${d}, 0, 0)`;
|
|
3246
|
+
const visible = this.projectionBoxVisible(node, worldTf, 0);
|
|
3247
|
+
const display = visible ? "" : "none";
|
|
3248
|
+
if (el.style.display !== display) el.style.display = display;
|
|
1634
3249
|
}
|
|
1635
3250
|
}
|
|
1636
3251
|
this.syncContentProjection(node);
|
|
@@ -1698,26 +3313,24 @@ var Scene = class _Scene {
|
|
|
1698
3313
|
}
|
|
1699
3314
|
syncContentProjection(node) {
|
|
1700
3315
|
if (!this.contentProjectionEnabled || !this.a11yRoot) return;
|
|
1701
|
-
const projection = node.getContentProjection();
|
|
1702
3316
|
let el = this.contentElements.get(node.id);
|
|
1703
|
-
|
|
3317
|
+
const releaseProjectionEl = () => {
|
|
1704
3318
|
if (el) {
|
|
1705
3319
|
this.clearContentGridState(node.id, el);
|
|
1706
3320
|
el.remove();
|
|
1707
3321
|
this.contentElements.delete(node.id);
|
|
1708
3322
|
this.a11yNeedsReorder = true;
|
|
1709
3323
|
}
|
|
1710
|
-
|
|
1711
|
-
}
|
|
3324
|
+
};
|
|
1712
3325
|
const worldTf = node.getWorldTransform();
|
|
1713
3326
|
const margin = this.contentProjectionMargin ?? this.height;
|
|
1714
3327
|
if (Number.isFinite(margin) && !this.projectionBoxVisible(node, worldTf, margin)) {
|
|
1715
|
-
|
|
1716
|
-
|
|
1717
|
-
|
|
1718
|
-
|
|
1719
|
-
|
|
1720
|
-
|
|
3328
|
+
releaseProjectionEl();
|
|
3329
|
+
return;
|
|
3330
|
+
}
|
|
3331
|
+
const projection = node.getContentProjection();
|
|
3332
|
+
if (!projection || !projection.text) {
|
|
3333
|
+
releaseProjectionEl();
|
|
1721
3334
|
return;
|
|
1722
3335
|
}
|
|
1723
3336
|
if (!el) {
|
|
@@ -1757,35 +3370,48 @@ var Scene = class _Scene {
|
|
|
1757
3370
|
fallbackLineHeight: projection.lineHeight ?? 16
|
|
1758
3371
|
});
|
|
1759
3372
|
if (el.dataset.vectoProjectionLines !== signature) {
|
|
1760
|
-
this.
|
|
1761
|
-
|
|
1762
|
-
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
|
|
1767
|
-
|
|
1768
|
-
|
|
1769
|
-
|
|
1770
|
-
|
|
1771
|
-
|
|
1772
|
-
|
|
1773
|
-
|
|
1774
|
-
|
|
1775
|
-
|
|
1776
|
-
|
|
1777
|
-
const
|
|
1778
|
-
|
|
1779
|
-
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
3373
|
+
this.preserveContentSelectionAcrossRebuild(el, () => {
|
|
3374
|
+
el.replaceChildren();
|
|
3375
|
+
for (let index = 0; index < lines.length; index++) {
|
|
3376
|
+
const line = lines[index];
|
|
3377
|
+
const lineElement = document.createElement("span");
|
|
3378
|
+
const lineFont = line.font ?? projection.font ?? "";
|
|
3379
|
+
const lineHeight2 = line.lineHeight ?? projection.lineHeight ?? 16;
|
|
3380
|
+
const hasPositionedRuns = !!line.runs && line.runs.some((run) => run.x !== void 0);
|
|
3381
|
+
lineElement.style.position = "absolute";
|
|
3382
|
+
lineElement.dir = hasPositionedRuns ? "ltr" : "auto";
|
|
3383
|
+
lineElement.style.left = `${line.x}px`;
|
|
3384
|
+
lineElement.style.top = `${line.y + line.baseline - cssLineBoxBaseline(lineFont, lineHeight2)}px`;
|
|
3385
|
+
lineElement.style.whiteSpace = "pre";
|
|
3386
|
+
if (lineFont) lineElement.style.font = lineFont;
|
|
3387
|
+
lineElement.style.lineHeight = `${lineHeight2}px`;
|
|
3388
|
+
const separator = line.separatorAfter ?? (index < lines.length - 1 ? "\n" : "");
|
|
3389
|
+
if (line.runs && line.runs.length > 0) {
|
|
3390
|
+
const positioned = line.runs.some((run) => run.x !== void 0);
|
|
3391
|
+
for (let runIndex = 0; runIndex < line.runs.length; runIndex++) {
|
|
3392
|
+
const run = line.runs[runIndex];
|
|
3393
|
+
const runElement = document.createElement("span");
|
|
3394
|
+
runElement.textContent = run.text + (runIndex === line.runs.length - 1 ? separator : "");
|
|
3395
|
+
if (run.font) runElement.style.font = run.font;
|
|
3396
|
+
runElement.style.lineHeight = `${lineHeight2}px`;
|
|
3397
|
+
if (positioned && run.x !== void 0) {
|
|
3398
|
+
runElement.style.position = "absolute";
|
|
3399
|
+
runElement.style.left = `${run.x - line.x}px`;
|
|
3400
|
+
runElement.style.top = "0";
|
|
3401
|
+
if (run.width !== void 0) runElement.style.width = `${run.width}px`;
|
|
3402
|
+
runElement.style.whiteSpace = "pre";
|
|
3403
|
+
runElement.style.verticalAlign = "top";
|
|
3404
|
+
runElement.style.unicodeBidi = "isolate";
|
|
3405
|
+
runElement.dir = "ltr";
|
|
3406
|
+
}
|
|
3407
|
+
lineElement.appendChild(runElement);
|
|
3408
|
+
}
|
|
3409
|
+
} else {
|
|
3410
|
+
lineElement.textContent = line.text + separator;
|
|
1783
3411
|
}
|
|
1784
|
-
|
|
1785
|
-
lineElement.textContent = line.text + separator;
|
|
3412
|
+
el.appendChild(lineElement);
|
|
1786
3413
|
}
|
|
1787
|
-
|
|
1788
|
-
}
|
|
3414
|
+
});
|
|
1789
3415
|
el.dataset.vectoProjectionLines = signature;
|
|
1790
3416
|
}
|
|
1791
3417
|
} else {
|
|
@@ -2008,7 +3634,12 @@ var Scene = class _Scene {
|
|
|
2008
3634
|
const source = document.createTextNode(sourceText);
|
|
2009
3635
|
carrier.appendChild(source);
|
|
2010
3636
|
probe.appendChild(carrier);
|
|
2011
|
-
const measurement = {
|
|
3637
|
+
const measurement = {
|
|
3638
|
+
targets: [target],
|
|
3639
|
+
targetWidth,
|
|
3640
|
+
sourceLength,
|
|
3641
|
+
source
|
|
3642
|
+
};
|
|
2012
3643
|
measurements.push(measurement);
|
|
2013
3644
|
measurementsByKey.set(measurementKey, measurement);
|
|
2014
3645
|
}
|
|
@@ -2107,6 +3738,7 @@ var Scene = class _Scene {
|
|
|
2107
3738
|
}
|
|
2108
3739
|
}
|
|
2109
3740
|
if (el.parentNode === this.a11yRoot) {
|
|
3741
|
+
this.preserveFocusOnRemoval(el);
|
|
2110
3742
|
this.a11yRoot.removeChild(el);
|
|
2111
3743
|
}
|
|
2112
3744
|
this.a11yElements.delete(id);
|
|
@@ -2116,6 +3748,7 @@ var Scene = class _Scene {
|
|
|
2116
3748
|
this.a11yNeedsReorder = true;
|
|
2117
3749
|
}
|
|
2118
3750
|
if (!this.a11yNeedsReorder) return;
|
|
3751
|
+
this.sortNormalElementsVisually();
|
|
2119
3752
|
const fullLen = this.fullViewportElements.length;
|
|
2120
3753
|
const normalLen = this.normalElements.length;
|
|
2121
3754
|
const totalLen = fullLen + normalLen;
|
|
@@ -2128,6 +3761,49 @@ var Scene = class _Scene {
|
|
|
2128
3761
|
}
|
|
2129
3762
|
this.a11yNeedsReorder = false;
|
|
2130
3763
|
}
|
|
3764
|
+
/**
|
|
3765
|
+
* Reorder `normalElements` (in place) into visual reading order using the
|
|
3766
|
+
* world positions `syncA11y` already wrote to each element's inline style
|
|
3767
|
+
* (`top`/`left`/`height`). Elements are grouped into rows top-to-bottom (an
|
|
3768
|
+
* element belongs to the current row while its top is above the row's
|
|
3769
|
+
* running bottom edge), then sorted within a row by `left` — ascending for
|
|
3770
|
+
* `'ltr'`, descending for `'rtl'`. The sort is stable, so entities at the
|
|
3771
|
+
* same position keep their scene-graph (collection) order as a tiebreak.
|
|
3772
|
+
*/
|
|
3773
|
+
sortNormalElementsVisually() {
|
|
3774
|
+
const els = this.normalElements;
|
|
3775
|
+
if (els.length < 2) return;
|
|
3776
|
+
const rtl = this._readingDirection === "rtl";
|
|
3777
|
+
const topOf = (el) => Number.parseFloat(el.style.top) || 0;
|
|
3778
|
+
const leftOf = (el) => Number.parseFloat(el.style.left) || 0;
|
|
3779
|
+
const heightOf = (el) => Math.max(Number.parseFloat(el.style.height) || 0, 4);
|
|
3780
|
+
const order = els.map((el, i) => ({
|
|
3781
|
+
el,
|
|
3782
|
+
i,
|
|
3783
|
+
top: topOf(el),
|
|
3784
|
+
left: leftOf(el)
|
|
3785
|
+
}));
|
|
3786
|
+
order.sort((p, q) => p.top - q.top || p.i - q.i);
|
|
3787
|
+
const sorted = [];
|
|
3788
|
+
let rowStart = 0;
|
|
3789
|
+
let rowBottom = order.length ? order[0].top + heightOf(order[0].el) : 0;
|
|
3790
|
+
const flushRow = (end) => {
|
|
3791
|
+
const row = order.slice(rowStart, end);
|
|
3792
|
+
row.sort((p, q) => (rtl ? q.left - p.left : p.left - q.left) || p.i - q.i);
|
|
3793
|
+
for (const r of row) sorted.push(r.el);
|
|
3794
|
+
};
|
|
3795
|
+
for (let k = 1; k < order.length; k++) {
|
|
3796
|
+
if (order[k].top < rowBottom) {
|
|
3797
|
+
rowBottom = Math.max(rowBottom, order[k].top + heightOf(order[k].el));
|
|
3798
|
+
} else {
|
|
3799
|
+
flushRow(k);
|
|
3800
|
+
rowStart = k;
|
|
3801
|
+
rowBottom = order[k].top + heightOf(order[k].el);
|
|
3802
|
+
}
|
|
3803
|
+
}
|
|
3804
|
+
flushRow(order.length);
|
|
3805
|
+
for (let i = 0; i < sorted.length; i++) els[i] = sorted[i];
|
|
3806
|
+
}
|
|
2131
3807
|
/** Keep DOM/WebGL overlay layers aligned with the canvas's CSS box. */
|
|
2132
3808
|
syncOverlayGeometry() {
|
|
2133
3809
|
const parent = this.canvas.parentElement;
|
|
@@ -2140,6 +3816,18 @@ var Scene = class _Scene {
|
|
|
2140
3816
|
const top = (canvasRect?.top ?? 0) - (parentRect?.top ?? 0) - (parent.clientTop || 0) + parent.scrollTop;
|
|
2141
3817
|
const scaleX = this.width > 0 ? cssWidth / this.width : 1;
|
|
2142
3818
|
const scaleY = this.height > 0 ? cssHeight / this.height : 1;
|
|
3819
|
+
const prev = this._overlayGeometry;
|
|
3820
|
+
if (prev !== null && prev.left === left && prev.top === top && prev.cssWidth === cssWidth && prev.cssHeight === cssHeight && prev.width === this.width && prev.height === this.height) {
|
|
3821
|
+
return;
|
|
3822
|
+
}
|
|
3823
|
+
this._overlayGeometry = {
|
|
3824
|
+
left,
|
|
3825
|
+
top,
|
|
3826
|
+
cssWidth,
|
|
3827
|
+
cssHeight,
|
|
3828
|
+
width: this.width,
|
|
3829
|
+
height: this.height
|
|
3830
|
+
};
|
|
2143
3831
|
for (const root of [this.a11yRoot, this.portalRoot]) {
|
|
2144
3832
|
if (!root) continue;
|
|
2145
3833
|
root.style.left = `${left}px`;
|
|
@@ -2207,6 +3895,7 @@ var Scene = class _Scene {
|
|
|
2207
3895
|
if (portal.domElement.parentElement !== this.portalRoot) {
|
|
2208
3896
|
this.portalRoot.appendChild(portal.domElement);
|
|
2209
3897
|
}
|
|
3898
|
+
portal.attachDOMBindings();
|
|
2210
3899
|
if (!portal.domElement.hasAttribute("data-vecto-id")) {
|
|
2211
3900
|
portal.domElement.setAttribute("data-vecto-id", portal.id);
|
|
2212
3901
|
}
|
|
@@ -2247,6 +3936,7 @@ var Scene = class _Scene {
|
|
|
2247
3936
|
const portal = this.portalEntities.get(oldId);
|
|
2248
3937
|
if (portal) {
|
|
2249
3938
|
if (portal.domElement.parentElement === this.portalRoot && (!portal.scene || portal.scene === this)) {
|
|
3939
|
+
portal.releaseDOMBindings();
|
|
2250
3940
|
portal.domElement.remove();
|
|
2251
3941
|
}
|
|
2252
3942
|
this.portalEntities.delete(oldId);
|
|
@@ -2269,6 +3959,7 @@ var Scene = class _Scene {
|
|
|
2269
3959
|
}
|
|
2270
3960
|
loop(time) {
|
|
2271
3961
|
if (!this.isRunning) return;
|
|
3962
|
+
if (!this._canvasOnScreen) return;
|
|
2272
3963
|
let cap = this.effectiveMaxFPS();
|
|
2273
3964
|
const isIdle = !this.dirty && !this.frameHadAnimation;
|
|
2274
3965
|
if (isIdle && this.autoThrottle && this.renderMode === "always" && this.maxFPS > 0) {
|
|
@@ -2284,6 +3975,7 @@ var Scene = class _Scene {
|
|
|
2284
3975
|
const nominal = 1e3 / cap;
|
|
2285
3976
|
if (Math.abs(dt - nominal) < nominal * 0.3) dt = nominal;
|
|
2286
3977
|
}
|
|
3978
|
+
if (dt > _Scene.MAX_FRAME_DT) dt = _Scene.MAX_FRAME_DT;
|
|
2287
3979
|
this.lastTime = time;
|
|
2288
3980
|
if (this.renderMode === "onDemand" && isIdle) {
|
|
2289
3981
|
this._skippedFrames++;
|
|
@@ -2327,6 +4019,7 @@ var Scene = class _Scene {
|
|
|
2327
4019
|
* @param time - Current absolute time in milliseconds (default 0).
|
|
2328
4020
|
*/
|
|
2329
4021
|
render(renderer, dt = 0, time = 0) {
|
|
4022
|
+
if (renderer.isContextLost?.()) return;
|
|
2330
4023
|
const isMainRenderer = renderer === this.renderer;
|
|
2331
4024
|
if (isMainRenderer && this.a11yRoot && this.canvas.parentElement) {
|
|
2332
4025
|
const parentStyle = this.canvas.parentElement.style;
|
|
@@ -2336,23 +4029,13 @@ var Scene = class _Scene {
|
|
|
2336
4029
|
this.syncOverlayGeometry();
|
|
2337
4030
|
}
|
|
2338
4031
|
if (isMainRenderer) {
|
|
4032
|
+
this.currentFrame++;
|
|
2339
4033
|
this.renderOrderCounter = 0;
|
|
2340
4034
|
this.a11yRenderOrders.clear();
|
|
2341
4035
|
this.activePortalsThisFrame.clear();
|
|
4036
|
+
this._tickBatchedDrivers(dt);
|
|
2342
4037
|
}
|
|
2343
|
-
const computeEntities =
|
|
2344
|
-
const collectComputeEntities = (node) => {
|
|
2345
|
-
if (node instanceof ComputeParticleEntity) {
|
|
2346
|
-
computeEntities.push(node);
|
|
2347
|
-
}
|
|
2348
|
-
for (const child of node.children) {
|
|
2349
|
-
collectComputeEntities(child);
|
|
2350
|
-
}
|
|
2351
|
-
};
|
|
2352
|
-
collectComputeEntities(this.root);
|
|
2353
|
-
for (const overlay of this.overlayRoot.children) {
|
|
2354
|
-
collectComputeEntities(overlay);
|
|
2355
|
-
}
|
|
4038
|
+
const computeEntities = this._computeEntitiesFor(this._structureVersion);
|
|
2356
4039
|
if (computeEntities.length > 0) {
|
|
2357
4040
|
const isMainRenderPath = renderer === this.renderer;
|
|
2358
4041
|
if (isMainRenderPath && !this.device && !this.webgpuDisabled && !this.initializingWebGPU && !this.deviceLost) {
|
|
@@ -2450,7 +4133,11 @@ var Scene = class _Scene {
|
|
|
2450
4133
|
my = -9999;
|
|
2451
4134
|
}
|
|
2452
4135
|
}
|
|
2453
|
-
|
|
4136
|
+
if (this._particleWasm) {
|
|
4137
|
+
entity.stepWithBackend(this._particleWasm, dt / 1e3, mx, my, this.width, this.height);
|
|
4138
|
+
} else {
|
|
4139
|
+
entity.updateCPU(dt / 1e3, mx, my, this.width, this.height);
|
|
4140
|
+
}
|
|
2454
4141
|
}
|
|
2455
4142
|
}
|
|
2456
4143
|
} else if (isMainRenderer) {
|
|
@@ -2464,31 +4151,69 @@ var Scene = class _Scene {
|
|
|
2464
4151
|
const vh = this.height;
|
|
2465
4152
|
let walkHadAnimation = false;
|
|
2466
4153
|
let walkHadInteractive = false;
|
|
2467
|
-
const
|
|
2468
|
-
|
|
4154
|
+
const runUpdate = (node) => {
|
|
4155
|
+
const overridesUpdate = node.update !== Entity.prototype.update;
|
|
4156
|
+
let pending = node.hasPendingAnimations();
|
|
4157
|
+
if (pending || overridesUpdate) {
|
|
2469
4158
|
node.update(dt, time);
|
|
2470
|
-
|
|
2471
|
-
|
|
2472
|
-
|
|
2473
|
-
|
|
2474
|
-
|
|
2475
|
-
|
|
2476
|
-
|
|
2477
|
-
|
|
4159
|
+
pending = node.hasPendingAnimations();
|
|
4160
|
+
}
|
|
4161
|
+
if (pending) walkHadAnimation = true;
|
|
4162
|
+
if (!walkHadInteractive && node.interactive) walkHadInteractive = true;
|
|
4163
|
+
if (this._devActive && this._devFrameCount % 120 === 0) {
|
|
4164
|
+
if (overridesUpdate && node.hasPendingAnimations === Entity.prototype.hasPendingAnimations) {
|
|
4165
|
+
this._devWarn(
|
|
4166
|
+
`Entity "${node.id}" overrides update() but not hasPendingAnimations(). Custom motion in update() without overriding hasPendingAnimations() causes the idle throttle to drop the animation to ~2fps. Override hasPendingAnimations() to return true while motion is in flight.`
|
|
4167
|
+
);
|
|
2478
4168
|
}
|
|
2479
4169
|
}
|
|
2480
|
-
|
|
2481
|
-
|
|
2482
|
-
|
|
2483
|
-
const
|
|
2484
|
-
|
|
2485
|
-
|
|
2486
|
-
|
|
2487
|
-
|
|
2488
|
-
|
|
2489
|
-
const
|
|
2490
|
-
|
|
2491
|
-
|
|
4170
|
+
};
|
|
4171
|
+
const wasmMain = isMainRenderer && this._wasm !== null && this._transformBackend === "wasm";
|
|
4172
|
+
if (wasmMain) {
|
|
4173
|
+
const updateWalk = (node) => {
|
|
4174
|
+
runUpdate(node);
|
|
4175
|
+
const kids = node.children;
|
|
4176
|
+
for (let i = 0; i < kids.length; i++) updateWalk(kids[i]);
|
|
4177
|
+
};
|
|
4178
|
+
updateWalk(this.root);
|
|
4179
|
+
for (const overlay of this.overlayRoot.children) updateWalk(overlay);
|
|
4180
|
+
}
|
|
4181
|
+
const wasmWorld = wasmMain ? this._syncWasmStore() : null;
|
|
4182
|
+
const wasmSlotEntity = this._slotEntity;
|
|
4183
|
+
const renderNode = (node, pa, pb, pc, pd, pe, pf, parentOpacity) => {
|
|
4184
|
+
if (isMainRenderer && !wasmMain) {
|
|
4185
|
+
runUpdate(node);
|
|
4186
|
+
}
|
|
4187
|
+
let a;
|
|
4188
|
+
let b;
|
|
4189
|
+
let c;
|
|
4190
|
+
let d;
|
|
4191
|
+
let te;
|
|
4192
|
+
let tf;
|
|
4193
|
+
const slot = node._storeSlot;
|
|
4194
|
+
if (wasmWorld !== null && slot >= 0 && wasmSlotEntity[slot] === node) {
|
|
4195
|
+
a = wasmWorld.wa[slot];
|
|
4196
|
+
b = wasmWorld.wb[slot];
|
|
4197
|
+
c = wasmWorld.wc[slot];
|
|
4198
|
+
d = wasmWorld.wd[slot];
|
|
4199
|
+
te = wasmWorld.we[slot];
|
|
4200
|
+
tf = wasmWorld.wf[slot];
|
|
4201
|
+
} else {
|
|
4202
|
+
const trig = node._getTrig();
|
|
4203
|
+
const cos = trig.cos;
|
|
4204
|
+
const sin = trig.sin;
|
|
4205
|
+
te = pa * node.x + pc * node.y + pe;
|
|
4206
|
+
tf = pb * node.x + pd * node.y + pf;
|
|
4207
|
+
const sxCos = node.scaleX * cos;
|
|
4208
|
+
const sxSin = node.scaleX * sin;
|
|
4209
|
+
const syCos = node.scaleY * cos;
|
|
4210
|
+
const sySin = node.scaleY * sin;
|
|
4211
|
+
a = pa * sxCos + pc * sySin;
|
|
4212
|
+
b = pb * sxCos + pd * sySin;
|
|
4213
|
+
c = pa * -sxSin + pc * syCos;
|
|
4214
|
+
d = pb * -sxSin + pd * syCos;
|
|
4215
|
+
}
|
|
4216
|
+
if (isMainRenderer) node._setWorldCache(a, b, c, d, te, tf, this.currentFrame);
|
|
2492
4217
|
const worldScaleX = Math.hypot(a, b);
|
|
2493
4218
|
const worldScaleY = Math.hypot(c, d);
|
|
2494
4219
|
const worldOpacity = parentOpacity * node.opacity;
|
|
@@ -2637,12 +4362,25 @@ var Scene = class _Scene {
|
|
|
2637
4362
|
this.pointRenderer.maxDPR = this.maxDPR;
|
|
2638
4363
|
this.pointRenderer.resize(width, height);
|
|
2639
4364
|
}
|
|
2640
|
-
if (this.gpuCanvas)
|
|
2641
|
-
this.gpuCanvas.width = width;
|
|
2642
|
-
this.gpuCanvas.height = height;
|
|
2643
|
-
}
|
|
4365
|
+
if (this.gpuCanvas) this.sizeGpuCanvas(this.gpuCanvas, width, height);
|
|
2644
4366
|
this.markDirty();
|
|
2645
4367
|
}
|
|
4368
|
+
/** Effective device pixel ratio, matching CanvasRenderer: real DPR clamped to
|
|
4369
|
+
* `maxDPR` when set. */
|
|
4370
|
+
effectiveDPR() {
|
|
4371
|
+
const real = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
|
|
4372
|
+
return this.maxDPR !== void 0 ? Math.min(real, this.maxDPR) : real;
|
|
4373
|
+
}
|
|
4374
|
+
/** Size the WebGPU particle canvas: backing store at logical × DPR, CSS box at
|
|
4375
|
+
* the logical size. Sizing the backing store in logical px (the old
|
|
4376
|
+
* behavior) left it rasterized at 1× and CSS-stretched — blurry on HiDPI. */
|
|
4377
|
+
sizeGpuCanvas(gpuCanvas, width, height) {
|
|
4378
|
+
const dpr = this.effectiveDPR();
|
|
4379
|
+
gpuCanvas.width = Math.max(1, Math.round(width * dpr));
|
|
4380
|
+
gpuCanvas.height = Math.max(1, Math.round(height * dpr));
|
|
4381
|
+
gpuCanvas.style.width = `${width}px`;
|
|
4382
|
+
gpuCanvas.style.height = `${height}px`;
|
|
4383
|
+
}
|
|
2646
4384
|
/**
|
|
2647
4385
|
* Gets the accessibility DOM element projected for the given entity ID.
|
|
2648
4386
|
*/
|
|
@@ -2665,6 +4403,9 @@ var Scene = class _Scene {
|
|
|
2665
4403
|
findEntityAt(x, y) {
|
|
2666
4404
|
const overlayHit = this.findHitRecursively(this.overlayRoot, x, y);
|
|
2667
4405
|
if (overlayHit) return overlayHit;
|
|
4406
|
+
if (this._hitWasm && this._ensureHitGrid()) {
|
|
4407
|
+
return this._findEntityAtWasm(x, y);
|
|
4408
|
+
}
|
|
2668
4409
|
return this.findHitRecursively(this.root, x, y);
|
|
2669
4410
|
}
|
|
2670
4411
|
/** Submit one transparent clear pass when particle content lingers on the GPU canvas. */
|
|
@@ -2699,8 +4440,7 @@ var Scene = class _Scene {
|
|
|
2699
4440
|
const device = await adapter.requestDevice();
|
|
2700
4441
|
if (typeof document !== "undefined" && !this.gpuCanvas) {
|
|
2701
4442
|
const gpuCanvas = document.createElement("canvas");
|
|
2702
|
-
gpuCanvas.width
|
|
2703
|
-
gpuCanvas.height = this.height;
|
|
4443
|
+
this.sizeGpuCanvas(gpuCanvas, this.width, this.height);
|
|
2704
4444
|
gpuCanvas.style.position = "absolute";
|
|
2705
4445
|
gpuCanvas.style.top = "0";
|
|
2706
4446
|
gpuCanvas.style.left = "0";
|
|
@@ -2710,6 +4450,7 @@ var Scene = class _Scene {
|
|
|
2710
4450
|
this.canvas.parentElement.appendChild(gpuCanvas);
|
|
2711
4451
|
}
|
|
2712
4452
|
this.gpuCanvas = gpuCanvas;
|
|
4453
|
+
this._overlayGeometry = null;
|
|
2713
4454
|
this.gpuContext = gpuCanvas.getContext("webgpu");
|
|
2714
4455
|
}
|
|
2715
4456
|
if (this.gpuContext) {
|
|
@@ -2806,17 +4547,68 @@ var Scene = class _Scene {
|
|
|
2806
4547
|
}
|
|
2807
4548
|
}
|
|
2808
4549
|
}
|
|
2809
|
-
findHitRecursively(node, x, y) {
|
|
4550
|
+
findHitRecursively(node, x, y, clip = null) {
|
|
4551
|
+
if (node.opacity <= 0) return null;
|
|
4552
|
+
let childClip = clip;
|
|
4553
|
+
if (node.clipChildren) {
|
|
4554
|
+
const box = node.getWorldBounds();
|
|
4555
|
+
childClip = clip ? intersectBounds(clip, box) : box;
|
|
4556
|
+
}
|
|
2810
4557
|
for (let i = node.children.length - 1; i >= 0; i--) {
|
|
2811
|
-
const hit = this.findHitRecursively(node.children[i], x, y);
|
|
4558
|
+
const hit = this.findHitRecursively(node.children[i], x, y, childClip);
|
|
2812
4559
|
if (hit) return hit;
|
|
2813
4560
|
}
|
|
2814
|
-
if (node.isPointInside && node.isPointInside(x, y)) {
|
|
4561
|
+
if (node.isPointInside && node.isPointInside(x, y) && (!clip || pointInBounds(clip, x, y)) && !this.isPointerTransparent(node)) {
|
|
2815
4562
|
return node;
|
|
2816
4563
|
}
|
|
2817
4564
|
return null;
|
|
2818
4565
|
}
|
|
4566
|
+
/** Whether `node` opts out of being a pointer hit target: a disabled control
|
|
4567
|
+
* or an explicit `pointerEvents: 'none'` in its a11y attributes. Its children
|
|
4568
|
+
* are still walked (a transparent container can hold hittable descendants). */
|
|
4569
|
+
isPointerTransparent(node) {
|
|
4570
|
+
const attrs = node.getA11yAttributes();
|
|
4571
|
+
return attrs.disabled === true || attrs.pointerEvents === "none";
|
|
4572
|
+
}
|
|
4573
|
+
/**
|
|
4574
|
+
* Whether a confirmed geometric hit on `node` at world `(x, y)` is a REAL hit,
|
|
4575
|
+
* applying the same visibility/input gating as {@link findHitRecursively} but
|
|
4576
|
+
* from a flat candidate (the WASM grid has no recursion clip-stack): the node
|
|
4577
|
+
* and all ancestors are visible (`opacity > 0`), the point lies inside every
|
|
4578
|
+
* `clipChildren` ancestor's world box, and the node isn't pointer-transparent
|
|
4579
|
+
* (disabled / `pointerEvents: 'none'`). Keeps the WASM and JS hit paths in
|
|
4580
|
+
* lockstep so they return the same entity.
|
|
4581
|
+
*/
|
|
4582
|
+
isHitEligible(node, x, y) {
|
|
4583
|
+
if (this.isPointerTransparent(node)) return false;
|
|
4584
|
+
if (node.opacity <= 0) return false;
|
|
4585
|
+
for (let ancestor = node.parent; ancestor; ancestor = ancestor.parent) {
|
|
4586
|
+
if (ancestor.opacity <= 0) return false;
|
|
4587
|
+
if (ancestor.clipChildren && ancestor.width > 0 && ancestor.height > 0) {
|
|
4588
|
+
const local = ancestor.worldToLocal(x, y);
|
|
4589
|
+
if (!local || local.x < 0 || local.y < 0 || local.x > ancestor.width || local.y > ancestor.height) {
|
|
4590
|
+
return false;
|
|
4591
|
+
}
|
|
4592
|
+
}
|
|
4593
|
+
}
|
|
4594
|
+
return true;
|
|
4595
|
+
}
|
|
2819
4596
|
};
|
|
4597
|
+
function intersectBounds(a, b) {
|
|
4598
|
+
const x = Math.max(a.x, b.x);
|
|
4599
|
+
const y = Math.max(a.y, b.y);
|
|
4600
|
+
const right = Math.min(a.x + a.width, b.x + b.width);
|
|
4601
|
+
const bottom = Math.min(a.y + a.height, b.y + b.height);
|
|
4602
|
+
return {
|
|
4603
|
+
x,
|
|
4604
|
+
y,
|
|
4605
|
+
width: Math.max(0, right - x),
|
|
4606
|
+
height: Math.max(0, bottom - y)
|
|
4607
|
+
};
|
|
4608
|
+
}
|
|
4609
|
+
function pointInBounds(b, x, y) {
|
|
4610
|
+
return x >= b.x && x <= b.x + b.width && y >= b.y && y <= b.y + b.height;
|
|
4611
|
+
}
|
|
2820
4612
|
|
|
2821
4613
|
// src/components/TextEntity.ts
|
|
2822
4614
|
import {
|
|
@@ -3456,6 +5248,7 @@ var DOMPortalEntity = class extends Entity {
|
|
|
3456
5248
|
isDOMPortal = true;
|
|
3457
5249
|
domListeners = [];
|
|
3458
5250
|
resizeObserver = null;
|
|
5251
|
+
domBound = false;
|
|
3459
5252
|
cachedWidth = 100;
|
|
3460
5253
|
cachedHeight = 100;
|
|
3461
5254
|
lastWidth = "";
|
|
@@ -3474,50 +5267,84 @@ var DOMPortalEntity = class extends Entity {
|
|
|
3474
5267
|
this.domElement.style.pointerEvents = "auto";
|
|
3475
5268
|
this.cachedWidth = parseFloat(domElement.style.width) || domElement.offsetWidth || 100;
|
|
3476
5269
|
this.cachedHeight = parseFloat(domElement.style.height) || domElement.offsetHeight || 100;
|
|
3477
|
-
|
|
3478
|
-
|
|
3479
|
-
|
|
3480
|
-
|
|
3481
|
-
|
|
3482
|
-
|
|
3483
|
-
|
|
3484
|
-
|
|
3485
|
-
|
|
3486
|
-
|
|
3487
|
-
|
|
3488
|
-
|
|
3489
|
-
|
|
3490
|
-
|
|
3491
|
-
|
|
3492
|
-
|
|
3493
|
-
|
|
3494
|
-
|
|
3495
|
-
|
|
3496
|
-
|
|
3497
|
-
|
|
3498
|
-
|
|
3499
|
-
|
|
3500
|
-
|
|
3501
|
-
|
|
3502
|
-
|
|
3503
|
-
|
|
3504
|
-
|
|
3505
|
-
|
|
3506
|
-
|
|
3507
|
-
|
|
3508
|
-
|
|
3509
|
-
this.
|
|
3510
|
-
|
|
3511
|
-
|
|
3512
|
-
|
|
3513
|
-
|
|
3514
|
-
|
|
3515
|
-
|
|
3516
|
-
|
|
3517
|
-
|
|
3518
|
-
|
|
5270
|
+
this.attachDOMBindings();
|
|
5271
|
+
}
|
|
5272
|
+
}
|
|
5273
|
+
/**
|
|
5274
|
+
* Attach the ResizeObserver + DOM event listeners that bridge native DOM
|
|
5275
|
+
* events into the Vecto event system. Idempotent: safe to call every frame
|
|
5276
|
+
* from the projection path (`Scene.syncPortalGeometry`), which is what lets a
|
|
5277
|
+
* portal survive a `scene.remove()` -> re-add cycle — {@link releaseDOMBindings}
|
|
5278
|
+
* tears these down on removal and the next projection re-attaches them.
|
|
5279
|
+
*/
|
|
5280
|
+
attachDOMBindings() {
|
|
5281
|
+
if (this.domBound || typeof window === "undefined") return;
|
|
5282
|
+
this.domBound = true;
|
|
5283
|
+
if (typeof ResizeObserver !== "undefined") {
|
|
5284
|
+
this.resizeObserver = new ResizeObserver((entries) => {
|
|
5285
|
+
for (const entry of entries) {
|
|
5286
|
+
this.cachedWidth = entry.contentRect.width || entry.target.offsetWidth;
|
|
5287
|
+
this.cachedHeight = entry.contentRect.height || entry.target.offsetHeight;
|
|
5288
|
+
}
|
|
5289
|
+
});
|
|
5290
|
+
this.resizeObserver.observe(this.domElement);
|
|
5291
|
+
}
|
|
5292
|
+
const events = [
|
|
5293
|
+
"click",
|
|
5294
|
+
"pointerdown",
|
|
5295
|
+
"pointerup",
|
|
5296
|
+
"pointercancel",
|
|
5297
|
+
"pointermove",
|
|
5298
|
+
"wheel"
|
|
5299
|
+
];
|
|
5300
|
+
for (const type of events) {
|
|
5301
|
+
const handler = (e) => {
|
|
5302
|
+
this.dispatchEvent(new VectoJSEvent(type, this, e));
|
|
5303
|
+
};
|
|
5304
|
+
this.domElement.addEventListener(type, handler);
|
|
5305
|
+
this.domListeners.push({ type, handler, capture: false });
|
|
5306
|
+
}
|
|
5307
|
+
const hoverEvents = [
|
|
5308
|
+
{ native: "mouseenter", vecto: "hover" },
|
|
5309
|
+
{ native: "mouseleave", vecto: "pointerleave" }
|
|
5310
|
+
];
|
|
5311
|
+
for (const { native, vecto } of hoverEvents) {
|
|
5312
|
+
const handler = (e) => {
|
|
5313
|
+
this.dispatchEvent(new VectoJSEvent(vecto, this, e, false));
|
|
5314
|
+
};
|
|
5315
|
+
this.domElement.addEventListener(native, handler);
|
|
5316
|
+
this.domListeners.push({ type: native, handler, capture: false });
|
|
5317
|
+
}
|
|
5318
|
+
const focusEvents = ["focus", "blur"];
|
|
5319
|
+
for (const type of focusEvents) {
|
|
5320
|
+
const handler = (e) => {
|
|
5321
|
+
this.dispatchEvent(new VectoJSEvent(type, this, e, true));
|
|
5322
|
+
};
|
|
5323
|
+
this.domElement.addEventListener(type, handler, true);
|
|
5324
|
+
this.domListeners.push({ type, handler, capture: true });
|
|
5325
|
+
}
|
|
5326
|
+
}
|
|
5327
|
+
/**
|
|
5328
|
+
* Disconnect the ResizeObserver and remove the DOM event listeners, without
|
|
5329
|
+
* touching the scene graph or the element's DOM parentage. Called on the
|
|
5330
|
+
* `scene.remove()` path so a detached portal doesn't leak an observer that
|
|
5331
|
+
* keeps its element alive and firing; the element itself is removed from the
|
|
5332
|
+
* document by the scene's portal pruning. Re-attached lazily on the next
|
|
5333
|
+
* projection frame via {@link attachDOMBindings}.
|
|
5334
|
+
*/
|
|
5335
|
+
releaseDOMBindings() {
|
|
5336
|
+
if (!this.domBound) return;
|
|
5337
|
+
this.domBound = false;
|
|
5338
|
+
if (this.resizeObserver) {
|
|
5339
|
+
this.resizeObserver.disconnect();
|
|
5340
|
+
this.resizeObserver = null;
|
|
5341
|
+
}
|
|
5342
|
+
if (this.domElement) {
|
|
5343
|
+
for (const { type, handler, capture } of this.domListeners) {
|
|
5344
|
+
this.domElement.removeEventListener(type, handler, capture);
|
|
3519
5345
|
}
|
|
3520
5346
|
}
|
|
5347
|
+
this.domListeners = [];
|
|
3521
5348
|
}
|
|
3522
5349
|
isPointInside(globalX, globalY) {
|
|
3523
5350
|
const w = this.width > 0 ? this.width : this.cachedWidth;
|
|
@@ -3533,18 +5360,9 @@ var DOMPortalEntity = class extends Entity {
|
|
|
3533
5360
|
render() {
|
|
3534
5361
|
}
|
|
3535
5362
|
destroy() {
|
|
3536
|
-
|
|
3537
|
-
|
|
3538
|
-
|
|
3539
|
-
this.resizeObserver = null;
|
|
3540
|
-
}
|
|
3541
|
-
if (this.domElement) {
|
|
3542
|
-
for (const { type, handler, capture } of this.domListeners) {
|
|
3543
|
-
this.domElement.removeEventListener(type, handler, capture);
|
|
3544
|
-
}
|
|
3545
|
-
this.domListeners = [];
|
|
3546
|
-
this.domElement.remove();
|
|
3547
|
-
}
|
|
5363
|
+
this.releaseDOMBindings();
|
|
5364
|
+
if (typeof window !== "undefined" && this.domElement) {
|
|
5365
|
+
this.domElement.remove();
|
|
3548
5366
|
}
|
|
3549
5367
|
super.destroy();
|
|
3550
5368
|
}
|