@vectojs/core 1.14.0 → 1.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-XIEQHSBB.mjs → chunk-AQTO7OSU.mjs} +253 -496
- package/dist/{chunk-2Z23LTH3.js → chunk-DUYB4GX4.js} +310 -551
- package/dist/{chunk-BEUIB3U7.js → chunk-IYPLG4Z4.js} +93 -43
- package/dist/{chunk-L5BCKFQE.mjs → chunk-JFU56BX4.mjs} +48 -0
- package/dist/index.d.ts +4 -12
- package/dist/index.js +2155 -456
- package/dist/index.mjs +1977 -279
- package/dist/layout/index.d.ts +1 -3
- package/dist/layout.js +3 -15
- package/dist/layout.mjs +2 -16
- package/dist/renderer/CanvasRenderer.d.ts +22 -0
- package/dist/renderer/IRenderer.d.ts +13 -0
- package/dist/renderer.js +4 -3
- package/dist/renderer.mjs +1 -1
- package/dist/text/MSDFTextEntity.d.ts +30 -1
- package/dist/text/index.d.ts +1 -5
- package/dist/text.js +5 -15
- package/dist/text.mjs +6 -17
- package/dist/tree/ComputeParticleEntity.d.ts +18 -0
- package/dist/tree/DOMPortalEntity.d.ts +18 -0
- package/dist/tree/Entity.d.ts +122 -6
- package/dist/tree/Scene.d.ts +380 -0
- package/dist/wasm/anim-backend.d.ts +86 -0
- package/dist/wasm/asset.d.ts +25 -0
- package/dist/wasm/asset.js +7 -0
- package/dist/wasm/asset.mjs +5 -0
- package/dist/wasm/backend.d.ts +154 -0
- package/dist/wasm/hit-backend.d.ts +92 -0
- package/dist/wasm/hit-store.d.ts +48 -0
- package/dist/wasm/particle-backend.d.ts +104 -0
- package/dist/wasm/scene-store.d.ts +28 -0
- package/dist/wasm/soa.d.ts +146 -0
- package/dist/wasm/vectojs_core.wasm +0 -0
- package/package.json +17 -8
- package/dist/animation/drivers.d.ts +0 -48
- package/dist/animation/easing.d.ts +0 -16
- package/dist/chunk-4AR425AR.js +0 -1121
- package/dist/chunk-BA5HUUDF.js +0 -760
- package/dist/chunk-IESDTEJ4.mjs +0 -1121
- package/dist/chunk-X7I465AQ.mjs +0 -760
- package/dist/layout/LayoutEngine.d.ts +0 -289
- package/dist/layout/LayoutWorker.d.ts +0 -23
- package/dist/layout/LayoutWorkerManager.d.ts +0 -26
- package/dist/layout/LayoutWorkerSource.d.ts +0 -1
- package/dist/layout/measure.d.ts +0 -20
- package/dist/math/SpatialHashGrid.d.ts +0 -53
- package/dist/math/SpringPhysics.d.ts +0 -13
- package/dist/text/ArabicShaper.d.ts +0 -10
- package/dist/text/BidiResolver.d.ts +0 -5
- package/dist/text/MSDFFont.d.ts +0 -129
- package/dist/text/PreparedContentGrid.d.ts +0 -60
- package/dist/text/Typography.d.ts +0 -11
package/dist/index.js
CHANGED
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-
"use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2; var _class3; var _class4; var _class5; var _class6; var _class7;
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"use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _createStarExport(obj) { Object.keys(obj) .filter((key) => key !== "default" && key !== "__esModule") .forEach((key) => { if (exports.hasOwnProperty(key)) { return; } Object.defineProperty(exports, key, {enumerable: true, configurable: true, get: () => obj[key]}); }); } function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2; var _class3; var _class4; var _class5; var _class6; var _class7; var _class8; var _class9; var _class10;const __vecto_cjs_url=require("url").pathToFileURL(__filename).href;
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var _chunkBA5HUUDFjs = require('./chunk-BA5HUUDF.js');
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var _chunkIYPLG4Z4js = require('./chunk-IYPLG4Z4.js');
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var _chunkBEUIB3U7js = require('./chunk-BEUIB3U7.js');
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var _chunkDUYB4GX4js = require('./chunk-DUYB4GX4.js');
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var _chunk2Z23LTH3js = require('./chunk-2Z23LTH3.js');
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var _chunk4AR425ARjs = require('./chunk-4AR425AR.js');
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// src/tree/Scene.ts
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var _animation = require('@vectojs/animation'); _createStarExport(_animation);
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// src/tree/ComputeParticleEntity.ts
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var PARTICLE_STRIDE_FLOATS = 8;
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var PARTICLE_OFFSET_ORIGIN_Y = 5;
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var PARTICLE_OFFSET_SIZE = 6;
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var PARTICLE_OFFSET_LIFE = 7;
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var ComputeParticleEntity = (_class = class extends
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var ComputeParticleEntity = (_class = class extends _chunkDUYB4GX4js.Entity {
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@@ -68,8 +52,12 @@ var ComputeParticleEntity = (_class = class extends _chunk2Z23LTH3js.Entity {
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__init5() {this.computeBindGroup = null}
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/** WebGPU bind group for the render pass (usually same as compute). */
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__init6() {this.renderBindGroup = null}
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/** When the last simulation step ran through the WASM backend, its fused
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* pending-animation flag; `null` when the last step used the JS `updateCPU`
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* path (so `hasPendingAnimations` falls back to its own scan). */
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__init7() {this._wasmPending = null}
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constructor(options = {}) {
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super();_class.prototype.__init.call(this);_class.prototype.__init2.call(this);_class.prototype.__init3.call(this);_class.prototype.__init4.call(this);_class.prototype.__init5.call(this);_class.prototype.__init6.call(this);;
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super();_class.prototype.__init.call(this);_class.prototype.__init2.call(this);_class.prototype.__init3.call(this);_class.prototype.__init4.call(this);_class.prototype.__init5.call(this);_class.prototype.__init6.call(this);_class.prototype.__init7.call(this);;
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this.maxParticles = _nullishCoalesce(options.maxParticles, () => ( 1e4));
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this.springK = _nullishCoalesce(options.springK, () => ( 0.05));
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this.damping = _nullishCoalesce(options.damping, () => ( 0.95));
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* always return `true` and defeat the idle throttle entirely.
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*/
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hasPendingAnimations() {
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if (this._wasmPending !== null) {
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return this._wasmPending || this.pendingExplosion !== null;
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}
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const EPS_VELOCITY = 0.5;
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const EPS_DISTANCE = 0.5;
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for (let i = 0; i < this.maxParticles; i++) {
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* @param height - Boundary height.
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*/
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updateCPU(dt, mouseX, mouseY, width, height) {
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this._wasmPending = null;
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const safeDt = isNaN(dt) ? 0.016 : Math.max(0, Math.min(dt, 0.1));
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const explosion = this.pendingExplosion;
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const safeWidth = Math.max(1, width);
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}
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this.pendingExplosion = null;
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}
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/**
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* Advance the simulation one step through the WASM particle kernel: transpose
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* this entity's AoS buffer into the backend's SoA views, run `particle_step`,
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* and scatter position/velocity/life back. Produces an f32 result (matching
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* the WGSL shader) that differs from {@link updateCPU}'s f64 by <1 ULP/step —
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* the accepted CPU-vs-GPU-class divergence. Caches the kernel's fused
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* pending-animation flag so {@link hasPendingAnimations} needs no second scan.
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*
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* The backend holds one resident SoA store, so a Scene with multiple particle
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* entities reuses it sequentially — origin is therefore re-gathered each call
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* (not upload-once), a couple of extra f32 reads per particle.
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*/
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stepWithBackend(backend, dt, mouseX, mouseY, width, height) {
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const count = this.maxParticles;
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backend.ensure(count);
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backend.gather(this.particleData, count, true);
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this._wasmPending = backend.step(count, {
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dt,
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mouseX,
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mouseY,
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width,
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height,
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springK: this.springK,
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damping: this.damping,
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bounceDamping: this.bounceDamping,
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maxVelocity: this.maxVelocity,
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explosion: this.pendingExplosion
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});
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backend.scatter(this.particleData, count);
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this.pendingExplosion = null;
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}
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destroy() {
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this.destroyGPUResources();
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}
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}, _class);
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// src/wasm/soa.ts
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var PAD = 8;
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function buildStore(nodes) {
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const count = nodes.length;
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const capacity = count + PAD;
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const childrenOf = Array.from({ length: count }, () => []);
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let rootInput = -1;
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for (let k = 0; k < count; k++) {
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const p = nodes[k].parent;
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if (p === -1) {
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if (rootInput !== -1) throw new Error("buildStore: more than one root (parent === -1)");
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rootInput = k;
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} else {
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if (p < 0 || p >= count)
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throw new Error(`buildStore: node ${k} has out-of-range parent ${p}`);
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childrenOf[p].push(k);
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}
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}
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if (rootInput === -1) throw new Error("buildStore: no root (need exactly one parent === -1)");
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const store = {
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count,
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capacity,
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x: new Float64Array(capacity),
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y: new Float64Array(capacity),
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sx: new Float64Array(capacity),
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sy: new Float64Array(capacity),
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cos: new Float64Array(capacity),
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sin: new Float64Array(capacity),
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opacity: new Float64Array(capacity),
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wa: new Float64Array(capacity),
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wb: new Float64Array(capacity),
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wc: new Float64Array(capacity),
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wd: new Float64Array(capacity),
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we: new Float64Array(capacity),
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wf: new Float64Array(capacity),
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wo: new Float64Array(capacity),
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bx: new Float64Array(capacity),
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by: new Float64Array(capacity),
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bw: new Float64Array(capacity),
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bh: new Float64Array(capacity),
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aminx: new Float64Array(capacity),
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aminy: new Float64Array(capacity),
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amaxx: new Float64Array(capacity),
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amaxy: new Float64Array(capacity),
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runParent: new Int32Array(count),
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runStart: new Int32Array(count),
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runLen: new Int32Array(count),
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runCount: 0,
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storeIndexOf: new Int32Array(count).fill(-1)
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};
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store.storeIndexOf[rootInput] = 0;
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writeInput(store, 0, nodes[rootInput]);
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let next = 1;
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const queue = [rootInput];
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let head = 0;
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while (head < queue.length) {
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const parentInput = queue[head++];
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const kids = childrenOf[parentInput];
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if (kids.length === 0) continue;
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const runStart = next;
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for (const kid of kids) {
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store.storeIndexOf[kid] = next;
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writeInput(store, next, nodes[kid]);
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next++;
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}
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const r = store.runCount++;
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store.runParent[r] = store.storeIndexOf[parentInput];
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store.runStart[r] = runStart;
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store.runLen[r] = kids.length;
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for (const kid of kids) queue.push(kid);
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}
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return store;
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}
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function writeInput(s, i, n) {
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s.x[i] = n.x;
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s.y[i] = n.y;
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s.sx[i] = n.scaleX;
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s.sy[i] = n.scaleY;
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s.cos[i] = Math.cos(n.rotation);
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s.sin[i] = Math.sin(n.rotation);
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s.opacity[i] = n.opacity;
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s.bx[i] = _nullishCoalesce(n.bx, () => ( 0));
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s.by[i] = _nullishCoalesce(n.by, () => ( 0));
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s.bw[i] = _nullishCoalesce(n.bw, () => ( 0));
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s.bh[i] = _nullishCoalesce(n.bh, () => ( 0));
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}
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// src/wasm/scene-store.ts
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function buildTreeStore(root) {
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const entities = [];
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const inputIndex = /* @__PURE__ */ new Map();
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const collect = (e) => {
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inputIndex.set(e, entities.length);
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entities.push(e);
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const kids = e.children;
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for (let i = 0; i < kids.length; i++) collect(kids[i]);
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};
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collect(root);
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const nodes = entities.map((e) => {
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const parent = e.parent;
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const p = parent !== null && inputIndex.has(parent) ? inputIndex.get(parent) : -1;
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return {
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parent: e === root ? -1 : p,
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x: e.x,
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y: e.y,
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scaleX: e.scaleX,
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scaleY: e.scaleY,
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rotation: e.rotation,
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opacity: e.opacity
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};
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});
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const store = buildStore(nodes);
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const indexOf = /* @__PURE__ */ new Map();
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for (const [e, ii] of inputIndex) indexOf.set(e, store.storeIndexOf[ii]);
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return { store, indexOf };
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|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
// src/wasm/backend.ts
|
|
473
|
+
var PAD2 = 8;
|
|
474
|
+
var WasmTransformBackend = (_class2 = class {
|
|
475
|
+
__init8() {this.available = true}
|
|
476
|
+
|
|
477
|
+
__init9() {this.cap = 0}
|
|
478
|
+
__init10() {this.runCap = 0}
|
|
479
|
+
// Views over wasm linear memory, valid until the next init().
|
|
480
|
+
|
|
481
|
+
|
|
482
|
+
|
|
483
|
+
|
|
484
|
+
|
|
485
|
+
|
|
486
|
+
|
|
487
|
+
|
|
488
|
+
|
|
489
|
+
|
|
490
|
+
|
|
491
|
+
|
|
492
|
+
|
|
493
|
+
|
|
494
|
+
|
|
495
|
+
|
|
496
|
+
|
|
497
|
+
|
|
498
|
+
|
|
499
|
+
|
|
500
|
+
|
|
501
|
+
|
|
502
|
+
|
|
503
|
+
|
|
504
|
+
|
|
505
|
+
constructor(instance) {;_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);
|
|
506
|
+
this.ex = instance.exports;
|
|
507
|
+
}
|
|
508
|
+
/** Compose world matrices for `store` in WASM, writing back into its
|
|
509
|
+
* `wa..wo` arrays. Result is bit-identical to `composeJS(store)`. */
|
|
510
|
+
compose(store, kernel = "simd") {
|
|
511
|
+
this.ensure(store.count, store.runCount);
|
|
512
|
+
const n = store.count;
|
|
513
|
+
this.vx.set(store.x.subarray(0, n));
|
|
514
|
+
this.vy.set(store.y.subarray(0, n));
|
|
515
|
+
this.vsx.set(store.sx.subarray(0, n));
|
|
516
|
+
this.vsy.set(store.sy.subarray(0, n));
|
|
517
|
+
this.vcos.set(store.cos.subarray(0, n));
|
|
518
|
+
this.vsin.set(store.sin.subarray(0, n));
|
|
519
|
+
this.vop.set(store.opacity.subarray(0, n));
|
|
520
|
+
const rc = store.runCount;
|
|
521
|
+
this.vrp.set(store.runParent.subarray(0, rc));
|
|
522
|
+
this.vrs.set(store.runStart.subarray(0, rc));
|
|
523
|
+
this.vrl.set(store.runLen.subarray(0, rc));
|
|
524
|
+
this.ex.set_run_count(rc);
|
|
525
|
+
if (kernel === "scalar") this.ex.compose_scalar();
|
|
526
|
+
else this.ex.compose_simd();
|
|
527
|
+
store.wa.set(this.vwa.subarray(0, n));
|
|
528
|
+
store.wb.set(this.vwb.subarray(0, n));
|
|
529
|
+
store.wc.set(this.vwc.subarray(0, n));
|
|
530
|
+
store.wd.set(this.vwd.subarray(0, n));
|
|
531
|
+
store.we.set(this.vwe.subarray(0, n));
|
|
532
|
+
store.wf.set(this.vwf.subarray(0, n));
|
|
533
|
+
store.wo.set(this.vwo.subarray(0, n));
|
|
534
|
+
}
|
|
535
|
+
/**
|
|
536
|
+
* Run the kernel only, over data already resident in WASM memory — no upload,
|
|
537
|
+
* no readback. This is the per-frame cost the *designed* integration pays:
|
|
538
|
+
* entity accessors write `x/y/rotation` straight into the wasm input views
|
|
539
|
+
* (via {@link inputView}) and the renderer reads world matrices straight from
|
|
540
|
+
* the wasm output views (via {@link worldView}), so the batch copies in
|
|
541
|
+
* {@link compose} do not happen every frame. `compose` must have run at least
|
|
542
|
+
* once at the current capacity to size the store and set the run count; call
|
|
543
|
+
* {@link uploadRuns} after a topology change.
|
|
544
|
+
*/
|
|
545
|
+
runKernel(kernel = "simd") {
|
|
546
|
+
if (kernel === "scalar") this.ex.compose_scalar();
|
|
547
|
+
else this.ex.compose_simd();
|
|
548
|
+
}
|
|
549
|
+
/** Upload only the run table + count (topology), leaving per-entity inputs to
|
|
550
|
+
* the resident views. Call when the tree structure changes, not per frame. */
|
|
551
|
+
uploadRuns(store) {
|
|
552
|
+
this.ensure(store.count, store.runCount);
|
|
553
|
+
const rc = store.runCount;
|
|
554
|
+
this.vrp.set(store.runParent.subarray(0, rc));
|
|
555
|
+
this.vrs.set(store.runStart.subarray(0, rc));
|
|
556
|
+
this.vrl.set(store.runLen.subarray(0, rc));
|
|
557
|
+
this.ex.set_run_count(rc);
|
|
558
|
+
}
|
|
559
|
+
/** The resident wasm input views (`x,y,sx,sy,cos,sin,opacity`), valid until
|
|
560
|
+
* the next capacity growth. Writing here is what makes uploads unnecessary. */
|
|
561
|
+
inputView() {
|
|
562
|
+
return {
|
|
563
|
+
x: this.vx,
|
|
564
|
+
y: this.vy,
|
|
565
|
+
sx: this.vsx,
|
|
566
|
+
sy: this.vsy,
|
|
567
|
+
cos: this.vcos,
|
|
568
|
+
sin: this.vsin,
|
|
569
|
+
opacity: this.vop
|
|
570
|
+
};
|
|
571
|
+
}
|
|
572
|
+
/** The resident wasm world-matrix output views (`wa..wo`). Reading here is
|
|
573
|
+
* what makes readback unnecessary. */
|
|
574
|
+
worldView() {
|
|
575
|
+
return {
|
|
576
|
+
wa: this.vwa,
|
|
577
|
+
wb: this.vwb,
|
|
578
|
+
wc: this.vwc,
|
|
579
|
+
wd: this.vwd,
|
|
580
|
+
we: this.vwe,
|
|
581
|
+
wf: this.vwf,
|
|
582
|
+
wo: this.vwo
|
|
583
|
+
};
|
|
584
|
+
}
|
|
585
|
+
/**
|
|
586
|
+
* Compute world-space AABBs for `store` in WASM (G1+), writing back into its
|
|
587
|
+
* `aminx/aminy/amaxx/amaxy` arrays. Uploads the local bounds, runs the AABB
|
|
588
|
+
* pass, reads results back. Result is bit-identical to `computeAabbsJS(store)`.
|
|
589
|
+
* `compose` (or `runKernel`) must have populated the world matrices first —
|
|
590
|
+
* this pass reads them. For the resident (no-copy) integration, write bounds
|
|
591
|
+
* via {@link boundsView} and read via {@link aabbView} + call
|
|
592
|
+
* {@link runAabbs} instead.
|
|
593
|
+
*/
|
|
594
|
+
computeAabbs(store) {
|
|
595
|
+
this.ensure(store.count, store.runCount);
|
|
596
|
+
const n = store.count;
|
|
597
|
+
this.vbx.set(store.bx.subarray(0, n));
|
|
598
|
+
this.vby.set(store.by.subarray(0, n));
|
|
599
|
+
this.vbw.set(store.bw.subarray(0, n));
|
|
600
|
+
this.vbh.set(store.bh.subarray(0, n));
|
|
601
|
+
this.ex.compute_aabbs(n);
|
|
602
|
+
store.aminx.set(this.vaminx.subarray(0, n));
|
|
603
|
+
store.aminy.set(this.vaminy.subarray(0, n));
|
|
604
|
+
store.amaxx.set(this.vamaxx.subarray(0, n));
|
|
605
|
+
store.amaxy.set(this.vamaxy.subarray(0, n));
|
|
606
|
+
}
|
|
607
|
+
/** Run the AABB pass only, over `count` entities already resident in wasm
|
|
608
|
+
* memory (bounds written via {@link boundsView}, world matrices already
|
|
609
|
+
* composed). No upload/readback — the per-frame resident path. */
|
|
610
|
+
runAabbs(count) {
|
|
611
|
+
this.ex.compute_aabbs(count);
|
|
612
|
+
}
|
|
613
|
+
/** Resident wasm local-bounds input views (`bx,by,bw,bh`) for the AABB pass. */
|
|
614
|
+
boundsView() {
|
|
615
|
+
return { bx: this.vbx, by: this.vby, bw: this.vbw, bh: this.vbh };
|
|
616
|
+
}
|
|
617
|
+
/** Resident wasm world-AABB output views (`aminx,aminy,amaxx,amaxy`). */
|
|
618
|
+
aabbView() {
|
|
619
|
+
return {
|
|
620
|
+
aminx: this.vaminx,
|
|
621
|
+
aminy: this.vaminy,
|
|
622
|
+
amaxx: this.vamaxx,
|
|
623
|
+
amaxy: this.vamaxy
|
|
624
|
+
};
|
|
625
|
+
}
|
|
626
|
+
ensure(count, runCount) {
|
|
627
|
+
if (count + PAD2 <= this.cap && runCount <= this.runCap) return;
|
|
628
|
+
this.cap = count + PAD2;
|
|
629
|
+
this.runCap = Math.max(runCount, count, 1);
|
|
630
|
+
this.ex.init(count, this.runCap);
|
|
631
|
+
this.refreshViews();
|
|
632
|
+
}
|
|
633
|
+
/** Rebuild typed-array views after an init() (which may have grown, and thus
|
|
634
|
+
* detached, the memory buffer). */
|
|
635
|
+
refreshViews() {
|
|
636
|
+
const buf = this.ex.memory.buffer;
|
|
637
|
+
const cap = this.cap;
|
|
638
|
+
const rc = this.runCap;
|
|
639
|
+
const f64 = (ptr) => new Float64Array(buf, ptr, cap);
|
|
640
|
+
const i32 = (ptr) => new Int32Array(buf, ptr, rc);
|
|
641
|
+
this.vx = f64(this.ex.p_x());
|
|
642
|
+
this.vy = f64(this.ex.p_y());
|
|
643
|
+
this.vsx = f64(this.ex.p_sx());
|
|
644
|
+
this.vsy = f64(this.ex.p_sy());
|
|
645
|
+
this.vcos = f64(this.ex.p_cos());
|
|
646
|
+
this.vsin = f64(this.ex.p_sin());
|
|
647
|
+
this.vop = f64(this.ex.p_opacity());
|
|
648
|
+
this.vwa = f64(this.ex.p_wa());
|
|
649
|
+
this.vwb = f64(this.ex.p_wb());
|
|
650
|
+
this.vwc = f64(this.ex.p_wc());
|
|
651
|
+
this.vwd = f64(this.ex.p_wd());
|
|
652
|
+
this.vwe = f64(this.ex.p_we());
|
|
653
|
+
this.vwf = f64(this.ex.p_wf());
|
|
654
|
+
this.vwo = f64(this.ex.p_wo());
|
|
655
|
+
this.vbx = f64(this.ex.p_bx());
|
|
656
|
+
this.vby = f64(this.ex.p_by());
|
|
657
|
+
this.vbw = f64(this.ex.p_bw());
|
|
658
|
+
this.vbh = f64(this.ex.p_bh());
|
|
659
|
+
this.vaminx = f64(this.ex.p_aminx());
|
|
660
|
+
this.vaminy = f64(this.ex.p_aminy());
|
|
661
|
+
this.vamaxx = f64(this.ex.p_amaxx());
|
|
662
|
+
this.vamaxy = f64(this.ex.p_amaxy());
|
|
663
|
+
this.vrp = i32(this.ex.p_run_parent());
|
|
664
|
+
this.vrs = i32(this.ex.p_run_start());
|
|
665
|
+
this.vrl = i32(this.ex.p_run_len());
|
|
666
|
+
}
|
|
667
|
+
}, _class2);
|
|
668
|
+
async function instantiateAsync(bytes) {
|
|
669
|
+
try {
|
|
670
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
671
|
+
return new WasmTransformBackend(instance);
|
|
672
|
+
} catch (e3) {
|
|
673
|
+
return null;
|
|
674
|
+
}
|
|
675
|
+
}
|
|
676
|
+
async function instantiateStreaming(source) {
|
|
677
|
+
try {
|
|
678
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
679
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
680
|
+
const buffered = resp.clone();
|
|
681
|
+
try {
|
|
682
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
683
|
+
return new WasmTransformBackend(instance2);
|
|
684
|
+
} catch (e4) {
|
|
685
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
686
|
+
return new WasmTransformBackend(instance2);
|
|
687
|
+
}
|
|
688
|
+
}
|
|
689
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
690
|
+
return new WasmTransformBackend(instance);
|
|
691
|
+
} catch (e5) {
|
|
692
|
+
return null;
|
|
693
|
+
}
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
// src/wasm/hit-store.ts
|
|
697
|
+
function gatherHitAABBs(root, currentFrame) {
|
|
698
|
+
const slotEntity = [];
|
|
699
|
+
const boundless = [];
|
|
700
|
+
const minxs = [];
|
|
701
|
+
const minys = [];
|
|
702
|
+
const maxxs = [];
|
|
703
|
+
const maxys = [];
|
|
704
|
+
const scratch = { a: 1, b: 0, c: 0, d: 1, e: 0, f: 0 };
|
|
705
|
+
const visit = (node) => {
|
|
706
|
+
const index = slotEntity.length;
|
|
707
|
+
slotEntity.push(node);
|
|
708
|
+
const bounds = node.getBounds();
|
|
709
|
+
if (bounds === null) {
|
|
710
|
+
boundless.push({ entity: node, index });
|
|
711
|
+
minxs.push(0);
|
|
712
|
+
minys.push(0);
|
|
713
|
+
maxxs.push(0);
|
|
714
|
+
maxys.push(0);
|
|
715
|
+
} else {
|
|
716
|
+
if (!node._readWorldCache(currentFrame, scratch)) {
|
|
717
|
+
const t = node.getWorldTransform();
|
|
718
|
+
scratch.a = t.a;
|
|
719
|
+
scratch.b = t.b;
|
|
720
|
+
scratch.c = t.c;
|
|
721
|
+
scratch.d = t.d;
|
|
722
|
+
scratch.e = t.e;
|
|
723
|
+
scratch.f = t.f;
|
|
724
|
+
}
|
|
725
|
+
const { a, b, c, d, e, f } = scratch;
|
|
726
|
+
let minX = Infinity;
|
|
727
|
+
let minY = Infinity;
|
|
728
|
+
let maxX = -Infinity;
|
|
729
|
+
let maxY = -Infinity;
|
|
730
|
+
for (let i = 0; i < 4; i++) {
|
|
731
|
+
const lx = i & 1 ? bounds.x + bounds.width : bounds.x;
|
|
732
|
+
const ly = i & 2 ? bounds.y + bounds.height : bounds.y;
|
|
733
|
+
const wx = a * lx + c * ly + e;
|
|
734
|
+
const wy = b * lx + d * ly + f;
|
|
735
|
+
if (wx < minX) minX = wx;
|
|
736
|
+
if (wx > maxX) maxX = wx;
|
|
737
|
+
if (wy < minY) minY = wy;
|
|
738
|
+
if (wy > maxY) maxY = wy;
|
|
739
|
+
}
|
|
740
|
+
minxs.push(minX);
|
|
741
|
+
minys.push(minY);
|
|
742
|
+
maxxs.push(maxX);
|
|
743
|
+
maxys.push(maxY);
|
|
744
|
+
}
|
|
745
|
+
const kids = node.children;
|
|
746
|
+
for (let i = 0; i < kids.length; i++) visit(kids[i]);
|
|
747
|
+
};
|
|
748
|
+
visit(root);
|
|
749
|
+
return {
|
|
750
|
+
count: slotEntity.length,
|
|
751
|
+
slotEntity,
|
|
752
|
+
boundless,
|
|
753
|
+
minx: Float64Array.from(minxs),
|
|
754
|
+
miny: Float64Array.from(minys),
|
|
755
|
+
maxx: Float64Array.from(maxxs),
|
|
756
|
+
maxy: Float64Array.from(maxys)
|
|
757
|
+
};
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
// src/wasm/hit-backend.ts
|
|
761
|
+
var PAD3 = 8;
|
|
762
|
+
var CELLS_PER_ENTITY_HINT = 4;
|
|
763
|
+
var HitTestBackend = (_class3 = class {
|
|
764
|
+
|
|
765
|
+
__init11() {this.entityCap = 0}
|
|
766
|
+
__init12() {this.cellCap = 0}
|
|
767
|
+
__init13() {this.itemCap = 0}
|
|
768
|
+
|
|
769
|
+
|
|
770
|
+
|
|
771
|
+
|
|
772
|
+
|
|
773
|
+
|
|
774
|
+
|
|
775
|
+
/** Grid geometry from the last {@link ensure} call. */
|
|
776
|
+
__init14() {this.gridW = 0}
|
|
777
|
+
__init15() {this.gridH = 0}
|
|
778
|
+
__init16() {this.cellSize = 64}
|
|
779
|
+
constructor(instance) {;_class3.prototype.__init11.call(this);_class3.prototype.__init12.call(this);_class3.prototype.__init13.call(this);_class3.prototype.__init14.call(this);_class3.prototype.__init15.call(this);_class3.prototype.__init16.call(this);
|
|
780
|
+
this.ex = instance.exports;
|
|
781
|
+
}
|
|
782
|
+
/** The resident AABB input views (`minx/miny/maxx/maxy`), valid until the
|
|
783
|
+
* next capacity growth. Writing here is what {@link build} reads from. */
|
|
784
|
+
inputView() {
|
|
785
|
+
return { minx: this.vminx, miny: this.vminy, maxx: this.vmaxx, maxy: this.vmaxy };
|
|
786
|
+
}
|
|
787
|
+
/**
|
|
788
|
+
* Size (and grow, if needed) capacity for `count` entities over
|
|
789
|
+
* `[0,vw] x [0,vh]` at `cellSize`, and record the grid geometry
|
|
790
|
+
* {@link candidatesAt} needs. Call this BEFORE writing AABBs into
|
|
791
|
+
* {@link inputView} — a capacity growth detaches the previous views, so
|
|
792
|
+
* writing first and sizing after would write into a stale buffer.
|
|
793
|
+
*/
|
|
794
|
+
ensure(count, vw, vh, cellSize) {
|
|
795
|
+
const gw = Math.max(1, Math.ceil(vw / cellSize));
|
|
796
|
+
const gh = Math.max(1, Math.ceil(vh / cellSize));
|
|
797
|
+
this.growIfNeeded(count, gw * gh, count * CELLS_PER_ENTITY_HINT);
|
|
798
|
+
this.gridW = gw;
|
|
799
|
+
this.gridH = gh;
|
|
800
|
+
this.cellSize = cellSize;
|
|
801
|
+
}
|
|
802
|
+
/**
|
|
803
|
+
* Run the kernel's bucketing over whatever is currently resident in
|
|
804
|
+
* {@link inputView} (write the AABBs there, and call {@link ensure} first).
|
|
805
|
+
* Returns `false` if the build overflowed its item budget — the caller must
|
|
806
|
+
* not trust {@link candidatesAt} results for this build and should fall back
|
|
807
|
+
* to the JS walk instead (never return a wrong hit).
|
|
808
|
+
*/
|
|
809
|
+
runBuild(count, vw, vh, cellSize) {
|
|
810
|
+
this.ex.hit_build(count, vw, vh, cellSize);
|
|
811
|
+
return this.ex.hit_overflow() === 0;
|
|
812
|
+
}
|
|
813
|
+
/**
|
|
814
|
+
* Entity indices whose AABB overlaps the cell containing `(px, py)`, in
|
|
815
|
+
* ascending index order (scan from the end for topmost/highest-index
|
|
816
|
+
* first), or `null` if the point falls outside the built grid. This is a
|
|
817
|
+
* coarse candidate LIST, not a hit result — the caller must still confirm
|
|
818
|
+
* each candidate's AABB contains the point and re-check its precise
|
|
819
|
+
* `isPointInside`.
|
|
820
|
+
*/
|
|
821
|
+
candidatesAt(px, py) {
|
|
822
|
+
if (px < 0 || py < 0) return null;
|
|
823
|
+
const cx = Math.floor(px / this.cellSize);
|
|
824
|
+
const cy = Math.floor(py / this.cellSize);
|
|
825
|
+
if (cx < 0 || cy < 0 || cx >= this.gridW || cy >= this.gridH) return null;
|
|
826
|
+
const c = cy * this.gridW + cx;
|
|
827
|
+
if (c >= this.cellCap) return null;
|
|
828
|
+
const start = this.vCellStart[c];
|
|
829
|
+
const count = this.vCellCount[c];
|
|
830
|
+
return this.vItems.subarray(start, start + count);
|
|
831
|
+
}
|
|
832
|
+
growIfNeeded(count, cellCount, itemCount) {
|
|
833
|
+
if (count + PAD3 <= this.entityCap && cellCount <= this.cellCap && itemCount <= this.itemCap) {
|
|
834
|
+
return;
|
|
835
|
+
}
|
|
836
|
+
this.entityCap = count + PAD3;
|
|
837
|
+
this.cellCap = Math.max(cellCount, 1);
|
|
838
|
+
this.itemCap = Math.max(itemCount, count, 1);
|
|
839
|
+
this.ex.hit_init(count, this.cellCap, this.itemCap);
|
|
840
|
+
this.refreshViews();
|
|
841
|
+
}
|
|
842
|
+
/** Rebuild typed-array views after a growing `hit_init` (which detaches the
|
|
843
|
+
* memory buffer). */
|
|
844
|
+
refreshViews() {
|
|
845
|
+
const buf = this.ex.memory.buffer;
|
|
846
|
+
const eCap = this.entityCap;
|
|
847
|
+
const cCap = this.cellCap;
|
|
848
|
+
const iCap = this.itemCap;
|
|
849
|
+
this.vminx = new Float64Array(buf, this.ex.p_h_minx(), eCap);
|
|
850
|
+
this.vminy = new Float64Array(buf, this.ex.p_h_miny(), eCap);
|
|
851
|
+
this.vmaxx = new Float64Array(buf, this.ex.p_h_maxx(), eCap);
|
|
852
|
+
this.vmaxy = new Float64Array(buf, this.ex.p_h_maxy(), eCap);
|
|
853
|
+
this.vCellStart = new Int32Array(buf, this.ex.p_h_cell_start(), cCap);
|
|
854
|
+
this.vCellCount = new Int32Array(buf, this.ex.p_h_cell_count(), cCap);
|
|
855
|
+
this.vItems = new Int32Array(buf, this.ex.p_h_items(), iCap);
|
|
856
|
+
}
|
|
857
|
+
}, _class3);
|
|
858
|
+
async function instantiateAsync2(bytes) {
|
|
859
|
+
try {
|
|
860
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
861
|
+
return new HitTestBackend(instance);
|
|
862
|
+
} catch (e6) {
|
|
863
|
+
return null;
|
|
864
|
+
}
|
|
865
|
+
}
|
|
866
|
+
async function instantiateStreaming2(source) {
|
|
867
|
+
try {
|
|
868
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
869
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
870
|
+
const buffered = resp.clone();
|
|
871
|
+
try {
|
|
872
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
873
|
+
return new HitTestBackend(instance2);
|
|
874
|
+
} catch (e7) {
|
|
875
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
876
|
+
return new HitTestBackend(instance2);
|
|
877
|
+
}
|
|
878
|
+
}
|
|
879
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
880
|
+
return new HitTestBackend(instance);
|
|
881
|
+
} catch (e8) {
|
|
882
|
+
return null;
|
|
883
|
+
}
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
// src/wasm/anim-backend.ts
|
|
887
|
+
var PAD4 = 8;
|
|
888
|
+
var AnimBackend = (_class4 = class {
|
|
889
|
+
|
|
890
|
+
__init17() {this.springCap = 0}
|
|
891
|
+
__init18() {this.tweenCap = 0}
|
|
892
|
+
|
|
893
|
+
|
|
894
|
+
constructor(instance) {;_class4.prototype.__init17.call(this);_class4.prototype.__init18.call(this);
|
|
895
|
+
this.ex = instance.exports;
|
|
896
|
+
}
|
|
897
|
+
/** The resident spring SoA input/output views, valid until the next capacity
|
|
898
|
+
* growth. Write gathered driver state here before calling {@link stepSprings}. */
|
|
899
|
+
springView() {
|
|
900
|
+
return this.sv;
|
|
901
|
+
}
|
|
902
|
+
/** The resident tween SoA input/output views, valid until the next capacity
|
|
903
|
+
* growth. Write gathered driver state here before calling {@link stepTweens}. */
|
|
904
|
+
tweenView() {
|
|
905
|
+
return this.tv;
|
|
906
|
+
}
|
|
907
|
+
/**
|
|
908
|
+
* Size (and grow, if needed) capacity for `springCount` springs and
|
|
909
|
+
* `tweenCount` tweens. Call this BEFORE writing into {@link springView}/
|
|
910
|
+
* {@link tweenView} — a capacity growth detaches the previous views, so
|
|
911
|
+
* writing first and sizing after would write into a stale buffer.
|
|
912
|
+
*/
|
|
913
|
+
ensure(springCount, tweenCount) {
|
|
914
|
+
if (springCount + PAD4 <= this.springCap && tweenCount + PAD4 <= this.tweenCap) return;
|
|
915
|
+
this.springCap = springCount + PAD4;
|
|
916
|
+
this.tweenCap = tweenCount + PAD4;
|
|
917
|
+
this.ex.anim_init(this.springCap, this.tweenCap);
|
|
918
|
+
this.refreshViews();
|
|
919
|
+
}
|
|
920
|
+
/** Advance `count` springs (from index 0) by `dtMs` milliseconds, in place. */
|
|
921
|
+
stepSprings(dtMs, count) {
|
|
922
|
+
this.ex.spring_step(dtMs / 1e3, count);
|
|
923
|
+
}
|
|
924
|
+
/** Advance `count` tweens (from index 0) by `dtMs` milliseconds, writing `val`. */
|
|
925
|
+
stepTweens(dtMs, count) {
|
|
926
|
+
this.ex.tween_step(dtMs, count);
|
|
927
|
+
}
|
|
928
|
+
refreshViews() {
|
|
929
|
+
const buf = this.ex.memory.buffer;
|
|
930
|
+
const sCap = this.springCap;
|
|
931
|
+
const tCap = this.tweenCap;
|
|
932
|
+
this.sv = {
|
|
933
|
+
val: new Float64Array(buf, this.ex.p_s_val(), sCap),
|
|
934
|
+
target: new Float64Array(buf, this.ex.p_s_target(), sCap),
|
|
935
|
+
vel: new Float64Array(buf, this.ex.p_s_vel(), sCap),
|
|
936
|
+
stiff: new Float64Array(buf, this.ex.p_s_stiff(), sCap),
|
|
937
|
+
damp: new Float64Array(buf, this.ex.p_s_damp(), sCap),
|
|
938
|
+
mass: new Float64Array(buf, this.ex.p_s_mass(), sCap)
|
|
939
|
+
};
|
|
940
|
+
this.tv = {
|
|
941
|
+
from: new Float64Array(buf, this.ex.p_t_from(), tCap),
|
|
942
|
+
to: new Float64Array(buf, this.ex.p_t_to(), tCap),
|
|
943
|
+
elapsed: new Float64Array(buf, this.ex.p_t_elapsed(), tCap),
|
|
944
|
+
dur: new Float64Array(buf, this.ex.p_t_dur(), tCap),
|
|
945
|
+
delay: new Float64Array(buf, this.ex.p_t_delay(), tCap),
|
|
946
|
+
ease: new Float64Array(buf, this.ex.p_t_ease(), tCap),
|
|
947
|
+
val: new Float64Array(buf, this.ex.p_t_val(), tCap)
|
|
948
|
+
};
|
|
949
|
+
}
|
|
950
|
+
}, _class4);
|
|
951
|
+
async function instantiateAsync3(bytes) {
|
|
952
|
+
try {
|
|
953
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
954
|
+
return new AnimBackend(instance);
|
|
955
|
+
} catch (e9) {
|
|
956
|
+
return null;
|
|
957
|
+
}
|
|
958
|
+
}
|
|
959
|
+
async function instantiateStreaming3(source) {
|
|
960
|
+
try {
|
|
961
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
962
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
963
|
+
const buffered = resp.clone();
|
|
964
|
+
try {
|
|
965
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
966
|
+
return new AnimBackend(instance2);
|
|
967
|
+
} catch (e10) {
|
|
968
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
969
|
+
return new AnimBackend(instance2);
|
|
970
|
+
}
|
|
971
|
+
}
|
|
972
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
973
|
+
return new AnimBackend(instance);
|
|
974
|
+
} catch (e11) {
|
|
975
|
+
return null;
|
|
976
|
+
}
|
|
977
|
+
}
|
|
978
|
+
|
|
979
|
+
// src/wasm/particle-backend.ts
|
|
980
|
+
var PAD5 = 8;
|
|
981
|
+
var ParticleBackend = (_class5 = class {
|
|
982
|
+
|
|
983
|
+
__init19() {this.cap = 0}
|
|
984
|
+
|
|
985
|
+
constructor(instance) {;_class5.prototype.__init19.call(this);
|
|
986
|
+
this.ex = instance.exports;
|
|
987
|
+
}
|
|
988
|
+
/** The resident SoA views, valid until the next capacity growth. */
|
|
989
|
+
particleView() {
|
|
990
|
+
return this.view;
|
|
991
|
+
}
|
|
992
|
+
/**
|
|
993
|
+
* Size (and grow, if needed) capacity for `count` particles. Call BEFORE
|
|
994
|
+
* writing into {@link particleView} — a growth detaches the previous views.
|
|
995
|
+
*/
|
|
996
|
+
ensure(count) {
|
|
997
|
+
if (count + PAD5 <= this.cap) return;
|
|
998
|
+
this.cap = count + PAD5;
|
|
999
|
+
this.ex.particle_init(this.cap);
|
|
1000
|
+
this.refreshViews();
|
|
1001
|
+
}
|
|
1002
|
+
/**
|
|
1003
|
+
* Advance `count` particles one step in place. Returns `true` when at least
|
|
1004
|
+
* one live particle is still moving or off-origin beyond epsilon (the fused
|
|
1005
|
+
* `hasPendingAnimations` flag), so the caller need not re-scan the buffer.
|
|
1006
|
+
*/
|
|
1007
|
+
step(count, p) {
|
|
1008
|
+
const e = p.explosion;
|
|
1009
|
+
const flag = this.ex.particle_step(
|
|
1010
|
+
p.dt,
|
|
1011
|
+
p.mouseX,
|
|
1012
|
+
p.mouseY,
|
|
1013
|
+
p.width,
|
|
1014
|
+
p.height,
|
|
1015
|
+
p.springK,
|
|
1016
|
+
p.damping,
|
|
1017
|
+
p.bounceDamping,
|
|
1018
|
+
p.maxVelocity,
|
|
1019
|
+
e ? 1 : 0,
|
|
1020
|
+
e ? e.x : 0,
|
|
1021
|
+
e ? e.y : 0,
|
|
1022
|
+
e ? e.force : 0,
|
|
1023
|
+
count
|
|
1024
|
+
);
|
|
1025
|
+
return flag !== 0;
|
|
1026
|
+
}
|
|
1027
|
+
/** Transpose the AoS stride-8 buffer into the SoA views (position/velocity/
|
|
1028
|
+
* life every frame; origin upload-once when `withOrigin`). */
|
|
1029
|
+
gather(data, count, withOrigin) {
|
|
1030
|
+
const v = this.view;
|
|
1031
|
+
for (let i = 0; i < count; i++) {
|
|
1032
|
+
const o = i * PARTICLE_STRIDE_FLOATS;
|
|
1033
|
+
v.px[i] = data[o + PARTICLE_OFFSET_POSITION_X];
|
|
1034
|
+
v.py[i] = data[o + PARTICLE_OFFSET_POSITION_Y];
|
|
1035
|
+
v.vx[i] = data[o + PARTICLE_OFFSET_VELOCITY_X];
|
|
1036
|
+
v.vy[i] = data[o + PARTICLE_OFFSET_VELOCITY_Y];
|
|
1037
|
+
v.life[i] = data[o + PARTICLE_OFFSET_LIFE];
|
|
1038
|
+
if (withOrigin) {
|
|
1039
|
+
v.ox[i] = data[o + PARTICLE_OFFSET_ORIGIN_X];
|
|
1040
|
+
v.oy[i] = data[o + PARTICLE_OFFSET_ORIGIN_Y];
|
|
1041
|
+
}
|
|
1042
|
+
}
|
|
1043
|
+
}
|
|
1044
|
+
/** Scatter the mutated position/velocity/life back into the AoS buffer. */
|
|
1045
|
+
scatter(data, count) {
|
|
1046
|
+
const v = this.view;
|
|
1047
|
+
for (let i = 0; i < count; i++) {
|
|
1048
|
+
const o = i * PARTICLE_STRIDE_FLOATS;
|
|
1049
|
+
data[o + PARTICLE_OFFSET_POSITION_X] = v.px[i];
|
|
1050
|
+
data[o + PARTICLE_OFFSET_POSITION_Y] = v.py[i];
|
|
1051
|
+
data[o + PARTICLE_OFFSET_VELOCITY_X] = v.vx[i];
|
|
1052
|
+
data[o + PARTICLE_OFFSET_VELOCITY_Y] = v.vy[i];
|
|
1053
|
+
data[o + PARTICLE_OFFSET_LIFE] = v.life[i];
|
|
1054
|
+
}
|
|
1055
|
+
}
|
|
1056
|
+
refreshViews() {
|
|
1057
|
+
const buf = this.ex.memory.buffer;
|
|
1058
|
+
const c = this.cap;
|
|
1059
|
+
this.view = {
|
|
1060
|
+
px: new Float32Array(buf, this.ex.pp_px(), c),
|
|
1061
|
+
py: new Float32Array(buf, this.ex.pp_py(), c),
|
|
1062
|
+
vx: new Float32Array(buf, this.ex.pp_vx(), c),
|
|
1063
|
+
vy: new Float32Array(buf, this.ex.pp_vy(), c),
|
|
1064
|
+
ox: new Float32Array(buf, this.ex.pp_ox(), c),
|
|
1065
|
+
oy: new Float32Array(buf, this.ex.pp_oy(), c),
|
|
1066
|
+
life: new Float32Array(buf, this.ex.pp_life(), c)
|
|
1067
|
+
};
|
|
1068
|
+
}
|
|
1069
|
+
}, _class5);
|
|
1070
|
+
async function instantiateAsync4(bytes) {
|
|
1071
|
+
try {
|
|
1072
|
+
const { instance } = await WebAssembly.instantiate(bytes, {});
|
|
1073
|
+
return new ParticleBackend(instance);
|
|
1074
|
+
} catch (e12) {
|
|
1075
|
+
return null;
|
|
1076
|
+
}
|
|
1077
|
+
}
|
|
1078
|
+
async function instantiateStreaming4(source) {
|
|
1079
|
+
try {
|
|
1080
|
+
const resp = typeof source === "string" || source instanceof URL ? await fetch(String(source)) : await source;
|
|
1081
|
+
if (typeof WebAssembly.instantiateStreaming === "function") {
|
|
1082
|
+
const buffered = resp.clone();
|
|
1083
|
+
try {
|
|
1084
|
+
const { instance: instance2 } = await WebAssembly.instantiateStreaming(resp, {});
|
|
1085
|
+
return new ParticleBackend(instance2);
|
|
1086
|
+
} catch (e13) {
|
|
1087
|
+
const { instance: instance2 } = await WebAssembly.instantiate(await buffered.arrayBuffer(), {});
|
|
1088
|
+
return new ParticleBackend(instance2);
|
|
1089
|
+
}
|
|
1090
|
+
}
|
|
1091
|
+
const { instance } = await WebAssembly.instantiate(await resp.arrayBuffer(), {});
|
|
1092
|
+
return new ParticleBackend(instance);
|
|
1093
|
+
} catch (e14) {
|
|
1094
|
+
return null;
|
|
1095
|
+
}
|
|
1096
|
+
}
|
|
1097
|
+
|
|
332
1098
|
// src/tree/Scene.ts
|
|
1099
|
+
var _text = require('@vectojs/text'); _createStarExport(_text);
|
|
333
1100
|
var INTERACTIVE_A11Y_ROLES = /* @__PURE__ */ new Set([
|
|
334
1101
|
"button",
|
|
335
1102
|
"switch",
|
|
@@ -616,13 +1383,13 @@ function extendSelection(selection, anchor, focus) {
|
|
|
616
1383
|
try {
|
|
617
1384
|
selection.setBaseAndExtent(anchor.node, anchor.offset, focus.node, focus.offset);
|
|
618
1385
|
return;
|
|
619
|
-
} catch (
|
|
1386
|
+
} catch (e15) {
|
|
620
1387
|
}
|
|
621
1388
|
try {
|
|
622
1389
|
selection.collapse(anchor.node, anchor.offset);
|
|
623
1390
|
selection.extend(focus.node, focus.offset);
|
|
624
1391
|
return;
|
|
625
|
-
} catch (
|
|
1392
|
+
} catch (e16) {
|
|
626
1393
|
}
|
|
627
1394
|
const anchorRange = document.createRange();
|
|
628
1395
|
anchorRange.setStart(anchor.node, anchor.offset);
|
|
@@ -641,9 +1408,13 @@ function extendSelection(selection, anchor, focus) {
|
|
|
641
1408
|
selection.removeAllRanges();
|
|
642
1409
|
selection.addRange(range);
|
|
643
1410
|
}
|
|
644
|
-
var Scene = (
|
|
1411
|
+
var Scene = (_class6 = class _Scene {
|
|
645
1412
|
static __initStatic() {this.webglCreator = null}
|
|
646
1413
|
static __initStatic2() {this.webgpuManagerClass = null}
|
|
1414
|
+
/** Upper bound (ms) on a single frame's `dt`. Caps the giant elapsed gap a
|
|
1415
|
+
* backgrounded/refocused tab produces so physics advances at most one slow
|
|
1416
|
+
* frame instead of the whole idle duration (~100ms ≈ 6 frames at 60fps). */
|
|
1417
|
+
static __initStatic3() {this.MAX_FRAME_DT = 100}
|
|
647
1418
|
static registerWebGLPointRendererCreator(creator) {
|
|
648
1419
|
_Scene.webglCreator = creator;
|
|
649
1420
|
}
|
|
@@ -653,8 +1424,15 @@ var Scene = (_class2 = class _Scene {
|
|
|
653
1424
|
|
|
654
1425
|
|
|
655
1426
|
|
|
656
|
-
|
|
657
|
-
|
|
1427
|
+
__init20() {this.isRunning = false}
|
|
1428
|
+
/** Whether the canvas is at least partially in the viewport. When it scrolls
|
|
1429
|
+
* fully off-screen the rAF loop pauses (stops rescheduling) instead of
|
|
1430
|
+
* burning frames on a scene nobody can see; an IntersectionObserver resumes
|
|
1431
|
+
* it on re-entry. Defaults true (and stays true where IntersectionObserver
|
|
1432
|
+
* is unavailable, e.g. SSR/jsdom, so behavior is unchanged there). */
|
|
1433
|
+
__init21() {this._canvasOnScreen = true}
|
|
1434
|
+
__init22() {this._canvasObserver = null}
|
|
1435
|
+
__init23() {this.lastTime = 0}
|
|
658
1436
|
|
|
659
1437
|
/**
|
|
660
1438
|
* Redraw strategy:
|
|
@@ -663,133 +1441,700 @@ var Scene = (_class2 = class _Scene {
|
|
|
663
1441
|
* {@link markDirty}) or while an animation is pending. Ideal for static /
|
|
664
1442
|
* event-driven UIs where idle frames should cost ~0.
|
|
665
1443
|
*/
|
|
666
|
-
|
|
667
|
-
|
|
1444
|
+
__init24() {this.renderMode = "always"}
|
|
1445
|
+
__init25() {this.dirty = true}
|
|
668
1446
|
/** Whether to throttle rendering to 2 FPS when the scene is static to save power. */
|
|
669
|
-
|
|
1447
|
+
__init26() {this.autoThrottle = true}
|
|
670
1448
|
// --- Frame telemetry (read via `frameStats`) ---------------------------
|
|
671
1449
|
/** Wall-clock ms spent inside the last `render()` call. */
|
|
672
|
-
|
|
1450
|
+
__init27() {this._lastFrameMs = 0}
|
|
673
1451
|
/** Rolling exponential average of rendered-frame intervals, in ms. */
|
|
674
|
-
|
|
1452
|
+
__init28() {this._avgFrameIntervalMs = 0}
|
|
675
1453
|
/** dt (ms) handed to the last rendered frame. */
|
|
676
|
-
|
|
1454
|
+
__init29() {this._lastDt = 0}
|
|
677
1455
|
/** Count of frames actually rendered since the loop started. */
|
|
678
|
-
|
|
1456
|
+
__init30() {this._renderedFrames = 0}
|
|
679
1457
|
/** Count of rAF ticks skipped (idle / capped) since the loop started. */
|
|
680
|
-
|
|
1458
|
+
__init31() {this._skippedFrames = 0}
|
|
681
1459
|
/** `time` of the previous *rendered* frame, for interval measurement. */
|
|
682
|
-
|
|
1460
|
+
__init32() {this._lastRenderTick = 0}
|
|
683
1461
|
/**
|
|
684
1462
|
* Frame-rate cap (power saving). `0` = uncapped (native refresh). When set,
|
|
685
1463
|
* the loop renders at most `maxFPS` times per second; animations still run,
|
|
686
1464
|
* just less often. See {@link SceneOptions.maxFPS}.
|
|
687
1465
|
*/
|
|
688
|
-
|
|
1466
|
+
__init33() {this.maxFPS = 60}
|
|
689
1467
|
/** Whether the OS prefers-reduced-motion setting auto-caps the loop. */
|
|
690
|
-
|
|
1468
|
+
__init34() {this.respectReducedMotion = true}
|
|
1469
|
+
/**
|
|
1470
|
+
* Reading direction for accessibility tab/traversal order (`'ltr'` default,
|
|
1471
|
+
* `'rtl'`). Controls the inline sort within a visual row in
|
|
1472
|
+
* {@link enforceA11yDomOrder}. Set at runtime to re-flow tab order on the
|
|
1473
|
+
* next sync (also trips a reorder).
|
|
1474
|
+
*/
|
|
1475
|
+
get readingDirection() {
|
|
1476
|
+
return this._readingDirection;
|
|
1477
|
+
}
|
|
1478
|
+
set readingDirection(dir) {
|
|
1479
|
+
if (dir !== this._readingDirection) {
|
|
1480
|
+
this._readingDirection = dir;
|
|
1481
|
+
this.a11yNeedsReorder = true;
|
|
1482
|
+
}
|
|
1483
|
+
}
|
|
1484
|
+
__init35() {this._readingDirection = "ltr"}
|
|
691
1485
|
/** Cached media-query list; `.matches` is read live each frame. */
|
|
692
|
-
|
|
1486
|
+
__init36() {this.reducedMotionQuery = null}
|
|
1487
|
+
/** Cached `(forced-colors: active)` query (Windows High Contrast etc.). A
|
|
1488
|
+
* canvas gets NO automatic forced-colors treatment from the browser (it's
|
|
1489
|
+
* opaque pixels), so components must read {@link forcedColors} and repaint
|
|
1490
|
+
* with system colors themselves; a change listener repaints idle scenes. */
|
|
1491
|
+
__init37() {this.forcedColorsQuery = null}
|
|
1492
|
+
__init38() {this.forcedColorsChangeHandler = null}
|
|
693
1493
|
/** True when the OS asks for reduced motion and we respect it. Read by the animation drivers. */
|
|
694
1494
|
get prefersReducedMotion() {
|
|
695
1495
|
return this.respectReducedMotion && !!_optionalChain([this, 'access', _21 => _21.reducedMotionQuery, 'optionalAccess', _22 => _22.matches]);
|
|
696
1496
|
}
|
|
1497
|
+
/**
|
|
1498
|
+
* True when the OS is in a forced-colors mode (Windows High Contrast, and the
|
|
1499
|
+
* `forced-colors: active` media feature generally). Canvas pixels are exempt
|
|
1500
|
+
* from the browser's forced-colors remapping, so accessible components should
|
|
1501
|
+
* read this and draw with CSS system colors (`CanvasText`, `Canvas`,
|
|
1502
|
+
* `Highlight`, …) instead of their themed palette. Re-rendered automatically
|
|
1503
|
+
* when the setting toggles.
|
|
1504
|
+
*/
|
|
1505
|
+
get forcedColors() {
|
|
1506
|
+
return !!_optionalChain([this, 'access', _23 => _23.forcedColorsQuery, 'optionalAccess', _24 => _24.matches]);
|
|
1507
|
+
}
|
|
697
1508
|
/**
|
|
698
1509
|
* Throttle interval (ms) for the a11y/automation shadow sync. `0` = every
|
|
699
1510
|
* frame. See {@link SceneOptions.a11ySyncInterval}.
|
|
700
1511
|
*/
|
|
701
|
-
|
|
1512
|
+
__init39() {this.a11ySyncInterval = 0}
|
|
702
1513
|
/** Timestamp of the last a11y sync, for throttling. */
|
|
703
|
-
|
|
1514
|
+
__init40() {this.lastA11ySync = -Infinity}
|
|
704
1515
|
/** True if we skipped an a11y sync during animation and need to sync when at rest. */
|
|
705
|
-
|
|
1516
|
+
__init41() {this.a11yPendingSyncAfterAnimation = false}
|
|
706
1517
|
// A11y / Automation Layer. `null` in non-DOM (SSR/Node) environments — the
|
|
707
1518
|
// whole projection degrades to a no-op so the engine's logic stays usable
|
|
708
1519
|
// server-side (e.g. headless layout / vector export) without jsdom.
|
|
709
1520
|
|
|
710
|
-
|
|
1521
|
+
__init42() {this.a11yElements = /* @__PURE__ */ new Map()}
|
|
711
1522
|
/** DOM nodes mirroring static text content, keyed by entity id. */
|
|
712
|
-
|
|
1523
|
+
__init43() {this.contentElements = /* @__PURE__ */ new Map()}
|
|
713
1524
|
/** Pending cold font-calibration frame per projected grid entity. */
|
|
714
|
-
|
|
1525
|
+
__init44() {this.contentGridCalibrationFrames = /* @__PURE__ */ new Map()}
|
|
715
1526
|
/** Detached, untransformed font probes used by the cold calibration pass. */
|
|
716
|
-
|
|
1527
|
+
__init45() {this.contentGridCalibrationProbes = /* @__PURE__ */ new Map()}
|
|
717
1528
|
/** Invalidates grid font calibration after browser font availability changes. */
|
|
718
|
-
|
|
1529
|
+
__init46() {this.contentFontEpoch = 0}
|
|
719
1530
|
/** Cached Canvas-to-client scale for the current font/viewport epoch. */
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
1531
|
+
__init47() {this.contentMetricScaleEpoch = -1}
|
|
1532
|
+
__init48() {this.contentMetricScaleX = 1}
|
|
1533
|
+
__init49() {this.contentProjectionEnabled = true}
|
|
723
1534
|
// Virtualization margin (px) for content projection; `undefined` → one
|
|
724
1535
|
// viewport height, resolved at sync time. `Infinity` = materialize everything.
|
|
725
|
-
|
|
1536
|
+
__init50() {this.contentProjectionMargin = void 0}
|
|
726
1537
|
/**
|
|
727
1538
|
* True while a text-selection drag that started on a projection's blank
|
|
728
1539
|
* region (no text node under the press) is being driven manually — the
|
|
729
1540
|
* browser has no native anchor for it, so mousemove extends the Selection
|
|
730
1541
|
* from the position we resolved ourselves.
|
|
731
1542
|
*/
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
1543
|
+
__init51() {this.blankRegionSelectionDrag = false}
|
|
1544
|
+
__init52() {this.contentSelectionAnchor = null}
|
|
1545
|
+
__init53() {this.contentSelectionEndListener = null}
|
|
735
1546
|
// Animation/interactive flags collected during the render walk (tree-walk
|
|
736
1547
|
// fusion): the loop reads last frame's answers instead of re-walking the
|
|
737
1548
|
// tree up to 4× per tick. Start true so the first tick stays conservative.
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
|
|
1549
|
+
__init54() {this.frameHadAnimation = true}
|
|
1550
|
+
__init55() {this.frameHadInteractive = true}
|
|
1551
|
+
|
|
1552
|
+
/** Active `(resolution: Ndppx)` media query watching for a runtime DPR change
|
|
1553
|
+
* (window moved between monitors, browser zoom) so the canvas backing store
|
|
1554
|
+
* can be re-scaled — otherwise it stays rasterized at the old DPR and blurs.
|
|
1555
|
+
* A resolution media query only fires when leaving its exact value, so the
|
|
1556
|
+
* handler re-arms a fresh query for the new DPR each time. */
|
|
1557
|
+
__init56() {this.dprMediaQuery = null}
|
|
1558
|
+
/** For embedded (`disableWindowResize`) scenes: observes the canvas element so
|
|
1559
|
+
* a CSS/layout-driven size change re-runs `resize()`. A window `resize`
|
|
1560
|
+
* listener never fires for these (the window isn't what changed), so without
|
|
1561
|
+
* this an embedded canvas stayed at its initial size forever. */
|
|
1562
|
+
__init57() {this.canvasResizeObserver = null}
|
|
1563
|
+
__init58() {this.dprChangeHandler = null}
|
|
1564
|
+
__init59() {this.focusedA11yElement = null}
|
|
1565
|
+
/** Last geometry `syncOverlayGeometry` wrote, so an unchanged frame can skip the
|
|
1566
|
+
* style writes entirely. Reset to `null` to force the next sync (a new overlay
|
|
1567
|
+
* layer was created and has never been positioned). */
|
|
1568
|
+
__init60() {this._overlayGeometry = null}
|
|
1569
|
+
/** Shadow elements the pointer is currently inside. Lets a removal that happens
|
|
1570
|
+
* mid-hover synthesize the `pointerleave` the browser never sends for a
|
|
1571
|
+
* detached element, so the entity doesn't keep its hover state. */
|
|
1572
|
+
__init61() {this.hoveredA11yElements = /* @__PURE__ */ new WeakSet()}
|
|
1573
|
+
/** Persistent tabindex=-1 element in a11yRoot. When the focused a11y mirror is
|
|
1574
|
+
* pruned (virtualization/streaming/removal) while it holds focus, we move
|
|
1575
|
+
* focus here instead of letting the browser drop it to <body> — keeping the
|
|
1576
|
+
* screen-reader virtual cursor inside the scene's a11y region. */
|
|
1577
|
+
__init62() {this.focusSentinel = null}
|
|
1578
|
+
__init63() {this.caretBlinkTimer = null}
|
|
1579
|
+
__init64() {this.a11yNeedsReorder = true}
|
|
1580
|
+
__init65() {this.portalRoot = null}
|
|
1581
|
+
__init66() {this.fullViewportElements = []}
|
|
1582
|
+
__init67() {this.normalElements = []}
|
|
1583
|
+
__init68() {this.activeIds = /* @__PURE__ */ new Set()}
|
|
1584
|
+
__init69() {this.activePortalsThisFrame = /* @__PURE__ */ new Set()}
|
|
1585
|
+
__init70() {this.activePortalsPrevFrame = /* @__PURE__ */ new Set()}
|
|
1586
|
+
__init71() {this.portalEntities = /* @__PURE__ */ new Map()}
|
|
1587
|
+
__init72() {this.renderOrderCounter = 0}
|
|
1588
|
+
/**
|
|
1589
|
+
* Monotonic render-frame counter, bumped once per authoritative `render()`
|
|
1590
|
+
* pass. Entities stamp their per-frame world-matrix cache with this value and
|
|
1591
|
+
* {@link Entity.getWorldTransform} trusts that cache only while it still
|
|
1592
|
+
* matches, so a query outside the frame that produced it transparently falls
|
|
1593
|
+
* back to the ancestor walk. Public for the same reason `Entity._getTrig`/
|
|
1594
|
+
* `_setWorldCache` are: it is a cross-class render-internal contract.
|
|
1595
|
+
*/
|
|
1596
|
+
__init73() {this.currentFrame = 0}
|
|
1597
|
+
// ── WASM transform backend (invisible accelerator) ──────────────────────────
|
|
1598
|
+
// When `_transformBackend === 'wasm'`, the main render walk sources each
|
|
1599
|
+
// entity's world matrix from an SoA store composed by `_wasm` (see
|
|
1600
|
+
// `renderNode`), instead of composing it in JS. The JS path is the permanent
|
|
1601
|
+
// fallback and the default: a null backend, a non-main renderer, or any entity
|
|
1602
|
+
// absent from the store all fall back to the JS composition, so WASM can only
|
|
1603
|
+
// ever change *how fast* a world matrix is produced, never *what* it is.
|
|
1604
|
+
__init74() {this._wasm = null}
|
|
1605
|
+
__init75() {this._transformBackend = "js"}
|
|
1606
|
+
// Resident store state (Stage 3). The store layout — slot assignment + sibling
|
|
1607
|
+
// runs — depends only on tree TOPOLOGY, so it is rebuilt only when the
|
|
1608
|
+
// structure changes (add/remove/reparent bump `_structureVersion`). Between
|
|
1609
|
+
// rebuilds the per-frame cost is: gather each entity's transform into the
|
|
1610
|
+
// resident wasm input view + run the kernel — no reallocation, no readback.
|
|
1611
|
+
__init76() {this._treeStore = null}
|
|
1612
|
+
__init77() {this._slotEntity = []}
|
|
1613
|
+
// store slot -> entity (also validates slots)
|
|
1614
|
+
__init78() {this._wasmInputs = null}
|
|
1615
|
+
__init79() {this._wasmWorld = null}
|
|
1616
|
+
__init80() {this._structureVersion = 0}
|
|
1617
|
+
__init81() {this._storeStructureVersion = -1}
|
|
1618
|
+
// Cached list of ComputeParticleEntity instances in the tree, keyed by the
|
|
1619
|
+
// structure version it was gathered at. Rebuilt only on a topology change.
|
|
1620
|
+
__init82() {this._computeEntities = []}
|
|
1621
|
+
__init83() {this._computeEntitiesVersion = -1}
|
|
1622
|
+
/** Invalidate the resident WASM store layout; the next wasm-mode frame rebuilds
|
|
1623
|
+
* it. Called by `Entity.add`/`remove` (topology changes only). */
|
|
1624
|
+
markStructureChanged() {
|
|
1625
|
+
this._structureVersion++;
|
|
1626
|
+
}
|
|
1627
|
+
/** The tree's ComputeParticleEntity instances, cached per structure version so
|
|
1628
|
+
* a compute-free scene doesn't re-walk the whole tree every frame. */
|
|
1629
|
+
_computeEntitiesFor(version) {
|
|
1630
|
+
if (this._computeEntitiesVersion === version) return this._computeEntities;
|
|
1631
|
+
const list = [];
|
|
1632
|
+
const collect = (node) => {
|
|
1633
|
+
if (node instanceof ComputeParticleEntity) list.push(node);
|
|
1634
|
+
for (const child of node.children) collect(child);
|
|
1635
|
+
};
|
|
1636
|
+
collect(this.root);
|
|
1637
|
+
for (const overlay of this.overlayRoot.children) collect(overlay);
|
|
1638
|
+
this._computeEntities = list;
|
|
1639
|
+
this._computeEntitiesVersion = version;
|
|
1640
|
+
return list;
|
|
1641
|
+
}
|
|
1642
|
+
/** Which backend composes world matrices for the main render walk. */
|
|
1643
|
+
get transformBackend() {
|
|
1644
|
+
return this._transformBackend;
|
|
1645
|
+
}
|
|
1646
|
+
/**
|
|
1647
|
+
* Install (or clear) a WASM transform backend. Passing a backend switches the
|
|
1648
|
+
* main render walk onto it; passing `null` reverts to the JS path. Synchronous
|
|
1649
|
+
* and safe to call between frames — the next `render()` picks it up. Prefer
|
|
1650
|
+
* {@link enableWasmTransforms} for the normal async hot-swap.
|
|
1651
|
+
*/
|
|
1652
|
+
setTransformBackend(backend) {
|
|
1653
|
+
this._wasm = backend;
|
|
1654
|
+
this._transformBackend = backend ? "wasm" : "js";
|
|
1655
|
+
}
|
|
1656
|
+
/**
|
|
1657
|
+
* Asynchronously instantiate the WASM transform core and, on success, hot-swap
|
|
1658
|
+
* the render walk onto it. Accepts whatever is convenient at the call site:
|
|
1659
|
+
*
|
|
1660
|
+
* ```ts
|
|
1661
|
+
* // The common case — a bundler-emitted, co-located asset URL:
|
|
1662
|
+
* await scene.enableWasmTransforms(new URL('./vectojs_core.wasm', import.meta.url));
|
|
1663
|
+
* // …or a path string, a Response, or raw bytes you already have:
|
|
1664
|
+
* await scene.enableWasmTransforms('/assets/vectojs_core.wasm');
|
|
1665
|
+
* await scene.enableWasmTransforms(await fetch(url));
|
|
1666
|
+
* await scene.enableWasmTransforms(myUint8Array);
|
|
1667
|
+
* ```
|
|
1668
|
+
*
|
|
1669
|
+
* A URL/Response streams (compiles while it downloads, with a buffered
|
|
1670
|
+
* fallback for a wrong MIME type); raw bytes instantiate directly. The Scene
|
|
1671
|
+
* keeps rendering on the JS path until this resolves, and stays on JS if
|
|
1672
|
+
* instantiation fails (CSP `wasm-unsafe-eval`, unsupported SIMD, corrupt or
|
|
1673
|
+
* missing bytes, a 404) — failure is the default state, not an error path.
|
|
1674
|
+
* Resolves `true` if WASM is now active, `false` if the JS path remains.
|
|
1675
|
+
*/
|
|
1676
|
+
async enableWasmTransforms(source) {
|
|
1677
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1678
|
+
const backend = isBytes ? await instantiateAsync(source) : await instantiateStreaming(source);
|
|
1679
|
+
if (!backend) return false;
|
|
1680
|
+
this.setTransformBackend(backend);
|
|
1681
|
+
return true;
|
|
1682
|
+
}
|
|
1683
|
+
// ── WASM hit-test backend (invisible accelerator, G3) ───────────────────────
|
|
1684
|
+
// A separate WASM module instance from the transform backend (each crate
|
|
1685
|
+
// export lives in independent linear memory per instance, so there is no
|
|
1686
|
+
// shared-state hazard in running both) that indexes the main tree's world
|
|
1687
|
+
// AABBs into a dense viewport grid for findEntityAt. The JS depth-first walk
|
|
1688
|
+
// (findHitRecursively) is the permanent fallback: a null backend, a build
|
|
1689
|
+
// that overflows its item budget, or the overlay tree (never indexed — small
|
|
1690
|
+
// and rare, not worth accelerating) all fall through to it, so WASM can only
|
|
1691
|
+
// ever change *how fast* a hit is found, never *which* entity is returned —
|
|
1692
|
+
// every grid candidate is re-confirmed against its own precise
|
|
1693
|
+
// isPointInside before being trusted (see hit-store.ts / hit-backend.ts).
|
|
1694
|
+
__init84() {this._hitWasm = null}
|
|
1695
|
+
// Cache key: which frame + structure version the grid was last (successfully,
|
|
1696
|
+
// non-overflowing) built for. findEntityAt is called ad-hoc (pointer
|
|
1697
|
+
// hover/click), not every frame, so the grid is refreshed lazily on demand
|
|
1698
|
+
// rather than proactively every render() — unlike the transform store, which
|
|
1699
|
+
// every frame's draw depends on.
|
|
1700
|
+
__init85() {this._hitGridFrame = -1}
|
|
1701
|
+
__init86() {this._hitGridOk = false}
|
|
1702
|
+
__init87() {this._hitSlotEntity = []}
|
|
1703
|
+
__init88() {this._hitBoundless = []}
|
|
1704
|
+
/** Which backend answers `findEntityAt` for the main tree. */
|
|
1705
|
+
get hitTestBackend() {
|
|
1706
|
+
return this._hitWasm ? "wasm" : "js";
|
|
1707
|
+
}
|
|
1708
|
+
/** Install (or clear) a WASM hit-test backend directly. Prefer
|
|
1709
|
+
* {@link enableWasmHitTest} for the normal async hot-swap. */
|
|
1710
|
+
setHitTestBackend(backend) {
|
|
1711
|
+
this._hitWasm = backend;
|
|
1712
|
+
this._hitGridFrame = -1;
|
|
1713
|
+
}
|
|
1714
|
+
/**
|
|
1715
|
+
* Asynchronously instantiate the WASM hit-test core and, on success, hot-swap
|
|
1716
|
+
* `findEntityAt` onto it. Accepts the same source shapes as
|
|
1717
|
+
* {@link enableWasmTransforms} (URL, path string, Response, or raw bytes).
|
|
1718
|
+
* Stays on the JS walk if instantiation fails — failure is the default
|
|
1719
|
+
* state, not an error path. Resolves `true` if WASM is now active.
|
|
1720
|
+
*/
|
|
1721
|
+
async enableWasmHitTest(source) {
|
|
1722
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1723
|
+
const backend = isBytes ? await instantiateAsync2(source) : await instantiateStreaming2(source);
|
|
1724
|
+
if (!backend) return false;
|
|
1725
|
+
this.setHitTestBackend(backend);
|
|
1726
|
+
return true;
|
|
1727
|
+
}
|
|
1728
|
+
/**
|
|
1729
|
+
* Refresh the hit-test grid for the CURRENT tree state if it is stale (a
|
|
1730
|
+
* structural or transform change may have happened since the last build —
|
|
1731
|
+
* there is no cheap "nothing moved" shortcut for a spatial index the way
|
|
1732
|
+
* there is for the transform store's topology-only run table, since ANY
|
|
1733
|
+
* entity moving invalidates its AABB, not just add/remove/reparent; the
|
|
1734
|
+
* measured build cost is cheap enough to redo per call). Returns `false`
|
|
1735
|
+
* (grid untrustworthy — caller must use the JS walk) when there is no
|
|
1736
|
+
* backend or the build overflowed its item budget.
|
|
1737
|
+
*/
|
|
1738
|
+
_ensureHitGrid() {
|
|
1739
|
+
const backend = this._hitWasm;
|
|
1740
|
+
if (!backend) return false;
|
|
1741
|
+
if (this._hitGridFrame === this.currentFrame) return this._hitGridOk;
|
|
1742
|
+
const gathered = gatherHitAABBs(this.root, this.currentFrame);
|
|
1743
|
+
backend.ensure(gathered.count, this.width, this.height, 64);
|
|
1744
|
+
const view = backend.inputView();
|
|
1745
|
+
view.minx.set(gathered.minx.subarray(0, gathered.count));
|
|
1746
|
+
view.miny.set(gathered.miny.subarray(0, gathered.count));
|
|
1747
|
+
view.maxx.set(gathered.maxx.subarray(0, gathered.count));
|
|
1748
|
+
view.maxy.set(gathered.maxy.subarray(0, gathered.count));
|
|
1749
|
+
const ok = backend.runBuild(gathered.count, this.width, this.height, 64);
|
|
1750
|
+
this._hitSlotEntity = gathered.slotEntity;
|
|
1751
|
+
this._hitBoundless = gathered.boundless;
|
|
1752
|
+
this._hitGridFrame = this.currentFrame;
|
|
1753
|
+
this._hitGridOk = ok;
|
|
1754
|
+
return ok;
|
|
1755
|
+
}
|
|
1756
|
+
/**
|
|
1757
|
+
* `findEntityAt`'s WASM-accelerated path for the main tree. Scans only the
|
|
1758
|
+
* queried cell's candidates (confirming each against its own AABB and precise
|
|
1759
|
+
* `isPointInside`) merged against the (typically empty or tiny) list of
|
|
1760
|
+
* entities with no `getBounds()`, taking whichever confirmed match has the
|
|
1761
|
+
* higher pre-order index — see hit-store.ts for why that is exactly
|
|
1762
|
+
* equivalent to findHitRecursively's topmost-hit priority. Always
|
|
1763
|
+
* conclusive: returns the correct entity or `null`, never "inconclusive".
|
|
1764
|
+
*/
|
|
1765
|
+
_findEntityAtWasm(x, y) {
|
|
1766
|
+
const backend = this._hitWasm;
|
|
1767
|
+
const { minx, miny, maxx, maxy } = backend.inputView();
|
|
1768
|
+
let bestIndex = -1;
|
|
1769
|
+
let bestEntity = null;
|
|
1770
|
+
const cell = backend.candidatesAt(x, y);
|
|
1771
|
+
if (cell) {
|
|
1772
|
+
for (let k = cell.length - 1; k >= 0; k--) {
|
|
1773
|
+
const idx = cell[k];
|
|
1774
|
+
if (x < minx[idx] || x > maxx[idx] || y < miny[idx] || y > maxy[idx]) continue;
|
|
1775
|
+
const entity = this._hitSlotEntity[idx];
|
|
1776
|
+
if (_optionalChain([entity, 'optionalAccess', _25 => _25.isPointInside, 'call', _26 => _26(x, y)]) && this.isHitEligible(entity, x, y)) {
|
|
1777
|
+
bestIndex = idx;
|
|
1778
|
+
bestEntity = entity;
|
|
1779
|
+
break;
|
|
1780
|
+
}
|
|
1781
|
+
}
|
|
1782
|
+
}
|
|
1783
|
+
for (const { entity, index } of this._hitBoundless) {
|
|
1784
|
+
if (index > bestIndex && entity.isPointInside(x, y) && this.isHitEligible(entity, x, y)) {
|
|
1785
|
+
bestIndex = index;
|
|
1786
|
+
bestEntity = entity;
|
|
1787
|
+
}
|
|
1788
|
+
}
|
|
1789
|
+
return bestEntity;
|
|
1790
|
+
}
|
|
1791
|
+
// ── WASM batched-animation backend (invisible accelerator, G2) ──────────────
|
|
1792
|
+
// Advances every currently-active SpringDriver/TweenDriver in one WASM call
|
|
1793
|
+
// each (spring_step/tween_step) instead of Entity.tickDrivers()'s per-driver
|
|
1794
|
+
// JS loop. The JS tick loop is the permanent fallback: a null backend, a
|
|
1795
|
+
// driver count below `animDriverGateCount`, or a TweenDriver using a custom
|
|
1796
|
+
// EasingFn (which cannot cross into WASM) all fall through to it — WASM can
|
|
1797
|
+
// only ever change *how* a driver is advanced, never *what* value it lands
|
|
1798
|
+
// on.
|
|
1799
|
+
__init89() {this._animWasm = null}
|
|
1800
|
+
// Entities with at least one active driver, added by Entity._spawnDriver.
|
|
1801
|
+
// Self-pruning: _tickBatchedDrivers drops an entry the first time it visits
|
|
1802
|
+
// an entity whose drivers have since all completed or been removed. This is
|
|
1803
|
+
// what lets the batch pass find its candidates in O(active drivers), not
|
|
1804
|
+
// O(tree size) — the exact mistake G3's first integrated benchmark made.
|
|
1805
|
+
__init90() {this._activeDriverEntities = /* @__PURE__ */ new Set()}
|
|
1806
|
+
// Reused across frames instead of allocating a fresh array + N {entity,prop,
|
|
1807
|
+
// driver} objects every call — the integrated benchmark
|
|
1808
|
+
// (benchmarks/anim-wasm-scene) found that allocation churn was the
|
|
1809
|
+
// dominant integrated cost, not the wasm kernel itself. Parallel arrays,
|
|
1810
|
+
// truncated to the live count after each use so a stale tail slot never
|
|
1811
|
+
// pins a no-longer-active entity/driver in memory.
|
|
1812
|
+
__init91() {this._springEntities = []}
|
|
1813
|
+
__init92() {this._springProps = []}
|
|
1814
|
+
__init93() {this._springDrivers = []}
|
|
1815
|
+
__init94() {this._tweenEntities = []}
|
|
1816
|
+
__init95() {this._tweenProps = []}
|
|
1817
|
+
__init96() {this._tweenDrivers = []}
|
|
1818
|
+
/**
|
|
1819
|
+
* Minimum number of batchable (spring, or named-easing tween) active drivers
|
|
1820
|
+
* before a frame engages the WASM batch path at all; below it, every driver
|
|
1821
|
+
* ticks on the normal JS per-entity path, unmodified.
|
|
1822
|
+
*
|
|
1823
|
+
* Re-measured on the INTEGRATED path (benchmarks/anim-wasm-scene, real
|
|
1824
|
+
* Chrome 150 / Firefox 153, 2026-07-24 — correctness verified 0 mismatches
|
|
1825
|
+
* across all three kinds before any of these numbers were trusted): the
|
|
1826
|
+
* isolated kernel spike's "<100 drivers, wins everywhere" verdict did NOT
|
|
1827
|
+
* survive integration, and neither did the first integrated pass's single
|
|
1828
|
+
* gate-count verdict once broken out by driver kind. On Chrome, spring and
|
|
1829
|
+
* mixed drivers are a real ~1.4–2.3× win from n=128 up through the tested
|
|
1830
|
+
* ceiling of 16384, but pure-tween drivers are a LOSS at n=128 (0.71×,
|
|
1831
|
+
* i.e. ~40% slower than the JS path) and only turn net-positive around
|
|
1832
|
+
* n≈256 (1.52×). A single scalar gate can't be tight for spring/mixed
|
|
1833
|
+
* without occasionally opening early on a tween-heavy scene and making it
|
|
1834
|
+
* slower — 256 is chosen to keep the gate net-positive across all three
|
|
1835
|
+
* kinds rather than optimal for any one of them; a kind-aware gate (see
|
|
1836
|
+
* `_tickBatchedDrivers`'s per-kind arrays, which already separate spring
|
|
1837
|
+
* from tween) would recover the 128–255 spring/mixed win without the
|
|
1838
|
+
* tween regression, but that's a larger change than this measurement pass
|
|
1839
|
+
* covers. On Firefox it is a net loss at every driver count measured, up
|
|
1840
|
+
* to 16384 — not an allocation artifact (confirmed after removing all
|
|
1841
|
+
* per-frame allocation from the gather/scatter path); SpiderMonkey's
|
|
1842
|
+
* wasm-boundary/property-dispatch cost for this shape of call appears to
|
|
1843
|
+
* structurally exceed the saving, at least at the scales tested here.
|
|
1844
|
+
*
|
|
1845
|
+
* 256 is set as a Chrome-oriented default so an app that opts in (this
|
|
1846
|
+
* path is never engaged without an explicit {@link enableWasmAnimBatching}
|
|
1847
|
+
* call) sees the gate open only where it reliably helps on Chromium,
|
|
1848
|
+
* regardless of whether the scene's active drivers are spring, tween, or
|
|
1849
|
+
* a mix of both. Unlike G1 (safe to default on everywhere) and G3 (opt-in,
|
|
1850
|
+
* but a reliable win once its own gate condition holds), G2 has no
|
|
1851
|
+
* threshold that is safe on every engine — raise or lower this per your
|
|
1852
|
+
* own target browser mix and driver-kind distribution, or leave WASM
|
|
1853
|
+
* animation batching disabled entirely on a Firefox-heavy audience.
|
|
1854
|
+
*/
|
|
1855
|
+
__init97() {this.animDriverGateCount = 256}
|
|
1856
|
+
/** Which backend advances active property drivers on the current gate
|
|
1857
|
+
* decision. Reflects only whether a backend is installed — the per-frame
|
|
1858
|
+
* gate can still choose the JS path even when this reads `'wasm'`. */
|
|
1859
|
+
get animBackend() {
|
|
1860
|
+
return this._animWasm ? "wasm" : "js";
|
|
1861
|
+
}
|
|
1862
|
+
/** Install (or clear) a WASM batched-animation backend directly. Prefer
|
|
1863
|
+
* {@link enableWasmAnimBatching} for the normal async hot-swap. */
|
|
1864
|
+
setAnimBackend(backend) {
|
|
1865
|
+
this._animWasm = backend;
|
|
1866
|
+
}
|
|
1867
|
+
/**
|
|
1868
|
+
* Asynchronously instantiate the WASM batched-animation core and, on
|
|
1869
|
+
* success, make it available to the per-frame gate (see
|
|
1870
|
+
* {@link animDriverGateCount}). Accepts the same source shapes as
|
|
1871
|
+
* {@link enableWasmTransforms}. Stays on the JS tick loop if instantiation
|
|
1872
|
+
* fails — failure is the default state, not an error path. Resolves `true`
|
|
1873
|
+
* if WASM is now available (not necessarily active every frame).
|
|
1874
|
+
*/
|
|
1875
|
+
async enableWasmAnimBatching(source) {
|
|
1876
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1877
|
+
const backend = isBytes ? await instantiateAsync3(source) : await instantiateStreaming3(source);
|
|
1878
|
+
if (!backend) return false;
|
|
1879
|
+
this.setAnimBackend(backend);
|
|
1880
|
+
return true;
|
|
1881
|
+
}
|
|
1882
|
+
// ── WASM particle CPU-sim backend (invisible accelerator, G4) ───────────────
|
|
1883
|
+
// Advances a ComputeParticleEntity's whole buffer in one `particle_step` call
|
|
1884
|
+
// (spring/mouse/explosion/integrate/bounce/life), replacing the per-particle
|
|
1885
|
+
// JS `updateCPU` loop on the GPU-less fallback path. Measured ~2.1-2.5x on
|
|
1886
|
+
// Chrome and ~1.4-2.0x on Firefox including the per-frame AoS<->SoA transpose
|
|
1887
|
+
// (benchmarks/particle-wasm). f32 (matches the WGSL shader), bit-identical to
|
|
1888
|
+
// a JS f32 reference oracle; updateCPU (f64) stays the permanent fallback when
|
|
1889
|
+
// no backend is installed or a scene runs on WebGPU.
|
|
1890
|
+
__init98() {this._particleWasm = null}
|
|
1891
|
+
/** Which backend runs the CPU particle simulation. Reflects only whether a
|
|
1892
|
+
* backend is installed (the WebGPU compute path, when active, is used first
|
|
1893
|
+
* regardless). */
|
|
1894
|
+
get particleSimBackend() {
|
|
1895
|
+
return this._particleWasm ? "wasm" : "js";
|
|
1896
|
+
}
|
|
1897
|
+
/** Install (or clear) a WASM particle backend directly. Prefer
|
|
1898
|
+
* {@link enableWasmParticles} for the normal async hot-swap. */
|
|
1899
|
+
setParticleBackend(backend) {
|
|
1900
|
+
this._particleWasm = backend;
|
|
1901
|
+
}
|
|
1902
|
+
/**
|
|
1903
|
+
* Asynchronously instantiate the WASM particle core and, on success, use it
|
|
1904
|
+
* for the CPU particle fallback. Accepts the same source shapes as
|
|
1905
|
+
* {@link enableWasmTransforms}. Stays on the JS `updateCPU` path if
|
|
1906
|
+
* instantiation fails — failure is the default state, not an error path.
|
|
1907
|
+
* Resolves `true` if WASM is now active.
|
|
1908
|
+
*/
|
|
1909
|
+
async enableWasmParticles(source) {
|
|
1910
|
+
const isBytes = source instanceof ArrayBuffer || ArrayBuffer.isView(source);
|
|
1911
|
+
const backend = isBytes ? await instantiateAsync4(source) : await instantiateStreaming4(source);
|
|
1912
|
+
if (!backend) return false;
|
|
1913
|
+
this.setParticleBackend(backend);
|
|
1914
|
+
return true;
|
|
1915
|
+
}
|
|
1916
|
+
/** Internal: called by `Entity._spawnDriver` when a new property driver
|
|
1917
|
+
* starts. See {@link _activeDriverEntities}. */
|
|
1918
|
+
_registerActiveDriverEntity(entity) {
|
|
1919
|
+
this._activeDriverEntities.add(entity);
|
|
1920
|
+
}
|
|
1921
|
+
/**
|
|
1922
|
+
* Drop `entity` and its whole subtree from the batched-driver candidate set.
|
|
1923
|
+
* Called by {@link remove}/{@link hideOverlay} on detach: without this a
|
|
1924
|
+
* removed-but-still-animating entity stays pinned in the Set (a leak) and its
|
|
1925
|
+
* drivers keep ticking every frame even though it is off-tree. If it is later
|
|
1926
|
+
* re-added, {@link registerActiveDriverSubtree} re-registers any node that
|
|
1927
|
+
* still has live drivers, so the motion resumes.
|
|
1928
|
+
*/
|
|
1929
|
+
unregisterActiveDriverSubtree(entity) {
|
|
1930
|
+
if (this._activeDriverEntities.size === 0) return;
|
|
1931
|
+
const stack = [entity];
|
|
1932
|
+
while (stack.length > 0) {
|
|
1933
|
+
const node = stack.pop();
|
|
1934
|
+
this._activeDriverEntities.delete(node);
|
|
1935
|
+
for (const child of node.children) stack.push(child);
|
|
1936
|
+
}
|
|
1937
|
+
}
|
|
1938
|
+
/**
|
|
1939
|
+
* Re-register every node in `entity`'s subtree that still has live property
|
|
1940
|
+
* drivers. Called by {@link add}/{@link showOverlay} so re-attaching a subtree
|
|
1941
|
+
* that was removed mid-animation resumes its batched drivers (they were
|
|
1942
|
+
* dropped from the candidate set on removal, but the driver state still lives
|
|
1943
|
+
* on each entity).
|
|
1944
|
+
*/
|
|
1945
|
+
registerActiveDriverSubtree(entity) {
|
|
1946
|
+
const stack = [entity];
|
|
1947
|
+
while (stack.length > 0) {
|
|
1948
|
+
const node = stack.pop();
|
|
1949
|
+
const entries = node._driverEntries();
|
|
1950
|
+
if (entries && entries.size > 0) this._activeDriverEntities.add(node);
|
|
1951
|
+
for (const child of node.children) stack.push(child);
|
|
1952
|
+
}
|
|
1953
|
+
}
|
|
1954
|
+
/**
|
|
1955
|
+
* Advance every registered entity's active drivers for this frame, batching
|
|
1956
|
+
* whichever are batchable (`SpringDriver`; `TweenDriver` with a named
|
|
1957
|
+
* easing) through one WASM call each when the driver-count gate is open, and
|
|
1958
|
+
* ticking the rest (a `TweenDriver` using a custom `EasingFn`) directly in
|
|
1959
|
+
* JS regardless of the gate. A "claimed" entity must have ALL its drivers
|
|
1960
|
+
* advanced here so it can be safely stamped `_driversTickedFrame` — leaving
|
|
1961
|
+
* one unclaimed would silently stall it, since `tickDrivers()` skips the
|
|
1962
|
+
* whole entity once stamped.
|
|
1963
|
+
*
|
|
1964
|
+
* Must run before ANY entity's `update()`/`tickDrivers()` this frame (see
|
|
1965
|
+
* the call site in {@link render}) — the same ordering constraint G1 Stage 4
|
|
1966
|
+
* discovered: a value this pass writes must be final before anything reads
|
|
1967
|
+
* it, including the JS-mode interleaved walk and the WASM-mode transform
|
|
1968
|
+
* pre-pass.
|
|
1969
|
+
*/
|
|
1970
|
+
_tickBatchedDrivers(dt) {
|
|
1971
|
+
if (this._activeDriverEntities.size === 0) return;
|
|
1972
|
+
let batchable = 0;
|
|
1973
|
+
for (const entity of this._activeDriverEntities) {
|
|
1974
|
+
const entries = entity._driverEntries();
|
|
1975
|
+
if (!entries || entries.size === 0) {
|
|
1976
|
+
this._activeDriverEntities.delete(entity);
|
|
1977
|
+
continue;
|
|
1978
|
+
}
|
|
1979
|
+
for (const driver of entries.values()) {
|
|
1980
|
+
if (driver instanceof _animation.SpringDriver) batchable++;
|
|
1981
|
+
else if (driver instanceof _animation.TweenDriver && driver.wasmEasingId !== null) batchable++;
|
|
1982
|
+
}
|
|
1983
|
+
}
|
|
1984
|
+
const backend = this._animWasm;
|
|
1985
|
+
if (!backend || batchable < this.animDriverGateCount) return;
|
|
1986
|
+
const sE = this._springEntities;
|
|
1987
|
+
const sP = this._springProps;
|
|
1988
|
+
const sD = this._springDrivers;
|
|
1989
|
+
const tE = this._tweenEntities;
|
|
1990
|
+
const tP = this._tweenProps;
|
|
1991
|
+
const tD = this._tweenDrivers;
|
|
1992
|
+
let springCount = 0;
|
|
1993
|
+
let tweenCount = 0;
|
|
1994
|
+
for (const entity of this._activeDriverEntities) {
|
|
1995
|
+
const entries = entity._driverEntries();
|
|
1996
|
+
for (const [prop, driver] of entries) {
|
|
1997
|
+
if (driver instanceof _animation.SpringDriver) {
|
|
1998
|
+
sE[springCount] = entity;
|
|
1999
|
+
sP[springCount] = prop;
|
|
2000
|
+
sD[springCount] = driver;
|
|
2001
|
+
springCount++;
|
|
2002
|
+
} else if (driver instanceof _animation.TweenDriver && driver.wasmEasingId !== null) {
|
|
2003
|
+
tE[tweenCount] = entity;
|
|
2004
|
+
tP[tweenCount] = prop;
|
|
2005
|
+
tD[tweenCount] = driver;
|
|
2006
|
+
tweenCount++;
|
|
2007
|
+
} else {
|
|
2008
|
+
driver.tick(dt);
|
|
2009
|
+
entity._applyDriverTick(prop, driver);
|
|
2010
|
+
}
|
|
2011
|
+
}
|
|
2012
|
+
entity._driversTickedFrame = this.currentFrame;
|
|
2013
|
+
}
|
|
2014
|
+
sE.length = springCount;
|
|
2015
|
+
sP.length = springCount;
|
|
2016
|
+
sD.length = springCount;
|
|
2017
|
+
tE.length = tweenCount;
|
|
2018
|
+
tP.length = tweenCount;
|
|
2019
|
+
tD.length = tweenCount;
|
|
2020
|
+
backend.ensure(springCount, tweenCount);
|
|
2021
|
+
if (springCount > 0) {
|
|
2022
|
+
const sv = backend.springView();
|
|
2023
|
+
for (let i = 0; i < springCount; i++) {
|
|
2024
|
+
const phys = sD[i].physics;
|
|
2025
|
+
sv.val[i] = phys.value;
|
|
2026
|
+
sv.target[i] = phys.target;
|
|
2027
|
+
sv.vel[i] = phys.velocity;
|
|
2028
|
+
sv.stiff[i] = phys.stiffness;
|
|
2029
|
+
sv.damp[i] = phys.damping;
|
|
2030
|
+
sv.mass[i] = phys.mass;
|
|
2031
|
+
}
|
|
2032
|
+
backend.stepSprings(dt, springCount);
|
|
2033
|
+
for (let i = 0; i < springCount; i++) sD[i].syncExternal(sv.val[i], sv.vel[i]);
|
|
2034
|
+
}
|
|
2035
|
+
if (tweenCount > 0) {
|
|
2036
|
+
const tv = backend.tweenView();
|
|
2037
|
+
for (let i = 0; i < tweenCount; i++) {
|
|
2038
|
+
const d = tD[i];
|
|
2039
|
+
tv.from[i] = d.fromValue;
|
|
2040
|
+
tv.to[i] = d.target;
|
|
2041
|
+
tv.elapsed[i] = d.elapsedMs;
|
|
2042
|
+
tv.dur[i] = d.durationMs;
|
|
2043
|
+
tv.delay[i] = d.delayMs;
|
|
2044
|
+
tv.ease[i] = d.wasmEasingId;
|
|
2045
|
+
}
|
|
2046
|
+
backend.stepTweens(dt, tweenCount);
|
|
2047
|
+
for (let i = 0; i < tweenCount; i++) tD[i].syncExternal(tv.val[i], tv.elapsed[i]);
|
|
2048
|
+
}
|
|
2049
|
+
for (let i = 0; i < springCount; i++) sE[i]._applyDriverTick(sP[i], sD[i]);
|
|
2050
|
+
for (let i = 0; i < tweenCount; i++) tE[i]._applyDriverTick(tP[i], tD[i]);
|
|
2051
|
+
}
|
|
2052
|
+
/**
|
|
2053
|
+
* Compose the whole main tree's world matrices through the resident WASM store
|
|
2054
|
+
* and return the world-matrix views for the render walk to read. Rebuilds the
|
|
2055
|
+
* store layout (slots + runs) only when the tree structure changed since the
|
|
2056
|
+
* last rebuild; otherwise it just gathers current transforms into the resident
|
|
2057
|
+
* input view and runs the kernel. Returns `null` if there is no backend.
|
|
2058
|
+
*/
|
|
2059
|
+
_syncWasmStore() {
|
|
2060
|
+
const backend = this._wasm;
|
|
2061
|
+
if (!backend) return null;
|
|
2062
|
+
if (this._treeStore === null || this._storeStructureVersion !== this._structureVersion) {
|
|
2063
|
+
const built = buildTreeStore(this.root);
|
|
2064
|
+
const slotEntity2 = Array.from({ length: built.store.count });
|
|
2065
|
+
for (const [entity, slot] of built.indexOf) {
|
|
2066
|
+
slotEntity2[slot] = entity;
|
|
2067
|
+
entity._storeSlot = slot;
|
|
2068
|
+
}
|
|
2069
|
+
backend.uploadRuns(built.store);
|
|
2070
|
+
this._treeStore = built.store;
|
|
2071
|
+
this._slotEntity = slotEntity2;
|
|
2072
|
+
this._wasmInputs = backend.inputView();
|
|
2073
|
+
this._wasmWorld = backend.worldView();
|
|
2074
|
+
this._storeStructureVersion = this._structureVersion;
|
|
2075
|
+
}
|
|
2076
|
+
const inp = this._wasmInputs;
|
|
2077
|
+
const slotEntity = this._slotEntity;
|
|
2078
|
+
for (let slot = 1; slot < slotEntity.length; slot++) {
|
|
2079
|
+
const e = slotEntity[slot];
|
|
2080
|
+
inp.x[slot] = e.x;
|
|
2081
|
+
inp.y[slot] = e.y;
|
|
2082
|
+
inp.sx[slot] = e.scaleX;
|
|
2083
|
+
inp.sy[slot] = e.scaleY;
|
|
2084
|
+
const trig = e._getTrig();
|
|
2085
|
+
inp.cos[slot] = trig.cos;
|
|
2086
|
+
inp.sin[slot] = trig.sin;
|
|
2087
|
+
inp.opacity[slot] = e.opacity;
|
|
2088
|
+
}
|
|
2089
|
+
backend.runKernel("simd");
|
|
2090
|
+
return this._wasmWorld;
|
|
2091
|
+
}
|
|
752
2092
|
/**
|
|
753
2093
|
* Authoritative paint order for semantic nodes discovered during the main
|
|
754
2094
|
* render. A node may not have a DOM projection until the following a11y
|
|
755
2095
|
* sync, so retaining the order prevents a newly opened overlay from spending
|
|
756
2096
|
* its first frame below previously projected controls.
|
|
757
2097
|
*/
|
|
758
|
-
|
|
2098
|
+
__init99() {this.a11yRenderOrders = /* @__PURE__ */ new Map()}
|
|
759
2099
|
// Optional WebGL point-cloud layer (see SceneOptions.pointBackend).
|
|
760
|
-
|
|
761
|
-
|
|
2100
|
+
__init100() {this.pointRenderer = null}
|
|
2101
|
+
__init101() {this.glCanvas = null}
|
|
2102
|
+
__init102() {this.glContextLostHandler = null}
|
|
2103
|
+
__init103() {this.glContextRestoredHandler = null}
|
|
762
2104
|
|
|
763
2105
|
|
|
764
2106
|
|
|
765
|
-
|
|
2107
|
+
__init104() {this.disableWindowResize = false}
|
|
766
2108
|
/** See {@link SceneOptions.maxDPR}. `undefined` = uncapped (real DPR). */
|
|
767
2109
|
|
|
768
2110
|
// WebGPU properties
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
|
|
2111
|
+
__init105() {this.destroyed = false}
|
|
2112
|
+
__init106() {this.device = null}
|
|
2113
|
+
__init107() {this.deviceLost = false}
|
|
2114
|
+
__init108() {this.particleBackend = "auto"}
|
|
2115
|
+
__init109() {this._webgpuDisabled = false}
|
|
774
2116
|
get webgpuDisabled() {
|
|
775
2117
|
return this._webgpuDisabled || this.particleBackend === "cpu";
|
|
776
2118
|
}
|
|
777
2119
|
set webgpuDisabled(value) {
|
|
778
2120
|
this._webgpuDisabled = value;
|
|
779
2121
|
}
|
|
780
|
-
|
|
781
|
-
|
|
782
|
-
|
|
783
|
-
|
|
784
|
-
|
|
2122
|
+
__init110() {this.recoveryTimerId = null}
|
|
2123
|
+
__init111() {this.manager = null}
|
|
2124
|
+
__init112() {this.initializingWebGPU = false}
|
|
2125
|
+
__init113() {this.gpuCanvas = null}
|
|
2126
|
+
__init114() {this.gpuContext = null}
|
|
785
2127
|
/** True while the GPU canvas holds a presented particle frame (needs clearing when they leave). */
|
|
786
|
-
|
|
787
|
-
|
|
788
|
-
|
|
789
|
-
|
|
790
|
-
|
|
791
|
-
|
|
792
|
-
|
|
2128
|
+
__init115() {this.gpuHasContent = false}
|
|
2129
|
+
__init116() {this.mouseX = -9999}
|
|
2130
|
+
__init117() {this.mouseY = -9999}
|
|
2131
|
+
__init118() {this.pointerMoveListener = null}
|
|
2132
|
+
__init119() {this.pointerLeaveListener = null}
|
|
2133
|
+
/** Element the pointer listeners are bound to (parent container if present,
|
|
2134
|
+
* else the canvas). Stored so `destroy()` detaches from the same element. */
|
|
2135
|
+
__init120() {this.pointerEventTarget = null}
|
|
2136
|
+
__init121() {this.hasWarnedZeroSize = false}
|
|
2137
|
+
__init122() {this.fontLoadHandler = null}
|
|
793
2138
|
// ── Dev-mode warning infrastructure ──────────────────────────────
|
|
794
2139
|
//
|
|
795
2140
|
// Enable with `Scene.devMode = true` or by setting `globalThis.__DEV__`.
|
|
@@ -798,16 +2143,16 @@ var Scene = (_class2 = class _Scene {
|
|
|
798
2143
|
// Checks run once every ~120 frames (~2s at 60fps) to keep overhead
|
|
799
2144
|
// negligible even when dev mode is on.
|
|
800
2145
|
/** Toggle development-mode runtime warnings globally. */
|
|
801
|
-
static
|
|
2146
|
+
static __initStatic4() {this.devMode = false}
|
|
802
2147
|
static _devModeDetected() {
|
|
803
2148
|
if (_Scene.devMode) return true;
|
|
804
2149
|
const gp = typeof globalThis !== "undefined" ? globalThis : void 0;
|
|
805
|
-
if (_optionalChain([gp, 'optionalAccess',
|
|
806
|
-
if (_optionalChain([gp, 'optionalAccess',
|
|
2150
|
+
if (_optionalChain([gp, 'optionalAccess', _27 => _27.__DEV__])) return true;
|
|
2151
|
+
if (_optionalChain([gp, 'optionalAccess', _28 => _28.process, 'optionalAccess', _29 => _29.env, 'optionalAccess', _30 => _30.NODE_ENV]) === "development") return true;
|
|
807
2152
|
return false;
|
|
808
2153
|
}
|
|
809
2154
|
|
|
810
|
-
|
|
2155
|
+
__init123() {this._devFrameCount = 0}
|
|
811
2156
|
_devWarn(message) {
|
|
812
2157
|
if (!this._devActive) return;
|
|
813
2158
|
console.warn(`[vectojs/dev] ${message}`);
|
|
@@ -834,9 +2179,9 @@ var Scene = (_class2 = class _Scene {
|
|
|
834
2179
|
let checked = 0;
|
|
835
2180
|
const walkProjections = (node) => {
|
|
836
2181
|
if (checked > 10) return;
|
|
837
|
-
const proj = _optionalChain([node, 'access',
|
|
838
|
-
if (_optionalChain([proj, 'optionalAccess',
|
|
839
|
-
const el = _optionalChain([this, 'access',
|
|
2182
|
+
const proj = _optionalChain([node, 'access', _31 => _31.getContentProjection, 'optionalCall', _32 => _32()]);
|
|
2183
|
+
if (_optionalChain([proj, 'optionalAccess', _33 => _33.text]) && proj.selectable !== false) {
|
|
2184
|
+
const el = _optionalChain([this, 'access', _34 => _34.contentElements, 'optionalAccess', _35 => _35.get, 'call', _36 => _36(node.id)]);
|
|
840
2185
|
if (el) {
|
|
841
2186
|
const projectedText = el.textContent || "";
|
|
842
2187
|
if (projectedText !== "" && projectedText !== proj.text) {
|
|
@@ -851,14 +2196,14 @@ var Scene = (_class2 = class _Scene {
|
|
|
851
2196
|
};
|
|
852
2197
|
walkProjections(this.root);
|
|
853
2198
|
}
|
|
854
|
-
constructor(canvas, options = {}) {;
|
|
2199
|
+
constructor(canvas, options = {}) {;_class6.prototype.__init20.call(this);_class6.prototype.__init21.call(this);_class6.prototype.__init22.call(this);_class6.prototype.__init23.call(this);_class6.prototype.__init24.call(this);_class6.prototype.__init25.call(this);_class6.prototype.__init26.call(this);_class6.prototype.__init27.call(this);_class6.prototype.__init28.call(this);_class6.prototype.__init29.call(this);_class6.prototype.__init30.call(this);_class6.prototype.__init31.call(this);_class6.prototype.__init32.call(this);_class6.prototype.__init33.call(this);_class6.prototype.__init34.call(this);_class6.prototype.__init35.call(this);_class6.prototype.__init36.call(this);_class6.prototype.__init37.call(this);_class6.prototype.__init38.call(this);_class6.prototype.__init39.call(this);_class6.prototype.__init40.call(this);_class6.prototype.__init41.call(this);_class6.prototype.__init42.call(this);_class6.prototype.__init43.call(this);_class6.prototype.__init44.call(this);_class6.prototype.__init45.call(this);_class6.prototype.__init46.call(this);_class6.prototype.__init47.call(this);_class6.prototype.__init48.call(this);_class6.prototype.__init49.call(this);_class6.prototype.__init50.call(this);_class6.prototype.__init51.call(this);_class6.prototype.__init52.call(this);_class6.prototype.__init53.call(this);_class6.prototype.__init54.call(this);_class6.prototype.__init55.call(this);_class6.prototype.__init56.call(this);_class6.prototype.__init57.call(this);_class6.prototype.__init58.call(this);_class6.prototype.__init59.call(this);_class6.prototype.__init60.call(this);_class6.prototype.__init61.call(this);_class6.prototype.__init62.call(this);_class6.prototype.__init63.call(this);_class6.prototype.__init64.call(this);_class6.prototype.__init65.call(this);_class6.prototype.__init66.call(this);_class6.prototype.__init67.call(this);_class6.prototype.__init68.call(this);_class6.prototype.__init69.call(this);_class6.prototype.__init70.call(this);_class6.prototype.__init71.call(this);_class6.prototype.__init72.call(this);_class6.prototype.__init73.call(this);_class6.prototype.__init74.call(this);_class6.prototype.__init75.call(this);_class6.prototype.__init76.call(this);_class6.prototype.__init77.call(this);_class6.prototype.__init78.call(this);_class6.prototype.__init79.call(this);_class6.prototype.__init80.call(this);_class6.prototype.__init81.call(this);_class6.prototype.__init82.call(this);_class6.prototype.__init83.call(this);_class6.prototype.__init84.call(this);_class6.prototype.__init85.call(this);_class6.prototype.__init86.call(this);_class6.prototype.__init87.call(this);_class6.prototype.__init88.call(this);_class6.prototype.__init89.call(this);_class6.prototype.__init90.call(this);_class6.prototype.__init91.call(this);_class6.prototype.__init92.call(this);_class6.prototype.__init93.call(this);_class6.prototype.__init94.call(this);_class6.prototype.__init95.call(this);_class6.prototype.__init96.call(this);_class6.prototype.__init97.call(this);_class6.prototype.__init98.call(this);_class6.prototype.__init99.call(this);_class6.prototype.__init100.call(this);_class6.prototype.__init101.call(this);_class6.prototype.__init102.call(this);_class6.prototype.__init103.call(this);_class6.prototype.__init104.call(this);_class6.prototype.__init105.call(this);_class6.prototype.__init106.call(this);_class6.prototype.__init107.call(this);_class6.prototype.__init108.call(this);_class6.prototype.__init109.call(this);_class6.prototype.__init110.call(this);_class6.prototype.__init111.call(this);_class6.prototype.__init112.call(this);_class6.prototype.__init113.call(this);_class6.prototype.__init114.call(this);_class6.prototype.__init115.call(this);_class6.prototype.__init116.call(this);_class6.prototype.__init117.call(this);_class6.prototype.__init118.call(this);_class6.prototype.__init119.call(this);_class6.prototype.__init120.call(this);_class6.prototype.__init121.call(this);_class6.prototype.__init122.call(this);_class6.prototype.__init123.call(this);
|
|
855
2200
|
this.canvas = canvas;
|
|
856
2201
|
this.debugA11y = _nullishCoalesce(options.debugA11y, () => ( false));
|
|
857
2202
|
this.disableWindowResize = _nullishCoalesce(options.disableWindowResize, () => ( false));
|
|
858
2203
|
this.maxDPR = options.maxDPR;
|
|
859
2204
|
if (this.disableWindowResize) {
|
|
860
|
-
const styleWidth = parseInlinePx(_optionalChain([canvas, 'access',
|
|
861
|
-
const styleHeight = parseInlinePx(_optionalChain([canvas, 'access',
|
|
2205
|
+
const styleWidth = parseInlinePx(_optionalChain([canvas, 'access', _37 => _37.style, 'optionalAccess', _38 => _38.width]));
|
|
2206
|
+
const styleHeight = parseInlinePx(_optionalChain([canvas, 'access', _39 => _39.style, 'optionalAccess', _40 => _40.height]));
|
|
862
2207
|
this.width = _nullishCoalesce(styleWidth, () => ( (canvas.width || canvas.clientWidth || 0)));
|
|
863
2208
|
this.height = _nullishCoalesce(styleHeight, () => ( (canvas.height || canvas.clientHeight || 0)));
|
|
864
2209
|
} else {
|
|
@@ -866,7 +2211,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
866
2211
|
this.height = typeof window !== "undefined" ? window.innerHeight : canvas.clientHeight || canvas.height || 600;
|
|
867
2212
|
}
|
|
868
2213
|
const globalProcess = typeof globalThis !== "undefined" ? globalThis.process : void 0;
|
|
869
|
-
const isTest = globalProcess && (_optionalChain([globalProcess, 'access',
|
|
2214
|
+
const isTest = globalProcess && (_optionalChain([globalProcess, 'access', _41 => _41.env, 'optionalAccess', _42 => _42.NODE_ENV]) === "test" || _optionalChain([globalProcess, 'access', _43 => _43.env, 'optionalAccess', _44 => _44.VITEST]) === "true");
|
|
870
2215
|
this.maxFPS = _nullishCoalesce(options.maxFPS, () => ( (isTest ? 0 : 60)));
|
|
871
2216
|
this.respectReducedMotion = _nullishCoalesce(options.respectReducedMotion, () => ( true));
|
|
872
2217
|
this.autoThrottle = _nullishCoalesce(options.autoThrottle, () => ( true));
|
|
@@ -874,9 +2219,15 @@ var Scene = (_class2 = class _Scene {
|
|
|
874
2219
|
this.a11ySyncInterval = _nullishCoalesce(options.a11ySyncInterval, () => ( 0));
|
|
875
2220
|
this.contentProjectionEnabled = _nullishCoalesce(options.contentProjection, () => ( true));
|
|
876
2221
|
this.contentProjectionMargin = options.contentProjectionMargin;
|
|
2222
|
+
this.readingDirection = _nullishCoalesce(options.readingDirection, () => ( "ltr"));
|
|
877
2223
|
this._devActive = _Scene._devModeDetected();
|
|
878
2224
|
this.reducedMotionQuery = typeof window !== "undefined" && typeof window.matchMedia === "function" ? window.matchMedia("(prefers-reduced-motion: reduce)") : null;
|
|
879
|
-
|
|
2225
|
+
if (typeof window !== "undefined" && typeof window.matchMedia === "function") {
|
|
2226
|
+
this.forcedColorsQuery = window.matchMedia("(forced-colors: active)");
|
|
2227
|
+
this.forcedColorsChangeHandler = () => this.markDirty();
|
|
2228
|
+
_optionalChain([this, 'access', _45 => _45.forcedColorsQuery, 'access', _46 => _46.addEventListener, 'optionalCall', _47 => _47("change", this.forcedColorsChangeHandler)]);
|
|
2229
|
+
}
|
|
2230
|
+
this.root = new class RootEntity extends _chunkDUYB4GX4js.Entity {
|
|
880
2231
|
isPointInside() {
|
|
881
2232
|
return false;
|
|
882
2233
|
}
|
|
@@ -885,7 +2236,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
885
2236
|
}
|
|
886
2237
|
}("root");
|
|
887
2238
|
this.root._scene = this;
|
|
888
|
-
this.overlayRoot = new class OverlayRoot extends
|
|
2239
|
+
this.overlayRoot = new class OverlayRoot extends _chunkDUYB4GX4js.Entity {
|
|
889
2240
|
isPointInside() {
|
|
890
2241
|
return false;
|
|
891
2242
|
}
|
|
@@ -896,12 +2247,16 @@ var Scene = (_class2 = class _Scene {
|
|
|
896
2247
|
if (options.renderer) {
|
|
897
2248
|
this.renderer = options.renderer;
|
|
898
2249
|
} else {
|
|
899
|
-
this.renderer = new (0,
|
|
2250
|
+
this.renderer = new (0, _chunkIYPLG4Z4js.CanvasRenderer)(
|
|
900
2251
|
canvas,
|
|
901
2252
|
this.disableWindowResize ? { width: this.width, height: this.height } : void 0,
|
|
902
2253
|
this.maxDPR
|
|
903
2254
|
);
|
|
904
2255
|
}
|
|
2256
|
+
_optionalChain([this, 'access', _48 => _48.renderer, 'access', _49 => _49.onContextRestored, 'optionalCall', _50 => _50(() => {
|
|
2257
|
+
this.markDirty();
|
|
2258
|
+
if (_optionalChain([this, 'access', _51 => _51.renderer, 'access', _52 => _52.isContextLost, 'optionalCall', _53 => _53()]) !== true) this.render(this.renderer);
|
|
2259
|
+
})]);
|
|
905
2260
|
if (typeof document !== "undefined") {
|
|
906
2261
|
this.a11yRoot = document.createElement("div");
|
|
907
2262
|
this.a11yRoot.style.position = "absolute";
|
|
@@ -913,6 +2268,15 @@ var Scene = (_class2 = class _Scene {
|
|
|
913
2268
|
this.a11yRoot.style.overflow = "hidden";
|
|
914
2269
|
this.a11yRoot.style.zIndex = "10";
|
|
915
2270
|
this.a11yRoot.style.userSelect = "text";
|
|
2271
|
+
this.focusSentinel = document.createElement("div");
|
|
2272
|
+
this.focusSentinel.setAttribute("data-vecto-focus-sentinel", "");
|
|
2273
|
+
this.focusSentinel.tabIndex = -1;
|
|
2274
|
+
this.focusSentinel.style.position = "absolute";
|
|
2275
|
+
this.focusSentinel.style.width = "0";
|
|
2276
|
+
this.focusSentinel.style.height = "0";
|
|
2277
|
+
this.focusSentinel.style.outline = "none";
|
|
2278
|
+
this.focusSentinel.style.overflow = "hidden";
|
|
2279
|
+
this.a11yRoot.appendChild(this.focusSentinel);
|
|
916
2280
|
this.a11yRoot.addEventListener("mousedown", (e) => {
|
|
917
2281
|
if (e.button !== 0) return;
|
|
918
2282
|
const target = e.target;
|
|
@@ -1029,6 +2393,8 @@ var Scene = (_class2 = class _Scene {
|
|
|
1029
2393
|
pr.resize(this.width, this.height);
|
|
1030
2394
|
this.glCanvas = gl;
|
|
1031
2395
|
this.pointRenderer = pr;
|
|
2396
|
+
this._overlayGeometry = null;
|
|
2397
|
+
this.setupGLContextRecovery(gl);
|
|
1032
2398
|
} else {
|
|
1033
2399
|
gl.remove();
|
|
1034
2400
|
}
|
|
@@ -1038,7 +2404,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1038
2404
|
};
|
|
1039
2405
|
if (typeof document !== "undefined" && document.fonts) {
|
|
1040
2406
|
this.fontLoadHandler = () => {
|
|
1041
|
-
|
|
2407
|
+
_text.clearCssLineBoxMetrics.call(void 0, );
|
|
1042
2408
|
this.contentFontEpoch++;
|
|
1043
2409
|
this.markDirty();
|
|
1044
2410
|
};
|
|
@@ -1047,6 +2413,61 @@ var Scene = (_class2 = class _Scene {
|
|
|
1047
2413
|
}
|
|
1048
2414
|
this.setupEvents();
|
|
1049
2415
|
}
|
|
2416
|
+
/**
|
|
2417
|
+
* Arm a `(resolution: Ndppx)` media query for the current devicePixelRatio and
|
|
2418
|
+
* re-apply the canvas scale when it changes. Such a query only fires when the
|
|
2419
|
+
* DPR leaves its exact value, so on each change the old query is detached and
|
|
2420
|
+
* a fresh one is armed for the new DPR. Re-runs `resize(width, height)` (which
|
|
2421
|
+
* re-scales the backing store via the renderer) so text/vectors stay crisp
|
|
2422
|
+
* after a monitor move or zoom. No-op without `matchMedia`.
|
|
2423
|
+
*/
|
|
2424
|
+
watchDevicePixelRatio() {
|
|
2425
|
+
if (typeof window === "undefined" || typeof window.matchMedia !== "function") return;
|
|
2426
|
+
if (this.dprMediaQuery && this.dprChangeHandler) {
|
|
2427
|
+
_optionalChain([this, 'access', _54 => _54.dprMediaQuery, 'access', _55 => _55.removeEventListener, 'optionalCall', _56 => _56("change", this.dprChangeHandler)]);
|
|
2428
|
+
}
|
|
2429
|
+
const dpr = window.devicePixelRatio || 1;
|
|
2430
|
+
const query = window.matchMedia(`(resolution: ${dpr}dppx)`);
|
|
2431
|
+
const handler = () => {
|
|
2432
|
+
this.resize(this.width, this.height);
|
|
2433
|
+
this.watchDevicePixelRatio();
|
|
2434
|
+
};
|
|
2435
|
+
_optionalChain([query, 'access', _57 => _57.addEventListener, 'optionalCall', _58 => _58("change", handler)]);
|
|
2436
|
+
this.dprMediaQuery = query;
|
|
2437
|
+
this.dprChangeHandler = handler;
|
|
2438
|
+
}
|
|
2439
|
+
/**
|
|
2440
|
+
* Recover the WebGL point layer from a GPU context loss (driver TDR reset,
|
|
2441
|
+
* tab backgrounded on mobile, GPU switch). Two things are required:
|
|
2442
|
+
*
|
|
2443
|
+
* 1. The `webglcontextlost` handler MUST call `preventDefault()`, or the
|
|
2444
|
+
* browser never fires `webglcontextrestored` and the layer is blank
|
|
2445
|
+
* forever. While lost, the old renderer's GL calls are silently ignored,
|
|
2446
|
+
* so we drop it and the render loop simply skips the point layer.
|
|
2447
|
+
* 2. On `webglcontextrestored`, all GL objects (programs, buffers, textures)
|
|
2448
|
+
* are gone, so we rebuild the renderer from scratch via `Scene.webglCreator`
|
|
2449
|
+
* on the same canvas, restore DPR/size, and repaint.
|
|
2450
|
+
*/
|
|
2451
|
+
setupGLContextRecovery(gl) {
|
|
2452
|
+
if (typeof gl.addEventListener !== "function") return;
|
|
2453
|
+
this.glContextLostHandler = (e) => {
|
|
2454
|
+
e.preventDefault();
|
|
2455
|
+
_optionalChain([this, 'access', _59 => _59.pointRenderer, 'optionalAccess', _60 => _60.destroy, 'call', _61 => _61()]);
|
|
2456
|
+
this.pointRenderer = null;
|
|
2457
|
+
};
|
|
2458
|
+
this.glContextRestoredHandler = () => {
|
|
2459
|
+
if (this.destroyed || !this.glCanvas) return;
|
|
2460
|
+
const pr = _Scene.webglCreator ? _Scene.webglCreator(this.glCanvas) : null;
|
|
2461
|
+
if (pr) {
|
|
2462
|
+
pr.maxDPR = this.maxDPR;
|
|
2463
|
+
pr.resize(this.width, this.height);
|
|
2464
|
+
this.pointRenderer = pr;
|
|
2465
|
+
this.markDirty();
|
|
2466
|
+
}
|
|
2467
|
+
};
|
|
2468
|
+
gl.addEventListener("webglcontextlost", this.glContextLostHandler);
|
|
2469
|
+
gl.addEventListener("webglcontextrestored", this.glContextRestoredHandler);
|
|
2470
|
+
}
|
|
1050
2471
|
endContentSelectionDrag() {
|
|
1051
2472
|
this.blankRegionSelectionDrag = false;
|
|
1052
2473
|
this.contentSelectionAnchor = null;
|
|
@@ -1054,10 +2475,57 @@ var Scene = (_class2 = class _Scene {
|
|
|
1054
2475
|
}
|
|
1055
2476
|
releaseContentSelectionForRebuild(el) {
|
|
1056
2477
|
const selection = typeof window !== "undefined" && typeof window.getSelection === "function" ? window.getSelection() : null;
|
|
1057
|
-
const ownsSelection = this.contentSelectionAnchor && el.contains(this.contentSelectionAnchor.node) || (_optionalChain([selection, 'optionalAccess',
|
|
2478
|
+
const ownsSelection = this.contentSelectionAnchor && el.contains(this.contentSelectionAnchor.node) || (_optionalChain([selection, 'optionalAccess', _62 => _62.anchorNode]) ? el.contains(selection.anchorNode) : false) || (_optionalChain([selection, 'optionalAccess', _63 => _63.focusNode]) ? el.contains(selection.focusNode) : false);
|
|
1058
2479
|
if (!ownsSelection) return;
|
|
1059
2480
|
this.endContentSelectionDrag();
|
|
1060
|
-
_optionalChain([selection, 'optionalAccess',
|
|
2481
|
+
_optionalChain([selection, 'optionalAccess', _64 => _64.removeAllRanges, 'call', _65 => _65()]);
|
|
2482
|
+
}
|
|
2483
|
+
/**
|
|
2484
|
+
* Rebuild a content-projection element's DOM (`rebuild`) while preserving a
|
|
2485
|
+
* text selection the user made inside it. A streaming message replaces its
|
|
2486
|
+
* projection children on every appended chunk; without this, a selection in
|
|
2487
|
+
* the UNCHANGED prefix is wiped on each frame ("can't select text in a
|
|
2488
|
+
* message still receiving tokens"). We snapshot the selection's anchor/focus
|
|
2489
|
+
* as linear character offsets within `el` before the rebuild and re-resolve
|
|
2490
|
+
* them against the new DOM after, clamped to the new text length.
|
|
2491
|
+
*
|
|
2492
|
+
* Only fires when `el` owns the current selection and there is no active drag
|
|
2493
|
+
* (mid-drag the browser is authoritative). The virtualization case — where
|
|
2494
|
+
* `el` itself is removed from the DOM — is out of scope here (the node is
|
|
2495
|
+
* genuinely freed; the browser clears the selection and there is nothing to
|
|
2496
|
+
* restore against).
|
|
2497
|
+
*/
|
|
2498
|
+
preserveContentSelectionAcrossRebuild(el, rebuild) {
|
|
2499
|
+
const selection = typeof window !== "undefined" && typeof window.getSelection === "function" ? window.getSelection() : null;
|
|
2500
|
+
const owns = !!selection && !this.blankRegionSelectionDrag && ((selection.anchorNode ? el.contains(selection.anchorNode) : false) || (selection.focusNode ? el.contains(selection.focusNode) : false));
|
|
2501
|
+
if (!owns || !selection.anchorNode || !selection.focusNode) {
|
|
2502
|
+
this.releaseContentSelectionForRebuild(el);
|
|
2503
|
+
rebuild();
|
|
2504
|
+
return;
|
|
2505
|
+
}
|
|
2506
|
+
const anchorNode = selection.anchorNode;
|
|
2507
|
+
const focusNode = selection.focusNode;
|
|
2508
|
+
const anchorOffset = anchorNode instanceof Text ? projectionAbsoluteOffset(el, {
|
|
2509
|
+
node: anchorNode,
|
|
2510
|
+
offset: selection.anchorOffset
|
|
2511
|
+
}) : null;
|
|
2512
|
+
const focusOffset = focusNode instanceof Text ? projectionAbsoluteOffset(el, {
|
|
2513
|
+
node: focusNode,
|
|
2514
|
+
offset: selection.focusOffset
|
|
2515
|
+
}) : null;
|
|
2516
|
+
this.endContentSelectionDrag();
|
|
2517
|
+
selection.removeAllRanges();
|
|
2518
|
+
rebuild();
|
|
2519
|
+
if (anchorOffset === null || focusOffset === null) return;
|
|
2520
|
+
const textLen = (_nullishCoalesce(el.textContent, () => ( ""))).length;
|
|
2521
|
+
if (anchorOffset > textLen || focusOffset > textLen) return;
|
|
2522
|
+
const anchor = projectionCaretAt(el, anchorOffset, "forward");
|
|
2523
|
+
const focus = projectionCaretAt(el, focusOffset, "backward");
|
|
2524
|
+
if (!anchor || !focus) return;
|
|
2525
|
+
try {
|
|
2526
|
+
selection.setBaseAndExtent(anchor.node, anchor.offset, focus.node, focus.offset);
|
|
2527
|
+
} catch (e17) {
|
|
2528
|
+
}
|
|
1061
2529
|
}
|
|
1062
2530
|
/**
|
|
1063
2531
|
* Expose the underlying {@link IRenderer} for advanced direct-draw operations.
|
|
@@ -1069,7 +2537,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1069
2537
|
}
|
|
1070
2538
|
/** Convert browser viewport coordinates into this Scene's logical coordinates. */
|
|
1071
2539
|
clientToScene(clientX, clientY) {
|
|
1072
|
-
const rect = _optionalChain([this, 'access',
|
|
2540
|
+
const rect = _optionalChain([this, 'access', _66 => _66.canvas, 'access', _67 => _67.getBoundingClientRect, 'optionalCall', _68 => _68()]);
|
|
1073
2541
|
if (!rect) return { x: clientX, y: clientY };
|
|
1074
2542
|
const cssWidth = rect.width || this.canvas.clientWidth || this.width;
|
|
1075
2543
|
const cssHeight = rect.height || this.canvas.clientHeight || this.height;
|
|
@@ -1087,6 +2555,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1087
2555
|
*/
|
|
1088
2556
|
add(entity) {
|
|
1089
2557
|
this.root.add(entity);
|
|
2558
|
+
this.registerActiveDriverSubtree(entity);
|
|
1090
2559
|
return this;
|
|
1091
2560
|
}
|
|
1092
2561
|
clearContentGridState(entityId, el) {
|
|
@@ -1095,7 +2564,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1095
2564
|
cancelAnimationFrame(calibrationFrame);
|
|
1096
2565
|
}
|
|
1097
2566
|
this.contentGridCalibrationFrames.delete(entityId);
|
|
1098
|
-
_optionalChain([this, 'access',
|
|
2567
|
+
_optionalChain([this, 'access', _69 => _69.contentGridCalibrationProbes, 'access', _70 => _70.get, 'call', _71 => _71(entityId), 'optionalAccess', _72 => _72.remove, 'call', _73 => _73()]);
|
|
1099
2568
|
this.contentGridCalibrationProbes.delete(entityId);
|
|
1100
2569
|
delete el.dataset.vectoGridCalibrationPending;
|
|
1101
2570
|
delete el.dataset.vectoGridCalibration;
|
|
@@ -1109,6 +2578,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1109
2578
|
}
|
|
1110
2579
|
removeA11yRecursively(node) {
|
|
1111
2580
|
if (node.isDOMPortal) {
|
|
2581
|
+
node.releaseDOMBindings();
|
|
1112
2582
|
node.domElement.remove();
|
|
1113
2583
|
this.portalEntities.delete(node.id);
|
|
1114
2584
|
this.activePortalsThisFrame.delete(node.id);
|
|
@@ -1130,6 +2600,11 @@ var Scene = (_class2 = class _Scene {
|
|
|
1130
2600
|
this.caretBlinkTimer = null;
|
|
1131
2601
|
}
|
|
1132
2602
|
}
|
|
2603
|
+
if (this.hoveredA11yElements.has(el)) {
|
|
2604
|
+
this.hoveredA11yElements.delete(el);
|
|
2605
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointerleave", node, void 0, false));
|
|
2606
|
+
}
|
|
2607
|
+
this.preserveFocusOnRemoval(el);
|
|
1133
2608
|
el.remove();
|
|
1134
2609
|
this.a11yElements.delete(node.id);
|
|
1135
2610
|
this.a11yNeedsReorder = true;
|
|
@@ -1138,6 +2613,18 @@ var Scene = (_class2 = class _Scene {
|
|
|
1138
2613
|
this.removeA11yRecursively(child);
|
|
1139
2614
|
}
|
|
1140
2615
|
}
|
|
2616
|
+
/**
|
|
2617
|
+
* If `el` is about to be removed from the DOM while it holds browser focus,
|
|
2618
|
+
* move focus to the a11y focus sentinel first. Removing the active element
|
|
2619
|
+
* otherwise drops focus to `<body>`, which pulls a screen reader out of the
|
|
2620
|
+
* scene's a11y region and back to the top of the page — the classic
|
|
2621
|
+
* "lost my place on scroll/stream" bug for virtualized/recycled controls.
|
|
2622
|
+
*/
|
|
2623
|
+
preserveFocusOnRemoval(el) {
|
|
2624
|
+
if (!this.focusSentinel || typeof document === "undefined") return;
|
|
2625
|
+
if (document.activeElement !== el) return;
|
|
2626
|
+
this.focusSentinel.focus({ preventScroll: true });
|
|
2627
|
+
}
|
|
1141
2628
|
/**
|
|
1142
2629
|
* Remove a top-level entity from the scene graph and clean up its
|
|
1143
2630
|
* accessibility shadow elements recursively.
|
|
@@ -1148,6 +2635,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1148
2635
|
remove(entity) {
|
|
1149
2636
|
this.root.remove(entity);
|
|
1150
2637
|
this.removeA11yRecursively(entity);
|
|
2638
|
+
this.unregisterActiveDriverSubtree(entity);
|
|
1151
2639
|
return this;
|
|
1152
2640
|
}
|
|
1153
2641
|
/**
|
|
@@ -1167,6 +2655,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1167
2655
|
*/
|
|
1168
2656
|
showOverlay(overlay) {
|
|
1169
2657
|
this.overlayRoot.add(overlay);
|
|
2658
|
+
this.registerActiveDriverSubtree(overlay);
|
|
1170
2659
|
this.markDirty();
|
|
1171
2660
|
}
|
|
1172
2661
|
/**
|
|
@@ -1175,10 +2664,10 @@ var Scene = (_class2 = class _Scene {
|
|
|
1175
2664
|
hideOverlay(overlay) {
|
|
1176
2665
|
this.overlayRoot.remove(overlay);
|
|
1177
2666
|
this.removeA11yRecursively(overlay);
|
|
2667
|
+
this.unregisterActiveDriverSubtree(overlay);
|
|
1178
2668
|
this.markDirty();
|
|
1179
2669
|
}
|
|
1180
2670
|
destroyEntitySubtree(entity) {
|
|
1181
|
-
while (entity.children.length > 0) this.destroyEntitySubtree(entity.children.at(-1));
|
|
1182
2671
|
entity.destroy();
|
|
1183
2672
|
}
|
|
1184
2673
|
/**
|
|
@@ -1198,21 +2687,37 @@ var Scene = (_class2 = class _Scene {
|
|
|
1198
2687
|
if (typeof window !== "undefined" && !this.disableWindowResize) {
|
|
1199
2688
|
window.removeEventListener("resize", this.resizeHandler);
|
|
1200
2689
|
}
|
|
2690
|
+
if (this.canvasResizeObserver) {
|
|
2691
|
+
this.canvasResizeObserver.disconnect();
|
|
2692
|
+
this.canvasResizeObserver = null;
|
|
2693
|
+
}
|
|
2694
|
+
if (this.dprMediaQuery && this.dprChangeHandler) {
|
|
2695
|
+
_optionalChain([this, 'access', _74 => _74.dprMediaQuery, 'access', _75 => _75.removeEventListener, 'optionalCall', _76 => _76("change", this.dprChangeHandler)]);
|
|
2696
|
+
this.dprMediaQuery = null;
|
|
2697
|
+
this.dprChangeHandler = null;
|
|
2698
|
+
}
|
|
2699
|
+
if (this.forcedColorsQuery && this.forcedColorsChangeHandler) {
|
|
2700
|
+
_optionalChain([this, 'access', _77 => _77.forcedColorsQuery, 'access', _78 => _78.removeEventListener, 'optionalCall', _79 => _79("change", this.forcedColorsChangeHandler)]);
|
|
2701
|
+
this.forcedColorsQuery = null;
|
|
2702
|
+
this.forcedColorsChangeHandler = null;
|
|
2703
|
+
}
|
|
1201
2704
|
if (typeof window !== "undefined" && this.contentSelectionEndListener) {
|
|
1202
2705
|
window.removeEventListener("mouseup", this.contentSelectionEndListener);
|
|
1203
2706
|
window.removeEventListener("blur", this.contentSelectionEndListener);
|
|
1204
2707
|
this.contentSelectionEndListener = null;
|
|
1205
2708
|
}
|
|
1206
|
-
if (typeof window !== "undefined" && this.
|
|
2709
|
+
if (typeof window !== "undefined" && this.pointerEventTarget && typeof this.pointerEventTarget.removeEventListener === "function") {
|
|
1207
2710
|
if (this.pointerMoveListener) {
|
|
1208
|
-
this.
|
|
2711
|
+
this.pointerEventTarget.removeEventListener("pointermove", this.pointerMoveListener);
|
|
1209
2712
|
}
|
|
1210
2713
|
if (this.pointerLeaveListener) {
|
|
1211
|
-
this.
|
|
2714
|
+
this.pointerEventTarget.removeEventListener("pointerleave", this.pointerLeaveListener);
|
|
1212
2715
|
}
|
|
2716
|
+
this.pointerEventTarget = null;
|
|
1213
2717
|
}
|
|
1214
|
-
_optionalChain([this, 'access',
|
|
1215
|
-
|
|
2718
|
+
_optionalChain([this, 'access', _80 => _80.a11yRoot, 'optionalAccess', _81 => _81.remove, 'call', _82 => _82()]);
|
|
2719
|
+
this.focusSentinel = null;
|
|
2720
|
+
_optionalChain([this, 'access', _83 => _83.portalRoot, 'optionalAccess', _84 => _84.remove, 'call', _85 => _85()]);
|
|
1216
2721
|
this.a11yElements.clear();
|
|
1217
2722
|
for (const el of this.contentElements.values()) el.remove();
|
|
1218
2723
|
this.contentElements.clear();
|
|
@@ -1225,10 +2730,20 @@ var Scene = (_class2 = class _Scene {
|
|
|
1225
2730
|
for (const probe of this.contentGridCalibrationProbes.values()) probe.remove();
|
|
1226
2731
|
this.contentGridCalibrationProbes.clear();
|
|
1227
2732
|
this.endContentSelectionDrag();
|
|
1228
|
-
|
|
1229
|
-
|
|
1230
|
-
|
|
1231
|
-
|
|
2733
|
+
if (this.glCanvas) {
|
|
2734
|
+
if (this.glContextLostHandler) {
|
|
2735
|
+
this.glCanvas.removeEventListener("webglcontextlost", this.glContextLostHandler);
|
|
2736
|
+
}
|
|
2737
|
+
if (this.glContextRestoredHandler) {
|
|
2738
|
+
this.glCanvas.removeEventListener("webglcontextrestored", this.glContextRestoredHandler);
|
|
2739
|
+
}
|
|
2740
|
+
}
|
|
2741
|
+
this.glContextLostHandler = null;
|
|
2742
|
+
this.glContextRestoredHandler = null;
|
|
2743
|
+
_optionalChain([this, 'access', _86 => _86.pointRenderer, 'optionalAccess', _87 => _87.destroy, 'call', _88 => _88()]);
|
|
2744
|
+
_optionalChain([this, 'access', _89 => _89.renderer, 'access', _90 => _90.dispose, 'optionalCall', _91 => _91()]);
|
|
2745
|
+
_optionalChain([this, 'access', _92 => _92.glCanvas, 'optionalAccess', _93 => _93.remove, 'call', _94 => _94()]);
|
|
2746
|
+
_optionalChain([this, 'access', _95 => _95.gpuCanvas, 'optionalAccess', _96 => _96.remove, 'call', _97 => _97()]);
|
|
1232
2747
|
this.gpuCanvas = null;
|
|
1233
2748
|
this.gpuContext = null;
|
|
1234
2749
|
if (this.recoveryTimerId) {
|
|
@@ -1240,14 +2755,27 @@ var Scene = (_class2 = class _Scene {
|
|
|
1240
2755
|
this.manager = null;
|
|
1241
2756
|
}
|
|
1242
2757
|
if (this.device) {
|
|
1243
|
-
_optionalChain([this, 'access',
|
|
2758
|
+
_optionalChain([this, 'access', _98 => _98.device, 'access', _99 => _99.destroy, 'optionalCall', _100 => _100()]);
|
|
1244
2759
|
this.device = null;
|
|
1245
2760
|
}
|
|
1246
2761
|
}
|
|
1247
2762
|
setupEvents() {
|
|
1248
2763
|
if (typeof window !== "undefined" && !this.disableWindowResize) {
|
|
1249
2764
|
window.addEventListener("resize", this.resizeHandler);
|
|
2765
|
+
} else if (this.disableWindowResize && typeof ResizeObserver !== "undefined" && this.canvas && typeof this.canvas.getBoundingClientRect === "function") {
|
|
2766
|
+
this.canvasResizeObserver = new ResizeObserver((entries) => {
|
|
2767
|
+
const entry = entries[0];
|
|
2768
|
+
if (!entry) return;
|
|
2769
|
+
const box = entry.contentRect;
|
|
2770
|
+
const w = Math.round(box.width);
|
|
2771
|
+
const h = Math.round(box.height);
|
|
2772
|
+
if (w > 0 && h > 0 && (w !== this.width || h !== this.height)) {
|
|
2773
|
+
this.resize(w, h);
|
|
2774
|
+
}
|
|
2775
|
+
});
|
|
2776
|
+
this.canvasResizeObserver.observe(this.canvas);
|
|
1250
2777
|
}
|
|
2778
|
+
this.watchDevicePixelRatio();
|
|
1251
2779
|
if (typeof window !== "undefined" && this.canvas && typeof this.canvas.addEventListener === "function") {
|
|
1252
2780
|
this.pointerMoveListener = (e) => {
|
|
1253
2781
|
const point = this.clientToScene(e.clientX, e.clientY);
|
|
@@ -1258,8 +2786,9 @@ var Scene = (_class2 = class _Scene {
|
|
|
1258
2786
|
this.mouseX = -9999;
|
|
1259
2787
|
this.mouseY = -9999;
|
|
1260
2788
|
};
|
|
1261
|
-
this.canvas.
|
|
1262
|
-
this.
|
|
2789
|
+
this.pointerEventTarget = _nullishCoalesce(this.canvas.parentElement, () => ( this.canvas));
|
|
2790
|
+
this.pointerEventTarget.addEventListener("pointermove", this.pointerMoveListener);
|
|
2791
|
+
this.pointerEventTarget.addEventListener("pointerleave", this.pointerLeaveListener);
|
|
1263
2792
|
}
|
|
1264
2793
|
}
|
|
1265
2794
|
/**
|
|
@@ -1277,6 +2806,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1277
2806
|
}
|
|
1278
2807
|
this.isRunning = true;
|
|
1279
2808
|
this.lastTime = typeof performance !== "undefined" ? performance.now() : 0;
|
|
2809
|
+
this.watchCanvasVisibility();
|
|
1280
2810
|
this.scheduleFrame();
|
|
1281
2811
|
const isTextFocused = this.focusedA11yElement instanceof HTMLInputElement || this.focusedA11yElement instanceof HTMLTextAreaElement;
|
|
1282
2812
|
if (isTextFocused && this.renderMode === "onDemand" && !this.caretBlinkTimer) {
|
|
@@ -1291,6 +2821,29 @@ var Scene = (_class2 = class _Scene {
|
|
|
1291
2821
|
requestAnimationFrame((t) => this.loop(t));
|
|
1292
2822
|
}
|
|
1293
2823
|
}
|
|
2824
|
+
/**
|
|
2825
|
+
* Observe whether the canvas is on-screen so the rAF loop can pause when it
|
|
2826
|
+
* scrolls fully out of view (a dashboard tab, a chart below the fold) and
|
|
2827
|
+
* resume when it returns — instead of running the full update/render every
|
|
2828
|
+
* frame for a scene nobody can see. No-op (stays "on screen") where
|
|
2829
|
+
* `IntersectionObserver` is unavailable, so SSR/jsdom behavior is unchanged.
|
|
2830
|
+
*/
|
|
2831
|
+
watchCanvasVisibility() {
|
|
2832
|
+
if (this._canvasObserver || typeof IntersectionObserver === "undefined") return;
|
|
2833
|
+
if (!this.canvas || typeof this.canvas.getBoundingClientRect !== "function") return;
|
|
2834
|
+
this._canvasObserver = new IntersectionObserver((entries) => {
|
|
2835
|
+
const entry = entries[entries.length - 1];
|
|
2836
|
+
if (!entry) return;
|
|
2837
|
+
const nowOnScreen = entry.isIntersecting;
|
|
2838
|
+
const wasOffScreen = !this._canvasOnScreen;
|
|
2839
|
+
this._canvasOnScreen = nowOnScreen;
|
|
2840
|
+
if (nowOnScreen && wasOffScreen && this.isRunning) {
|
|
2841
|
+
this.lastTime = typeof performance !== "undefined" ? performance.now() : 0;
|
|
2842
|
+
this.scheduleFrame();
|
|
2843
|
+
}
|
|
2844
|
+
});
|
|
2845
|
+
this._canvasObserver.observe(this.canvas);
|
|
2846
|
+
}
|
|
1294
2847
|
/**
|
|
1295
2848
|
* Halt the render loop after the current frame completes.
|
|
1296
2849
|
*
|
|
@@ -1302,6 +2855,11 @@ var Scene = (_class2 = class _Scene {
|
|
|
1302
2855
|
clearInterval(this.caretBlinkTimer);
|
|
1303
2856
|
this.caretBlinkTimer = null;
|
|
1304
2857
|
}
|
|
2858
|
+
if (this._canvasObserver) {
|
|
2859
|
+
this._canvasObserver.disconnect();
|
|
2860
|
+
this._canvasObserver = null;
|
|
2861
|
+
}
|
|
2862
|
+
this._canvasOnScreen = true;
|
|
1305
2863
|
}
|
|
1306
2864
|
/**
|
|
1307
2865
|
* Manually advance the scene clock by `dt` milliseconds and render synchronously.
|
|
@@ -1392,6 +2950,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1392
2950
|
}
|
|
1393
2951
|
}
|
|
1394
2952
|
if (el.parentNode === this.a11yRoot) {
|
|
2953
|
+
this.preserveFocusOnRemoval(el);
|
|
1395
2954
|
this.a11yRoot.removeChild(el);
|
|
1396
2955
|
}
|
|
1397
2956
|
this.a11yElements.delete(node.id);
|
|
@@ -1419,18 +2978,20 @@ var Scene = (_class2 = class _Scene {
|
|
|
1419
2978
|
el.style.background = "transparent";
|
|
1420
2979
|
}
|
|
1421
2980
|
el.addEventListener("click", (e) => {
|
|
1422
|
-
node.dispatchEvent(new (0,
|
|
2981
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("click", node, e));
|
|
1423
2982
|
});
|
|
1424
2983
|
el.addEventListener("dblclick", (e) => {
|
|
1425
|
-
node.dispatchEvent(new (0,
|
|
2984
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("dblclick", node, e));
|
|
1426
2985
|
});
|
|
1427
2986
|
el.addEventListener("mouseenter", (e) => {
|
|
1428
2987
|
if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.2)";
|
|
1429
|
-
|
|
2988
|
+
this.hoveredA11yElements.add(el);
|
|
2989
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("hover", node, e, false));
|
|
1430
2990
|
});
|
|
1431
2991
|
el.addEventListener("mouseleave", (e) => {
|
|
1432
2992
|
if (this.debugA11y) el.style.backgroundColor = "rgba(56, 189, 248, 0.05)";
|
|
1433
|
-
|
|
2993
|
+
this.hoveredA11yElements.delete(el);
|
|
2994
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointerleave", node, e, false));
|
|
1434
2995
|
});
|
|
1435
2996
|
const capEl = el;
|
|
1436
2997
|
const releasePointer = (event) => {
|
|
@@ -1446,32 +3007,32 @@ var Scene = (_class2 = class _Scene {
|
|
|
1446
3007
|
};
|
|
1447
3008
|
el.addEventListener("pointerdown", (e) => {
|
|
1448
3009
|
if (typeof capEl.setPointerCapture === "function") capEl.setPointerCapture(e.pointerId);
|
|
1449
|
-
node.dispatchEvent(new (0,
|
|
3010
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointerdown", node, e));
|
|
1450
3011
|
});
|
|
1451
3012
|
el.addEventListener("pointerup", (e) => {
|
|
1452
3013
|
releasePointer(e);
|
|
1453
|
-
node.dispatchEvent(new (0,
|
|
3014
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointerup", node, e));
|
|
1454
3015
|
});
|
|
1455
3016
|
el.addEventListener("pointercancel", (e) => {
|
|
1456
3017
|
releasePointer(e);
|
|
1457
|
-
node.dispatchEvent(new (0,
|
|
3018
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointercancel", node, e));
|
|
1458
3019
|
});
|
|
1459
3020
|
el.addEventListener(
|
|
1460
3021
|
"pointermove",
|
|
1461
|
-
(e) => node.dispatchEvent(new (0,
|
|
3022
|
+
(e) => node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("pointermove", node, e))
|
|
1462
3023
|
);
|
|
1463
3024
|
el.addEventListener(
|
|
1464
3025
|
"wheel",
|
|
1465
3026
|
(e) => {
|
|
1466
|
-
node.dispatchEvent(new (0,
|
|
3027
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("wheel", node, e));
|
|
1467
3028
|
},
|
|
1468
3029
|
{ passive: false }
|
|
1469
3030
|
);
|
|
1470
3031
|
el.addEventListener("keydown", (e) => {
|
|
1471
|
-
node.dispatchEvent(new (0,
|
|
3032
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("keydown", node, e));
|
|
1472
3033
|
});
|
|
1473
3034
|
el.addEventListener("keyup", (e) => {
|
|
1474
|
-
node.dispatchEvent(new (0,
|
|
3035
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("keyup", node, e));
|
|
1475
3036
|
});
|
|
1476
3037
|
if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {
|
|
1477
3038
|
const input = el;
|
|
@@ -1493,12 +3054,18 @@ var Scene = (_class2 = class _Scene {
|
|
|
1493
3054
|
el.addEventListener("click", forward);
|
|
1494
3055
|
el.addEventListener("select", forward);
|
|
1495
3056
|
el.addEventListener("compositionstart", () => {
|
|
1496
|
-
composition = {
|
|
3057
|
+
composition = {
|
|
3058
|
+
start: _nullishCoalesce(input.selectionStart, () => ( input.value.length)),
|
|
3059
|
+
length: 0
|
|
3060
|
+
};
|
|
1497
3061
|
forward();
|
|
1498
3062
|
});
|
|
1499
3063
|
el.addEventListener("compositionupdate", (e) => {
|
|
1500
3064
|
const data = _nullishCoalesce(e.data, () => ( ""));
|
|
1501
|
-
composition = {
|
|
3065
|
+
composition = {
|
|
3066
|
+
start: _nullishCoalesce(_optionalChain([composition, 'optionalAccess', _101 => _101.start]), () => ( 0)),
|
|
3067
|
+
length: data.length
|
|
3068
|
+
};
|
|
1502
3069
|
forward();
|
|
1503
3070
|
});
|
|
1504
3071
|
el.addEventListener("compositionend", () => {
|
|
@@ -1531,7 +3098,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1531
3098
|
el.addEventListener("keydown", (e) => {
|
|
1532
3099
|
if (e.key === "Enter" || e.key === " ") {
|
|
1533
3100
|
e.preventDefault();
|
|
1534
|
-
node.dispatchEvent(new (0,
|
|
3101
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("click", node, e));
|
|
1535
3102
|
}
|
|
1536
3103
|
});
|
|
1537
3104
|
}
|
|
@@ -1569,7 +3136,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1569
3136
|
this.syncOptionalAttribute(
|
|
1570
3137
|
el,
|
|
1571
3138
|
"href",
|
|
1572
|
-
attrs.href === void 0 ? void 0 :
|
|
3139
|
+
attrs.href === void 0 ? void 0 : _chunkIYPLG4Z4js.sanitizeUrl.call(void 0, attrs.href)
|
|
1573
3140
|
);
|
|
1574
3141
|
this.syncOptionalAttribute(el, "target", attrs.target);
|
|
1575
3142
|
}
|
|
@@ -1612,6 +3179,31 @@ var Scene = (_class2 = class _Scene {
|
|
|
1612
3179
|
this.syncOptionalAttribute(el, "aria-activedescendant", attrs.activedescendant);
|
|
1613
3180
|
this.syncOptionalAttribute(el, "aria-valuemin", attrs.valuemin);
|
|
1614
3181
|
this.syncOptionalAttribute(el, "aria-valuemax", attrs.valuemax);
|
|
3182
|
+
this.syncOptionalAttribute(el, "aria-live", attrs.live);
|
|
3183
|
+
this.syncOptionalAttribute(
|
|
3184
|
+
el,
|
|
3185
|
+
"aria-atomic",
|
|
3186
|
+
attrs.atomic === void 0 ? void 0 : String(attrs.atomic)
|
|
3187
|
+
);
|
|
3188
|
+
this.syncOptionalAttribute(el, "aria-relevant", attrs.relevant);
|
|
3189
|
+
this.syncOptionalAttribute(el, "aria-modal", attrs.ariaModal);
|
|
3190
|
+
this.syncOptionalAttribute(el, "aria-labelledby", attrs.labelledby);
|
|
3191
|
+
this.syncOptionalAttribute(el, "aria-describedby", attrs.describedby);
|
|
3192
|
+
this.syncOptionalAttribute(
|
|
3193
|
+
el,
|
|
3194
|
+
"aria-required",
|
|
3195
|
+
attrs.required === void 0 ? void 0 : String(attrs.required)
|
|
3196
|
+
);
|
|
3197
|
+
this.syncOptionalAttribute(
|
|
3198
|
+
el,
|
|
3199
|
+
"aria-invalid",
|
|
3200
|
+
attrs.invalid === void 0 ? void 0 : String(attrs.invalid)
|
|
3201
|
+
);
|
|
3202
|
+
this.syncOptionalAttribute(
|
|
3203
|
+
el,
|
|
3204
|
+
"aria-level",
|
|
3205
|
+
attrs.level === void 0 ? void 0 : String(attrs.level)
|
|
3206
|
+
);
|
|
1615
3207
|
if (attrs.value !== void 0) {
|
|
1616
3208
|
if (el instanceof HTMLInputElement || el instanceof HTMLTextAreaElement) {
|
|
1617
3209
|
if (el.value !== attrs.value) {
|
|
@@ -1643,13 +3235,18 @@ var Scene = (_class2 = class _Scene {
|
|
|
1643
3235
|
el.style.width = `${this.width}px`;
|
|
1644
3236
|
el.style.height = `${this.height}px`;
|
|
1645
3237
|
el.style.transform = "";
|
|
3238
|
+
if (el.style.display === "none") el.style.display = "";
|
|
1646
3239
|
} else {
|
|
1647
|
-
const
|
|
3240
|
+
const worldTf = node.getWorldTransform();
|
|
3241
|
+
const { a, b, c, d, e, f } = worldTf;
|
|
1648
3242
|
el.style.left = `${e + node.a11yOffsetX}px`;
|
|
1649
3243
|
el.style.top = `${f + node.a11yOffsetY}px`;
|
|
1650
3244
|
el.style.width = `${node.width}px`;
|
|
1651
3245
|
el.style.height = `${node.height}px`;
|
|
1652
3246
|
el.style.transform = `matrix(${a}, ${b}, ${c}, ${d}, 0, 0)`;
|
|
3247
|
+
const visible = this.projectionBoxVisible(node, worldTf, 0);
|
|
3248
|
+
const display = visible ? "" : "none";
|
|
3249
|
+
if (el.style.display !== display) el.style.display = display;
|
|
1653
3250
|
}
|
|
1654
3251
|
}
|
|
1655
3252
|
this.syncContentProjection(node);
|
|
@@ -1717,26 +3314,24 @@ var Scene = (_class2 = class _Scene {
|
|
|
1717
3314
|
}
|
|
1718
3315
|
syncContentProjection(node) {
|
|
1719
3316
|
if (!this.contentProjectionEnabled || !this.a11yRoot) return;
|
|
1720
|
-
const projection = node.getContentProjection();
|
|
1721
3317
|
let el = this.contentElements.get(node.id);
|
|
1722
|
-
|
|
3318
|
+
const releaseProjectionEl = () => {
|
|
1723
3319
|
if (el) {
|
|
1724
3320
|
this.clearContentGridState(node.id, el);
|
|
1725
3321
|
el.remove();
|
|
1726
3322
|
this.contentElements.delete(node.id);
|
|
1727
3323
|
this.a11yNeedsReorder = true;
|
|
1728
3324
|
}
|
|
1729
|
-
|
|
1730
|
-
}
|
|
3325
|
+
};
|
|
1731
3326
|
const worldTf = node.getWorldTransform();
|
|
1732
3327
|
const margin = _nullishCoalesce(this.contentProjectionMargin, () => ( this.height));
|
|
1733
3328
|
if (Number.isFinite(margin) && !this.projectionBoxVisible(node, worldTf, margin)) {
|
|
1734
|
-
|
|
1735
|
-
|
|
1736
|
-
|
|
1737
|
-
|
|
1738
|
-
|
|
1739
|
-
|
|
3329
|
+
releaseProjectionEl();
|
|
3330
|
+
return;
|
|
3331
|
+
}
|
|
3332
|
+
const projection = node.getContentProjection();
|
|
3333
|
+
if (!projection || !projection.text) {
|
|
3334
|
+
releaseProjectionEl();
|
|
1740
3335
|
return;
|
|
1741
3336
|
}
|
|
1742
3337
|
if (!el) {
|
|
@@ -1755,7 +3350,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1755
3350
|
el.addEventListener(
|
|
1756
3351
|
"wheel",
|
|
1757
3352
|
(e2) => {
|
|
1758
|
-
node.dispatchEvent(new (0,
|
|
3353
|
+
node.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)("wheel", node, e2));
|
|
1759
3354
|
},
|
|
1760
3355
|
{ passive: false }
|
|
1761
3356
|
);
|
|
@@ -1776,35 +3371,48 @@ var Scene = (_class2 = class _Scene {
|
|
|
1776
3371
|
fallbackLineHeight: _nullishCoalesce(projection.lineHeight, () => ( 16))
|
|
1777
3372
|
});
|
|
1778
3373
|
if (el.dataset.vectoProjectionLines !== signature) {
|
|
1779
|
-
this.
|
|
1780
|
-
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
|
|
1786
|
-
|
|
1787
|
-
|
|
1788
|
-
|
|
1789
|
-
|
|
1790
|
-
|
|
1791
|
-
|
|
1792
|
-
|
|
1793
|
-
|
|
1794
|
-
|
|
1795
|
-
|
|
1796
|
-
const
|
|
1797
|
-
|
|
1798
|
-
|
|
1799
|
-
|
|
1800
|
-
|
|
1801
|
-
|
|
3374
|
+
this.preserveContentSelectionAcrossRebuild(el, () => {
|
|
3375
|
+
el.replaceChildren();
|
|
3376
|
+
for (let index = 0; index < lines.length; index++) {
|
|
3377
|
+
const line = lines[index];
|
|
3378
|
+
const lineElement = document.createElement("span");
|
|
3379
|
+
const lineFont = _nullishCoalesce(_nullishCoalesce(line.font, () => ( projection.font)), () => ( ""));
|
|
3380
|
+
const lineHeight2 = _nullishCoalesce(_nullishCoalesce(line.lineHeight, () => ( projection.lineHeight)), () => ( 16));
|
|
3381
|
+
const hasPositionedRuns = !!line.runs && line.runs.some((run) => run.x !== void 0);
|
|
3382
|
+
lineElement.style.position = "absolute";
|
|
3383
|
+
lineElement.dir = hasPositionedRuns ? "ltr" : "auto";
|
|
3384
|
+
lineElement.style.left = `${line.x}px`;
|
|
3385
|
+
lineElement.style.top = `${line.y + line.baseline - _text.cssLineBoxBaseline.call(void 0, lineFont, lineHeight2)}px`;
|
|
3386
|
+
lineElement.style.whiteSpace = "pre";
|
|
3387
|
+
if (lineFont) lineElement.style.font = lineFont;
|
|
3388
|
+
lineElement.style.lineHeight = `${lineHeight2}px`;
|
|
3389
|
+
const separator = _nullishCoalesce(line.separatorAfter, () => ( (index < lines.length - 1 ? "\n" : "")));
|
|
3390
|
+
if (line.runs && line.runs.length > 0) {
|
|
3391
|
+
const positioned = line.runs.some((run) => run.x !== void 0);
|
|
3392
|
+
for (let runIndex = 0; runIndex < line.runs.length; runIndex++) {
|
|
3393
|
+
const run = line.runs[runIndex];
|
|
3394
|
+
const runElement = document.createElement("span");
|
|
3395
|
+
runElement.textContent = run.text + (runIndex === line.runs.length - 1 ? separator : "");
|
|
3396
|
+
if (run.font) runElement.style.font = run.font;
|
|
3397
|
+
runElement.style.lineHeight = `${lineHeight2}px`;
|
|
3398
|
+
if (positioned && run.x !== void 0) {
|
|
3399
|
+
runElement.style.position = "absolute";
|
|
3400
|
+
runElement.style.left = `${run.x - line.x}px`;
|
|
3401
|
+
runElement.style.top = "0";
|
|
3402
|
+
if (run.width !== void 0) runElement.style.width = `${run.width}px`;
|
|
3403
|
+
runElement.style.whiteSpace = "pre";
|
|
3404
|
+
runElement.style.verticalAlign = "top";
|
|
3405
|
+
runElement.style.unicodeBidi = "isolate";
|
|
3406
|
+
runElement.dir = "ltr";
|
|
3407
|
+
}
|
|
3408
|
+
lineElement.appendChild(runElement);
|
|
3409
|
+
}
|
|
3410
|
+
} else {
|
|
3411
|
+
lineElement.textContent = line.text + separator;
|
|
1802
3412
|
}
|
|
1803
|
-
|
|
1804
|
-
lineElement.textContent = line.text + separator;
|
|
3413
|
+
el.appendChild(lineElement);
|
|
1805
3414
|
}
|
|
1806
|
-
|
|
1807
|
-
}
|
|
3415
|
+
});
|
|
1808
3416
|
el.dataset.vectoProjectionLines = signature;
|
|
1809
3417
|
}
|
|
1810
3418
|
} else {
|
|
@@ -1838,7 +3446,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1838
3446
|
const { a, b, c, d, e, f } = worldTf;
|
|
1839
3447
|
const contentX = _nullishCoalesce(projection.contentX, () => ( 0));
|
|
1840
3448
|
const contentY = _nullishCoalesce(projection.contentY, () => ( 0));
|
|
1841
|
-
const baselineOffset = lines && lines.length > 0 ? 0 : projection.baseline === void 0 ? 0 : projection.baseline -
|
|
3449
|
+
const baselineOffset = lines && lines.length > 0 ? 0 : projection.baseline === void 0 ? 0 : projection.baseline - _text.cssLineBoxBaseline.call(void 0, font, _nullishCoalesce(projection.lineHeight, () => ( 16)));
|
|
1842
3450
|
const localY = contentY + baselineOffset;
|
|
1843
3451
|
el.style.left = `${e + a * contentX + c * localY}px`;
|
|
1844
3452
|
el.style.top = `${f + b * contentX + d * localY}px`;
|
|
@@ -1867,15 +3475,15 @@ var Scene = (_class2 = class _Scene {
|
|
|
1867
3475
|
for (let lineIndex = 0; lineIndex < grid.lines.length; lineIndex++) {
|
|
1868
3476
|
const gridLine = grid.lines[lineIndex];
|
|
1869
3477
|
const projectedLine = projectionLines[lineIndex];
|
|
1870
|
-
const lineHeight = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess',
|
|
1871
|
-
const baseline = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess',
|
|
1872
|
-
const lineFont = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess',
|
|
3478
|
+
const lineHeight = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess', _102 => _102.lineHeight]), () => ( grid.lineHeight));
|
|
3479
|
+
const baseline = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess', _103 => _103.baseline]), () => ( grid.baseline));
|
|
3480
|
+
const lineFont = _nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess', _104 => _104.font]), () => ( grid.font));
|
|
1873
3481
|
const lineElement = document.createElement("span");
|
|
1874
3482
|
lineElement.dir = "ltr";
|
|
1875
3483
|
lineElement.dataset.vectoGridLine = `${lineIndex}`;
|
|
1876
3484
|
lineElement.style.position = "absolute";
|
|
1877
|
-
lineElement.style.left = `${_nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess',
|
|
1878
|
-
lineElement.style.top = `${(_nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess',
|
|
3485
|
+
lineElement.style.left = `${_nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess', _105 => _105.x]), () => ( 0))}px`;
|
|
3486
|
+
lineElement.style.top = `${(_nullishCoalesce(_optionalChain([projectedLine, 'optionalAccess', _106 => _106.y]), () => ( lineIndex * grid.lineHeight))) + baseline - _text.cssLineBoxBaseline.call(void 0, lineFont, lineHeight)}px`;
|
|
1879
3487
|
lineElement.style.width = `${gridLine.width}px`;
|
|
1880
3488
|
lineElement.style.height = `${lineHeight}px`;
|
|
1881
3489
|
lineElement.style.whiteSpace = "pre";
|
|
@@ -1971,7 +3579,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
1971
3579
|
if (previous !== void 0 && typeof cancelAnimationFrame === "function") {
|
|
1972
3580
|
cancelAnimationFrame(previous);
|
|
1973
3581
|
}
|
|
1974
|
-
_optionalChain([this, 'access',
|
|
3582
|
+
_optionalChain([this, 'access', _107 => _107.contentGridCalibrationProbes, 'access', _108 => _108.get, 'call', _109 => _109(entityId), 'optionalAccess', _110 => _110.remove, 'call', _111 => _111()]);
|
|
1975
3583
|
this.contentGridCalibrationProbes.delete(entityId);
|
|
1976
3584
|
const calibrationStart = typeof performance !== "undefined" ? performance.now() : 0;
|
|
1977
3585
|
const probe = document.createElement("div");
|
|
@@ -2001,7 +3609,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2001
3609
|
const sourceLength = Number(_nullishCoalesce(target.dataset.vectoGridSourceLength, () => ( 0)));
|
|
2002
3610
|
const targetWidth = Number(_nullishCoalesce(target.dataset.vectoGridAdvance, () => ( 0)));
|
|
2003
3611
|
if (sourceLength <= 0 || targetWidth <= 0) continue;
|
|
2004
|
-
const sourceText = _nullishCoalesce(_optionalChain([target, 'access',
|
|
3612
|
+
const sourceText = _nullishCoalesce(_optionalChain([target, 'access', _112 => _112.textContent, 'optionalAccess', _113 => _113.slice, 'call', _114 => _114(0, sourceLength)]), () => ( ""));
|
|
2005
3613
|
if (!sourceText) continue;
|
|
2006
3614
|
const measurementKey = JSON.stringify([
|
|
2007
3615
|
target.style.font,
|
|
@@ -2027,7 +3635,12 @@ var Scene = (_class2 = class _Scene {
|
|
|
2027
3635
|
const source = document.createTextNode(sourceText);
|
|
2028
3636
|
carrier.appendChild(source);
|
|
2029
3637
|
probe.appendChild(carrier);
|
|
2030
|
-
const measurement = {
|
|
3638
|
+
const measurement = {
|
|
3639
|
+
targets: [target],
|
|
3640
|
+
targetWidth,
|
|
3641
|
+
sourceLength,
|
|
3642
|
+
source
|
|
3643
|
+
};
|
|
2031
3644
|
measurements.push(measurement);
|
|
2032
3645
|
measurementsByKey.set(measurementKey, measurement);
|
|
2033
3646
|
}
|
|
@@ -2126,6 +3739,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2126
3739
|
}
|
|
2127
3740
|
}
|
|
2128
3741
|
if (el.parentNode === this.a11yRoot) {
|
|
3742
|
+
this.preserveFocusOnRemoval(el);
|
|
2129
3743
|
this.a11yRoot.removeChild(el);
|
|
2130
3744
|
}
|
|
2131
3745
|
this.a11yElements.delete(id);
|
|
@@ -2135,6 +3749,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2135
3749
|
this.a11yNeedsReorder = true;
|
|
2136
3750
|
}
|
|
2137
3751
|
if (!this.a11yNeedsReorder) return;
|
|
3752
|
+
this.sortNormalElementsVisually();
|
|
2138
3753
|
const fullLen = this.fullViewportElements.length;
|
|
2139
3754
|
const normalLen = this.normalElements.length;
|
|
2140
3755
|
const totalLen = fullLen + normalLen;
|
|
@@ -2147,18 +3762,73 @@ var Scene = (_class2 = class _Scene {
|
|
|
2147
3762
|
}
|
|
2148
3763
|
this.a11yNeedsReorder = false;
|
|
2149
3764
|
}
|
|
3765
|
+
/**
|
|
3766
|
+
* Reorder `normalElements` (in place) into visual reading order using the
|
|
3767
|
+
* world positions `syncA11y` already wrote to each element's inline style
|
|
3768
|
+
* (`top`/`left`/`height`). Elements are grouped into rows top-to-bottom (an
|
|
3769
|
+
* element belongs to the current row while its top is above the row's
|
|
3770
|
+
* running bottom edge), then sorted within a row by `left` — ascending for
|
|
3771
|
+
* `'ltr'`, descending for `'rtl'`. The sort is stable, so entities at the
|
|
3772
|
+
* same position keep their scene-graph (collection) order as a tiebreak.
|
|
3773
|
+
*/
|
|
3774
|
+
sortNormalElementsVisually() {
|
|
3775
|
+
const els = this.normalElements;
|
|
3776
|
+
if (els.length < 2) return;
|
|
3777
|
+
const rtl = this._readingDirection === "rtl";
|
|
3778
|
+
const topOf = (el) => Number.parseFloat(el.style.top) || 0;
|
|
3779
|
+
const leftOf = (el) => Number.parseFloat(el.style.left) || 0;
|
|
3780
|
+
const heightOf = (el) => Math.max(Number.parseFloat(el.style.height) || 0, 4);
|
|
3781
|
+
const order = els.map((el, i) => ({
|
|
3782
|
+
el,
|
|
3783
|
+
i,
|
|
3784
|
+
top: topOf(el),
|
|
3785
|
+
left: leftOf(el)
|
|
3786
|
+
}));
|
|
3787
|
+
order.sort((p, q) => p.top - q.top || p.i - q.i);
|
|
3788
|
+
const sorted = [];
|
|
3789
|
+
let rowStart = 0;
|
|
3790
|
+
let rowBottom = order.length ? order[0].top + heightOf(order[0].el) : 0;
|
|
3791
|
+
const flushRow = (end) => {
|
|
3792
|
+
const row = order.slice(rowStart, end);
|
|
3793
|
+
row.sort((p, q) => (rtl ? q.left - p.left : p.left - q.left) || p.i - q.i);
|
|
3794
|
+
for (const r of row) sorted.push(r.el);
|
|
3795
|
+
};
|
|
3796
|
+
for (let k = 1; k < order.length; k++) {
|
|
3797
|
+
if (order[k].top < rowBottom) {
|
|
3798
|
+
rowBottom = Math.max(rowBottom, order[k].top + heightOf(order[k].el));
|
|
3799
|
+
} else {
|
|
3800
|
+
flushRow(k);
|
|
3801
|
+
rowStart = k;
|
|
3802
|
+
rowBottom = order[k].top + heightOf(order[k].el);
|
|
3803
|
+
}
|
|
3804
|
+
}
|
|
3805
|
+
flushRow(order.length);
|
|
3806
|
+
for (let i = 0; i < sorted.length; i++) els[i] = sorted[i];
|
|
3807
|
+
}
|
|
2150
3808
|
/** Keep DOM/WebGL overlay layers aligned with the canvas's CSS box. */
|
|
2151
3809
|
syncOverlayGeometry() {
|
|
2152
3810
|
const parent = this.canvas.parentElement;
|
|
2153
3811
|
if (!parent) return;
|
|
2154
|
-
const canvasRect = _optionalChain([this, 'access',
|
|
2155
|
-
const parentRect = _optionalChain([parent, 'access',
|
|
2156
|
-
const cssWidth = _optionalChain([canvasRect, 'optionalAccess',
|
|
2157
|
-
const cssHeight = _optionalChain([canvasRect, 'optionalAccess',
|
|
2158
|
-
const left = (_nullishCoalesce(_optionalChain([canvasRect, 'optionalAccess',
|
|
2159
|
-
const top = (_nullishCoalesce(_optionalChain([canvasRect, 'optionalAccess',
|
|
3812
|
+
const canvasRect = _optionalChain([this, 'access', _115 => _115.canvas, 'access', _116 => _116.getBoundingClientRect, 'optionalCall', _117 => _117()]);
|
|
3813
|
+
const parentRect = _optionalChain([parent, 'access', _118 => _118.getBoundingClientRect, 'optionalCall', _119 => _119()]);
|
|
3814
|
+
const cssWidth = _optionalChain([canvasRect, 'optionalAccess', _120 => _120.width]) || this.canvas.clientWidth || this.width;
|
|
3815
|
+
const cssHeight = _optionalChain([canvasRect, 'optionalAccess', _121 => _121.height]) || this.canvas.clientHeight || this.height;
|
|
3816
|
+
const left = (_nullishCoalesce(_optionalChain([canvasRect, 'optionalAccess', _122 => _122.left]), () => ( 0))) - (_nullishCoalesce(_optionalChain([parentRect, 'optionalAccess', _123 => _123.left]), () => ( 0))) - (parent.clientLeft || 0) + parent.scrollLeft;
|
|
3817
|
+
const top = (_nullishCoalesce(_optionalChain([canvasRect, 'optionalAccess', _124 => _124.top]), () => ( 0))) - (_nullishCoalesce(_optionalChain([parentRect, 'optionalAccess', _125 => _125.top]), () => ( 0))) - (parent.clientTop || 0) + parent.scrollTop;
|
|
2160
3818
|
const scaleX = this.width > 0 ? cssWidth / this.width : 1;
|
|
2161
3819
|
const scaleY = this.height > 0 ? cssHeight / this.height : 1;
|
|
3820
|
+
const prev = this._overlayGeometry;
|
|
3821
|
+
if (prev !== null && prev.left === left && prev.top === top && prev.cssWidth === cssWidth && prev.cssHeight === cssHeight && prev.width === this.width && prev.height === this.height) {
|
|
3822
|
+
return;
|
|
3823
|
+
}
|
|
3824
|
+
this._overlayGeometry = {
|
|
3825
|
+
left,
|
|
3826
|
+
top,
|
|
3827
|
+
cssWidth,
|
|
3828
|
+
cssHeight,
|
|
3829
|
+
width: this.width,
|
|
3830
|
+
height: this.height
|
|
3831
|
+
};
|
|
2162
3832
|
for (const root of [this.a11yRoot, this.portalRoot]) {
|
|
2163
3833
|
if (!root) continue;
|
|
2164
3834
|
root.style.left = `${left}px`;
|
|
@@ -2226,6 +3896,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2226
3896
|
if (portal.domElement.parentElement !== this.portalRoot) {
|
|
2227
3897
|
this.portalRoot.appendChild(portal.domElement);
|
|
2228
3898
|
}
|
|
3899
|
+
portal.attachDOMBindings();
|
|
2229
3900
|
if (!portal.domElement.hasAttribute("data-vecto-id")) {
|
|
2230
3901
|
portal.domElement.setAttribute("data-vecto-id", portal.id);
|
|
2231
3902
|
}
|
|
@@ -2266,6 +3937,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2266
3937
|
const portal = this.portalEntities.get(oldId);
|
|
2267
3938
|
if (portal) {
|
|
2268
3939
|
if (portal.domElement.parentElement === this.portalRoot && (!portal.scene || portal.scene === this)) {
|
|
3940
|
+
portal.releaseDOMBindings();
|
|
2269
3941
|
portal.domElement.remove();
|
|
2270
3942
|
}
|
|
2271
3943
|
this.portalEntities.delete(oldId);
|
|
@@ -2281,13 +3953,14 @@ var Scene = (_class2 = class _Scene {
|
|
|
2281
3953
|
* (and {@link respectReducedMotion} is on). `0` means uncapped.
|
|
2282
3954
|
*/
|
|
2283
3955
|
effectiveMaxFPS() {
|
|
2284
|
-
const reduced = this.respectReducedMotion && !!_optionalChain([this, 'access',
|
|
3956
|
+
const reduced = this.respectReducedMotion && !!_optionalChain([this, 'access', _126 => _126.reducedMotionQuery, 'optionalAccess', _127 => _127.matches]);
|
|
2285
3957
|
if (reduced)
|
|
2286
3958
|
return this.maxFPS > 0 ? Math.min(this.maxFPS, REDUCED_MOTION_FPS) : REDUCED_MOTION_FPS;
|
|
2287
3959
|
return this.maxFPS;
|
|
2288
3960
|
}
|
|
2289
3961
|
loop(time) {
|
|
2290
3962
|
if (!this.isRunning) return;
|
|
3963
|
+
if (!this._canvasOnScreen) return;
|
|
2291
3964
|
let cap = this.effectiveMaxFPS();
|
|
2292
3965
|
const isIdle = !this.dirty && !this.frameHadAnimation;
|
|
2293
3966
|
if (isIdle && this.autoThrottle && this.renderMode === "always" && this.maxFPS > 0) {
|
|
@@ -2303,6 +3976,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2303
3976
|
const nominal = 1e3 / cap;
|
|
2304
3977
|
if (Math.abs(dt - nominal) < nominal * 0.3) dt = nominal;
|
|
2305
3978
|
}
|
|
3979
|
+
if (dt > _Scene.MAX_FRAME_DT) dt = _Scene.MAX_FRAME_DT;
|
|
2306
3980
|
this.lastTime = time;
|
|
2307
3981
|
if (this.renderMode === "onDemand" && isIdle) {
|
|
2308
3982
|
this._skippedFrames++;
|
|
@@ -2346,6 +4020,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2346
4020
|
* @param time - Current absolute time in milliseconds (default 0).
|
|
2347
4021
|
*/
|
|
2348
4022
|
render(renderer, dt = 0, time = 0) {
|
|
4023
|
+
if (_optionalChain([renderer, 'access', _128 => _128.isContextLost, 'optionalCall', _129 => _129()])) return;
|
|
2349
4024
|
const isMainRenderer = renderer === this.renderer;
|
|
2350
4025
|
if (isMainRenderer && this.a11yRoot && this.canvas.parentElement) {
|
|
2351
4026
|
const parentStyle = this.canvas.parentElement.style;
|
|
@@ -2355,23 +4030,13 @@ var Scene = (_class2 = class _Scene {
|
|
|
2355
4030
|
this.syncOverlayGeometry();
|
|
2356
4031
|
}
|
|
2357
4032
|
if (isMainRenderer) {
|
|
4033
|
+
this.currentFrame++;
|
|
2358
4034
|
this.renderOrderCounter = 0;
|
|
2359
4035
|
this.a11yRenderOrders.clear();
|
|
2360
4036
|
this.activePortalsThisFrame.clear();
|
|
4037
|
+
this._tickBatchedDrivers(dt);
|
|
2361
4038
|
}
|
|
2362
|
-
const computeEntities =
|
|
2363
|
-
const collectComputeEntities = (node) => {
|
|
2364
|
-
if (node instanceof ComputeParticleEntity) {
|
|
2365
|
-
computeEntities.push(node);
|
|
2366
|
-
}
|
|
2367
|
-
for (const child of node.children) {
|
|
2368
|
-
collectComputeEntities(child);
|
|
2369
|
-
}
|
|
2370
|
-
};
|
|
2371
|
-
collectComputeEntities(this.root);
|
|
2372
|
-
for (const overlay of this.overlayRoot.children) {
|
|
2373
|
-
collectComputeEntities(overlay);
|
|
2374
|
-
}
|
|
4039
|
+
const computeEntities = this._computeEntitiesFor(this._structureVersion);
|
|
2375
4040
|
if (computeEntities.length > 0) {
|
|
2376
4041
|
const isMainRenderPath = renderer === this.renderer;
|
|
2377
4042
|
if (isMainRenderPath && !this.device && !this.webgpuDisabled && !this.initializingWebGPU && !this.deviceLost) {
|
|
@@ -2469,7 +4134,11 @@ var Scene = (_class2 = class _Scene {
|
|
|
2469
4134
|
my = -9999;
|
|
2470
4135
|
}
|
|
2471
4136
|
}
|
|
2472
|
-
|
|
4137
|
+
if (this._particleWasm) {
|
|
4138
|
+
entity.stepWithBackend(this._particleWasm, dt / 1e3, mx, my, this.width, this.height);
|
|
4139
|
+
} else {
|
|
4140
|
+
entity.updateCPU(dt / 1e3, mx, my, this.width, this.height);
|
|
4141
|
+
}
|
|
2473
4142
|
}
|
|
2474
4143
|
}
|
|
2475
4144
|
} else if (isMainRenderer) {
|
|
@@ -2477,37 +4146,75 @@ var Scene = (_class2 = class _Scene {
|
|
|
2477
4146
|
}
|
|
2478
4147
|
renderer.clear();
|
|
2479
4148
|
if (isMainRenderer) {
|
|
2480
|
-
_optionalChain([this, 'access',
|
|
4149
|
+
_optionalChain([this, 'access', _130 => _130.pointRenderer, 'optionalAccess', _131 => _131.begin, 'call', _132 => _132()]);
|
|
2481
4150
|
}
|
|
2482
4151
|
const vw = this.width;
|
|
2483
4152
|
const vh = this.height;
|
|
2484
4153
|
let walkHadAnimation = false;
|
|
2485
4154
|
let walkHadInteractive = false;
|
|
2486
|
-
const
|
|
2487
|
-
|
|
4155
|
+
const runUpdate = (node) => {
|
|
4156
|
+
const overridesUpdate = node.update !== _chunkDUYB4GX4js.Entity.prototype.update;
|
|
4157
|
+
let pending = node.hasPendingAnimations();
|
|
4158
|
+
if (pending || overridesUpdate) {
|
|
2488
4159
|
node.update(dt, time);
|
|
2489
|
-
|
|
2490
|
-
|
|
2491
|
-
|
|
2492
|
-
|
|
2493
|
-
|
|
2494
|
-
|
|
2495
|
-
|
|
2496
|
-
|
|
4160
|
+
pending = node.hasPendingAnimations();
|
|
4161
|
+
}
|
|
4162
|
+
if (pending) walkHadAnimation = true;
|
|
4163
|
+
if (!walkHadInteractive && node.interactive) walkHadInteractive = true;
|
|
4164
|
+
if (this._devActive && this._devFrameCount % 120 === 0) {
|
|
4165
|
+
if (overridesUpdate && node.hasPendingAnimations === _chunkDUYB4GX4js.Entity.prototype.hasPendingAnimations) {
|
|
4166
|
+
this._devWarn(
|
|
4167
|
+
`Entity "${node.id}" overrides update() but not hasPendingAnimations(). Custom motion in update() without overriding hasPendingAnimations() causes the idle throttle to drop the animation to ~2fps. Override hasPendingAnimations() to return true while motion is in flight.`
|
|
4168
|
+
);
|
|
2497
4169
|
}
|
|
2498
4170
|
}
|
|
2499
|
-
|
|
2500
|
-
|
|
2501
|
-
|
|
2502
|
-
const
|
|
2503
|
-
|
|
2504
|
-
|
|
2505
|
-
|
|
2506
|
-
|
|
2507
|
-
|
|
2508
|
-
const
|
|
2509
|
-
|
|
2510
|
-
|
|
4171
|
+
};
|
|
4172
|
+
const wasmMain = isMainRenderer && this._wasm !== null && this._transformBackend === "wasm";
|
|
4173
|
+
if (wasmMain) {
|
|
4174
|
+
const updateWalk = (node) => {
|
|
4175
|
+
runUpdate(node);
|
|
4176
|
+
const kids = node.children;
|
|
4177
|
+
for (let i = 0; i < kids.length; i++) updateWalk(kids[i]);
|
|
4178
|
+
};
|
|
4179
|
+
updateWalk(this.root);
|
|
4180
|
+
for (const overlay of this.overlayRoot.children) updateWalk(overlay);
|
|
4181
|
+
}
|
|
4182
|
+
const wasmWorld = wasmMain ? this._syncWasmStore() : null;
|
|
4183
|
+
const wasmSlotEntity = this._slotEntity;
|
|
4184
|
+
const renderNode = (node, pa, pb, pc, pd, pe, pf, parentOpacity) => {
|
|
4185
|
+
if (isMainRenderer && !wasmMain) {
|
|
4186
|
+
runUpdate(node);
|
|
4187
|
+
}
|
|
4188
|
+
let a;
|
|
4189
|
+
let b;
|
|
4190
|
+
let c;
|
|
4191
|
+
let d;
|
|
4192
|
+
let te;
|
|
4193
|
+
let tf;
|
|
4194
|
+
const slot = node._storeSlot;
|
|
4195
|
+
if (wasmWorld !== null && slot >= 0 && wasmSlotEntity[slot] === node) {
|
|
4196
|
+
a = wasmWorld.wa[slot];
|
|
4197
|
+
b = wasmWorld.wb[slot];
|
|
4198
|
+
c = wasmWorld.wc[slot];
|
|
4199
|
+
d = wasmWorld.wd[slot];
|
|
4200
|
+
te = wasmWorld.we[slot];
|
|
4201
|
+
tf = wasmWorld.wf[slot];
|
|
4202
|
+
} else {
|
|
4203
|
+
const trig = node._getTrig();
|
|
4204
|
+
const cos = trig.cos;
|
|
4205
|
+
const sin = trig.sin;
|
|
4206
|
+
te = pa * node.x + pc * node.y + pe;
|
|
4207
|
+
tf = pb * node.x + pd * node.y + pf;
|
|
4208
|
+
const sxCos = node.scaleX * cos;
|
|
4209
|
+
const sxSin = node.scaleX * sin;
|
|
4210
|
+
const syCos = node.scaleY * cos;
|
|
4211
|
+
const sySin = node.scaleY * sin;
|
|
4212
|
+
a = pa * sxCos + pc * sySin;
|
|
4213
|
+
b = pb * sxCos + pd * sySin;
|
|
4214
|
+
c = pa * -sxSin + pc * syCos;
|
|
4215
|
+
d = pb * -sxSin + pd * syCos;
|
|
4216
|
+
}
|
|
4217
|
+
if (isMainRenderer) node._setWorldCache(a, b, c, d, te, tf, this.currentFrame);
|
|
2511
4218
|
const worldScaleX = Math.hypot(a, b);
|
|
2512
4219
|
const worldScaleY = Math.hypot(c, d);
|
|
2513
4220
|
const worldOpacity = parentOpacity * node.opacity;
|
|
@@ -2625,9 +4332,9 @@ var Scene = (_class2 = class _Scene {
|
|
|
2625
4332
|
}
|
|
2626
4333
|
renderer.flush();
|
|
2627
4334
|
if (isMainRenderer) {
|
|
2628
|
-
_optionalChain([this, 'access',
|
|
4335
|
+
_optionalChain([this, 'access', _133 => _133.pointRenderer, 'optionalAccess', _134 => _134.flush, 'call', _135 => _135()]);
|
|
2629
4336
|
}
|
|
2630
|
-
_optionalChain([renderer, 'access',
|
|
4337
|
+
_optionalChain([renderer, 'access', _136 => _136.present, 'optionalCall', _137 => _137()]);
|
|
2631
4338
|
if (this._devActive) {
|
|
2632
4339
|
this._devFrameCount++;
|
|
2633
4340
|
this._devRunChecks();
|
|
@@ -2637,7 +4344,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2637
4344
|
* Export the current scene state to a lightweight, flat SVG XML string.
|
|
2638
4345
|
*/
|
|
2639
4346
|
toSVG() {
|
|
2640
|
-
const renderer = new (0,
|
|
4347
|
+
const renderer = new (0, _chunkIYPLG4Z4js.SVGRenderer)(this.width, this.height);
|
|
2641
4348
|
this.render(renderer, 0, 0);
|
|
2642
4349
|
return renderer.toXMLString();
|
|
2643
4350
|
}
|
|
@@ -2656,12 +4363,25 @@ var Scene = (_class2 = class _Scene {
|
|
|
2656
4363
|
this.pointRenderer.maxDPR = this.maxDPR;
|
|
2657
4364
|
this.pointRenderer.resize(width, height);
|
|
2658
4365
|
}
|
|
2659
|
-
if (this.gpuCanvas)
|
|
2660
|
-
this.gpuCanvas.width = width;
|
|
2661
|
-
this.gpuCanvas.height = height;
|
|
2662
|
-
}
|
|
4366
|
+
if (this.gpuCanvas) this.sizeGpuCanvas(this.gpuCanvas, width, height);
|
|
2663
4367
|
this.markDirty();
|
|
2664
4368
|
}
|
|
4369
|
+
/** Effective device pixel ratio, matching CanvasRenderer: real DPR clamped to
|
|
4370
|
+
* `maxDPR` when set. */
|
|
4371
|
+
effectiveDPR() {
|
|
4372
|
+
const real = typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1;
|
|
4373
|
+
return this.maxDPR !== void 0 ? Math.min(real, this.maxDPR) : real;
|
|
4374
|
+
}
|
|
4375
|
+
/** Size the WebGPU particle canvas: backing store at logical × DPR, CSS box at
|
|
4376
|
+
* the logical size. Sizing the backing store in logical px (the old
|
|
4377
|
+
* behavior) left it rasterized at 1× and CSS-stretched — blurry on HiDPI. */
|
|
4378
|
+
sizeGpuCanvas(gpuCanvas, width, height) {
|
|
4379
|
+
const dpr = this.effectiveDPR();
|
|
4380
|
+
gpuCanvas.width = Math.max(1, Math.round(width * dpr));
|
|
4381
|
+
gpuCanvas.height = Math.max(1, Math.round(height * dpr));
|
|
4382
|
+
gpuCanvas.style.width = `${width}px`;
|
|
4383
|
+
gpuCanvas.style.height = `${height}px`;
|
|
4384
|
+
}
|
|
2665
4385
|
/**
|
|
2666
4386
|
* Gets the accessibility DOM element projected for the given entity ID.
|
|
2667
4387
|
*/
|
|
@@ -2684,6 +4404,9 @@ var Scene = (_class2 = class _Scene {
|
|
|
2684
4404
|
findEntityAt(x, y) {
|
|
2685
4405
|
const overlayHit = this.findHitRecursively(this.overlayRoot, x, y);
|
|
2686
4406
|
if (overlayHit) return overlayHit;
|
|
4407
|
+
if (this._hitWasm && this._ensureHitGrid()) {
|
|
4408
|
+
return this._findEntityAtWasm(x, y);
|
|
4409
|
+
}
|
|
2687
4410
|
return this.findHitRecursively(this.root, x, y);
|
|
2688
4411
|
}
|
|
2689
4412
|
/** Submit one transparent clear pass when particle content lingers on the GPU canvas. */
|
|
@@ -2703,7 +4426,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2703
4426
|
});
|
|
2704
4427
|
pass.end();
|
|
2705
4428
|
this.device.queue.submit([encoder.finish()]);
|
|
2706
|
-
} catch (
|
|
4429
|
+
} catch (e18) {
|
|
2707
4430
|
}
|
|
2708
4431
|
this.gpuHasContent = false;
|
|
2709
4432
|
}
|
|
@@ -2718,8 +4441,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2718
4441
|
const device = await adapter.requestDevice();
|
|
2719
4442
|
if (typeof document !== "undefined" && !this.gpuCanvas) {
|
|
2720
4443
|
const gpuCanvas = document.createElement("canvas");
|
|
2721
|
-
gpuCanvas.width
|
|
2722
|
-
gpuCanvas.height = this.height;
|
|
4444
|
+
this.sizeGpuCanvas(gpuCanvas, this.width, this.height);
|
|
2723
4445
|
gpuCanvas.style.position = "absolute";
|
|
2724
4446
|
gpuCanvas.style.top = "0";
|
|
2725
4447
|
gpuCanvas.style.left = "0";
|
|
@@ -2729,6 +4451,7 @@ var Scene = (_class2 = class _Scene {
|
|
|
2729
4451
|
this.canvas.parentElement.appendChild(gpuCanvas);
|
|
2730
4452
|
}
|
|
2731
4453
|
this.gpuCanvas = gpuCanvas;
|
|
4454
|
+
this._overlayGeometry = null;
|
|
2732
4455
|
this.gpuContext = gpuCanvas.getContext("webgpu");
|
|
2733
4456
|
}
|
|
2734
4457
|
if (this.gpuContext) {
|
|
@@ -2825,42 +4548,97 @@ var Scene = (_class2 = class _Scene {
|
|
|
2825
4548
|
}
|
|
2826
4549
|
}
|
|
2827
4550
|
}
|
|
2828
|
-
findHitRecursively(node, x, y) {
|
|
4551
|
+
findHitRecursively(node, x, y, clip = null) {
|
|
4552
|
+
if (node.opacity <= 0) return null;
|
|
4553
|
+
let childClip = clip;
|
|
4554
|
+
if (node.clipChildren) {
|
|
4555
|
+
const box = node.getWorldBounds();
|
|
4556
|
+
childClip = clip ? intersectBounds(clip, box) : box;
|
|
4557
|
+
}
|
|
2829
4558
|
for (let i = node.children.length - 1; i >= 0; i--) {
|
|
2830
|
-
const hit = this.findHitRecursively(node.children[i], x, y);
|
|
4559
|
+
const hit = this.findHitRecursively(node.children[i], x, y, childClip);
|
|
2831
4560
|
if (hit) return hit;
|
|
2832
4561
|
}
|
|
2833
|
-
if (node.isPointInside && node.isPointInside(x, y)) {
|
|
4562
|
+
if (node.isPointInside && node.isPointInside(x, y) && (!clip || pointInBounds(clip, x, y)) && !this.isPointerTransparent(node)) {
|
|
2834
4563
|
return node;
|
|
2835
4564
|
}
|
|
2836
4565
|
return null;
|
|
2837
4566
|
}
|
|
2838
|
-
|
|
4567
|
+
/** Whether `node` opts out of being a pointer hit target: a disabled control
|
|
4568
|
+
* or an explicit `pointerEvents: 'none'` in its a11y attributes. Its children
|
|
4569
|
+
* are still walked (a transparent container can hold hittable descendants). */
|
|
4570
|
+
isPointerTransparent(node) {
|
|
4571
|
+
const attrs = node.getA11yAttributes();
|
|
4572
|
+
return attrs.disabled === true || attrs.pointerEvents === "none";
|
|
4573
|
+
}
|
|
4574
|
+
/**
|
|
4575
|
+
* Whether a confirmed geometric hit on `node` at world `(x, y)` is a REAL hit,
|
|
4576
|
+
* applying the same visibility/input gating as {@link findHitRecursively} but
|
|
4577
|
+
* from a flat candidate (the WASM grid has no recursion clip-stack): the node
|
|
4578
|
+
* and all ancestors are visible (`opacity > 0`), the point lies inside every
|
|
4579
|
+
* `clipChildren` ancestor's world box, and the node isn't pointer-transparent
|
|
4580
|
+
* (disabled / `pointerEvents: 'none'`). Keeps the WASM and JS hit paths in
|
|
4581
|
+
* lockstep so they return the same entity.
|
|
4582
|
+
*/
|
|
4583
|
+
isHitEligible(node, x, y) {
|
|
4584
|
+
if (this.isPointerTransparent(node)) return false;
|
|
4585
|
+
if (node.opacity <= 0) return false;
|
|
4586
|
+
for (let ancestor = node.parent; ancestor; ancestor = ancestor.parent) {
|
|
4587
|
+
if (ancestor.opacity <= 0) return false;
|
|
4588
|
+
if (ancestor.clipChildren && ancestor.width > 0 && ancestor.height > 0) {
|
|
4589
|
+
const local = ancestor.worldToLocal(x, y);
|
|
4590
|
+
if (!local || local.x < 0 || local.y < 0 || local.x > ancestor.width || local.y > ancestor.height) {
|
|
4591
|
+
return false;
|
|
4592
|
+
}
|
|
4593
|
+
}
|
|
4594
|
+
}
|
|
4595
|
+
return true;
|
|
4596
|
+
}
|
|
4597
|
+
}, _class6.__initStatic(), _class6.__initStatic2(), _class6.__initStatic3(), _class6.__initStatic4(), _class6);
|
|
4598
|
+
function intersectBounds(a, b) {
|
|
4599
|
+
const x = Math.max(a.x, b.x);
|
|
4600
|
+
const y = Math.max(a.y, b.y);
|
|
4601
|
+
const right = Math.min(a.x + a.width, b.x + b.width);
|
|
4602
|
+
const bottom = Math.min(a.y + a.height, b.y + b.height);
|
|
4603
|
+
return {
|
|
4604
|
+
x,
|
|
4605
|
+
y,
|
|
4606
|
+
width: Math.max(0, right - x),
|
|
4607
|
+
height: Math.max(0, bottom - y)
|
|
4608
|
+
};
|
|
4609
|
+
}
|
|
4610
|
+
function pointInBounds(b, x, y) {
|
|
4611
|
+
return x >= b.x && x <= b.x + b.width && y >= b.y && y <= b.y + b.height;
|
|
4612
|
+
}
|
|
2839
4613
|
|
|
2840
4614
|
// src/components/TextEntity.ts
|
|
4615
|
+
|
|
4616
|
+
|
|
4617
|
+
|
|
4618
|
+
var _layout = require('@vectojs/layout'); _createStarExport(_layout);
|
|
2841
4619
|
var sharedMeasurer;
|
|
2842
4620
|
function defaultMeasurer() {
|
|
2843
|
-
if (sharedMeasurer === void 0) sharedMeasurer =
|
|
4621
|
+
if (sharedMeasurer === void 0) sharedMeasurer = _layout.createCanvasMeasurer.call(void 0, "sans-serif");
|
|
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|
return sharedMeasurer;
|
|
2845
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|
}
|
|
2846
|
-
var TextEntity = (
|
|
4624
|
+
var TextEntity = (_class7 = class extends _chunkDUYB4GX4js.Entity {
|
|
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4625
|
|
|
2848
4626
|
|
|
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4627
|
|
|
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|
|
|
2851
|
-
|
|
4629
|
+
__init124() {this.nodes = []}
|
|
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|
|
|
2853
|
-
|
|
2854
|
-
|
|
2855
|
-
|
|
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|
-
|
|
2857
|
-
|
|
4631
|
+
__init125() {this.fillStyle = "#94a3b8"}
|
|
4632
|
+
__init126() {this.strokeStyle = null}
|
|
4633
|
+
__init127() {this.hoveredFillStyle = "#ffffff"}
|
|
4634
|
+
__init128() {this.lineWidth = 1}
|
|
4635
|
+
__init129() {this.isHovered = false}
|
|
2858
4636
|
constructor(text, atlas, maxWidth, fontSize = 24) {
|
|
2859
|
-
super();
|
|
4637
|
+
super();_class7.prototype.__init124.call(this);_class7.prototype.__init125.call(this);_class7.prototype.__init126.call(this);_class7.prototype.__init127.call(this);_class7.prototype.__init128.call(this);_class7.prototype.__init129.call(this);;
|
|
2860
4638
|
this.text = text;
|
|
2861
4639
|
this.atlas = atlas;
|
|
2862
4640
|
this.fontSize = fontSize;
|
|
2863
|
-
this.layout = new (0,
|
|
4641
|
+
this.layout = new (0, _layout.LayoutEngine)(maxWidth, 1e4, defaultMeasurer());
|
|
2864
4642
|
this.prepared = this.layout.prepare(this.text, this.atlas, this.fontSize);
|
|
2865
4643
|
this.applyLayout();
|
|
2866
4644
|
this.interactive = true;
|
|
@@ -2966,20 +4744,20 @@ var TextEntity = (_class3 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
2966
4744
|
renderer.restore();
|
|
2967
4745
|
}
|
|
2968
4746
|
}
|
|
2969
|
-
},
|
|
4747
|
+
}, _class7);
|
|
2970
4748
|
|
|
2971
4749
|
// src/components/GridTextEntity.ts
|
|
2972
|
-
var GridTextEntity = (
|
|
4750
|
+
var GridTextEntity = (_class8 = class extends _chunkDUYB4GX4js.Entity {
|
|
2973
4751
|
|
|
2974
|
-
|
|
2975
|
-
|
|
4752
|
+
__init130() {this.fillStyle = "#ffffff"}
|
|
4753
|
+
__init131() {this.grid = []}
|
|
2976
4754
|
// Array of rows
|
|
2977
|
-
|
|
2978
|
-
|
|
4755
|
+
__init132() {this.cols = 0}
|
|
4756
|
+
__init133() {this.rows = 0}
|
|
2979
4757
|
|
|
2980
4758
|
|
|
2981
4759
|
constructor(_atlas, fontSize = 10) {
|
|
2982
|
-
super();
|
|
4760
|
+
super();_class8.prototype.__init130.call(this);_class8.prototype.__init131.call(this);_class8.prototype.__init132.call(this);_class8.prototype.__init133.call(this);;
|
|
2983
4761
|
this.fontSize = fontSize;
|
|
2984
4762
|
this.charWidth = fontSize * 1;
|
|
2985
4763
|
this.charHeight = fontSize * 1.1;
|
|
@@ -2988,7 +4766,7 @@ var GridTextEntity = (_class4 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
2988
4766
|
updateGrid(ascii) {
|
|
2989
4767
|
this.grid = ascii;
|
|
2990
4768
|
this.rows = ascii.length;
|
|
2991
|
-
this.cols = _optionalChain([ascii, 'access',
|
|
4769
|
+
this.cols = _optionalChain([ascii, 'access', _138 => _138[0], 'optionalAccess', _139 => _139.length]) || 0;
|
|
2992
4770
|
}
|
|
2993
4771
|
isPointInside(_globalX, _globalY) {
|
|
2994
4772
|
return false;
|
|
@@ -3010,7 +4788,7 @@ var GridTextEntity = (_class4 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3010
4788
|
}
|
|
3011
4789
|
}
|
|
3012
4790
|
}
|
|
3013
|
-
},
|
|
4791
|
+
}, _class8);
|
|
3014
4792
|
|
|
3015
4793
|
// src/components/SplineEntity.ts
|
|
3016
4794
|
function polySegmentToBezier(seg) {
|
|
@@ -3063,7 +4841,7 @@ function distSqToSegment(px, py, x1, y1, x2, y2) {
|
|
|
3063
4841
|
const ey = py - cy;
|
|
3064
4842
|
return ex * ex + ey * ey;
|
|
3065
4843
|
}
|
|
3066
|
-
var SplineEntity = (
|
|
4844
|
+
var SplineEntity = (_class9 = class extends _chunkDUYB4GX4js.Entity {
|
|
3067
4845
|
|
|
3068
4846
|
|
|
3069
4847
|
|
|
@@ -3071,23 +4849,23 @@ var SplineEntity = (_class5 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3071
4849
|
|
|
3072
4850
|
|
|
3073
4851
|
|
|
3074
|
-
|
|
3075
|
-
|
|
4852
|
+
__init134() {this.offscreen = null}
|
|
4853
|
+
__init135() {this.baked = false}
|
|
3076
4854
|
/** Logical (CSS-pixel) size of the baked bitmap — the blit destination size. */
|
|
3077
|
-
|
|
3078
|
-
|
|
4855
|
+
__init136() {this.bakedWidth = 0}
|
|
4856
|
+
__init137() {this.bakedHeight = 0}
|
|
3079
4857
|
/** Gradient strokes can't be baked to a solid-color bitmap; they render per-frame. */
|
|
3080
4858
|
|
|
3081
4859
|
/** Lazily-flattened polylines (one Float32Array of [x,y,...] per segment) for hit-testing. */
|
|
3082
|
-
|
|
4860
|
+
__init138() {this.polylines = null}
|
|
3083
4861
|
/**
|
|
3084
4862
|
* When `true`, the renderer draws a rounded-rect outline of the entity's
|
|
3085
4863
|
* local bounds after painting the curves. Useful for drag feedback and
|
|
3086
4864
|
* debugging hit areas. Defaults to `false`.
|
|
3087
4865
|
*/
|
|
3088
|
-
|
|
4866
|
+
__init139() {this.showBounds = false}
|
|
3089
4867
|
constructor(doc, opts = {}) {
|
|
3090
|
-
super();
|
|
4868
|
+
super();_class9.prototype.__init134.call(this);_class9.prototype.__init135.call(this);_class9.prototype.__init136.call(this);_class9.prototype.__init137.call(this);_class9.prototype.__init138.call(this);_class9.prototype.__init139.call(this);;
|
|
3091
4869
|
this.doc = doc;
|
|
3092
4870
|
this.lineWidth = _nullishCoalesce(opts.lineWidth, () => ( 2));
|
|
3093
4871
|
this.cache = _nullishCoalesce(opts.cache, () => ( true));
|
|
@@ -3098,7 +4876,7 @@ var SplineEntity = (_class5 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3098
4876
|
this.width = this.bounds.width;
|
|
3099
4877
|
this.height = this.bounds.height;
|
|
3100
4878
|
const isGradient = (c) => c !== null && !Array.isArray(c);
|
|
3101
|
-
this.containsGradient = (_nullishCoalesce(_optionalChain([this, 'access',
|
|
4879
|
+
this.containsGradient = (_nullishCoalesce(_optionalChain([this, 'access', _140 => _140.doc, 'access', _141 => _141.equations, 'optionalAccess', _142 => _142.some, 'call', _143 => _143((eq) => isGradient(eq.color_rgb))]), () => ( false))) || (_nullishCoalesce(_optionalChain([this, 'access', _144 => _144.doc, 'access', _145 => _145.paths, 'optionalAccess', _146 => _146.some, 'call', _147 => _147((p) => isGradient(p.color_rgb))]), () => ( false)));
|
|
3102
4880
|
this.interactive = true;
|
|
3103
4881
|
}
|
|
3104
4882
|
computeBounds() {
|
|
@@ -3331,14 +5109,14 @@ var SplineEntity = (_class5 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3331
5109
|
r.stroke("rgba(0, 150, 255, 0.8)", 2);
|
|
3332
5110
|
}
|
|
3333
5111
|
}
|
|
3334
|
-
},
|
|
5112
|
+
}, _class9);
|
|
3335
5113
|
async function loadSpline(url) {
|
|
3336
5114
|
const res = await fetch(url);
|
|
3337
5115
|
return await res.json();
|
|
3338
5116
|
}
|
|
3339
5117
|
|
|
3340
5118
|
// src/components/Rect.ts
|
|
3341
|
-
var Rect = class extends
|
|
5119
|
+
var Rect = class extends _chunkDUYB4GX4js.Entity {
|
|
3342
5120
|
|
|
3343
5121
|
|
|
3344
5122
|
|
|
@@ -3387,7 +5165,7 @@ var Rect = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3387
5165
|
};
|
|
3388
5166
|
|
|
3389
5167
|
// src/components/Circle.ts
|
|
3390
|
-
var Circle = class extends
|
|
5168
|
+
var Circle = class extends _chunkDUYB4GX4js.Entity {
|
|
3391
5169
|
|
|
3392
5170
|
|
|
3393
5171
|
|
|
@@ -3447,7 +5225,7 @@ var Circle = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3447
5225
|
};
|
|
3448
5226
|
|
|
3449
5227
|
// src/components/Group.ts
|
|
3450
|
-
var Group = class extends
|
|
5228
|
+
var Group = class extends _chunkDUYB4GX4js.Entity {
|
|
3451
5229
|
constructor(...children) {
|
|
3452
5230
|
super();
|
|
3453
5231
|
if (children.length > 0) this.add(...children);
|
|
@@ -3459,115 +5237,28 @@ var Group = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3459
5237
|
}
|
|
3460
5238
|
};
|
|
3461
5239
|
|
|
3462
|
-
// src/
|
|
3463
|
-
|
|
3464
|
-
|
|
3465
|
-
|
|
3466
|
-
|
|
3467
|
-
constructor(cellSize = 64) {;_class6.prototype.__init87.call(this);_class6.prototype.__init88.call(this);
|
|
3468
|
-
this.cellSize = cellSize;
|
|
3469
|
-
}
|
|
3470
|
-
hash(cx, cy) {
|
|
3471
|
-
const x = cx < 0 ? -2 * cx - 1 : 2 * cx;
|
|
3472
|
-
const y = cy < 0 ? -2 * cy - 1 : 2 * cy;
|
|
3473
|
-
return (x + y) * (x + y + 1) / 2 + y;
|
|
3474
|
-
}
|
|
3475
|
-
cellsForAABB(x, y, w, h) {
|
|
3476
|
-
const minCx = Math.floor(x / this.cellSize);
|
|
3477
|
-
const minCy = Math.floor(y / this.cellSize);
|
|
3478
|
-
const maxCx = Math.floor((x + w) / this.cellSize);
|
|
3479
|
-
const maxCy = Math.floor((y + h) / this.cellSize);
|
|
3480
|
-
const keys = [];
|
|
3481
|
-
for (let cx = minCx; cx <= maxCx; cx++) {
|
|
3482
|
-
for (let cy = minCy; cy <= maxCy; cy++) {
|
|
3483
|
-
keys.push(this.hash(cx, cy));
|
|
3484
|
-
}
|
|
3485
|
-
}
|
|
3486
|
-
return keys;
|
|
3487
|
-
}
|
|
3488
|
-
/**
|
|
3489
|
-
* Insert or update an entity's axis-aligned bounding box in the grid.
|
|
3490
|
-
*
|
|
3491
|
-
* If the entity is already registered its old cell memberships are removed
|
|
3492
|
-
* before the new ones are computed, so this method is safe to call every
|
|
3493
|
-
* frame.
|
|
3494
|
-
*
|
|
3495
|
-
* @param id - Unique string identifier for the entity.
|
|
3496
|
-
* @param x - Left edge of the AABB in world space.
|
|
3497
|
-
* @param y - Top edge of the AABB in world space.
|
|
3498
|
-
* @param w - Width of the AABB.
|
|
3499
|
-
* @param h - Height of the AABB.
|
|
3500
|
-
*/
|
|
3501
|
-
insert(id, x, y, w, h) {
|
|
3502
|
-
this.remove(id);
|
|
3503
|
-
const keys = this.cellsForAABB(x, y, w, h);
|
|
3504
|
-
this.entityCells.set(id, keys);
|
|
3505
|
-
for (const key of keys) {
|
|
3506
|
-
if (!this.grid.has(key)) this.grid.set(key, /* @__PURE__ */ new Set());
|
|
3507
|
-
this.grid.get(key).add(id);
|
|
3508
|
-
}
|
|
3509
|
-
}
|
|
3510
|
-
/**
|
|
3511
|
-
* Remove an entity from all grid cells it currently occupies.
|
|
3512
|
-
*
|
|
3513
|
-
* Silently does nothing if the entity is not registered.
|
|
3514
|
-
*
|
|
3515
|
-
* @param id - Unique string identifier of the entity to remove.
|
|
3516
|
-
*/
|
|
3517
|
-
remove(id) {
|
|
3518
|
-
const keys = this.entityCells.get(id);
|
|
3519
|
-
if (!keys) return;
|
|
3520
|
-
for (const key of keys) {
|
|
3521
|
-
_optionalChain([this, 'access', _119 => _119.grid, 'access', _120 => _120.get, 'call', _121 => _121(key), 'optionalAccess', _122 => _122.delete, 'call', _123 => _123(id)]);
|
|
3522
|
-
}
|
|
3523
|
-
this.entityCells.delete(id);
|
|
3524
|
-
}
|
|
3525
|
-
/**
|
|
3526
|
-
* Return all entity IDs whose grid cells overlap the given AABB.
|
|
3527
|
-
*
|
|
3528
|
-
* Time complexity: O(k) where k is the number of cells the query AABB spans
|
|
3529
|
-
* plus the number of results — O(1) average for small, similarly-sized entities.
|
|
3530
|
-
*
|
|
3531
|
-
* @param x - Left edge of the query AABB.
|
|
3532
|
-
* @param y - Top edge of the query AABB.
|
|
3533
|
-
* @param w - Width of the query AABB.
|
|
3534
|
-
* @param h - Height of the query AABB.
|
|
3535
|
-
* @returns A `Set` of entity ID strings whose cells intersect the query region.
|
|
3536
|
-
*/
|
|
3537
|
-
query(x, y, w, h) {
|
|
3538
|
-
const result = /* @__PURE__ */ new Set();
|
|
3539
|
-
for (const key of this.cellsForAABB(x, y, w, h)) {
|
|
3540
|
-
const cell = this.grid.get(key);
|
|
3541
|
-
if (cell) for (const id of cell) result.add(id);
|
|
3542
|
-
}
|
|
3543
|
-
return result;
|
|
3544
|
-
}
|
|
3545
|
-
/**
|
|
3546
|
-
* Clear all cells and entity registrations, resetting the grid to an empty state.
|
|
3547
|
-
*
|
|
3548
|
-
* Call once per frame before re-inserting all dynamic entities.
|
|
3549
|
-
*/
|
|
3550
|
-
clear() {
|
|
3551
|
-
this.grid.clear();
|
|
3552
|
-
this.entityCells.clear();
|
|
3553
|
-
}
|
|
3554
|
-
}, _class6);
|
|
5240
|
+
// src/index.ts
|
|
5241
|
+
|
|
5242
|
+
|
|
5243
|
+
var _math = require('@vectojs/math'); _createStarExport(_math);
|
|
5244
|
+
|
|
3555
5245
|
|
|
3556
5246
|
// src/tree/DOMPortalEntity.ts
|
|
3557
|
-
var DOMPortalEntity = (
|
|
3558
|
-
|
|
3559
|
-
|
|
3560
|
-
|
|
3561
|
-
|
|
3562
|
-
|
|
3563
|
-
|
|
3564
|
-
|
|
3565
|
-
|
|
3566
|
-
|
|
3567
|
-
|
|
3568
|
-
|
|
5247
|
+
var DOMPortalEntity = (_class10 = class extends _chunkDUYB4GX4js.Entity {
|
|
5248
|
+
|
|
5249
|
+
__init140() {this.isDOMPortal = true}
|
|
5250
|
+
__init141() {this.domListeners = []}
|
|
5251
|
+
__init142() {this.resizeObserver = null}
|
|
5252
|
+
__init143() {this.domBound = false}
|
|
5253
|
+
__init144() {this.cachedWidth = 100}
|
|
5254
|
+
__init145() {this.cachedHeight = 100}
|
|
5255
|
+
__init146() {this.lastWidth = ""}
|
|
5256
|
+
__init147() {this.lastHeight = ""}
|
|
5257
|
+
__init148() {this.lastTransform = ""}
|
|
5258
|
+
__init149() {this.lastZIndex = ""}
|
|
5259
|
+
__init150() {this.lastOpacity = ""}
|
|
3569
5260
|
constructor(domElement, width, height, id) {
|
|
3570
|
-
super(id);
|
|
5261
|
+
super(id);_class10.prototype.__init140.call(this);_class10.prototype.__init141.call(this);_class10.prototype.__init142.call(this);_class10.prototype.__init143.call(this);_class10.prototype.__init144.call(this);_class10.prototype.__init145.call(this);_class10.prototype.__init146.call(this);_class10.prototype.__init147.call(this);_class10.prototype.__init148.call(this);_class10.prototype.__init149.call(this);_class10.prototype.__init150.call(this);;
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5262
|
this.domElement = domElement;
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5263
|
this.width = _nullishCoalesce(width, () => ( 0));
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5264
|
this.height = _nullishCoalesce(height, () => ( 0));
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@@ -3577,50 +5268,84 @@ var DOMPortalEntity = (_class7 = class extends _chunk2Z23LTH3js.Entity {
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5268
|
this.domElement.style.pointerEvents = "auto";
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|
this.cachedWidth = parseFloat(domElement.style.width) || domElement.offsetWidth || 100;
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5270
|
this.cachedHeight = parseFloat(domElement.style.height) || domElement.offsetHeight || 100;
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this.
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3621
|
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|
5271
|
+
this.attachDOMBindings();
|
|
5272
|
+
}
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|
5273
|
+
}
|
|
5274
|
+
/**
|
|
5275
|
+
* Attach the ResizeObserver + DOM event listeners that bridge native DOM
|
|
5276
|
+
* events into the Vecto event system. Idempotent: safe to call every frame
|
|
5277
|
+
* from the projection path (`Scene.syncPortalGeometry`), which is what lets a
|
|
5278
|
+
* portal survive a `scene.remove()` -> re-add cycle — {@link releaseDOMBindings}
|
|
5279
|
+
* tears these down on removal and the next projection re-attaches them.
|
|
5280
|
+
*/
|
|
5281
|
+
attachDOMBindings() {
|
|
5282
|
+
if (this.domBound || typeof window === "undefined") return;
|
|
5283
|
+
this.domBound = true;
|
|
5284
|
+
if (typeof ResizeObserver !== "undefined") {
|
|
5285
|
+
this.resizeObserver = new ResizeObserver((entries) => {
|
|
5286
|
+
for (const entry of entries) {
|
|
5287
|
+
this.cachedWidth = entry.contentRect.width || entry.target.offsetWidth;
|
|
5288
|
+
this.cachedHeight = entry.contentRect.height || entry.target.offsetHeight;
|
|
5289
|
+
}
|
|
5290
|
+
});
|
|
5291
|
+
this.resizeObserver.observe(this.domElement);
|
|
5292
|
+
}
|
|
5293
|
+
const events = [
|
|
5294
|
+
"click",
|
|
5295
|
+
"pointerdown",
|
|
5296
|
+
"pointerup",
|
|
5297
|
+
"pointercancel",
|
|
5298
|
+
"pointermove",
|
|
5299
|
+
"wheel"
|
|
5300
|
+
];
|
|
5301
|
+
for (const type of events) {
|
|
5302
|
+
const handler = (e) => {
|
|
5303
|
+
this.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)(type, this, e));
|
|
5304
|
+
};
|
|
5305
|
+
this.domElement.addEventListener(type, handler);
|
|
5306
|
+
this.domListeners.push({ type, handler, capture: false });
|
|
5307
|
+
}
|
|
5308
|
+
const hoverEvents = [
|
|
5309
|
+
{ native: "mouseenter", vecto: "hover" },
|
|
5310
|
+
{ native: "mouseleave", vecto: "pointerleave" }
|
|
5311
|
+
];
|
|
5312
|
+
for (const { native, vecto } of hoverEvents) {
|
|
5313
|
+
const handler = (e) => {
|
|
5314
|
+
this.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)(vecto, this, e, false));
|
|
5315
|
+
};
|
|
5316
|
+
this.domElement.addEventListener(native, handler);
|
|
5317
|
+
this.domListeners.push({ type: native, handler, capture: false });
|
|
5318
|
+
}
|
|
5319
|
+
const focusEvents = ["focus", "blur"];
|
|
5320
|
+
for (const type of focusEvents) {
|
|
5321
|
+
const handler = (e) => {
|
|
5322
|
+
this.dispatchEvent(new (0, _chunkDUYB4GX4js.VectoJSEvent)(type, this, e, true));
|
|
5323
|
+
};
|
|
5324
|
+
this.domElement.addEventListener(type, handler, true);
|
|
5325
|
+
this.domListeners.push({ type, handler, capture: true });
|
|
5326
|
+
}
|
|
5327
|
+
}
|
|
5328
|
+
/**
|
|
5329
|
+
* Disconnect the ResizeObserver and remove the DOM event listeners, without
|
|
5330
|
+
* touching the scene graph or the element's DOM parentage. Called on the
|
|
5331
|
+
* `scene.remove()` path so a detached portal doesn't leak an observer that
|
|
5332
|
+
* keeps its element alive and firing; the element itself is removed from the
|
|
5333
|
+
* document by the scene's portal pruning. Re-attached lazily on the next
|
|
5334
|
+
* projection frame via {@link attachDOMBindings}.
|
|
5335
|
+
*/
|
|
5336
|
+
releaseDOMBindings() {
|
|
5337
|
+
if (!this.domBound) return;
|
|
5338
|
+
this.domBound = false;
|
|
5339
|
+
if (this.resizeObserver) {
|
|
5340
|
+
this.resizeObserver.disconnect();
|
|
5341
|
+
this.resizeObserver = null;
|
|
5342
|
+
}
|
|
5343
|
+
if (this.domElement) {
|
|
5344
|
+
for (const { type, handler, capture } of this.domListeners) {
|
|
5345
|
+
this.domElement.removeEventListener(type, handler, capture);
|
|
3622
5346
|
}
|
|
3623
5347
|
}
|
|
5348
|
+
this.domListeners = [];
|
|
3624
5349
|
}
|
|
3625
5350
|
isPointInside(globalX, globalY) {
|
|
3626
5351
|
const w = this.width > 0 ? this.width : this.cachedWidth;
|
|
@@ -3636,43 +5361,17 @@ var DOMPortalEntity = (_class7 = class extends _chunk2Z23LTH3js.Entity {
|
|
|
3636
5361
|
render() {
|
|
3637
5362
|
}
|
|
3638
5363
|
destroy() {
|
|
3639
|
-
|
|
3640
|
-
|
|
3641
|
-
|
|
3642
|
-
this.resizeObserver = null;
|
|
3643
|
-
}
|
|
3644
|
-
if (this.domElement) {
|
|
3645
|
-
for (const { type, handler, capture } of this.domListeners) {
|
|
3646
|
-
this.domElement.removeEventListener(type, handler, capture);
|
|
3647
|
-
}
|
|
3648
|
-
this.domListeners = [];
|
|
3649
|
-
this.domElement.remove();
|
|
3650
|
-
}
|
|
5364
|
+
this.releaseDOMBindings();
|
|
5365
|
+
if (typeof window !== "undefined" && this.domElement) {
|
|
5366
|
+
this.domElement.remove();
|
|
3651
5367
|
}
|
|
3652
5368
|
super.destroy();
|
|
3653
5369
|
}
|
|
3654
|
-
},
|
|
5370
|
+
}, _class10);
|
|
3655
5371
|
|
|
3656
5372
|
// src/index.ts
|
|
3657
|
-
Scene.registerWebGLPointRendererCreator(
|
|
3658
|
-
Scene.registerWebGPUParticleSystemManager(
|
|
3659
|
-
|
|
3660
|
-
|
|
3661
|
-
|
|
3662
|
-
|
|
3663
|
-
|
|
3664
|
-
|
|
3665
|
-
|
|
3666
|
-
|
|
3667
|
-
|
|
3668
|
-
|
|
3669
|
-
|
|
3670
|
-
|
|
3671
|
-
|
|
3672
|
-
|
|
3673
|
-
|
|
3674
|
-
|
|
3675
|
-
|
|
5373
|
+
Scene.registerWebGLPointRendererCreator(_chunkIYPLG4Z4js.createWebGLPointRenderer);
|
|
5374
|
+
Scene.registerWebGPUParticleSystemManager(_chunkIYPLG4Z4js.WebGPUParticleSystemManager);
|
|
3676
5375
|
|
|
3677
5376
|
|
|
3678
5377
|
|
|
@@ -3707,4 +5406,4 @@ Scene.registerWebGPUParticleSystemManager(_chunkBEUIB3U7js.WebGPUParticleSystemM
|
|
|
3707
5406
|
|
|
3708
5407
|
|
|
3709
5408
|
|
|
3710
|
-
exports.
|
|
5409
|
+
exports.CanvasRenderer = _chunkIYPLG4Z4js.CanvasRenderer; exports.Circle = Circle; exports.ComputeParticleEntity = ComputeParticleEntity; exports.DOMPortalEntity = DOMPortalEntity; exports.Entity = _chunkDUYB4GX4js.Entity; exports.GridTextEntity = GridTextEntity; exports.Group = Group; exports.MSDFTextEntity = _chunkDUYB4GX4js.MSDFTextEntity; exports.PARTICLE_OFFSET_LIFE = PARTICLE_OFFSET_LIFE; exports.PARTICLE_OFFSET_ORIGIN_X = PARTICLE_OFFSET_ORIGIN_X; exports.PARTICLE_OFFSET_ORIGIN_Y = PARTICLE_OFFSET_ORIGIN_Y; exports.PARTICLE_OFFSET_POSITION_X = PARTICLE_OFFSET_POSITION_X; exports.PARTICLE_OFFSET_POSITION_Y = PARTICLE_OFFSET_POSITION_Y; exports.PARTICLE_OFFSET_SIZE = PARTICLE_OFFSET_SIZE; exports.PARTICLE_OFFSET_VELOCITY_X = PARTICLE_OFFSET_VELOCITY_X; exports.PARTICLE_OFFSET_VELOCITY_Y = PARTICLE_OFFSET_VELOCITY_Y; exports.PARTICLE_STRIDE_FLOATS = PARTICLE_STRIDE_FLOATS; exports.REDUCED_MOTION_FPS = REDUCED_MOTION_FPS; exports.Rect = Rect; exports.SVGEntity = _chunkDUYB4GX4js.SVGEntity; exports.SVGRenderer = _chunkIYPLG4Z4js.SVGRenderer; exports.Scene = Scene; exports.SplineEntity = SplineEntity; exports.TextEntity = TextEntity; exports.TextRasterCache = _chunkIYPLG4Z4js.TextRasterCache; exports.VectoJSEvent = _chunkDUYB4GX4js.VectoJSEvent; exports.WebGPUParticleSystemManager = _chunkIYPLG4Z4js.WebGPUParticleSystemManager; exports.createWebGLPointRenderer = _chunkIYPLG4Z4js.createWebGLPointRenderer; exports.isSafeUrl = _chunkIYPLG4Z4js.isSafeUrl; exports.loadSpline = loadSpline; exports.parseColorToRGBA = _chunkIYPLG4Z4js.parseColorToRGBA; exports.polySegmentToBezier = polySegmentToBezier; exports.sanitizeUrl = _chunkIYPLG4Z4js.sanitizeUrl;
|