@vectojs/core 1.11.0 → 1.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -701,40 +701,47 @@ var Scene = (_class2 = class _Scene {
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  __init39() {this.activePortalsPrevFrame = /* @__PURE__ */ new Set()}
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  __init40() {this.portalEntities = /* @__PURE__ */ new Map()}
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  __init41() {this.renderOrderCounter = 0}
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+ /**
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+ * Authoritative paint order for semantic nodes discovered during the main
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+ * render. A node may not have a DOM projection until the following a11y
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+ * sync, so retaining the order prevents a newly opened overlay from spending
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+ * its first frame below previously projected controls.
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+ */
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+ __init42() {this.a11yRenderOrders = /* @__PURE__ */ new Map()}
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  // Optional WebGL point-cloud layer (see SceneOptions.pointBackend).
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- __init42() {this.pointRenderer = null}
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- __init43() {this.glCanvas = null}
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+ __init43() {this.pointRenderer = null}
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+ __init44() {this.glCanvas = null}
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- __init44() {this.disableWindowResize = false}
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+ __init45() {this.disableWindowResize = false}
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  /** See {@link SceneOptions.maxDPR}. `undefined` = uncapped (real DPR). */
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  // WebGPU properties
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- __init45() {this.destroyed = false}
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- __init46() {this.device = null}
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- __init47() {this.deviceLost = false}
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- __init48() {this.particleBackend = "auto"}
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- __init49() {this._webgpuDisabled = false}
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+ __init46() {this.destroyed = false}
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+ __init47() {this.device = null}
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+ __init48() {this.deviceLost = false}
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+ __init49() {this.particleBackend = "auto"}
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+ __init50() {this._webgpuDisabled = false}
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  get webgpuDisabled() {
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  return this._webgpuDisabled || this.particleBackend === "cpu";
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  }
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  set webgpuDisabled(value) {
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  this._webgpuDisabled = value;
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  }
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- __init50() {this.recoveryTimerId = null}
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- __init51() {this.manager = null}
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- __init52() {this.initializingWebGPU = false}
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- __init53() {this.gpuCanvas = null}
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- __init54() {this.gpuContext = null}
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+ __init51() {this.recoveryTimerId = null}
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+ __init52() {this.manager = null}
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+ __init53() {this.initializingWebGPU = false}
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+ __init54() {this.gpuCanvas = null}
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+ __init55() {this.gpuContext = null}
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  /** True while the GPU canvas holds a presented particle frame (needs clearing when they leave). */
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- __init55() {this.gpuHasContent = false}
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- __init56() {this.mouseX = -9999}
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- __init57() {this.mouseY = -9999}
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- __init58() {this.pointerMoveListener = null}
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- __init59() {this.pointerLeaveListener = null}
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- __init60() {this.hasWarnedZeroSize = false}
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- __init61() {this.fontLoadHandler = null}
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+ __init56() {this.gpuHasContent = false}
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+ __init57() {this.mouseX = -9999}
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+ __init58() {this.mouseY = -9999}
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+ __init59() {this.pointerMoveListener = null}
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+ __init60() {this.pointerLeaveListener = null}
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+ __init61() {this.hasWarnedZeroSize = false}
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+ __init62() {this.fontLoadHandler = null}
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  // ── Dev-mode warning infrastructure ──────────────────────────────
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  //
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  // Enable with `Scene.devMode = true` or by setting `globalThis.__DEV__`.
@@ -752,7 +759,7 @@ var Scene = (_class2 = class _Scene {
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  return false;
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  }
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- __init62() {this._devFrameCount = 0}
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+ __init63() {this._devFrameCount = 0}
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  _devWarn(message) {
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  if (!this._devActive) return;
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  console.warn(`[vectojs/dev] ${message}`);
@@ -796,7 +803,7 @@ var Scene = (_class2 = class _Scene {
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  };
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  walkProjections(this.root);
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  }
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- constructor(canvas, options = {}) {;_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);_class2.prototype.__init38.call(this);_class2.prototype.__init39.call(this);_class2.prototype.__init40.call(this);_class2.prototype.__init41.call(this);_class2.prototype.__init42.call(this);_class2.prototype.__init43.call(this);_class2.prototype.__init44.call(this);_class2.prototype.__init45.call(this);_class2.prototype.__init46.call(this);_class2.prototype.__init47.call(this);_class2.prototype.__init48.call(this);_class2.prototype.__init49.call(this);_class2.prototype.__init50.call(this);_class2.prototype.__init51.call(this);_class2.prototype.__init52.call(this);_class2.prototype.__init53.call(this);_class2.prototype.__init54.call(this);_class2.prototype.__init55.call(this);_class2.prototype.__init56.call(this);_class2.prototype.__init57.call(this);_class2.prototype.__init58.call(this);_class2.prototype.__init59.call(this);_class2.prototype.__init60.call(this);_class2.prototype.__init61.call(this);_class2.prototype.__init62.call(this);
806
+ constructor(canvas, options = {}) {;_class2.prototype.__init7.call(this);_class2.prototype.__init8.call(this);_class2.prototype.__init9.call(this);_class2.prototype.__init10.call(this);_class2.prototype.__init11.call(this);_class2.prototype.__init12.call(this);_class2.prototype.__init13.call(this);_class2.prototype.__init14.call(this);_class2.prototype.__init15.call(this);_class2.prototype.__init16.call(this);_class2.prototype.__init17.call(this);_class2.prototype.__init18.call(this);_class2.prototype.__init19.call(this);_class2.prototype.__init20.call(this);_class2.prototype.__init21.call(this);_class2.prototype.__init22.call(this);_class2.prototype.__init23.call(this);_class2.prototype.__init24.call(this);_class2.prototype.__init25.call(this);_class2.prototype.__init26.call(this);_class2.prototype.__init27.call(this);_class2.prototype.__init28.call(this);_class2.prototype.__init29.call(this);_class2.prototype.__init30.call(this);_class2.prototype.__init31.call(this);_class2.prototype.__init32.call(this);_class2.prototype.__init33.call(this);_class2.prototype.__init34.call(this);_class2.prototype.__init35.call(this);_class2.prototype.__init36.call(this);_class2.prototype.__init37.call(this);_class2.prototype.__init38.call(this);_class2.prototype.__init39.call(this);_class2.prototype.__init40.call(this);_class2.prototype.__init41.call(this);_class2.prototype.__init42.call(this);_class2.prototype.__init43.call(this);_class2.prototype.__init44.call(this);_class2.prototype.__init45.call(this);_class2.prototype.__init46.call(this);_class2.prototype.__init47.call(this);_class2.prototype.__init48.call(this);_class2.prototype.__init49.call(this);_class2.prototype.__init50.call(this);_class2.prototype.__init51.call(this);_class2.prototype.__init52.call(this);_class2.prototype.__init53.call(this);_class2.prototype.__init54.call(this);_class2.prototype.__init55.call(this);_class2.prototype.__init56.call(this);_class2.prototype.__init57.call(this);_class2.prototype.__init58.call(this);_class2.prototype.__init59.call(this);_class2.prototype.__init60.call(this);_class2.prototype.__init61.call(this);_class2.prototype.__init62.call(this);_class2.prototype.__init63.call(this);
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  this.canvas = canvas;
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  this.debugA11y = _nullishCoalesce(options.debugA11y, () => ( false));
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  this.disableWindowResize = _nullishCoalesce(options.disableWindowResize, () => ( false));
@@ -1463,6 +1470,10 @@ var Scene = (_class2 = class _Scene {
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  if (el.style.pointerEvents !== semanticPointerEvents) {
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  el.style.pointerEvents = semanticPointerEvents;
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  }
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+ const renderOrder = this.a11yRenderOrders.get(node.id);
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+ if (renderOrder !== void 0 && el.style.zIndex !== String(renderOrder)) {
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+ el.style.zIndex = String(renderOrder);
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+ }
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  const implicitTabIndex = !isNativelyFocusable(el) && attrs.role && INTERACTIVE_A11Y_ROLES.has(attrs.role) ? 0 : null;
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  const desiredTabIndex = _nullishCoalesce(attrs.tabIndex, () => ( implicitTabIndex));
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  if (desiredTabIndex === null) {
@@ -2181,7 +2192,11 @@ var Scene = (_class2 = class _Scene {
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  this.scheduleFrame();
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  return;
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  }
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- const dt = time - this.lastTime;
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+ let dt = time - this.lastTime;
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+ if (cap > 0) {
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+ const nominal = 1e3 / cap;
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+ if (Math.abs(dt - nominal) < nominal * 0.3) dt = nominal;
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+ }
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  this.lastTime = time;
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  if (this.renderMode === "onDemand" && isIdle) {
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  this.scheduleFrame();
@@ -2223,6 +2238,7 @@ var Scene = (_class2 = class _Scene {
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  }
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  if (isMainRenderer) {
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  this.renderOrderCounter = 0;
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+ this.a11yRenderOrders.clear();
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  this.activePortalsThisFrame.clear();
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  }
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  const computeEntities = [];
@@ -2381,8 +2397,11 @@ var Scene = (_class2 = class _Scene {
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  const orthogonalTolerance = Math.max(1, worldScaleX * worldScaleY) * 1e-6;
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  const isSimilarityTransform = Number.isFinite(worldScaleX) && Number.isFinite(worldScaleY) && Math.abs(worldScaleX - worldScaleY) <= scaleTolerance && Math.abs(a * c + b * d) <= orthogonalTolerance;
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  const a11yEl = isMainRenderer ? this.a11yElements.get(node.id) : void 0;
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- if (a11yEl) {
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- a11yEl.style.zIndex = String(this.renderOrderCounter++);
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+ const willProjectA11y = isMainRenderer && node.interactive && (node.width > 0 || node.a11yFullViewport);
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+ if (a11yEl || willProjectA11y) {
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+ const renderOrder = this.renderOrderCounter++;
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+ if (willProjectA11y) this.a11yRenderOrders.set(node.id, renderOrder);
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+ if (a11yEl) a11yEl.style.zIndex = String(renderOrder);
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  }
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  if (node.isDOMPortal) {
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  if (isMainRenderer) {
@@ -2711,15 +2730,15 @@ var TextEntity = (_class3 = class extends _chunk2Z23LTH3js.Entity {
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2712
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2732
 
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- __init63() {this.nodes = []}
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+ __init64() {this.nodes = []}
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2734
 
2716
- __init64() {this.fillStyle = "#94a3b8"}
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- __init65() {this.strokeStyle = null}
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- __init66() {this.hoveredFillStyle = "#ffffff"}
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- __init67() {this.lineWidth = 1}
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- __init68() {this.isHovered = false}
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+ __init65() {this.fillStyle = "#94a3b8"}
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+ __init66() {this.strokeStyle = null}
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+ __init67() {this.hoveredFillStyle = "#ffffff"}
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+ __init68() {this.lineWidth = 1}
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+ __init69() {this.isHovered = false}
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  constructor(text, atlas, maxWidth, fontSize = 24) {
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- super();_class3.prototype.__init63.call(this);_class3.prototype.__init64.call(this);_class3.prototype.__init65.call(this);_class3.prototype.__init66.call(this);_class3.prototype.__init67.call(this);_class3.prototype.__init68.call(this);;
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+ super();_class3.prototype.__init64.call(this);_class3.prototype.__init65.call(this);_class3.prototype.__init66.call(this);_class3.prototype.__init67.call(this);_class3.prototype.__init68.call(this);_class3.prototype.__init69.call(this);;
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  this.text = text;
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2743
  this.atlas = atlas;
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2744
  this.fontSize = fontSize;
@@ -2834,15 +2853,15 @@ var TextEntity = (_class3 = class extends _chunk2Z23LTH3js.Entity {
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2853
  // src/components/GridTextEntity.ts
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  var GridTextEntity = (_class4 = class extends _chunk2Z23LTH3js.Entity {
2836
2855
 
2837
- __init69() {this.fillStyle = "#ffffff"}
2838
- __init70() {this.grid = []}
2856
+ __init70() {this.fillStyle = "#ffffff"}
2857
+ __init71() {this.grid = []}
2839
2858
  // Array of rows
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- __init71() {this.cols = 0}
2841
- __init72() {this.rows = 0}
2859
+ __init72() {this.cols = 0}
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+ __init73() {this.rows = 0}
2842
2861
 
2843
2862
 
2844
2863
  constructor(_atlas, fontSize = 10) {
2845
- super();_class4.prototype.__init69.call(this);_class4.prototype.__init70.call(this);_class4.prototype.__init71.call(this);_class4.prototype.__init72.call(this);;
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+ super();_class4.prototype.__init70.call(this);_class4.prototype.__init71.call(this);_class4.prototype.__init72.call(this);_class4.prototype.__init73.call(this);;
2846
2865
  this.fontSize = fontSize;
2847
2866
  this.charWidth = fontSize * 1;
2848
2867
  this.charHeight = fontSize * 1.1;
@@ -2934,23 +2953,23 @@ var SplineEntity = (_class5 = class extends _chunk2Z23LTH3js.Entity {
2934
2953
 
2935
2954
 
2936
2955
 
2937
- __init73() {this.offscreen = null}
2938
- __init74() {this.baked = false}
2956
+ __init74() {this.offscreen = null}
2957
+ __init75() {this.baked = false}
2939
2958
  /** Logical (CSS-pixel) size of the baked bitmap — the blit destination size. */
2940
- __init75() {this.bakedWidth = 0}
2941
- __init76() {this.bakedHeight = 0}
2959
+ __init76() {this.bakedWidth = 0}
2960
+ __init77() {this.bakedHeight = 0}
2942
2961
  /** Gradient strokes can't be baked to a solid-color bitmap; they render per-frame. */
2943
2962
 
2944
2963
  /** Lazily-flattened polylines (one Float32Array of [x,y,...] per segment) for hit-testing. */
2945
- __init77() {this.polylines = null}
2964
+ __init78() {this.polylines = null}
2946
2965
  /**
2947
2966
  * When `true`, the renderer draws a rounded-rect outline of the entity's
2948
2967
  * local bounds after painting the curves. Useful for drag feedback and
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2968
  * debugging hit areas. Defaults to `false`.
2950
2969
  */
2951
- __init78() {this.showBounds = false}
2970
+ __init79() {this.showBounds = false}
2952
2971
  constructor(doc, opts = {}) {
2953
- super();_class5.prototype.__init73.call(this);_class5.prototype.__init74.call(this);_class5.prototype.__init75.call(this);_class5.prototype.__init76.call(this);_class5.prototype.__init77.call(this);_class5.prototype.__init78.call(this);;
2972
+ super();_class5.prototype.__init74.call(this);_class5.prototype.__init75.call(this);_class5.prototype.__init76.call(this);_class5.prototype.__init77.call(this);_class5.prototype.__init78.call(this);_class5.prototype.__init79.call(this);;
2954
2973
  this.doc = doc;
2955
2974
  this.lineWidth = _nullishCoalesce(opts.lineWidth, () => ( 2));
2956
2975
  this.cache = _nullishCoalesce(opts.cache, () => ( true));
@@ -3325,9 +3344,9 @@ var Group = class extends _chunk2Z23LTH3js.Entity {
3325
3344
  // src/math/SpatialHashGrid.ts
3326
3345
  var SpatialHashGrid = (_class6 = class {
3327
3346
 
3328
- __init79() {this.grid = /* @__PURE__ */ new Map()}
3329
- __init80() {this.entityCells = /* @__PURE__ */ new Map()}
3330
- constructor(cellSize = 64) {;_class6.prototype.__init79.call(this);_class6.prototype.__init80.call(this);
3347
+ __init80() {this.grid = /* @__PURE__ */ new Map()}
3348
+ __init81() {this.entityCells = /* @__PURE__ */ new Map()}
3349
+ constructor(cellSize = 64) {;_class6.prototype.__init80.call(this);_class6.prototype.__init81.call(this);
3331
3350
  this.cellSize = cellSize;
3332
3351
  }
3333
3352
  hash(cx, cy) {
@@ -3419,18 +3438,18 @@ var SpatialHashGrid = (_class6 = class {
3419
3438
  // src/tree/DOMPortalEntity.ts
3420
3439
  var DOMPortalEntity = (_class7 = class extends _chunk2Z23LTH3js.Entity {
3421
3440
 
3422
- __init81() {this.isDOMPortal = true}
3423
- __init82() {this.domListeners = []}
3424
- __init83() {this.resizeObserver = null}
3425
- __init84() {this.cachedWidth = 100}
3426
- __init85() {this.cachedHeight = 100}
3427
- __init86() {this.lastWidth = ""}
3428
- __init87() {this.lastHeight = ""}
3429
- __init88() {this.lastTransform = ""}
3430
- __init89() {this.lastZIndex = ""}
3431
- __init90() {this.lastOpacity = ""}
3441
+ __init82() {this.isDOMPortal = true}
3442
+ __init83() {this.domListeners = []}
3443
+ __init84() {this.resizeObserver = null}
3444
+ __init85() {this.cachedWidth = 100}
3445
+ __init86() {this.cachedHeight = 100}
3446
+ __init87() {this.lastWidth = ""}
3447
+ __init88() {this.lastHeight = ""}
3448
+ __init89() {this.lastTransform = ""}
3449
+ __init90() {this.lastZIndex = ""}
3450
+ __init91() {this.lastOpacity = ""}
3432
3451
  constructor(domElement, width, height, id) {
3433
- super(id);_class7.prototype.__init81.call(this);_class7.prototype.__init82.call(this);_class7.prototype.__init83.call(this);_class7.prototype.__init84.call(this);_class7.prototype.__init85.call(this);_class7.prototype.__init86.call(this);_class7.prototype.__init87.call(this);_class7.prototype.__init88.call(this);_class7.prototype.__init89.call(this);_class7.prototype.__init90.call(this);;
3452
+ super(id);_class7.prototype.__init82.call(this);_class7.prototype.__init83.call(this);_class7.prototype.__init84.call(this);_class7.prototype.__init85.call(this);_class7.prototype.__init86.call(this);_class7.prototype.__init87.call(this);_class7.prototype.__init88.call(this);_class7.prototype.__init89.call(this);_class7.prototype.__init90.call(this);_class7.prototype.__init91.call(this);;
3434
3453
  this.domElement = domElement;
3435
3454
  this.width = _nullishCoalesce(width, () => ( 0));
3436
3455
  this.height = _nullishCoalesce(height, () => ( 0));
package/dist/index.mjs CHANGED
@@ -701,6 +701,13 @@ var Scene = class _Scene {
701
701
  activePortalsPrevFrame = /* @__PURE__ */ new Set();
702
702
  portalEntities = /* @__PURE__ */ new Map();
703
703
  renderOrderCounter = 0;
704
+ /**
705
+ * Authoritative paint order for semantic nodes discovered during the main
706
+ * render. A node may not have a DOM projection until the following a11y
707
+ * sync, so retaining the order prevents a newly opened overlay from spending
708
+ * its first frame below previously projected controls.
709
+ */
710
+ a11yRenderOrders = /* @__PURE__ */ new Map();
704
711
  // Optional WebGL point-cloud layer (see SceneOptions.pointBackend).
705
712
  pointRenderer = null;
706
713
  glCanvas = null;
@@ -1463,6 +1470,10 @@ var Scene = class _Scene {
1463
1470
  if (el.style.pointerEvents !== semanticPointerEvents) {
1464
1471
  el.style.pointerEvents = semanticPointerEvents;
1465
1472
  }
1473
+ const renderOrder = this.a11yRenderOrders.get(node.id);
1474
+ if (renderOrder !== void 0 && el.style.zIndex !== String(renderOrder)) {
1475
+ el.style.zIndex = String(renderOrder);
1476
+ }
1466
1477
  const implicitTabIndex = !isNativelyFocusable(el) && attrs.role && INTERACTIVE_A11Y_ROLES.has(attrs.role) ? 0 : null;
1467
1478
  const desiredTabIndex = attrs.tabIndex ?? implicitTabIndex;
1468
1479
  if (desiredTabIndex === null) {
@@ -2181,7 +2192,11 @@ var Scene = class _Scene {
2181
2192
  this.scheduleFrame();
2182
2193
  return;
2183
2194
  }
2184
- const dt = time - this.lastTime;
2195
+ let dt = time - this.lastTime;
2196
+ if (cap > 0) {
2197
+ const nominal = 1e3 / cap;
2198
+ if (Math.abs(dt - nominal) < nominal * 0.3) dt = nominal;
2199
+ }
2185
2200
  this.lastTime = time;
2186
2201
  if (this.renderMode === "onDemand" && isIdle) {
2187
2202
  this.scheduleFrame();
@@ -2223,6 +2238,7 @@ var Scene = class _Scene {
2223
2238
  }
2224
2239
  if (isMainRenderer) {
2225
2240
  this.renderOrderCounter = 0;
2241
+ this.a11yRenderOrders.clear();
2226
2242
  this.activePortalsThisFrame.clear();
2227
2243
  }
2228
2244
  const computeEntities = [];
@@ -2381,8 +2397,11 @@ var Scene = class _Scene {
2381
2397
  const orthogonalTolerance = Math.max(1, worldScaleX * worldScaleY) * 1e-6;
2382
2398
  const isSimilarityTransform = Number.isFinite(worldScaleX) && Number.isFinite(worldScaleY) && Math.abs(worldScaleX - worldScaleY) <= scaleTolerance && Math.abs(a * c + b * d) <= orthogonalTolerance;
2383
2399
  const a11yEl = isMainRenderer ? this.a11yElements.get(node.id) : void 0;
2384
- if (a11yEl) {
2385
- a11yEl.style.zIndex = String(this.renderOrderCounter++);
2400
+ const willProjectA11y = isMainRenderer && node.interactive && (node.width > 0 || node.a11yFullViewport);
2401
+ if (a11yEl || willProjectA11y) {
2402
+ const renderOrder = this.renderOrderCounter++;
2403
+ if (willProjectA11y) this.a11yRenderOrders.set(node.id, renderOrder);
2404
+ if (a11yEl) a11yEl.style.zIndex = String(renderOrder);
2386
2405
  }
2387
2406
  if (node.isDOMPortal) {
2388
2407
  if (isMainRenderer) {
@@ -205,6 +205,13 @@ export declare class Scene {
205
205
  private activePortalsPrevFrame;
206
206
  private portalEntities;
207
207
  private renderOrderCounter;
208
+ /**
209
+ * Authoritative paint order for semantic nodes discovered during the main
210
+ * render. A node may not have a DOM projection until the following a11y
211
+ * sync, so retaining the order prevents a newly opened overlay from spending
212
+ * its first frame below previously projected controls.
213
+ */
214
+ private a11yRenderOrders;
208
215
  private pointRenderer;
209
216
  private glCanvas;
210
217
  private debugA11y;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vectojs/core",
3
- "version": "1.11.0",
3
+ "version": "1.11.2",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },