@vectojs/core 0.2.6 → 0.2.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -32,6 +32,13 @@ function computeLineSegments(top, bottom, maxWidth, exclusions) {
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  }
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  var LayoutEngine = class {
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  maxWidth;
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+ /**
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+ * Horizontal alignment. `'justify'` stretches inter-word spaces (or, for
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+ * space-less CJK lines, inter-character gaps) so wrapped lines end flush at
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+ * `maxWidth`; the last line of each paragraph stays ragged. Only applies to
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+ * the object layout path without exclusion shapes.
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+ */
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+ textAlign = "left";
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  maxHeight;
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  preserveLeadingSpaces = false;
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  wordSegmenter;
@@ -50,6 +57,22 @@ var LayoutEngine = class {
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  richParagraphCache = /* @__PURE__ */ new Map();
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  lastAtlas = null;
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  measurer;
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+ _hyphenate = null;
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+ /**
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+ * Optional hyphenator: given a word, return its break parts (e.g.
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+ * `['hyphen', 'ation']`). Used at wrap time when a word doesn't fit; a
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+ * visible '-' is drawn at the chosen break. Soft hyphens (U+00AD) in the
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+ * source work without any hyphenator. Setting this clears the prepared
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+ * caches (break opportunities are baked in during prepare()).
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+ */
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+ get hyphenate() {
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+ return this._hyphenate;
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+ }
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+ set hyphenate(fn) {
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+ this._hyphenate = fn;
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+ this.paragraphCache.clear();
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+ this.richParagraphCache.clear();
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+ }
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  constructor(maxWidth, maxHeight, measurer) {
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  this.maxWidth = maxWidth;
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  this.maxHeight = maxHeight;
@@ -157,7 +180,13 @@ var LayoutEngine = class {
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  const word = segment.segment;
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  const glyphs = [];
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  let width = 0;
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+ let breakPoints;
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  for (const char of this.getGraphemes(word)) {
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+ if (char === "\xAD") {
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+ (breakPoints ??= []).push(glyphs.length);
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+ shapedCharIdx += char.length;
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+ continue;
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+ }
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  const visualStart = shapedCharIdx;
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  const visualEnd = shapedCharIdx + char.length;
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  const rawStart = indexMap[visualStart];
@@ -182,11 +211,23 @@ var LayoutEngine = class {
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  width += w;
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  shapedCharIdx += char.length;
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  }
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+ if (!breakPoints && this._hyphenate && segment.isWordLike && glyphs.length > 3) {
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+ const parts = this._hyphenate(word);
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+ if (parts.length > 1) {
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+ breakPoints = [];
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+ let count = 0;
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+ for (let pi = 0; pi < parts.length - 1; pi++) {
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+ for (const _g of this.getGraphemes(parts[pi])) count++;
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+ breakPoints.push(count);
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+ }
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+ }
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+ }
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  words.push({
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  glyphs,
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  width,
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  isWordLike: segment.isWordLike,
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- isWhitespace: word.trim().length === 0
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+ isWhitespace: word.trim().length === 0,
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+ breakPoints
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  });
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  }
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  const prepared = {
@@ -200,7 +241,12 @@ var LayoutEngine = class {
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  paragraphs.push(prepared);
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  offset += paragraph.length + 1;
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  }
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- return { paragraphs, fontSize, fallbackToCanvas: fallbackToCanvas || void 0 };
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+ return {
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+ paragraphs,
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+ fontSize,
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+ fallbackToCanvas: fallbackToCanvas || void 0,
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+ hyphenWidth: this.glyphWidth(this.glyphKeyFor("-", fontAtlas), fontAtlas, fontSize)
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+ };
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  }
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  /**
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  * **Cold pass for rich text.** Like {@link prepare}, but takes an array of
@@ -274,7 +320,13 @@ var LayoutEngine = class {
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  const word = segment.segment;
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  const glyphs = [];
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  let width = 0;
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+ let breakPoints;
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  for (const char of this.getGraphemes(word)) {
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+ if (char === "\xAD") {
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+ (breakPoints ??= []).push(glyphs.length);
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+ shapedCharIdx += char.length;
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+ continue;
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+ }
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  const visualStart = shapedCharIdx;
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  const visualEnd = shapedCharIdx + char.length;
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  const rawStart = indexMap[visualStart];
@@ -302,11 +354,23 @@ var LayoutEngine = class {
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  width += w;
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  shapedCharIdx += char.length;
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  }
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+ if (!breakPoints && this._hyphenate && segment.isWordLike && glyphs.length > 3) {
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+ const parts = this._hyphenate(word);
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+ if (parts.length > 1) {
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+ breakPoints = [];
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+ let count = 0;
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+ for (let pi = 0; pi < parts.length - 1; pi++) {
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+ for (const _g of this.getGraphemes(parts[pi])) count++;
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+ breakPoints.push(count);
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+ }
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+ }
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+ }
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  words.push({
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  glyphs,
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  width,
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  isWordLike: segment.isWordLike,
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- isWhitespace: word.trim().length === 0
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+ isWhitespace: word.trim().length === 0,
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+ breakPoints
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  });
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  }
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  const prepared = {
@@ -350,7 +414,7 @@ var LayoutEngine = class {
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  let si = 0;
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  let currentLineNodes = [];
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  let paragraphBaseLevel = 0;
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- const commitLine = () => {
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+ const commitLine = (justifyTo) => {
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  if (currentLineNodes.length === 0) return;
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  const runs = [];
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  let currentRun = [];
@@ -375,6 +439,37 @@ var LayoutEngine = class {
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  node.isRTL = node.level % 2 === 1;
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  x += node.width;
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  }
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+ if (justifyTo !== void 0 && runs.length === 1) {
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+ let lastContent = run.length - 1;
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+ while (lastContent >= 0 && run[lastContent].char.trim() === "") lastContent--;
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+ if (lastContent > 0) {
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+ const contentEnd = run[lastContent].x + run[lastContent].width;
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+ const slack = justifyTo - contentEnd;
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+ if (slack > 0 && slack <= (justifyTo - runStartX) * 0.5) {
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+ const spaceIdx = [];
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+ for (let k = 1; k < lastContent; k++) {
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+ if (run[k].char.trim() === "") spaceIdx.push(k);
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+ }
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+ if (spaceIdx.length > 0) {
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+ const extra = slack / spaceIdx.length;
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+ let shift = 0;
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+ let nextSpace = 0;
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+ for (let k = 0; k <= lastContent; k++) {
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+ run[k].x += shift;
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+ if (nextSpace < spaceIdx.length && k === spaceIdx[nextSpace]) {
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+ run[k].width += extra;
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+ shift += extra;
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+ nextSpace++;
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+ }
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+ }
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+ } else {
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+ const extra = slack / lastContent;
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+ for (let k = 1; k <= lastContent; k++) run[k].x += extra * k;
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+ }
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+ if (justifyTo > maxLineWidth) maxLineWidth = justifyTo;
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+ }
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+ }
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+ }
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  for (const node of run) {
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  layoutNodes.push(node);
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  }
@@ -394,6 +489,8 @@ var LayoutEngine = class {
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  }
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  return false;
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  };
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+ const justifyTarget = this.textAlign === "justify" && !hasEx ? this.maxWidth : void 0;
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+ const hyphenWidth = prepared.hyphenWidth ?? fontSize * 0.3;
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  for (const paragraph of prepared.paragraphs) {
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  if (paragraph.isEmpty) {
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  commitLine();
@@ -411,16 +508,65 @@ var LayoutEngine = class {
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  }
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  const lineHeight = pMax * 1.5;
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  if (!startLine(lineHeight)) break;
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- for (const word of paragraph.words) {
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- if (currentX + word.width > segs[si].x1 && currentX > segs[si].x0) {
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- if (word.isWordLike === false && word.isWhitespace) continue;
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- if (si < segs.length - 1) {
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- si++;
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- currentX = segs[si].x0;
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- } else {
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- commitLine();
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- currentY += lineHeight;
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- if (!startLine(lineHeight)) break;
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+ const wordQueue = paragraph.words.slice();
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+ for (let qi = 0; qi < wordQueue.length; qi++) {
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+ const word = wordQueue[qi];
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+ if (currentX + word.width > segs[si].x1) {
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+ if (!hasEx && word.breakPoints && word.breakPoints.length > 0) {
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+ const avail = segs[si].x1 - currentX;
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+ let chosen = -1;
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+ let prefixWidth = 0;
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+ let acc = 0;
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+ let bpIdx = 0;
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+ for (let g = 0; g < word.glyphs.length && bpIdx < word.breakPoints.length; g++) {
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+ acc += word.glyphs[g].width;
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+ if (g + 1 === word.breakPoints[bpIdx]) {
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+ if (acc + hyphenWidth <= avail) {
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+ chosen = word.breakPoints[bpIdx];
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+ prefixWidth = acc;
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+ }
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+ bpIdx++;
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+ }
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+ }
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+ if (chosen > 0) {
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+ const anchorGlyph = word.glyphs[chosen - 1];
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+ const prefix = {
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+ glyphs: [
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+ ...word.glyphs.slice(0, chosen),
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+ {
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+ char: "-",
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+ width: hyphenWidth,
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+ level: anchorGlyph.level,
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+ sourceIndex: anchorGlyph.sourceIndex,
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+ sourceLength: 0
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+ }
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+ ],
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+ width: prefixWidth + hyphenWidth,
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+ isWordLike: true,
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+ isWhitespace: false
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+ };
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+ const rest = {
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+ glyphs: word.glyphs.slice(chosen),
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+ width: word.width - prefixWidth,
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+ isWordLike: true,
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+ isWhitespace: false,
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+ breakPoints: word.breakPoints.filter((bp) => bp > chosen).map((bp) => bp - chosen)
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+ };
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+ wordQueue.splice(qi, 1, prefix, rest);
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+ qi--;
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+ continue;
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+ }
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+ }
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+ if (currentX > segs[si].x0) {
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+ if (word.isWordLike === false && word.isWhitespace) continue;
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+ if (si < segs.length - 1) {
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+ si++;
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+ currentX = segs[si].x0;
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+ } else {
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+ commitLine(justifyTarget);
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+ currentY += lineHeight;
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+ if (!startLine(lineHeight)) break;
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+ }
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  }
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  }
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  for (const glyph of word.glyphs) {
@@ -433,7 +579,7 @@ var LayoutEngine = class {
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  si++;
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  currentX = segs[si].x0;
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  } else {
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- commitLine();
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+ commitLine(justifyTarget);
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  currentY += lineHeight;
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  if (!startLine(lineHeight)) break;
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  }
@@ -434,6 +434,7 @@ var Entity = class {
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  startTime: -1,
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  startProps: {}
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  });
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+ this.scene?.markDirty();
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  return this;
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  }
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  /** Write a driver-computed value to a backing field without re-triggering the setter. */
@@ -892,6 +893,19 @@ var Entity = class {
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  getBatchRect() {
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  return null;
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  }
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+ /**
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+ * Opt into DOM content projection for entities that render static text.
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+ * The {@link Scene} mirrors the returned text as a transparent DOM node
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+ * positioned over the drawn glyphs, making canvas text findable (Ctrl+F),
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+ * readable by screen readers and crawlers, translatable, and — when
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+ * `selectable` is set — natively selectable. Returns `null` by default.
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+ * Read on the a11y sync cadence, so text changes propagate automatically.
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+ *
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+ * @returns The projection descriptor, or `null` to project nothing.
905
+ */
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+ getContentProjection() {
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+ return null;
908
+ }
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  /**
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  * Whether this entity still has a queued/running tween animation, or an
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  * active {@link setTransition}/{@link animateTo}/{@link springTo} property
@@ -1067,6 +1081,18 @@ var MSDFTextEntity = class extends Entity {
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  }
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  });
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  }
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+ /**
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+ * Mirror the rendered text into the DOM content layer: find-in-page, screen
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+ * readers, crawlers, and translation see the same string the canvas draws.
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+ */
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+ getContentProjection() {
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+ if (!this.text) return null;
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+ return {
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+ text: this.text,
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+ font: `${this.fontSize}px ${this.fallbackFont}`,
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+ lineHeight: this.lineHeight
1094
+ };
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+ }
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  isPointInside(globalX, globalY) {
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  if (!this.layoutResult) return false;
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  const local = this.worldToLocal(globalX, globalY);
@@ -34,6 +34,10 @@ var CanvasRenderer = (_class = class _CanvasRenderer {
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  this.height = _nullishCoalesce(_optionalChain([size, 'optionalAccess', _2 => _2.height]), () => ( (typeof window !== "undefined" ? window.innerHeight : canvas.height || 0)));
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  canvas.width = this.width * dpr;
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  canvas.height = this.height * dpr;
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+ if (canvas.style) {
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+ canvas.style.width = `${this.width}px`;
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+ canvas.style.height = `${this.height}px`;
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+ }
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  const ctx = canvas.getContext("2d");
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  this.ctx = ctx;
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  if (ctx) ctx.scale(dpr, dpr);
@@ -821,6 +825,19 @@ void main() {
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  vec4 t = texture(u_tex, v_uv);
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  outColor = vec4(t.rgb * v_tint.rgb, t.a * v_tint.a);
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  }`;
828
+ var CIRCLE_QUAD_FRAG = `#version 300 es
829
+ precision mediump float;
830
+ in vec2 v_uv;
831
+ in vec4 v_tint;
832
+ out vec4 outColor;
833
+ void main() {
834
+ vec2 c = v_uv - 0.5;
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+ float d = length(c);
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+ float aa = fwidth(d);
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+ float alpha = 1.0 - smoothstep(0.5 - aa, 0.5, d);
838
+ if (alpha <= 0.0) discard;
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+ outColor = vec4(v_tint.rgb, v_tint.a * alpha);
840
+ }`;
824
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  var MSDF_FRAG = `#version 300 es
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  precision mediump float;
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  uniform sampler2D u_tex;
@@ -887,7 +904,9 @@ function createWebGLPointRenderer(canvas) {
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904
  const rectProgram = link(gl, RECT_VERT, RECT_FRAG);
888
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  const spriteProgram = link(gl, SPRITE_VERT, SPRITE_FRAG);
889
906
  const msdfProgram = link(gl, SPRITE_VERT, MSDF_FRAG);
890
- if (!pointProgram || !rectProgram || !spriteProgram || !msdfProgram) return null;
907
+ const circleQuadProgram = link(gl, SPRITE_VERT, CIRCLE_QUAD_FRAG);
908
+ if (!pointProgram || !rectProgram || !spriteProgram || !msdfProgram || !circleQuadProgram)
909
+ return null;
891
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  gl.enable(gl.BLEND);
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  gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
893
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  const pAPos = gl.getAttribLocation(pointProgram, "a_pos");
@@ -947,6 +966,20 @@ function createWebGLPointRenderer(canvas) {
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  gl.vertexAttribPointer(gAUv, 2, gl.FLOAT, false, SPRITE_VERT_STRIDE, 8);
948
967
  gl.enableVertexAttribArray(gATint);
949
968
  gl.vertexAttribPointer(gATint, 4, gl.FLOAT, false, SPRITE_VERT_STRIDE, 16);
969
+ const cAPos = gl.getAttribLocation(circleQuadProgram, "a_pos");
970
+ const cAUv = gl.getAttribLocation(circleQuadProgram, "a_uv");
971
+ const cATint = gl.getAttribLocation(circleQuadProgram, "a_tint");
972
+ const cURes = gl.getUniformLocation(circleQuadProgram, "u_resolution");
973
+ const circleQuadBuffer = gl.createBuffer();
974
+ const circleQuadVAO = gl.createVertexArray();
975
+ gl.bindVertexArray(circleQuadVAO);
976
+ gl.bindBuffer(gl.ARRAY_BUFFER, circleQuadBuffer);
977
+ gl.enableVertexAttribArray(cAPos);
978
+ gl.vertexAttribPointer(cAPos, 2, gl.FLOAT, false, SPRITE_VERT_STRIDE, 0);
979
+ gl.enableVertexAttribArray(cAUv);
980
+ gl.vertexAttribPointer(cAUv, 2, gl.FLOAT, false, SPRITE_VERT_STRIDE, 8);
981
+ gl.enableVertexAttribArray(cATint);
982
+ gl.vertexAttribPointer(cATint, 4, gl.FLOAT, false, SPRITE_VERT_STRIDE, 16);
950
983
  gl.bindVertexArray(null);
951
984
  let texture = null;
952
985
  let textureSource = null;
@@ -961,10 +994,16 @@ function createWebGLPointRenderer(canvas) {
961
994
  let spriteCount = 0;
962
995
  let glyphData = new Float32Array(FLOATS_PER_SPRITE_VERT * VERTS_PER_SPRITE * 1024);
963
996
  let glyphCount = 0;
997
+ let circleQuadData = new Float32Array(
998
+ FLOATS_PER_SPRITE_VERT * VERTS_PER_SPRITE * 64
999
+ );
1000
+ let circleQuadCount = 0;
964
1001
  let logicalW = 0;
965
1002
  let logicalH = 0;
966
1003
  let dpr = 1;
967
1004
  let destroyed = false;
1005
+ const pointSizeRange = typeof gl.getParameter === "function" ? gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE) : null;
1006
+ const maxPointSize = pointSizeRange ? pointSizeRange[1] : Infinity;
968
1007
  const drawGlyphs = () => {
969
1008
  if (glyphCount === 0 || !msdfTexture) return;
970
1009
  const floats = glyphCount * VERTS_PER_SPRITE * FLOATS_PER_SPRITE_VERT;
@@ -997,6 +1036,7 @@ function createWebGLPointRenderer(canvas) {
997
1036
  rectCount = 0;
998
1037
  spriteCount = 0;
999
1038
  glyphCount = 0;
1039
+ circleQuadCount = 0;
1000
1040
  gl.clearColor(0, 0, 0, 0);
1001
1041
  gl.clear(gl.COLOR_BUFFER_BIT);
1002
1042
  },
@@ -1104,6 +1144,35 @@ function createWebGLPointRenderer(canvas) {
1104
1144
  glyphCount++;
1105
1145
  },
1106
1146
  addCircle(x, y, radius, color, alpha = 1) {
1147
+ const needsQuad = logicalW > 0 && (x < radius || y < radius || x > logicalW - radius || y > logicalH - radius) || radius * 2 * dpr > maxPointSize;
1148
+ if (needsQuad) {
1149
+ const stride = FLOATS_PER_SPRITE_VERT * VERTS_PER_SPRITE;
1150
+ circleQuadData = grow(circleQuadData, (circleQuadCount + 1) * stride);
1151
+ const [qr, qg, qb, qa] = parseColorToRGBA(color);
1152
+ const al = qa * alpha;
1153
+ const quad = [
1154
+ [x - radius, y - radius, 0, 0],
1155
+ [x + radius, y - radius, 1, 0],
1156
+ [x + radius, y + radius, 1, 1],
1157
+ [x - radius, y + radius, 0, 1]
1158
+ ];
1159
+ const order = [0, 1, 2, 0, 2, 3];
1160
+ let o2 = circleQuadCount * stride;
1161
+ for (const i of order) {
1162
+ const [vx, vy, vu, vv] = quad[i];
1163
+ circleQuadData[o2] = vx;
1164
+ circleQuadData[o2 + 1] = vy;
1165
+ circleQuadData[o2 + 2] = vu;
1166
+ circleQuadData[o2 + 3] = vv;
1167
+ circleQuadData[o2 + 4] = qr;
1168
+ circleQuadData[o2 + 5] = qg;
1169
+ circleQuadData[o2 + 6] = qb;
1170
+ circleQuadData[o2 + 7] = al;
1171
+ o2 += FLOATS_PER_SPRITE_VERT;
1172
+ }
1173
+ circleQuadCount++;
1174
+ return;
1175
+ }
1107
1176
  pointData = grow(pointData, (pointCount + 1) * FLOATS_PER_POINT);
1108
1177
  const [r, g, b, a] = parseColorToRGBA(color);
1109
1178
  const o = pointCount * FLOATS_PER_POINT;
@@ -1167,6 +1236,15 @@ function createWebGLPointRenderer(canvas) {
1167
1236
  gl.uniform1f(pUDpr, dpr);
1168
1237
  gl.drawArrays(gl.POINTS, 0, pointCount);
1169
1238
  }
1239
+ if (circleQuadCount > 0) {
1240
+ const floats = circleQuadCount * VERTS_PER_SPRITE * FLOATS_PER_SPRITE_VERT;
1241
+ gl.useProgram(circleQuadProgram);
1242
+ gl.bindVertexArray(circleQuadVAO);
1243
+ gl.bindBuffer(gl.ARRAY_BUFFER, circleQuadBuffer);
1244
+ gl.bufferData(gl.ARRAY_BUFFER, circleQuadData.subarray(0, floats), gl.DYNAMIC_DRAW);
1245
+ gl.uniform2f(cURes, logicalW, logicalH);
1246
+ gl.drawArrays(gl.TRIANGLES, 0, circleQuadCount * VERTS_PER_SPRITE);
1247
+ }
1170
1248
  if (spriteCount > 0 && texture) {
1171
1249
  const floats = spriteCount * VERTS_PER_SPRITE * FLOATS_PER_SPRITE_VERT;
1172
1250
  gl.useProgram(spriteProgram);
@@ -1189,14 +1267,17 @@ function createWebGLPointRenderer(canvas) {
1189
1267
  gl.deleteBuffer(rectBuffer);
1190
1268
  gl.deleteBuffer(spriteBuffer);
1191
1269
  gl.deleteBuffer(glyphBuffer);
1270
+ gl.deleteBuffer(circleQuadBuffer);
1192
1271
  gl.deleteVertexArray(pointVAO);
1193
1272
  gl.deleteVertexArray(rectVAO);
1194
1273
  gl.deleteVertexArray(spriteVAO);
1195
1274
  gl.deleteVertexArray(glyphVAO);
1275
+ gl.deleteVertexArray(circleQuadVAO);
1196
1276
  gl.deleteProgram(pointProgram);
1197
1277
  gl.deleteProgram(rectProgram);
1198
1278
  gl.deleteProgram(spriteProgram);
1199
1279
  gl.deleteProgram(msdfProgram);
1280
+ gl.deleteProgram(circleQuadProgram);
1200
1281
  if (texture) gl.deleteTexture(texture);
1201
1282
  if (msdfTexture) gl.deleteTexture(msdfTexture);
1202
1283
  }