@vectojs/core 0.2.2 → 0.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  import {
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  LayoutWorkerManager
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- } from "./chunk-YA2J5ZH7.mjs";
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+ } from "./chunk-B3Z3JEJH.mjs";
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4
 
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  // src/math/SpringPhysics.ts
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  var SpringPhysics = class {
@@ -128,14 +128,16 @@ var VectoJSEvent = class {
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  nativeEvent;
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  /** Whether the event bubbles past its target (capture always runs). */
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  bubbles;
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+ explicitScenePoint;
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  stopped = false;
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  stoppedImmediate = false;
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- constructor(type, target, nativeEvent, bubbles = true) {
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+ constructor(type, target, nativeEvent, bubbles = true, scenePoint) {
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  this.type = type;
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  this.target = target;
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  this.currentTarget = target;
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  this.nativeEvent = nativeEvent;
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  this.bubbles = bubbles;
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+ this.explicitScenePoint = scenePoint;
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  }
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  /** Stop the event from reaching the next node in the propagation path. */
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  stopPropagation() {
@@ -178,6 +180,51 @@ var VectoJSEvent = class {
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  get clientY() {
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  return this.nativeEvent?.clientY;
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  }
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+ get resolvedScenePoint() {
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+ if (this.explicitScenePoint) return this.explicitScenePoint;
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+ const native = this.nativeEvent;
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+ if (native?.vectoSceneX !== void 0 && native.vectoSceneY !== void 0) {
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+ return { x: native.vectoSceneX, y: native.vectoSceneY };
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+ }
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+ if (native?.clientX === void 0 || native.clientY === void 0) return void 0;
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+ const scene = this.target.scene;
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+ return scene?.clientToScene?.(native.clientX, native.clientY) ?? {
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+ x: native.clientX,
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+ y: native.clientY
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+ };
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+ }
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+ /** Pointer X in the Scene's logical coordinate space. */
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+ get sceneX() {
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+ return this.resolvedScenePoint?.x;
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+ }
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+ /** Pointer Y in the Scene's logical coordinate space. */
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+ get sceneY() {
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+ return this.resolvedScenePoint?.y;
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+ }
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+ /** Pointer X local to the entity whose listener is currently running. */
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+ get localX() {
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+ const point = this.resolvedScenePoint;
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+ if (!point) return void 0;
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+ return this.currentTarget.worldToLocal(point.x, point.y)?.x;
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+ }
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+ /** Pointer Y local to the entity whose listener is currently running. */
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+ get localY() {
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+ const point = this.resolvedScenePoint;
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+ if (!point) return void 0;
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+ return this.currentTarget.worldToLocal(point.x, point.y)?.y;
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+ }
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+ get shiftKey() {
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+ return !!this.nativeEvent?.shiftKey;
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+ }
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+ get ctrlKey() {
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+ return !!this.nativeEvent?.ctrlKey;
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+ }
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+ get altKey() {
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+ return !!this.nativeEvent?.altKey;
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+ }
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+ get metaKey() {
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+ return !!this.nativeEvent?.metaKey;
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+ }
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  /** Native key, if this wraps a keyboard event. */
182
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  get key() {
183
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  return this.nativeEvent?.key;
@@ -412,17 +459,28 @@ var Entity = class {
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  * that need to seed a starting state (e.g. the presence helper's enter `from`).
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  */
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  setImmediate(prop, v) {
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+ const existing = this._drivers.get(prop);
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+ if (existing) this._settleDriver(existing);
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  this._drivers.delete(prop);
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  this._applyAnimated(prop, v);
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466
  }
467
+ _settleDriver(driver) {
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+ const active = driver;
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+ const onDone = active.onDone;
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+ active.onDone = void 0;
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+ onDone?.();
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+ }
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  _spawnDriver(prop, to, cfg) {
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  if (prop !== "opacity" && this.scene?.prefersReducedMotion) {
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+ const existing2 = this._drivers.get(prop);
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+ if (existing2) this._settleDriver(existing2);
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  this._drivers.delete(prop);
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  this._applyAnimated(prop, to);
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  return;
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  }
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  const existing = this._drivers.get(prop);
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  if (existing) {
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+ this._settleDriver(existing);
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  existing.retarget(to);
427
485
  return;
428
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  }
@@ -477,7 +535,7 @@ var Entity = class {
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  driver.tick(dt);
478
536
  if (driver.isDone()) {
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  this._applyAnimated(prop, driver.target);
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- driver.onDone?.();
538
+ this._settleDriver(driver);
481
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  this._drivers.delete(prop);
482
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  } else {
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  this._applyAnimated(prop, driver.value);
@@ -621,19 +679,95 @@ var Entity = class {
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  * @returns World-space {@link Point} for this entity.
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  */
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  getGlobalPosition() {
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- let px = this.x;
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- let py = this.y;
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- let curr = this.parent;
627
- while (curr && curr.id !== "root") {
628
- const cos = Math.cos(curr.rotation);
629
- const sin = Math.sin(curr.rotation);
630
- const rotatedX = px * cos - py * sin;
631
- const rotatedY = px * sin + py * cos;
632
- px = curr.x + curr.scaleX * rotatedX;
633
- py = curr.y + curr.scaleY * rotatedY;
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- curr = curr.parent;
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+ return this.localToWorld(0, 0);
683
+ }
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+ /**
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+ * Return the exact accumulated Canvas `T * S * R` transform for this entity.
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+ */
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+ getWorldTransform() {
688
+ const path = this.id === "root" ? [] : [this];
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+ let ancestor = this.parent;
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+ while (ancestor && ancestor.id !== "root") {
691
+ path.push(ancestor);
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+ ancestor = ancestor.parent;
635
693
  }
636
- return { x: px, y: py };
694
+ let a = 1;
695
+ let b = 0;
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+ let c = 0;
697
+ let d = 1;
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+ let e = 0;
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+ let f = 0;
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+ for (let i = path.length - 1; i >= 0; i--) {
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+ const node = path[i];
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+ const cos = Math.cos(node.rotation);
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+ const sin = Math.sin(node.rotation);
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+ const la = node.scaleX * cos;
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+ const lb = node.scaleY * sin;
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+ const lc = -node.scaleX * sin;
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+ const ld = node.scaleY * cos;
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+ const le = node.x;
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+ const lf = node.y;
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+ const nextA = a * la + c * lb;
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+ const nextB = b * la + d * lb;
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+ const nextC = a * lc + c * ld;
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+ const nextD = b * lc + d * ld;
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+ const nextE = a * le + c * lf + e;
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+ const nextF = b * le + d * lf + f;
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+ a = nextA;
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+ b = nextB;
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+ c = nextC;
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+ d = nextD;
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+ e = nextE;
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+ f = nextF;
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+ }
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+ return { a, b, c, d, e, f };
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+ }
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+ /** Convert a point from this entity's local space to Scene/world space. */
726
+ localToWorld(localX, localY) {
727
+ const { a, b, c, d, e, f } = this.getWorldTransform();
728
+ return {
729
+ x: a * localX + c * localY + e,
730
+ y: b * localX + d * localY + f
731
+ };
732
+ }
733
+ /**
734
+ * Convert a Scene/world point into this entity's local space.
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+ * Returns `null` when the accumulated transform is singular.
736
+ */
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+ worldToLocal(worldX, worldY) {
738
+ const { a, b, c, d, e, f } = this.getWorldTransform();
739
+ const determinant = a * d - b * c;
740
+ if (!Number.isFinite(determinant) || Math.abs(determinant) < 1e-12) return null;
741
+ const x = worldX - e;
742
+ const y = worldY - f;
743
+ return {
744
+ x: (d * x - c * y) / determinant,
745
+ y: (-b * x + a * y) / determinant
746
+ };
747
+ }
748
+ /**
749
+ * Return the entity's local bounds transformed into a world-space AABB.
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+ * Falls back to the entity's `[0, 0, width, height]` box when `getBounds()`
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+ * does not provide a render-specific box.
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+ */
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+ getWorldBounds() {
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+ const bounds = this.getBounds() ?? { x: 0, y: 0, width: this.width, height: this.height };
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+ const { a, b, c, d, e, f } = this.getWorldTransform();
756
+ let minX = Infinity;
757
+ let minY = Infinity;
758
+ let maxX = -Infinity;
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+ let maxY = -Infinity;
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+ for (let i = 0; i < 4; i++) {
761
+ const localX = i & 1 ? bounds.x + bounds.width : bounds.x;
762
+ const localY = i & 2 ? bounds.y + bounds.height : bounds.y;
763
+ const worldX = a * localX + c * localY + e;
764
+ const worldY = b * localX + d * localY + f;
765
+ minX = Math.min(minX, worldX);
766
+ minY = Math.min(minY, worldY);
767
+ maxX = Math.max(maxX, worldX);
768
+ maxY = Math.max(maxY, worldY);
769
+ }
770
+ return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
637
771
  }
638
772
  /**
639
773
  * Accumulated world scale factors: this entity's own `scaleX`/`scaleY` times
@@ -705,12 +839,12 @@ var Entity = class {
705
839
  * Opt into the renderer's draw-call batching fast-path for point-cloud /
706
840
  * particle entities that draw as a single filled circle at their local origin.
707
841
  *
708
- * When a leaf entity returns a {@link BatchCircle} and has uniform scale, the
709
- * {@link Scene} skips its per-entity `save`/`translate`/`scale`/`rotate`/
710
- * `restore` and {@link render}, emitting the circle through
711
- * {@link IRenderer.fillCircle} so runs of same-color siblings coalesce into a
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- * single `fill()`. Returns `null` by default (normal render path). Read each
713
- * frame, so an animated color/radius is honored.
842
+ * When a leaf entity returns a {@link BatchCircle} and its accumulated
843
+ * transform is representable by the selected batch backend, the {@link Scene}
844
+ * skips its per-entity `save`/`translate`/`scale`/`rotate`/`restore` and
845
+ * {@link render}. Canvas mode or an unsupported affine transform uses the
846
+ * normal render path, so implementations must keep {@link render} correct.
847
+ * Returns `null` by default. Read each frame, so animated color/radius works.
714
848
  *
715
849
  * @returns The circle to batch, or `null` to use the normal {@link render} path.
716
850
  */
@@ -893,22 +1027,21 @@ var MSDFTextEntity = class extends Entity {
893
1027
  }
894
1028
  isPointInside(globalX, globalY) {
895
1029
  if (!this.layoutResult) return false;
896
- const pos = this.getGlobalPosition();
897
- const scale = this.getWorldScale();
898
- const lx = (globalX - pos.x) / scale.x;
899
- const ly = (globalY - pos.y) / scale.y;
900
- return lx >= 0 && lx <= this.layoutResult.width && ly >= 0 && ly <= this.layoutResult.height;
1030
+ const local = this.worldToLocal(globalX, globalY);
1031
+ if (!local) return false;
1032
+ return local.x >= 0 && local.x <= this.layoutResult.width && local.y >= 0 && local.y <= this.layoutResult.height;
901
1033
  }
902
1034
  render(renderer) {
903
1035
  if (!this.layoutResult) return;
904
1036
  const scene = this.scene;
905
- if (scene && scene.pointRenderer && scene.glCanvas) {
1037
+ const world = this.getWorldTransform();
1038
+ const worldScaleX = Math.hypot(world.a, world.b);
1039
+ const worldScaleY = Math.hypot(world.c, world.d);
1040
+ const orthogonalTolerance = Math.max(1, worldScaleX * worldScaleY) * 1e-6;
1041
+ const canUsePointGlyphs = Number.isFinite(worldScaleX) && Number.isFinite(worldScaleY) && world.a * world.d - world.b * world.c >= 0 && Math.abs(world.a * world.c + world.b * world.d) <= orthogonalTolerance;
1042
+ if (scene && scene.pointRenderer && scene.glCanvas && canUsePointGlyphs) {
906
1043
  scene.pointRenderer.setMSDFTexture(this.texture, this.font.distanceRange);
907
- const globalPos = this.getGlobalPosition();
908
- const scale = this.getWorldScale();
909
- const worldRot = this.getWorldRotation();
910
- const rCos = Math.cos(worldRot);
911
- const rSin = Math.sin(worldRot);
1044
+ const worldRot = Math.atan2(world.b, world.a);
912
1045
  const len2 = this.layoutResult.codePoints.length;
913
1046
  for (let i = 0; i < len2; i++) {
914
1047
  const code = this.layoutResult.codePoints[i];
@@ -920,12 +1053,12 @@ var MSDFTextEntity = class extends Entity {
920
1053
  const { atlasBounds: ab, planeBounds: pb } = def;
921
1054
  const aw = this.font.atlasWidth;
922
1055
  const ah = this.font.atlasHeight;
923
- const lx = (nodeX + pb.left * this.fontSize) * scale.x;
924
- const ly = (nodeY - pb.top * this.fontSize) * scale.y;
925
- const glyphX = globalPos.x + lx * rCos - ly * rSin;
926
- const glyphY = globalPos.y + lx * rSin + ly * rCos;
927
- const glyphW = (pb.right - pb.left) * this.fontSize * scale.x;
928
- const glyphH = (pb.top - pb.bottom) * this.fontSize * scale.y;
1056
+ const lx = nodeX + pb.left * this.fontSize;
1057
+ const ly = nodeY - pb.top * this.fontSize;
1058
+ const glyphX = world.a * lx + world.c * ly + world.e;
1059
+ const glyphY = world.b * lx + world.d * ly + world.f;
1060
+ const glyphW = (pb.right - pb.left) * this.fontSize * worldScaleX;
1061
+ const glyphH = (pb.top - pb.bottom) * this.fontSize * worldScaleY;
929
1062
  const v0 = this.font.data.atlas.yOrigin === "bottom" ? 1 - ab.top / ah : ab.top / ah;
930
1063
  const v1 = this.font.data.atlas.yOrigin === "bottom" ? 1 - ab.bottom / ah : ab.bottom / ah;
931
1064
  const colorVal = packedStyle >>> 8;
@@ -985,6 +1118,36 @@ var MSDFTextEntity = class extends Entity {
985
1118
  };
986
1119
 
987
1120
  // src/text/SVGEntity.ts
1121
+ function isSvgWhitespace(ch) {
1122
+ return ch === " " || ch === " " || ch === "\n" || ch === "\r";
1123
+ }
1124
+ function readSvgAttribute(source, name) {
1125
+ const lowerSource = source.toLowerCase();
1126
+ const svgStart = lowerSource.indexOf("<svg");
1127
+ if (svgStart < 0) return null;
1128
+ const tagEnd = source.indexOf(">", svgStart + 4);
1129
+ if (tagEnd < 0) return null;
1130
+ const tag = source.slice(svgStart + 4, tagEnd);
1131
+ const lowerTag = tag.toLowerCase();
1132
+ const lowerName = name.toLowerCase();
1133
+ for (let i = 0; i < tag.length; i++) {
1134
+ const before = i === 0 ? " " : tag[i - 1];
1135
+ if (!isSvgWhitespace(before)) continue;
1136
+ if (!lowerTag.startsWith(lowerName, i)) continue;
1137
+ let cursor = i + lowerName.length;
1138
+ while (cursor < tag.length && isSvgWhitespace(tag[cursor])) cursor++;
1139
+ if (tag[cursor] !== "=") continue;
1140
+ cursor++;
1141
+ while (cursor < tag.length && isSvgWhitespace(tag[cursor])) cursor++;
1142
+ const quote = tag[cursor];
1143
+ if (quote !== '"' && quote !== "'") continue;
1144
+ const valueStart = cursor + 1;
1145
+ const valueEnd = tag.indexOf(quote, valueStart);
1146
+ if (valueEnd < 0) return null;
1147
+ return tag.slice(valueStart, valueEnd);
1148
+ }
1149
+ return null;
1150
+ }
988
1151
  var SVGEntity = class extends Entity {
989
1152
  svgSource = "";
990
1153
  imageBitmap = null;
@@ -1036,17 +1199,17 @@ var SVGEntity = class extends Entity {
1036
1199
  }
1037
1200
  }
1038
1201
  } catch (e) {
1039
- console.error("Failed parsing SVG via DOMParser, falling back to regex:", e);
1202
+ console.error("Failed parsing SVG via DOMParser, falling back to attribute scan:", e);
1040
1203
  }
1041
1204
  } else {
1042
- const wMatch = /<svg[^>]*\bwidth\s*=\s*["']([^"']+)["']/i.exec(this.svgSource);
1043
- const hMatch = /<svg[^>]*\bheight\s*=\s*["']([^"']+)["']/i.exec(this.svgSource);
1044
- const vbMatch = /<svg[^>]*\bviewBox\s*=\s*["']([^"']+)["']/i.exec(this.svgSource);
1045
- if (wMatch && hMatch) {
1046
- width = parseFloat(wMatch[1]) || 100;
1047
- height = parseFloat(hMatch[1]) || 100;
1048
- } else if (vbMatch) {
1049
- const parts = vbMatch[1].split(/[\s,]+/).map(parseFloat);
1205
+ const wAttr = readSvgAttribute(this.svgSource, "width");
1206
+ const hAttr = readSvgAttribute(this.svgSource, "height");
1207
+ const vbAttr = readSvgAttribute(this.svgSource, "viewBox");
1208
+ if (wAttr && hAttr) {
1209
+ width = parseFloat(wAttr) || 100;
1210
+ height = parseFloat(hAttr) || 100;
1211
+ } else if (vbAttr) {
1212
+ const parts = vbAttr.split(/[\s,]+/).map(parseFloat);
1050
1213
  if (parts.length === 4) {
1051
1214
  width = parts[2];
1052
1215
  height = parts[3];
@@ -1138,22 +1301,14 @@ var SVGEntity = class extends Entity {
1138
1301
  img.src = this.blobURL;
1139
1302
  }
1140
1303
  isPointInside(globalX, globalY) {
1141
- const pos = this.getGlobalPosition();
1142
- const scale = this.getWorldScale();
1143
- const rot = this.getWorldRotation();
1144
- const dx = globalX - pos.x;
1145
- const dy = globalY - pos.y;
1146
- const cos = Math.cos(-rot);
1147
- const sin = Math.sin(-rot);
1148
- const lx = (dx * cos - dy * sin) / scale.x;
1149
- const ly = (dx * sin + dy * cos) / scale.y;
1150
- return lx >= 0 && lx <= this.width && ly >= 0 && ly <= this.height;
1304
+ const local = this.worldToLocal(globalX, globalY);
1305
+ if (!local) return false;
1306
+ return local.x >= 0 && local.x <= this.width && local.y >= 0 && local.y <= this.height;
1151
1307
  }
1152
1308
  render(r) {
1153
- const isSVGExporter = typeof r.toXMLString === "function";
1154
- if (isSVGExporter) {
1155
- const dataUri = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(this.svgSource);
1156
- r.drawImage({ src: dataUri }, 0, 0, this.width, this.height);
1309
+ const svgRenderer = r;
1310
+ if (typeof svgRenderer.drawSVG === "function") {
1311
+ svgRenderer.drawSVG(this.svgSource, 0, 0, this.width, this.height);
1157
1312
  return;
1158
1313
  }
1159
1314
  const scale = this.getWorldScale();
@@ -185,9 +185,100 @@ var CanvasRenderer = (_class = class _CanvasRenderer {
185
185
  }
186
186
  return grad;
187
187
  }
188
+ /**
189
+ * Canvas2D drawing contexts are automatically released when their
190
+ * `<canvas>` element is GC'd, so there's no explicit GPU handle to free.
191
+ * This method clears our internal batch state and is idempotent.
192
+ */
193
+ dispose() {
194
+ this.batchCount = 0;
195
+ this.batchColor = "";
196
+ this.batchAlpha = 1;
197
+ this.batchActive = false;
198
+ }
188
199
  }, _class.__initStatic(), _class);
189
200
 
201
+ // src/renderer/url.ts
202
+ var SAFE_SCHEMES = /* @__PURE__ */ new Set(["http:", "https:", "mailto:", "tel:", "ftp:"]);
203
+ var SCHEME_PATTERN = /^[a-z][a-z\d+.-]*$/i;
204
+ function normalizeSchemeCandidate(value) {
205
+ let result = "";
206
+ for (const character of value) {
207
+ const code = character.charCodeAt(0);
208
+ if (code > 32 && (code < 127 || code > 159)) result += character;
209
+ }
210
+ return result;
211
+ }
212
+ function hasSafeSchemeOrIsRelative(url) {
213
+ const colonIndex = url.indexOf(":");
214
+ if (colonIndex < 0) return true;
215
+ const candidate = normalizeSchemeCandidate(url.slice(0, colonIndex));
216
+ if (!SCHEME_PATTERN.test(candidate)) return true;
217
+ return SAFE_SCHEMES.has(`${candidate.toLowerCase()}:`);
218
+ }
219
+ function sanitizeUrl(href) {
220
+ if (typeof href !== "string") return "";
221
+ const trimmed = href.trim();
222
+ if (trimmed === "") return "";
223
+ return hasSafeSchemeOrIsRelative(trimmed) ? trimmed : "#";
224
+ }
225
+ function isSafeUrl(urlStr) {
226
+ if (typeof urlStr !== "string") return false;
227
+ const trimmed = urlStr.trim();
228
+ if (trimmed === "") return false;
229
+ return hasSafeSchemeOrIsRelative(trimmed);
230
+ }
231
+
190
232
  // src/renderer/SVGRenderer.ts
233
+ function parseFontSizeToken(font) {
234
+ for (let i = 0; i < font.length; i++) {
235
+ const ch = font[i];
236
+ if (!(ch >= "0" && ch <= "9" || ch === ".")) continue;
237
+ let j = i + 1;
238
+ while (j < font.length) {
239
+ const next = font[j];
240
+ if (next >= "0" && next <= "9" || next === ".") {
241
+ j++;
242
+ } else {
243
+ break;
244
+ }
245
+ }
246
+ const unit = font.startsWith("rem", j) ? "rem" : font.startsWith("em", j) ? "em" : font.startsWith("px", j) ? "px" : null;
247
+ if (!unit) {
248
+ i = j;
249
+ continue;
250
+ }
251
+ let end = j + unit.length;
252
+ if (font[end] === "/") {
253
+ end++;
254
+ while (end < font.length && font[end] !== " " && font[end] !== " ") end++;
255
+ }
256
+ const value = Number.parseFloat(font.slice(i, j));
257
+ return Number.isFinite(value) ? { value, unit, start: i, end } : null;
258
+ }
259
+ return null;
260
+ }
261
+ function fontFamilyFromShorthand(font, sizeToken) {
262
+ const withoutSize = sizeToken ? `${font.slice(0, sizeToken.start)} ${font.slice(sizeToken.end)}`.trim() : font.trim();
263
+ const family = withoutSize.split(" ").map((part) => part.trim()).filter(
264
+ (part) => part && ![
265
+ "bold",
266
+ "italic",
267
+ "oblique",
268
+ "normal",
269
+ "900",
270
+ "800",
271
+ "700",
272
+ "600",
273
+ "500",
274
+ "400",
275
+ "300",
276
+ "200",
277
+ "100"
278
+ ].includes(part.toLowerCase())
279
+ ).join(" ");
280
+ return family || "sans-serif";
281
+ }
191
282
  var SVGRenderer = (_class2 = class {
192
283
 
193
284
 
@@ -395,7 +486,7 @@ var SVGRenderer = (_class2 = class {
395
486
  }
396
487
  fill(colorOrGradient) {
397
488
  this.flush();
398
- const fillVal = this.resolveGradient(colorOrGradient);
489
+ const fillVal = this.escapeXML(this.resolveGradient(colorOrGradient));
399
490
  const dStr = this.currentPath.join(" ");
400
491
  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
401
492
  this.buffer.push(
@@ -404,7 +495,7 @@ var SVGRenderer = (_class2 = class {
404
495
  }
405
496
  stroke(colorOrGradient, lineWidth = 1) {
406
497
  this.flush();
407
- const strokeVal = this.resolveGradient(colorOrGradient);
498
+ const strokeVal = this.escapeXML(this.resolveGradient(colorOrGradient));
408
499
  const dStr = this.currentPath.join(" ");
409
500
  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
410
501
  this.buffer.push(
@@ -413,18 +504,18 @@ var SVGRenderer = (_class2 = class {
413
504
  }
414
505
  fillText(text, x, y, font, color) {
415
506
  this.flush();
416
- const sizeMatch = font.match(/(\d+(?:\.\d+)?)(px|em|rem)/);
417
- let fontSize = sizeMatch ? parseFloat(sizeMatch[1]) : 16;
418
- if (sizeMatch && sizeMatch[2] !== "px") {
507
+ const sizeToken = parseFontSizeToken(font);
508
+ let fontSize = sizeToken ? sizeToken.value : 16;
509
+ if (sizeToken && sizeToken.unit !== "px") {
419
510
  fontSize = fontSize * 16;
420
511
  }
421
- const styleMatch = font.match(/(italic|oblique)/i);
422
- const fontWeightMatch = font.match(/(bold|[1-9]00)/i);
423
- const fontStyle = styleMatch ? styleMatch[1].toLowerCase() : "normal";
424
- const fontWeight = fontWeightMatch ? fontWeightMatch[1].toLowerCase() : "normal";
425
- const cleanFont = font.replace(/\d+(?:\.\d+)?(px|em|rem)(?:\/\d+(?:\.\d+)?(?:px|em|rem|%)?)?/, "").trim();
426
- const fontFamily = cleanFont.replace(/(bold|italic|normal|600|500|400|300|100)\s+/gi, "").trim() || "sans-serif";
427
- const fillVal = this.resolveGradient(color);
512
+ const lowerFont = font.toLowerCase();
513
+ const fontStyle = lowerFont.includes("italic") ? "italic" : lowerFont.includes("oblique") ? "oblique" : "normal";
514
+ const fontWeight = lowerFont.includes("bold") ? "bold" : _nullishCoalesce(["900", "800", "700", "600", "500", "400", "300", "200", "100"].find(
515
+ (weight) => lowerFont.includes(weight)
516
+ ), () => ( "normal"));
517
+ const fontFamily = fontFamilyFromShorthand(font, sizeToken);
518
+ const fillVal = this.escapeXML(this.resolveGradient(color));
428
519
  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
429
520
  this.buffer.push(
430
521
  `<g transform="${transformStr}"><text x="${x}" y="${y}" font-size="${fontSize}" font-weight="${fontWeight}" font-style="${fontStyle}" font-family="${this.escapeXML(fontFamily)}" fill="${fillVal}" opacity="${this.globalAlpha}">${this.escapeXML(text)}</text></g>`
@@ -446,7 +537,9 @@ var SVGRenderer = (_class2 = class {
446
537
  }
447
538
  drawImage(source, dx, dy, dw, dh) {
448
539
  this.flush();
449
- const href = typeof _optionalChain([source, 'optionalAccess', _ => _.toDataURL]) === "function" ? source.toDataURL() : _optionalChain([source, 'optionalAccess', _2 => _2.src]) || "";
540
+ const fromCanvas2 = typeof _optionalChain([source, 'optionalAccess', _ => _.toDataURL]) === "function";
541
+ const rawHref = fromCanvas2 ? source.toDataURL() : _optionalChain([source, 'optionalAccess', _2 => _2.src]) || "";
542
+ const href = fromCanvas2 && this.isSafeRasterDataUrl(rawHref) ? rawHref : sanitizeUrl(String(rawHref));
450
543
  const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
451
544
  if (href) {
452
545
  this.buffer.push(
@@ -459,6 +552,21 @@ var SVGRenderer = (_class2 = class {
459
552
  console.warn("drawImage source fallback triggered");
460
553
  }
461
554
  }
555
+ /**
556
+ * Embed SVG markup as an isolated nested image.
557
+ *
558
+ * This explicit path is used by `SVGEntity` during vector export. General
559
+ * `drawImage()` input remains subject to the URL policy and therefore still
560
+ * rejects caller-provided SVG data URLs.
561
+ */
562
+ drawSVG(source, dx, dy, dw, dh) {
563
+ this.flush();
564
+ const href = `data:image/svg+xml;charset=utf-8,${encodeURIComponent(source)}`;
565
+ const transformStr = `matrix(${this.ma},${this.mb},${this.mc},${this.md},${this.me},${this.mf})`;
566
+ this.buffer.push(
567
+ `<image href="${this.escapeXML(href)}" x="${dx}" y="${dy}" width="${dw}" height="${dh}" transform="${transformStr}" />`
568
+ );
569
+ }
462
570
  flush() {
463
571
  if (!this.batchActive || this.batchCircles.length === 0) return;
464
572
  let d = "";
@@ -566,6 +674,17 @@ var SVGRenderer = (_class2 = class {
566
674
  }
567
675
  });
568
676
  }
677
+ isSafeRasterDataUrl(value) {
678
+ return typeof value === "string" && /^data:image\/(?:png|jpeg|gif|webp);base64,[a-z\d+/=\s]*$/i.test(value);
679
+ }
680
+ /**
681
+ * SVGRenderer accumulates strings in memory; nothing external is allocated.
682
+ * Drop the buffers for GC and become idempotent.
683
+ */
684
+ dispose() {
685
+ this.clear();
686
+ this.gradientCache.clear();
687
+ }
569
688
  }, _class2);
570
689
 
571
690
  // src/renderer/colorParse.ts
@@ -831,6 +950,7 @@ function createWebGLPointRenderer(canvas) {
831
950
  let logicalW = 0;
832
951
  let logicalH = 0;
833
952
  let dpr = 1;
953
+ let destroyed = false;
834
954
  return {
835
955
  resize(width, height) {
836
956
  logicalW = width;
@@ -1037,6 +1157,8 @@ function createWebGLPointRenderer(canvas) {
1037
1157
  gl.bindVertexArray(null);
1038
1158
  },
1039
1159
  destroy() {
1160
+ if (destroyed) return;
1161
+ destroyed = true;
1040
1162
  gl.deleteBuffer(pointBuffer);
1041
1163
  gl.deleteBuffer(rectBuffer);
1042
1164
  gl.deleteBuffer(spriteBuffer);
@@ -1326,10 +1448,14 @@ var WebGPUParticleSystemManager = (_class3 = class {
1326
1448
  if (!this.computePipeline || !entity.computeBindGroup) return;
1327
1449
  const uniformArray = new Float32Array(20);
1328
1450
  const color = parseColorToRGBA(entity.baseColor);
1451
+ let opacity = 1;
1452
+ for (let current = entity; current; current = current.parent) {
1453
+ opacity *= current.opacity;
1454
+ }
1329
1455
  uniformArray[0] = color[0];
1330
1456
  uniformArray[1] = color[1];
1331
1457
  uniformArray[2] = color[2];
1332
- uniformArray[3] = color[3];
1458
+ uniformArray[3] = color[3] * opacity;
1333
1459
  const mActive = !isNaN(mouseX) && !isNaN(mouseY) && mouseX > -9e3 && mouseY > -9e3;
1334
1460
  uniformArray[4] = mActive ? mouseX : -9999;
1335
1461
  uniformArray[5] = mActive ? mouseY : -9999;
@@ -1377,4 +1503,6 @@ var WebGPUParticleSystemManager = (_class3 = class {
1377
1503
 
1378
1504
 
1379
1505
 
1380
- exports.CanvasRenderer = CanvasRenderer; exports.SVGRenderer = SVGRenderer; exports.parseColorToRGBA = parseColorToRGBA; exports.createWebGLPointRenderer = createWebGLPointRenderer; exports.WebGPUParticleSystemManager = WebGPUParticleSystemManager;
1506
+
1507
+
1508
+ exports.CanvasRenderer = CanvasRenderer; exports.sanitizeUrl = sanitizeUrl; exports.isSafeUrl = isSafeUrl; exports.SVGRenderer = SVGRenderer; exports.parseColorToRGBA = parseColorToRGBA; exports.createWebGLPointRenderer = createWebGLPointRenderer; exports.WebGPUParticleSystemManager = WebGPUParticleSystemManager;