@vctrl/hooks 0.18.0 → 0.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/CHANGELOG.md +60 -0
  2. package/README.md +9 -9
  3. package/chunk-CMqjfN_6.cjs +1 -0
  4. package/index.cjs.js +1 -1
  5. package/index.es.js +3 -3
  6. package/package.json +67 -67
  7. package/use-export-model-8JbUalyf.cjs +1 -0
  8. package/{use-export-model-DzVKdqnY.js → use-export-model-BXg6L_W5.js} +5 -5
  9. package/use-export-model.cjs.js +1 -1
  10. package/use-export-model.es.js +1 -1
  11. package/use-load-model/error-helpers.d.ts +5 -0
  12. package/use-load-model/file-loaders.d.ts +12 -0
  13. package/use-load-model/index.d.ts +1 -1
  14. package/use-load-model/optimizer-integration.d.ts +16 -0
  15. package/use-load-model/scene-data-builder.d.ts +3 -0
  16. package/use-load-model/types.d.ts +13 -4
  17. package/use-load-model/use-load-model.d.ts +5 -16
  18. package/use-load-model-B9M4cF4B.cjs +1 -0
  19. package/use-load-model-BDCy9n2U.js +504 -0
  20. package/use-load-model.cjs.js +1 -1
  21. package/use-load-model.es.js +1 -1
  22. package/use-optimize-model/use-optimize-model.d.ts +14 -12
  23. package/use-optimize-model/utils/browser-texture-encoder.d.ts +41 -0
  24. package/use-optimize-model/utils/index.d.ts +2 -2
  25. package/use-optimize-model/utils/texture-optimization.d.ts +3 -13
  26. package/use-optimize-model-CPGezwrM.cjs +1 -0
  27. package/use-optimize-model-KAGxtv_k.js +296 -0
  28. package/use-optimize-model.cjs.js +1 -1
  29. package/use-optimize-model.es.js +1 -1
  30. package/GLTFLoader-CygFefRr.cjs +0 -1
  31. package/GLTFLoader-NiJ7qzh1.js +0 -1381
  32. package/__vite-browser-external-Bn_csQuM.js +0 -7
  33. package/__vite-browser-external-CVmj8TrW.cjs +0 -1
  34. package/chunk-foFoljWS.js +0 -23
  35. package/chunk-gGpyby2o.cjs +0 -1
  36. package/lib-DKn2MJ9X.js +0 -4111
  37. package/lib-DZ-MihdJ.cjs +0 -2
  38. package/model-exporter-SMSAY90N.cjs +0 -1
  39. package/model-exporter-cvguDGnn.js +0 -6512
  40. package/server-communication-Bj6ZxFw2.js +0 -4659
  41. package/server-communication-yXZR8eso.cjs +0 -18
  42. package/use-export-model-CaijtW1c.cjs +0 -1
  43. package/use-load-model-B6UXiFWh.js +0 -517
  44. package/use-load-model-CH-WPQ_s.cjs +0 -1
  45. package/use-optimize-model/utils/validation.d.ts +0 -8
  46. package/use-optimize-model-C-fzzKh6.cjs +0 -1
  47. package/use-optimize-model-Cb3WMvDZ.js +0 -299
@@ -0,0 +1,504 @@
1
+ import { ModelFileTypes as e, ModelLoader as t } from "@vctrl/core/model-loader";
2
+ import { useCallback as n, useMemo as r, useReducer as i, useRef as a } from "react";
3
+ import { PERSISTED_BAKE_FILENAME as o, buildAssetLookupKeys as s, getSerializedAssetByteSize as c, isValidBase64 as l, normalizeAssetUri as u, normalizeCameraSettings as d, normalizeSceneInteractions as f, toSerializedAssetBytes as p } from "@vctrl/core";
4
+ //#region packages/hooks/src/use-load-model/error-helpers.ts
5
+ var m = ({ code: e, message: t, recoverable: n, source: r, cause: i, context: a }) => ({
6
+ code: e,
7
+ message: t,
8
+ recoverable: n,
9
+ source: r,
10
+ cause: i,
11
+ context: a
12
+ }), h = (e) => e instanceof Error && e.message ? e.message : typeof e == "string" && e.trim().length > 0 ? e : "Unknown error", g = (e, t, n) => {
13
+ let r = h(e);
14
+ return m({
15
+ code: r.includes("missing required referenced assets") ? "missing_assets" : t,
16
+ message: r,
17
+ recoverable: !0,
18
+ source: "local-upload",
19
+ cause: e,
20
+ context: n
21
+ });
22
+ }, _ = (e, t) => {
23
+ let n = h(e), r = "server_load_failed";
24
+ return n.includes("Server responded with 404") ? r = "not_found" : (n.includes("Server responded with 402") || n.includes("Server responded with 403")) && (r = "quota_exceeded"), m({
25
+ code: r,
26
+ message: n,
27
+ recoverable: r !== "not_found",
28
+ source: "server-load",
29
+ cause: e,
30
+ context: { sceneId: t }
31
+ });
32
+ }, v = {}, y = {
33
+ emit(e, t) {
34
+ let n = v[e];
35
+ console.debug(`Event emitted: ${e}`, t), n && n.forEach((e) => e(t));
36
+ },
37
+ on(e, t) {
38
+ v[e] || (v[e] = []), v[e].push(t);
39
+ },
40
+ off(e, t) {
41
+ let n = v[e];
42
+ n && (v[e] = n.filter((e) => e !== t));
43
+ }
44
+ }, b = (e) => {
45
+ try {
46
+ return u(e);
47
+ } catch {
48
+ return e;
49
+ }
50
+ }, x = (e) => {
51
+ let t = /* @__PURE__ */ new Set(), n = e, r = Array.isArray(n.images) ? n.images : [];
52
+ for (let e of r) typeof e.uri == "string" && !e.uri.startsWith("data:") && t.add(e.uri);
53
+ let i = Array.isArray(n.buffers) ? n.buffers : [];
54
+ for (let e of i) typeof e.uri == "string" && !e.uri.startsWith("data:") && t.add(e.uri);
55
+ return t;
56
+ }, S = async (e, t) => {
57
+ let n = JSON.parse(await e.text()), r = x(n), i = {}, a = /* @__PURE__ */ new Map(), o = /* @__PURE__ */ new Map(), c = /* @__PURE__ */ new Set(), l = async (e) => {
58
+ let t = o.get(e);
59
+ if (t) return t;
60
+ let n = new Uint8Array(await e.arrayBuffer());
61
+ return o.set(e, n), n;
62
+ };
63
+ for (let e of t) {
64
+ for (let t of s(e.name)) a.set(t, e);
65
+ if (e.webkitRelativePath) for (let t of s(e.webkitRelativePath)) a.set(t, e);
66
+ }
67
+ let u = [];
68
+ for (let e of r) {
69
+ let t = b(e), n = t.split("/").pop() || t, r = a.get(e) || a.get(t) || a.get(n);
70
+ if (!r) {
71
+ u.push(e);
72
+ continue;
73
+ }
74
+ c.add(r);
75
+ let o = await l(r);
76
+ i[t] = {
77
+ data: Array.from(o),
78
+ fileName: t,
79
+ mimeType: r.type || "application/octet-stream"
80
+ };
81
+ }
82
+ if (u.length > 0) throw Error(`Scene payload is missing required referenced assets: ${u.slice(0, 5).join(", ")}`);
83
+ for (let [e, n] of t.entries()) {
84
+ if (c.has(n)) continue;
85
+ let t = b(n.name), r = t.split("/").pop() || t, a = await l(n);
86
+ i[`extra-${e}-${r}`] = {
87
+ data: Array.from(a),
88
+ fileName: r,
89
+ mimeType: n.type || "application/octet-stream"
90
+ };
91
+ }
92
+ return {
93
+ gltfJson: n,
94
+ assetData: i
95
+ };
96
+ }, C = async (t, n, r, i, a) => {
97
+ try {
98
+ let o = {
99
+ model: (await r.loadToThreeJS(t)).scene,
100
+ type: n,
101
+ name: t.name
102
+ };
103
+ if (a({
104
+ type: "set-file",
105
+ payload: o
106
+ }), a({
107
+ type: "set-file-loading",
108
+ payload: !1
109
+ }), i && n !== e.usdz) {
110
+ let e = new Uint8Array(await t.arrayBuffer());
111
+ await i.loadFromGlbBuffer(e);
112
+ }
113
+ return o;
114
+ } catch (e) {
115
+ return console.error("Error loading binary model:", e), a({
116
+ type: "set-file-loading",
117
+ payload: !1
118
+ }), y.emit("load-error", g(e, "binary_load_failed", {
119
+ fileName: t.name,
120
+ fileType: n,
121
+ fileSize: t.size
122
+ })), null;
123
+ }
124
+ }, w = async (t, n, r, i, a, o) => {
125
+ try {
126
+ let { sourcePackageBytes: s, textureBytes: c } = await o(t, n), l = await r.loadGLTFWithAssetsToThreeJS(t, n), u = {
127
+ model: l.scene,
128
+ type: e.gltf,
129
+ name: t.name,
130
+ sourcePackageBytes: s,
131
+ sourceTextureBytes: c
132
+ };
133
+ if (a({
134
+ type: "set-file",
135
+ payload: u
136
+ }), a({
137
+ type: "set-file-loading",
138
+ payload: !1
139
+ }), i) try {
140
+ let e = await S(t, n);
141
+ await i.loadFromServerSceneData(e);
142
+ } catch (e) {
143
+ console.warn("Failed to initialize optimizer from source GLTF payload; trying direct asset load.", e);
144
+ try {
145
+ if ("loadFromGLTFWithAssets" in i) {
146
+ let e = new Uint8Array(await t.arrayBuffer()), r = /* @__PURE__ */ new Map();
147
+ for (let e of n) {
148
+ let t = new Uint8Array(await e.arrayBuffer());
149
+ r.set(e.name, t), e.webkitRelativePath && r.set(e.webkitRelativePath, t);
150
+ }
151
+ await i.loadFromGLTFWithAssets(e, r);
152
+ } else throw Error("loadFromGLTFWithAssets not available");
153
+ } catch (e) {
154
+ console.warn("Direct asset load also failed; falling back to Three.js scene import. Texture names may be generic.", e), await i.load(l.scene);
155
+ }
156
+ }
157
+ return u;
158
+ } catch (e) {
159
+ return console.error("Error loading GLTF model:", e), console.error("GLTF file:", t.name), console.error("Asset files:", n.map((e) => e.name)), a({
160
+ type: "set-file-loading",
161
+ payload: !1
162
+ }), y.emit("load-error", g(e, "gltf_load_failed", {
163
+ fileName: t.name,
164
+ fileSize: t.size,
165
+ assetCount: n.length
166
+ })), null;
167
+ }
168
+ };
169
+ //#endregion
170
+ //#region packages/hooks/src/use-load-model/optimizer-integration.ts
171
+ function T(t, r, i, a) {
172
+ let o = n(async (n, o) => {
173
+ if (!t) {
174
+ console.warn("Optimizer is not available");
175
+ return;
176
+ }
177
+ try {
178
+ n && await n(o);
179
+ let s = await t.getModel();
180
+ if (!s) {
181
+ console.warn("No optimized model available after optimization");
182
+ return;
183
+ }
184
+ let c = s instanceof Uint8Array ? s.slice() : new Uint8Array(s).slice(), l = new File([c], i?.name || "optimized_model.glb", { type: "model/gltf-binary" });
185
+ r({
186
+ type: "set-file",
187
+ payload: {
188
+ model: (await a.loadToThreeJS(l)).scene,
189
+ type: e.glb,
190
+ name: l.name
191
+ }
192
+ });
193
+ } catch (e) {
194
+ console.error("Optimization failed:", e);
195
+ }
196
+ }, [
197
+ t,
198
+ a,
199
+ i,
200
+ r
201
+ ]);
202
+ if (!t) return null;
203
+ let s = t.isReady, c = !!i?.model && !s;
204
+ return {
205
+ ...t,
206
+ isReady: s,
207
+ isPreparing: c,
208
+ applyOptimization: o,
209
+ reset: t?.reset,
210
+ error: t?.error,
211
+ loading: t?.loading
212
+ };
213
+ }
214
+ //#endregion
215
+ //#region packages/hooks/src/use-load-model/state.ts
216
+ var E = {
217
+ file: null,
218
+ isFileLoading: !1,
219
+ progress: 0,
220
+ supportedFileTypes: [
221
+ e.gltf,
222
+ e.glb,
223
+ e.usdz
224
+ ]
225
+ };
226
+ function D(e, t) {
227
+ switch (t.type) {
228
+ case "set-file": return {
229
+ ...e,
230
+ file: t.payload
231
+ };
232
+ case "set-file-loading": return {
233
+ ...e,
234
+ isFileLoading: t.payload
235
+ };
236
+ case "set-progress": return {
237
+ ...e,
238
+ progress: t.payload
239
+ };
240
+ case "reset-state": return { ...E };
241
+ default: return e;
242
+ }
243
+ }
244
+ //#endregion
245
+ //#region packages/hooks/src/use-load-model/utils/read-directory.ts
246
+ async function O(e) {
247
+ let t = [];
248
+ async function* n(e) {
249
+ let t = e;
250
+ for await (let [, e] of t) e.kind === "file" ? yield await e.getFile() : e.kind === "directory" && (yield* n(e));
251
+ }
252
+ for await (let r of n(e)) t.push(r);
253
+ return t;
254
+ }
255
+ //#endregion
256
+ //#region packages/hooks/src/use-load-model/utils/reconstruct-files.ts
257
+ function k(e) {
258
+ let t = [];
259
+ if (e.assetData && typeof e.assetData == "object") for (let [, n] of Object.entries(e.assetData)) {
260
+ let { fileName: e, mimeType: r } = n;
261
+ if (e === o) continue;
262
+ let i = p(n), a = new Uint8Array(i.byteLength);
263
+ a.set(i);
264
+ let s = new Blob([a], { type: r }), c = new File([s], e, { type: r });
265
+ t.push(c);
266
+ }
267
+ let n = JSON.stringify(e.gltfJson), r = new Blob([n], { type: "model/gltf+json" }), i = e.meta?.name, a = i ? `${i}.gltf` : "scene.gltf";
268
+ return [new File([r], a, { type: "model/gltf+json" }), ...t];
269
+ }
270
+ //#endregion
271
+ //#region packages/hooks/src/use-load-model/utils/calculate-referenced-bytes.ts
272
+ var A = (e, t) => {
273
+ let n = u(e), r = n.split("/").pop() || n;
274
+ for (let e of t) {
275
+ let t = s(e.fileName);
276
+ if (t.has(n) || t.has(r)) return e.size;
277
+ }
278
+ return 0;
279
+ }, j = (e) => {
280
+ let t = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), r = e, i = Array.isArray(r.images) ? r.images : [];
281
+ for (let e of i) typeof e.uri == "string" && !e.uri.startsWith("data:") && n.add(e.uri);
282
+ let a = Array.isArray(r.buffers) ? r.buffers : [];
283
+ for (let e of a) typeof e.uri == "string" && !e.uri.startsWith("data:") && t.add(e.uri);
284
+ return {
285
+ bufferUris: t,
286
+ imageUris: n
287
+ };
288
+ };
289
+ async function M(e, t) {
290
+ let n = await e.text(), r;
291
+ try {
292
+ r = JSON.parse(n);
293
+ } catch {
294
+ return {
295
+ sourcePackageBytes: e.size,
296
+ textureBytes: 0
297
+ };
298
+ }
299
+ let i = t.map((e) => ({
300
+ fileName: e.name,
301
+ size: e.size
302
+ })), { bufferUris: a, imageUris: o } = j(r), s = Array.from(a).reduce((e, t) => e + A(t, i), 0), c = Array.from(o).reduce((e, t) => e + A(t, i), 0);
303
+ return {
304
+ sourcePackageBytes: e.size + s + c,
305
+ textureBytes: c
306
+ };
307
+ }
308
+ function N(e) {
309
+ let t = e.gltfJson, n = Object.values(e.assetData || {}).map((e) => ({
310
+ fileName: e.fileName,
311
+ size: c(e.data)
312
+ })), r = new TextEncoder().encode(JSON.stringify(t)).byteLength, { bufferUris: i, imageUris: a } = j(t), o = Array.from(i).reduce((e, t) => e + A(t, n), 0), s = Array.from(a).reduce((e, t) => e + A(t, n), 0);
313
+ return {
314
+ sourcePackageBytes: r + o + s,
315
+ textureBytes: s
316
+ };
317
+ }
318
+ //#endregion
319
+ //#region packages/hooks/src/use-load-model/utils/resolve-scene-payload.ts
320
+ function P(e) {
321
+ return typeof e == "object" && !!e && !Array.isArray(e);
322
+ }
323
+ function F(e) {
324
+ let t = P(e.settings) ? e.settings : {}, n = d(e.camera ?? t.camera);
325
+ return {
326
+ ...t,
327
+ bounds: e.bounds ?? t.bounds,
328
+ camera: n,
329
+ interactions: f(t.interactions, { camera: n }),
330
+ controls: e.controls ?? t.controls,
331
+ environment: e.environment ?? t.environment,
332
+ shadows: e.shadows ?? t.shadows
333
+ };
334
+ }
335
+ function I(e) {
336
+ let t = /* @__PURE__ */ new Set(), n = e, r = Array.isArray(n.images) ? n.images : [];
337
+ for (let e of r) typeof e.uri == "string" && !e.uri.startsWith("data:") && t.add(e.uri);
338
+ let i = Array.isArray(n.buffers) ? n.buffers : [];
339
+ for (let e of i) typeof e.uri == "string" && !e.uri.startsWith("data:") && t.add(e.uri);
340
+ return t;
341
+ }
342
+ function L(e) {
343
+ for (let [t, n] of Object.entries(e)) {
344
+ if (!n || typeof n != "object") throw Error(`Scene payload contains invalid asset entry for ${t}`);
345
+ if (typeof n.fileName != "string" || n.fileName.trim().length === 0) throw Error(`Scene payload asset ${t} is missing a valid fileName`);
346
+ if (typeof n.mimeType != "string" || n.mimeType.trim().length === 0) throw Error(`Scene payload asset ${t} is missing a valid mimeType`);
347
+ if (typeof n.data == "string" && n.encoding === "base64" && !l(n.data)) throw Error(`Scene payload asset ${n.fileName} has invalid base64 data`);
348
+ }
349
+ }
350
+ function R(e, t) {
351
+ let n = I(e);
352
+ if (n.size === 0) return;
353
+ let r = /* @__PURE__ */ new Set();
354
+ for (let e of Object.values(t)) for (let t of s(e.fileName)) r.add(t);
355
+ let i = [];
356
+ for (let e of n) {
357
+ let t = u(e), n = t.split("/").pop() || t;
358
+ !r.has(e) && !r.has(t) && !r.has(n) && i.push(e);
359
+ }
360
+ if (i.length > 0) throw Error(`Scene payload is missing required referenced assets: ${i.slice(0, 5).join(", ")}`);
361
+ }
362
+ function z(e) {
363
+ if (!P(e.gltfJson)) throw Error("Scene payload is missing a valid glTF document");
364
+ let t = e.assetData ?? {};
365
+ return L(t), R(e.gltfJson, t), {
366
+ meta: e.meta,
367
+ gltfJson: e.gltfJson,
368
+ assetData: t,
369
+ ...F(e)
370
+ };
371
+ }
372
+ //#endregion
373
+ //#region packages/hooks/src/use-load-model/use-load-model.ts
374
+ function B(o) {
375
+ let s = a(!1), c = a(null), [l, u] = i(D, E), d = r(() => {
376
+ let e = new t();
377
+ return e.onProgress((e) => {
378
+ u({
379
+ type: "set-progress",
380
+ payload: e.progress
381
+ }), e.progress !== 100 && y.emit("load-progress", e.progress);
382
+ }), e;
383
+ }, []), f = n((e) => {
384
+ u({
385
+ type: "set-progress",
386
+ payload: e
387
+ }), y.emit("load-progress", e);
388
+ }, []), p = n(() => {
389
+ u({ type: "reset-state" }), y.emit("load-reset");
390
+ }, []), m = n((e, t) => e.find((e) => e.name.endsWith("." + t)), []), h = n(async (t) => {
391
+ if (t.length === 0) return;
392
+ let n = m(t, e.gltf), r = m(t, e.glb), i = m(t, e.usdz), a = [
393
+ n,
394
+ r,
395
+ i
396
+ ].filter(Boolean);
397
+ if (a.length > 1) {
398
+ y.emit("multiple-models", a);
399
+ return;
400
+ }
401
+ let l = t.filter((e) => e !== n && e !== r && e !== i), f = () => {
402
+ s.current = !0, c.current && (y.emit("load-complete", c.current), s.current = !1);
403
+ };
404
+ if (n) {
405
+ let e = await w(n, l, d, o, u, M);
406
+ e && (c.current = e), f();
407
+ } else if (r) {
408
+ let t = await C(r, e.glb, d, o, u);
409
+ t && (c.current = t), f();
410
+ } else if (i) {
411
+ let t = await C(i, e.usdz, d, o, u);
412
+ t && (c.current = t), f();
413
+ } else y.emit("not-loaded-files", t), u({
414
+ type: "set-file-loading",
415
+ payload: !1
416
+ });
417
+ }, [
418
+ m,
419
+ d,
420
+ o
421
+ ]), g = n(async (e) => {
422
+ let t = [];
423
+ y.emit("load-start"), u({ type: "reset-state" }), u({
424
+ type: "set-file-loading",
425
+ payload: !0
426
+ }), f(0), s.current = !1;
427
+ for (let n of e) if (n instanceof File) t.push(n);
428
+ else if ("kind" in n && n.kind === "directory") {
429
+ let e = await O(n);
430
+ t.push(...e);
431
+ }
432
+ await h(t);
433
+ }, [h, f]), v = n(async (t) => {
434
+ let { sceneData: n, sceneId: r } = t;
435
+ f(40);
436
+ let i = k(n), { sourcePackageBytes: a, textureBytes: s } = N(n);
437
+ f(60);
438
+ let l = i[0], p = i.slice(1), m = {
439
+ model: (await d.loadGLTFWithAssetsToThreeJS(l, p)).scene,
440
+ type: e.gltf,
441
+ name: l.name,
442
+ sourcePackageBytes: a,
443
+ sourceTextureBytes: s
444
+ };
445
+ return u({
446
+ type: "set-file",
447
+ payload: m
448
+ }), u({
449
+ type: "set-file-loading",
450
+ payload: !1
451
+ }), c.current = m, o && await o.loadFromServerSceneData(n), f(100), {
452
+ file: m,
453
+ sceneId: r,
454
+ ...n
455
+ };
456
+ }, [
457
+ d,
458
+ o,
459
+ f
460
+ ]), b = n(async (e) => {
461
+ let { sceneId: t, serverOptions: n } = e;
462
+ try {
463
+ y.emit("server-load-start", t), u({ type: "reset-state" }), u({
464
+ type: "set-file-loading",
465
+ payload: !0
466
+ }), f(0);
467
+ let e = new FormData();
468
+ e.append("action", "get-scene-settings"), e.append("sceneId", t);
469
+ let r = n?.endpoint ?? `/api/scenes/${t}`, i = n?.apiKey ? {
470
+ Authorization: `Bearer ${n.apiKey}`,
471
+ ...n.headers
472
+ } : { ...n?.headers }, a = await fetch(r, {
473
+ method: "POST",
474
+ headers: i,
475
+ body: e
476
+ });
477
+ if (!a.ok) throw Error(`Server responded with ${a.status} ${a.statusText}`);
478
+ let o = await a.json(), s = await v({
479
+ sceneId: t,
480
+ sceneData: z(o.data ?? o)
481
+ });
482
+ return y.emit("server-load-complete", s), s;
483
+ } catch (e) {
484
+ console.error("Server scene loading failed:", e), u({
485
+ type: "set-file-loading",
486
+ payload: !1
487
+ });
488
+ let n = _(e, t);
489
+ throw y.emit("server-load-error", n), n;
490
+ }
491
+ }, [v, f]), x = T(o, u, l.file, d);
492
+ return {
493
+ ...l,
494
+ on: y.on,
495
+ off: y.off,
496
+ load: g,
497
+ loadFromData: v,
498
+ loadFromServer: b,
499
+ reset: p,
500
+ optimizer: x
501
+ };
502
+ }
503
+ //#endregion
504
+ export { k as n, B as t };
@@ -1 +1 @@
1
- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require(`./chunk-gGpyby2o.cjs`),t=require(`./use-load-model-CH-WPQ_s.cjs`);let n=require(`react`);n=e.a(n,1);let r=require(`react/jsx-runtime`);var i=(0,n.createContext)(void 0),a=(0,n.createContext)(void 0),o=({children:e,optimizer:n})=>{let o=t.t(n);return n?(0,r.jsx)(i.Provider,{value:o,children:e}):(0,r.jsx)(a.Provider,{value:o,children:e})};function s(e){let t=(0,n.useContext)(i),r=(0,n.useContext)(a),o=t??r;if(!o)throw Error(`useModelContext must be used within a ModelProvider`);return o}exports.ModelProvider=o,exports.reconstructGltfFiles=t.n,exports.useLoadModel=t.t,exports.useModelContext=s;
1
+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});const e=require("./chunk-CMqjfN_6.cjs"),t=require("./use-load-model-B9M4cF4B.cjs");let n=require("react");n=e.t(n,1);let r=require("react/jsx-runtime");var i=(0,n.createContext)(void 0),a=(0,n.createContext)(void 0),o=({children:e,optimizer:n})=>{let o=t.t(n);return n?(0,r.jsx)(i.Provider,{value:o,children:e}):(0,r.jsx)(a.Provider,{value:o,children:e})};function s(e){let t=(0,n.useContext)(i),r=(0,n.useContext)(a),o=t??r;if(!o)throw Error(`useModelContext must be used within a ModelProvider`);return o}exports.ModelProvider=o,exports.reconstructGltfFiles=t.n,exports.useLoadModel=t.t,exports.useModelContext=s;
@@ -1,4 +1,4 @@
1
- import { n as e, t } from "./use-load-model-B6UXiFWh.js";
1
+ import { n as e, t } from "./use-load-model-BDCy9n2U.js";
2
2
  import { createContext as n, useContext as r } from "react";
3
3
  import { jsx as i } from "react/jsx-runtime";
4
4
  //#region packages/hooks/src/use-load-model/model-context.tsx
@@ -13,22 +13,22 @@ import { ServerSceneData } from '../../../core/src/index.ts';
13
13
  * - Geometry deduplication to remove redundant data
14
14
  * - Vertex attribute quantization to reduce file size
15
15
  * - Normal vector optimization
16
- * - Texture compression (server-side only)
16
+ * - Texture compression (browser-native via OffscreenCanvas)
17
17
  * - Progress tracking and error handling
18
18
  * - Optimization reports with before/after metrics
19
19
  *
20
20
  * @example
21
21
  * const optimizer = useOptimizeModel()
22
22
  *
23
- * // Load a model
24
- * await optimizer.load(threeJsScene)
23
+ * // Load a GLB into the optimizer
24
+ * await optimizer.loadFromGlbBuffer(glbBytes)
25
25
  *
26
- * // Apply optimizations
27
- * await optimizer.simplifyOptimization({ ratio: 0.5 })
28
- * await optimizer.quantizeOptimization({ bits: 12 })
26
+ * // Geometry optimizations run via Web Worker (use-optimization-process.ts)
27
+ * // Texture compression runs browser-native via texturesOptimization()
28
+ * await optimizer.texturesOptimization({ targetFormat: 'webp', quality: 0.8 })
29
29
  *
30
- * // Get optimized model
31
- * const optimizedBinary = await optimizer.getModel()
30
+ * // Sync result back to the Three.js viewer
31
+ * await optimizer.applyOptimization()
32
32
  *
33
33
  * @returns Object containing optimization methods, state, and report data
34
34
  */
@@ -42,6 +42,8 @@ declare const useOptimizeModel: () => {
42
42
  */
43
43
  load: (model: Object3D) => Promise<void>;
44
44
  loadFromServerSceneData: (sceneData: ServerSceneData) => Promise<void>;
45
+ loadFromGlbBuffer: (buffer: Uint8Array) => Promise<void>;
46
+ loadFromGLTFWithAssets: (gltfBytes: Uint8Array, assets: Map<string, Uint8Array>) => Promise<void>;
45
47
  /**
46
48
  * Retrieves the current model as a binary Uint8Array in glTF (.glb) format.
47
49
  *
@@ -107,12 +109,12 @@ declare const useOptimizeModel: () => {
107
109
  */
108
110
  normalsOptimization: (options?: NormalsOptions) => Promise<void>;
109
111
  /**
110
- * Compresses textures using advanced formats (requires server-side processing).
111
- * Note: Only works in Node.js environments with Sharp library available.
112
+ * Compresses textures using browser-native OffscreenCanvas encoding.
113
+ * No server call is made. Works in any modern browser context.
112
114
  *
113
- * @param options - Texture compression options (format, quality)
115
+ * @param options - Texture compression options (targetFormat, quality, resize)
114
116
  * @returns Promise that resolves when compression is complete
115
- * @throws Error if Sharp is not available
117
+ * @throws Error if OffscreenCanvas is unavailable or encoding fails
116
118
  */
117
119
  texturesOptimization: (options?: TextureCompressOptions) => Promise<void>;
118
120
  };
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Creates a sharp-constructor-compatible browser encoder.
3
+ *
4
+ * The returned function matches the sharp API surface that gltf-transform uses:
5
+ * `encoder(buffer)` → instance with `.resize()`, `.webp/jpeg/png()`,
6
+ * `.toBuffer()`, and `.metadata()`.
7
+ *
8
+ * Pass the result directly to `TextureCompressOptions.encoder`:
9
+ * ```ts
10
+ * await optimizer.compressTextures({
11
+ * encoder: createBrowserTextureEncoder(),
12
+ * targetFormat: 'webp',
13
+ * quality: 80,
14
+ * })
15
+ * ```
16
+ */
17
+ export declare function createBrowserTextureEncoder(): (inputBuffer: Uint8Array | ArrayBuffer) => {
18
+ resize(w?: number, h?: number, _opts?: unknown): /*elided*/ any;
19
+ webp(opts?: {
20
+ quality?: number;
21
+ }): /*elided*/ any;
22
+ jpeg(opts?: {
23
+ quality?: number;
24
+ }): /*elided*/ any;
25
+ png(_opts?: unknown): /*elided*/ any;
26
+ /**
27
+ * sharp-compatible `.toFormat(format, opts)` — gltf-transform calls this
28
+ * instead of `.webp()` / `.jpeg()` / `.png()` directly.
29
+ */
30
+ toFormat(format: string, opts?: {
31
+ quality?: number;
32
+ lossless?: boolean;
33
+ nearLossless?: boolean;
34
+ }): /*elided*/ any;
35
+ toBuffer(): Promise<Uint8Array>;
36
+ metadata(): Promise<{
37
+ width: number;
38
+ height: number;
39
+ format: string;
40
+ }>;
41
+ };
@@ -1,2 +1,2 @@
1
- export { optimizeTextures, performClientSideTextureOptimization, performServerSideTextureOptimization, shouldUseServerOptimization } from './texture-optimization';
2
- export { validateResponseContentType, validateServerResponse } from './validation';
1
+ export { optimizeTextures } from './texture-optimization';
2
+ export { createBrowserTextureEncoder } from './browser-texture-encoder';
@@ -1,17 +1,7 @@
1
1
  import { ModelOptimizer, TextureCompressOptions } from '../../../../core/src/model-optimizer/index.ts';
2
2
  /**
3
- * Performs server-side texture optimization.
4
- */
5
- export declare const performServerSideTextureOptimization: (optimizer: ModelOptimizer, options: TextureCompressOptions) => Promise<void>;
6
- /**
7
- * Handles client-side texture optimization (throws error as not supported in browser).
8
- */
9
- export declare const performClientSideTextureOptimization: () => never;
10
- /**
11
- * Determines if server-side optimization should be used.
12
- */
13
- export declare const shouldUseServerOptimization: (options?: TextureCompressOptions) => boolean;
14
- /**
15
- * Main texture optimization function that orchestrates the process.
3
+ * Performs client-side texture compression using the browser-native encoder.
4
+ * Delegates directly to optimizer.compressTextures() with the OffscreenCanvas
5
+ * encoder injected — no network round-trip required.
16
6
  */
17
7
  export declare const optimizeTextures: (optimizer: ModelOptimizer, options?: TextureCompressOptions) => Promise<void>;
@@ -0,0 +1 @@
1
+ let e=require("react"),t=require("@vctrl/core"),n=require("@vctrl/core/model-optimizer");var r={info:null,error:null,loading:!1,report:null},i=(e,t)=>{switch(t.type){case`LOAD_START`:return{...e,loading:!0,error:null};case`LOAD_SUCCESS`:return{...e,loading:!1,report:t.payload.report};case`LOAD_ERROR`:return{...e,loading:!1,error:t.payload};case`RESET`:return{...r};default:return e}};function a(e){return e?{verticesCount:e.stats.vertices.after??0,primitivesCount:e.stats.triangles.after??0,meshesCount:e.stats.meshes.after??0,textureAssetCount:e.stats.texturesCount.after??0,materialsCount:e.stats.materials.after??0,sceneBytes:e.optimizedSize??0}:{verticesCount:0,primitivesCount:0,meshesCount:0,textureAssetCount:0,materialsCount:0,sceneBytes:0}}var o=t=>{let[n,r]=(0,e.useState)(null),i=t.report;return(0,e.useEffect)(()=>{!n&&i&&r(i)},[n,i]),{info:(0,e.useMemo)(()=>{let e=a(n),t=a(i);return{initial:{verticesCount:e.verticesCount,primitivesCount:e.primitivesCount,meshesCount:e.meshesCount,texturesCount:e.textureAssetCount,sceneBytes:e.sceneBytes},optimized:{verticesCount:t.verticesCount,primitivesCount:t.primitivesCount,meshesCount:t.meshesCount,texturesCount:t.textureAssetCount,sceneBytes:t.sceneBytes},improvement:{verticesCount:e.verticesCount-t.verticesCount,primitivesCount:e.primitivesCount-t.primitivesCount,meshesCount:e.meshesCount-t.meshesCount,texturesCount:e.textureAssetCount-t.textureAssetCount,sceneBytes:e.sceneBytes-t.sceneBytes}}},[i,n]),reset:(0,e.useCallback)(()=>{r(null)},[])}};async function s(e,t){let n=new Blob([e]),r=await createImageBitmap(n),{width:i,height:a}=r;if(t.maxWidth||t.maxHeight){let e=t.maxWidth?t.maxWidth/i:1/0,n=t.maxHeight?t.maxHeight/a:1/0,r=Math.min(e,n,1);r<1&&(i=Math.round(i*r),a=Math.round(a*r))}let o=new OffscreenCanvas(i,a),s=o.getContext(`2d`);if(!s)throw r.close(),Error(`OffscreenCanvas 2D context unavailable`);s.drawImage(r,0,0,i,a),r.close();let c=t.format===`webp`?`image/webp`:t.format===`jpeg`?`image/jpeg`:`image/png`,l=await o.convertToBlob({type:c,quality:t.quality/100});return new Uint8Array(await l.arrayBuffer())}function c(){return function(e){let t=e instanceof Uint8Array?e:new Uint8Array(e),n=`webp`,r=80,i,a,o={resize(e,t,n){return i=e,a=t,o},webp(e){return n=`webp`,typeof e?.quality==`number`&&(r=e.quality),o},jpeg(e){return n=`jpeg`,typeof e?.quality==`number`&&(r=e.quality),o},png(e){return n=`png`,o},toFormat(e,t){return(e===`webp`||e===`jpeg`||e===`png`)&&(n=e),typeof t?.quality==`number`&&(r=t.quality),o},async toBuffer(){return s(t,{format:n,quality:r,maxWidth:i,maxHeight:a})},async metadata(){let e=new Blob([t]),n=await createImageBitmap(e),r={width:n.width,height:n.height,format:`unknown`};return n.close(),r}};return o}}var l=async(e,t)=>{e.hasModel()&&await e.compressTextures({...t,encoder:c()})},u=()=>{let[a,s]=(0,e.useReducer)(i,r),{report:c,error:u,loading:d}=a,{info:f,reset:p}=o(a),m=(0,e.useRef)(new n.ModelOptimizer);(0,e.useEffect)(()=>{let e=m.current;return()=>{e.reset()}},[]);let h=(0,e.useCallback)(async e=>{s({type:`LOAD_START`});try{let t=m.current;await t.loadFromThreeJS(e),s({type:`LOAD_SUCCESS`,payload:{report:await t.getReport()}})}catch(e){s({type:`LOAD_ERROR`,payload:e}),console.error(`Error loading model:`,e)}},[]),g=(0,e.useCallback)(async e=>{s({type:`LOAD_START`});try{let n=m.current,r=new Map;for(let n of Object.values(e.assetData??{}))for(let e of(0,t.buildAssetLookupKeys)(n.fileName))r.set(e,n);let i={},a=e.gltfJson,o=[...(a.images??[]).map(e=>e.uri).filter(e=>!!e&&!e.startsWith(`data:`)),...(a.buffers??[]).map(e=>e.uri).filter(e=>!!e&&!e.startsWith(`data:`))];for(let e of o){let n=(0,t.normalizeAssetUri)(e),a=n.split(`/`).pop()||n,o=r.get(e)??r.get(n)??r.get(a);o&&(i[e]=(0,t.toSerializedAssetBytes)(o))}let c={json:e.gltfJson,resources:i};await n.loadFromJSON(c),s({type:`LOAD_SUCCESS`,payload:{report:await n.getReport()}})}catch(e){throw s({type:`LOAD_ERROR`,payload:e}),console.error(`Error loading server scene into optimizer:`,e),e}},[]),_=(0,e.useCallback)(async e=>{s({type:`LOAD_START`});try{await m.current.loadFromBuffer(e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){throw s({type:`LOAD_ERROR`,payload:e}),console.error(`Error loading GLB buffer into optimizer:`,e),e}},[]),v=(0,e.useCallback)(async(e,t)=>{s({type:`LOAD_START`});try{await m.current.loadFromGLTFWithAssets(e,t),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){throw s({type:`LOAD_ERROR`,payload:e}),console.error(`Error loading GLTF with assets into optimizer:`,e),e}},[]),y=(0,e.useCallback)(async e=>{if(m.current.hasModel())try{await m.current.simplify(e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){console.error(`Simplification failed:`,e)}},[]),b=(0,e.useCallback)(async e=>{if(m.current.hasModel())try{await m.current.deduplicate(e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){console.error(`Deduplication failed:`,e)}},[]),x=(0,e.useCallback)(async e=>{if(m.current.hasModel())try{await m.current.quantize(e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){console.error(`Quantization failed:`,e)}},[]),S=(0,e.useCallback)(async e=>{if(m.current.hasModel())try{await m.current.optimizeNormals(e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){console.error(`Normals optimization failed:`,e)}},[]),C=(0,e.useCallback)(async e=>{try{await l(m.current,e),s({type:`LOAD_SUCCESS`,payload:{report:await m.current.getReport()}})}catch(e){throw console.error(`Texture optimization failed:`,e),e}},[]),w=(0,e.useCallback)(async()=>{if(!m.current.hasModel())return null;try{return await m.current.export()}catch(e){return console.error(`Error getting model binary:`,e),null}},[]),T=(0,e.useCallback)(()=>m.current.hasModel()?m.current.document:null,[]);return{load:h,loadFromServerSceneData:g,loadFromGlbBuffer:_,loadFromGLTFWithAssets:v,getModel:w,isReady:!!T()&&!d,_getDocument:T,reset:(0,e.useCallback)(()=>{m.current.reset(),s({type:`RESET`}),p()},[p]),error:u,loading:d,report:c,info:f,simplifyOptimization:y,dedupOptimization:b,quantizeOptimization:x,normalsOptimization:S,texturesOptimization:C}};Object.defineProperty(exports,"t",{enumerable:!0,get:function(){return u}});