@vankosoft/game-platform 1.3.0 → 1.3.2

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@@ -302,6 +302,7 @@
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  "contract-bridge-auction": {
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  "auction": "Auction",
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+ "bid_history": "Bid History",
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  "west": "West",
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  "north": "North",
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  "east": "East",
@@ -310,6 +311,10 @@
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  "counter": "Counter",
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  "recounter": "Recounter",
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  "pass": "Pass",
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- "bid": "Bid"
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+ "bid": "Bid",
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+
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+ "youe_turn": "It's youe turn.",
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+ "highest_bid": "Highest bid is",
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+ "countered": "countered"
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  }
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  }
@@ -302,6 +302,7 @@
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  "contract-bridge-auction": {
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  "auction": "Auction",
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+ "bid_history": "Bid History",
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  "west": "West",
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  "north": "North",
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  "east": "East",
@@ -310,6 +311,10 @@
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  "counter": "Counter",
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  "recounter": "Recounter",
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  "pass": "Pass",
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- "bid": "Bid"
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+ "bid": "Bid",
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+
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+ "youe_turn": "It's youe turn.",
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+ "highest_bid": "Highest bid is",
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+ "countered": "countered"
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  }
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  }
@@ -8,6 +8,7 @@ import { CardDto } from '../CardGame/cardDto';
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  export interface OpponentBidsActionDto extends ActionDto {
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  bid: BidDto;
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  validBids: BidDto[];
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+ bidHistory: BidDto[];
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  nextPlayer: PlayerPosition;
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  playState: GameState;
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@@ -7,6 +7,7 @@ export interface CardGameDto extends GameDto {
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  players: CardGamePlayerDto[];
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  validBids: any;
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  validCards: any;
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+ bidHistory: any;
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  contract: any;
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  currentPlayer: PlayerPosition;
@@ -1,9 +1,14 @@
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  import { CardSuit } from '../Enum/cardSuit';
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  import { BridgeBeloteCardType } from '../Enum/bridgeBeloteCardType';
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  import { ContractBridgeCardType } from '../Enum/contractBridgeCardType';
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+ import { PlayerPosition } from '../Enum/playerPosition';
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+ import { BidTrump } from '../Enum/bidTrump';
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  export declare class Helper {
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  static delay(ms: number): Promise<unknown>;
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+ static splitAtN(arrayToSplit: any[], n: number): any[];
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  static cardSuit(suit: CardSuit): string;
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  static bridgeBeloteCardType(type: BridgeBeloteCardType): string;
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  static contractBridgeCardType(type: ContractBridgeCardType): string;
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+ static cardgamePlayerPosition(position: PlayerPosition): string;
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+ static shortBidTrump(trump: BidTrump): string;
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  }
@@ -0,0 +1,10 @@
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+ import { PlayerPosition } from '../Enum/playerPosition';
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+ /**
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+ * Help Get Player Positions Clockwise and Back-Clockwise
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+ */
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+ export declare class PlayerPositions {
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+ private static PlayerPositions;
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+ static GetAll(): PlayerPosition[];
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+ static Next(playerPosition: PlayerPosition): PlayerPosition;
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+ static Prev(playerPosition: PlayerPosition): PlayerPosition;
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+ }
@@ -1,4 +1,8 @@
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  export * from "./game.variant";
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+ /**
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+ * Utils
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+ */
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+ export * from "./Utils/player-positions";
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  export * from "./Utils/helper";
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  export * from "./Utils/keys";
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  export * from "./Utils/status-message";
package/dist/cjs/index.js CHANGED
@@ -16,6 +16,40 @@ class GameVariant {
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  static SVARA_CODE = 'svara';
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  }
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+ exports.PlayerPosition = void 0;
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+ (function (PlayerPosition) {
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+ PlayerPosition[PlayerPosition["south"] = 0] = "south";
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+ PlayerPosition[PlayerPosition["east"] = 1] = "east";
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+ PlayerPosition[PlayerPosition["north"] = 2] = "north";
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+ PlayerPosition[PlayerPosition["west"] = 3] = "west";
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+ PlayerPosition[PlayerPosition["neither"] = 4] = "neither";
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+ })(exports.PlayerPosition || (exports.PlayerPosition = {}));
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+
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+ /**
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+ * Help Get Player Positions Clockwise and Back-Clockwise
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+ */
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+ class PlayerPositions {
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+ static PlayerPositions = [
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+ exports.PlayerPosition.south,
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+ exports.PlayerPosition.west,
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+ exports.PlayerPosition.north,
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+ exports.PlayerPosition.east
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+ ];
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+ static GetAll() {
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+ return PlayerPositions.PlayerPositions;
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+ }
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+ static Next(playerPosition) {
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+ const PlayerPositionIndex = PlayerPositions.PlayerPositions.findIndex((positions) => positions === playerPosition);
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+ const NextPlayerPositionIndex = (PlayerPositionIndex + 1) % PlayerPositions.PlayerPositions.length;
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+ return PlayerPositions.PlayerPositions[NextPlayerPositionIndex];
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+ }
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+ static Prev(playerPosition) {
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+ const PlayerPositionIndex = PlayerPositions.PlayerPositions.findIndex((positions) => positions === playerPosition);
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+ const NextPlayerPositionIndex = (PlayerPositionIndex - 1) % PlayerPositions.PlayerPositions.length;
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+ return PlayerPositions.PlayerPositions[NextPlayerPositionIndex];
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+ }
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+ }
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+
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  exports.CardSuit = void 0;
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  (function (CardSuit) {
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  CardSuit[CardSuit["Club"] = 0] = "Club";
@@ -53,10 +87,31 @@ exports.ContractBridgeCardType = void 0;
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  ContractBridgeCardType[ContractBridgeCardType["Ace"] = 12] = "Ace";
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  })(exports.ContractBridgeCardType || (exports.ContractBridgeCardType = {}));
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+ exports.BidTrump = void 0;
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+ (function (BidTrump) {
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+ BidTrump[BidTrump["Pass"] = 0] = "Pass";
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+ BidTrump[BidTrump["Clubs"] = 1] = "Clubs";
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+ BidTrump[BidTrump["Diamonds"] = 2] = "Diamonds";
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+ BidTrump[BidTrump["Hearts"] = 3] = "Hearts";
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+ BidTrump[BidTrump["Spades"] = 4] = "Spades";
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+ BidTrump[BidTrump["NoTrumps"] = 5] = "NoTrumps";
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+ BidTrump[BidTrump["AllTrumps"] = 6] = "AllTrumps";
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+ BidTrump[BidTrump["Double"] = 7] = "Double";
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+ BidTrump[BidTrump["ReDouble"] = 8] = "ReDouble";
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+ })(exports.BidTrump || (exports.BidTrump = {}));
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+
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  class Helper {
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  static delay(ms) {
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  return new Promise((resolve) => setTimeout(resolve, ms));
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  }
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+ static splitAtN(arrayToSplit, n) {
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+ const output = [], i = 0;
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+ while (arrayToSplit.length) {
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+ output.push(arrayToSplit.slice(0 , i + n));
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+ arrayToSplit = arrayToSplit.slice(i + n);
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+ }
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+ return output;
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+ }
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  static cardSuit(suit) {
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  switch (suit) {
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  case exports.CardSuit.Club:
@@ -125,6 +180,38 @@ class Helper {
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  throw new Error(`Invalid Card Type ${type}`);
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  }
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  }
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+ static cardgamePlayerPosition(position) {
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+ switch (position) {
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+ case exports.PlayerPosition.south:
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+ return 'South';
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+ case exports.PlayerPosition.east:
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+ return 'East';
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+ case exports.PlayerPosition.north:
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+ return 'North';
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+ case exports.PlayerPosition.west:
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+ return 'West';
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+ default:
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+ return 'Neither';
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+ }
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+ }
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+ static shortBidTrump(trump) {
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+ switch (trump) {
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+ case exports.BidTrump.Clubs:
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+ return 'C';
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+ case exports.BidTrump.Diamonds:
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+ return 'D';
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+ case exports.BidTrump.Hearts:
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+ return 'H';
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+ case exports.BidTrump.Spades:
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+ return 'S';
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+ case exports.BidTrump.NoTrumps:
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+ return 'BE';
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+ case exports.BidTrump.AllTrumps:
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+ return 'J';
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+ default:
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+ return 'Neither';
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+ }
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+ }
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  }
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  class Keys {
@@ -252,15 +339,6 @@ exports.ChessMoveType = void 0;
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  ChessMoveType[ChessMoveType["EnPassant"] = 4] = "EnPassant";
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  })(exports.ChessMoveType || (exports.ChessMoveType = {}));
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- exports.PlayerPosition = void 0;
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- (function (PlayerPosition) {
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- PlayerPosition[PlayerPosition["south"] = 0] = "south";
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- PlayerPosition[PlayerPosition["east"] = 1] = "east";
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- PlayerPosition[PlayerPosition["north"] = 2] = "north";
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- PlayerPosition[PlayerPosition["west"] = 3] = "west";
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- PlayerPosition[PlayerPosition["neither"] = 4] = "neither";
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- })(exports.PlayerPosition || (exports.PlayerPosition = {}));
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-
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  exports.CardGameTeam = void 0;
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  (function (CardGameTeam) {
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  CardGameTeam[CardGameTeam["SouthNorth"] = 0] = "SouthNorth";
@@ -268,19 +346,6 @@ exports.CardGameTeam = void 0;
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  CardGameTeam[CardGameTeam["Neither"] = 2] = "Neither";
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  })(exports.CardGameTeam || (exports.CardGameTeam = {}));
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- exports.BidTrump = void 0;
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- (function (BidTrump) {
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- BidTrump[BidTrump["Pass"] = 0] = "Pass";
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- BidTrump[BidTrump["Clubs"] = 1] = "Clubs";
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- BidTrump[BidTrump["Diamonds"] = 2] = "Diamonds";
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- BidTrump[BidTrump["Hearts"] = 3] = "Hearts";
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- BidTrump[BidTrump["Spades"] = 4] = "Spades";
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- BidTrump[BidTrump["NoTrumps"] = 5] = "NoTrumps";
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- BidTrump[BidTrump["AllTrumps"] = 6] = "AllTrumps";
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- BidTrump[BidTrump["Double"] = 7] = "Double";
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- BidTrump[BidTrump["ReDouble"] = 8] = "ReDouble";
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- })(exports.BidTrump || (exports.BidTrump = {}));
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-
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  exports.AnnounceType = void 0;
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  (function (AnnounceType) {
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  AnnounceType[AnnounceType["Belot"] = 0] = "Belot";
@@ -840,5 +905,6 @@ exports.LightTheme = LightTheme;
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  exports.MoveAnimation = MoveAnimation;
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  exports.Pile = Pile;
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  exports.PinkTheme = PinkTheme;
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+ exports.PlayerPositions = PlayerPositions;
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  exports.Point = Point;
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  exports.StatusMessage = StatusMessage;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vankosoft/game-platform",
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- "version": "1.3.0",
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+ "version": "1.3.2",
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  "description": "Game Platform",
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  "repository": {
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  "type": "git",