@vankosoft/game-platform 1.3.0 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/i18n/bg.json +6 -1
- package/dist/assets/i18n/en.json +6 -1
- package/dist/cjs/Dto/Actions/opponentBidsActionDto.d.ts +1 -0
- package/dist/cjs/Dto/CardGame/gameDto.d.ts +1 -0
- package/dist/cjs/Utils/helper.d.ts +5 -0
- package/dist/cjs/Utils/player-positions.d.ts +10 -0
- package/dist/cjs/index.d.ts +4 -0
- package/dist/cjs/index.js +88 -22
- package/package.json +1 -1
package/dist/assets/i18n/bg.json
CHANGED
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@@ -302,6 +302,7 @@
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"contract-bridge-auction": {
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"auction": "Auction",
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+
"bid_history": "Bid History",
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"west": "West",
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"north": "North",
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"east": "East",
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@@ -310,6 +311,10 @@
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"counter": "Counter",
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"recounter": "Recounter",
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"pass": "Pass",
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-
"bid": "Bid"
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+
"bid": "Bid",
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+
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"youe_turn": "It's youe turn.",
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"highest_bid": "Highest bid is",
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"countered": "countered"
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}
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}
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package/dist/assets/i18n/en.json
CHANGED
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@@ -302,6 +302,7 @@
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302
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"contract-bridge-auction": {
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"auction": "Auction",
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+
"bid_history": "Bid History",
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"west": "West",
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"north": "North",
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"east": "East",
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@@ -310,6 +311,10 @@
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"counter": "Counter",
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"recounter": "Recounter",
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"pass": "Pass",
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-
"bid": "Bid"
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+
"bid": "Bid",
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"youe_turn": "It's youe turn.",
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"highest_bid": "Highest bid is",
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"countered": "countered"
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}
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}
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@@ -1,9 +1,14 @@
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1
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import { CardSuit } from '../Enum/cardSuit';
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import { BridgeBeloteCardType } from '../Enum/bridgeBeloteCardType';
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import { ContractBridgeCardType } from '../Enum/contractBridgeCardType';
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+
import { PlayerPosition } from '../Enum/playerPosition';
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import { BidTrump } from '../Enum/bidTrump';
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export declare class Helper {
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static delay(ms: number): Promise<unknown>;
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static splitAtN(arrayToSplit: any[], n: number): any[];
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static cardSuit(suit: CardSuit): string;
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static bridgeBeloteCardType(type: BridgeBeloteCardType): string;
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static contractBridgeCardType(type: ContractBridgeCardType): string;
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static cardgamePlayerPosition(position: PlayerPosition): string;
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static shortBidTrump(trump: BidTrump): string;
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}
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@@ -0,0 +1,10 @@
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1
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+
import { PlayerPosition } from '../Enum/playerPosition';
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/**
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* Help Get Player Positions Clockwise and Back-Clockwise
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*/
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export declare class PlayerPositions {
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private static PlayerPositions;
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static GetAll(): PlayerPosition[];
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static Next(playerPosition: PlayerPosition): PlayerPosition;
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static Prev(playerPosition: PlayerPosition): PlayerPosition;
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}
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package/dist/cjs/index.d.ts
CHANGED
package/dist/cjs/index.js
CHANGED
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@@ -16,6 +16,40 @@ class GameVariant {
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static SVARA_CODE = 'svara';
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}
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exports.PlayerPosition = void 0;
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(function (PlayerPosition) {
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PlayerPosition[PlayerPosition["south"] = 0] = "south";
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PlayerPosition[PlayerPosition["east"] = 1] = "east";
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PlayerPosition[PlayerPosition["north"] = 2] = "north";
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PlayerPosition[PlayerPosition["west"] = 3] = "west";
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PlayerPosition[PlayerPosition["neither"] = 4] = "neither";
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})(exports.PlayerPosition || (exports.PlayerPosition = {}));
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/**
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* Help Get Player Positions Clockwise and Back-Clockwise
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*/
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class PlayerPositions {
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static PlayerPositions = [
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exports.PlayerPosition.south,
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exports.PlayerPosition.west,
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exports.PlayerPosition.north,
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exports.PlayerPosition.east
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];
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static GetAll() {
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return PlayerPositions.PlayerPositions;
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}
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static Next(playerPosition) {
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const PlayerPositionIndex = PlayerPositions.PlayerPositions.findIndex((positions) => positions === playerPosition);
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const NextPlayerPositionIndex = (PlayerPositionIndex + 1) % PlayerPositions.PlayerPositions.length;
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return PlayerPositions.PlayerPositions[NextPlayerPositionIndex];
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}
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static Prev(playerPosition) {
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const PlayerPositionIndex = PlayerPositions.PlayerPositions.findIndex((positions) => positions === playerPosition);
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const NextPlayerPositionIndex = (PlayerPositionIndex - 1) % PlayerPositions.PlayerPositions.length;
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return PlayerPositions.PlayerPositions[NextPlayerPositionIndex];
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}
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}
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exports.CardSuit = void 0;
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(function (CardSuit) {
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CardSuit[CardSuit["Club"] = 0] = "Club";
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@@ -53,10 +87,31 @@ exports.ContractBridgeCardType = void 0;
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ContractBridgeCardType[ContractBridgeCardType["Ace"] = 12] = "Ace";
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})(exports.ContractBridgeCardType || (exports.ContractBridgeCardType = {}));
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exports.BidTrump = void 0;
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(function (BidTrump) {
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BidTrump[BidTrump["Pass"] = 0] = "Pass";
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BidTrump[BidTrump["Clubs"] = 1] = "Clubs";
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BidTrump[BidTrump["Diamonds"] = 2] = "Diamonds";
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BidTrump[BidTrump["Hearts"] = 3] = "Hearts";
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BidTrump[BidTrump["Spades"] = 4] = "Spades";
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BidTrump[BidTrump["NoTrumps"] = 5] = "NoTrumps";
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BidTrump[BidTrump["AllTrumps"] = 6] = "AllTrumps";
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BidTrump[BidTrump["Double"] = 7] = "Double";
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BidTrump[BidTrump["ReDouble"] = 8] = "ReDouble";
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})(exports.BidTrump || (exports.BidTrump = {}));
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class Helper {
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static delay(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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static splitAtN(arrayToSplit, n) {
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const output = [], i = 0;
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while (arrayToSplit.length) {
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output.push(arrayToSplit.slice(0 , i + n));
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arrayToSplit = arrayToSplit.slice(i + n);
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}
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return output;
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}
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static cardSuit(suit) {
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switch (suit) {
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case exports.CardSuit.Club:
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@@ -125,6 +180,38 @@ class Helper {
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throw new Error(`Invalid Card Type ${type}`);
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}
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}
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static cardgamePlayerPosition(position) {
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switch (position) {
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case exports.PlayerPosition.south:
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return 'South';
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case exports.PlayerPosition.east:
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return 'East';
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case exports.PlayerPosition.north:
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return 'North';
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case exports.PlayerPosition.west:
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return 'West';
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default:
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return 'Neither';
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}
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}
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static shortBidTrump(trump) {
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switch (trump) {
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case exports.BidTrump.Clubs:
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return 'C';
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case exports.BidTrump.Diamonds:
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return 'D';
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case exports.BidTrump.Hearts:
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return 'H';
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case exports.BidTrump.Spades:
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return 'S';
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case exports.BidTrump.NoTrumps:
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return 'BE';
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case exports.BidTrump.AllTrumps:
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return 'J';
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default:
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return 'Neither';
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}
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}
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}
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class Keys {
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@@ -252,15 +339,6 @@ exports.ChessMoveType = void 0;
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ChessMoveType[ChessMoveType["EnPassant"] = 4] = "EnPassant";
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})(exports.ChessMoveType || (exports.ChessMoveType = {}));
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-
exports.PlayerPosition = void 0;
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(function (PlayerPosition) {
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PlayerPosition[PlayerPosition["south"] = 0] = "south";
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PlayerPosition[PlayerPosition["east"] = 1] = "east";
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PlayerPosition[PlayerPosition["north"] = 2] = "north";
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PlayerPosition[PlayerPosition["west"] = 3] = "west";
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PlayerPosition[PlayerPosition["neither"] = 4] = "neither";
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})(exports.PlayerPosition || (exports.PlayerPosition = {}));
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exports.CardGameTeam = void 0;
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(function (CardGameTeam) {
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CardGameTeam[CardGameTeam["SouthNorth"] = 0] = "SouthNorth";
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@@ -268,19 +346,6 @@ exports.CardGameTeam = void 0;
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CardGameTeam[CardGameTeam["Neither"] = 2] = "Neither";
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})(exports.CardGameTeam || (exports.CardGameTeam = {}));
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exports.BidTrump = void 0;
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(function (BidTrump) {
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BidTrump[BidTrump["Pass"] = 0] = "Pass";
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BidTrump[BidTrump["Clubs"] = 1] = "Clubs";
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BidTrump[BidTrump["Diamonds"] = 2] = "Diamonds";
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BidTrump[BidTrump["Hearts"] = 3] = "Hearts";
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BidTrump[BidTrump["Spades"] = 4] = "Spades";
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BidTrump[BidTrump["NoTrumps"] = 5] = "NoTrumps";
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BidTrump[BidTrump["AllTrumps"] = 6] = "AllTrumps";
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BidTrump[BidTrump["Double"] = 7] = "Double";
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BidTrump[BidTrump["ReDouble"] = 8] = "ReDouble";
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})(exports.BidTrump || (exports.BidTrump = {}));
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-
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exports.AnnounceType = void 0;
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(function (AnnounceType) {
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AnnounceType[AnnounceType["Belot"] = 0] = "Belot";
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@@ -840,5 +905,6 @@ exports.LightTheme = LightTheme;
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exports.MoveAnimation = MoveAnimation;
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exports.Pile = Pile;
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exports.PinkTheme = PinkTheme;
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908
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+
exports.PlayerPositions = PlayerPositions;
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exports.Point = Point;
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exports.StatusMessage = StatusMessage;
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