@vanillaskyai/video 0.8.8 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +30 -0
- package/PUBLIC-API.md +5 -8
- package/dist/{builtin-server-CUYPIDE7.js → builtin-server-HW6HGXCZ.js} +2 -2
- package/dist/{catalog-types-BIhSpOWK.d.ts → catalog-types-WTbLP6Jh.d.ts} +5 -1
- package/dist/chapter-title-YRLIQY3V.js +7 -0
- package/dist/check-runtime.js +6 -15
- package/dist/{chunk-2USVB3CY.js → chunk-3ZTEFJIR.js} +285 -178
- package/dist/chunk-4YM2M62S.js +13 -0
- package/dist/chunk-77VY4O7A.js +390 -0
- package/dist/{chunk-MMUXVA47.js → chunk-7M56IUUX.js} +9 -8
- package/dist/chunk-7NZOMTAL.js +63 -0
- package/dist/{chunk-2DOLF4QN.js → chunk-AUPC6MDK.js} +12 -14
- package/dist/{chunk-352ZZCET.js → chunk-EGVQODKU.js} +2 -2
- package/dist/chunk-EWWCQFTI.js +18 -0
- package/dist/{chunk-MXZSDGZQ.js → chunk-G7IZBBWF.js} +14 -9
- package/dist/{chunk-KT3M7KDL.js → chunk-HKUI5BTB.js} +3 -3
- package/dist/{chunk-LMG3GHLL.js → chunk-IQMYK5DX.js} +29 -3
- package/dist/chunk-LH4BPALA.js +564 -0
- package/dist/{chunk-OWBT45EN.js → chunk-MQILEEXC.js} +1 -1
- package/dist/chunk-MXEYPK7M.js +552 -0
- package/dist/{chunk-AITKH6QT.js → chunk-OR52UMSF.js} +13 -39
- package/dist/{chunk-5SLENAJW.js → chunk-PAJ44TFW.js} +1 -2
- package/dist/{chunk-L7QGGKJ2.js → chunk-PDQFQIQW.js} +1 -1
- package/dist/{chunk-WJ6FLKNC.js → chunk-R3XAOMKP.js} +14 -0
- package/dist/{chunk-2OKB27TG.js → chunk-RXTN2CW6.js} +2 -2
- package/dist/{chunk-XWWLKRNU.js → chunk-TVIU23OM.js} +38 -49
- package/dist/{chunk-224QNWRA.js → chunk-UDIODEDK.js} +1 -5
- package/dist/{chunk-3VRMKFM7.js → chunk-ZDJNFA52.js} +11 -24
- package/dist/cinema-media-YQHSIFDA.js +11 -0
- package/dist/cli.js +18 -9
- package/dist/comparison-RZMMHZR2.js +27 -0
- package/dist/compose-video-TBFTONUC.js +12 -0
- package/dist/editorial-timeline-OZX7OS6G.js +36 -0
- package/dist/{events-BQ6z264n.d.ts → events-B4YCc4vc.d.ts} +1 -1
- package/dist/focus-cards-TJ72BT7U.js +20 -0
- package/dist/index.d.ts +4 -6
- package/dist/index.js +3 -7
- package/dist/key-figure-GYENXKH3.js +20 -0
- package/dist/{kit-tQnCPMOM.d.ts → kit-DrRpdn0p.d.ts} +2 -2
- package/dist/mobile-message-UZUPIKHD.js +49 -0
- package/dist/{preload-media-LJXWKTWG.js → preload-media-CFTZIMZL.js} +1 -1
- package/dist/quote-EW5HQA6H.js +23 -0
- package/dist/react.d.ts +21 -11
- package/dist/react.js +590 -833
- package/dist/scene-video-backdrop-PCTARAAJ.js +7 -0
- package/dist/server.d.ts +7 -8
- package/dist/server.js +91 -74
- package/dist/{system-prompt-RRXIWDDD.js → system-prompt-SYRT5DWM.js} +1 -1
- package/dist/template-catalog.d.ts +257 -16
- package/dist/template-catalog.js +1 -1
- package/dist/templates.d.ts +5 -5
- package/dist/test.d.ts +3 -3
- package/dist/test.js +18 -18
- package/dist/text-stream-LD364KBI.js +9 -0
- package/dist/{types-DWFO6qca.d.ts → types-CdBmNTGD.d.ts} +1 -1
- package/dist/{types-CEh9eUFu.d.ts → types-DdZw4GRQ.d.ts} +17 -48
- package/dist/validate-4OUD2CLX.js +10 -0
- package/docs/architecture.md +1 -1
- package/docs/concepts.md +1 -1
- package/docs/custom-templates.md +13 -28
- package/docs/customization.md +11 -59
- package/docs/getting-started.md +2 -2
- package/docs/immersive-interface.md +3 -4
- package/docs/maintainers/cinematic-migration.md +34 -0
- package/docs/media-and-audio.md +14 -14
- package/docs/motion-and-effects.md +6 -14
- package/docs/persistence.md +3 -3
- package/docs/production.md +11 -9
- package/docs/provider-integration.md +9 -16
- package/docs/reference/design-system.html +1 -1
- package/docs/reference/protocol.md +14 -4
- package/docs/testing.md +1 -1
- package/package.json +6 -3
- package/registry/items/backgrounds.json +1 -1
- package/registry/items/chapterTitle.json +80 -0
- package/registry/items/cinemaMedia.json +136 -0
- package/registry/items/comparison.json +101 -0
- package/registry/items/editorialTimeline.json +105 -0
- package/registry/items/focusCards.json +90 -0
- package/registry/items/keyFigure.json +97 -0
- package/registry/items/mobileMessage.json +153 -0
- package/registry/items/quote.json +94 -0
- package/registry/items/template-context.json +1 -1
- package/registry/items/theme.json +1 -1
- package/starters/video-chat/README.md +24 -26
- package/starters/video-chat/package.json +1 -1
- package/starters/video-chat/providers/video.ts +6 -5
- package/starters/video-chat/stock.ts +35 -151
- package/styles/fonts/OFL.txt +93 -0
- package/styles/fonts/manifest.json +66 -0
- package/styles/fonts/roboto-v51-cyrillic-ext.woff2 +0 -0
- package/styles/fonts/roboto-v51-cyrillic.woff2 +0 -0
- package/styles/fonts/roboto-v51-greek-ext.woff2 +0 -0
- package/styles/fonts/roboto-v51-greek.woff2 +0 -0
- package/styles/fonts/roboto-v51-latin-ext.woff2 +0 -0
- package/styles/fonts/roboto-v51-latin.woff2 +0 -0
- package/styles/fonts/roboto-v51-math.woff2 +0 -0
- package/styles/fonts/roboto-v51-symbols.woff2 +0 -0
- package/styles/fonts/roboto-v51-vietnamese.woff2 +0 -0
- package/styles/fonts/roboto.css +91 -0
- package/styles/video-chat.css +30 -22
- package/dist/bg-confetti-HITCGLGD.js +0 -89
- package/dist/bg-emoji-VU4UZYZN.js +0 -150
- package/dist/bg-media-L34PDQXJ.js +0 -106
- package/dist/brand-message-FUJ4STFO.js +0 -256
- package/dist/chart-bar-EGPHJATL.js +0 -310
- package/dist/chart-counter-5FFWQNZO.js +0 -306
- package/dist/chart-progress-ring-JMXQLMLC.js +0 -302
- package/dist/chunk-4UNKZEAT.js +0 -3575
- package/dist/chunk-5CDAM24P.js +0 -31
- package/dist/chunk-AOWSXU2K.js +0 -18
- package/dist/chunk-CJ7F2CE6.js +0 -104
- package/dist/chunk-FRN6WKHA.js +0 -185
- package/dist/chunk-G5JPHBX7.js +0 -336
- package/dist/chunk-L5BTTCZV.js +0 -97
- package/dist/chunk-P22HHFDK.js +0 -43
- package/dist/chunk-PP3MCPN4.js +0 -1998
- package/dist/chunk-QAAO7OAY.js +0 -19
- package/dist/chunk-S7HFLYNN.js +0 -35
- package/dist/chunk-W3VDIBGR.js +0 -217
- package/dist/chunk-XGRA2MUV.js +0 -242
- package/dist/chunk-XTOXFMLM.js +0 -105
- package/dist/chunk-YJJC4N4D.js +0 -761
- package/dist/compose-video-2NFH4DZY.js +0 -13
- package/dist/cta-logo-YR7LYUR5.js +0 -212
- package/dist/cta-media-DQJBKUO2.js +0 -221
- package/dist/incoming-call-54KQ7O5A.js +0 -323
- package/dist/infographic-before-after-ROS52GOW.js +0 -460
- package/dist/infographic-feature-list-E7MGUDAN.js +0 -272
- package/dist/infographic-problem-solution-3S6NGO5N.js +0 -343
- package/dist/infographic-stat-row-SYB7AB7H.js +0 -247
- package/dist/infographic-steps-KCE6JWE2.js +0 -406
- package/dist/prompt-input-MHX4O42G.js +0 -239
- package/dist/reaction-SLEGR3BE.js +0 -122
- package/dist/scene-video-backdrop-XFPX4O3I.js +0 -10
- package/dist/showcase-code-2HLAVKBM.js +0 -357
- package/dist/showcase-phone-Q4HEO4LH.js +0 -278
- package/dist/showcase-terminal-DL45LUFG.js +0 -312
- package/dist/showcase-web-2QZO73FZ.js +0 -396
- package/dist/social-conversation-75SD2637.js +0 -695
- package/dist/social-milestone-GEFUQSBF.js +0 -296
- package/dist/social-notification-FJ5VHVLK.js +0 -247
- package/dist/social-review-stack-KXQCKFRP.js +0 -242
- package/dist/social-testimonial-JZ7CHC7S.js +0 -287
- package/dist/social-tweet-UCDXM25F.js +0 -298
- package/dist/text-stream-54LXABJW.js +0 -10
- package/dist/validate-T7GBU2YF.js +0 -8
- package/registry/items/barChart.json +0 -245
- package/registry/items/beforeAfter.json +0 -180
- package/registry/items/bigNumber.json +0 -232
- package/registry/items/brandMessage.json +0 -164
- package/registry/items/cardList.json +0 -214
- package/registry/items/chatMessenger.json +0 -151
- package/registry/items/chatWhatsapp.json +0 -151
- package/registry/items/codeEditor.json +0 -191
- package/registry/items/confetti.json +0 -107
- package/registry/items/ctaLogo.json +0 -167
- package/registry/items/ctaMedia.json +0 -200
- package/registry/items/emojiBurst.json +0 -101
- package/registry/items/incomingCall.json +0 -177
- package/registry/items/media.json +0 -187
- package/registry/items/milestone.json +0 -212
- package/registry/items/notification.json +0 -189
- package/registry/items/phoneMockup.json +0 -261
- package/registry/items/problemSolution.json +0 -193
- package/registry/items/progressRing.json +0 -206
- package/registry/items/promptInput.json +0 -155
- package/registry/items/reaction.json +0 -176
- package/registry/items/reviewStack.json +0 -231
- package/registry/items/steps.json +0 -215
- package/registry/items/terminal.json +0 -219
- package/registry/items/testimonial.json +0 -171
- package/registry/items/tripleStats.json +0 -235
- package/registry/items/tweet.json +0 -210
- package/registry/items/webMockup.json +0 -280
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"$schema": "https://ui.shadcn.com/schema/registry-item.json",
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"name": "media",
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"type": "registry:block",
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"title": "Full-bleed media",
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"description": "Full-bleed photo, video, or brand gradient with a centered headline.",
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"@vanillasky/theme",
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{
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"path": "src/visual-system/scene-templates/bg-media.tsx",
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"type": "registry:component",
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"target": "vanillasky/scene-templates/bg-media.tsx",
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"content": "/**\n * bg-media template — atmospheric scene backed by a photo, video, or\n * brand-color gradient. Title sits centered over the backdrop.\n *\n * The \"media template\" identity is just a positioning convention: title\n * is centered, full-frame, and there's no other UI competing for the\n * stage. The backdrop logic itself lives in SceneBackground, getMediaBackgroundProps, which any\n * template can compose to opt into media support.\n *\n * mediaType modes:\n * - \"auto\" (default) — detect photo/video from URL extension (.mp4/.webm/.mov = video)\n * - \"photo\" — force CSS background-image\n * - \"video\" — force <video> element with playback sync\n * - \"gradient\" — deliberate atmospheric brand-color scene; mediaUrl ignored\n */\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport type { TextArchetype } from \"../typography\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\nimport { ConfettiLayer } from \"./confetti-layer\";\n\n// ─── Component ──────────────────────────────────────────────────\n\nexport const BgMediaTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n textArchetype,\n backgroundEffect,\n safeZone,\n sceneDuration,\n isPlaying = true,\n}) => {\n const { font, foreground, background } = resolveTokens(style);\n const text = foreground;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"var(--vanillasky-template-surface, #000)\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n // Title is centered and full-frame, so the lower-third scrim would\n // darken picture no type ever touches. Scrim the middle only.\n textAnchor=\"center\"\n backgroundEffect={backgroundEffect}\n seed={String(variables.texts || \"\")}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: badge] Optional celebration layer on top of the backdrop.\n Toggle via the `confetti` variable. Hue-filtered against the brand\n gradient when no media is set; full palette over photos/videos. */}\n {variables.confetti === true && (\n <ConfettiLayer\n progress={motionProgress}\n width={width}\n height={height}\n beatIntensity={beatIntensity}\n bgColor={String(variables.mediaUrl || \"\").trim() === \"\"\n ? (background.type === \"solid\" ? background.color : background.colors[1])\n : undefined}\n />\n )}\n\n {/* [slot: caption] Centered title — bg-media's distinguishing positioning.\n `|` = hard line break; the conversion is centralized in\n TemplateText so every texts-canvas template honors it. */}\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype={(textArchetype as TextArchetype) ?? \"subtle\"}\n text={String(variables.texts ?? \"\")}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"center\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={text}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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{
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"path": "src/visual-system/scene-templates/confetti-layer.tsx",
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"target": "vanillasky/scene-templates/confetti-layer.tsx",
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"content": "/**\n * confetti-layer — reusable confetti burst layer.\n *\n * Extracted from bg-confetti.tsx so any host template can compose the same\n * physics on top of its own backdrop. Used by:\n * - bg-confetti.tsx (the standalone celebration template — gradient bg)\n * - bg-media.tsx (conditional via the `confetti` boolean — confetti\n * layered over photo / video / gradient)\n *\n * Physics: 200 particles, even angular fan-out (360°) from center.\n * Particles move RADIALLY outward — both x and y follow the burst angle so\n * each particle exits the frame in its launch direction (top, sides, bottom\n * corners). A very gentle gravity tugs them slightly downward over time so\n * the motion still reads as natural, but it's never strong enough to reverse\n * an upward trajectory before the particle exits the frame. 3D tumble\n * approximated via scaleX flip. Progress-driven — deterministic for export.\n */\n\nimport React from \"react\";\nimport { getCelebrationParticleTiming } from \"./celebration-particle-timing\";\n\nconst PARTICLE_COUNT = 200;\n\n// Confetti palette spans the full hue wheel; filtered at runtime to drop any\n// color too close in hue to the background (and would disappear).\nconst COLORS = [\"#ef4444\", \"#ff6b6b\", \"#f97316\", \"#fb923c\", \"#ffd93d\", \"#34d399\", \"#6bcbff\", \"#818cf8\", \"#a78bfa\", \"#f472b6\", \"#ffffff\"];\n\nfunction seededRandom(seed: number): number {\n const x = Math.sin(seed * 12.9898 + seed * 78.233) * 43758.5453;\n return x - Math.floor(x);\n}\n\n/** Outward sweep — softer ease-out quad. Less front-loaded than cubic so\n * the burst reads as a graceful arc rather than an explosion-and-stop. */\nfunction easeOutQuad(p: number): number {\n return 1 - (1 - p) * (1 - p);\n}\n\nfunction hexHue(hex: string): number {\n const r = parseInt(hex.slice(1, 3), 16) / 255;\n const g = parseInt(hex.slice(3, 5), 16) / 255;\n const b = parseInt(hex.slice(5, 7), 16) / 255;\n const max = Math.max(r, g, b);\n const min = Math.min(r, g, b);\n const d = max - min;\n if (d === 0) return 0;\n let h = 0;\n if (max === r) h = ((g - b) / d + (g < b ? 6 : 0)) / 6;\n else if (max === g) h = ((b - r) / d + 2) / 6;\n else h = ((r - g) / d + 4) / 6;\n return h * 360;\n}\n\nfunction hueDistance(a: number, b: number): number {\n const d = Math.abs(a - b) % 360;\n return d > 180 ? 360 - d : d;\n}\n\nexport interface ConfettiLayerProps {\n progress: number;\n width: number;\n height: number;\n beatIntensity?: number;\n /**\n * Optional background tone for hue-filtering. When provided, palette\n * colors within 35° of this hue are dropped so confetti doesn't blend\n * into a same-hue gradient. Pass the bg's dominant color (typically\n * secondary or accent). Omit for media-bg cases (photos/videos have no\n * single dominant color); the full palette will be used.\n */\n bgColor?: string;\n}\n\nexport const ConfettiLayer: React.FC<ConfettiLayerProps> = ({\n progress,\n width,\n height,\n beatIntensity = 0,\n bgColor,\n}) => {\n const s = Math.min(width, height) / 1080;\n /* Radial burst — each particle flies out in its launch direction until\n * it leaves the frame. Reach is sized off the LONG edge so even\n * particles aimed along the long axis (top/bottom in portrait, sides\n * in landscape) clear the frame edge by progress=1. Half-diagonal of\n * a 9:16 frame ≈ 0.61 * longEdge, so 0.95 gives ~35% headroom past\n * the corner — particles exit cleanly with a few hundred px of trail. */\n const BURST_RADIUS = Math.max(width, height) * 0.95;\n\n // Filter palette only if a bgColor is provided (gradient context). Over\n // photos/videos we keep the full palette since there's no single bg hue.\n let allColors = COLORS;\n if (bgColor) {\n const bgHue = hexHue(bgColor);\n const filtered = COLORS.filter(c => c === \"#ffffff\" || hueDistance(hexHue(c), bgHue) > 35);\n if (filtered.length >= 4) allColors = filtered;\n }\n\n return (\n <>\n {Array.from({ length: PARTICLE_COUNT }, (_, i) => {\n const seed = i + 1;\n\n // Even angular distribution — single biggest \"feel\" win vs random.\n const angle = (i / PARTICLE_COUNT) * Math.PI * 2;\n\n // Per-particle variance\n const forceFactor = 0.75 + seededRandom(seed * 1) * 0.5; // 0.75..1.25\n const durationFactor = 1.1 + seededRandom(seed * 3) * 0.6; // 1.1..1.7 — slow arc\n const color = allColors[i % allColors.length];\n const isCircle = seededRandom(seed * 4) > 0.85;\n const startRot = seededRandom(seed * 5) * 360;\n const rotSpeed = (seededRandom(seed * 6) - 0.5) * 1440;\n const flipSpeed = 3 + seededRandom(seed * 7) * 4;\n const flipPhase = seededRandom(seed * 8) * Math.PI * 2;\n const widthFactor = 0.45 + seededRandom(seed * 9) * 0.6;\n const heightFactor = 0.7 + seededRandom(seed * 10) * 0.6;\n\n const timing = getCelebrationParticleTiming(progress, i, durationFactor);\n if (!timing) return null;\n const p = timing.progress;\n\n // Radial burst — particles fly outward in their launch direction.\n // Outward distance eases out so they decelerate slightly near the\n // frame edge but don't reverse. A small quadratic gravity term tugs\n // them downward over time without overriding upward velocity before\n // they exit the frame.\n const reach = BURST_RADIUS * forceFactor;\n const radialP = easeOutQuad(p);\n const gravity = height * 0.08 * p * p;\n const x = width * 0.5 + Math.cos(angle) * reach * radialP;\n const y = height * 0.5 + Math.sin(angle) * reach * radialP + gravity;\n\n const flip = Math.cos(p * Math.PI * flipSpeed + flipPhase);\n const rot = startRot + rotSpeed * p;\n\n const baseSize = (8 + seededRandom(seed * 11) * 10) * s;\n const w = baseSize * widthFactor;\n const h = isCircle ? w : baseSize * heightFactor;\n\n const popScale = Math.min(1, p * 30);\n const particleOpacity = p < 0.85 ? 1 : Math.max(0, 1 - (p - 0.85) / 0.15);\n const opacity = particleOpacity * timing.opacity;\n const beatPulse = 1 + beatIntensity * 0.15;\n\n if (opacity <= 0) return null;\n if (y > height + 120 || y < -120 || x < -120 || x > width + 120) return null;\n\n return (\n <div\n key={i}\n style={{\n position: \"absolute\",\n left: x - w / 2,\n top: y - h / 2,\n width: w,\n height: h,\n borderRadius: isCircle ? \"50%\" : 1,\n backgroundColor: color,\n opacity,\n transform: `rotate(${rot}deg) scaleX(${flip}) scale(${popScale * beatPulse})`,\n pointerEvents: \"none\",\n }}\n />\n );\n })}\n </>\n );\n};\n"
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"path": "src/visual-system/scene-templates/celebration-particle-timing.ts",
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"content": "const SECOND_WAVE_INTERVAL = 4;\nconst SECOND_WAVE_START = 0.33;\nconst SECOND_WAVE_DURATION = 1;\nconst EXIT_FADE_START = 0.76;\nconst EXIT_FADE_END = 0.85;\n\nexport interface CelebrationParticleTiming {\n progress: number;\n opacity: number;\n}\n\n/**\n * Keeps most particles on the opening burst while delaying a restrained\n * quarter-sized cohort into the back half of the scene. The final fade is\n * scene-relative so particles always clear before the copy exits, regardless\n * of their individual physics duration.\n */\nexport function getCelebrationParticleTiming(\n sceneProgress: number,\n particleIndex: number,\n durationFactor: number,\n): CelebrationParticleTiming | null {\n if (sceneProgress >= EXIT_FADE_END) return null;\n\n const isSecondWave = particleIndex % SECOND_WAVE_INTERVAL === 0;\n if (isSecondWave && sceneProgress <= SECOND_WAVE_START) return null;\n\n const waveProgress = isSecondWave\n ? (sceneProgress - SECOND_WAVE_START) / SECOND_WAVE_DURATION\n : sceneProgress;\n const progress = Math.min(1, Math.max(0, waveProgress / durationFactor));\n const opacity = sceneProgress <= EXIT_FADE_START\n ? 1\n : (EXIT_FADE_END - sceneProgress) / (EXIT_FADE_END - EXIT_FADE_START);\n\n return { progress, opacity };\n}\n"
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"path": "src/visual-system/scene-templates/media-source.ts",
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"target": "vanillasky/scene-templates/media-source.ts",
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"content": "/**\n * How a scene's backdrop resolves from its variables. Pure, React-free, and\n * deliberately a leaf module: the player's media preloader shares it so the\n * question \"is this scene backed by a photo, a video, or the brand gradient?\"\n * has exactly one answer in the codebase.\n */\n\nconst VIDEO_EXTENSIONS = [\".mp4\", \".webm\", \".mov\", \".m4v\", \".avi\"];\n\nfunction isVideoUrl(url: string): boolean {\n try {\n const pathname = new URL(url).pathname.toLowerCase();\n return VIDEO_EXTENSIONS.some((ext) => pathname.endsWith(ext));\n } catch {\n const lower = url.toLowerCase();\n return VIDEO_EXTENSIONS.some((ext) => lower.endsWith(ext));\n }\n}\n\nexport type ResolvedMediaType = \"photo\" | \"video\" | \"gradient\";\n\n/** Apple mobile browsers share WebKit's conservative video-decoder ceiling. */\nexport function limitsConcurrentVideoDecoders(): boolean {\n if (typeof navigator === \"undefined\") return false;\n return /iPad|iPhone|iPod/.test(navigator.userAgent) ||\n (navigator.platform === \"MacIntel\" && navigator.maxTouchPoints > 1);\n}\n\nexport function resolveMediaType(\n mediaType: string,\n mediaUrl: string,\n): ResolvedMediaType {\n if (mediaType === \"gradient\") return \"gradient\";\n if (mediaType === \"video\") return \"video\";\n if (mediaType === \"photo\") return \"photo\";\n // \"auto\" — detect from URL extension\n return mediaUrl && isVideoUrl(mediaUrl) ? \"video\" : \"photo\";\n}\n\n/**\n * True when the scene actually renders a photo or video backdrop — i.e. a\n * mediaUrl is set and the template has not been pinned to the brand gradient.\n * Templates use it to switch their type onto the media legibility recipe.\n */\nexport function hasSceneMedia(variables: Record<string, unknown>): boolean {\n return (\n String(variables.mediaUrl || \"\").trim() !== \"\" &&\n String(variables.mediaType || \"auto\") !== \"gradient\"\n );\n}\n"
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"path": "src/visual-system/scene-templates/scene-background.tsx",
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"target": "vanillasky/scene-templates/scene-background.tsx",
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"path": "src/visual-system/scene-templates/template-text.tsx",
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"target": "vanillasky/scene-templates/template-text.tsx",
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"content": "/**\n * TemplateText — unified text component for scene templates.\n *\n * Replaces the per-template hand-rolled text rendering with a single component\n * that owns: archetype motion lifecycle (entrance + hold + exit), font sizing,\n * position, beat pulse, and safe zone.\n *\n * Each template declares its constraints (position + sizeRole) at the call site;\n * the user/AI picks the archetype. Templates that can only show text at the top\n * just always pass position=\"top\".\n *\n * Example — a data template (caption above a chart):\n *\n * <TemplateText\n * archetype={textArchetype}\n * text={variables.title}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * position=\"top\"\n * sizeRole=\"caption\"\n * />\n *\n * Example — a media template (full-frame headline):\n *\n * <TemplateText\n * archetype={textArchetype}\n * text={variables.headline}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * position=\"center\"\n * sizeRole=\"headline\"\n * beatIntensity={beatIntensity}\n * />\n *\n * Note: `textArchetype` is destructured from props (a scene-level\n * field on `SceneTemplateProps`), NOT read from `variables`. Copying\n * the wrong pattern silently no-ops — the executor routes\n * `setSceneVariable(\"textArchetype\", ...)` to the scene-level field,\n * never into variables, so `variables.textArchetype` is always\n * undefined.\n */\n\nimport {\n renderArchetype,\n normalizeArchetype,\n type TextArchetype,\n type ArchetypeRender,\n} from \"../typography\";\nimport { MEDIA_TEXT_SHADOW } from \"../theme\";\nimport type { TypeTreatment } from \"../theme\";\nimport { renderWithEmoji, planTypewriterEmoji } from \"../emoji/emoji-text\";\nimport { Emoji } from \"../emoji\";\n\nexport type TextPosition = \"top\" | \"center\" | \"bottom\";\nexport type TextSizeRole = \"headline\" | \"caption\" | \"label\";\n\nexport interface SafeZone {\n top: number;\n right: number;\n bottom: number;\n left: number;\n}\n\nexport interface TemplateTextProps {\n archetype: TextArchetype;\n text: string;\n /** Scene progress 0→1. */\n progress: number;\n /** Presentation clock; VideoFrame keeps it on the complete scene timeline. */\n motionProgress?: number;\n /** Scene duration in seconds — drives entrance/exit phase scaling. */\n sceneDuration: number;\n /** Frame width in pixels (1080 in production, smaller in previews). */\n width: number;\n /** Frame height in pixels (1920 in production). */\n height: number;\n /** Where the text box sits in the frame. Templates declare this. */\n position?: TextPosition;\n /** Size envelope. Templates declare this. */\n sizeRole?: TextSizeRole;\n /** Preset type treatment — weight/tracking/size/case shift from style.preset. */\n typeTreatment?: TypeTreatment;\n /** Padding from frame edges. Defaults to a 24px box. */\n safeZone?: SafeZone;\n /** Font family. */\n font?: string;\n /** Fill color. */\n color?: string;\n /** Beat intensity 0→1 (currently unused — kept for forward compat). */\n beatIntensity?: number;\n /** True when this text renders over a photo or video backdrop. Swaps the\n * gradient-tuned hairline shadow for the media halo, which is what keeps\n * the scrim behind it light enough to leave the picture intact. */\n overMedia?: boolean;\n}\n\nconst DEFAULT_SAFE_ZONE: SafeZone = { top: 24, right: 24, bottom: 24, left: 24 };\nconst DEFAULT_FONT =\n \"ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif\";\n\n// ─── Typography constants ───────────────────────────────────────\n// All em-based so they scale with font size and behave consistently across\n// font families. Values from print/motion-design conventions:\n//\n// - Big text (display/headline) gets TIGHTER tracking and TIGHTER leading.\n// -0.022em (≈ -2.2%) is the sweet spot for 48–88px headlines on most\n// sans-serifs (Inter, Helvetica, SF Pro, Manrope, Geist).\n// - Word-spacing kept subtle (≤0.08em). CSS word-spacing is ADDITIVE on\n// top of the natural space char, so what looks like \"a touch of\n// rhythm\" in print becomes a visible double-gap on 80px motion\n// headlines (especially under wordStagger, where each word renders\n// as an inline-block and the gap between them is preserved). Old\n// values (0.16/0.18/0.22 em) added ~13–18px per gap on display\n// type — the \"too much space between words\" symptom.\n// - Line-height 1.1 for headlines, 1.5 for body — Bringhurst-aligned ratios.\n// - kern + liga always on so any font's pair-kerning and ligatures fire\n// consistently (works across Inter, Manrope, SF, IBM Plex, etc.).\nconst TYPO = {\n headline: {\n letterSpacing: \"-0.022em\",\n wordSpacing: \"0.04em\",\n lineHeight: 1.1,\n },\n caption: {\n letterSpacing: \"-0.012em\",\n wordSpacing: \"0.06em\",\n lineHeight: 1.25,\n },\n label: {\n letterSpacing: \"-0.005em\",\n wordSpacing: \"0.10em\",\n lineHeight: 1.4,\n },\n};\nconst FONT_FEATURES = '\"kern\" 1, \"liga\" 1';\n\n// Drop shadow tuned to give crisp edges on retina without muddying text on\n// saturated gradients. Earlier two-layer shadow (1px tight + 16px wide) cast\n// dark halos that made gradient-backed text look smudged. A single barely-\n// there shadow is enough for edge definition. Text over a photo or video\n// takes MEDIA_TEXT_SHADOW instead — see `overMedia`.\nfunction dropShadowFor(textColor: string): string {\n const dark = isLikelyDark(textColor);\n const tone = dark ? \"rgba(255,255,255,0.15)\" : \"rgba(0,0,0,0.2)\";\n return `0 1px 2px ${tone}`;\n}\n\nfunction isLikelyDark(color: string): boolean {\n // Crude luminance check — handles #rrggbb and #rgb. Anything we can't parse\n // (named colors, rgb()) defaults to \"not dark\" so the heavier shadow shows.\n const m = color.replace(\"#\", \"\");\n if (m.length === 3) {\n const r = parseInt(m[0] + m[0], 16);\n const g = parseInt(m[1] + m[1], 16);\n const b = parseInt(m[2] + m[2], 16);\n return (r * 299 + g * 587 + b * 114) / 1000 < 128;\n }\n if (m.length === 6) {\n const r = parseInt(m.slice(0, 2), 16);\n const g = parseInt(m.slice(2, 4), 16);\n const b = parseInt(m.slice(4, 6), 16);\n return (r * 299 + g * 587 + b * 114) / 1000 < 128;\n }\n return false;\n}\n// ─── Font sizing matrix ─────────────────────────────────────────\n// Mirrors what production templates actually render today, ported from:\n// - text-overlay.tsx (headline: 80/64/48 × s_min by char count)\n// - infographic-steps.tsx (caption: ~44 × s_min capped by layout)\n\n/**\n * Compute heroWord font size for a single word. Each active word fills its\n * own moment — trailer convention. Center can go large (480ref cap); top\n * stays inside the top zone height so it doesn't crash into the animation\n * or data viz below.\n */\nfunction computeHeroFontSize(\n wordChars: number,\n position: TextPosition,\n width: number,\n height: number,\n safeZone: SafeZone,\n): number {\n const chars = Math.max(wordChars, 1);\n const s_min = Math.min(width, height) / 1080;\n const widthBudget = (width - safeZone.left - safeZone.right) * 0.92;\n const pxPerChar = 0.58; // bold sans-serif approximation\n const widthCap = widthBudget / (chars * pxPerChar);\n\n if (position === \"center\") {\n return Math.min(480 * s_min, widthCap);\n }\n\n // Top/bottom: keep the word inside its zone (~28% of frame height) with\n // 80% headroom for entrance overshoot + breathe. Reference target 220ref\n // so even short words stay big without overflowing the zone.\n const heightCap = height * 0.28 * 0.8;\n return Math.min(220 * s_min, widthCap, heightCap);\n}\n\n/**\n * Smooth interpolation between max and min font size based on character count.\n * Avoids the visible \"jump\" you get from bucket boundaries when copy length\n * crosses a threshold (e.g., 25→26 chars dropping headline from 80px to 64px).\n *\n * Exported so templates that lay out their own text can match the headline\n * curve instead of inventing their own bucketed scaling.\n *\n * Returns size at 1080-reference scale; caller multiplies by s_min.\n */\nexport function smoothSize(chars: number, maxChars: number, max: number, min: number): number {\n const t = Math.max(0, Math.min(1, chars / maxChars));\n // Slight curve so short text stays at maxSize longer before scaling down.\n const eased = t * t;\n return max - (max - min) * eased;\n}\n\nfunction computeFontSize(\n archetype: TextArchetype,\n text: string,\n role: TextSizeRole,\n position: TextPosition,\n width: number,\n height: number,\n safeZone: SafeZone,\n): { fontSize: number; fontWeight: number } {\n const s_min = Math.min(width, height) / 1080;\n\n // heroWord container fontSize uses the longest word as a safe fallback. The\n // ACTIVE-word size is recomputed per-render in the \"hero\" render branch\n // (via computeHeroFontSize) so each word fills its own moment optimally —\n // trailer convention.\n if (archetype === \"heroWord\") {\n const longestChars = text\n .split(/\\s+/)\n .filter(Boolean)\n .reduce((m, w) => Math.max(m, w.length), 1);\n return {\n fontSize: computeHeroFontSize(longestChars, position, width, height, safeZone),\n fontWeight: 800,\n };\n }\n\n const chars = text.length;\n\n // Smooth scaling, minimums set so even long copy stays readable in production\n // (1080 reference). Numbers tuned to match — but improve on — the previous\n // bucketed system.\n if (role === \"headline\") {\n // Floor 60 (was 48) — matches the typography guideline \"Titles/headlines\n // 60-86px at 1080\" and lifts long-copy headlines off the body-text floor\n // that left ProblemSolution-shaped statements feeling small. Max held at\n // 88 so short, punchy headlines still fill the frame.\n const refSize = smoothSize(chars, /* maxChars */ 70, /* max */ 88, /* min */ 60);\n return { fontSize: refSize * s_min, fontWeight: 700 };\n }\n\n if (role === \"caption\") {\n const refSize = smoothSize(chars, 80, 48, 32);\n return { fontSize: refSize * s_min, fontWeight: 600 };\n }\n\n // label\n const refSize = smoothSize(chars, 80, 34, 24);\n return { fontSize: refSize * s_min, fontWeight: 500 };\n}\n\n// ─── Positioning ───────────────────────────────────────────────\n\nfunction positionStyle(\n position: TextPosition,\n height: number,\n safeZone: SafeZone,\n): React.CSSProperties {\n switch (position) {\n case \"top\":\n return {\n top: safeZone.top + height * 0.06,\n height: height * 0.28,\n alignItems: \"flex-start\",\n };\n case \"bottom\":\n return {\n bottom: safeZone.bottom + height * 0.06,\n height: height * 0.28,\n alignItems: \"flex-end\",\n };\n case \"center\":\n default:\n return {\n top: 0,\n bottom: 0,\n alignItems: \"center\",\n };\n }\n}\n\n// ─── Component ─────────────────────────────────────────────────\n\nexport const TemplateText: React.FC<TemplateTextProps> = ({\n archetype: archetypeRaw,\n text: textRaw,\n progress,\n motionProgress = progress,\n sceneDuration,\n width,\n height,\n position = \"center\",\n sizeRole = \"headline\",\n typeTreatment,\n safeZone = DEFAULT_SAFE_ZONE,\n font = DEFAULT_FONT,\n color = \"#FFFFFF\",\n beatIntensity = 0,\n overMedia = false,\n}) => {\n // Defensive coerce: TemplateText is downstream of ~16 templates that pass\n // their own `variables.X` strings. If any one of them passes undefined\n // (missing variable on a freshly added scene, stale saved config, custom\n // template not setting a field), the unguarded `.split` / `.length` calls\n // below crash the entire preview. Treat undefined/non-string as\n // empty so a single bad scene doesn't take everything down. Warn in dev\n // so the upstream gap still surfaces.\n const textSafe = typeof textRaw === \"string\" ? textRaw : \"\";\n const isDevelopment = (import.meta as ImportMeta & { env?: { DEV?: boolean } }).env?.DEV;\n if (textRaw !== undefined && typeof textRaw !== \"string\" && isDevelopment) {\n console.warn(\"[TemplateText] received non-string text:\", textRaw);\n }\n // `|` is the AI's explicit line-break convention for headline copy\n // (\"Built for speed.|Designed for you.\"). Convert centrally so EVERY\n // template that renders text through TemplateText honors it — bg-media\n // used to convert locally while confetti/emojiBurst/etc. rendered the\n // pipe literally. Whitespace around the pipe is trimmed so spaced and\n // unspaced pipes produce identical output. The container's\n // `white-space: pre-line` renders the resulting `\\n` as a hard break.\n // Templates that legitimately render pipes (code, terminal commands)\n // don't flow through TemplateText, so they're unaffected.\n const text = textSafe.replace(/\\s*\\|\\s*/g, \"\\n\");\n // Normalize the archetype prop so unknown names fall back safely.\n const archetype = normalizeArchetype(archetypeRaw);\n const scale = Math.min(width, height) / 1080;\n // Motion pacing applies at every size role — a calm video should ease its\n // captions in too, not just its headlines. (The rest of the treatment is\n // headline-only; see `tt` below.)\n const result: ArchetypeRender = renderArchetype(\n archetype,\n progress,\n scale,\n text,\n sceneDuration,\n typeTreatment?.phaseScale ?? 1,\n motionProgress,\n );\n const { fontSize, fontWeight } = computeFontSize(\n archetype,\n text,\n sizeRole,\n position,\n width,\n height,\n safeZone,\n );\n\n // beatIntensity reserved for future use; currently a no-op on text body.\n void beatIntensity;\n\n const baseTypo = TYPO[sizeRole];\n // Preset type treatment. Absent (or the default preset's zero-deltas) leaves\n // every value exactly as it was, so unpresetted configs are unaffected.\n const tt = sizeRole === \"headline\" ? typeTreatment : undefined;\n // Only rewrite a value the preset actually changes — reformatting\n // letterSpacing with a zero delta would alter the emitted string (and every\n // stability snapshot) without changing the render.\n const typo = tt\n ? {\n ...baseTypo,\n ...(tt.trackingDeltaEm !== 0\n ? {\n letterSpacing: `${Number(\n (parseFloat(baseTypo.letterSpacing) + tt.trackingDeltaEm).toFixed(4),\n )}em`,\n }\n : {}),\n ...(tt.transform ? { textTransform: tt.transform } : {}),\n }\n : baseTypo;\n const presetWeight = tt ? Math.min(900, Math.max(100, fontWeight + tt.weightDelta)) : fontWeight;\n const presetSize = tt ? fontSize * tt.sizeScale : fontSize;\n // Type over a photograph is light type, whatever the brand's foreground is.\n // Everything under it assumes so: the vignette and scrims darken the plate,\n // and MEDIA_TEXT_SHADOW is a dark halo sized to hold white at 4.5:1. A brand\n // with a dark foreground otherwise puts black words over footage with a\n // black glow behind them, which is unreadable on any frame.\n const overMediaColor = overMedia && isLikelyDark(color) ? \"#FFFFFF\" : color;\n const textShadow = overMedia ? MEDIA_TEXT_SHADOW : dropShadowFor(color);\n\n const containerStyle: React.CSSProperties = {\n position: \"absolute\",\n left: 0,\n right: 0,\n display: \"flex\",\n justifyContent: \"center\",\n padding: `0 ${safeZone.right}px 0 ${safeZone.left}px`,\n color: overMediaColor,\n fontFamily: font,\n fontWeight: presetWeight,\n fontSize: presetSize,\n textAlign: \"center\",\n pointerEvents: \"none\",\n fontFeatureSettings: FONT_FEATURES,\n textRendering: \"optimizeLegibility\",\n WebkitFontSmoothing: \"antialiased\",\n MozOsxFontSmoothing: \"grayscale\",\n // Respect explicit newlines — the centralized `|` → `\\n` conversion\n // above (and callers passing real newlines) rely on this. Multiple\n // spaces still collapse normally; only `\\n` and CRLF break.\n whiteSpace: \"pre-line\",\n ...(textShadow ? { textShadow } : {}),\n ...typo,\n ...positionStyle(position, height, safeZone),\n };\n\n if (result.kind === \"block\") {\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.block.opacity,\n transform: `${result.block.transform}`,\n // Inherit letter-spacing from the container's typography defaults\n // unless the archetype explicitly overrides (e.g., for animated tracking).\n ...(result.block.letterSpacing ? { letterSpacing: result.block.letterSpacing } : {}),\n ...(result.block.willChange ? { willChange: result.block.willChange } : {}),\n maxWidth: \"85%\",\n }}\n >\n {renderWithEmoji(result.text, fontSize)}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"typewriter\") {\n // Render every character as its own span so the FULL TEXT always sets the\n // layout — wrapping is decided by the complete string, not the typed\n // prefix. The cursor is overlaid with position:absolute from the last\n // typed char so it doesn't break the word it's inside.\n const chars = text.split(\"\");\n // Map cluster-start code-unit indices → full emoji graphemes so emoji use\n // the native font even in the per-char typewriter reveal. Indexing\n // stays on text.length (UTF-16 units) so result.visibleChars / charExits\n // line up exactly; continuation units of a cluster render nothing.\n const emojiPlan = planTypewriterEmoji(text);\n const cursorBar = {\n position: \"absolute\" as const,\n width: \"0.08em\",\n height: \"0.88em\",\n background: \"currentColor\",\n borderRadius: \"0.01em\",\n pointerEvents: \"none\" as const,\n };\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.opacity,\n maxWidth: \"85%\",\n whiteSpace: \"pre-wrap\",\n position: \"relative\",\n }}\n >\n {chars.map((ch, i) => {\n const isTyped = i < result.visibleChars;\n const isLastTyped = i === result.visibleChars - 1;\n const anchorCursor = isLastTyped && result.cursor;\n const charExit = result.charExits?.[i];\n const baseOpacity = isTyped ? 1 : 0;\n const finalOpacity = baseOpacity * (charExit?.opacity ?? 1);\n // During exit the per-char span needs inline-block so translateX\n // takes effect; whiteSpace: pre keeps space chars from collapsing.\n const exitStyle = charExit\n ? {\n display: \"inline-block\" as const,\n transform: `translateX(${charExit.translateX}px)`,\n whiteSpace: \"pre\" as const,\n }\n : null;\n // Emoji handling: a cluster-start unit renders the full grapheme;\n // its continuation units render nothing.\n const emojiChar = emojiPlan?.starts.get(i);\n if (emojiPlan?.covered.has(i)) return null;\n return (\n <span\n key={i}\n style={{\n opacity: finalOpacity,\n position: anchorCursor ? \"relative\" : \"static\",\n ...(exitStyle ?? {}),\n }}\n >\n {emojiChar ? <Emoji char={emojiChar} size={fontSize} /> : ch}\n {anchorCursor && (\n <span\n aria-hidden\n style={{\n ...cursorBar,\n left: \"100%\",\n top: \"0.08em\",\n marginLeft: \"0.12em\",\n }}\n />\n )}\n </span>\n );\n })}\n {result.visibleChars === 0 && result.cursor && (\n <span\n aria-hidden\n style={{\n ...cursorBar,\n left: 0,\n top: \"0.08em\",\n }}\n />\n )}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"words\") {\n // Render words inline-block with REAL space chars between them — word\n // spacing inherits from the container's typography defaults, matching\n // every other archetype's wrap behavior.\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.blockOpacity,\n transform: `${result.blockTransform} `,\n maxWidth: \"85%\",\n }}\n >\n {result.words.map((w, i) => (\n <span key={i}>\n <span\n style={{\n display: \"inline-block\",\n opacity: w.style.opacity,\n transform: w.style.transform,\n }}\n >\n {renderWithEmoji(w.text, fontSize)}\n </span>\n {i < result.words.length - 1 ? \" \" : \"\"}\n </span>\n ))}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"hero\") {\n // Per-word sizing: each active word fills its own moment optimally.\n const perWordFontSize = computeHeroFontSize(\n result.word.length,\n position,\n width,\n height,\n safeZone,\n );\n // Fixed-height slot so words of different sizes don't jump vertically.\n // Slot is the max possible hero size for this position; lineHeight: 1 on\n // the inner word locks the glyph box to the font height so flex-center\n // lands the glyph at the same Y for every word.\n const slotHeight =\n position === \"center\" ? 480 * scale : Math.min(220 * scale, height * 0.28 * 0.8);\n return (\n <div style={{ ...containerStyle, fontSize: perWordFontSize }}>\n <div\n style={{\n height: slotHeight,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n <div\n style={{\n opacity: result.opacity,\n transform: `${result.transform} `,\n lineHeight: 1,\n ...(result.letterSpacing ? { letterSpacing: result.letterSpacing } : {}),\n }}\n >\n {renderWithEmoji(result.word, perWordFontSize)}\n </div>\n </div>\n </div>\n );\n }\n\n return null;\n};\n"
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},
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53
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{
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54
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"path": "src/visual-system/emoji/index.tsx",
|
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55
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"type": "registry:component",
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56
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"target": "vanillasky/emoji/index.tsx",
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57
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"content": "import * as React from \"react\";\n\nconst NATIVE_EMOJI_FONT = \"Apple Color Emoji,Segoe UI Emoji,Noto Color Emoji,sans-serif\";\nconst NATIVE_EMOJI = /\\p{Emoji_Presentation}|\\p{Regional_Indicator}|\\u{FE0F}|\\u{20E3}/u;\n\n/** True for emoji-presentation graphemes, not plain symbols such as ★ or ✓. */\nexport function isNativeEmoji(char: string): boolean {\n return NATIVE_EMOJI.test(char);\n}\n\nexport interface EmojiProps {\n /** The emoji character or grapheme cluster, e.g. \"🎉\" or \"👩💻\". */\n char: string;\n /** Font size in px. */\n size: number;\n /** vertical-align for inline flow. Defaults to a glyph-like baseline nudge. */\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n /** Extra styles merged onto the native emoji span. */\n style?: React.CSSProperties;\n}\n\n/** Render emoji with the viewer's OS font while preserving text-style symbols. */\nexport const Emoji: React.FC<EmojiProps> = ({ char, size, verticalAlign = \"-0.15em\", style }) => {\n const nativeEmoji = isNativeEmoji(char);\n return (\n <span\n role={nativeEmoji ? \"img\" : undefined}\n aria-label={nativeEmoji ? char : undefined}\n style={{\n ...(nativeEmoji ? { fontFamily: NATIVE_EMOJI_FONT } : {}),\n fontSize: size,\n lineHeight: 1,\n display: \"inline-block\",\n verticalAlign,\n ...style,\n }}\n >\n {char}\n </span>\n );\n};\n"
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},
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{
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"path": "src/visual-system/emoji/emoji-text.tsx",
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61
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"type": "registry:component",
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"target": "vanillasky/emoji/emoji-text.tsx",
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"content": "/**\n * EmojiText / renderWithEmoji — split a string into text runs + emoji runs,\n * rendering each emoji with the viewer's native emoji font while leaving\n * everything else as plain text.\n *\n * Segmentation: grapheme clusters via Intl.Segmenter so ZWJ sequences\n * (👩💻) and skin-tone modifiers (👍🏽) stay single units. Adjacent emoji\n * clusters each render as their own span in sequence.\n */\n\nimport * as React from \"react\";\nimport { Emoji, isNativeEmoji } from \"./index\";\n\n/** Split text into grapheme clusters (ZWJ + skin-tone safe). */\nfunction toGraphemes(text: string): string[] {\n const Seg = (Intl as unknown as { Segmenter?: typeof Intl.Segmenter }).Segmenter;\n if (Seg) {\n const seg = new Seg(undefined, { granularity: \"grapheme\" });\n const out: string[] = [];\n for (const { segment } of seg.segment(text)) out.push(segment);\n return out;\n }\n // Fallback: code-point spread. Won't keep ZWJ/skin-tone as single units, so\n // those land as separate clusters. Modern browsers all have Segmenter.\n return Array.from(text);\n}\n\nexport interface RenderWithEmojiOptions {\n /** vertical-align passed to each <Emoji>. */\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n /** Extra style merged onto each emoji span. */\n emojiStyle?: React.CSSProperties;\n}\n\n/**\n * Split `text` into an array of React nodes — plain-text strings interleaved\n * with <Emoji> spans for every emoji cluster. Returns a single-element\n * `[text]` fast-path when there are no emoji (the common case), so\n * non-emoji text pays ~one regex test.\n *\n * @param text the string to render\n * @param fontSizePx surrounding font size in px (emoji box = this size)\n */\nexport function renderWithEmoji(\n text: string,\n fontSizePx: number,\n opts?: RenderWithEmojiOptions,\n): React.ReactNode[] {\n if (!text) return [text];\n // Cheap bail-out: if the whole string has no emoji-range codepoint, return\n // it untouched (no segmentation, no array churn) — the hot path for the vast\n // majority of titles/bodies.\n if (!isNativeEmoji(text)) return [text];\n\n const clusters = toGraphemes(text);\n const nodes: React.ReactNode[] = [];\n let textBuf = \"\";\n let key = 0;\n\n const flushText = () => {\n if (textBuf) {\n nodes.push(textBuf);\n textBuf = \"\";\n }\n };\n\n for (const cluster of clusters) {\n if (isNativeEmoji(cluster)) {\n flushText();\n nodes.push(\n <Emoji\n key={`e${key++}`}\n char={cluster}\n size={fontSizePx}\n verticalAlign={opts?.verticalAlign}\n style={opts?.emojiStyle}\n />,\n );\n } else {\n textBuf += cluster;\n }\n }\n flushText();\n return nodes;\n}\n\n/**\n * Per-code-unit emoji plan for the typewriter archetype, which reveals text\n * one UTF-16 code unit at a time and indexes by `text.length`. We can't just\n * call renderWithEmoji there (it would re-segment and desync the visibleChars\n * counter), so this maps each cluster's START code-unit index to the full emoji\n * and marks the cluster's CONTINUATION indices as covered (render nothing for\n * them — the start index's span already contains the whole cluster).\n *\n * Returns null when the text contains no emoji (the common case),\n * so the typewriter render keeps its plain per-char path.\n */\nexport interface EmojiTypewriterPlan {\n /** code-unit index → full emoji cluster char (cluster start). */\n starts: Map<number, string>;\n /** code-unit indices that are continuations of a cluster (render nothing). */\n covered: Set<number>;\n}\n\nexport function planTypewriterEmoji(text: string): EmojiTypewriterPlan | null {\n if (!text || !isNativeEmoji(text)) return null;\n const starts = new Map<number, string>();\n const covered = new Set<number>();\n let idx = 0;\n let found = false;\n for (const cluster of toGraphemes(text)) {\n const len = cluster.length; // UTF-16 code units\n if (isNativeEmoji(cluster)) {\n found = true;\n // Store the WHOLE cluster char (not just the start unit) so callers can\n // pass it straight to <Emoji> without splitting a grapheme cluster.\n starts.set(idx, cluster);\n for (let k = 1; k < len; k++) covered.add(idx + k);\n }\n idx += len;\n }\n return found ? { starts, covered } : null;\n}\n\nexport interface EmojiTextProps {\n /** The text to render with emoji in the native operating-system font. */\n children: string;\n /** Surrounding font size in px — sizes each emoji to match a glyph. */\n fontSize: number;\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n emojiStyle?: React.CSSProperties;\n}\n\n/**\n * Inline wrapper around renderWithEmoji. Renders a React.Fragment of text +\n * emoji spans. Use where a component currently renders a raw `{text}`\n * child and you have the surrounding font size in px.\n */\nexport const EmojiText: React.FC<EmojiTextProps> = ({\n children,\n fontSize,\n verticalAlign,\n emojiStyle,\n}) => {\n const text = typeof children === \"string\" ? children : \"\";\n return <>{renderWithEmoji(text, fontSize, { verticalAlign, emojiStyle })}</>;\n};\n"
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64
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},
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65
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{
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66
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"path": "src/visual-system/scene-templates/types.ts",
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67
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"type": "registry:lib",
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68
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"target": "vanillasky/scene-templates/types.ts",
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69
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"content": "/**\n * Scene template types.\n *\n * A template is a reusable React component that defines how a scene looks.\n * It declares the variables an editor or model may provide\n * and receives universal settings as props.\n *\n * Templates are searchable by AI via description, category, jobs, register,\n * and useWhen guidance.\n * The variable schema enables any LLM to fill in template variables via JSON.\n */\n\nimport type { ResolvedTokens } from \"../theme\";\nimport type { SafeZone, TemplateStyle } from \"../template-context\";\n\n/**\n * Props passed to every scene template component.\n *\n * All animation must be driven by `progress` (0→1). No CSS animations,\n * no Framer Motion, no requestAnimationFrame. Use interpolate/spring\n * from animation-utils.ts.\n *\n * Scale factor: use `Math.min(width, height) / 1080` — normalizes to\n * the short edge so visuals are consistent across portrait and landscape.\n */\nexport interface SceneTemplateProps {\n variables: Record<string, unknown>;\n style: TemplateStyle;\n /** 0→1 through the scene's duration */\n progress: number;\n /** Presentation clock. Active templates receive the same complete 0→1 timeline as progress. */\n motionProgress?: number;\n /** 0→1 beat pulse intensity */\n beatIntensity: number;\n /** 1080 (portrait) or 1920 (landscape) */\n width: number;\n /** 1920 (portrait) or 1080 (landscape) */\n height: number;\n /** Video-level default text effect (for templates that opt in via usesGlobalTextEffect) */\n textArchetype?: string;\n /** How text leaves the scene (fade / shrink / pop / blur-scale). Falls back to a sensible default per textArchetype when undefined. */\n /** Video-level default background effect (for templates that opt in via usesGlobalBackgroundEffect) */\n backgroundEffect?: string;\n /** Platform-aware safe zone insets in pixels — use for text placement */\n safeZone: SafeZone;\n /** Scene duration in seconds — use for time-based (not progress-based) animations */\n sceneDuration?: number;\n /**\n * Brand tokens already resolved from `style`. Built-in templates import\n * resolveTokens directly; an ejected `custom_*` scene can't import anything,\n * so without this it has no way to reach the same values and ends up\n * hardcoding white, black and shadows — the body then looks generic next to\n * a frame that IS using the brand.\n */\n tokens?: ResolvedTokens;\n /**\n * True when the preview player is actively advancing progress; false when paused.\n * Templates that play HTML5 <video> elements should pause them when this is false.\n * Undefined (export capture path) is treated as true.\n */\n isPlaying?: boolean;\n}\n"
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70
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}
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71
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],
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72
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"meta": {
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73
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"vanillasky": {
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74
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"layer": "template",
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75
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"tier": "free",
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76
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"register": "motion-led",
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77
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"jobs": [
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78
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"setup",
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79
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"atmosphere",
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80
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"payoff"
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81
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],
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82
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"useWhen": "A visual hook, scenic beat, or concrete product-context line benefits from immersive media.",
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83
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"textCanvas": "open",
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84
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"minDuration": 1,
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85
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"preferredDuration": 2,
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86
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"schema": {
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87
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"type": "object",
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88
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"properties": {
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89
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"texts": {
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90
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"type": "string",
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91
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-
"title": "Text",
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92
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"description": "Title text shown on the scene",
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93
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"default": "Make an impact."
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94
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-
},
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95
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-
"mediaUrl": {
|
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96
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"type": "string",
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97
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"title": "Background media",
|
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98
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"description": "Optional photo or video URL behind this scene. When set, replaces the brand gradient.",
|
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99
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-
"format": "uri",
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100
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-
"default": ""
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101
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-
},
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102
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-
"mediaKeyword": {
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103
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-
"type": "string",
|
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104
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"title": "Background search keyword",
|
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105
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"description": "2-4 word English term for stock-media search (auto-fills mediaUrl).",
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106
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"format": "stock-media-keyword",
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107
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"default": ""
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108
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},
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109
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"mediaType": {
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110
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"type": "string",
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111
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"title": "Background media type",
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112
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"description": "auto detects photo/video from URL. 'gradient' is a deliberate mode — atmospheric brand-color scene with no stock footage.",
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113
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"enum": [
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114
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"auto",
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115
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"photo",
|
|
116
|
-
"video",
|
|
117
|
-
"gradient"
|
|
118
|
-
],
|
|
119
|
-
"default": "auto"
|
|
120
|
-
},
|
|
121
|
-
"mediaPoster": {
|
|
122
|
-
"type": "string",
|
|
123
|
-
"title": "Background poster image",
|
|
124
|
-
"description": "Still image URL shown while a video backdrop is decoding its first frame. A media resolver can supply a poster alongside a video mediaUrl. Hides the gradient flash that would otherwise appear in the ~50–400ms gap between a <video> mounting and decoding its first frame.",
|
|
125
|
-
"format": "uri",
|
|
126
|
-
"default": ""
|
|
127
|
-
},
|
|
128
|
-
"mediaPosition": {
|
|
129
|
-
"type": "string",
|
|
130
|
-
"title": "Background focal position",
|
|
131
|
-
"description": "Controls which part of a photo or video stays visible when cover-cropped. Pick the subject's side or vertical anchor after inspecting the frame.",
|
|
132
|
-
"enum": [
|
|
133
|
-
"center",
|
|
134
|
-
"top",
|
|
135
|
-
"bottom",
|
|
136
|
-
"left",
|
|
137
|
-
"right"
|
|
138
|
-
],
|
|
139
|
-
"default": "center"
|
|
140
|
-
},
|
|
141
|
-
"mediaTreatment": {
|
|
142
|
-
"type": "string",
|
|
143
|
-
"title": "Background contrast treatment",
|
|
144
|
-
"description": "none leaves the picture untouched, for a scene carrying no type; subtle preserves a visual hero; cinematic adds balanced contrast; text-safe adds a stronger wash for copy-heavy scenes.",
|
|
145
|
-
"enum": [
|
|
146
|
-
"none",
|
|
147
|
-
"subtle",
|
|
148
|
-
"cinematic",
|
|
149
|
-
"text-safe"
|
|
150
|
-
],
|
|
151
|
-
"default": "cinematic"
|
|
152
|
-
},
|
|
153
|
-
"confetti": {
|
|
154
|
-
"type": "boolean",
|
|
155
|
-
"title": "Confetti",
|
|
156
|
-
"description": "Layer falling confetti particles over the backdrop. Set true when the copy is celebratory (launch, milestone, win, anniversary, achievement). Works on top of any mediaType — photo, video, or gradient.",
|
|
157
|
-
"default": false
|
|
158
|
-
}
|
|
159
|
-
},
|
|
160
|
-
"required": [
|
|
161
|
-
"texts"
|
|
162
|
-
],
|
|
163
|
-
"additionalProperties": false,
|
|
164
|
-
"x-vanillasky": {
|
|
165
|
-
"allowsStockMedia": true
|
|
166
|
-
}
|
|
167
|
-
},
|
|
168
|
-
"label": "Full-bleed media",
|
|
169
|
-
"description": "Full-bleed photo, video, or brand gradient with a centered headline.",
|
|
170
|
-
"family": "Media & motion",
|
|
171
|
-
"avoidWhen": "The scene needs structured facts, exact comparisons, a device frame, or attributed proof.",
|
|
172
|
-
"usesGlobalTextEffect": true,
|
|
173
|
-
"usesGlobalTransition": true,
|
|
174
|
-
"usesGlobalBackgroundEffect": true,
|
|
175
|
-
"timing": {
|
|
176
|
-
"contentFields": [
|
|
177
|
-
"texts"
|
|
178
|
-
],
|
|
179
|
-
"contentUnit": "words"
|
|
180
|
-
},
|
|
181
|
-
"transitionTiming": {
|
|
182
|
-
"entryReadyProgress": 0.2,
|
|
183
|
-
"holdProgress": 0.7
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
}
|