@vanillaskyai/video 0.5.5 → 0.5.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/{bg-confetti-572VDSYM.js → bg-confetti-SHQI7ATB.js} +2 -2
- package/dist/{bg-emoji-T4IEJ6U2.js → bg-emoji-XYFRA63Q.js} +2 -2
- package/dist/{bg-media-5YR4OLFG.js → bg-media-FEBATBT2.js} +8 -6
- package/dist/{brand-message-7524B6HC.js → brand-message-P56WEJPG.js} +5 -3
- package/dist/{chart-bar-5UMZXTON.js → chart-bar-ZB45ZRKH.js} +5 -3
- package/dist/{chart-counter-QUVLAX42.js → chart-counter-HFYNE4HT.js} +8 -6
- package/dist/{chart-progress-ring-IYCNRU7T.js → chart-progress-ring-ZKMLRGSB.js} +5 -3
- package/dist/check-runtime.js +3 -1
- package/dist/{chunk-EHXDKCYR.js → chunk-6M6DATLW.js} +26 -75
- package/dist/chunk-C6WVCZRW.js +19 -0
- package/dist/chunk-HT6BGERF.js +167 -0
- package/dist/{chunk-3QEKIC6C.js → chunk-NGY3TNND.js} +121 -11
- package/dist/{chunk-MFYFZQHM.js → chunk-W3VDIBGR.js} +1 -0
- package/dist/chunk-WJ6FLKNC.js +15 -0
- package/dist/cli.js +9 -0
- package/dist/{cta-logo-PREL7MLE.js → cta-logo-S4OMTNXD.js} +5 -3
- package/dist/{cta-media-YWTYVLR6.js → cta-media-EROTHDRR.js} +5 -3
- package/dist/{incoming-call-C3FX4SFR.js → incoming-call-5IWJ2TAS.js} +5 -3
- package/dist/{infographic-before-after-FQXCQ2CY.js → infographic-before-after-2I7YZVDD.js} +2 -2
- package/dist/{infographic-feature-list-WWX5AGU4.js → infographic-feature-list-7SK65U3K.js} +5 -3
- package/dist/{infographic-problem-solution-3JBBGNXU.js → infographic-problem-solution-IW35S6BR.js} +5 -3
- package/dist/{infographic-stat-row-7X6KEEUD.js → infographic-stat-row-XHUZZPDM.js} +5 -3
- package/dist/{infographic-steps-FI5LN4SS.js → infographic-steps-JDDEDI7X.js} +5 -3
- package/dist/{preload-media-IYFMPMLB.js → preload-media-LJXWKTWG.js} +2 -0
- package/dist/{prompt-input-NNXF6WVS.js → prompt-input-6ZWXEL3V.js} +5 -3
- package/dist/react.js +30 -28
- package/dist/{reaction-DH6M6LSQ.js → reaction-Z3JIM3MQ.js} +5 -3
- package/dist/scene-video-backdrop-IL4F2SVD.js +9 -0
- package/dist/{showcase-code-QDJM7E2Z.js → showcase-code-NWQAAJIA.js} +5 -3
- package/dist/{showcase-phone-IIYR34CF.js → showcase-phone-5UW45ATT.js} +5 -3
- package/dist/{showcase-terminal-3253HMTE.js → showcase-terminal-UVOD25UF.js} +5 -3
- package/dist/{showcase-web-H7GB3FBH.js → showcase-web-3AW6VHIG.js} +5 -3
- package/dist/{social-milestone-MLWAWF6X.js → social-milestone-KPKHFOB5.js} +8 -6
- package/dist/{social-notification-2UQKKOB3.js → social-notification-EDOU6TZB.js} +5 -3
- package/dist/{social-review-stack-VHJPE6GM.js → social-review-stack-EZOO33SV.js} +5 -3
- package/dist/{social-testimonial-QUNCY52L.js → social-testimonial-DLOINMMY.js} +5 -3
- package/dist/{social-tweet-33HIL4RR.js → social-tweet-6JUM323G.js} +5 -3
- package/examples/nextjs-quickstart/package.json +1 -1
- package/package.json +1 -1
- package/registry/items/backgrounds.json +19 -1
- package/registry/items/barChart.json +2 -2
- package/registry/items/beforeAfter.json +1 -1
- package/registry/items/bigNumber.json +2 -2
- package/registry/items/brandMessage.json +2 -2
- package/registry/items/cardList.json +2 -2
- package/registry/items/codeEditor.json +2 -2
- package/registry/items/confetti.json +1 -1
- package/registry/items/ctaLogo.json +2 -2
- package/registry/items/ctaMedia.json +2 -2
- package/registry/items/emojiBurst.json +1 -1
- package/registry/items/incomingCall.json +2 -2
- package/registry/items/media.json +2 -2
- package/registry/items/milestone.json +2 -2
- package/registry/items/notification.json +2 -2
- package/registry/items/phoneMockup.json +2 -2
- package/registry/items/problemSolution.json +2 -2
- package/registry/items/progressRing.json +2 -2
- package/registry/items/promptInput.json +2 -2
- package/registry/items/reaction.json +2 -2
- package/registry/items/reviewStack.json +2 -2
- package/registry/items/steps.json +2 -2
- package/registry/items/terminal.json +2 -2
- package/registry/items/testimonial.json +2 -2
- package/registry/items/tripleStats.json +2 -2
- package/registry/items/tweet.json +2 -2
- package/registry/items/webMockup.json +2 -2
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"path": "src/visual-system/scene-templates/chart-bar.tsx",
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"target": "vanillasky/scene-templates/chart-bar.tsx",
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"content": "/**\n * chart-bar — animated labeled values with a headline.\n */\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { TOP_TEXT_AREA_RATIO } from \"../backgrounds\";\nimport { BarChart, type BarChartDatum } from \"../primitives/charts/BarChart\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\n\nfunction parseBarDatum(value: unknown): BarChartDatum | undefined {\n if (typeof value === \"number\") {\n return Number.isFinite(value) ? { label: \"\", value } : undefined;\n }\n if (typeof value === \"object\" && value !== null) {\n const datum = value as Record<string, unknown>;\n const numberValue = Number(datum.value);\n if (!Number.isFinite(numberValue)) return undefined;\n return { label: String(datum.label ?? \"\").trim(), value: numberValue };\n }\n if (typeof value !== \"string\") return undefined;\n\n const trimmed = value.trim();\n if (!trimmed) return undefined;\n const separator = trimmed.lastIndexOf(\":\");\n const label = separator >= 0 ? trimmed.slice(0, separator).trim() : \"\";\n const numberValue = Number(separator >= 0 ? trimmed.slice(separator + 1).trim() : trimmed);\n return Number.isFinite(numberValue) ? { label, value: numberValue } : undefined;\n}\n\nfunction parseBarData(value: unknown): BarChartDatum[] {\n let items: unknown[];\n if (Array.isArray(value)) {\n items = value;\n } else if (typeof value === \"string\") {\n const trimmed = value.trim();\n if (!trimmed) return [];\n try {\n const parsed = JSON.parse(trimmed);\n items = Array.isArray(parsed) ? parsed : [trimmed];\n } catch {\n items = trimmed.split(\",\");\n }\n } else {\n items = [value];\n }\n return items.map(parseBarDatum).filter((datum): datum is BarChartDatum => datum !== undefined);\n}\n\nexport const ChartBarTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n backgroundEffect,\n isPlaying = true,\n}) => {\n const { primary, foreground, font } = resolveTokens(style);\n const chartColor = primary;\n const textColor = foreground;\n const textsRaw = String(variables.texts || \"\");\n\n // Structured labeled data is canonical; numeric and Label:value strings\n // remain accepted for already-generated customer templates.\n const data = parseBarData(variables.bars);\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"#000\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={textsRaw}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] */}\n <BarChart\n progress={progress}\n data={data}\n width={width}\n height={height}\n chartColor={chartColor}\n textColor={textColor}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: caption] */}\n <div style={{ position: \"absolute\", top: 0, left: 0, right: 0, height: height * TOP_TEXT_AREA_RATIO, overflow: \"visible\" }}>\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={String(variables.texts ?? \"\")}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n </div>\n </div>\n );\n};\n"
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"content": "/**\n * chart-bar — animated labeled values with a headline.\n */\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { TOP_TEXT_AREA_RATIO } from \"../backgrounds\";\nimport { BarChart, type BarChartDatum } from \"../primitives/charts/BarChart\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\n\nfunction parseBarDatum(value: unknown): BarChartDatum | undefined {\n if (typeof value === \"number\") {\n return Number.isFinite(value) ? { label: \"\", value } : undefined;\n }\n if (typeof value === \"object\" && value !== null) {\n const datum = value as Record<string, unknown>;\n const numberValue = Number(datum.value);\n if (!Number.isFinite(numberValue)) return undefined;\n return { label: String(datum.label ?? \"\").trim(), value: numberValue };\n }\n if (typeof value !== \"string\") return undefined;\n\n const trimmed = value.trim();\n if (!trimmed) return undefined;\n const separator = trimmed.lastIndexOf(\":\");\n const label = separator >= 0 ? trimmed.slice(0, separator).trim() : \"\";\n const numberValue = Number(separator >= 0 ? trimmed.slice(separator + 1).trim() : trimmed);\n return Number.isFinite(numberValue) ? { label, value: numberValue } : undefined;\n}\n\nfunction parseBarData(value: unknown): BarChartDatum[] {\n let items: unknown[];\n if (Array.isArray(value)) {\n items = value;\n } else if (typeof value === \"string\") {\n const trimmed = value.trim();\n if (!trimmed) return [];\n try {\n const parsed = JSON.parse(trimmed);\n items = Array.isArray(parsed) ? parsed : [trimmed];\n } catch {\n items = trimmed.split(\",\");\n }\n } else {\n items = [value];\n }\n return items.map(parseBarDatum).filter((datum): datum is BarChartDatum => datum !== undefined);\n}\n\nexport const ChartBarTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n backgroundEffect,\n isPlaying = true,\n}) => {\n const { primary, foreground, font } = resolveTokens(style);\n const chartColor = primary;\n const textColor = foreground;\n const textsRaw = String(variables.texts || \"\");\n\n // Structured labeled data is canonical; numeric and Label:value strings\n // remain accepted for already-generated customer templates.\n const data = parseBarData(variables.bars);\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"var(--vanillasky-template-surface, #000)\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={textsRaw}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] */}\n <BarChart\n progress={progress}\n data={data}\n width={width}\n height={height}\n chartColor={chartColor}\n textColor={textColor}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: caption] */}\n <div style={{ position: \"absolute\", top: 0, left: 0, right: 0, height: height * TOP_TEXT_AREA_RATIO, overflow: \"visible\" }}>\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={String(variables.texts ?? \"\")}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n </div>\n </div>\n );\n};\n"
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"path": "src/visual-system/scene-templates/media-source.ts",
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"path": "src/visual-system/scene-templates/scene-background.tsx",
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useRef, useState } from \"react\";\nimport {\n hasSceneMedia,\n limitsConcurrentVideoDecoders,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport type { ResolvedMediaType };\n\nexport type MediaPosition = \"center\" | \"top\" | \"bottom\" | \"left\" | \"right\";\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nconst MEDIA_POSITIONS: Record<MediaPosition, string> = {\n center: \"center center\",\n top: \"center top\",\n bottom: \"center bottom\",\n left: \"left center\",\n right: \"right center\",\n};\n\nexport function resolveMediaPosition(value: string): string {\n return MEDIA_POSITIONS[value as MediaPosition] ?? MEDIA_POSITIONS.center;\n}\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n // A stock-video poster is useful only until this exact <video> can paint its\n // own first frame. Desktop incoming scenes decode while opacity is zero, so\n // loadeddata is sufficient there. Mobile WebKit cannot mount that incoming\n // decoder safely; loadeddata can precede the first presented frame and\n // removing the poster in that gap exposes the brand gradient.\n const [decodedVideoUrl, setDecodedVideoUrl] = useState<string>();\n\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n // Video playback control — same pause/seek logic bg-media used pre-extract.\n const videoRef = useRef<HTMLVideoElement>(null);\n const videoStarted = useRef(false);\n\n useEffect(() => {\n const vid = videoRef.current;\n if (!vid) return;\n if (!isPlaying) {\n vid.pause();\n videoStarted.current = false;\n return;\n }\n if (!videoStarted.current) {\n vid.playbackRate = 1;\n // A fresh element is already at zero. Avoid seeking it before metadata\n // exists; only a resumed scene needs rewinding.\n if (vid.currentTime > 0) vid.currentTime = 0;\n vid.play().catch(() => {});\n videoStarted.current = true;\n }\n }, [progress, isPlaying]);\n\n // Release the decoder on unmount. Without this, iOS Safari keeps the\n // video's decoder buffer alive after the React node is gone — each\n // scene transition (or play/pause/play cycle that remounts the active\n // scene) leaks one decoder, eventually crossing the renderer's memory\n // ceiling and triggering \"A problem repeatedly occurred.\" Same recipe\n // as #409's CanvasPreview preload cleanup: pause → clear src → load().\n // Capture the ref at mount-time so the cleanup uses the same node we\n // mounted (the ref's .current is stale by unmount).\n useEffect(() => {\n const vid = videoRef.current;\n return () => {\n if (!vid) return;\n vid.pause();\n vid.removeAttribute(\"src\");\n vid.load();\n };\n }, []);\n\n return (\n <>\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n\n {showMedia &&\n (resolved === \"video\" ? (\n <video\n ref={videoRef}\n src={mediaUrl}\n // Poster paints during the decode window so the user sees the\n // (still) first frame instead of a transparent <video> letting\n // the brand gradient show through. Pexels returns a thumbnail\n // image alongside each video; fillPexelsUrls stores it in\n // `variables.mediaPoster`. Layered defense alongside preload=\"auto\"\n // below: on desktop the byte preloader makes decode fast, on\n // mobile (where the preloader skips video pre-mounting to dodge\n // the iOS Safari memory crash) the poster is the primary shield.\n poster={decodedVideoUrl === mediaUrl ? undefined : mediaPoster || undefined}\n muted\n loop\n playsInline\n // preload=\"auto\" — without it, browsers default to \"metadata\":\n // they only load the container/dimensions, not the byte stream\n // needed to decode frames. The element then renders transparent\n // until the first decoded frame arrives, letting the brand\n // gradient flash through whenever a scene mid-playback transitions\n // to a media backdrop. The parent preloader caches the bytes, but\n // decoder state is per-element, so the active mount still has to\n // decode the first frame; \"auto\" kicks that work off the instant\n // the element mounts.\n preload=\"auto\"\n onLoadedData={(event) => {\n setMediaPaint(\"ready\");\n const video = event.currentTarget;\n if (!limitsConcurrentVideoDecoders()) {\n setDecodedVideoUrl(mediaUrl);\n return;\n }\n // requestVideoFrameCallback fires only after WebKit submits an\n // actual frame to the compositor. Until then the poster stays\n // in place; browsers without the API safely keep the poster\n // attribute and replace it themselves when playback begins.\n video.requestVideoFrameCallback?.(() => {\n if (video.isConnected) setDecodedVideoUrl(mediaUrl);\n });\n }}\n onError={() => setMediaPaint(\"failed\")}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n }}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {showTreatment &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"path": "src/visual-system/scene-templates/infographic-before-after.tsx",
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"target": "vanillasky/scene-templates/infographic-before-after.tsx",
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"content": "/**\n * infographic-before-after — emoji-driven before/after contrast.\n *\n * Layout: a centered \"BEFORE\" / \"AFTER\" pill label sits above the\n * centered headline text; emojis distribute across the FULL frame\n * around the central text zone (top band, sides, bottom band). Pill\n * styling matches problemSolution — same shape, scale-pop entry, just\n * BEFORE/AFTER wording with a red→green color shift.\n *\n * Two phases on a brand-color gradient:\n * 1. Before phase: red BEFORE pill + problem headline + scattered\n * problem emojis with chaos jitter.\n * 2. Transition: problem emojis fall off-screen with gravity (confetti-\n * style drop) while the pill + headline crossfade.\n * 3. After phase: green AFTER pill + solution headline + solution\n * emojis pop in with a happy bounce in the same slots.\n *\n * Pick this for symbolic before/after content where the emojis tell the\n * story; `problemSolution` for full-statement text contrast.\n *\n * Block structure (docs/blocks.md):\n * background — brand gradient (gradientBackground)\n * hero — BeforeAfterSplit primitive (both phases: pills, headlines,\n * emoji scatter/fall/pop — text integral, no caption slot)\n */\n\nimport React from \"react\";\nimport { parseList } from \"../parse-list\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { gradientBackground } from \"../backgrounds\";\nimport { BeforeAfterSplit } from \"../primitives/infographic/BeforeAfterSplit\";\n\nexport const InfographicBeforeAfterTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n beatIntensity,\n width,\n height,\n textArchetype,\n safeZone,\n sceneDuration,\n}) => {\n const { background, foreground, font } = resolveTokens(style);\n const textColor = foreground;\n\n const problemHeadline = String(variables.problemHeadline || \"\");\n const solutionHeadline = String(variables.solutionHeadline || \"\");\n const problemTypes = parseList(variables.problemEmojis);\n const solutionTypes = parseList(variables.solutionEmojis);\n const showEmojis = variables.showEmojis !== false && String(variables.showEmojis ?? \"true\").toLowerCase() !== \"false\";\n\n const gradSeed = (problemHeadline + solutionHeadline)\n .split(\"\")\n .reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n // textArchetype is intentionally unused — this template uses the\n // problemSolution-style direct text rendering instead of TemplateText.\n void textArchetype;\n void safeZone;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"#000\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] Brand-color gradient */}\n <div\n style={{\n position: \"absolute\",\n inset: 0,\n background: gradientBackground({\n colorA: background.type === \"solid\" ? background.color : background.colors[0],\n colorB: background.type === \"solid\" ? background.color : background.colors[1],\n solidBg: background.type === \"solid\" ? background.color : undefined,\n progress,\n sceneDuration,\n seed: gradSeed,\n family: resolveTokens(style).preset.background,\n }),\n pointerEvents: \"none\",\n }}\n />\n\n {/* [slot: hero] Two-phase before/after reveal — shared primitive */}\n <BeforeAfterSplit\n progress={progress}\n width={width}\n height={height}\n problemHeadline={problemHeadline}\n solutionHeadline={solutionHeadline}\n problemEmojis={problemTypes}\n solutionEmojis={solutionTypes}\n showEmojis={showEmojis}\n beforeLabel={String(variables.problemLabel || \"\")}\n afterLabel={String(variables.solutionLabel || \"\")}\n textColor={textColor}\n font={font}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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"content": "/**\n * infographic-before-after — emoji-driven before/after contrast.\n *\n * Layout: a centered \"BEFORE\" / \"AFTER\" pill label sits above the\n * centered headline text; emojis distribute across the FULL frame\n * around the central text zone (top band, sides, bottom band). Pill\n * styling matches problemSolution — same shape, scale-pop entry, just\n * BEFORE/AFTER wording with a red→green color shift.\n *\n * Two phases on a brand-color gradient:\n * 1. Before phase: red BEFORE pill + problem headline + scattered\n * problem emojis with chaos jitter.\n * 2. Transition: problem emojis fall off-screen with gravity (confetti-\n * style drop) while the pill + headline crossfade.\n * 3. After phase: green AFTER pill + solution headline + solution\n * emojis pop in with a happy bounce in the same slots.\n *\n * Pick this for symbolic before/after content where the emojis tell the\n * story; `problemSolution` for full-statement text contrast.\n *\n * Block structure (docs/blocks.md):\n * background — brand gradient (gradientBackground)\n * hero — BeforeAfterSplit primitive (both phases: pills, headlines,\n * emoji scatter/fall/pop — text integral, no caption slot)\n */\n\nimport React from \"react\";\nimport { parseList } from \"../parse-list\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { gradientBackground } from \"../backgrounds\";\nimport { BeforeAfterSplit } from \"../primitives/infographic/BeforeAfterSplit\";\n\nexport const InfographicBeforeAfterTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n beatIntensity,\n width,\n height,\n textArchetype,\n safeZone,\n sceneDuration,\n}) => {\n const { background, foreground, font } = resolveTokens(style);\n const textColor = foreground;\n\n const problemHeadline = String(variables.problemHeadline || \"\");\n const solutionHeadline = String(variables.solutionHeadline || \"\");\n const problemTypes = parseList(variables.problemEmojis);\n const solutionTypes = parseList(variables.solutionEmojis);\n const showEmojis = variables.showEmojis !== false && String(variables.showEmojis ?? \"true\").toLowerCase() !== \"false\";\n\n const gradSeed = (problemHeadline + solutionHeadline)\n .split(\"\")\n .reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n // textArchetype is intentionally unused — this template uses the\n // problemSolution-style direct text rendering instead of TemplateText.\n void textArchetype;\n void safeZone;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"var(--vanillasky-template-surface, #000)\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] Brand-color gradient */}\n <div\n style={{\n position: \"absolute\",\n inset: 0,\n background: gradientBackground({\n colorA: background.type === \"solid\" ? background.color : background.colors[0],\n colorB: background.type === \"solid\" ? background.color : background.colors[1],\n solidBg: background.type === \"solid\" ? background.color : undefined,\n progress,\n sceneDuration,\n seed: gradSeed,\n family: resolveTokens(style).preset.background,\n }),\n pointerEvents: \"none\",\n }}\n />\n\n {/* [slot: hero] Two-phase before/after reveal — shared primitive */}\n <BeforeAfterSplit\n progress={progress}\n width={width}\n height={height}\n problemHeadline={problemHeadline}\n solutionHeadline={solutionHeadline}\n problemEmojis={problemTypes}\n solutionEmojis={solutionTypes}\n showEmojis={showEmojis}\n beforeLabel={String(variables.problemLabel || \"\")}\n afterLabel={String(variables.solutionLabel || \"\")}\n textColor={textColor}\n font={font}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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"path": "src/visual-system/scene-templates/chart-counter.tsx",
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"content": "/**\n * chart-counter — animated counting number with label + text overlay.\n *\n * Big number counts up from 0 to target value driven by scene progress.\n * Optional prefix/suffix, label below, accent underline, beat-reactive pulse.\n * TextOverlay in the top 30% carries a message above the counter.\n */\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { withOpacity } from \"../theme\";\nimport { TOP_TEXT_AREA_RATIO } from \"../backgrounds\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\nimport { ConfettiLayer } from \"./confetti-layer\";\nimport { getResponsiveFontSize } from \"../typography\";\nimport { CountUpNumber } from \"../primitives/typography/CountUpNumber\";\n\nexport const ChartCounterTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n isPlaying = true,\n backgroundEffect,\n}) => {\n const s = Math.min(width, height) / 1080;\n const { primary, foreground, font, background } = resolveTokens(style);\n const chartColor = primary;\n const textColor = foreground;\n const textsRaw = String(variables.texts || \"\");\n const gradSeed = textsRaw.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n const parsedValue = Number(variables.value);\n const targetValue = Number.isFinite(parsedValue) ? parsedValue : 1000;\n const parsedDecimalPlaces = Number(variables.decimalPlaces);\n const decimalPlaces = Number.isFinite(parsedDecimalPlaces)\n ? Math.max(0, Math.min(6, Math.trunc(parsedDecimalPlaces)))\n : undefined;\n const label = String(variables.label || \"Total users\");\n const prefix = String(variables.prefix || \"\");\n const unit = String(variables.unit || \"\");\n\n // Media-mode legibility: when a Pexels photo/video is behind, force the\n // label to white at full opacity (not the 60% brand-text dim that works\n // on a flat gradient) and stack a stronger drop-shadow on number + label\n // so they punch through busy footage. Mirrors how bg-media handles text\n // contrast over photos. SceneBackground already adds a vignette + bottom\n // scrim — these are the per-text reinforcements.\n const hasMedia = !!String(variables.mediaUrl || \"\").trim() &&\n String(variables.mediaType || \"auto\") !== \"gradient\";\n const numberColor = hasMedia ? \"#ffffff\" : textColor;\n const labelColor = hasMedia ? \"#ffffff\" : withOpacity(textColor, 0.6);\n // Confetti burst — fires when the count-up completes. Reuses the shared\n // ConfettiLayer (the 200-particle falling-confetti physics also used by\n // bg-confetti and bg-media's `confetti: true`) instead of an inline\n // bespoke burst, so the celebration feel is consistent across templates.\n // The layer's progress runs 0→1 internally; we remap scene [0.55, 1.0]\n // onto that so particles burst on count completion and fall through the\n // held state.\n const confettiActive = variables.confetti === true && motionProgress >= 0.55;\n const confettiProgress = confettiActive ? (motionProgress - 0.55) / 0.45 : 0;\n\n const labelFontSize = getResponsiveFontSize(label, width, \"subtitle\", height) * 1.3;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"#000\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] Gradient by default, optionally a Pexels photo/video when mediaUrl is set */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={gradSeed}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: background] Subtle radial glow behind number — accent atmospheric */}\n <div\n style={{\n position: \"absolute\",\n top: \"50%\",\n left: \"50%\",\n transform: \"translate(-50%, -55%)\",\n width: 500 * s,\n height: 500 * s,\n borderRadius: \"50%\",\n background: `radial-gradient(circle, ${withOpacity(primary, 0.15)} 0%, transparent 70%)`,\n pointerEvents: \"none\",\n }}\n />\n\n {/* [slot: badge] Confetti — shared 200-particle layer, fires when count completes */}\n {confettiActive && (\n <ConfettiLayer\n progress={confettiProgress}\n width={width}\n height={height}\n beatIntensity={beatIntensity}\n bgColor={hasMedia ? undefined : background.type === \"solid\" ? background.color : background.colors[1]}\n />\n )}\n\n {/* [slot: caption] Headline — top text area (TemplateText) */}\n <div style={{ position: \"absolute\", top: 0, left: 0, right: 0, height: height * TOP_TEXT_AREA_RATIO, overflow: \"visible\" }}>\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={String(variables.texts ?? \"\")}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n </div>\n\n {/* [slot: hero] Counter — CountUpNumber primitive. The primitive\n provides its own positioned wrapper (the same one chart-counter used\n inline pre-refactor), so we render it bare here. */}\n <CountUpNumber\n progress={progress}\n motionProgress={motionProgress}\n target={targetValue}\n decimalPlaces={decimalPlaces}\n prefix={prefix}\n unit={unit}\n label={label}\n width={width}\n height={height}\n numberColor={numberColor}\n labelColor={labelColor}\n chartColor={chartColor}\n font={font}\n hasMediaShadow={hasMedia}\n beatIntensity={beatIntensity}\n labelFontSize={labelFontSize}\n />\n\n </div>\n );\n};\n"
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"content": "/**\n * chart-counter — animated counting number with label + text overlay.\n *\n * Big number counts up from 0 to target value driven by scene progress.\n * Optional prefix/suffix, label below, accent underline, beat-reactive pulse.\n * TextOverlay in the top 30% carries a message above the counter.\n */\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { withOpacity } from \"../theme\";\nimport { TOP_TEXT_AREA_RATIO } from \"../backgrounds\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\nimport { ConfettiLayer } from \"./confetti-layer\";\nimport { getResponsiveFontSize } from \"../typography\";\nimport { CountUpNumber } from \"../primitives/typography/CountUpNumber\";\n\nexport const ChartCounterTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n isPlaying = true,\n backgroundEffect,\n}) => {\n const s = Math.min(width, height) / 1080;\n const { primary, foreground, font, background } = resolveTokens(style);\n const chartColor = primary;\n const textColor = foreground;\n const textsRaw = String(variables.texts || \"\");\n const gradSeed = textsRaw.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n const parsedValue = Number(variables.value);\n const targetValue = Number.isFinite(parsedValue) ? parsedValue : 1000;\n const parsedDecimalPlaces = Number(variables.decimalPlaces);\n const decimalPlaces = Number.isFinite(parsedDecimalPlaces)\n ? Math.max(0, Math.min(6, Math.trunc(parsedDecimalPlaces)))\n : undefined;\n const label = String(variables.label || \"Total users\");\n const prefix = String(variables.prefix || \"\");\n const unit = String(variables.unit || \"\");\n\n // Media-mode legibility: when a Pexels photo/video is behind, force the\n // label to white at full opacity (not the 60% brand-text dim that works\n // on a flat gradient) and stack a stronger drop-shadow on number + label\n // so they punch through busy footage. Mirrors how bg-media handles text\n // contrast over photos. SceneBackground already adds a vignette + bottom\n // scrim — these are the per-text reinforcements.\n const hasMedia = !!String(variables.mediaUrl || \"\").trim() &&\n String(variables.mediaType || \"auto\") !== \"gradient\";\n const numberColor = hasMedia ? \"#ffffff\" : textColor;\n const labelColor = hasMedia ? \"#ffffff\" : withOpacity(textColor, 0.6);\n // Confetti burst — fires when the count-up completes. Reuses the shared\n // ConfettiLayer (the 200-particle falling-confetti physics also used by\n // bg-confetti and bg-media's `confetti: true`) instead of an inline\n // bespoke burst, so the celebration feel is consistent across templates.\n // The layer's progress runs 0→1 internally; we remap scene [0.55, 1.0]\n // onto that so particles burst on count completion and fall through the\n // held state.\n const confettiActive = variables.confetti === true && motionProgress >= 0.55;\n const confettiProgress = confettiActive ? (motionProgress - 0.55) / 0.45 : 0;\n\n const labelFontSize = getResponsiveFontSize(label, width, \"subtitle\", height) * 1.3;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"var(--vanillasky-template-surface, #000)\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] Gradient by default, optionally a Pexels photo/video when mediaUrl is set */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={gradSeed}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: background] Subtle radial glow behind number — accent atmospheric */}\n <div\n style={{\n position: \"absolute\",\n top: \"50%\",\n left: \"50%\",\n transform: \"translate(-50%, -55%)\",\n width: 500 * s,\n height: 500 * s,\n borderRadius: \"50%\",\n background: `radial-gradient(circle, ${withOpacity(primary, 0.15)} 0%, transparent 70%)`,\n pointerEvents: \"none\",\n }}\n />\n\n {/* [slot: badge] Confetti — shared 200-particle layer, fires when count completes */}\n {confettiActive && (\n <ConfettiLayer\n progress={confettiProgress}\n width={width}\n height={height}\n beatIntensity={beatIntensity}\n bgColor={hasMedia ? undefined : background.type === \"solid\" ? background.color : background.colors[1]}\n />\n )}\n\n {/* [slot: caption] Headline — top text area (TemplateText) */}\n <div style={{ position: \"absolute\", top: 0, left: 0, right: 0, height: height * TOP_TEXT_AREA_RATIO, overflow: \"visible\" }}>\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={String(variables.texts ?? \"\")}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n </div>\n\n {/* [slot: hero] Counter — CountUpNumber primitive. The primitive\n provides its own positioned wrapper (the same one chart-counter used\n inline pre-refactor), so we render it bare here. */}\n <CountUpNumber\n progress={progress}\n motionProgress={motionProgress}\n target={targetValue}\n decimalPlaces={decimalPlaces}\n prefix={prefix}\n unit={unit}\n label={label}\n width={width}\n height={height}\n numberColor={numberColor}\n labelColor={labelColor}\n chartColor={chartColor}\n font={font}\n hasMediaShadow={hasMedia}\n beatIntensity={beatIntensity}\n labelFontSize={labelFontSize}\n />\n\n </div>\n );\n};\n"
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"path": "src/visual-system/scene-templates/scene-background.tsx",
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useRef, useState } from \"react\";\nimport {\n hasSceneMedia,\n limitsConcurrentVideoDecoders,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport type { ResolvedMediaType };\n\nexport type MediaPosition = \"center\" | \"top\" | \"bottom\" | \"left\" | \"right\";\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nconst MEDIA_POSITIONS: Record<MediaPosition, string> = {\n center: \"center center\",\n top: \"center top\",\n bottom: \"center bottom\",\n left: \"left center\",\n right: \"right center\",\n};\n\nexport function resolveMediaPosition(value: string): string {\n return MEDIA_POSITIONS[value as MediaPosition] ?? MEDIA_POSITIONS.center;\n}\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n // A stock-video poster is useful only until this exact <video> can paint its\n // own first frame. Desktop incoming scenes decode while opacity is zero, so\n // loadeddata is sufficient there. Mobile WebKit cannot mount that incoming\n // decoder safely; loadeddata can precede the first presented frame and\n // removing the poster in that gap exposes the brand gradient.\n const [decodedVideoUrl, setDecodedVideoUrl] = useState<string>();\n\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n // Video playback control — same pause/seek logic bg-media used pre-extract.\n const videoRef = useRef<HTMLVideoElement>(null);\n const videoStarted = useRef(false);\n\n useEffect(() => {\n const vid = videoRef.current;\n if (!vid) return;\n if (!isPlaying) {\n vid.pause();\n videoStarted.current = false;\n return;\n }\n if (!videoStarted.current) {\n vid.playbackRate = 1;\n // A fresh element is already at zero. Avoid seeking it before metadata\n // exists; only a resumed scene needs rewinding.\n if (vid.currentTime > 0) vid.currentTime = 0;\n vid.play().catch(() => {});\n videoStarted.current = true;\n }\n }, [progress, isPlaying]);\n\n // Release the decoder on unmount. Without this, iOS Safari keeps the\n // video's decoder buffer alive after the React node is gone — each\n // scene transition (or play/pause/play cycle that remounts the active\n // scene) leaks one decoder, eventually crossing the renderer's memory\n // ceiling and triggering \"A problem repeatedly occurred.\" Same recipe\n // as #409's CanvasPreview preload cleanup: pause → clear src → load().\n // Capture the ref at mount-time so the cleanup uses the same node we\n // mounted (the ref's .current is stale by unmount).\n useEffect(() => {\n const vid = videoRef.current;\n return () => {\n if (!vid) return;\n vid.pause();\n vid.removeAttribute(\"src\");\n vid.load();\n };\n }, []);\n\n return (\n <>\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n\n {showMedia &&\n (resolved === \"video\" ? (\n <video\n ref={videoRef}\n src={mediaUrl}\n // Poster paints during the decode window so the user sees the\n // (still) first frame instead of a transparent <video> letting\n // the brand gradient show through. Pexels returns a thumbnail\n // image alongside each video; fillPexelsUrls stores it in\n // `variables.mediaPoster`. Layered defense alongside preload=\"auto\"\n // below: on desktop the byte preloader makes decode fast, on\n // mobile (where the preloader skips video pre-mounting to dodge\n // the iOS Safari memory crash) the poster is the primary shield.\n poster={decodedVideoUrl === mediaUrl ? undefined : mediaPoster || undefined}\n muted\n loop\n playsInline\n // preload=\"auto\" — without it, browsers default to \"metadata\":\n // they only load the container/dimensions, not the byte stream\n // needed to decode frames. The element then renders transparent\n // until the first decoded frame arrives, letting the brand\n // gradient flash through whenever a scene mid-playback transitions\n // to a media backdrop. The parent preloader caches the bytes, but\n // decoder state is per-element, so the active mount still has to\n // decode the first frame; \"auto\" kicks that work off the instant\n // the element mounts.\n preload=\"auto\"\n onLoadedData={(event) => {\n setMediaPaint(\"ready\");\n const video = event.currentTarget;\n if (!limitsConcurrentVideoDecoders()) {\n setDecodedVideoUrl(mediaUrl);\n return;\n }\n // requestVideoFrameCallback fires only after WebKit submits an\n // actual frame to the compositor. Until then the poster stays\n // in place; browsers without the API safely keep the poster\n // attribute and replace it themselves when playback begins.\n video.requestVideoFrameCallback?.(() => {\n if (video.isConnected) setDecodedVideoUrl(mediaUrl);\n });\n }}\n onError={() => setMediaPaint(\"failed\")}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n }}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {showTreatment &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"content": "/**\n * brand-message — single iMessage-style sent bubble over media.\n *\n * One outgoing chat message, right-aligned. Mirrors the chatMessenger\n * animation exactly: typing dots pop in (right side, iMessage blue),\n * bounce, fade out, then the message bubble pops in. No avatar, no\n * sender header, no tail — the same minimal iMessage rendering as\n * chatMessenger. The differentiator from chatMessenger is that this\n * runs ONE message over a media background, not a multi-message\n * conversation.\n *\n * Use cases: \"We built this for you\", \"Thanks for being here\",\n * \"Try it free this week\" — brand voice messages where you want a\n * direct, personal frame, like a single iMessage from the brand\n * dropping into the viewer's frame.\n */\n\nimport * as React from \"react\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { SceneBackground, getMediaBackgroundProps } from \"./scene-background\";\nimport { stripPipe } from \"../typography\";\nimport { BrandMessageBubble } from \"../primitives/typography/BrandMessageBubble\";\n\nexport const BrandMessageTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n beatIntensity,\n width,\n height,\n sceneDuration,\n isPlaying = true,\n safeZone,\n backgroundEffect,\n}) => {\n /* Match chatMessenger's scaling so the bubble feels identical: the\n * 534-wide reference normalizes typography. Use the SHORT edge so\n * landscape (where width is the long edge) doesn't blow up — pure\n * width/534 = 3.6× on 1920×1080 was too big. Bump landscape by 1.3×\n * vs portrait so the bubble has more presence on a wider frame\n * without dominating it (final s ~= 2.6× on landscape vs ~2.0× on\n * portrait). */\n const brandName = stripPipe(style.brand.name ?? \"Your brand\");\n const message = stripPipe(String(variables.message || \"\"));\n const seed = (brandName + message).split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"#000\",\n position: \"relative\",\n overflow: \"hidden\",\n // System fonts only — see BrandMessageBubble for the why\n // (SVG-as-image can't load @font-face data: URLs, so the only\n // way to get preview/export parity is to use a font the OS\n // already has natively).\n fontFamily: '\"Helvetica Neue\", Helvetica, Arial, sans-serif',\n }}\n >\n {/* [slot: background] Gradient / media backdrop */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={seed}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] Bubble + typing — BrandMessageBubble primitive (the\n message is the content; no separate caption slot) */}\n <BrandMessageBubble\n progress={progress}\n sceneDuration={sceneDuration ?? 4}\n brandName={brandName}\n message={message}\n width={width}\n height={height}\n safeZone={safeZone}\n />\n </div>\n );\n};\n"
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"content": "/**\n * brand-message — single iMessage-style sent bubble over media.\n *\n * One outgoing chat message, right-aligned. Mirrors the chatMessenger\n * animation exactly: typing dots pop in (right side, iMessage blue),\n * bounce, fade out, then the message bubble pops in. No avatar, no\n * sender header, no tail — the same minimal iMessage rendering as\n * chatMessenger. The differentiator from chatMessenger is that this\n * runs ONE message over a media background, not a multi-message\n * conversation.\n *\n * Use cases: \"We built this for you\", \"Thanks for being here\",\n * \"Try it free this week\" — brand voice messages where you want a\n * direct, personal frame, like a single iMessage from the brand\n * dropping into the viewer's frame.\n */\n\nimport * as React from \"react\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { SceneBackground, getMediaBackgroundProps } from \"./scene-background\";\nimport { stripPipe } from \"../typography\";\nimport { BrandMessageBubble } from \"../primitives/typography/BrandMessageBubble\";\n\nexport const BrandMessageTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n beatIntensity,\n width,\n height,\n sceneDuration,\n isPlaying = true,\n safeZone,\n backgroundEffect,\n}) => {\n /* Match chatMessenger's scaling so the bubble feels identical: the\n * 534-wide reference normalizes typography. Use the SHORT edge so\n * landscape (where width is the long edge) doesn't blow up — pure\n * width/534 = 3.6× on 1920×1080 was too big. Bump landscape by 1.3×\n * vs portrait so the bubble has more presence on a wider frame\n * without dominating it (final s ~= 2.6× on landscape vs ~2.0× on\n * portrait). */\n const brandName = stripPipe(style.brand.name ?? \"Your brand\");\n const message = stripPipe(String(variables.message || \"\"));\n const seed = (brandName + message).split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"var(--vanillasky-template-surface, #000)\",\n position: \"relative\",\n overflow: \"hidden\",\n // System fonts only — see BrandMessageBubble for the why\n // (SVG-as-image can't load @font-face data: URLs, so the only\n // way to get preview/export parity is to use a font the OS\n // already has natively).\n fontFamily: '\"Helvetica Neue\", Helvetica, Arial, sans-serif',\n }}\n >\n {/* [slot: background] Gradient / media backdrop */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={seed}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] Bubble + typing — BrandMessageBubble primitive (the\n message is the content; no separate caption slot) */}\n <BrandMessageBubble\n progress={progress}\n sceneDuration={sceneDuration ?? 4}\n brandName={brandName}\n message={message}\n width={width}\n height={height}\n safeZone={safeZone}\n />\n </div>\n );\n};\n"
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"path": "src/visual-system/primitives/typography/BrandMessageBubble.tsx",
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"path": "src/visual-system/scene-templates/scene-background.tsx",
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"type": "registry:component",
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"target": "vanillasky/scene-templates/scene-background.tsx",
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useRef, useState } from \"react\";\nimport {\n hasSceneMedia,\n limitsConcurrentVideoDecoders,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport type { ResolvedMediaType };\n\nexport type MediaPosition = \"center\" | \"top\" | \"bottom\" | \"left\" | \"right\";\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nconst MEDIA_POSITIONS: Record<MediaPosition, string> = {\n center: \"center center\",\n top: \"center top\",\n bottom: \"center bottom\",\n left: \"left center\",\n right: \"right center\",\n};\n\nexport function resolveMediaPosition(value: string): string {\n return MEDIA_POSITIONS[value as MediaPosition] ?? MEDIA_POSITIONS.center;\n}\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n // A stock-video poster is useful only until this exact <video> can paint its\n // own first frame. Desktop incoming scenes decode while opacity is zero, so\n // loadeddata is sufficient there. Mobile WebKit cannot mount that incoming\n // decoder safely; loadeddata can precede the first presented frame and\n // removing the poster in that gap exposes the brand gradient.\n const [decodedVideoUrl, setDecodedVideoUrl] = useState<string>();\n\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n // Video playback control — same pause/seek logic bg-media used pre-extract.\n const videoRef = useRef<HTMLVideoElement>(null);\n const videoStarted = useRef(false);\n\n useEffect(() => {\n const vid = videoRef.current;\n if (!vid) return;\n if (!isPlaying) {\n vid.pause();\n videoStarted.current = false;\n return;\n }\n if (!videoStarted.current) {\n vid.playbackRate = 1;\n // A fresh element is already at zero. Avoid seeking it before metadata\n // exists; only a resumed scene needs rewinding.\n if (vid.currentTime > 0) vid.currentTime = 0;\n vid.play().catch(() => {});\n videoStarted.current = true;\n }\n }, [progress, isPlaying]);\n\n // Release the decoder on unmount. Without this, iOS Safari keeps the\n // video's decoder buffer alive after the React node is gone — each\n // scene transition (or play/pause/play cycle that remounts the active\n // scene) leaks one decoder, eventually crossing the renderer's memory\n // ceiling and triggering \"A problem repeatedly occurred.\" Same recipe\n // as #409's CanvasPreview preload cleanup: pause → clear src → load().\n // Capture the ref at mount-time so the cleanup uses the same node we\n // mounted (the ref's .current is stale by unmount).\n useEffect(() => {\n const vid = videoRef.current;\n return () => {\n if (!vid) return;\n vid.pause();\n vid.removeAttribute(\"src\");\n vid.load();\n };\n }, []);\n\n return (\n <>\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n\n {showMedia &&\n (resolved === \"video\" ? (\n <video\n ref={videoRef}\n src={mediaUrl}\n // Poster paints during the decode window so the user sees the\n // (still) first frame instead of a transparent <video> letting\n // the brand gradient show through. Pexels returns a thumbnail\n // image alongside each video; fillPexelsUrls stores it in\n // `variables.mediaPoster`. Layered defense alongside preload=\"auto\"\n // below: on desktop the byte preloader makes decode fast, on\n // mobile (where the preloader skips video pre-mounting to dodge\n // the iOS Safari memory crash) the poster is the primary shield.\n poster={decodedVideoUrl === mediaUrl ? undefined : mediaPoster || undefined}\n muted\n loop\n playsInline\n // preload=\"auto\" — without it, browsers default to \"metadata\":\n // they only load the container/dimensions, not the byte stream\n // needed to decode frames. The element then renders transparent\n // until the first decoded frame arrives, letting the brand\n // gradient flash through whenever a scene mid-playback transitions\n // to a media backdrop. The parent preloader caches the bytes, but\n // decoder state is per-element, so the active mount still has to\n // decode the first frame; \"auto\" kicks that work off the instant\n // the element mounts.\n preload=\"auto\"\n onLoadedData={(event) => {\n setMediaPaint(\"ready\");\n const video = event.currentTarget;\n if (!limitsConcurrentVideoDecoders()) {\n setDecodedVideoUrl(mediaUrl);\n return;\n }\n // requestVideoFrameCallback fires only after WebKit submits an\n // actual frame to the compositor. Until then the poster stays\n // in place; browsers without the API safely keep the poster\n // attribute and replace it themselves when playback begins.\n video.requestVideoFrameCallback?.(() => {\n if (video.isConnected) setDecodedVideoUrl(mediaUrl);\n });\n }}\n onError={() => setMediaPaint(\"failed\")}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n }}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {showTreatment &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"path": "src/visual-system/scene-templates/infographic-feature-list.tsx",
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"content": "/**\n * cardList — headline plus reusable feature-card hero.\n *\n * FeatureList owns orientation, two- or three-card layout, emoji rendering,\n * and exit behavior. This template supplies only the background and caption.\n */\n\nimport React from \"react\";\nimport { parseList } from \"../parse-list\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { FeatureList } from \"../primitives/infographic/FeatureList\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\n\nexport const InfographicFeatureListTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n backgroundEffect,\n isPlaying = true,\n}) => {\n const { foreground, font } = resolveTokens(style);\n const textColor = foreground;\n const text = String(variables.texts || \"\");\n const labels = parseList(variables.items, 3);\n const emojis = parseList(variables.itemEmojis);\n const features = labels.map((title, index) => ({ title, icon: emojis[index] || \"✦\" }));\n\n return (\n <div style={{ width, height, backgroundColor: \"#000\", position: \"relative\", overflow: \"hidden\", fontFamily: font }}>\n {/* [slot: background] */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={text}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: caption] */}\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={text}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] */}\n <FeatureList\n progress={motionProgress}\n width={width}\n height={height}\n features={features}\n textColor={textColor}\n font={font}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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"content": "/**\n * cardList — headline plus reusable feature-card hero.\n *\n * FeatureList owns orientation, two- or three-card layout, emoji rendering,\n * and exit behavior. This template supplies only the background and caption.\n */\n\nimport React from \"react\";\nimport { parseList } from \"../parse-list\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { TemplateText } from \"./template-text\";\nimport { FeatureList } from \"../primitives/infographic/FeatureList\";\nimport { SceneBackground, getMediaBackgroundProps, hasSceneMedia } from \"./scene-background\";\n\nexport const InfographicFeatureListTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n motionProgress = progress,\n beatIntensity,\n width,\n height,\n safeZone,\n sceneDuration,\n backgroundEffect,\n isPlaying = true,\n}) => {\n const { foreground, font } = resolveTokens(style);\n const textColor = foreground;\n const text = String(variables.texts || \"\");\n const labels = parseList(variables.items, 3);\n const emojis = parseList(variables.itemEmojis);\n const features = labels.map((title, index) => ({ title, icon: emojis[index] || \"✦\" }));\n\n return (\n <div style={{ width, height, backgroundColor: \"var(--vanillasky-template-surface, #000)\", position: \"relative\", overflow: \"hidden\", fontFamily: font }}>\n {/* [slot: background] */}\n <SceneBackground\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n width={width}\n height={height}\n {...getMediaBackgroundProps(variables)}\n backgroundEffect={backgroundEffect}\n seed={text}\n isPlaying={isPlaying}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: caption] */}\n <TemplateText\n overMedia={hasSceneMedia(variables)}\n motionProgress={motionProgress}\n typeTreatment={resolveTokens(style).preset.type}\n archetype=\"subtle\"\n text={text}\n progress={progress}\n sceneDuration={sceneDuration ?? 3}\n width={width}\n height={height}\n position=\"top\"\n sizeRole=\"headline\"\n safeZone={safeZone}\n font={font}\n color={textColor}\n beatIntensity={beatIntensity}\n />\n\n {/* [slot: hero] */}\n <FeatureList\n progress={motionProgress}\n width={width}\n height={height}\n features={features}\n textColor={textColor}\n font={font}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useRef, useState } from \"react\";\nimport {\n hasSceneMedia,\n limitsConcurrentVideoDecoders,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport type { ResolvedMediaType };\n\nexport type MediaPosition = \"center\" | \"top\" | \"bottom\" | \"left\" | \"right\";\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nconst MEDIA_POSITIONS: Record<MediaPosition, string> = {\n center: \"center center\",\n top: \"center top\",\n bottom: \"center bottom\",\n left: \"left center\",\n right: \"right center\",\n};\n\nexport function resolveMediaPosition(value: string): string {\n return MEDIA_POSITIONS[value as MediaPosition] ?? MEDIA_POSITIONS.center;\n}\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n // A stock-video poster is useful only until this exact <video> can paint its\n // own first frame. Desktop incoming scenes decode while opacity is zero, so\n // loadeddata is sufficient there. Mobile WebKit cannot mount that incoming\n // decoder safely; loadeddata can precede the first presented frame and\n // removing the poster in that gap exposes the brand gradient.\n const [decodedVideoUrl, setDecodedVideoUrl] = useState<string>();\n\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n // Video playback control — same pause/seek logic bg-media used pre-extract.\n const videoRef = useRef<HTMLVideoElement>(null);\n const videoStarted = useRef(false);\n\n useEffect(() => {\n const vid = videoRef.current;\n if (!vid) return;\n if (!isPlaying) {\n vid.pause();\n videoStarted.current = false;\n return;\n }\n if (!videoStarted.current) {\n vid.playbackRate = 1;\n // A fresh element is already at zero. Avoid seeking it before metadata\n // exists; only a resumed scene needs rewinding.\n if (vid.currentTime > 0) vid.currentTime = 0;\n vid.play().catch(() => {});\n videoStarted.current = true;\n }\n }, [progress, isPlaying]);\n\n // Release the decoder on unmount. Without this, iOS Safari keeps the\n // video's decoder buffer alive after the React node is gone — each\n // scene transition (or play/pause/play cycle that remounts the active\n // scene) leaks one decoder, eventually crossing the renderer's memory\n // ceiling and triggering \"A problem repeatedly occurred.\" Same recipe\n // as #409's CanvasPreview preload cleanup: pause → clear src → load().\n // Capture the ref at mount-time so the cleanup uses the same node we\n // mounted (the ref's .current is stale by unmount).\n useEffect(() => {\n const vid = videoRef.current;\n return () => {\n if (!vid) return;\n vid.pause();\n vid.removeAttribute(\"src\");\n vid.load();\n };\n }, []);\n\n return (\n <>\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n\n {showMedia &&\n (resolved === \"video\" ? (\n <video\n ref={videoRef}\n src={mediaUrl}\n // Poster paints during the decode window so the user sees the\n // (still) first frame instead of a transparent <video> letting\n // the brand gradient show through. Pexels returns a thumbnail\n // image alongside each video; fillPexelsUrls stores it in\n // `variables.mediaPoster`. Layered defense alongside preload=\"auto\"\n // below: on desktop the byte preloader makes decode fast, on\n // mobile (where the preloader skips video pre-mounting to dodge\n // the iOS Safari memory crash) the poster is the primary shield.\n poster={decodedVideoUrl === mediaUrl ? undefined : mediaPoster || undefined}\n muted\n loop\n playsInline\n // preload=\"auto\" — without it, browsers default to \"metadata\":\n // they only load the container/dimensions, not the byte stream\n // needed to decode frames. The element then renders transparent\n // until the first decoded frame arrives, letting the brand\n // gradient flash through whenever a scene mid-playback transitions\n // to a media backdrop. The parent preloader caches the bytes, but\n // decoder state is per-element, so the active mount still has to\n // decode the first frame; \"auto\" kicks that work off the instant\n // the element mounts.\n preload=\"auto\"\n onLoadedData={(event) => {\n setMediaPaint(\"ready\");\n const video = event.currentTarget;\n if (!limitsConcurrentVideoDecoders()) {\n setDecodedVideoUrl(mediaUrl);\n return;\n }\n // requestVideoFrameCallback fires only after WebKit submits an\n // actual frame to the compositor. Until then the poster stays\n // in place; browsers without the API safely keep the poster\n // attribute and replace it themselves when playback begins.\n video.requestVideoFrameCallback?.(() => {\n if (video.isConnected) setDecodedVideoUrl(mediaUrl);\n });\n }}\n onError={() => setMediaPaint(\"failed\")}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n }}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {showTreatment &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"content": "/**\n * SceneBackground — shared backdrop component for any scene template that\n * wants to support both a brand-color gradient and stock media (Pexels\n * photo / video) as an alternate atmosphere.\n *\n * Usage:\n * <SceneBackground\n * style={style}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * mediaUrl={String(variables.mediaUrl || \"\")}\n * mediaType={String(variables.mediaType || \"auto\")}\n * seed={String(variables.texts || \"\")}\n * isPlaying={isPlaying}\n * />\n * ... template's content layered on top\n *\n * Behavior:\n * - Brand gradient is the always-on backdrop (uses BrandGradientOverlay).\n * - When mediaUrl is set and mediaType isn't \"gradient\", the photo/video\n * covers the gradient. Legibility is then split between two instruments:\n * eased scrims shaped to where the template's copy sits (`textAnchor`),\n * and a per-glyph halo on the type itself (MEDIA_TEXT_SHADOW). Neither\n * alone can hold white type over a blown-out highlight without flattening\n * the picture; together they do it at roughly half the darkening.\n * - mediaType=\"gradient\" deliberately ignores mediaUrl and renders only\n * the brand gradient. First-class atmospheric mode.\n * - When mediaUrl is empty, 404s, is blocked, or Pexels search returned\n * nothing, the gradient shows through cleanly and no scrim is painted —\n * a scrim over a bare gradient is just a muddy gradient. Enforced, not\n * assumed: the media has to load before anything darkens for it.\n *\n * Extracted from bg-media.tsx so any template can compose it. bg-media\n * now uses this component too — its \"media is the scene\" identity comes\n * from how it positions the title (centered, full-frame), not from\n * duplicated render logic.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // gradient-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * ~50–400ms decode window and the gradient flashes through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Stable seed for the gradient breathing animation. Pass the scene's\n * text content (or any stable string) — it's hashed deterministically. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // A scrim exists to hold type against footage. Until the footage is on\n // screen there is nothing to hold it against, so the scrim would just be\n // darkening the brand gradient it was never meant to touch — the scene\n // reads as a muddy, vignetted version of the gradient scenes beside it.\n // That window is not rare: it covers the whole load, and it never ends for\n // a dead URL, a blocked host, or an empty stock search.\n //\n // So the media has to paint before anything darkens for it. Both edges of\n // the swap land on the same commit — scrim and picture appear together,\n // and the fallback is the clean gradient the docs always promised.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <div\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n backgroundImage: `url(${mediaUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
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"path": "src/visual-system/primitives/infographic/FeatureList.tsx",
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