@vanillaskyai/video 0.10.1 → 0.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/README.md +12 -7
- package/dist/check-runtime.js +2 -2
- package/dist/{chunk-6KZGF63O.js → chunk-3U2F7C7C.js} +53 -34
- package/dist/{chunk-5C6HZNHY.js → chunk-LJR5VLEI.js} +3 -2
- package/dist/{chunk-77VY4O7A.js → chunk-SI6CFFAA.js} +57 -10
- package/dist/{chunk-KHLO5OHT.js → chunk-UCXQORDZ.js} +1 -1
- package/dist/{chunk-VQH3JTQC.js → chunk-VVNZCY2U.js} +1 -1
- package/dist/{chunk-TVIU23OM.js → chunk-YZZSWGC3.js} +8 -3
- package/dist/{cinema-media-APDJS7SC.js → cinema-media-4JUYKPQI.js} +4 -4
- package/dist/{comparison-ZVE2DE7U.js → comparison-3QLMUC5V.js} +4 -4
- package/dist/{editorial-timeline-YIXXVJUV.js → editorial-timeline-IVE2P25N.js} +4 -4
- package/dist/{key-figure-I2C37FWV.js → key-figure-APD56LCO.js} +4 -4
- package/dist/{mobile-message-JSGBU6EX.js → mobile-message-WLK3WY5B.js} +4 -4
- package/dist/{quote-XH54G3FS.js → quote-Z6YET5BO.js} +4 -4
- package/dist/react.js +52 -19
- package/dist/{scene-video-backdrop-PCTARAAJ.js → scene-video-backdrop-OWUXPXHZ.js} +2 -2
- package/dist/server.js +333 -276
- package/docs/agent-integration.md +5 -4
- package/docs/getting-started.md +7 -5
- package/docs/media-and-audio.md +23 -17
- package/docs/production.md +7 -4
- package/docs/prompt-and-input.md +24 -15
- package/docs/provider-integration.md +2 -2
- package/docs/reference/protocol.md +7 -1
- package/docs/reference/provider-adapters.md +5 -3
- package/docs/testing.md +7 -2
- package/package.json +1 -1
- package/registry/items/backgrounds.json +2 -2
- package/registry/items/cinemaMedia.json +1 -1
- package/registry/items/comparison.json +1 -1
- package/registry/items/editorialTimeline.json +1 -1
- package/registry/items/keyFigure.json +1 -1
- package/registry/items/mobileMessage.json +1 -1
- package/registry/items/quote.json +1 -1
- package/starters/video-chat/README.md +18 -17
- package/starters/video-chat/package.json +1 -1
- package/starters/video-chat/providers/video.ts +5 -4
|
@@ -42,7 +42,7 @@
|
|
|
42
42
|
"path": "src/visual-system/scene-templates/scene-background.tsx",
|
|
43
43
|
"type": "registry:component",
|
|
44
44
|
"target": "vanillasky/scene-templates/scene-background.tsx",
|
|
45
|
-
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
45
|
+
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n sceneDuration={sceneDuration}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
46
46
|
},
|
|
47
47
|
{
|
|
48
48
|
"path": "src/visual-system/scene-templates/media-source.ts",
|
|
@@ -42,7 +42,7 @@
|
|
|
42
42
|
"path": "src/visual-system/scene-templates/scene-background.tsx",
|
|
43
43
|
"type": "registry:component",
|
|
44
44
|
"target": "vanillasky/scene-templates/scene-background.tsx",
|
|
45
|
-
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
45
|
+
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n sceneDuration={sceneDuration}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
46
46
|
},
|
|
47
47
|
{
|
|
48
48
|
"path": "src/visual-system/scene-templates/media-source.ts",
|
|
@@ -36,7 +36,7 @@
|
|
|
36
36
|
"path": "src/visual-system/scene-templates/scene-background.tsx",
|
|
37
37
|
"type": "registry:component",
|
|
38
38
|
"target": "vanillasky/scene-templates/scene-background.tsx",
|
|
39
|
-
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
39
|
+
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n sceneDuration={sceneDuration}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
40
40
|
},
|
|
41
41
|
{
|
|
42
42
|
"path": "src/visual-system/scene-templates/media-source.ts",
|
|
@@ -42,7 +42,7 @@
|
|
|
42
42
|
"path": "src/visual-system/scene-templates/scene-background.tsx",
|
|
43
43
|
"type": "registry:component",
|
|
44
44
|
"target": "vanillasky/scene-templates/scene-background.tsx",
|
|
45
|
-
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
45
|
+
"content": "/**\n * Shared photo/video backdrop for built-in and customer-owned templates.\n * Media is host-resolved; this component never searches or generates assets.\n * The base is fixed black. Photos and videos cover it when available, and\n * optional scrims appear only once the media can paint. The cinematic built-ins\n * request no scrim; custom templates can choose a treatment and text anchor.\n * The retained internal \"gradient\" media sentinel selects the black base and\n * ignores mediaUrl. It is not a built-in authoring mode or brand-color control.\n * Video playback can be owned by the player's persistent external backdrop.\n */\n\nimport React, { useEffect, useState } from \"react\";\nimport {\n hasSceneMedia,\n resolveMediaType,\n type ResolvedMediaType,\n} from \"./media-source\";\nimport type { TemplateStyle } from \"../template-context\";\nimport { BrandGradientOverlay } from \"../backgrounds\";\nimport { getBackgroundTransform } from \"../backgrounds\";\nimport { useExternalVideoBackdrop } from \"./external-video-backdrop\";\nimport { resolveMediaPosition, type MediaPosition } from \"./media-position\";\nimport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\n\nexport { hasSceneMedia, resolveMediaType };\nexport { resolveMediaPosition } from \"./media-position\";\nexport { SceneVideoBackdrop } from \"./scene-video-backdrop\";\nexport type { ResolvedMediaType };\n\nexport type { MediaPosition };\nexport type MediaTreatment = \"none\" | \"subtle\" | \"cinematic\" | \"text-safe\";\n\nexport function resolveMediaTreatment(value: string): MediaTreatment {\n return value === \"none\" || value === \"subtle\" || value === \"text-safe\" ? value : \"cinematic\";\n}\n\nexport interface MediaTreatmentLayer {\n id: \"vignette\" | \"center-scrim\" | \"bottom-scrim\";\n background: string;\n style?: React.CSSProperties;\n}\n\n/**\n * Where the template puts its type. The scrim is shaped to the copy, not to\n * the frame: darkening picture the type never touches costs contrast in the\n * photo and buys no legibility. \"full\" is the conservative default for\n * templates that have not declared an anchor.\n */\nexport type MediaTextAnchor = \"center\" | \"bottom\" | \"full\";\n\n/**\n * Smoothstep-sampled alpha stops between `start`% and `end`% of the gradient\n * box, held at full strength before `start` and after `end`.\n *\n * A two-stop `rgba(0,0,0,a) → transparent` scrim ramps alpha linearly, so it\n * ends with a constant slope. Lateral inhibition in the eye amplifies that\n * slope discontinuity into a visible band — the grey bar cutting across the\n * frame that makes an overlay read as an overlay. Smoothstep flattens the\n * curve at both ends, so the scrim holds where the type sits and then leaves\n * without an edge: the same peak coverage over the copy, noticeably less of\n * the picture spent getting there.\n */\nconst SCRIM_STOP_COUNT = 7;\n\nfunction smoothstep(t: number): number {\n return t * t * (3 - 2 * t);\n}\n\nfunction easedStops(\n peakAlpha: number,\n start: number,\n end: number,\n direction: \"fade-out\" | \"fade-in\",\n): string {\n const alphaAt = (t: number): string => {\n const eased = direction === \"fade-out\" ? 1 - smoothstep(t) : smoothstep(t);\n return `rgba(0,0,0,${Number((peakAlpha * eased).toFixed(3))})`;\n };\n const stops: string[] = [];\n if (start > 0) stops.push(`${alphaAt(0)} 0%`);\n for (let i = 0; i < SCRIM_STOP_COUNT; i += 1) {\n const t = i / (SCRIM_STOP_COUNT - 1);\n const position = Number((start + (end - start) * t).toFixed(2));\n stops.push(`${alphaAt(t)} ${position}%`);\n }\n if (end < 100) stops.push(`${alphaAt(1)} 100%`);\n return stops.join(\", \");\n}\n\n/**\n * Export-safe contrast recipes. Overlays only: SVG capture cannot rely on CSS\n * filters, so a blur-behind-text plate is off the table.\n *\n * The scrims deliberately stop short of solving legibility on their own. A\n * uniform darkening strong enough to carry white type over a blown-out sky\n * needs roughly 0.8 alpha — at that point the photo is a texture, not a\n * picture. The cheaper half of the job belongs to the type: a per-glyph halo\n * (MEDIA_TEXT_SHADOW) buys local contrast exactly where it is needed and\n * costs the image nothing. Scrim for the plate, halo for the glyph.\n */\nexport function getMediaTreatmentLayers(\n value: string,\n anchor: MediaTextAnchor = \"full\",\n): MediaTreatmentLayer[] {\n const treatment = resolveMediaTreatment(value);\n // Nothing over the picture at all. Every other treatment exists to carry\n // type across a photograph; where the scene has no type - a generated clip\n // that is the whole point of the beat - even a vignette is something the\n // viewer did not ask to look through.\n if (treatment === \"none\") return [];\n const vignette: MediaTreatmentLayer = {\n id: \"vignette\",\n background:\n treatment === \"subtle\"\n ? `radial-gradient(ellipse at center, ${easedStops(0.28, 45, 100, \"fade-in\")})`\n : `radial-gradient(ellipse at center, ${easedStops(0.72, 32, 100, \"fade-in\")})`,\n };\n if (treatment === \"subtle\") return [vignette];\n\n const textSafe = treatment === \"text-safe\";\n const layers: MediaTreatmentLayer[] = [vignette];\n\n if (anchor !== \"bottom\") {\n layers.push({\n id: \"center-scrim\",\n background: textSafe\n ? `radial-gradient(ellipse 92% 58% at 50% 50%, ${easedStops(0.46, 34, 90, \"fade-out\")})`\n : `radial-gradient(ellipse 88% 52% at 50% 50%, ${easedStops(0.26, 30, 88, \"fade-out\")})`,\n });\n }\n\n if (anchor !== \"center\") {\n layers.push({\n id: \"bottom-scrim\",\n background: `linear-gradient(to top, ${easedStops(textSafe ? 0.64 : 0.5, 8, 100, \"fade-out\")})`,\n style: { top: \"55%\" },\n });\n }\n\n return layers;\n}\n\n/**\n * Whether the backdrop is actually painting, which is what decides if a scrim\n * is earned. \"pending\" is a browser-only state: static and export renders\n * never run effects and never wait on a network, so they start (and stay)\n * ready and their output is unchanged.\n */\ntype MediaPaintState = \"pending\" | \"ready\" | \"failed\";\n\nfunction initialMediaPaint(\n wantsMedia: boolean,\n resolved: ResolvedMediaType,\n mediaUrl: string,\n mediaPoster: string | undefined,\n): MediaPaintState {\n if (typeof window === \"undefined\") return \"ready\";\n if (!wantsMedia) return \"ready\";\n // A poster paints the video's frame immediately, so the scene is already\n // showing footage even though the stream is still decoding.\n if (resolved === \"video\") return mediaPoster ? \"ready\" : \"pending\";\n if (typeof Image === \"undefined\") return \"ready\";\n // Preloaded or browser-cached media decodes synchronously. Reporting it\n // ready on the first render keeps the common mid-playback case free of a\n // black-then-photo flicker.\n const cached = new Image();\n cached.src = mediaUrl;\n return cached.complete && cached.naturalWidth > 0 ? \"ready\" : \"pending\";\n}\n\nexport function getMediaBackgroundProps(variables: Record<string, unknown>) {\n return {\n mediaUrl: String(variables.mediaUrl || \"\"),\n mediaType: String(variables.mediaType || \"auto\"),\n mediaPoster: String(variables.mediaPoster || \"\"),\n mediaPosition: String(variables.mediaPosition || \"center\"),\n mediaTreatment: String(variables.mediaTreatment || \"cinematic\"),\n };\n}\n\nexport interface SceneBackgroundProps {\n style: TemplateStyle;\n progress: number;\n sceneDuration?: number;\n width: number;\n height: number;\n mediaUrl?: string;\n mediaType?: string;\n /** Still image URL shown while the <video> backdrop decodes its first\n * frame. Without it the element renders transparent during the\n * decode window and the black base shows through. */\n mediaPoster?: string;\n /** Cover-crop focal anchor. Keeps the important edge/subject visible. */\n mediaPosition?: string;\n /** Overlay recipe: subtle, cinematic, or stronger text-safe contrast. */\n mediaTreatment?: string;\n /** Where this template's copy sits, so the scrim is shaped to the type\n * instead of to the frame. Defaults to \"full\" (scrim both the middle and\n * the lower third) for templates that have not declared an anchor. */\n textAnchor?: MediaTextAnchor;\n /** Background motion effect (drift / pulse / Ken Burns). Applied to the photo/video. */\n backgroundEffect?: string;\n /** Retained seed input for customer-owned backdrop compositions. */\n seed?: number | string;\n /** Pause video when preview is paused. Defaults to true (export path). */\n isPlaying?: boolean;\n beatIntensity?: number;\n}\n\nexport const SceneBackground: React.FC<SceneBackgroundProps> = ({\n style,\n progress,\n sceneDuration,\n width: _width, // accepted for symmetry; not currently used in render\n height: _height,\n mediaUrl = \"\",\n mediaType = \"auto\",\n mediaPoster,\n mediaPosition = \"center\",\n mediaTreatment = \"cinematic\",\n textAnchor = \"full\",\n backgroundEffect,\n seed,\n isPlaying = true,\n beatIntensity = 0,\n}) => {\n void _width;\n void _height;\n const resolved = resolveMediaType(mediaType, mediaUrl);\n const wantsMedia = resolved !== \"gradient\" && !!mediaUrl;\n const externalVideoBackdrop = useExternalVideoBackdrop();\n const hasExternalVideoBackdrop = externalVideoBackdrop !== false && resolved === \"video\";\n const externalVideoFailed = externalVideoBackdrop === \"fallback\" && resolved === \"video\";\n const externalVideoReady = externalVideoBackdrop === \"ready\" && resolved === \"video\";\n\n // Apply picture and scrim together. A loading or failed asset keeps the\n // fixed black base instead of painting contrast treatment over empty media.\n const [mediaPaint, setMediaPaint] = useState<MediaPaintState>(() =>\n initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster),\n );\n useEffect(() => {\n setMediaPaint(initialMediaPaint(wantsMedia, resolved, mediaUrl, mediaPoster));\n // Video reports its own paint through onLoadedData / onError below.\n if (!wantsMedia || resolved !== \"photo\") return;\n if (typeof Image === \"undefined\") return;\n let cancelled = false;\n const probe = new Image();\n probe.onload = () => {\n if (!cancelled) setMediaPaint(\"ready\");\n };\n probe.onerror = () => {\n if (!cancelled) setMediaPaint(\"failed\");\n };\n probe.src = mediaUrl;\n if (probe.complete) setMediaPaint(probe.naturalWidth > 0 ? \"ready\" : \"failed\");\n return () => {\n cancelled = true;\n probe.onload = null;\n probe.onerror = null;\n };\n }, [mediaUrl, mediaPoster, resolved, wantsMedia]);\n\n // The element stays mounted while pending — that is what loads it. Only a\n // confirmed failure takes it back out.\n const showMedia = wantsMedia && mediaPaint !== \"failed\";\n const showTreatment = wantsMedia && mediaPaint === \"ready\";\n const resolvedPosition = resolveMediaPosition(mediaPosition);\n const resolvedTreatment = resolveMediaTreatment(mediaTreatment);\n const treatmentLayers = getMediaTreatmentLayers(resolvedTreatment, textAnchor);\n\n const gradSeed =\n typeof seed === \"number\"\n ? seed\n : typeof seed === \"string\"\n ? seed.split(\"\").reduce((acc, c) => acc + c.charCodeAt(0), 0)\n : 0;\n\n const bgTransform = getBackgroundTransform(\n backgroundEffect,\n progress,\n beatIntensity,\n );\n\n return (\n <>\n {(!hasExternalVideoBackdrop || externalVideoFailed) && (\n <BrandGradientOverlay\n style={style}\n progress={progress}\n sceneDuration={sceneDuration}\n seed={gradSeed}\n />\n )}\n\n {showMedia && !hasExternalVideoBackdrop &&\n (resolved === \"video\" ? (\n <SceneVideoBackdrop\n mediaUrl={mediaUrl}\n mediaPoster={mediaPoster}\n mediaPosition={mediaPosition}\n backgroundEffect={backgroundEffect}\n progress={progress}\n sceneDuration={sceneDuration}\n beatIntensity={beatIntensity}\n isPlaying={isPlaying}\n onReady={() => setMediaPaint(\"ready\")}\n onError={() => setMediaPaint(\"failed\")}\n />\n ) : (\n <img\n src={mediaUrl}\n alt=\"\"\n aria-hidden=\"true\"\n draggable={false}\n data-media-position={mediaPosition}\n style={{\n position: \"absolute\",\n inset: 0,\n transform: bgTransform.transform,\n transformOrigin: bgTransform.transformOrigin,\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n objectPosition: resolvedPosition,\n }}\n />\n ))}\n\n {(hasExternalVideoBackdrop ? externalVideoReady : showTreatment) && !externalVideoFailed &&\n treatmentLayers.map((layer) => (\n <div\n key={layer.id}\n data-media-treatment={resolvedTreatment}\n data-media-overlay={layer.id}\n style={{\n position: \"absolute\",\n inset: 0,\n background: layer.background,\n pointerEvents: \"none\",\n ...layer.style,\n }}\n />\n ))}\n </>\n );\n};\n"
|
|
46
46
|
},
|
|
47
47
|
{
|
|
48
48
|
"path": "src/visual-system/scene-templates/media-source.ts",
|
|
@@ -19,8 +19,9 @@ Add one required key to `.env.local`:
|
|
|
19
19
|
ANTHROPIC_API_KEY=...
|
|
20
20
|
```
|
|
21
21
|
|
|
22
|
-
That
|
|
23
|
-
|
|
22
|
+
That enables the introduction and browser voice. Add the video adapter for
|
|
23
|
+
generated footage; without media, narration and subtitles remain available.
|
|
24
|
+
The starter installs only the text provider. Enable adapters as needed:
|
|
24
25
|
|
|
25
26
|
```bash
|
|
26
27
|
npx vanillasky providers add speech
|
|
@@ -43,21 +44,21 @@ Restart the development server after changing keys. Open
|
|
|
43
44
|
|
|
44
45
|
## How a response is made
|
|
45
46
|
|
|
46
|
-
The planner streams
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
the
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
47
|
+
The planner streams an answer brief and short narrated shots through one model
|
|
48
|
+
call. A template introduction starts while footage prepares; body shots contain
|
|
49
|
+
moving footage, narration and subtitles. Intent changes the visible actions and
|
|
50
|
+
pacing, not the rendering pipeline.
|
|
51
|
+
|
|
52
|
+
The SDK tries generated footage first, then relevant approved stock when the
|
|
53
|
+
provider is unavailable, denied, or fails. Attempts, including failures, share
|
|
54
|
+
the host's `maxGeneratedVideos` ceiling. A stock miss never broadens the subject
|
|
55
|
+
automatically. If no relevant footage is available, narration and subtitles
|
|
56
|
+
continue with an unavailable-visual state.
|
|
57
|
+
|
|
58
|
+
Plan narration that fits the provider's five-second clips. Playback measures
|
|
59
|
+
speech and prepares upcoming media before cuts. Verify full answers, including
|
|
60
|
+
longer-than-expected speech and late or failed footage; a finished clip must not
|
|
61
|
+
freeze while the answer keeps speaking.
|
|
61
62
|
|
|
62
63
|
## Reviewed stock
|
|
63
64
|
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { fal } from "@fal-ai/client";
|
|
2
2
|
import type { VideoChatHandlerOptions } from "@vanillaskyai/video/server";
|
|
3
3
|
|
|
4
|
-
const VIDEO_MODEL = process.env.FAL_VIDEO_MODEL ?? "minimax/h3-max/text-to-video";
|
|
4
|
+
const VIDEO_MODEL = process.env.FAL_VIDEO_MODEL ?? "minimax/h3-max-turbo/text-to-video";
|
|
5
5
|
|
|
6
6
|
async function filmScene(
|
|
7
7
|
subject: string,
|
|
@@ -16,16 +16,17 @@ async function filmScene(
|
|
|
16
16
|
const result = await fal.subscribe(VIDEO_MODEL, {
|
|
17
17
|
input: {
|
|
18
18
|
prompt: [
|
|
19
|
-
`
|
|
20
|
-
"
|
|
19
|
+
`One continuous moving shot, ${orientation === "portrait" ? "9:16 vertical" : "16:9"}. ${subject}.`,
|
|
20
|
+
"Depict the requested action clearly throughout the clip. Follow its stated visual style and world rules.",
|
|
21
21
|
shotDirection,
|
|
22
22
|
"No on-screen text, captions, subtitles, watermarks or logos.",
|
|
23
|
-
"
|
|
23
|
+
"Natural scene sound only when appropriate. No speech, dialogue, singing, music or voiceover; narration is added separately.",
|
|
24
24
|
generatedLook,
|
|
25
25
|
].filter(Boolean).join("\n\n"),
|
|
26
26
|
duration: 5,
|
|
27
27
|
resolution: "480P",
|
|
28
28
|
aspect_ratio: orientation === "portrait" ? "9:16" : "16:9",
|
|
29
|
+
prompt_expansion_mode: "balanced",
|
|
29
30
|
},
|
|
30
31
|
abortSignal: signal,
|
|
31
32
|
});
|