@vanillaskyai/video 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/LICENSE +201 -0
- package/PUBLIC-API.md +276 -0
- package/README.md +152 -0
- package/SECURITY.md +22 -0
- package/SUPPORT.md +28 -0
- package/bin/vanillasky.js +3 -0
- package/dist/bg-confetti-WNQXS7ZS.js +89 -0
- package/dist/bg-emoji-ETI47GLS.js +150 -0
- package/dist/bg-media-SVUZAMGX.js +99 -0
- package/dist/brand-message-F3RD4P3P.js +253 -0
- package/dist/builtin-server-F7YXRVCH.js +8 -0
- package/dist/catalog-types-BIhSpOWK.d.ts +74 -0
- package/dist/chart-bar-CNSC7BNK.js +304 -0
- package/dist/chart-counter-MCRHKN77.js +299 -0
- package/dist/chart-progress-ring-RMI4A7ZK.js +296 -0
- package/dist/check-runtime.d.ts +15 -0
- package/dist/check-runtime.js +102 -0
- package/dist/chunk-2E6T633S.js +27 -0
- package/dist/chunk-352ZZCET.js +83 -0
- package/dist/chunk-73NTSFFI.js +81 -0
- package/dist/chunk-A2X45FET.js +46 -0
- package/dist/chunk-ABPKM4GK.js +187 -0
- package/dist/chunk-ABZACD4G.js +216 -0
- package/dist/chunk-BCRUUJ6A.js +756 -0
- package/dist/chunk-CHLGW22F.js +3551 -0
- package/dist/chunk-CJ7F2CE6.js +104 -0
- package/dist/chunk-CR7FE7BW.js +109 -0
- package/dist/chunk-E7CL7UPB.js +109 -0
- package/dist/chunk-EE6PK6XC.js +18 -0
- package/dist/chunk-ERY4S6QV.js +385 -0
- package/dist/chunk-EVG2ZYIY.js +125 -0
- package/dist/chunk-FNAEQ7QO.js +155 -0
- package/dist/chunk-FQ47WXAJ.js +38 -0
- package/dist/chunk-FSG2PYWG.js +336 -0
- package/dist/chunk-GHJEAP4O.js +504 -0
- package/dist/chunk-GRMUV7QY.js +262 -0
- package/dist/chunk-IFOW65Z6.js +205 -0
- package/dist/chunk-IXCUY3B3.js +786 -0
- package/dist/chunk-L5BTTCZV.js +97 -0
- package/dist/chunk-LMG3GHLL.js +107 -0
- package/dist/chunk-OOPIETLW.js +101 -0
- package/dist/chunk-P22HHFDK.js +43 -0
- package/dist/chunk-QAAO7OAY.js +19 -0
- package/dist/chunk-S7HFLYNN.js +35 -0
- package/dist/chunk-SPVTJH3F.js +24 -0
- package/dist/chunk-W2XJKG6C.js +3177 -0
- package/dist/chunk-XB7LH4J2.js +301 -0
- package/dist/chunk-XGRA2MUV.js +242 -0
- package/dist/chunk-XTOXFMLM.js +105 -0
- package/dist/chunk-YC5MFXA5.js +132 -0
- package/dist/cli.d.ts +1 -0
- package/dist/cli.js +1681 -0
- package/dist/compose-video-CN3VSWST.js +13 -0
- package/dist/cta-logo-SVA5GP2A.js +209 -0
- package/dist/cta-media-E7VLLK42.js +215 -0
- package/dist/events-_wfjbmEp.d.ts +81 -0
- package/dist/incoming-call-62MFZL3Z.js +320 -0
- package/dist/index.d.ts +15 -0
- package/dist/index.js +14 -0
- package/dist/infographic-before-after-AXCDAWND.js +460 -0
- package/dist/infographic-feature-list-GW5GUE6O.js +266 -0
- package/dist/infographic-problem-solution-7NURJANA.js +340 -0
- package/dist/infographic-stat-row-J7IZR6ZN.js +241 -0
- package/dist/infographic-steps-VSZM6F5M.js +400 -0
- package/dist/kit-BMNcHqa9.d.ts +79 -0
- package/dist/prompt-input-LOUCRXCY.js +236 -0
- package/dist/react.d.ts +81 -0
- package/dist/react.js +835 -0
- package/dist/reaction-QG4CYZLQ.js +119 -0
- package/dist/server.d.ts +141 -0
- package/dist/server.js +498 -0
- package/dist/showcase-code-RUTFZR3H.js +351 -0
- package/dist/showcase-phone-6CP6XEU5.js +272 -0
- package/dist/showcase-terminal-MGAEQWPR.js +306 -0
- package/dist/showcase-web-Y4W2HVRJ.js +390 -0
- package/dist/social-conversation-75SD2637.js +695 -0
- package/dist/social-milestone-XI2QE5BO.js +292 -0
- package/dist/social-notification-2UOHQCUY.js +244 -0
- package/dist/social-review-stack-FDYZGZTJ.js +239 -0
- package/dist/social-testimonial-OQ7N52GJ.js +284 -0
- package/dist/social-tweet-5OLCNPPC.js +295 -0
- package/dist/state-DZcKuS32.d.ts +3 -0
- package/dist/system-prompt-A6UXNTPK.js +8 -0
- package/dist/template-catalog.d.ts +24 -0
- package/dist/template-catalog.js +6 -0
- package/dist/templates.d.ts +25 -0
- package/dist/templates.js +19 -0
- package/dist/test.d.ts +149 -0
- package/dist/test.js +272 -0
- package/dist/text-stream-6XHC7J47.js +10 -0
- package/dist/types-B-PZR6G_.d.ts +208 -0
- package/dist/validate-T7GBU2YF.js +8 -0
- package/docs/agent-integration.md +39 -0
- package/docs/architecture.md +84 -0
- package/docs/branding-and-personalization.md +87 -0
- package/docs/concepts.md +106 -0
- package/docs/custom-templates.md +329 -0
- package/docs/customization.md +141 -0
- package/docs/errors.md +70 -0
- package/docs/getting-started.md +111 -0
- package/docs/input-and-first-scene.md +41 -0
- package/docs/integrate-nextjs.md +79 -0
- package/docs/media-and-audio.md +69 -0
- package/docs/motion-and-effects.md +107 -0
- package/docs/persistence.md +95 -0
- package/docs/production.md +122 -0
- package/docs/prompt-and-input.md +185 -0
- package/docs/provider-integration.md +115 -0
- package/docs/reference/protocol.md +96 -0
- package/docs/reference/provider-adapters.md +158 -0
- package/docs/responsive-orientation.md +37 -0
- package/docs/security.md +38 -0
- package/docs/streaming-protocol.md +15 -0
- package/docs/testing.md +137 -0
- package/docs/use-cases.md +59 -0
- package/examples/custom-template/README.md +19 -0
- package/examples/custom-template/minimal-text.tsx +82 -0
- package/examples/custom-template/structured-data.tsx +104 -0
- package/examples/custom-template/supplied-media.tsx +92 -0
- package/examples/nextjs-quickstart/.env.example +2 -0
- package/examples/nextjs-quickstart/README.md +22 -0
- package/examples/nextjs-quickstart/next-env.d.ts +4 -0
- package/examples/nextjs-quickstart/package.json +24 -0
- package/examples/nextjs-quickstart/src/app/api/video/route.ts +22 -0
- package/examples/nextjs-quickstart/src/app/layout.tsx +5 -0
- package/examples/nextjs-quickstart/src/app/page.tsx +31 -0
- package/examples/nextjs-quickstart/tsconfig.json +26 -0
- package/package.json +167 -0
- package/registry/items/backgrounds.json +52 -0
- package/registry/items/barChart.json +237 -0
- package/registry/items/beforeAfter.json +180 -0
- package/registry/items/bigNumber.json +225 -0
- package/registry/items/brandMessage.json +158 -0
- package/registry/items/cardList.json +206 -0
- package/registry/items/chatMessenger.json +151 -0
- package/registry/items/chatWhatsapp.json +151 -0
- package/registry/items/codeEditor.json +184 -0
- package/registry/items/confetti.json +107 -0
- package/registry/items/ctaLogo.json +160 -0
- package/registry/items/ctaMedia.json +193 -0
- package/registry/items/emojiBurst.json +101 -0
- package/registry/items/incomingCall.json +170 -0
- package/registry/items/media.json +179 -0
- package/registry/items/milestone.json +205 -0
- package/registry/items/motion.json +45 -0
- package/registry/items/notification.json +182 -0
- package/registry/items/phoneMockup.json +254 -0
- package/registry/items/problemSolution.json +186 -0
- package/registry/items/progressRing.json +199 -0
- package/registry/items/promptInput.json +148 -0
- package/registry/items/reaction.json +170 -0
- package/registry/items/reviewStack.json +224 -0
- package/registry/items/steps.json +207 -0
- package/registry/items/template-context.json +31 -0
- package/registry/items/terminal.json +212 -0
- package/registry/items/testimonial.json +164 -0
- package/registry/items/theme.json +47 -0
- package/registry/items/tripleStats.json +228 -0
- package/registry/items/tweet.json +203 -0
- package/registry/items/typography.json +47 -0
- package/registry/items/webMockup.json +273 -0
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{
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"$schema": "https://ui.shadcn.com/schema/registry-item.json",
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"name": "beforeAfter",
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"type": "registry:block",
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"title": "Before and after",
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"description": "Two contrasting states trade places in a split transformation layout.",
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"dependencies": [
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"react"
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],
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"registryDependencies": [
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"@vanillasky/backgrounds",
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"@vanillasky/motion",
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"@vanillasky/theme",
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"@vanillasky/typography",
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],
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"files": [
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{
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"path": "src/visual-system/scene-templates/infographic-before-after.tsx",
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"type": "registry:component",
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"target": "vanillasky/scene-templates/infographic-before-after.tsx",
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"content": "/**\n * infographic-before-after — emoji-driven before/after contrast.\n *\n * Layout: a centered \"BEFORE\" / \"AFTER\" pill label sits above the\n * centered headline text; emojis distribute across the FULL frame\n * around the central text zone (top band, sides, bottom band). Pill\n * styling matches problemSolution — same shape, scale-pop entry, just\n * BEFORE/AFTER wording with a red→green color shift.\n *\n * Two phases on a brand-color gradient:\n * 1. Before phase: red BEFORE pill + problem headline + scattered\n * problem emojis with chaos jitter.\n * 2. Transition: problem emojis fall off-screen with gravity (confetti-\n * style drop) while the pill + headline crossfade.\n * 3. After phase: green AFTER pill + solution headline + solution\n * emojis pop in with a happy bounce in the same slots.\n *\n * Pick this for symbolic before/after content where the emojis tell the\n * story; `problemSolution` for full-statement text contrast.\n *\n * Block structure (docs/blocks.md):\n * background — brand gradient (gradientBackground)\n * hero — BeforeAfterSplit primitive (both phases: pills, headlines,\n * emoji scatter/fall/pop — text integral, no caption slot)\n */\n\nimport React from \"react\";\nimport { parseList } from \"../parse-list\";\nimport type { SceneTemplateProps } from \"./types\";\nimport { resolveTokens } from \"../theme\";\nimport { gradientBackground } from \"../backgrounds\";\nimport { BeforeAfterSplit } from \"../primitives/infographic/BeforeAfterSplit\";\n\nexport const InfographicBeforeAfterTemplate: React.FC<SceneTemplateProps> = ({\n variables,\n style,\n progress,\n beatIntensity,\n width,\n height,\n textArchetype,\n safeZone,\n sceneDuration,\n}) => {\n const { background, foreground, font } = resolveTokens(style);\n const textColor = foreground;\n\n const problemHeadline = String(variables.problemHeadline || \"\");\n const solutionHeadline = String(variables.solutionHeadline || \"\");\n const problemTypes = parseList(variables.problemEmojis);\n const solutionTypes = parseList(variables.solutionEmojis);\n const showEmojis = variables.showEmojis !== false && String(variables.showEmojis ?? \"true\").toLowerCase() !== \"false\";\n\n const gradSeed = (problemHeadline + solutionHeadline)\n .split(\"\")\n .reduce((acc, c) => acc + c.charCodeAt(0), 0);\n\n // textArchetype is intentionally unused — this template uses the\n // problemSolution-style direct text rendering instead of TemplateText.\n void textArchetype;\n void safeZone;\n\n return (\n <div\n style={{\n width,\n height,\n backgroundColor: \"#000\",\n position: \"relative\",\n overflow: \"hidden\",\n fontFamily: font,\n }}\n >\n {/* [slot: background] Brand-color gradient */}\n <div\n style={{\n position: \"absolute\",\n inset: 0,\n background: gradientBackground({\n colorA: background.type === \"solid\" ? background.color : background.colors[0],\n colorB: background.type === \"solid\" ? background.color : background.colors[1],\n solidBg: background.type === \"solid\" ? background.color : undefined,\n progress,\n sceneDuration,\n seed: gradSeed,\n family: resolveTokens(style).preset.background,\n }),\n pointerEvents: \"none\",\n }}\n />\n\n {/* [slot: hero] Two-phase before/after reveal — shared primitive */}\n <BeforeAfterSplit\n progress={progress}\n width={width}\n height={height}\n problemHeadline={problemHeadline}\n solutionHeadline={solutionHeadline}\n problemEmojis={problemTypes}\n solutionEmojis={solutionTypes}\n showEmojis={showEmojis}\n beforeLabel={String(variables.problemLabel || \"\")}\n afterLabel={String(variables.solutionLabel || \"\")}\n textColor={textColor}\n font={font}\n beatIntensity={beatIntensity}\n />\n </div>\n );\n};\n"
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},
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{
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"path": "src/visual-system/primitives/infographic/BeforeAfterSplit.tsx",
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"type": "registry:component",
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"target": "vanillasky/primitives/infographic/BeforeAfterSplit.tsx",
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"content": "/**\n * BeforeAfterSplit\n * The template composes this component (the\n * brand gradient stays in the template), so the two can no longer drift.\n *\n * Two-phase before/after reveal. Before phase: red BEFORE pill +\n * problem headline + scrambled emoji scatter with chaos jitter. Mid-\n * scene the emojis fall like confetti while pill+headline crossfade.\n * After phase: green AFTER pill + solution headline + solution emojis\n * pop in with a happy bounce.\n *\n * Gradient background is NOT included — paint that with SceneBackground\n * above this primitive. The optional `beforeUrl` / `afterUrl` props let\n * a consumer paint a media still behind the corresponding phase (e.g. a\n * before screenshot vs after screenshot); when omitted the emoji\n * scatter carries the contrast on its own.\n */\n\nimport * as React from \"react\";\nimport {\n interpolate,\n spring,\n type SpringConfig,\n} from \"../../motion\";\nimport { smoothSize } from \"../../scene-templates/template-text\";\nimport { stripPipe } from \"../../typography\";\nimport { Emoji } from \"../../emoji\";\nimport { renderWithEmoji } from \"../../emoji/emoji-text\";\nimport { TOKEN_DEFAULTS } from \"../../theme\";\n\nconst SPRING_POP: SpringConfig = { damping: 6, stiffness: 250 };\nconst SPRING_HAPPY: SpringConfig = { damping: 9, stiffness: 220 };\nconst SPRING_TEXT: SpringConfig = { damping: 10, stiffness: 150 };\n\n// 16 deterministic scatter slots framing the central text zone.\nconst POSITIONS = [\n { x: 0.06, y: 0.06 }, { x: 0.30, y: 0.10 }, { x: 0.62, y: 0.07 }, { x: 0.92, y: 0.09 },\n { x: 0.08, y: 0.26 }, { x: 0.92, y: 0.24 }, { x: 0.04, y: 0.40 }, { x: 0.96, y: 0.42 },\n { x: 0.04, y: 0.62 }, { x: 0.96, y: 0.60 },\n { x: 0.10, y: 0.78 }, { x: 0.34, y: 0.82 }, { x: 0.66, y: 0.80 }, { x: 0.90, y: 0.78 },\n { x: 0.22, y: 0.92 }, { x: 0.78, y: 0.94 },\n];\nconst ROTATIONS = [-12, 8, -5, 15, -8, 10, -15, 6, -10, 12, -6, 14, -9, 7, -13, 11];\nconst POP_ORDER = [7, 12, 3, 9, 0, 14, 5, 11, 2, 8, 15, 4, 10, 1, 13, 6];\nconst FALL_SWAY = [0.7, -1.0, 0.4, -0.6, 0.9, -0.3, 0.5, -0.8, 0.6, -0.5, 0.3, -0.9, 0.8, -0.4, 0.2, -0.7];\n\n// ─── Typed component (direct use from templates) ────────────────\n\n/**\n * Props for BeforeAfterSplit.\n *\n * - `progress` (required): scene progress 0→1 driving both phases.\n * - `width` / `height` (required): scene viewport. Drives the emoji-\n * scatter zone and orientation-aware text scaling.\n * - `problemHeadline` (required): the BEFORE headline, 2-5 words.\n * Centered beneath the BEFORE pill. Pipe suffixes stripped.\n * - `solutionHeadline` (required): the AFTER headline, 2-5 words.\n * Centered beneath the AFTER pill. Pipe suffixes stripped.\n * - `problemEmojis` (optional): emoji glyphs cycled across 16 scatter\n * slots during the before phase. Defaults to `[\"📅\", \"😰\"]` if empty.\n * - `solutionEmojis` (optional): emoji glyphs cycled across 16 scatter\n * slots during the after phase. Defaults to `[\"✨\", \"✅\"]` if empty.\n * - `beforeLabel` (optional, default `\"BEFORE\"`): uppercase pill text\n * shown during the before phase.\n * - `afterLabel` (optional, default `\"AFTER\"`): uppercase pill text\n * shown during the after phase.\n * - `beforeUrl` (optional): when present, painted as a cover-fit\n * image behind the before phase (replaces nothing — sits behind the\n * emojis + pill + headline so the emojis still tell the story).\n * - `afterUrl` (optional): same but for the after phase.\n * - `textColor` (optional, default `#ffffff`): headline color.\n * - `font` (optional, default `Inter`).\n * - `beatIntensity` (optional, default `0`): drives a small per-emoji\n * beat-pulse on both phases.\n */\nexport interface BeforeAfterSplitProps {\n progress: number;\n width: number;\n height: number;\n problemHeadline: string;\n solutionHeadline: string;\n problemEmojis?: string[];\n solutionEmojis?: string[];\n showEmojis?: boolean;\n beforeLabel?: string;\n afterLabel?: string;\n beforeUrl?: string;\n afterUrl?: string;\n textColor?: string;\n font?: string;\n beatIntensity?: number;\n}\n\nexport const BeforeAfterSplit: React.FC<BeforeAfterSplitProps> = ({\n progress,\n width,\n height,\n problemHeadline: rawProblemHeadline,\n solutionHeadline: rawSolutionHeadline,\n problemEmojis: rawProblemEmojis = [],\n solutionEmojis: rawSolutionEmojis = [],\n showEmojis = true,\n beforeLabel = \"BEFORE\",\n afterLabel = \"AFTER\",\n beforeUrl,\n afterUrl,\n textColor = \"#ffffff\",\n font = TOKEN_DEFAULTS.font,\n beatIntensity = 0,\n}) => {\n const s = Math.min(width, height) / 1080;\n\n const problemLabel = String(beforeLabel || \"BEFORE\").toUpperCase();\n const solutionLabel = String(afterLabel || \"AFTER\").toUpperCase();\n const problemHeadline = stripPipe(String(rawProblemHeadline || \"\"));\n const solutionHeadline = stripPipe(String(rawSolutionHeadline || \"\"));\n const problemTypes = showEmojis ? rawProblemEmojis.filter((e) => (e || \"\").length > 0) : [];\n const solutionTypes = showEmojis ? rawSolutionEmojis.filter((e) => (e || \"\").length > 0) : [];\n if (showEmojis && problemTypes.length === 0) problemTypes.push(\"📅\", \"😰\");\n if (showEmojis && solutionTypes.length === 0) solutionTypes.push(\"✨\", \"✅\");\n\n const beforeColor = \"#ef4444\";\n const afterColor = \"#22c55e\";\n\n const SLOT_COUNT = POSITIONS.length;\n const problemEmojis = showEmojis\n ? Array.from({ length: SLOT_COUNT }, (_, i) => problemTypes[POP_ORDER[i] % problemTypes.length])\n : [];\n const solutionEmojis = showEmojis\n ? Array.from({ length: SLOT_COUNT }, (_, i) => solutionTypes[POP_ORDER[i] % solutionTypes.length])\n : [];\n\n // ── Phase windows ────────────────────────────────────────────\n const PROBLEM_BASE = 0.05;\n const PROBLEM_STAGGER = 0.010;\n const FALL_START = 0.35;\n const FALL_END = 0.50;\n const HEADLINE_FADE = [0.40, 0.50] as const;\n const SOLUTION_BASE = 0.50;\n const SOLUTION_STAGGER = 0.008;\n\n const problemHeadlineMask = 1 - interpolate(progress, [HEADLINE_FADE[0], HEADLINE_FADE[1]], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n });\n const solutionHeadlineMask = interpolate(progress, [HEADLINE_FADE[0] + 0.05, HEADLINE_FADE[1] + 0.05], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n });\n\n // ── Layout ───────────────────────────────────────────────────\n const emojiFontSize = Math.min(72 * s, width * 0.085);\n const emojiHalf = emojiFontSize / 2;\n const padX = emojiHalf + 8 * s;\n const padY = emojiHalf + 8 * s;\n const zoneTop = padY;\n const zoneLeft = padX;\n const zoneWidth = width - padX * 2;\n const zoneHeight = height - padY * 2;\n\n const labelFontSize = 32 * s;\n const pillTop = height * 0.38;\n const textTop = height * 0.46;\n const longerChars = Math.max(problemHeadline.length, solutionHeadline.length, 1);\n const mainSize = smoothSize(longerChars, 70, 88, 60) * s;\n\n const problemTextP = spring(\n interpolate(progress, [0.10, 0.25], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }),\n SPRING_TEXT,\n );\n const problemTextScale = interpolate(problemTextP, [0, 1], [1.4, 1]);\n const problemTextOpacity = interpolate(progress, [0.10, 0.20], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" });\n\n const solutionTextP = spring(\n interpolate(progress, [0.55, 0.70], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }),\n SPRING_TEXT,\n );\n const solutionTextScale = interpolate(solutionTextP, [0, 1], [1.4, 1]);\n const solutionTextOpacity = interpolate(progress, [0.55, 0.65], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" });\n\n return (\n <>\n {/* Optional before media — painted behind the before phase scatter */}\n {beforeUrl ? (\n <div\n style={{\n position: \"absolute\",\n inset: 0,\n opacity: problemHeadlineMask * 0.6,\n backgroundImage: `url(${beforeUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: \"center\",\n pointerEvents: \"none\",\n }}\n />\n ) : null}\n\n {/* Optional after media */}\n {afterUrl ? (\n <div\n style={{\n position: \"absolute\",\n inset: 0,\n opacity: solutionHeadlineMask * 0.6,\n backgroundImage: `url(${afterUrl})`,\n backgroundSize: \"cover\",\n backgroundPosition: \"center\",\n pointerEvents: \"none\",\n }}\n />\n ) : null}\n\n {/* Problem emojis — scrambled fast pop, jitter, then gravity-fall */}\n {problemEmojis.map((emoji, i) => {\n const pos = POSITIONS[i];\n const rotation = ROTATIONS[i];\n const popRank = POP_ORDER[i];\n const sway = FALL_SWAY[i];\n const cx = zoneLeft + pos.x * zoneWidth;\n const cy = zoneTop + pos.y * zoneHeight;\n\n const popDelay = PROBLEM_BASE + popRank * PROBLEM_STAGGER;\n const popP = spring(\n interpolate(progress, [popDelay, popDelay + 0.10], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }),\n SPRING_POP,\n );\n const emojiScale = interpolate(popP, [0, 1], [0, 1]);\n\n const settled = popP > 0.5;\n const inFall = progress >= FALL_START;\n const shakePhase = progress * 50;\n const shakeX = settled && !inFall ? Math.sin(shakePhase + i * 1.7) * 7 * s : 0;\n const shakeY = settled && !inFall ? Math.cos(shakePhase + i * 2.3) * 5 * s : 0;\n const shakeRotate = settled && !inFall\n ? rotation + Math.sin(shakePhase * 0.7 + i * 3.1) * 9\n : rotation;\n\n const fallProgress = interpolate(progress, [FALL_START, FALL_END], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n });\n const fallY = fallProgress * fallProgress * height * 1.3;\n const fallSwayX = Math.sin(fallProgress * Math.PI * 2 + i * 0.7) * 30 * s * sway;\n const fallRotate = fallProgress * (180 + (i % 5) * 60) * (i % 2 === 0 ? 1 : -1);\n\n const fadeOut = interpolate(progress, [FALL_END - 0.02, FALL_END + 0.02], [1, 0], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n });\n\n const beatPulse = 1 + beatIntensity * 0.04 * ((i % 2 === 0) ? 1 : -0.5);\n\n return (\n <div\n key={`problem-${i}`}\n style={{\n position: \"absolute\",\n left: cx - emojiHalf,\n top: cy - emojiHalf,\n width: emojiFontSize,\n height: emojiFontSize,\n fontSize: emojiFontSize,\n lineHeight: 1,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n opacity: fadeOut,\n transform: `translate(${shakeX + fallSwayX}px, ${shakeY + fallY}px) rotate(${shakeRotate + fallRotate}deg) scale(${emojiScale * beatPulse})`,\n transformOrigin: \"center center\",\n pointerEvents: \"none\",\n }}\n >\n <Emoji char={emoji} size={emojiFontSize} verticalAlign=\"baseline\" />\n </div>\n );\n })}\n\n {/* Solution emojis — scrambled happy bouncy pop in same slots */}\n {solutionEmojis.map((emoji, i) => {\n const pos = POSITIONS[i];\n const popRank = POP_ORDER[i];\n const cx = zoneLeft + pos.x * zoneWidth;\n const cy = zoneTop + pos.y * zoneHeight;\n\n const popDelay = SOLUTION_BASE + popRank * SOLUTION_STAGGER;\n const popP = spring(\n interpolate(progress, [popDelay, popDelay + 0.14], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }),\n SPRING_HAPPY,\n );\n const emojiScale = interpolate(popP, [0, 1], [0, 1]);\n const liftY = (1 - Math.min(1, popP)) * 14 * s;\n\n const settled = popP > 0.95;\n const breathe = settled\n ? 1 + Math.sin(progress * Math.PI * 4 + i * 0.9) * 0.015\n : 1;\n\n const exitP = interpolate(progress, [0.90, 1.0], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n });\n const exitFade = 1 - exitP;\n const exitLift = exitP * -20 * s;\n const exitShrink = 1 - exitP * 0.06;\n\n const beatPulse = 1 + beatIntensity * 0.03;\n const opacity = interpolate(popP, [0, 0.3], [0, 1], {\n extrapolateLeft: \"clamp\",\n extrapolateRight: \"clamp\",\n }) * exitFade;\n\n return (\n <div\n key={`solution-${i}`}\n style={{\n position: \"absolute\",\n left: cx - emojiHalf,\n top: cy - emojiHalf,\n width: emojiFontSize,\n height: emojiFontSize,\n fontSize: emojiFontSize,\n lineHeight: 1,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n opacity,\n transform: `translateY(${liftY + exitLift}px) scale(${emojiScale * breathe * beatPulse * exitShrink})`,\n transformOrigin: \"center center\",\n pointerEvents: \"none\",\n }}\n >\n <Emoji char={emoji} size={emojiFontSize} verticalAlign=\"baseline\" />\n </div>\n );\n })}\n\n {/* BEFORE pill + headline */}\n <div style={{ position: \"absolute\", inset: 0, opacity: problemHeadlineMask, pointerEvents: \"none\" }}>\n <div\n style={{\n position: \"absolute\",\n top: pillTop,\n left: 0,\n right: 0,\n display: \"flex\",\n justifyContent: \"center\",\n }}\n >\n <div\n style={{\n fontSize: labelFontSize,\n fontWeight: 700,\n color: beforeColor,\n letterSpacing: 3 * s,\n textTransform: \"uppercase\" as const,\n whiteSpace: \"nowrap\" as const,\n transform: `scale(${interpolate(spring(interpolate(progress, [0.03, 0.18], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }), { damping: 9, stiffness: 220 }), [0, 1], [0.55, 1])})`,\n transformOrigin: \"center center\",\n fontFamily: font,\n backgroundColor: \"rgba(0,0,0,0.3)\",\n border: \"1px solid rgba(255,255,255,0.15)\",\n borderRadius: 100 * s,\n padding: `${14 * s}px ${36 * s}px`,\n textShadow: \"0 1px 6px rgba(0,0,0,0.1)\",\n }}\n >\n {problemLabel}\n </div>\n </div>\n <div\n style={{\n position: \"absolute\",\n top: textTop,\n left: 0,\n right: 0,\n fontSize: mainSize,\n fontWeight: 800,\n color: textColor,\n textAlign: \"center\" as const,\n padding: `0 ${60 * s}px`,\n lineHeight: 1.2,\n opacity: problemTextOpacity,\n transform: `scale(${problemTextScale})`,\n fontFamily: font,\n }}\n >\n {renderWithEmoji(problemHeadline, mainSize)}\n </div>\n </div>\n\n {/* AFTER pill + headline */}\n <div style={{ position: \"absolute\", inset: 0, opacity: solutionHeadlineMask, pointerEvents: \"none\" }}>\n <div\n style={{\n position: \"absolute\",\n top: pillTop,\n left: 0,\n right: 0,\n display: \"flex\",\n justifyContent: \"center\",\n }}\n >\n <div\n style={{\n fontSize: labelFontSize,\n fontWeight: 700,\n color: afterColor,\n letterSpacing: 3 * s,\n textTransform: \"uppercase\" as const,\n whiteSpace: \"nowrap\" as const,\n transform: `scale(${interpolate(spring(interpolate(progress, [0.50, 0.65], [0, 1], { extrapolateLeft: \"clamp\", extrapolateRight: \"clamp\" }), { damping: 9, stiffness: 220 }), [0, 1], [0.55, 1])})`,\n transformOrigin: \"center center\",\n fontFamily: font,\n backgroundColor: \"rgba(0,0,0,0.3)\",\n border: \"1px solid rgba(255,255,255,0.15)\",\n borderRadius: 100 * s,\n padding: `${14 * s}px ${36 * s}px`,\n textShadow: \"0 1px 6px rgba(0,0,0,0.1)\",\n }}\n >\n {solutionLabel}\n </div>\n </div>\n <div\n style={{\n position: \"absolute\",\n top: textTop,\n left: 0,\n right: 0,\n fontSize: mainSize,\n fontWeight: 800,\n color: textColor,\n textAlign: \"center\" as const,\n padding: `0 ${60 * s}px`,\n lineHeight: 1.2,\n opacity: solutionTextOpacity,\n transform: `scale(${solutionTextScale})`,\n fontFamily: font,\n }}\n >\n {renderWithEmoji(solutionHeadline, mainSize)}\n </div>\n </div>\n </>\n );\n};\n"
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"path": "src/visual-system/emoji/emoji-text.tsx",
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"target": "vanillasky/emoji/emoji-text.tsx",
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"content": "/**\n * EmojiText / renderWithEmoji — split a string into text runs + emoji runs,\n * rendering each emoji with the viewer's native emoji font while leaving\n * everything else as plain text.\n *\n * Segmentation: grapheme clusters via Intl.Segmenter so ZWJ sequences\n * (👩💻) and skin-tone modifiers (👍🏽) stay single units. Adjacent emoji\n * clusters each render as their own span in sequence.\n */\n\nimport * as React from \"react\";\nimport { Emoji, isNativeEmoji } from \"./index\";\n\n/** Split text into grapheme clusters (ZWJ + skin-tone safe). */\nfunction toGraphemes(text: string): string[] {\n const Seg = (Intl as unknown as { Segmenter?: typeof Intl.Segmenter }).Segmenter;\n if (Seg) {\n const seg = new Seg(undefined, { granularity: \"grapheme\" });\n const out: string[] = [];\n for (const { segment } of seg.segment(text)) out.push(segment);\n return out;\n }\n // Fallback: code-point spread. Won't keep ZWJ/skin-tone as single units, so\n // those land as separate clusters. Modern browsers all have Segmenter.\n return Array.from(text);\n}\n\nexport interface RenderWithEmojiOptions {\n /** vertical-align passed to each <Emoji>. */\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n /** Extra style merged onto each emoji span. */\n emojiStyle?: React.CSSProperties;\n}\n\n/**\n * Split `text` into an array of React nodes — plain-text strings interleaved\n * with <Emoji> spans for every emoji cluster. Returns a single-element\n * `[text]` fast-path when there are no emoji (the common case), so\n * non-emoji text pays ~one regex test.\n *\n * @param text the string to render\n * @param fontSizePx surrounding font size in px (emoji box = this size)\n */\nexport function renderWithEmoji(\n text: string,\n fontSizePx: number,\n opts?: RenderWithEmojiOptions,\n): React.ReactNode[] {\n if (!text) return [text];\n // Cheap bail-out: if the whole string has no emoji-range codepoint, return\n // it untouched (no segmentation, no array churn) — the hot path for the vast\n // majority of titles/bodies.\n if (!isNativeEmoji(text)) return [text];\n\n const clusters = toGraphemes(text);\n const nodes: React.ReactNode[] = [];\n let textBuf = \"\";\n let key = 0;\n\n const flushText = () => {\n if (textBuf) {\n nodes.push(textBuf);\n textBuf = \"\";\n }\n };\n\n for (const cluster of clusters) {\n if (isNativeEmoji(cluster)) {\n flushText();\n nodes.push(\n <Emoji\n key={`e${key++}`}\n char={cluster}\n size={fontSizePx}\n verticalAlign={opts?.verticalAlign}\n style={opts?.emojiStyle}\n />,\n );\n } else {\n textBuf += cluster;\n }\n }\n flushText();\n return nodes;\n}\n\n/**\n * Per-code-unit emoji plan for the typewriter archetype, which reveals text\n * one UTF-16 code unit at a time and indexes by `text.length`. We can't just\n * call renderWithEmoji there (it would re-segment and desync the visibleChars\n * counter), so this maps each cluster's START code-unit index to the full emoji\n * and marks the cluster's CONTINUATION indices as covered (render nothing for\n * them — the start index's span already contains the whole cluster).\n *\n * Returns null when the text contains no emoji (the common case),\n * so the typewriter render keeps its plain per-char path.\n */\nexport interface EmojiTypewriterPlan {\n /** code-unit index → full emoji cluster char (cluster start). */\n starts: Map<number, string>;\n /** code-unit indices that are continuations of a cluster (render nothing). */\n covered: Set<number>;\n}\n\nexport function planTypewriterEmoji(text: string): EmojiTypewriterPlan | null {\n if (!text || !isNativeEmoji(text)) return null;\n const starts = new Map<number, string>();\n const covered = new Set<number>();\n let idx = 0;\n let found = false;\n for (const cluster of toGraphemes(text)) {\n const len = cluster.length; // UTF-16 code units\n if (isNativeEmoji(cluster)) {\n found = true;\n // Store the WHOLE cluster char (not just the start unit) so callers can\n // pass it straight to <Emoji> without splitting a grapheme cluster.\n starts.set(idx, cluster);\n for (let k = 1; k < len; k++) covered.add(idx + k);\n }\n idx += len;\n }\n return found ? { starts, covered } : null;\n}\n\nexport interface EmojiTextProps {\n /** The text to render with emoji in the native operating-system font. */\n children: string;\n /** Surrounding font size in px — sizes each emoji to match a glyph. */\n fontSize: number;\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n emojiStyle?: React.CSSProperties;\n}\n\n/**\n * Inline wrapper around renderWithEmoji. Renders a React.Fragment of text +\n * emoji spans. Use where a component currently renders a raw `{text}`\n * child and you have the surrounding font size in px.\n */\nexport const EmojiText: React.FC<EmojiTextProps> = ({\n children,\n fontSize,\n verticalAlign,\n emojiStyle,\n}) => {\n const text = typeof children === \"string\" ? children : \"\";\n return <>{renderWithEmoji(text, fontSize, { verticalAlign, emojiStyle })}</>;\n};\n"
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"path": "src/visual-system/emoji/index.tsx",
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"type": "registry:component",
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"target": "vanillasky/emoji/index.tsx",
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"content": "import * as React from \"react\";\n\nconst NATIVE_EMOJI_FONT = \"Apple Color Emoji,Segoe UI Emoji,Noto Color Emoji,sans-serif\";\nconst NATIVE_EMOJI = /\\p{Emoji_Presentation}|\\p{Regional_Indicator}|\\u{FE0F}|\\u{20E3}/u;\n\n/** True for emoji-presentation graphemes, not plain symbols such as ★ or ✓. */\nexport function isNativeEmoji(char: string): boolean {\n return NATIVE_EMOJI.test(char);\n}\n\nexport interface EmojiProps {\n /** The emoji character or grapheme cluster, e.g. \"🎉\" or \"👩💻\". */\n char: string;\n /** Font size in px. */\n size: number;\n /** vertical-align for inline flow. Defaults to a glyph-like baseline nudge. */\n verticalAlign?: React.CSSProperties[\"verticalAlign\"];\n /** Extra styles merged onto the native emoji span. */\n style?: React.CSSProperties;\n}\n\n/** Render emoji with the viewer's OS font while preserving text-style symbols. */\nexport const Emoji: React.FC<EmojiProps> = ({ char, size, verticalAlign = \"-0.15em\", style }) => {\n const nativeEmoji = isNativeEmoji(char);\n return (\n <span\n role={nativeEmoji ? \"img\" : undefined}\n aria-label={nativeEmoji ? char : undefined}\n style={{\n ...(nativeEmoji ? { fontFamily: NATIVE_EMOJI_FONT } : {}),\n fontSize: size,\n lineHeight: 1,\n display: \"inline-block\",\n verticalAlign,\n ...style,\n }}\n >\n {char}\n </span>\n );\n};\n"
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"path": "src/visual-system/scene-templates/template-text.tsx",
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"target": "vanillasky/scene-templates/template-text.tsx",
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"content": "/**\n * TemplateText — unified text component for scene templates.\n *\n * Replaces the per-template hand-rolled text rendering with a single component\n * that owns: archetype motion lifecycle (entrance + hold + exit), font sizing,\n * position, beat pulse, and safe zone.\n *\n * Each template declares its constraints (position + sizeRole) at the call site;\n * the user/AI picks the archetype. Templates that can only show text at the top\n * just always pass position=\"top\".\n *\n * Example — a data template (caption above a chart):\n *\n * <TemplateText\n * archetype={textArchetype}\n * text={variables.title}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * position=\"top\"\n * sizeRole=\"caption\"\n * />\n *\n * Example — a media template (full-frame headline):\n *\n * <TemplateText\n * archetype={textArchetype}\n * text={variables.headline}\n * progress={progress}\n * sceneDuration={sceneDuration}\n * width={width}\n * height={height}\n * position=\"center\"\n * sizeRole=\"headline\"\n * beatIntensity={beatIntensity}\n * />\n *\n * Note: `textArchetype` is destructured from props (a scene-level\n * field on `SceneTemplateProps`), NOT read from `variables`. Copying\n * the wrong pattern silently no-ops — the executor routes\n * `setSceneVariable(\"textArchetype\", ...)` to the scene-level field,\n * never into variables, so `variables.textArchetype` is always\n * undefined.\n */\n\nimport {\n renderArchetype,\n normalizeArchetype,\n type TextArchetype,\n type ArchetypeRender,\n} from \"../typography\";\nimport type { TypeTreatment } from \"../theme\";\nimport { renderWithEmoji, planTypewriterEmoji } from \"../emoji/emoji-text\";\nimport { Emoji } from \"../emoji\";\n\nexport type TextPosition = \"top\" | \"center\" | \"bottom\";\nexport type TextSizeRole = \"headline\" | \"caption\" | \"label\";\n\nexport interface SafeZone {\n top: number;\n right: number;\n bottom: number;\n left: number;\n}\n\nexport interface TemplateTextProps {\n archetype: TextArchetype;\n text: string;\n /** Scene progress 0→1. */\n progress: number;\n /** Presentation clock; VideoFrame keeps it on the complete scene timeline. */\n motionProgress?: number;\n /** Scene duration in seconds — drives entrance/exit phase scaling. */\n sceneDuration: number;\n /** Frame width in pixels (1080 in production, smaller in previews). */\n width: number;\n /** Frame height in pixels (1920 in production). */\n height: number;\n /** Where the text box sits in the frame. Templates declare this. */\n position?: TextPosition;\n /** Size envelope. Templates declare this. */\n sizeRole?: TextSizeRole;\n /** Preset type treatment — weight/tracking/size/case shift from style.preset. */\n typeTreatment?: TypeTreatment;\n /** Padding from frame edges. Defaults to a 24px box. */\n safeZone?: SafeZone;\n /** Font family. */\n font?: string;\n /** Fill color. */\n color?: string;\n /** Beat intensity 0→1 (currently unused — kept for forward compat). */\n beatIntensity?: number;\n}\n\nconst DEFAULT_SAFE_ZONE: SafeZone = { top: 24, right: 24, bottom: 24, left: 24 };\nconst DEFAULT_FONT =\n \"ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif\";\n\n// ─── Typography constants ───────────────────────────────────────\n// All em-based so they scale with font size and behave consistently across\n// font families. Values from print/motion-design conventions:\n//\n// - Big text (display/headline) gets TIGHTER tracking and TIGHTER leading.\n// -0.022em (≈ -2.2%) is the sweet spot for 48–88px headlines on most\n// sans-serifs (Inter, Helvetica, SF Pro, Manrope, Geist).\n// - Word-spacing kept subtle (≤0.08em). CSS word-spacing is ADDITIVE on\n// top of the natural space char, so what looks like \"a touch of\n// rhythm\" in print becomes a visible double-gap on 80px motion\n// headlines (especially under wordStagger, where each word renders\n// as an inline-block and the gap between them is preserved). Old\n// values (0.16/0.18/0.22 em) added ~13–18px per gap on display\n// type — the \"too much space between words\" symptom.\n// - Line-height 1.1 for headlines, 1.5 for body — Bringhurst-aligned ratios.\n// - kern + liga always on so any font's pair-kerning and ligatures fire\n// consistently (works across Inter, Manrope, SF, IBM Plex, etc.).\nconst TYPO = {\n headline: {\n letterSpacing: \"-0.022em\",\n wordSpacing: \"0.04em\",\n lineHeight: 1.1,\n },\n caption: {\n letterSpacing: \"-0.012em\",\n wordSpacing: \"0.06em\",\n lineHeight: 1.25,\n },\n label: {\n letterSpacing: \"-0.005em\",\n wordSpacing: \"0.10em\",\n lineHeight: 1.4,\n },\n};\nconst FONT_FEATURES = '\"kern\" 1, \"liga\" 1';\n\n// Drop shadow tuned to give crisp edges on retina without muddying text on\n// saturated gradients. Earlier two-layer shadow (1px tight + 16px wide) cast\n// dark halos that made gradient-backed text look smudged. A single barely-\n// there shadow is enough for edge definition; bg-media adds its own dark\n// scrim for legibility over photos, so we don't need to compensate here.\nfunction dropShadowFor(textColor: string): string {\n const dark = isLikelyDark(textColor);\n const tone = dark ? \"rgba(255,255,255,0.15)\" : \"rgba(0,0,0,0.2)\";\n return `0 1px 2px ${tone}`;\n}\n\nfunction isLikelyDark(color: string): boolean {\n // Crude luminance check — handles #rrggbb and #rgb. Anything we can't parse\n // (named colors, rgb()) defaults to \"not dark\" so the heavier shadow shows.\n const m = color.replace(\"#\", \"\");\n if (m.length === 3) {\n const r = parseInt(m[0] + m[0], 16);\n const g = parseInt(m[1] + m[1], 16);\n const b = parseInt(m[2] + m[2], 16);\n return (r * 299 + g * 587 + b * 114) / 1000 < 128;\n }\n if (m.length === 6) {\n const r = parseInt(m.slice(0, 2), 16);\n const g = parseInt(m.slice(2, 4), 16);\n const b = parseInt(m.slice(4, 6), 16);\n return (r * 299 + g * 587 + b * 114) / 1000 < 128;\n }\n return false;\n}\n// ─── Font sizing matrix ─────────────────────────────────────────\n// Mirrors what production templates actually render today, ported from:\n// - text-overlay.tsx (headline: 80/64/48 × s_min by char count)\n// - infographic-steps.tsx (caption: ~44 × s_min capped by layout)\n\n/**\n * Compute heroWord font size for a single word. Each active word fills its\n * own moment — trailer convention. Center can go large (480ref cap); top\n * stays inside the top zone height so it doesn't crash into the animation\n * or data viz below.\n */\nfunction computeHeroFontSize(\n wordChars: number,\n position: TextPosition,\n width: number,\n height: number,\n safeZone: SafeZone,\n): number {\n const chars = Math.max(wordChars, 1);\n const s_min = Math.min(width, height) / 1080;\n const widthBudget = (width - safeZone.left - safeZone.right) * 0.92;\n const pxPerChar = 0.58; // bold sans-serif approximation\n const widthCap = widthBudget / (chars * pxPerChar);\n\n if (position === \"center\") {\n return Math.min(480 * s_min, widthCap);\n }\n\n // Top/bottom: keep the word inside its zone (~28% of frame height) with\n // 80% headroom for entrance overshoot + breathe. Reference target 220ref\n // so even short words stay big without overflowing the zone.\n const heightCap = height * 0.28 * 0.8;\n return Math.min(220 * s_min, widthCap, heightCap);\n}\n\n/**\n * Smooth interpolation between max and min font size based on character count.\n * Avoids the visible \"jump\" you get from bucket boundaries when copy length\n * crosses a threshold (e.g., 25→26 chars dropping headline from 80px to 64px).\n *\n * Exported so templates that lay out their own text can match the headline\n * curve instead of inventing their own bucketed scaling.\n *\n * Returns size at 1080-reference scale; caller multiplies by s_min.\n */\nexport function smoothSize(chars: number, maxChars: number, max: number, min: number): number {\n const t = Math.max(0, Math.min(1, chars / maxChars));\n // Slight curve so short text stays at maxSize longer before scaling down.\n const eased = t * t;\n return max - (max - min) * eased;\n}\n\nfunction computeFontSize(\n archetype: TextArchetype,\n text: string,\n role: TextSizeRole,\n position: TextPosition,\n width: number,\n height: number,\n safeZone: SafeZone,\n): { fontSize: number; fontWeight: number } {\n const s_min = Math.min(width, height) / 1080;\n\n // heroWord container fontSize uses the longest word as a safe fallback. The\n // ACTIVE-word size is recomputed per-render in the \"hero\" render branch\n // (via computeHeroFontSize) so each word fills its own moment optimally —\n // trailer convention.\n if (archetype === \"heroWord\") {\n const longestChars = text\n .split(/\\s+/)\n .filter(Boolean)\n .reduce((m, w) => Math.max(m, w.length), 1);\n return {\n fontSize: computeHeroFontSize(longestChars, position, width, height, safeZone),\n fontWeight: 800,\n };\n }\n\n const chars = text.length;\n\n // Smooth scaling, minimums set so even long copy stays readable in production\n // (1080 reference). Numbers tuned to match — but improve on — the previous\n // bucketed system.\n if (role === \"headline\") {\n // Floor 60 (was 48) — matches the typography guideline \"Titles/headlines\n // 60-86px at 1080\" and lifts long-copy headlines off the body-text floor\n // that left ProblemSolution-shaped statements feeling small. Max held at\n // 88 so short, punchy headlines still fill the frame.\n const refSize = smoothSize(chars, /* maxChars */ 70, /* max */ 88, /* min */ 60);\n return { fontSize: refSize * s_min, fontWeight: 700 };\n }\n\n if (role === \"caption\") {\n const refSize = smoothSize(chars, 80, 48, 32);\n return { fontSize: refSize * s_min, fontWeight: 600 };\n }\n\n // label\n const refSize = smoothSize(chars, 80, 34, 24);\n return { fontSize: refSize * s_min, fontWeight: 500 };\n}\n\n// ─── Positioning ───────────────────────────────────────────────\n\nfunction positionStyle(\n position: TextPosition,\n height: number,\n safeZone: SafeZone,\n): React.CSSProperties {\n switch (position) {\n case \"top\":\n return {\n top: safeZone.top + height * 0.06,\n height: height * 0.28,\n alignItems: \"flex-start\",\n };\n case \"bottom\":\n return {\n bottom: safeZone.bottom + height * 0.06,\n height: height * 0.28,\n alignItems: \"flex-end\",\n };\n case \"center\":\n default:\n return {\n top: 0,\n bottom: 0,\n alignItems: \"center\",\n };\n }\n}\n\n// ─── Component ─────────────────────────────────────────────────\n\nexport const TemplateText: React.FC<TemplateTextProps> = ({\n archetype: archetypeRaw,\n text: textRaw,\n progress,\n motionProgress = progress,\n sceneDuration,\n width,\n height,\n position = \"center\",\n sizeRole = \"headline\",\n typeTreatment,\n safeZone = DEFAULT_SAFE_ZONE,\n font = DEFAULT_FONT,\n color = \"#FFFFFF\",\n beatIntensity = 0,\n}) => {\n // Defensive coerce: TemplateText is downstream of ~16 templates that pass\n // their own `variables.X` strings. If any one of them passes undefined\n // (missing variable on a freshly added scene, stale saved config, custom\n // template not setting a field), the unguarded `.split` / `.length` calls\n // below crash the entire preview. Treat undefined/non-string as\n // empty so a single bad scene doesn't take everything down. Warn in dev\n // so the upstream gap still surfaces.\n const textSafe = typeof textRaw === \"string\" ? textRaw : \"\";\n const isDevelopment = (import.meta as ImportMeta & { env?: { DEV?: boolean } }).env?.DEV;\n if (textRaw !== undefined && typeof textRaw !== \"string\" && isDevelopment) {\n console.warn(\"[TemplateText] received non-string text:\", textRaw);\n }\n // `|` is the AI's explicit line-break convention for headline copy\n // (\"Built for speed.|Designed for you.\"). Convert centrally so EVERY\n // template that renders text through TemplateText honors it — bg-media\n // used to convert locally while confetti/emojiBurst/etc. rendered the\n // pipe literally. Whitespace around the pipe is trimmed so spaced and\n // unspaced pipes produce identical output. The container's\n // `white-space: pre-line` renders the resulting `\\n` as a hard break.\n // Templates that legitimately render pipes (code, terminal commands)\n // don't flow through TemplateText, so they're unaffected.\n const text = textSafe.replace(/\\s*\\|\\s*/g, \"\\n\");\n // Normalize the archetype prop so unknown names fall back safely.\n const archetype = normalizeArchetype(archetypeRaw);\n const scale = Math.min(width, height) / 1080;\n // Motion pacing applies at every size role — a calm video should ease its\n // captions in too, not just its headlines. (The rest of the treatment is\n // headline-only; see `tt` below.)\n const result: ArchetypeRender = renderArchetype(\n archetype,\n progress,\n scale,\n text,\n sceneDuration,\n typeTreatment?.phaseScale ?? 1,\n motionProgress,\n );\n const { fontSize, fontWeight } = computeFontSize(\n archetype,\n text,\n sizeRole,\n position,\n width,\n height,\n safeZone,\n );\n\n // beatIntensity reserved for future use; currently a no-op on text body.\n void beatIntensity;\n\n const baseTypo = TYPO[sizeRole];\n // Preset type treatment. Absent (or the default preset's zero-deltas) leaves\n // every value exactly as it was, so unpresetted configs are unaffected.\n const tt = sizeRole === \"headline\" ? typeTreatment : undefined;\n // Only rewrite a value the preset actually changes — reformatting\n // letterSpacing with a zero delta would alter the emitted string (and every\n // stability snapshot) without changing the render.\n const typo = tt\n ? {\n ...baseTypo,\n ...(tt.trackingDeltaEm !== 0\n ? {\n letterSpacing: `${Number(\n (parseFloat(baseTypo.letterSpacing) + tt.trackingDeltaEm).toFixed(4),\n )}em`,\n }\n : {}),\n ...(tt.transform ? { textTransform: tt.transform } : {}),\n }\n : baseTypo;\n const presetWeight = tt ? Math.min(900, Math.max(100, fontWeight + tt.weightDelta)) : fontWeight;\n const presetSize = tt ? fontSize * tt.sizeScale : fontSize;\n const textShadow = dropShadowFor(color);\n\n const containerStyle: React.CSSProperties = {\n position: \"absolute\",\n left: 0,\n right: 0,\n display: \"flex\",\n justifyContent: \"center\",\n padding: `0 ${safeZone.right}px 0 ${safeZone.left}px`,\n color,\n fontFamily: font,\n fontWeight: presetWeight,\n fontSize: presetSize,\n textAlign: \"center\",\n pointerEvents: \"none\",\n fontFeatureSettings: FONT_FEATURES,\n textRendering: \"optimizeLegibility\",\n WebkitFontSmoothing: \"antialiased\",\n MozOsxFontSmoothing: \"grayscale\",\n // Respect explicit newlines — the centralized `|` → `\\n` conversion\n // above (and callers passing real newlines) rely on this. Multiple\n // spaces still collapse normally; only `\\n` and CRLF break.\n whiteSpace: \"pre-line\",\n ...(textShadow ? { textShadow } : {}),\n ...typo,\n ...positionStyle(position, height, safeZone),\n };\n\n if (result.kind === \"block\") {\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.block.opacity,\n transform: `${result.block.transform}`,\n // Inherit letter-spacing from the container's typography defaults\n // unless the archetype explicitly overrides (e.g., for animated tracking).\n ...(result.block.letterSpacing ? { letterSpacing: result.block.letterSpacing } : {}),\n ...(result.block.willChange ? { willChange: result.block.willChange } : {}),\n maxWidth: \"85%\",\n }}\n >\n {renderWithEmoji(result.text, fontSize)}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"typewriter\") {\n // Render every character as its own span so the FULL TEXT always sets the\n // layout — wrapping is decided by the complete string, not the typed\n // prefix. The cursor is overlaid with position:absolute from the last\n // typed char so it doesn't break the word it's inside.\n const chars = text.split(\"\");\n // Map cluster-start code-unit indices → full emoji graphemes so emoji use\n // the native font even in the per-char typewriter reveal. Indexing\n // stays on text.length (UTF-16 units) so result.visibleChars / charExits\n // line up exactly; continuation units of a cluster render nothing.\n const emojiPlan = planTypewriterEmoji(text);\n const cursorBar = {\n position: \"absolute\" as const,\n width: \"0.08em\",\n height: \"0.88em\",\n background: \"currentColor\",\n borderRadius: \"0.01em\",\n pointerEvents: \"none\" as const,\n };\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.opacity,\n maxWidth: \"85%\",\n whiteSpace: \"pre-wrap\",\n position: \"relative\",\n }}\n >\n {chars.map((ch, i) => {\n const isTyped = i < result.visibleChars;\n const isLastTyped = i === result.visibleChars - 1;\n const anchorCursor = isLastTyped && result.cursor;\n const charExit = result.charExits?.[i];\n const baseOpacity = isTyped ? 1 : 0;\n const finalOpacity = baseOpacity * (charExit?.opacity ?? 1);\n // During exit the per-char span needs inline-block so translateX\n // takes effect; whiteSpace: pre keeps space chars from collapsing.\n const exitStyle = charExit\n ? {\n display: \"inline-block\" as const,\n transform: `translateX(${charExit.translateX}px)`,\n whiteSpace: \"pre\" as const,\n }\n : null;\n // Emoji handling: a cluster-start unit renders the full grapheme;\n // its continuation units render nothing.\n const emojiChar = emojiPlan?.starts.get(i);\n if (emojiPlan?.covered.has(i)) return null;\n return (\n <span\n key={i}\n style={{\n opacity: finalOpacity,\n position: anchorCursor ? \"relative\" : \"static\",\n ...(exitStyle ?? {}),\n }}\n >\n {emojiChar ? <Emoji char={emojiChar} size={fontSize} /> : ch}\n {anchorCursor && (\n <span\n aria-hidden\n style={{\n ...cursorBar,\n left: \"100%\",\n top: \"0.08em\",\n marginLeft: \"0.12em\",\n }}\n />\n )}\n </span>\n );\n })}\n {result.visibleChars === 0 && result.cursor && (\n <span\n aria-hidden\n style={{\n ...cursorBar,\n left: 0,\n top: \"0.08em\",\n }}\n />\n )}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"words\") {\n // Render words inline-block with REAL space chars between them — word\n // spacing inherits from the container's typography defaults, matching\n // every other archetype's wrap behavior.\n return (\n <div style={containerStyle}>\n <div\n style={{\n opacity: result.blockOpacity,\n transform: `${result.blockTransform} `,\n maxWidth: \"85%\",\n }}\n >\n {result.words.map((w, i) => (\n <span key={i}>\n <span\n style={{\n display: \"inline-block\",\n opacity: w.style.opacity,\n transform: w.style.transform,\n }}\n >\n {renderWithEmoji(w.text, fontSize)}\n </span>\n {i < result.words.length - 1 ? \" \" : \"\"}\n </span>\n ))}\n </div>\n </div>\n );\n }\n\n if (result.kind === \"hero\") {\n // Per-word sizing: each active word fills its own moment optimally.\n const perWordFontSize = computeHeroFontSize(\n result.word.length,\n position,\n width,\n height,\n safeZone,\n );\n // Fixed-height slot so words of different sizes don't jump vertically.\n // Slot is the max possible hero size for this position; lineHeight: 1 on\n // the inner word locks the glyph box to the font height so flex-center\n // lands the glyph at the same Y for every word.\n const slotHeight =\n position === \"center\" ? 480 * scale : Math.min(220 * scale, height * 0.28 * 0.8);\n return (\n <div style={{ ...containerStyle, fontSize: perWordFontSize }}>\n <div\n style={{\n height: slotHeight,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n <div\n style={{\n opacity: result.opacity,\n transform: `${result.transform} `,\n lineHeight: 1,\n ...(result.letterSpacing ? { letterSpacing: result.letterSpacing } : {}),\n }}\n >\n {renderWithEmoji(result.word, perWordFontSize)}\n </div>\n </div>\n </div>\n );\n }\n\n return null;\n};\n"
|
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47
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+
},
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48
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+
{
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49
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+
"path": "src/visual-system/scene-templates/types.ts",
|
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50
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+
"type": "registry:lib",
|
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51
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+
"target": "vanillasky/scene-templates/types.ts",
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52
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+
"content": "/**\n * Scene template types.\n *\n * A template is a reusable React component that defines how a scene looks.\n * It declares the variables an editor or model may provide\n * and receives universal settings as props.\n *\n * Templates are searchable by AI via description, category, jobs, register,\n * and useWhen guidance.\n * The variable schema enables any LLM to fill in template variables via JSON.\n */\n\nimport type { ResolvedTokens } from \"../theme\";\nimport type { SafeZone, TemplateStyle } from \"../template-context\";\n\n/**\n * Props passed to every scene template component.\n *\n * All animation must be driven by `progress` (0→1). No CSS animations,\n * no Framer Motion, no requestAnimationFrame. Use interpolate/spring\n * from animation-utils.ts.\n *\n * Scale factor: use `Math.min(width, height) / 1080` — normalizes to\n * the short edge so visuals are consistent across portrait and landscape.\n */\nexport interface SceneTemplateProps {\n variables: Record<string, unknown>;\n style: TemplateStyle;\n /** 0→1 through the scene's duration */\n progress: number;\n /** Presentation clock. Active templates receive the same complete 0→1 timeline as progress. */\n motionProgress?: number;\n /** 0→1 beat pulse intensity */\n beatIntensity: number;\n /** 1080 (portrait) or 1920 (landscape) */\n width: number;\n /** 1920 (portrait) or 1080 (landscape) */\n height: number;\n /** Video-level default text effect (for templates that opt in via usesGlobalTextEffect) */\n textArchetype?: string;\n /** How text leaves the scene (fade / shrink / pop / blur-scale). Falls back to a sensible default per textArchetype when undefined. */\n /** Video-level default background effect (for templates that opt in via usesGlobalBackgroundEffect) */\n backgroundEffect?: string;\n /** Platform-aware safe zone insets in pixels — use for text placement */\n safeZone: SafeZone;\n /** Scene duration in seconds — use for time-based (not progress-based) animations */\n sceneDuration?: number;\n /**\n * Brand tokens already resolved from `style`. Built-in templates import\n * resolveTokens directly; an ejected `custom_*` scene can't import anything,\n * so without this it has no way to reach the same values and ends up\n * hardcoding white, black and shadows — the body then looks generic next to\n * a frame that IS using the brand.\n */\n tokens?: ResolvedTokens;\n /**\n * True when the preview player is actively advancing progress; false when paused.\n * Templates that play HTML5 <video> elements should pause them when this is false.\n * Undefined (export capture path) is treated as true.\n */\n isPlaying?: boolean;\n}\n"
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53
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+
},
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54
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+
{
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55
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+
"path": "src/visual-system/parse-list.ts",
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56
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+
"type": "registry:lib",
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57
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+
"target": "vanillasky/parse-list.ts",
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58
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+
"content": "// ─── List variable parser ──────────────────────────────────────\n//\n// Single source of truth for parsing list-shaped template variables\n// (items, texts, words, steps, itemEmojis, oldItems, newItems, etc.)\n//\n// Accepts any of:\n// - string[] → returned as-is (trimmed, filtered)\n// - { label | name | text | title | value }[] → text extracted\n// - JSON-encoded array string → parsed then normalized\n// - comma-separated string → split on commas\n// - single string / number / boolean → wrapped as single-item array\n// - null / undefined → []\n//\n// Never splits on semicolons. A single item may contain any punctuation.\n// Use this everywhere instead of ad-hoc `.split(\",\")`.\n\nexport function parseList(value: unknown, max?: number): string[] {\n if (value === null || value === undefined) return [];\n\n let arr: unknown[];\n\n if (Array.isArray(value)) {\n arr = value;\n } else if (typeof value === \"string\") {\n const trimmed = value.trim();\n if (!trimmed) return [];\n // Try JSON array first — supports real array output from AI\n if (trimmed.startsWith(\"[\") && trimmed.endsWith(\"]\")) {\n try {\n const parsed = JSON.parse(trimmed);\n arr = Array.isArray(parsed) ? parsed : [trimmed];\n } catch {\n arr = trimmed.split(\",\");\n }\n } else {\n // Accept a compact comma-separated list.\n arr = trimmed.split(\",\");\n }\n } else if (typeof value === \"number\" || typeof value === \"boolean\") {\n arr = [value];\n } else if (typeof value === \"object\") {\n arr = [value];\n } else {\n return [];\n }\n\n const out = arr\n .map((item) => {\n if (item === null || item === undefined) return \"\";\n if (typeof item === \"string\") return item.trim();\n if (typeof item === \"number\" || typeof item === \"boolean\") return String(item);\n if (typeof item === \"object\") {\n const o = item as Record<string, unknown>;\n const picked =\n o.label ?? o.name ?? o.text ?? o.title ?? o.description ?? o.value;\n return picked !== undefined ? String(picked).trim() : \"\";\n }\n return String(item).trim();\n })\n .filter((s) => s.length > 0);\n\n return typeof max === \"number\" ? out.slice(0, max) : out;\n}\n"
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59
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+
}
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60
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+
],
|
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61
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+
"meta": {
|
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62
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+
"vanillasky": {
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63
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+
"layer": "template",
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64
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+
"tier": "free",
|
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65
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+
"register": "motion-led",
|
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66
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+
"jobs": [
|
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67
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+
"setup",
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68
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+
"proof"
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69
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+
],
|
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70
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+
"useWhen": "A grounded transformation contrasts an old and new state, manual and automated, or chaos and order.",
|
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71
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+
"textCanvas": "open",
|
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72
|
+
"minDuration": 3,
|
|
73
|
+
"preferredDuration": 4.5,
|
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74
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+
"schema": {
|
|
75
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+
"type": "object",
|
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76
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+
"properties": {
|
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77
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+
"problemLabel": {
|
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78
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+
"type": "string",
|
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79
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+
"title": "Before label",
|
|
80
|
+
"description": "Short uppercase pill label shown above the before headline (12 characters maximum).",
|
|
81
|
+
"maxLength": 12,
|
|
82
|
+
"default": "BEFORE"
|
|
83
|
+
},
|
|
84
|
+
"problemHeadline": {
|
|
85
|
+
"type": "string",
|
|
86
|
+
"title": "Before headline",
|
|
87
|
+
"description": "Headline shown during the before phase. Use 2-5 words and at most 48 characters. Sits centered beneath the BEFORE pill.",
|
|
88
|
+
"minLength": 1,
|
|
89
|
+
"maxLength": 48,
|
|
90
|
+
"default": "Your calendar today."
|
|
91
|
+
},
|
|
92
|
+
"solutionLabel": {
|
|
93
|
+
"type": "string",
|
|
94
|
+
"title": "After label",
|
|
95
|
+
"description": "Short uppercase pill label shown above the after headline (12 characters maximum).",
|
|
96
|
+
"maxLength": 12,
|
|
97
|
+
"default": "AFTER"
|
|
98
|
+
},
|
|
99
|
+
"solutionHeadline": {
|
|
100
|
+
"type": "string",
|
|
101
|
+
"title": "After headline",
|
|
102
|
+
"description": "Headline shown during the after phase. Use 2-5 words and at most 48 characters. Sits centered beneath the AFTER pill.",
|
|
103
|
+
"minLength": 1,
|
|
104
|
+
"maxLength": 48,
|
|
105
|
+
"default": "Calmly organized."
|
|
106
|
+
},
|
|
107
|
+
"problemEmojis": {
|
|
108
|
+
"type": "array",
|
|
109
|
+
"title": "Before emojis",
|
|
110
|
+
"description": "JSON array of emojis for the chaos / before state (5-8 types, cycled to fill 16 slots distributed around the central text). Example: [\"📅\", \"😰\", \"💼\", \"📊\", \"⏰\", \"💬\", \"📞\", \"🔔\"]",
|
|
111
|
+
"items": {
|
|
112
|
+
"type": "string",
|
|
113
|
+
"format": "emoji",
|
|
114
|
+
"minLength": 1,
|
|
115
|
+
"maxLength": 16
|
|
116
|
+
},
|
|
117
|
+
"minItems": 5,
|
|
118
|
+
"maxItems": 8,
|
|
119
|
+
"default": [
|
|
120
|
+
"📅",
|
|
121
|
+
"😰",
|
|
122
|
+
"💼",
|
|
123
|
+
"📊",
|
|
124
|
+
"⏰",
|
|
125
|
+
"💬",
|
|
126
|
+
"📞",
|
|
127
|
+
"🔔"
|
|
128
|
+
]
|
|
129
|
+
},
|
|
130
|
+
"solutionEmojis": {
|
|
131
|
+
"type": "array",
|
|
132
|
+
"title": "After emojis",
|
|
133
|
+
"description": "JSON array of emojis for the calm / after state (3-5 types, cycled to fill 16 slots distributed around the central text). Example: [\"✨\", \"📋\", \"✅\", \"🎯\"]",
|
|
134
|
+
"items": {
|
|
135
|
+
"type": "string",
|
|
136
|
+
"format": "emoji",
|
|
137
|
+
"minLength": 1,
|
|
138
|
+
"maxLength": 16
|
|
139
|
+
},
|
|
140
|
+
"minItems": 3,
|
|
141
|
+
"maxItems": 5,
|
|
142
|
+
"default": [
|
|
143
|
+
"✨",
|
|
144
|
+
"📋",
|
|
145
|
+
"✅",
|
|
146
|
+
"🎯"
|
|
147
|
+
]
|
|
148
|
+
},
|
|
149
|
+
"showEmojis": {
|
|
150
|
+
"type": "boolean",
|
|
151
|
+
"title": "Show decorative emojis",
|
|
152
|
+
"description": "Show the animated emoji scatter. Disable for sober financial or editorial comparisons.",
|
|
153
|
+
"default": true
|
|
154
|
+
}
|
|
155
|
+
},
|
|
156
|
+
"required": [
|
|
157
|
+
"problemHeadline",
|
|
158
|
+
"solutionHeadline",
|
|
159
|
+
"problemEmojis",
|
|
160
|
+
"solutionEmojis"
|
|
161
|
+
],
|
|
162
|
+
"additionalProperties": false
|
|
163
|
+
},
|
|
164
|
+
"label": "Before and after",
|
|
165
|
+
"description": "Two contrasting states trade places in a split transformation layout.",
|
|
166
|
+
"family": "Explainers",
|
|
167
|
+
"avoidWhen": "The source lacks two distinct states or the comparison depends on exact labeled quantities.",
|
|
168
|
+
"usesGlobalTextEffect": true,
|
|
169
|
+
"usesGlobalTransition": false,
|
|
170
|
+
"usesGlobalBackgroundEffect": false,
|
|
171
|
+
"timing": {
|
|
172
|
+
"contentFields": [
|
|
173
|
+
"problemHeadline",
|
|
174
|
+
"solutionHeadline"
|
|
175
|
+
],
|
|
176
|
+
"contentUnit": "words"
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
}
|