@vaitosoi/minejs 0.2.1 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/minecraft/26.2/packets.json +4741 -0
- package/dist/base/bitset.d.ts +9 -0
- package/dist/base/bitset.d.ts.map +1 -0
- package/dist/base/bitset.js +46 -0
- package/dist/base/bitset.js.map +1 -0
- package/dist/base/error.d.ts +105 -0
- package/dist/base/error.d.ts.map +1 -0
- package/dist/base/error.js +194 -0
- package/dist/base/error.js.map +1 -0
- package/dist/base/event.d.ts +7 -0
- package/dist/base/event.d.ts.map +1 -0
- package/dist/base/event.js +3 -0
- package/dist/base/event.js.map +1 -0
- package/dist/base/math.d.ts +25 -0
- package/dist/base/math.d.ts.map +1 -0
- package/dist/base/math.js +69 -0
- package/dist/base/math.js.map +1 -0
- package/dist/base/typing.d.ts +9 -0
- package/dist/base/typing.d.ts.map +1 -0
- package/dist/base/typing.js +3 -0
- package/dist/base/typing.js.map +1 -0
- package/dist/client/auth.d.ts +39 -0
- package/dist/client/auth.d.ts.map +1 -0
- package/dist/client/auth.js +307 -0
- package/dist/client/auth.js.map +1 -0
- package/dist/client/client.d.ts +73 -0
- package/dist/client/client.d.ts.map +1 -0
- package/dist/client/client.js +136 -0
- package/dist/client/client.js.map +1 -0
- package/dist/client/static.d.ts +28 -0
- package/dist/client/static.d.ts.map +1 -0
- package/dist/client/static.js +43 -0
- package/dist/client/static.js.map +1 -0
- package/dist/client/tcp.d.ts +84 -0
- package/dist/client/tcp.d.ts.map +1 -0
- package/dist/client/tcp.js +173 -0
- package/dist/client/tcp.js.map +1 -0
- package/dist/index.d.ts +21 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +12 -12
- package/dist/index.js.map +1 -0
- package/dist/packet/decoder.d.ts +293 -0
- package/dist/packet/decoder.d.ts.map +1 -0
- package/dist/packet/decoder.js +668 -0
- package/dist/packet/decoder.js.map +1 -0
- package/dist/packet/dispatcher.d.ts +46 -0
- package/dist/packet/dispatcher.d.ts.map +1 -0
- package/dist/packet/dispatcher.js +626 -0
- package/dist/packet/dispatcher.js.map +1 -0
- package/dist/packet/encoder.d.ts +163 -0
- package/dist/packet/encoder.d.ts.map +1 -0
- package/dist/packet/encoder.js +441 -0
- package/dist/packet/encoder.js.map +1 -0
- package/dist/packet/static.d.ts +33 -0
- package/dist/packet/static.d.ts.map +1 -0
- package/dist/packet/static.js +42 -0
- package/dist/packet/static.js.map +1 -0
- package/dist/physics/aabb.d.ts +197 -0
- package/dist/physics/aabb.d.ts.map +1 -0
- package/dist/physics/aabb.js +576 -0
- package/dist/physics/aabb.js.map +1 -0
- package/dist/physics/direction.d.ts +153 -0
- package/dist/physics/direction.d.ts.map +1 -0
- package/dist/physics/direction.js +288 -0
- package/dist/physics/direction.js.map +1 -0
- package/dist/physics/player.d.ts +110 -0
- package/dist/physics/player.d.ts.map +1 -0
- package/dist/physics/player.js +558 -0
- package/dist/physics/player.js.map +1 -0
- package/dist/version/codec.d.ts +18 -0
- package/dist/version/codec.d.ts.map +1 -0
- package/dist/version/codec.js +214 -0
- package/dist/version/codec.js.map +1 -0
- package/dist/version/registry.d.ts +236 -0
- package/dist/version/registry.d.ts.map +1 -0
- package/dist/version/registry.js +289 -0
- package/dist/version/registry.js.map +1 -0
- package/dist/world/block.d.ts +86 -0
- package/dist/world/block.d.ts.map +1 -0
- package/dist/world/block.js +232 -0
- package/dist/world/block.js.map +1 -0
- package/dist/world/entity.d.ts +43 -0
- package/dist/world/entity.d.ts.map +1 -0
- package/dist/world/entity.js +97 -0
- package/dist/world/entity.js.map +1 -0
- package/dist/world/state.d.ts +151 -0
- package/dist/world/state.d.ts.map +1 -0
- package/dist/world/state.js +108 -0
- package/dist/world/state.js.map +1 -0
- package/dist/world/tick.d.ts +19 -0
- package/dist/world/tick.d.ts.map +1 -0
- package/dist/world/tick.js +49 -0
- package/dist/world/tick.js.map +1 -0
- package/package.json +7 -2
- package/src/base/error.ts +36 -0
- package/src/base/typing.ts +9 -1
- package/src/client/client.ts +99 -42
- package/src/client/tcp.ts +49 -954
- package/src/index.ts +12 -12
- package/src/{translator → packet}/decoder.ts +3 -3
- package/src/packet/dispatcher.ts +785 -0
- package/src/{translator → packet}/encoder.ts +20 -9
- package/src/{base → physics}/aabb.ts +5 -5
- package/src/{base → physics}/player.ts +41 -25
- package/src/version/codec.ts +227 -0
- package/src/version/registry.ts +333 -0
- package/src/{base → world}/block.ts +12 -11
- package/src/{base → world}/entity.ts +5 -5
- package/src/world/state.ts +232 -0
- package/test/adapter/index.ts +14 -0
- package/test/client/index.ts +1 -1
- package/test/json/index.ts +3 -0
- package/src/base/registry.ts +0 -87
- /package/assets/minecraft/{blocks.json → 26.2/blocks.json} +0 -0
- /package/assets/minecraft/{entities.json → 26.2/entities.json} +0 -0
- /package/src/{translator → packet}/static.ts +0 -0
- /package/src/{base → physics}/direction.ts +0 -0
- /package/src/{base → world}/tick.ts +0 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Player = exports.MoverType = exports.MoveDirection = void 0;
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const direction_1 = require("./direction");
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const aabb_1 = require("./aabb");
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const block_1 = require("../world/block");
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const math_1 = require("../base/math");
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const error_1 = require("../base/error");
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const static_1 = require("../client/static");
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const encoder_1 = require("../packet/encoder");
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var MoveDirection;
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(function (MoveDirection) {
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MoveDirection["Forward"] = "W";
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MoveDirection["Backward"] = "S";
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MoveDirection["Left"] = "A";
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MoveDirection["Right"] = "D";
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})(MoveDirection || (exports.MoveDirection = MoveDirection = {}));
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const VectorMovement = {
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[MoveDirection.Forward]: new direction_1.Vec3(0, 0, 1),
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[MoveDirection.Backward]: new direction_1.Vec3(0, 0, -1),
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[MoveDirection.Left]: new direction_1.Vec3(1, 0, 0),
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[MoveDirection.Right]: new direction_1.Vec3(-1, 0, 0),
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};
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/**
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* Not used for now
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*/
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var MoverType;
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(function (MoverType) {
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MoverType[MoverType["SELF"] = 0] = "SELF";
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MoverType[MoverType["PLAYER"] = 1] = "PLAYER";
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MoverType[MoverType["PISTON"] = 2] = "PISTON";
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MoverType[MoverType["SHULKER_BOX"] = 3] = "SHULKER_BOX";
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MoverType[MoverType["SHULKER"] = 4] = "SHULKER";
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})(MoverType || (exports.MoverType = MoverType = {}));
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class Player {
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state;
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on;
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entities;
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blocks;
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fallDistance = 0;
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deltaMovement = direction_1.Vec3.Zero;
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supportBlockPos = null;
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// Moving state
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// TODO: need is sprinting
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heldInputs = new Set();
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isCrouncing = false;
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isJumping = false;
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lastPos = null;
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lastAngle = null;
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positionReminder = 0;
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// Collision
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horizontalCollision = false;
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verticalCollision = false; // For debuging now
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onGround = true;
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lastHorizontalCollision = false;
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lastOnGround = true;
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constructor(state, on, entities, blocks) {
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this.state = state;
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this.on = on;
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this.entities = entities;
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this.blocks = blocks;
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this.on("playerPosition", () => {
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this.onGround = true;
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this.horizontalCollision = false;
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this.fallDistance = 0;
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this.deltaMovement = new direction_1.Vec3(this.state.player.velocity);
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});
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}
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/**
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* Set initial value
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*/
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setInitialVal() {
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this.lastPos = this.getPos();
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this.lastAngle = this.getAngle();
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}
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/**
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* Prune all value
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*/
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pruneInitialVal() {
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this.fallDistance = 0;
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this.deltaMovement = direction_1.Vec3.Zero;
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this.supportBlockPos = null;
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this.heldInputs = new Set();
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this.isCrouncing = false;
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this.isJumping = false;
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this.lastPos = null;
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this.lastAngle = null;
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this.positionReminder = 0;
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this.horizontalCollision = false;
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this.verticalCollision = false;
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this.onGround = true;
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this.lastHorizontalCollision = false;
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this.lastOnGround = true;
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}
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// Inputting, to control current plat
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/**
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* Press and hold a key
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*/
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input(input) { this.heldInputs.add(input); }
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/**
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* Release a key
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*/
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releaseInput(input) { this.heldInputs.delete(input); }
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/**
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* Release all key
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*/
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releaseAllInputs() { this.heldInputs.clear(); }
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/**
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* Press and hold shift. Do nothing for now
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*/
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pressShift() { this.isCrouncing = true; }
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/**
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* Release shift
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*/
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releaseShift() { this.isCrouncing = false; }
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/**
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* Press and hold space. Do nothing for now
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*/
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pressSpace() { this.isJumping = true; }
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/**
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* Release shift
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*/
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releaseSpace() { this.isJumping = false; }
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getInputVector() {
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let vec = direction_1.Vec3.Zero;
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for (const held of this.heldInputs)
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vec = vec.add(VectorMovement[held]);
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return vec;
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}
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/* Getting helper, from TCP client */
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getPos() {
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this.state.checkReady();
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return new direction_1.Vec3(this.state.player.position);
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}
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setPos(pos) {
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this.state.checkReady();
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this.state.player.position = pos.copyBase();
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}
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getAngle() {
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this.state.checkReady();
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return this.state.player.angle;
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}
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getDimension() {
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this.state.checkReady();
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return this.state.player.dimension;
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}
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setDeltaMovement(a, b, c) {
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const vec3 = a instanceof direction_1.Vec3 ? a : new direction_1.Vec3(direction_1.Vec3.loadArgs(a, b, c));
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if (vec3.isFinite())
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this.deltaMovement = vec3;
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}
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getOnPos(offset) {
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if (this.supportBlockPos) {
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if (offset > 1e-5) {
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const { x, z } = this.supportBlockPos;
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const belowState = this.blocks.at(this.supportBlockPos);
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// TODO: Add missing FenceGateBlock case
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if (offset < 0.5 && (belowState.owner.definitions['type'] === "minecraft:fence" || belowState.owner.definitions['type'] === "minecraft:wall")) {
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return this.supportBlockPos;
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}
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else
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return {
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x, y: this.getPos().y - offset, z
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};
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}
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else
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return this.supportBlockPos;
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}
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const { x, y, z } = this.getPos();
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return {
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x, y: y - offset, z
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};
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}
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getLevelMinY() {
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const dimension = this.getDimension();
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return static_1.LevelHeightLimit[dimension][0];
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}
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getInBlockState() {
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const { x, y, z } = this.getPos();
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const blockPos = {
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x: Math.floor(x),
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y: Math.floor(y),
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z: Math.floor(z),
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};
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return this.blocks.at(blockPos);
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}
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onClimbable() {
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const state = this.getInBlockState();
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if (state.owner.getClimbable())
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return true;
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if (state.owner.getType() === "minecraft:trapdoor") {
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const { x, y, z } = this.getPos();
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const posBelow = {
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x: Math.floor(x),
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y: Math.floor(y) - 1,
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z: Math.floor(z),
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};
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const stateBelow = this.blocks.at(posBelow);
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if (stateBelow.owner.getType() === "minecraft:ladder" && // if below is ladder
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(state.getFacing() && stateBelow.getFacing()) && // if both have facing props
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state.getFacing() === stateBelow.getFacing() // if both are the same
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)
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return true;
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}
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return false;
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}
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/* Logics */
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/**
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* Ticking
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*/
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tick() {
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if (!this.state.isReady())
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return;
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if (!this.lastPos || !this.lastAngle)
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throw new error_1.ClientNotReady();
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// console.log("tick");
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// console.log(this.getPos());
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this.aiStep();
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const { x, y, z } = this.getPos(), { x: xLast, y: yLast, z: zLast } = this.lastPos, { yaw, yaw: xRot, pitch, pitch: yRot } = this.getAngle(), { yaw: xRotLast, pitch: yRotLast } = this.lastAngle;
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const deltaX = x - xLast, deltaY = y - yLast, deltaZ = z - zLast, deltaYRot = yRot - yRotLast, deltaXRot = xRot - xRotLast;
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this.positionReminder++;
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const move = new direction_1.Vec3(deltaX, deltaY, deltaZ).lengthSqr() > (2e-4 * 2e-4) || this.positionReminder > 20, rot = deltaXRot !== 0 || deltaYRot !== 0;
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if (move && rot)
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this.state.enqueuePacket("move_player_pos_rot", {
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x, feet_y: y, z,
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yaw, pitch,
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flags: (0, encoder_1.makeMovementFlag)(this.onGround, this.horizontalCollision)
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});
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else if (move)
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this.state.enqueuePacket("move_player_pos", {
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x, feet_y: y, z,
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+
flags: (0, encoder_1.makeMovementFlag)(this.onGround, this.horizontalCollision)
|
|
233
|
+
});
|
|
234
|
+
else if (rot)
|
|
235
|
+
this.state.enqueuePacket("move_player_rot", {
|
|
236
|
+
yaw, pitch,
|
|
237
|
+
flags: (0, encoder_1.makeMovementFlag)(this.onGround, this.horizontalCollision)
|
|
238
|
+
});
|
|
239
|
+
else if (this.onGround !== this.lastOnGround ||
|
|
240
|
+
this.horizontalCollision !== this.lastHorizontalCollision)
|
|
241
|
+
this.state.enqueuePacket("move_player_status_only", {
|
|
242
|
+
flags: (0, encoder_1.makeMovementFlag)(this.onGround, this.horizontalCollision)
|
|
243
|
+
});
|
|
244
|
+
if (move) {
|
|
245
|
+
this.lastPos = this.getPos();
|
|
246
|
+
this.positionReminder = 0;
|
|
247
|
+
}
|
|
248
|
+
if (rot)
|
|
249
|
+
this.lastAngle = this.getAngle();
|
|
250
|
+
this.lastOnGround = this.onGround;
|
|
251
|
+
this.lastHorizontalCollision = this.horizontalCollision;
|
|
252
|
+
}
|
|
253
|
+
aiStep() {
|
|
254
|
+
// eslint-disable-next-line prefer-const
|
|
255
|
+
let { x, y, z } = this.deltaMovement;
|
|
256
|
+
if (this.deltaMovement.horizontalDistanceSqr() < 9e-6) {
|
|
257
|
+
x = 0;
|
|
258
|
+
z = 0;
|
|
259
|
+
}
|
|
260
|
+
this.setDeltaMovement(x, y, z);
|
|
261
|
+
if (this.isJumping) {
|
|
262
|
+
const jumpPower = this.getJumpFactor();
|
|
263
|
+
if (jumpPower > 1e-5) {
|
|
264
|
+
const { x: dx, y: dy, z: dz } = this.deltaMovement;
|
|
265
|
+
this.setDeltaMovement(dx, Math.max(dy, jumpPower), dz);
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
// TODO: Handle in fluid
|
|
269
|
+
// TODO: Handle potion effect: Slow falling and Levitation
|
|
270
|
+
// TODO: Push entities
|
|
271
|
+
// console.log({
|
|
272
|
+
// type: "BEFORE-TRAVEL",
|
|
273
|
+
// pos: this.getPos(),
|
|
274
|
+
// vel: this.deltaMovement,
|
|
275
|
+
// onGround: this.onGround,
|
|
276
|
+
// horizontalCollision: this.horizontalCollision,
|
|
277
|
+
// verticalCollision: this.verticalCollision
|
|
278
|
+
// });
|
|
279
|
+
this.travel(this.getInputVector());
|
|
280
|
+
}
|
|
281
|
+
getJumpFactor() {
|
|
282
|
+
const { x, y, z } = this.getPos();
|
|
283
|
+
const inBlock = this.blocks.at(x, y, z);
|
|
284
|
+
const belowBlock = this.blocks.at(x, y - 0.5, z);
|
|
285
|
+
return inBlock.owner.getJumpFactor() === 1 ? belowBlock.owner.getJumpFactor() : inBlock.owner.getJumpFactor();
|
|
286
|
+
}
|
|
287
|
+
/*
|
|
288
|
+
* Invoking flow
|
|
289
|
+
*
|
|
290
|
+
* |-> travelInAir ---|
|
|
291
|
+
* travel -|-> travelInFluid -|--> move -> colision
|
|
292
|
+
* |-> flying? -------|
|
|
293
|
+
*/
|
|
294
|
+
/*
|
|
295
|
+
* Travel related methods
|
|
296
|
+
*/
|
|
297
|
+
travel(input) {
|
|
298
|
+
// TODO: Handle other case: flying, water, lava
|
|
299
|
+
return this.travelInAir(input);
|
|
300
|
+
}
|
|
301
|
+
travelInAir(input) {
|
|
302
|
+
const posBelow = this.getOnPos(0.50001);
|
|
303
|
+
if (!this.blocks.hasChunkAt(posBelow))
|
|
304
|
+
return; // // console.log(`no chunk at ${Math.floor(posBelow.x / 16)} ${Math.floor(posBelow.y / 16)} ${Math.floor(posBelow.z / 16)}`);
|
|
305
|
+
// // console.log('posBelow', posBelow, 'block', this.blocks.at(posBelow)?.owner.getType());
|
|
306
|
+
const blockFriction = this.onGround ? this.blocks.at(posBelow).owner.getFriction() : 1;
|
|
307
|
+
const movement = this.handleFrictionAndCalculateMovement(input, blockFriction);
|
|
308
|
+
let movementY = movement.y;
|
|
309
|
+
// TODO: handle levitation effect
|
|
310
|
+
if (this.blocks.hasChunkAt(posBelow)) {
|
|
311
|
+
movementY -= 0.08;
|
|
312
|
+
}
|
|
313
|
+
else if (this.getPos().y > this.getLevelMinY()) {
|
|
314
|
+
movementY = -0.1;
|
|
315
|
+
}
|
|
316
|
+
else {
|
|
317
|
+
movementY = 0;
|
|
318
|
+
}
|
|
319
|
+
const airDrag = 0.91; // the orignal code invoke some function
|
|
320
|
+
// TODO: fully implement missing method
|
|
321
|
+
const friction = blockFriction * airDrag;
|
|
322
|
+
this.setDeltaMovement(new direction_1.Vec3(movement.x * friction, movementY * 0.98, movement.z * friction));
|
|
323
|
+
}
|
|
324
|
+
handleFrictionAndCalculateMovement(input, friction) {
|
|
325
|
+
this.moveRelative(input, this.getFrictionInfluencedSpeed(friction));
|
|
326
|
+
this.setDeltaMovement(this.handleOnClimbable(this.deltaMovement));
|
|
327
|
+
this.move(MoverType.SELF, this.deltaMovement);
|
|
328
|
+
let movement = this.deltaMovement;
|
|
329
|
+
if ((this.horizontalCollision || this.isJumping) && this.onClimbable()
|
|
330
|
+
// TODO: Handle case stuck in power snow
|
|
331
|
+
)
|
|
332
|
+
movement = movement.with(direction_1.BaseAxis.Y, 0.2);
|
|
333
|
+
return movement;
|
|
334
|
+
}
|
|
335
|
+
getFrictionInfluencedSpeed(blockFriction) {
|
|
336
|
+
if (!this.onGround)
|
|
337
|
+
return 0.02;
|
|
338
|
+
if (blockFriction > 0.6)
|
|
339
|
+
return this.getSpeed() * (0.21600002 / (blockFriction * blockFriction * blockFriction));
|
|
340
|
+
return this.getSpeed();
|
|
341
|
+
}
|
|
342
|
+
handleOnClimbable(delta) {
|
|
343
|
+
if (this.onClimbable()) {
|
|
344
|
+
this.fallDistance = 0;
|
|
345
|
+
const xd = (0, math_1.clamp)(delta.x, -0.15, 0.15);
|
|
346
|
+
const zd = (0, math_1.clamp)(delta.z, -0.15, 0.15);
|
|
347
|
+
let yd = Math.max(delta.y, -0.15);
|
|
348
|
+
if (yd < 0.0 && this.getInBlockState().id !== "minecraft:scaffolding" && this.isCrouncing)
|
|
349
|
+
yd = 0.0;
|
|
350
|
+
delta = new direction_1.Vec3(xd, yd, zd);
|
|
351
|
+
}
|
|
352
|
+
return delta;
|
|
353
|
+
}
|
|
354
|
+
getSpeed() {
|
|
355
|
+
// return the base for now
|
|
356
|
+
// TODO: Handle other cases: sprinting, speed-enchanted gear and potion
|
|
357
|
+
return 0.1;
|
|
358
|
+
}
|
|
359
|
+
moveRelative(input, speed) {
|
|
360
|
+
let delta = direction_1.Vec3.Zero;
|
|
361
|
+
if (input.lengthSqr() >= math_1.Epsilon) {
|
|
362
|
+
const movement = (input.lengthSqr() > 1 ? input.normalize() : input).scale(speed);
|
|
363
|
+
const yRotation = this.getAngle().yaw, yRotInRad = yRotation * Math.PI / 180;
|
|
364
|
+
const sin = Math.sin(yRotInRad), cos = Math.cos(yRotInRad);
|
|
365
|
+
delta = new direction_1.Vec3((movement.x * cos) - (movement.z * sin), movement.y, (movement.z * cos) + (movement.x * sin));
|
|
366
|
+
}
|
|
367
|
+
this.setDeltaMovement(this.deltaMovement.add(delta));
|
|
368
|
+
}
|
|
369
|
+
/*
|
|
370
|
+
* Move (collision) related methods
|
|
371
|
+
*/
|
|
372
|
+
move(type, // Not used for now
|
|
373
|
+
delta) {
|
|
374
|
+
// console.log({
|
|
375
|
+
// type: "BEGIN-MOVE",
|
|
376
|
+
// pos: this.getPos(),
|
|
377
|
+
// velocity: this.deltaMovement,
|
|
378
|
+
// onGround: this.onGround,
|
|
379
|
+
// delta,
|
|
380
|
+
// });
|
|
381
|
+
const movement = this.collide(delta);
|
|
382
|
+
// console.log({
|
|
383
|
+
// type: "AFTER-COLLIDE",
|
|
384
|
+
// movement
|
|
385
|
+
// });
|
|
386
|
+
if (movement.length() > math_1.Epsilon || delta.lengthSqr() - movement.lengthSqr() < math_1.Epsilon) {
|
|
387
|
+
if (this.fallDistance != 0 && movement.length() >= 1) {
|
|
388
|
+
const checkDistance = Math.min(movement.length(), 8);
|
|
389
|
+
const checkTo = this.getPos().add(movement.normalize().scale(checkDistance));
|
|
390
|
+
const hitResult = block_1.BlockGetter.clip(this.getPos(), checkTo, {
|
|
391
|
+
from: this.getPos(),
|
|
392
|
+
to: checkTo,
|
|
393
|
+
getBlockState: (position) => this.blocks.at(position).shape
|
|
394
|
+
});
|
|
395
|
+
if (hitResult?.miss !== false) {
|
|
396
|
+
this.fallDistance = 0;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
const pos = this.getPos();
|
|
400
|
+
const newPosition = pos.add(movement);
|
|
401
|
+
// addMovementThisTick(new Movement(pos, newPosition, delta2));
|
|
402
|
+
this.setPos(newPosition);
|
|
403
|
+
}
|
|
404
|
+
this.checkFallDamage(movement.y);
|
|
405
|
+
const movedVertically = Math.abs(delta.y) > 0, verticalCollision = !(0, math_1.equal)(delta.y, movement.y), // or yCollision
|
|
406
|
+
verticalCollisionBelow = verticalCollision && delta.y < 0;
|
|
407
|
+
const xCollision = !(0, math_1.equal)(delta.x, movement.x), zCollision = !(0, math_1.equal)(delta.z, movement.z), horizontalCollision = xCollision || zCollision;
|
|
408
|
+
const effectPos = this.getOnPos(0.2), effectState = this.blocks.at(effectPos);
|
|
409
|
+
this.horizontalCollision = horizontalCollision;
|
|
410
|
+
this.verticalCollision = verticalCollision;
|
|
411
|
+
if ((movedVertically && verticalCollision) || horizontalCollision)
|
|
412
|
+
this.restituteMovementAfterCollisions(effectState, xCollision, zCollision, verticalCollision, verticalCollisionBelow, movement);
|
|
413
|
+
this.onGround = verticalCollisionBelow;
|
|
414
|
+
const speedFactor = effectState.owner.getSpeedFactor();
|
|
415
|
+
this.setDeltaMovement(this.deltaMovement.multiply(speedFactor, 1, speedFactor));
|
|
416
|
+
// console.log({
|
|
417
|
+
// type: "DONE-MOVE",
|
|
418
|
+
// pos: this.getPos(),
|
|
419
|
+
// vel: this.deltaMovement,
|
|
420
|
+
// onGround: this.onGround,
|
|
421
|
+
// horizontalCollision: this.horizontalCollision,
|
|
422
|
+
// verticalCollision: this.verticalCollision,
|
|
423
|
+
// originalMovement: delta,
|
|
424
|
+
// resolvedMovement: movement
|
|
425
|
+
// });
|
|
426
|
+
}
|
|
427
|
+
checkFallDamage(ya) {
|
|
428
|
+
if (
|
|
429
|
+
// !isInWater() &&
|
|
430
|
+
ya < 0)
|
|
431
|
+
this.fallDistance -= ya;
|
|
432
|
+
if (this.onGround)
|
|
433
|
+
this.fallDistance = 0;
|
|
434
|
+
}
|
|
435
|
+
restituteMovementAfterCollisions(state, xCollision, zCollision, verticalCollision, verticalCollisionBelow, movement) {
|
|
436
|
+
const currentMovement = this.deltaMovement;
|
|
437
|
+
let restitution = 0, gravityCompensation = 0, effectiveDrag = 1;
|
|
438
|
+
let movementAfterBounced = currentMovement.copy();
|
|
439
|
+
if (xCollision)
|
|
440
|
+
movementAfterBounced = movementAfterBounced.with(direction_1.BaseAxis.X, 0);
|
|
441
|
+
if (zCollision)
|
|
442
|
+
movementAfterBounced = movementAfterBounced.with(direction_1.BaseAxis.Z, 0);
|
|
443
|
+
if (verticalCollision) {
|
|
444
|
+
if (verticalCollisionBelow)
|
|
445
|
+
restitution = (-currentMovement.y < 0.08 ||
|
|
446
|
+
this.isCrouncing ||
|
|
447
|
+
state.owner.getBounciness() === 0) ? 0 : state.owner.getBounciness();
|
|
448
|
+
if (restitution > 0) {
|
|
449
|
+
const portionWithMovement = movement.y / currentMovement.y;
|
|
450
|
+
gravityCompensation = portionWithMovement * 0.08;
|
|
451
|
+
effectiveDrag = (0, math_1.lerp)(portionWithMovement, 1, 0.98);
|
|
452
|
+
}
|
|
453
|
+
movementAfterBounced = movementAfterBounced.with(direction_1.BaseAxis.Y, (gravityCompensation - currentMovement.y) * effectiveDrag * restitution);
|
|
454
|
+
}
|
|
455
|
+
this.setDeltaMovement(movementAfterBounced);
|
|
456
|
+
}
|
|
457
|
+
collide(movement) {
|
|
458
|
+
// Get player's bounding box
|
|
459
|
+
const { x: playerX, y: playerY, z: playerZ } = this.state.player.position;
|
|
460
|
+
const playerBB = aabb_1.AABB.fromEntityType("minecraft:player")
|
|
461
|
+
.move(playerX, playerY, playerZ);
|
|
462
|
+
const expandedBB = playerBB.expandTowards(movement);
|
|
463
|
+
// console.log({
|
|
464
|
+
// type: "PLAYER-AABB",
|
|
465
|
+
// pos: this.getPos(),
|
|
466
|
+
// playerBB: playerBB.copyBase(),
|
|
467
|
+
// expandedBB: expandedBB.copyBase(),
|
|
468
|
+
// });
|
|
469
|
+
// Collect all colliders
|
|
470
|
+
const colliders = this.collectColliders(expandedBB, [this.state.player.entityId]);
|
|
471
|
+
// // console.log('nonEmptyColliders', colliders.filter(c => !c.isEmpty()).length);
|
|
472
|
+
// Get the farest distance can move
|
|
473
|
+
let movementStep;
|
|
474
|
+
if (colliders.length != 0 && movement.lengthSqr() !== 0)
|
|
475
|
+
movementStep = this.collideWithShapes(movement, playerBB, colliders);
|
|
476
|
+
else
|
|
477
|
+
movementStep = movement;
|
|
478
|
+
// Check if I can step up WITHOUT jumping
|
|
479
|
+
const xCollision = movement.x != movementStep.x;
|
|
480
|
+
const yCollision = movement.y != movementStep.y;
|
|
481
|
+
const zCollision = movement.z != movementStep.z;
|
|
482
|
+
const onGroundAfterCollision = yCollision && movement.y < 0.0;
|
|
483
|
+
if ((onGroundAfterCollision || this.onGround) && (xCollision || zCollision)) {
|
|
484
|
+
const groundedAABB = onGroundAfterCollision ? playerBB.move(0, movementStep.y, 0) : playerBB;
|
|
485
|
+
let stepUpAABB = groundedAABB.expandTowards(movement.x, 0.6, movement.z);
|
|
486
|
+
if (!onGroundAfterCollision)
|
|
487
|
+
stepUpAABB = stepUpAABB.expandTowards(0, -1e-5, 0);
|
|
488
|
+
const colliders = this.collectColliders(stepUpAABB, [this.state.player.entityId]);
|
|
489
|
+
const stepHeightToSkip = movementStep.y;
|
|
490
|
+
const stepUpCandidateSet = new Set();
|
|
491
|
+
for (const collider of colliders) {
|
|
492
|
+
const coords = collider.getCoords(direction_1.BaseAxis.Y);
|
|
493
|
+
for (const coord of coords) {
|
|
494
|
+
const relativeCoord = coord - groundedAABB.minY;
|
|
495
|
+
if (relativeCoord < 0 || relativeCoord == stepHeightToSkip)
|
|
496
|
+
continue;
|
|
497
|
+
if (relativeCoord > 0.6)
|
|
498
|
+
break;
|
|
499
|
+
stepUpCandidateSet.add(relativeCoord);
|
|
500
|
+
}
|
|
501
|
+
}
|
|
502
|
+
const stepUpCandidates = Array.from(stepUpCandidateSet.values());
|
|
503
|
+
stepUpCandidates.sort((a, b) => a - b);
|
|
504
|
+
// console.log({
|
|
505
|
+
// type: "STEP-UP",
|
|
506
|
+
// playerY: playerY,
|
|
507
|
+
// groundedAABBminY: groundedAABB.minY,
|
|
508
|
+
// movementY: movement.y,
|
|
509
|
+
// movementStepY: movementStep.y,
|
|
510
|
+
// stepHeightToSkip,
|
|
511
|
+
// candidates: stepUpCandidates,
|
|
512
|
+
// });
|
|
513
|
+
for (const candidateHeight of stepUpCandidates) {
|
|
514
|
+
const stepFromGround = this.collideWithShapes(new direction_1.Vec3(movement.x, candidateHeight, movement.z), groundedAABB, colliders);
|
|
515
|
+
// console.log({
|
|
516
|
+
// type: "STEP-CANDIDATE",
|
|
517
|
+
// candidateHeight,
|
|
518
|
+
// requested: movement,
|
|
519
|
+
// movementStep,
|
|
520
|
+
// stepFromGround,
|
|
521
|
+
// accepted:
|
|
522
|
+
// stepFromGround.horizontalDistanceSqr() >
|
|
523
|
+
// movementStep.horizontalDistanceSqr(),
|
|
524
|
+
// });
|
|
525
|
+
if (stepFromGround.horizontalDistanceSqr() > movementStep.horizontalDistanceSqr()) {
|
|
526
|
+
const distanceFromGround = playerBB.minY - groundedAABB.minY;
|
|
527
|
+
// console.log({
|
|
528
|
+
// type: "ACCEPTED-STEP-CANDIDATE",
|
|
529
|
+
// after: stepFromGround.subtract(0, distanceFromGround, 0),
|
|
530
|
+
// });
|
|
531
|
+
return stepFromGround.subtract(0, distanceFromGround, 0);
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
// // console.log('expandedBB', expandedBB, 'colliderCount', colliders.length);
|
|
536
|
+
// // console.log('movement.y', movement.y, 'movementStep.y', movementStep.y);
|
|
537
|
+
return movementStep;
|
|
538
|
+
}
|
|
539
|
+
collectColliders(aabb, ignoreEntity = []) {
|
|
540
|
+
const entities = this.entities.queryAABB(aabb, ignoreEntity).map((box) => aabb_1.VoxelShape.fromBox(box));
|
|
541
|
+
const blocks = this.blocks.queryAABB(aabb);
|
|
542
|
+
return [...entities, ...blocks];
|
|
543
|
+
}
|
|
544
|
+
collideWithShapes(movement, aabb, colliders) {
|
|
545
|
+
let resolvedMovement = direction_1.Vec3.Zero;
|
|
546
|
+
for (const axis of direction_1.Axis.stepOrder(movement.x, movement.z)) {
|
|
547
|
+
const axisMovement = movement.get(axis);
|
|
548
|
+
if (Math.abs(axisMovement) < math_1.Epsilon)
|
|
549
|
+
continue;
|
|
550
|
+
const distance = aabb_1.Shapes.collide(axis, aabb.move(resolvedMovement), colliders, axisMovement);
|
|
551
|
+
resolvedMovement = resolvedMovement.with(axis, distance);
|
|
552
|
+
// console.log({ type: "AXIS-STEP", axis, axisMovement, distanceResolved: distance, aabbUsed: aabb.move(resolvedMovement).copyBase() });
|
|
553
|
+
}
|
|
554
|
+
return resolvedMovement;
|
|
555
|
+
}
|
|
556
|
+
}
|
|
557
|
+
exports.Player = Player;
|
|
558
|
+
//# sourceMappingURL=player.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import z from "zod";
|
|
2
|
+
import { BinaryDecoder } from "../packet/decoder";
|
|
3
|
+
import { SharedState } from "../world/state";
|
|
4
|
+
import { PacketObject } from "./registry";
|
|
5
|
+
export interface EncodeResult {
|
|
6
|
+
buffer: Buffer;
|
|
7
|
+
packet: z.infer<typeof PacketObject>;
|
|
8
|
+
}
|
|
9
|
+
export declare class VersionCodec {
|
|
10
|
+
private readonly state;
|
|
11
|
+
constructor(state: SharedState);
|
|
12
|
+
consumePacket: (packetId: string, data: object) => void;
|
|
13
|
+
handlePacket(packetId: number, decoder: BinaryDecoder): void;
|
|
14
|
+
encodePacket(packetId: number | string, data: Record<string, any>): EncodeResult;
|
|
15
|
+
private readField;
|
|
16
|
+
private writeField;
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=codec.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"codec.d.ts","sourceRoot":"","sources":["../../src/version/codec.ts"],"names":[],"mappings":"AAAA,OAAO,CAAW,MAAM,KAAK,CAAC;AAE9B,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAmB,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC9D,OAAO,EAAa,YAAY,EAAsC,MAAM,YAAY,CAAC;AAYzF,MAAM,WAAW,YAAY;IACzB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,CAAC,CAAC,KAAK,CAAC,OAAO,YAAY,CAAC,CAAC;CACxC;AAED,qBAAa,YAAY;IACT,OAAO,CAAC,QAAQ,CAAC,KAAK;IAAlC,YAA6B,KAAK,EAAE,WAAW,EAAK;IAE7C,aAAa,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,IAAI,CAA+D;IAEtH,YAAY,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,aAAa,QAgB3D;IAEM,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,YAAY,CAyBtF;IAED,OAAO,CAAC,SAAS;IAyFjB,OAAO,CAAC,UAAU;CAkErB"}
|