@v12-engine/engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (341) hide show
  1. package/LICENSE +21 -0
  2. package/dist/abilities/buffs.d.ts +83 -0
  3. package/dist/abilities/castTold.d.ts +12 -0
  4. package/dist/abilities/charges.d.ts +28 -0
  5. package/dist/abilities/dispel.d.ts +9 -0
  6. package/dist/abilities/effectFields.d.ts +10 -0
  7. package/dist/abilities/effects/buff.d.ts +8 -0
  8. package/dist/abilities/effects/core.d.ts +1 -0
  9. package/dist/abilities/effects/damage.d.ts +1 -0
  10. package/dist/abilities/effects/heal.d.ts +2 -0
  11. package/dist/abilities/effects/missile.d.ts +1 -0
  12. package/dist/abilities/effects/moves.d.ts +11 -0
  13. package/dist/abilities/effects/passives.d.ts +15 -0
  14. package/dist/abilities/effects/sight.d.ts +4 -0
  15. package/dist/abilities/effects/spawn.d.ts +2 -0
  16. package/dist/abilities/effects/timed.d.ts +4 -0
  17. package/dist/abilities/effects/trade.d.ts +1 -0
  18. package/dist/abilities/effects.d.ts +122 -0
  19. package/dist/abilities/land.d.ts +21 -0
  20. package/dist/abilities/scaled.d.ts +21 -0
  21. package/dist/abilities/text.d.ts +113 -0
  22. package/dist/ai/area.d.ts +53 -0
  23. package/dist/ai/brain.d.ts +528 -0
  24. package/dist/ai/budget.d.ts +67 -0
  25. package/dist/ai/checks.d.ts +115 -0
  26. package/dist/ai/computer.d.ts +166 -0
  27. package/dist/ai/defence.d.ts +108 -0
  28. package/dist/ai/define.d.ts +21 -0
  29. package/dist/ai/economy.d.ts +129 -0
  30. package/dist/ai/geometry.d.ts +35 -0
  31. package/dist/ai/goals.d.ts +360 -0
  32. package/dist/ai/index.d.ts +38 -0
  33. package/dist/ai/knowledge.d.ts +418 -0
  34. package/dist/ai/lanes.d.ts +232 -0
  35. package/dist/ai/melee/build.d.ts +61 -0
  36. package/dist/ai/melee/goals.d.ts +299 -0
  37. package/dist/ai/melee/heroes.d.ts +27 -0
  38. package/dist/ai/melee/index.d.ts +14 -0
  39. package/dist/ai/melee/production.d.ts +8 -0
  40. package/dist/ai/melee/surrender.d.ts +24 -0
  41. package/dist/ai/micro.d.ts +278 -0
  42. package/dist/ai/mission.d.ts +195 -0
  43. package/dist/ai/missionRules.d.ts +18 -0
  44. package/dist/ai/module.d.ts +116 -0
  45. package/dist/ai/options.d.ts +61 -0
  46. package/dist/ai/plans/build.d.ts +280 -0
  47. package/dist/ai/plans/placement.d.ts +82 -0
  48. package/dist/ai/plans/plans.d.ts +105 -0
  49. package/dist/ai/plans/production.d.ts +210 -0
  50. package/dist/ai/plans/purse.d.ts +73 -0
  51. package/dist/ai/plans/tech.d.ts +37 -0
  52. package/dist/ai/profiles.d.ts +204 -0
  53. package/dist/ai/reach.d.ts +4 -0
  54. package/dist/ai/report.d.ts +203 -0
  55. package/dist/ai/roles.d.ts +133 -0
  56. package/dist/ai/rules.d.ts +288 -0
  57. package/dist/ai/scouting.d.ts +98 -0
  58. package/dist/ai/settings.d.ts +73 -0
  59. package/dist/ai/squads.d.ts +429 -0
  60. package/dist/ai/strength.d.ts +167 -0
  61. package/dist/ai/task.d.ts +118 -0
  62. package/dist/ai/tasks/attack.d.ts +7 -0
  63. package/dist/ai/tasks/capture.d.ts +21 -0
  64. package/dist/ai/tasks/creep.d.ts +16 -0
  65. package/dist/ai/tasks/defend.d.ts +29 -0
  66. package/dist/ai/tasks/drop.d.ts +34 -0
  67. package/dist/ai/tasks/escort.d.ts +16 -0
  68. package/dist/ai/tasks/gather.d.ts +23 -0
  69. package/dist/ai/tasks/harass.d.ts +7 -0
  70. package/dist/ai/tasks/hold.d.ts +20 -0
  71. package/dist/ai/tasks/index.d.ts +32 -0
  72. package/dist/ai/tasks/move.d.ts +19 -0
  73. package/dist/ai/tasks/patrol.d.ts +8 -0
  74. package/dist/ai/tasks/retreat.d.ts +20 -0
  75. package/dist/ai/tasks/scout.d.ts +29 -0
  76. package/dist/ai/tasks/shared.d.ts +74 -0
  77. package/dist/ai/team.d.ts +155 -0
  78. package/dist/ai/threat.d.ts +91 -0
  79. package/dist/ai/view.d.ts +366 -0
  80. package/dist/ai/waves.d.ts +126 -0
  81. package/dist/ai.js +6239 -0
  82. package/dist/ai.js.map +1 -0
  83. package/dist/aiTesting.d.ts +179 -0
  84. package/dist/areas.d.ts +149 -0
  85. package/dist/attacks.d.ts +66 -0
  86. package/dist/attributes.d.ts +66 -0
  87. package/dist/brain-BvVdUhX8.js +7659 -0
  88. package/dist/brain-BvVdUhX8.js.map +1 -0
  89. package/dist/builds-C6LfgvEU.js +460 -0
  90. package/dist/builds-C6LfgvEU.js.map +1 -0
  91. package/dist/bytes.d.ts +6 -0
  92. package/dist/camps.d.ts +95 -0
  93. package/dist/capture.d.ts +131 -0
  94. package/dist/cellLayers.d.ts +75 -0
  95. package/dist/cinematics.d.ts +194 -0
  96. package/dist/clock.d.ts +32 -0
  97. package/dist/commands.d.ts +235 -0
  98. package/dist/components.d.ts +184 -0
  99. package/dist/computers.d.ts +108 -0
  100. package/dist/concealment.d.ts +61 -0
  101. package/dist/coreComponents-syuh2fPG.js +5149 -0
  102. package/dist/coreComponents-syuh2fPG.js.map +1 -0
  103. package/dist/coreComponents.d.ts +1 -0
  104. package/dist/dashing.d.ts +8 -0
  105. package/dist/debug.d.ts +36 -0
  106. package/dist/debug.js +3 -0
  107. package/dist/debugCommands-CzjrSm66.js +14739 -0
  108. package/dist/debugCommands-CzjrSm66.js.map +1 -0
  109. package/dist/debugCommands.d.ts +213 -0
  110. package/dist/debugging.d.ts +10 -0
  111. package/dist/definitions.d.ts +43 -0
  112. package/dist/defs.d.ts +1162 -0
  113. package/dist/denying.d.ts +81 -0
  114. package/dist/destructibles.d.ts +27 -0
  115. package/dist/determinism-BCymQwiE.js +518 -0
  116. package/dist/determinism-BCymQwiE.js.map +1 -0
  117. package/dist/determinism.d.ts +121 -0
  118. package/dist/dialog.d.ts +94 -0
  119. package/dist/effectRefs.d.ts +16 -0
  120. package/dist/effects.d.ts +80 -0
  121. package/dist/endings.d.ts +22 -0
  122. package/dist/engagement.d.ts +108 -0
  123. package/dist/engineEvents.d.ts +710 -0
  124. package/dist/entity.d.ts +409 -0
  125. package/dist/entityIndex.d.ts +50 -0
  126. package/dist/errors.d.ts +85 -0
  127. package/dist/events.d.ts +97 -0
  128. package/dist/exactMath.d.ts +63 -0
  129. package/dist/features.d.ts +10 -0
  130. package/dist/fields.d.ts +114 -0
  131. package/dist/fixture.d.ts +17 -0
  132. package/dist/fog.d.ts +110 -0
  133. package/dist/formation.d.ts +111 -0
  134. package/dist/friendlyFire.d.ts +26 -0
  135. package/dist/game-DiJEN-Ks.js +5800 -0
  136. package/dist/game-DiJEN-Ks.js.map +1 -0
  137. package/dist/game.d.ts +501 -0
  138. package/dist/gameData.d.ts +325 -0
  139. package/dist/gameFiles.d.ts +26 -0
  140. package/dist/gates.d.ts +28 -0
  141. package/dist/generate.d.ts +403 -0
  142. package/dist/generateWorker.d.ts +39 -0
  143. package/dist/grid.d.ts +53 -0
  144. package/dist/ground.d.ts +127 -0
  145. package/dist/groundSpeed.d.ts +22 -0
  146. package/dist/hero.d.ts +177 -0
  147. package/dist/home.d.ts +14 -0
  148. package/dist/hooks.d.ts +780 -0
  149. package/dist/hotReload.d.ts +76 -0
  150. package/dist/ids.d.ts +26 -0
  151. package/dist/index.d.ts +227 -0
  152. package/dist/index.js +4701 -0
  153. package/dist/index.js.map +1 -0
  154. package/dist/inspect-D9dWHmZ0.js +491 -0
  155. package/dist/inspect-D9dWHmZ0.js.map +1 -0
  156. package/dist/inspect.d.ts +176 -0
  157. package/dist/inventory.d.ts +18 -0
  158. package/dist/items.d.ts +91 -0
  159. package/dist/lanes.d.ts +213 -0
  160. package/dist/life.d.ts +53 -0
  161. package/dist/local-Dkovq42k.js +1379 -0
  162. package/dist/local-Dkovq42k.js.map +1 -0
  163. package/dist/log.d.ts +140 -0
  164. package/dist/manaBurn.d.ts +39 -0
  165. package/dist/map/file.d.ts +114 -0
  166. package/dist/map/images.d.ts +18 -0
  167. package/dist/map/look.d.ts +47 -0
  168. package/dist/map/pathProfile.d.ts +13 -0
  169. package/dist/map/resize.d.ts +54 -0
  170. package/dist/map/schema.d.ts +10 -0
  171. package/dist/map/terrain.d.ts +32 -0
  172. package/dist/map/types.d.ts +613 -0
  173. package/dist/map.d.ts +7 -0
  174. package/dist/mapCheck/cells.d.ts +19 -0
  175. package/dist/mapCheck/rule.d.ts +30 -0
  176. package/dist/mapCheck/rules/names.d.ts +3 -0
  177. package/dist/mapCheck/rules/objects.d.ts +3 -0
  178. package/dist/mapCheck/rules/paths.d.ts +3 -0
  179. package/dist/mapCheck/rules/players.d.ts +3 -0
  180. package/dist/mapCheck/rules/races.d.ts +3 -0
  181. package/dist/mapCheck/rules/random.d.ts +3 -0
  182. package/dist/mapCheck/rules/regions.d.ts +3 -0
  183. package/dist/mapCheck/rules/targets.d.ts +3 -0
  184. package/dist/mapCheck/rules/walking.d.ts +3 -0
  185. package/dist/mapCheck.d.ts +23 -0
  186. package/dist/mapFields.d.ts +364 -0
  187. package/dist/mapFile.d.ts +23 -0
  188. package/dist/mapMeasure.d.ts +95 -0
  189. package/dist/mapMerge.d.ts +19 -0
  190. package/dist/mapObjectives.d.ts +82 -0
  191. package/dist/mapObjects.d.ts +1 -0
  192. package/dist/math.d.ts +44 -0
  193. package/dist/messages.d.ts +150 -0
  194. package/dist/missionRules-C-bGxm0Q.js +523 -0
  195. package/dist/missionRules-C-bGxm0Q.js.map +1 -0
  196. package/dist/missionRules.d.ts +179 -0
  197. package/dist/mods.d.ts +146 -0
  198. package/dist/names.d.ts +93 -0
  199. package/dist/navigation/agentParams.d.ts +4 -0
  200. package/dist/navigation/air.d.ts +89 -0
  201. package/dist/navigation/builds.d.ts +140 -0
  202. package/dist/navigation/groundAreas.d.ts +23 -0
  203. package/dist/navigation/navigation.d.ts +127 -0
  204. package/dist/navigation/recast.d.ts +214 -0
  205. package/dist/navigation/sidePaths.d.ts +69 -0
  206. package/dist/navigation/sized.d.ts +1 -0
  207. package/dist/navigation-worker.js +11 -0
  208. package/dist/navigation-worker.js.map +1 -0
  209. package/dist/nearest.d.ts +8 -0
  210. package/dist/noise.d.ts +12 -0
  211. package/dist/objectives.d.ts +93 -0
  212. package/dist/orders/basic.d.ts +96 -0
  213. package/dist/orders/build.d.ts +91 -0
  214. package/dist/orders/cast.d.ts +105 -0
  215. package/dist/orders/facts.d.ts +14 -0
  216. package/dist/orders/harvest.d.ts +94 -0
  217. package/dist/orders/idle.d.ts +7 -0
  218. package/dist/orders/items.d.ts +14 -0
  219. package/dist/orders/queue.d.ts +24 -0
  220. package/dist/pack.schema.json +6621 -0
  221. package/dist/packs/director/index.d.ts +81 -0
  222. package/dist/packs/heroes/campaign.d.ts +137 -0
  223. package/dist/packs/heroes/carry.d.ts +59 -0
  224. package/dist/packs/heroes/commands.d.ts +6 -0
  225. package/dist/packs/heroes/hire.d.ts +9 -0
  226. package/dist/packs/heroes/index.d.ts +12 -0
  227. package/dist/packs/heroes/making.d.ts +16 -0
  228. package/dist/packs/heroes/respawn.d.ts +42 -0
  229. package/dist/packs/moba/index.d.ts +34 -0
  230. package/dist/packs/pack.d.ts +84 -0
  231. package/dist/packs-g5thvmGn.js +3199 -0
  232. package/dist/packs-g5thvmGn.js.map +1 -0
  233. package/dist/packs.d.ts +84 -0
  234. package/dist/paths.d.ts +51 -0
  235. package/dist/plain.d.ts +17 -0
  236. package/dist/player.d.ts +117 -0
  237. package/dist/portals.d.ts +66 -0
  238. package/dist/prefabs.d.ts +139 -0
  239. package/dist/presetBuildings.d.ts +52 -0
  240. package/dist/presetGround.d.ts +22 -0
  241. package/dist/profiles-B3NS9jwk.js +335 -0
  242. package/dist/profiles-B3NS9jwk.js.map +1 -0
  243. package/dist/races.d.ts +136 -0
  244. package/dist/randomGroups.d.ts +2 -0
  245. package/dist/registry.d.ts +464 -0
  246. package/dist/remains.d.ts +119 -0
  247. package/dist/replication.d.ts +103 -0
  248. package/dist/rng.d.ts +17 -0
  249. package/dist/rules.d.ts +395 -0
  250. package/dist/rulesCheck.d.ts +37 -0
  251. package/dist/runes.d.ts +41 -0
  252. package/dist/save.d.ts +277 -0
  253. package/dist/scenario.d.ts +56 -0
  254. package/dist/scheduler.d.ts +67 -0
  255. package/dist/score.d.ts +306 -0
  256. package/dist/sequences.d.ts +132 -0
  257. package/dist/server/doorman.d.ts +21 -0
  258. package/dist/server/gameServer.d.ts +346 -0
  259. package/dist/server/index.d.ts +24 -0
  260. package/dist/server/lobby.d.ts +1 -0
  261. package/dist/server/log.d.ts +13 -0
  262. package/dist/server/match.d.ts +24 -0
  263. package/dist/server/mode.d.ts +168 -0
  264. package/dist/server/navigation-worker.d.ts +1 -0
  265. package/dist/server/navigation.d.ts +11 -0
  266. package/dist/server/ops.d.ts +78 -0
  267. package/dist/server/packs.d.ts +15 -0
  268. package/dist/server/ratings.d.ts +62 -0
  269. package/dist/server/relay.d.ts +34 -0
  270. package/dist/server/rooms.d.ts +162 -0
  271. package/dist/server/seat.d.ts +2 -0
  272. package/dist/server/seatSettings.d.ts +15 -0
  273. package/dist/server/secret.d.ts +5 -0
  274. package/dist/server/start.d.ts +54 -0
  275. package/dist/server/websocket.d.ts +74 -0
  276. package/dist/server.js +2861 -0
  277. package/dist/server.js.map +1 -0
  278. package/dist/session/can.d.ts +20 -0
  279. package/dist/session/commandReplay.d.ts +92 -0
  280. package/dist/session/debug.d.ts +65 -0
  281. package/dist/session/delay.d.ts +15 -0
  282. package/dist/session/delta.d.ts +98 -0
  283. package/dist/session/entityState.d.ts +1 -0
  284. package/dist/session/local.d.ts +214 -0
  285. package/dist/session/memory.d.ts +27 -0
  286. package/dist/session/protocol.d.ts +1155 -0
  287. package/dist/session/remote.d.ts +530 -0
  288. package/dist/session/replay.d.ts +114 -0
  289. package/dist/session/seed.d.ts +7 -0
  290. package/dist/session/share.d.ts +78 -0
  291. package/dist/session/socket.d.ts +8 -0
  292. package/dist/session/wire.d.ts +153 -0
  293. package/dist/session/worker.d.ts +227 -0
  294. package/dist/shared.d.ts +171 -0
  295. package/dist/sides.d.ts +75 -0
  296. package/dist/sight.d.ts +27 -0
  297. package/dist/simulate-oXBiw1Ff.js +167 -0
  298. package/dist/simulate-oXBiw1Ff.js.map +1 -0
  299. package/dist/simulate-worker.d.ts +1 -0
  300. package/dist/simulate-worker.js +28 -0
  301. package/dist/simulate-worker.js.map +1 -0
  302. package/dist/simulate.d.ts +154 -0
  303. package/dist/smart.d.ts +9 -0
  304. package/dist/spatial.d.ts +62 -0
  305. package/dist/spawning.d.ts +33 -0
  306. package/dist/stances.d.ts +76 -0
  307. package/dist/start.d.ts +71 -0
  308. package/dist/stats.d.ts +122 -0
  309. package/dist/summons.d.ts +63 -0
  310. package/dist/systems/abilities.d.ts +3 -0
  311. package/dist/systems/combat.d.ts +71 -0
  312. package/dist/systems/combatTold.d.ts +14 -0
  313. package/dist/systems/construction.d.ts +34 -0
  314. package/dist/systems/economy.d.ts +21 -0
  315. package/dist/systems/fog.d.ts +19 -0
  316. package/dist/systems/life.d.ts +3 -0
  317. package/dist/systems/movement.d.ts +105 -0
  318. package/dist/systems/orders.d.ts +7 -0
  319. package/dist/systems/production.d.ts +49 -0
  320. package/dist/systems/productionQueue.d.ts +40 -0
  321. package/dist/systems/victory.d.ts +14 -0
  322. package/dist/talk.d.ts +65 -0
  323. package/dist/tech.d.ts +62 -0
  324. package/dist/techTree.d.ts +38 -0
  325. package/dist/terrain.d.ts +173 -0
  326. package/dist/terrainSave.d.ts +29 -0
  327. package/dist/testing.d.ts +58 -0
  328. package/dist/testing.js +822 -0
  329. package/dist/testing.js.map +1 -0
  330. package/dist/tiles.d.ts +34 -0
  331. package/dist/timers.d.ts +146 -0
  332. package/dist/tomes.d.ts +48 -0
  333. package/dist/trade.d.ts +28 -0
  334. package/dist/transport.d.ts +76 -0
  335. package/dist/tunables.d.ts +45 -0
  336. package/dist/upkeep.d.ts +16 -0
  337. package/dist/veterancy.d.ts +80 -0
  338. package/dist/walls.d.ts +86 -0
  339. package/dist/world.d.ts +1118 -0
  340. package/package.json +80 -5
  341. package/README.md +0 -3
@@ -0,0 +1,710 @@
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+ /**
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+ * Something was made in the world: a unit trained or spawned, a building put down, a tree of the map
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+ *
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+ * @beta
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+ */
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+ export declare const entitySpawned: import("./events").EventKey<import("./entity").Entity>;
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+ /**
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+ * Something left the world for good: a corpse gone, a building taken down, a unit removed by the rules
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+ *
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+ * @beta
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+ */
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+ export declare const entityRemoved: import("./events").EventKey<import("./entity").Entity>;
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+ /**
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+ * Something died: what killed it, and how. `cause`: the blow, for what died of damage. `how`: what the rules made
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+ * of the death in the `death` hook, for the screen to show (`'exploded'`, `'burned'`)
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+ *
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+ * @beta
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+ */
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+ export declare const entityDied: import("./events").EventKey<{
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+ entity: import("./entity").Entity;
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+ killer?: import("./entity").Entity;
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+ attack: boolean;
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+ cause?: import("./world").DeathCause;
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+ how?: string;
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+ reason: import("./world").DeathReason;
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+ }>;
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+ /**
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+ * A buff was put on, or put on again (`renewed`, with the level it had before: `previousLevel`)
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+ *
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+ * @beta
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+ */
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+ export declare const buffApplied: import("./events").EventKey<{
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+ target: import("./entity").Entity;
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+ buff: string;
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+ level: number;
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+ source?: import("./entity").Entity;
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+ renewed: boolean;
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+ previousLevel?: number;
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+ }>;
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+ /**
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+ * A buff came off: it ran out (`expired`), or was taken off. Not for the buffs of something that dies
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+ *
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+ * @beta
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+ */
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+ export declare const buffRemoved: import("./events").EventKey<{
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+ entity: import("./entity").Entity;
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+ buff: string;
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+ expired: boolean;
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+ }>;
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+ /**
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+ * Something took damage: who dealt it, how much, of which type, whether a critical strike, and by an attack or an ability
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+ *
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+ * @beta
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+ */
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+ export declare const damaged: import("./events").EventKey<{
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+ target: import("./entity").Entity;
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+ source?: import("./entity").Entity;
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+ amount: number;
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+ type: import("./defs").DamageType;
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+ crit: boolean;
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+ attack: boolean;
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+ ability?: string;
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+ tags?: string[];
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+ }>;
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+ /**
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+ * An attack went wide. Where it would have landed, and whom it was for
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+ *
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+ * @beta
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+ */
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+ export declare const missed: import("./events").EventKey<{
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+ x: number;
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+ z: number;
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+ source?: import("./entity").Entity;
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+ target?: import("./entity").Entity;
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+ }>;
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+ /**
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+ * Something was given health back, and by whom
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+ *
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+ * @beta
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+ */
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+ export declare const healed: import("./events").EventKey<{
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+ target: import("./entity").Entity;
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+ source?: import("./entity").Entity;
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+ amount: number;
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+ }>;
86
+ /**
87
+ * A unit began an attack: its swing, at its target where it has one
88
+ *
89
+ * @beta
90
+ */
91
+ export declare const attackStarted: import("./events").EventKey<{
92
+ attacker: import("./entity").Entity;
93
+ target?: import("./entity").Entity;
94
+ weapon: number;
95
+ }>;
96
+ /**
97
+ * An attack's projectile set off
98
+ *
99
+ * @beta
100
+ */
101
+ export declare const projectileSpawned: import("./events").EventKey<import("./world").Projectile>;
102
+ /**
103
+ * An attack's projectile landed or was taken away
104
+ *
105
+ * @beta
106
+ */
107
+ export declare const projectileRemoved: import("./events").EventKey<import("./world").Projectile>;
108
+ /**
109
+ * An attack that hits an area came down
110
+ *
111
+ * @beta
112
+ */
113
+ export declare const impact: import("./events").EventKey<{
114
+ x: number;
115
+ z: number;
116
+ radius: number;
117
+ owner: import("./entity").PlayerId;
118
+ }>;
119
+ /**
120
+ * A building's site was put down: what it will be, while it goes up
121
+ *
122
+ * @beta
123
+ */
124
+ export declare const constructionStarted: import("./events").EventKey<import("./entity").Entity>;
125
+ /**
126
+ * A building went up whole and works
127
+ *
128
+ * @beta
129
+ */
130
+ export declare const constructionFinished: import("./events").EventKey<import("./entity").Entity>;
131
+ /**
132
+ * A construction was called off by its owner: it dies next, with the reason `cancelled`
133
+ *
134
+ * @beta
135
+ */
136
+ export declare const constructionCancelled: import("./events").EventKey<import("./entity").Entity>;
137
+ /**
138
+ * A building started to turn into another type (`UnitTypeDef.upgradesTo`), over `time` seconds
139
+ *
140
+ * @beta
141
+ */
142
+ export declare const morphStarted: import("./events").EventKey<{
143
+ entity: import("./entity").Entity;
144
+ into: string;
145
+ time: number;
146
+ }>;
147
+ /**
148
+ * That was called off, or the building died before it was done
149
+ *
150
+ * @beta
151
+ */
152
+ export declare const morphCancelled: import("./events").EventKey<{
153
+ entity: import("./entity").Entity;
154
+ into: string;
155
+ }>;
156
+ /**
157
+ * A building trained a unit: the building, and the unit made
158
+ *
159
+ * @beta
160
+ */
161
+ export declare const unitTrained: import("./events").EventKey<{
162
+ building: import("./entity").Entity;
163
+ unit: import("./entity").Entity;
164
+ }>;
165
+ /**
166
+ * An entity became another type: `from`, what it was
167
+ *
168
+ * @beta
169
+ */
170
+ export declare const entityMorphed: import("./events").EventKey<{
171
+ entity: import("./entity").Entity;
172
+ from: string;
173
+ }>;
174
+ /**
175
+ * A player lost: their units and buildings are gone, or the rules said so
176
+ *
177
+ * @beta
178
+ */
179
+ export declare const playerDefeated: import("./events").EventKey<import("./player").Player>;
180
+ /**
181
+ * A player gave up (see `surrender`): `playerDefeated` follows
182
+ *
183
+ * @beta
184
+ */
185
+ export declare const playerSurrendered: import("./events").EventKey<{
186
+ player: import("./entity").PlayerId;
187
+ }>;
188
+ /**
189
+ * A player asked for a pause, and the rules let them (see `askPause`): whoever runs the world pauses it, for `seconds` at most
190
+ *
191
+ * @beta
192
+ */
193
+ export declare const pauseAsked: import("./events").EventKey<{
194
+ player: import("./entity").PlayerId;
195
+ seconds: number;
196
+ left: number;
197
+ }>;
198
+ /**
199
+ * The game ended, with the winning team (`0` for none)
200
+ *
201
+ * @beta
202
+ */
203
+ export declare const gameOver: import("./events").EventKey<{
204
+ winner: number;
205
+ }>;
206
+ /**
207
+ * The game ended on an error in its rules (`world.failure`): it is not stepped again
208
+ *
209
+ * @beta
210
+ */
211
+ export declare const worldFailed: import("./events").EventKey<import("./errors").WorldFailure>;
212
+ /**
213
+ * A unit got into a transport (`UnitTypeDef.transport`), or out of one
214
+ *
215
+ * @beta
216
+ */
217
+ export declare const boarded: import("./events").EventKey<{
218
+ passenger: import("./entity").Entity;
219
+ transport: import("./entity").Entity;
220
+ }>;
221
+ /**
222
+ * A unit was hired at a place that hires (`UnitTypeDef.hires`)
223
+ *
224
+ * @beta
225
+ */
226
+ export declare const unitHired: import("./events").EventKey<{
227
+ shop: import("./entity").Entity;
228
+ unit: import("./entity").Entity;
229
+ player: import("./entity").PlayerId;
230
+ }>;
231
+ /**
232
+ * A passenger left its transport
233
+ *
234
+ * @beta
235
+ */
236
+ export declare const unloaded: import("./events").EventKey<{
237
+ passenger: import("./entity").Entity;
238
+ transport: import("./entity").Entity;
239
+ }>;
240
+ /**
241
+ * A hero went up a level
242
+ *
243
+ * @beta
244
+ */
245
+ export declare const heroLevelUp: import("./events").EventKey<{
246
+ hero: import("./entity").Entity;
247
+ level: number;
248
+ }>;
249
+ /**
250
+ * A hero earned experience (`grantXp`): how much, after `beforeXp`, and the level it is at after it
251
+ *
252
+ * @beta
253
+ */
254
+ export declare const xpGained: import("./events").EventKey<{
255
+ hero: import("./entity").Entity;
256
+ amount: number;
257
+ level: number;
258
+ from?: import("./entity").Entity;
259
+ }>;
260
+ /**
261
+ * A unit's mana changed by something it did or was given: spent on a cast (`amount` below 0, `ability` the one cast)
262
+ * or given by an effect (above 0). Not its regeneration, which would be every tick
263
+ *
264
+ * @beta
265
+ */
266
+ export declare const manaChanged: import("./events").EventKey<{
267
+ entity: import("./entity").Entity;
268
+ amount: number;
269
+ ability?: string;
270
+ source?: import("./entity").Entity;
271
+ }>;
272
+ /**
273
+ * A pool of a game's own on a unit (rage, energy, charges) changed: emitted by the game's rules
274
+ * (`world.events.emit('resourceChanged', …)`), heard by the screens of the unit's owner and allies (`resource`)
275
+ *
276
+ * @beta
277
+ */
278
+ export declare const resourceChanged: import("./events").EventKey<{
279
+ entity: import("./entity").Entity;
280
+ kind: string;
281
+ amount: number;
282
+ reason?: string;
283
+ }>;
284
+ /**
285
+ * A hero came back to life (at an altar, or by the rules)
286
+ *
287
+ * @beta
288
+ */
289
+ export declare const heroRevived: import("./events").EventKey<import("./entity").Entity>;
290
+ /**
291
+ * A unit began casting an ability, at a point where it has one. `duration`: seconds of the wind-up
292
+ *
293
+ * @beta
294
+ */
295
+ export declare const castStarted: import("./events").EventKey<{
296
+ caster: import("./entity").Entity;
297
+ ability: import("./defs").AbilityDef;
298
+ point?: import("./math").Vec2;
299
+ duration: number;
300
+ }>;
301
+ /**
302
+ * A channelled ability started to be kept up, or ended: done, or `interrupted`
303
+ *
304
+ * @beta
305
+ */
306
+ export declare const channelStarted: import("./events").EventKey<{
307
+ caster: import("./entity").Entity;
308
+ ability: import("./defs").AbilityDef;
309
+ duration: number;
310
+ }>;
311
+ /**
312
+ * A channelled ability stopped: run to its end, or broken off (`interrupted`)
313
+ *
314
+ * @beta
315
+ */
316
+ export declare const channelEnded: import("./events").EventKey<{
317
+ caster: import("./entity").Entity;
318
+ ability: import("./defs").AbilityDef;
319
+ interrupted: boolean;
320
+ }>;
321
+ /**
322
+ * An ability's missile set off
323
+ *
324
+ * @beta
325
+ */
326
+ export declare const missileSpawned: import("./events").EventKey<import("./world").Missile>;
327
+ /**
328
+ * An ability's missile reached what it was sent at
329
+ *
330
+ * @beta
331
+ */
332
+ export declare const missileHit: import("./events").EventKey<{
333
+ missile: import("./world").Missile;
334
+ target: import("./entity").Entity;
335
+ }>;
336
+ /**
337
+ * An ability's missile is gone: it hit, or ran out
338
+ *
339
+ * @beta
340
+ */
341
+ export declare const missileRemoved: import("./events").EventKey<import("./world").Missile>;
342
+ /**
343
+ * An ability went off: who cast it, at what level, at whom or where
344
+ *
345
+ * @beta
346
+ */
347
+ export declare const abilityCast: import("./events").EventKey<{
348
+ caster: import("./entity").Entity;
349
+ ability: import("./defs").AbilityDef;
350
+ level: number;
351
+ target?: import("./entity").Entity;
352
+ point: import("./math").Vec2;
353
+ charged?: boolean;
354
+ }>;
355
+ /**
356
+ * What an ability set off arrived: a missile hit, a rush ended, the time was up
357
+ *
358
+ * @beta
359
+ */
360
+ export declare const abilityImpact: import("./events").EventKey<{
361
+ caster: import("./entity").Entity;
362
+ ability: import("./defs").AbilityDef;
363
+ level: number;
364
+ target?: import("./entity").Entity;
365
+ point: import("./math").Vec2;
366
+ radius: number;
367
+ impact?: string;
368
+ }>;
369
+ /**
370
+ * A building finished researching an upgrade: which, and its level now
371
+ *
372
+ * @beta
373
+ */
374
+ export declare const researchFinished: import("./events").EventKey<{
375
+ building: import("./entity").Entity;
376
+ upgrade: string;
377
+ level: number;
378
+ }>;
379
+ /**
380
+ * An item was put on the ground
381
+ *
382
+ * @beta
383
+ */
384
+ export declare const itemDropped: import("./events").EventKey<import("./items").GroundItem>;
385
+ /**
386
+ * An item was picked up from the ground
387
+ *
388
+ * @beta
389
+ */
390
+ export declare const itemPicked: import("./events").EventKey<{
391
+ entity: import("./entity").Entity;
392
+ item: import("./entity").ItemInstance;
393
+ }>;
394
+ /**
395
+ * Every creep of a camp is gone. It comes back after a while, when it says so (see `Camp.respawn`)
396
+ *
397
+ * @beta
398
+ */
399
+ export declare const campCleared: import("./events").EventKey<{
400
+ camp: import("./camps").Camp;
401
+ }>;
402
+ /**
403
+ * A camp cleared came back, its creeps where they stood (see `respawnCamp`)
404
+ *
405
+ * @beta
406
+ */
407
+ export declare const campReturned: import("./events").EventKey<{
408
+ camp: import("./camps").Camp;
409
+ }>;
410
+ /**
411
+ * A player marked a spot for their allies, or for everyone (see `ping`)
412
+ *
413
+ * @beta
414
+ */
415
+ export declare const pinged: import("./events").EventKey<{
416
+ player: import("./entity").PlayerId;
417
+ point: import("./math").Vec2;
418
+ kind: import("./talk").PingKind;
419
+ to: import("./talk").ChatAudience;
420
+ by?: string;
421
+ }>;
422
+ /**
423
+ * A player gave an ally resources (see `give`): how much went, and how much came after the tax
424
+ *
425
+ * @beta
426
+ */
427
+ export declare const traded: import("./events").EventKey<{
428
+ from: import("./entity").PlayerId;
429
+ to: import("./entity").PlayerId;
430
+ resource: string;
431
+ sent: number;
432
+ received: number;
433
+ }>;
434
+ /**
435
+ * A player traded one resource for another at a rate (see `exchange`): how much of what went, and how much of what came
436
+ *
437
+ * @beta
438
+ */
439
+ export declare const exchanged: import("./events").EventKey<{
440
+ player: import("./entity").PlayerId;
441
+ sold: string;
442
+ sent: number;
443
+ bought: string;
444
+ received: number;
445
+ }>;
446
+ /**
447
+ * A player said a line (see `chat`): to their side, or to everyone
448
+ *
449
+ * @beta
450
+ */
451
+ export declare const chatted: import("./events").EventKey<{
452
+ player: import("./entity").PlayerId;
453
+ text: string;
454
+ to: import("./talk").ChatAudience;
455
+ by?: string;
456
+ }>;
457
+ /**
458
+ * What a unit carries changed: an item given, taken, bought, sold, used up, or a hero carried in with theirs
459
+ *
460
+ * @beta
461
+ */
462
+ export declare const inventoryChanged: import("./events").EventKey<{
463
+ entity: import("./entity").Entity;
464
+ }>;
465
+ /**
466
+ * A player was paid for a kill: the unit killed, who was paid, how much
467
+ *
468
+ * @beta
469
+ */
470
+ export declare const bounty: import("./events").EventKey<{
471
+ entity: import("./entity").Entity;
472
+ player: import("./entity").PlayerId;
473
+ amount: number;
474
+ }>;
475
+ /**
476
+ * A worker struck what it is mending
477
+ *
478
+ * @beta
479
+ */
480
+ export declare const worked: import("./events").EventKey<{
481
+ worker: import("./entity").Entity;
482
+ target: import("./entity").Entity;
483
+ }>;
484
+ /**
485
+ * A worker struck the tree it is working on
486
+ *
487
+ * @beta
488
+ */
489
+ export declare const chopped: import("./events").EventKey<{
490
+ worker: import("./entity").Entity;
491
+ source: import("./entity").Entity;
492
+ }>;
493
+ /**
494
+ * A worker handed in what it carried: `amount` as it went into the purse, `upkeep` what upkeep took of it at the door
495
+ *
496
+ * @beta
497
+ */
498
+ export declare const resourcesDeposited: import("./events").EventKey<{
499
+ entity: import("./entity").Entity;
500
+ player: import("./entity").PlayerId;
501
+ kind: import("./defs").ResourceKind;
502
+ amount: number;
503
+ upkeep?: number;
504
+ }>;
505
+ /**
506
+ * A player paid for something (`spend`), or was given back what they paid (`refund`, `giveBack`): `on` what (`unit`,
507
+ * `upgrade`, `structure`, `item`, `hire`, `repair`... or a game's own word), and its id
508
+ *
509
+ * @beta
510
+ */
511
+ export declare const resourcesSpent: import("./events").EventKey<{
512
+ player: import("./entity").PlayerId;
513
+ cost: import("./defs").Cost;
514
+ on: import("./player").SpentOn;
515
+ id?: string;
516
+ refund: boolean;
517
+ }>;
518
+ /**
519
+ * A command, or a part of one, that a player's own client never sends: not what it says it is (an unknown type, a
520
+ * field missing or of the wrong kind), or naming another player's unit, or a unit there never was. What a race makes
521
+ * (an order to a unit that has just died) is not one. A server counts these against whoever sent them (`onCheat`);
522
+ * a game's own commands may emit it too
523
+ */
524
+ /**
525
+ * A command turned away (`RejectedKind`: why, for what counts them, as a server's cheat counter does), with the
526
+ * reason in words for the log
527
+ *
528
+ * @beta
529
+ */
530
+ export declare const commandRejected: import("./events").EventKey<{
531
+ player?: import("./entity").PlayerId;
532
+ type?: string;
533
+ kind: import("./errors").RejectedKind;
534
+ reason: string;
535
+ }>;
536
+ /**
537
+ * A command that came with a number of its sender's (`seq`) was carried out: refused with the first error the player was told, or not
538
+ *
539
+ * @beta
540
+ */
541
+ export declare const commandHandled: import("./events").EventKey<{
542
+ player: import("./entity").PlayerId;
543
+ seq: number;
544
+ refusal?: import("./messages").Message;
545
+ }>;
546
+ /**
547
+ * Feedback for a player, like "Not enough gold": what the client finds the words for
548
+ *
549
+ * @beta
550
+ */
551
+ export declare const messageSent: import("./events").EventKey<{
552
+ player: import("./entity").PlayerId;
553
+ message: import("./messages").Message;
554
+ kind: import("./world").MessageKind;
555
+ seconds?: number;
556
+ }>;
557
+ /**
558
+ * A unit walked into an area of the game (`GameModule.areas`)
559
+ *
560
+ * @beta
561
+ */
562
+ export declare const enteredArea: import("./events").EventKey<{
563
+ area: string;
564
+ entity: import("./entity").Entity;
565
+ }>;
566
+ /**
567
+ * A unit walked out of one. What dies in an area is not said to leave it
568
+ *
569
+ * @beta
570
+ */
571
+ export declare const leftArea: import("./events").EventKey<{
572
+ area: string;
573
+ entity: import("./entity").Entity;
574
+ }>;
575
+ /**
576
+ * An objective of a player was given (`was` undefined), got further along, was done or failed
577
+ *
578
+ * @beta
579
+ */
580
+ export declare const objectiveChanged: import("./events").EventKey<{
581
+ player: import("./entity").PlayerId;
582
+ objective: import("./objectives").ObjectiveState;
583
+ was?: import("./objectives").ObjectiveStatus;
584
+ }>;
585
+ /**
586
+ * Someone said a line, to some players or everyone (see `world.dialog`)
587
+ *
588
+ * @beta
589
+ */
590
+ export declare const lineSaid: import("./events").EventKey<import("./dialog").SaidLine>;
591
+ /**
592
+ * A line was skipped by whom it was said to: it ends early for them
593
+ *
594
+ * @beta
595
+ */
596
+ export declare const lineEnded: import("./events").EventKey<{
597
+ id: number;
598
+ to: import("./entity").PlayerId[];
599
+ }>;
600
+ /**
601
+ * A player went over to another team (`setTeam`)
602
+ *
603
+ * @beta
604
+ */
605
+ export declare const teamChanged: import("./events").EventKey<{
606
+ player: import("./entity").PlayerId;
607
+ from: number;
608
+ to: number;
609
+ }>;
610
+ /**
611
+ * The rules marked a moment to start again from, like the start of a wave: a session keeps a save of it
612
+ *
613
+ * @beta
614
+ */
615
+ export declare const checkpoint: import("./events").EventKey<{
616
+ label: import("./messages").Message;
617
+ }>;
618
+ /**
619
+ * The rules play one of the view's cinematics on the screens of some players, or everyone's (see `playCinematic`)
620
+ *
621
+ * @beta
622
+ */
623
+ export declare const cinematicCue: import("./events").EventKey<import("./cinematics").CinematicCue>;
624
+ /**
625
+ * The rules cue the cinematic playing on some screens, or everyone's (see `cueCinematic`)
626
+ *
627
+ * @beta
628
+ */
629
+ export declare const cinematicCued: import("./events").EventKey<import("./cinematics").CinematicCueSent>;
630
+ /**
631
+ * A cinematic the rules played is over on a player's screen, as their screen said (see `cinematic`'s `wait`)
632
+ *
633
+ * @beta
634
+ */
635
+ export declare const cinematicEnded: import("./events").EventKey<import("./cinematics").CinematicEnded>;
636
+ /**
637
+ * A player picked an answer of a cinematic's choice, as their screen said (see `cinematicChose`)
638
+ *
639
+ * @beta
640
+ */
641
+ export declare const cinematicChoice: import("./events").EventKey<import("./cinematics").CinematicChoice>;
642
+ /**
643
+ * The rules play one of the view's effects at a place or on an entity, for everyone who sees it (see `world.effect`)
644
+ *
645
+ * @beta
646
+ */
647
+ export declare const effectStarted: import("./events").EventKey<import("./effects").EffectCue>;
648
+ /**
649
+ * The rules stop an effect they played (see `world.stopEffect`)
650
+ *
651
+ * @beta
652
+ */
653
+ export declare const effectStopped: import("./events").EventKey<{
654
+ id: number;
655
+ fade?: number;
656
+ }>;
657
+ /**
658
+ * One hidden in a layer of cells moved in it, or stepped into it (`ConcealmentOptions.rustle`): told to the teams
659
+ * it names that do not see it (all of them, where none are named), where they see the ground, as a shake of what the
660
+ * layer draws there
661
+ *
662
+ * @beta
663
+ */
664
+ export declare const rustled: import("./events").EventKey<{
665
+ layer: string;
666
+ entity: import("./entity").Entity;
667
+ x: number;
668
+ z: number;
669
+ entered: boolean;
670
+ teams?: number[];
671
+ }>;
672
+ /**
673
+ * Cells of a layer (`Terrain.cells`) were set to a value (`setCells`): told to the players who see them, the others as
674
+ * they come into sight (`cellsSeen`)
675
+ *
676
+ * @beta
677
+ */
678
+ export declare const cellsChanged: import("./events").EventKey<{
679
+ layer: string;
680
+ cells: number[];
681
+ value: number;
682
+ }>;
683
+ /**
684
+ * A part of the ground was reshaped (`World.reshapeGround`): told to every player
685
+ *
686
+ * @beta
687
+ */
688
+ export declare const groundReshaped: import("./events").EventKey<{
689
+ patch: import("./ground").TerrainPatch;
690
+ }>;
691
+ /**
692
+ * Cells of a layer that changed out of a team's sight came into it (`TeamMemory.cells`): told to that team's players
693
+ *
694
+ * @beta
695
+ */
696
+ export declare const cellsSeen: import("./events").EventKey<{
697
+ team: number;
698
+ layer: string;
699
+ cells: number[];
700
+ value: number;
701
+ }>;
702
+ /** What the map looks like beyond its ground changed (`setEnvironment`): as it is now, told to every player */
703
+ /** `over`: the seconds the screens ease into it over, where the rules said
704
+ *
705
+ * @beta
706
+ */
707
+ export declare const environmentChanged: import("./events").EventKey<{
708
+ environment: import("./map").MapEnvironment;
709
+ over?: number;
710
+ }>;