@uwa4d/openapi-mcp 0.2.0 → 0.2.1-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,338 +1,368 @@
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  {
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- "generatedAt": "2026-08-07T02:47:15.585Z",
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- "keys": [
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- "Active_Dynamic_Bodies_Count_max",
5
- "Active_Kinematic_Bodies_Count_max",
6
- "AnimationClip_cnt_max",
7
- "AnimationClip_mem_max_mb",
8
- "AnimationUpdate_cpu_avg_ms",
9
- "Animation_grpcpu_avg_ms",
10
- "AnimatorInitialize_cpu_avg_ms",
11
- "AnimatorInitialize_jank_rate",
12
- "Animator_cnt_max",
13
- "Animator_mem_max_mb",
14
- "AnimatorsUpdate_cpu_avg_ms",
15
- "AnimatorsWriteJob_cpu_avg_ms",
16
- "Application.backgroundLoadingPriority",
17
- "AssetBundle_Disk_mem_max_mb",
18
- "AssetBundle_Memory_mem_max_mb",
19
- "AssetBundle_cnt_max",
20
- "AssetBundle_mem_max_mb",
21
- "Asset_Count_max",
22
- "Asset_total_cnt_max",
23
- "Asset_total_mem_max_mb",
24
- "AudioClip_cnt_max",
25
- "AudioClip_mem_max_mb",
26
- "Batch_cpu_cnt_max",
27
- "Batches_Count_max",
28
- "CameraImageEffects_cpu_avg_ms",
29
- "CameraRender_cpu_avg_ms",
30
- "CanvasBuildBatch_cpu_avg_ms",
31
- "CanvasRenderSubBatch_cnt_max",
32
- "CanvasRendererSyncTransform_cnt_max",
33
- "CanvasSendWillRenderCanvases_cpu_avg_ms",
34
- "CollectGarbageIncremental_cpu_avg_ms",
35
- "Culling_cpu_avg_ms",
36
- "Draw_Calls_Count_max",
37
- "Dynamic_Bodies_2D_Count_max",
38
- "FAsyncLoadingThread_cpu_avg_ms",
39
- "FDrawSceneCommand_cpu_avg_ms",
40
- "FTickFunctionTask_cpu_avg_ms",
41
- "FTimerManager_cpu_avg_ms",
42
- "Font_cnt_max",
43
- "Font_mem_max_mb",
44
- "GCCollect_jank_rate",
45
- "GameThread_cpu_avg_ms",
46
- "Game_Object_Count_max",
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- "GarbageCollectAssetsProfile_jank_rate",
48
- "Instantiate_jank_rate",
49
- "Kinematic_Bodies_2D_Count_max",
50
- "LoadingReadObjectThreaded_jank_rate",
51
- "LoadingReadObject_jank_rate",
52
- "LoadingUpdatePreloading_cpu_avg_ms",
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- "Loading_grpcpu_avg_ms",
54
- "Material_cnt_max",
55
- "Material_mem_max_mb",
56
- "MeshSkinningUpdate_cpu_avg_ms",
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- "Mesh_cnt_max",
58
- "Mesh_mem_max_mb",
59
- "Native_HeapTotal_mem_max_mb",
60
- "Object_Count_max",
61
- "OnDemandRendering_RenderFrameInterval_Count",
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- "Overlap_Queries_2D_Count_max",
63
- "Overlaps_Count_max",
64
- "ParticleSystemDraw_cnt_max",
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- "ParticleSystemUpdate_cpu_avg_ms",
66
- "ParticleSystem_cnt_max",
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- "ParticleSystem_grpcpu_avg_ms",
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- "ParticleSystem_mem_max_mb",
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- "PhysicsFetchResults_cpu_avg_ms",
70
- "PhysicsProcessReports_cpu_avg_ms",
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- "PhysicsProcessReports_jank_rate",
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- "PhysicsProcessing_cpu_avg_ms",
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- "PhysicsSimulate_cpu_avg_ms",
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- "Physics_grpcpu_avg_ms",
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- "RHIThread_cpu_avg_ms",
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- "RenderOpaqueGeometry_cpu_avg_ms",
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- "RenderPipelineManagerDoRenderLoop_Internal_cpu_avg_ms",
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- "RenderTexture_cnt_max",
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- "RenderTexture_mem_max_mb",
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- "RenderThread_cpu_avg_ms",
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- "RenderTransparentGeometry_cpu_avg_ms",
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- "RenderingEmitWorldScreenspaceCameraGeometry_cpu_avg_ms",
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- "Rendering_grpcpu_avg_ms",
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- "ResourcesUnloadUnusedAssets_cpu_avg_ms",
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- "STAT_AI_Overall_cpu_avg_ms",
86
- "STAT_AddViewDependentWholeSceneShadowsForView_cpu_avg_ms",
87
- "STAT_AnimGameThreadTime_cpu_avg_ms",
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- "STAT_AnimTickTime_cpu_avg_ms",
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- "STAT_AnimTriggerAnimNotifies_cpu_avg_ms",
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- "STAT_AnisotropyPassDrawTime_cpu_avg_ms",
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- "STAT_AssetRegistryLLM_max",
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- "STAT_AsyncLoadingLLM_max",
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- "STAT_BasePassDrawTime_cpu_avg_ms",
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- "STAT_BeginOcclusionTestsTime_cpu_avg_ms",
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- "STAT_BlendInPhysics_cpu_avg_ms",
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- "STAT_BlueprintTime_cpu_avg_ms",
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- "STAT_BuildCSMVisibilityState_cpu_avg_ms",
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- "STAT_CLMM_Occlusion_cpu_avg_ms",
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- "STAT_CLMM_Opaque_cpu_avg_ms",
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- "STAT_CLMM_Post_cpu_avg_ms",
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- "STAT_CLMM_Shadows_cpu_avg_ms",
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- "STAT_CLMM_Translucency_cpu_avg_ms",
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- "STAT_CSMStaticMeshReceivers_cnt_max",
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- "STAT_CSMSubjects_cnt_max",
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- "STAT_CacheUniformExpressions_cpu_avg_ms",
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- "STAT_CharFindFloor_cpu_avg_ms",
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- "STAT_CharHandleImpact_cpu_avg_ms",
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- "STAT_CharMoveUpdateDelegate_cpu_avg_ms",
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- "STAT_CharPhysFalling_cpu_avg_ms",
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- "STAT_CharPhysNavWalking_cpu_avg_ms",
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- "STAT_CharPhysWalking_cpu_avg_ms",
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- "STAT_CharacterMovementNonSimulated_cpu_avg_ms",
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- "STAT_CharacterMovementSimulated_cpu_avg_ms",
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- "STAT_CharacterMovementSmoothClientPosition_Interp_cpu_avg_ms",
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- "STAT_CharacterMovementSmoothClientPosition_Visual_cpu_avg_ms",
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- "STAT_CharacterMovementSmoothClientPosition_cpu_avg_ms",
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- "STAT_CharacterMovementTick_cpu_avg_ms",
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- "STAT_CharacterMovement_cpu_avg_ms",
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- "STAT_CollectGarbageInternalCall_ncall_max",
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- "STAT_CollectGarbageInternal_cpu_avg_ms",
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- "STAT_CollectGarbageInternal_cpu_max_ms",
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- "STAT_Collision_SceneQueryTotal_cpu_avg_ms",
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- "STAT_ComputeViewRelevance_cpu_avg_ms",
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- "STAT_CreateLumenRayTracingPipeline_cpu_avg_ms",
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- "STAT_CreateRayTracingPipeline_cpu_avg_ms",
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- "STAT_CreateWholeSceneProjectedShadow_cpu_avg_ms",
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- "STAT_DecalsDrawTime_cpu_avg_ms",
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- "STAT_DecompressPrecomputedOcclusion_cpu_avg_ms",
129
- "STAT_DepthDrawTime_cpu_avg_ms",
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- "STAT_DestroyActor_cpu_avg_ms",
131
- "STAT_DynamicEmitterCount_cnt_max",
132
- "STAT_DynamicPSysCompCount_cnt_max",
133
- "STAT_DynamicPSysCompCount_ncall_max",
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- "STAT_DynamicPrimitiveDrawTime_cpu_avg_ms",
135
- "STAT_DynamicShadowSetupTime_cpu_avg_ms",
136
- "STAT_EngineInitLLM_max",
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- "STAT_EngineMiscLLM_max",
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- "STAT_EnginePreInitLLM_max",
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- "STAT_ExplicitWaitRHIThread_cpu_avg_ms",
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- "STAT_FAsyncPackage_TickAsyncLoadingGameThread_cpu_avg_ms",
141
- "STAT_FAsyncPackage_TickAsyncLoadingGameThread_cpu_max_ms",
142
- "STAT_FEngineLoop_Tick_SlateInput_cpu_avg_ms",
143
- "STAT_FNameLLM_max",
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- "STAT_FileSystemLLM_max",
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- "STAT_FinalizeAnimationUpdate_cpu_avg_ms",
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- "STAT_FinishRenderViewTargetTime_cpu_avg_ms",
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- "STAT_FrameSyncTime_cpu_avg_ms",
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- "STAT_GCLLM_max",
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- "STAT_GatherShadowPrimitivesTime_cpu_avg_ms",
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- "STAT_GetDynamicMeshElements_cpu_avg_ms",
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- "STAT_InitDynamicShadowsTime_cpu_avg_ms",
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- "STAT_InitProjectedShadowVisibility_cpu_avg_ms",
153
- "STAT_InitViewsTime_cpu_avg_ms",
154
- "STAT_InterpolateVolumetricLightmapOnCPU_cpu_avg_ms",
155
- "STAT_LightingDrawTime_cpu_avg_ms",
156
- "STAT_LocalizationLLM_max",
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- "STAT_MaterialsLLM_max",
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- "STAT_MeshDrawCalls_cnt_max",
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- "STAT_MeshObjectUpdate_cpu_avg_ms",
160
- "STAT_Montage_Advance_cpu_avg_ms",
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- "STAT_NavWorldTickTime_cpu_avg_ms",
162
- "STAT_NetReceiveRPC_cpu_avg_ms",
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- "STAT_NetWorldTickTime_cpu_avg_ms",
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- "STAT_NiagaraLLM_max",
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- "STAT_NiagaraNumSprites_cnt_max",
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- "STAT_NiagaraOverview_GT_cpu_avg_ms",
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- "STAT_NiagaraOverview_RT_cpu_avg_ms",
168
- "STAT_NiagaraRenderSprites_ncall_max",
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- "STAT_OcclusionCull_cpu_avg_ms",
170
- "STAT_OcclusionQueries_cnt_max",
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- "STAT_OpenGLShaderCompileTime_cpu_avg_ms",
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- "STAT_OpenGLShaderLinkTime_cpu_avg_ms",
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- "STAT_OpenGLShaderLinkTime_cpu_max_ms",
174
- "STAT_ParticleDrawCalls_cnt_max",
175
- "STAT_ParticlesLLM_max",
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- "STAT_ParticlesOverview_GT_cpu_avg_ms",
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- "STAT_ParticlesOverview_RT_cpu_avg_ms",
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- "STAT_PlatformTotalLLM_max",
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- "STAT_PlatformTrackedTotalLLM_max",
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- "STAT_PostAnimEvaluation_cpu_avg_ms",
181
- "STAT_PresentTime_cpu_avg_ms",
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- "STAT_ProcessMouseButtonDown_cpu_avg_ms",
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- "STAT_ProcessMouseButtonUp_cpu_avg_ms",
184
- "STAT_ProcessMouseMove_cpu_avg_ms",
185
- "STAT_ProcessedPrimitives_cnt_max",
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- "STAT_ProgramSizeLLM_max",
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- "STAT_ProjectedShadowDrawTime_cpu_avg_ms",
188
- "STAT_RHIDrawPrimitiveCalls_cnt_max",
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- "STAT_RHIMiscLLM_max",
190
- "STAT_RHIThreadExecute_cpu_avg_ms",
191
- "STAT_RHITriangles_cnt_max",
192
- "STAT_RayTracingActiveInstances_cnt_max",
193
- "STAT_RayTracingTotalInstances_cnt_max",
194
- "STAT_RayTracing_FinishGatherInstances_cpu_avg_ms",
195
- "STAT_ReflectiveShadowMapDrawTime_cpu_avg_ms",
196
- "STAT_RefreshBoneTransforms_cpu_avg_ms",
197
- "STAT_RenderQueryResultTime_cpu_avg_ms",
198
- "STAT_RenderVelocities_cpu_avg_ms",
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- "STAT_ResourcesSumLLM_max",
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- "STAT_SceneDecals_cnt_max",
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- "STAT_SceneLights_cnt_max",
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- "STAT_SetupInteractionShadows_cpu_avg_ms",
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- "STAT_SetupMeshPass_cpu_avg_ms",
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- "STAT_ShadersLLM_max",
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- "STAT_Shaders_RTShaderLoadTime_cpu_avg_ms",
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- "STAT_Shaders_RTShaderLoadTime_cpu_max_ms",
207
- "STAT_SkeletalMeshLLM_max",
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- "STAT_SlateApplicationInput_cpu_avg_ms",
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- "STAT_SlateDrawWindowTime_cpu_avg_ms",
210
- "STAT_SlateElements_cnt_max",
211
- "STAT_SlateMessageTick_cpu_avg_ms",
212
- "STAT_SlateNumBatches_cnt_max",
213
- "STAT_SlateNumPaintedWidgets_cnt_max",
214
- "STAT_SlatePostProcessingRTTime_cpu_avg_ms",
215
- "STAT_SlatePreFullBufferRTTime_cpu_avg_ms",
216
- "STAT_SlatePreTickEvent_cpu_avg_ms",
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- "STAT_SlateRTDrawBatches_cpu_avg_ms",
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- "STAT_SlateRenderingRTTime_cpu_avg_ms",
219
- "STAT_SlateTickTime_cpu_avg_ms",
220
- "STAT_SlateTotalWidgets_cnt_max",
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- "STAT_SlateUpdateBufferRTTime_cpu_avg_ms",
222
- "STAT_SlateVertexCount_cnt_max",
223
- "STAT_SortStaticDrawLists_cpu_avg_ms",
224
- "STAT_SpawnActorTime_cpu_avg_ms",
225
- "STAT_SpawnActorTime_cpu_max_ms",
226
- "STAT_StaticDrawListDrawTime_cpu_avg_ms",
227
- "STAT_StaticMeshLLM_max",
228
- "STAT_StaticRelevance_cpu_avg_ms",
229
- "STAT_StatsLLM_max",
230
- "STAT_TextureMetaDataLLM_max",
231
- "STAT_ThreadStackLLM_max",
232
- "STAT_TickableGameObjectsTime_cpu_avg_ms",
233
- "STAT_TotalGPUFrameTime_cpu_avg_ms",
234
- "STAT_TotalLLM_max",
235
- "STAT_TotalPhysicsTime_cpu_avg_ms",
236
- "STAT_TotalSceneRenderingTime_cpu_avg_ms",
237
- "STAT_TranslucencyDrawTime_cpu_avg_ms",
238
- "STAT_UILLM_max",
239
- "STAT_UnitFrame_cpu_avg_ms",
240
- "STAT_UnitGPU_cpu_avg_ms",
241
- "STAT_UnitGame_cpu_avg_ms",
242
- "STAT_UnitRHIT_cpu_avg_ms",
243
- "STAT_UnitRender_cpu_avg_ms",
244
- "STAT_UntaggedTotalLLM_max",
245
- "STAT_UpdateAlwaysVisible_cpu_avg_ms",
246
- "STAT_UpdateAnimation_cpu_avg_ms",
247
- "STAT_UpdateIndirectLightingCache_cpu_avg_ms",
248
- "STAT_UpdateOverlaps_cpu_avg_ms",
249
- "STAT_UpdatePreshadowCache_cpu_avg_ms",
250
- "STAT_UpdatePrimitiveFading_cpu_avg_ms",
251
- "STAT_UpdateRBBones_cpu_avg_ms",
252
- "STAT_UpdateStaticMeshesTime_cpu_avg_ms",
253
- "STAT_ViewRelevance_cpu_avg_ms",
254
- "STAT_ViewVisibilityTime_cpu_avg_ms",
255
- "STAT_VisibleDynamicPrimitives_cnt_max",
256
- "STAT_VisibleRayTracingPrimitives_cnt_max",
257
- "STAT_VisibleStaticMeshElements_cnt_max",
258
- "STAT_VulkanQueuePresent_cpu_avg_ms",
259
- "STAT_WaterPassDrawTime_cpu_avg_ms",
260
- "STAT_eglSwapBuffers_cpu_avg_ms",
261
- "Scene_Object_Count_max",
262
- "Screen_Resolution_Height_Count",
263
- "Screen_Resolution_Width_Count",
264
- "Scripting_grpcpu_avg_ms",
265
- "ShaderCreateGPUProgram_jank_rate",
266
- "ShaderParse_jank_rate",
267
- "Shader_cnt_max",
268
- "Shader_mem_max_mb",
269
- "SkelMeshObjectUpdateDataCommand_cpu_avg_ms",
270
- "SlateDrawWindowsCommand_cpu_avg_ms",
271
- "StageEngineLateUpdate_cpu_avg_ms",
272
- "Stat_ChannelReceivedRawBunchCall_ncall_max",
273
- "Stat_ChannelReceivedRawBunch_ncall_max",
274
- "Static_Colliders_Count_max",
275
- "Static_Shapes_2D_Count_max",
276
- "TextAsset_cnt_max",
277
- "TextAsset_mem_max_mb",
278
- "Texture_cnt_max",
279
- "Texture_mem_max_mb",
280
- "Triangles_Count_max",
281
- "UIPanelLateUpdate_cpu_avg_ms",
282
- "UIRectUpdate_cpu_avg_ms",
283
- "Wasm_HeapTotal_mem_max_mb",
284
- "Wwise_Reserved_mem_max_mb",
285
- "android_memory_pss@max",
286
- "batterylevel@mean_delta_p10000",
287
- "batterypower_max",
288
- "batterypower_mean",
289
- "big_jank_rate",
290
- "cpu_freq_x@mean",
291
- "drawcall_cnt_max",
292
- "fps_avg",
293
- "frametime@gt_40_pct",
294
- "gpu_counter_bandwidth_total_avg",
295
- "gpu_counter_bandwidth_total_in_seconds_avg",
296
- "gpu_counter_bus_utilization",
297
- "gpu_counter_clocks",
298
- "gpu_counter_cycles_per_pixel",
299
- "gpu_counter_fragment",
300
- "gpu_counter_fragment_shaded_avg",
301
- "gpu_counter_gpu_temperature_max",
302
- "gpu_counter_nobaselevel_texture_avg",
303
- "gpu_counter_overdraw_avg",
304
- "gpu_counter_primitive_avg",
305
- "gpu_counter_read_stall_avg",
306
- "gpu_counter_shader_cycles_avg",
307
- "gpu_counter_shader_instructions_avg",
308
- "gpu_counter_texture_cache_miss_l1_avg",
309
- "gpu_target_freq_usage_120_fps_pct",
310
- "gpu_target_freq_usage_30_fps_pct",
311
- "gpu_target_freq_usage_45_fps_pct",
312
- "gpu_target_freq_usage_60_fps_pct",
313
- "gpu_time_avg_ms",
314
- "ios_memory_footprint@max",
315
- "jank_rate",
316
- "jank_time_rate",
317
- "lua_function_cnt_max",
318
- "lua_mem_max_mb",
319
- "lua_table_cnt_max",
320
- "lua_userdata_cnt_max",
321
- "monoObjectRef_cnt_max",
322
- "network_in@max",
323
- "network_out@max",
324
- "power_max",
325
- "reservedMono_mem_max_mb",
326
- "reservedTotal_mem_max_mb",
327
- "soc_ddr_freq",
328
- "soc_gpu_freq",
329
- "soc_gpu_loading",
330
- "soc_gpu_utilization",
331
- "temperature_max",
332
- "temperature_mean",
333
- "triangle_cnt_max",
334
- "ui_cpu_avg_ms",
335
- "usedSystem_mem_max_mb",
336
- "windows_memory_workingset@max"
337
- ]
2
+ "generatedAt": "2026-08-12T10:13:51.146Z",
3
+ "keys": [
4
+ "Active_Dynamic_Bodies_Count_max",
5
+ "Active_Kinematic_Bodies_Count_max",
6
+ "AnimationClip_cnt_max",
7
+ "AnimationClip_mem_max_mb",
8
+ "AnimationUpdate_cpu_avg_ms",
9
+ "Animation_grpcpu_avg_ms",
10
+ "AnimatorInitialize_cpu_avg_ms",
11
+ "AnimatorInitialize_jank_rate",
12
+ "Animator_cnt_max",
13
+ "Animator_mem_max_mb",
14
+ "AnimatorsUpdate_cpu_avg_ms",
15
+ "AnimatorsWriteJob_cpu_avg_ms",
16
+ "Application.backgroundLoadingPriority",
17
+ "AssetBundle.LoadAllAssets",
18
+ "AssetBundle.LoadAllAssetsAsync",
19
+ "AssetBundle.LoadAsset",
20
+ "AssetBundle.LoadAssetAsync",
21
+ "AssetBundle.LoadFromFile",
22
+ "AssetBundle.LoadFromFileAsync",
23
+ "AssetBundle.LoadFromMemory",
24
+ "AssetBundle.LoadFromMemoryAsync",
25
+ "AssetBundle.LoadFromStream",
26
+ "AssetBundle.LoadFromStreamAsync",
27
+ "AssetBundle.Unload(False)",
28
+ "AssetBundle.Unload(True)",
29
+ "AssetBundle.UnloadAsync(False)",
30
+ "AssetBundle.UnloadAsync(True)",
31
+ "AssetBundle_Disk_mem_max_mb",
32
+ "AssetBundle_Memory_mem_max_mb",
33
+ "AssetBundle_cnt_max",
34
+ "AssetBundle_mem_max_mb",
35
+ "Asset_Count_max",
36
+ "Asset_total_cnt_max",
37
+ "Asset_total_mem_max_mb",
38
+ "AudioClip_cnt_max",
39
+ "AudioClip_mem_max_mb",
40
+ "Batch_cpu_cnt_max",
41
+ "Batches_Count_max",
42
+ "CameraImageEffects_cpu_avg_ms",
43
+ "CameraRender_cpu_avg_ms",
44
+ "CanvasBuildBatch_cpu_avg_ms",
45
+ "CanvasRenderSubBatch_cnt_max",
46
+ "CanvasRendererSyncTransform_cnt_max",
47
+ "CanvasSendWillRenderCanvases_cpu_avg_ms",
48
+ "CollectGarbageIncremental_cpu_avg_ms",
49
+ "Culling_cpu_avg_ms",
50
+ "Draw_Calls_Count_max",
51
+ "Dynamic_Bodies_2D_Count_max",
52
+ "FAsyncLoadingThread_cpu_avg_ms",
53
+ "FDrawSceneCommand_cpu_avg_ms",
54
+ "FTickFunctionTask_cpu_avg_ms",
55
+ "FTimerManager_cpu_avg_ms",
56
+ "Font_cnt_max",
57
+ "Font_mem_max_mb",
58
+ "GCCollect_gt_3ms_call_freq",
59
+ "GCCollect_jank_rate",
60
+ "GameObject:SetActive(False)",
61
+ "GameObject:SetActive(True)",
62
+ "GameThread_cpu_avg_ms",
63
+ "Game_Object_Count_max",
64
+ "GarbageCollectAssetsProfile_gt_3ms_call_freq",
65
+ "GarbageCollectAssetsProfile_jank_rate",
66
+ "Instantiate_gt_3ms_call_freq",
67
+ "Instantiate_jank_rate",
68
+ "Kinematic_Bodies_2D_Count_max",
69
+ "LoadingReadObjectThreaded_gt_3ms_call_freq",
70
+ "LoadingReadObjectThreaded_jank_rate",
71
+ "LoadingReadObject_gt_3ms_call_freq",
72
+ "LoadingReadObject_jank_rate",
73
+ "LoadingUpdatePreloading_cpu_avg_ms",
74
+ "Loading_grpcpu_avg_ms",
75
+ "Material_cnt_max",
76
+ "Material_mem_max_mb",
77
+ "MeshSkinningUpdate_cpu_avg_ms",
78
+ "Mesh_cnt_max",
79
+ "Mesh_mem_max_mb",
80
+ "Native_HeapTotal_mem_max_mb",
81
+ "Object.Destroy",
82
+ "Object.Instantiate",
83
+ "Object.InstantiateAsync",
84
+ "Object_Count_max",
85
+ "OnDemandRendering_RenderFrameInterval_Count",
86
+ "Overlap_Queries_2D_Count_max",
87
+ "Overlaps_Count_max",
88
+ "ParticleSystemDraw_cnt_max",
89
+ "ParticleSystemUpdate_cpu_avg_ms",
90
+ "ParticleSystem_cnt_max",
91
+ "ParticleSystem_grpcpu_avg_ms",
92
+ "ParticleSystem_mem_max_mb",
93
+ "PhysicsFetchResults_cpu_avg_ms",
94
+ "PhysicsProcessReports_cpu_avg_ms",
95
+ "PhysicsProcessReports_jank_rate",
96
+ "PhysicsProcessing_cpu_avg_ms",
97
+ "PhysicsSimulate_cpu_avg_ms",
98
+ "Physics_grpcpu_avg_ms",
99
+ "RHIThread_cpu_avg_ms",
100
+ "RenderOpaqueGeometry_cpu_avg_ms",
101
+ "RenderPipelineManagerDoRenderLoop_Internal_cpu_avg_ms",
102
+ "RenderTexture_cnt_max",
103
+ "RenderTexture_mem_max_mb",
104
+ "RenderThread_cpu_avg_ms",
105
+ "RenderTransparentGeometry_cpu_avg_ms",
106
+ "RenderingEmitWorldScreenspaceCameraGeometry_cpu_avg_ms",
107
+ "Rendering_grpcpu_avg_ms",
108
+ "Resources.Load",
109
+ "Resources.LoadAll",
110
+ "Resources.LoadAsync",
111
+ "Resources.UnloadAsset",
112
+ "ResourcesUnloadUnusedAssets_cpu_avg_ms",
113
+ "STAT_AI_Overall_cpu_avg_ms",
114
+ "STAT_AddViewDependentWholeSceneShadowsForView_cpu_avg_ms",
115
+ "STAT_AnimGameThreadTime_cpu_avg_ms",
116
+ "STAT_AnimTickTime_cpu_avg_ms",
117
+ "STAT_AnimTriggerAnimNotifies_cpu_avg_ms",
118
+ "STAT_AnisotropyPassDrawTime_cpu_avg_ms",
119
+ "STAT_AssetRegistryLLM_max",
120
+ "STAT_AsyncLoadingLLM_max",
121
+ "STAT_BasePassDrawTime_cpu_avg_ms",
122
+ "STAT_BeginOcclusionTestsTime_cpu_avg_ms",
123
+ "STAT_BlendInPhysics_cpu_avg_ms",
124
+ "STAT_BlueprintTime_cpu_avg_ms",
125
+ "STAT_BuildCSMVisibilityState_cpu_avg_ms",
126
+ "STAT_CLMM_Occlusion_cpu_avg_ms",
127
+ "STAT_CLMM_Opaque_cpu_avg_ms",
128
+ "STAT_CLMM_Post_cpu_avg_ms",
129
+ "STAT_CLMM_Shadows_cpu_avg_ms",
130
+ "STAT_CLMM_Translucency_cpu_avg_ms",
131
+ "STAT_CSMStaticMeshReceivers_cnt_max",
132
+ "STAT_CSMSubjects_cnt_max",
133
+ "STAT_CacheUniformExpressions_cpu_avg_ms",
134
+ "STAT_CharFindFloor_cpu_avg_ms",
135
+ "STAT_CharHandleImpact_cpu_avg_ms",
136
+ "STAT_CharMoveUpdateDelegate_cpu_avg_ms",
137
+ "STAT_CharPhysFalling_cpu_avg_ms",
138
+ "STAT_CharPhysNavWalking_cpu_avg_ms",
139
+ "STAT_CharPhysWalking_cpu_avg_ms",
140
+ "STAT_CharacterMovementNonSimulated_cpu_avg_ms",
141
+ "STAT_CharacterMovementSimulated_cpu_avg_ms",
142
+ "STAT_CharacterMovementSmoothClientPosition_Interp_cpu_avg_ms",
143
+ "STAT_CharacterMovementSmoothClientPosition_Visual_cpu_avg_ms",
144
+ "STAT_CharacterMovementSmoothClientPosition_cpu_avg_ms",
145
+ "STAT_CharacterMovementTick_cpu_avg_ms",
146
+ "STAT_CharacterMovement_cpu_avg_ms",
147
+ "STAT_CollectGarbageInternalCall_ncall_max",
148
+ "STAT_CollectGarbageInternal_cpu_avg_ms",
149
+ "STAT_CollectGarbageInternal_cpu_max_ms",
150
+ "STAT_Collision_SceneQueryTotal_cpu_avg_ms",
151
+ "STAT_ComputeViewRelevance_cpu_avg_ms",
152
+ "STAT_CreateLumenRayTracingPipeline_cpu_avg_ms",
153
+ "STAT_CreateRayTracingPipeline_cpu_avg_ms",
154
+ "STAT_CreateWholeSceneProjectedShadow_cpu_avg_ms",
155
+ "STAT_DecalsDrawTime_cpu_avg_ms",
156
+ "STAT_DecompressPrecomputedOcclusion_cpu_avg_ms",
157
+ "STAT_DepthDrawTime_cpu_avg_ms",
158
+ "STAT_DestroyActor_cpu_avg_ms",
159
+ "STAT_DynamicEmitterCount_cnt_max",
160
+ "STAT_DynamicPSysCompCount_cnt_max",
161
+ "STAT_DynamicPSysCompCount_ncall_max",
162
+ "STAT_DynamicPrimitiveDrawTime_cpu_avg_ms",
163
+ "STAT_DynamicShadowSetupTime_cpu_avg_ms",
164
+ "STAT_EngineInitLLM_max",
165
+ "STAT_EngineMiscLLM_max",
166
+ "STAT_EnginePreInitLLM_max",
167
+ "STAT_ExplicitWaitRHIThread_cpu_avg_ms",
168
+ "STAT_FAsyncPackage_TickAsyncLoadingGameThread_cpu_avg_ms",
169
+ "STAT_FAsyncPackage_TickAsyncLoadingGameThread_cpu_max_ms",
170
+ "STAT_FEngineLoop_Tick_SlateInput_cpu_avg_ms",
171
+ "STAT_FNameLLM_max",
172
+ "STAT_FileSystemLLM_max",
173
+ "STAT_FinalizeAnimationUpdate_cpu_avg_ms",
174
+ "STAT_FinishRenderViewTargetTime_cpu_avg_ms",
175
+ "STAT_FrameSyncTime_cpu_avg_ms",
176
+ "STAT_GCLLM_max",
177
+ "STAT_GatherShadowPrimitivesTime_cpu_avg_ms",
178
+ "STAT_GetDynamicMeshElements_cpu_avg_ms",
179
+ "STAT_InitDynamicShadowsTime_cpu_avg_ms",
180
+ "STAT_InitProjectedShadowVisibility_cpu_avg_ms",
181
+ "STAT_InitViewsTime_cpu_avg_ms",
182
+ "STAT_InterpolateVolumetricLightmapOnCPU_cpu_avg_ms",
183
+ "STAT_LightingDrawTime_cpu_avg_ms",
184
+ "STAT_LocalizationLLM_max",
185
+ "STAT_MaterialsLLM_max",
186
+ "STAT_MeshDrawCalls_cnt_max",
187
+ "STAT_MeshObjectUpdate_cpu_avg_ms",
188
+ "STAT_Montage_Advance_cpu_avg_ms",
189
+ "STAT_NavWorldTickTime_cpu_avg_ms",
190
+ "STAT_NetReceiveRPC_cpu_avg_ms",
191
+ "STAT_NetWorldTickTime_cpu_avg_ms",
192
+ "STAT_NiagaraLLM_max",
193
+ "STAT_NiagaraNumSprites_cnt_max",
194
+ "STAT_NiagaraOverview_GT_cpu_avg_ms",
195
+ "STAT_NiagaraOverview_RT_cpu_avg_ms",
196
+ "STAT_NiagaraRenderSprites_ncall_max",
197
+ "STAT_OcclusionCull_cpu_avg_ms",
198
+ "STAT_OcclusionQueries_cnt_max",
199
+ "STAT_OpenGLShaderCompileTime_cpu_avg_ms",
200
+ "STAT_OpenGLShaderLinkTime_cpu_avg_ms",
201
+ "STAT_OpenGLShaderLinkTime_cpu_max_ms",
202
+ "STAT_ParticleDrawCalls_cnt_max",
203
+ "STAT_ParticlesLLM_max",
204
+ "STAT_ParticlesOverview_GT_cpu_avg_ms",
205
+ "STAT_ParticlesOverview_RT_cpu_avg_ms",
206
+ "STAT_PlatformTotalLLM_max",
207
+ "STAT_PlatformTrackedTotalLLM_max",
208
+ "STAT_PostAnimEvaluation_cpu_avg_ms",
209
+ "STAT_PresentTime_cpu_avg_ms",
210
+ "STAT_ProcessMouseButtonDown_cpu_avg_ms",
211
+ "STAT_ProcessMouseButtonUp_cpu_avg_ms",
212
+ "STAT_ProcessMouseMove_cpu_avg_ms",
213
+ "STAT_ProcessedPrimitives_cnt_max",
214
+ "STAT_ProgramSizeLLM_max",
215
+ "STAT_ProjectedShadowDrawTime_cpu_avg_ms",
216
+ "STAT_RHIDrawPrimitiveCalls_cnt_max",
217
+ "STAT_RHIMiscLLM_max",
218
+ "STAT_RHIThreadExecute_cpu_avg_ms",
219
+ "STAT_RHITriangles_cnt_max",
220
+ "STAT_RayTracingActiveInstances_cnt_max",
221
+ "STAT_RayTracingTotalInstances_cnt_max",
222
+ "STAT_RayTracing_FinishGatherInstances_cpu_avg_ms",
223
+ "STAT_ReflectiveShadowMapDrawTime_cpu_avg_ms",
224
+ "STAT_RefreshBoneTransforms_cpu_avg_ms",
225
+ "STAT_RenderQueryResultTime_cpu_avg_ms",
226
+ "STAT_RenderVelocities_cpu_avg_ms",
227
+ "STAT_ResourcesSumLLM_max",
228
+ "STAT_SceneDecals_cnt_max",
229
+ "STAT_SceneLights_cnt_max",
230
+ "STAT_SetupInteractionShadows_cpu_avg_ms",
231
+ "STAT_SetupMeshPass_cpu_avg_ms",
232
+ "STAT_ShadersLLM_max",
233
+ "STAT_Shaders_RTShaderLoadTime_cpu_avg_ms",
234
+ "STAT_Shaders_RTShaderLoadTime_cpu_max_ms",
235
+ "STAT_SkeletalMeshLLM_max",
236
+ "STAT_SlateApplicationInput_cpu_avg_ms",
237
+ "STAT_SlateDrawWindowTime_cpu_avg_ms",
238
+ "STAT_SlateElements_cnt_max",
239
+ "STAT_SlateMessageTick_cpu_avg_ms",
240
+ "STAT_SlateNumBatches_cnt_max",
241
+ "STAT_SlateNumPaintedWidgets_cnt_max",
242
+ "STAT_SlatePostProcessingRTTime_cpu_avg_ms",
243
+ "STAT_SlatePreFullBufferRTTime_cpu_avg_ms",
244
+ "STAT_SlatePreTickEvent_cpu_avg_ms",
245
+ "STAT_SlateRTDrawBatches_cpu_avg_ms",
246
+ "STAT_SlateRenderingRTTime_cpu_avg_ms",
247
+ "STAT_SlateTickTime_cpu_avg_ms",
248
+ "STAT_SlateTotalWidgets_cnt_max",
249
+ "STAT_SlateUpdateBufferRTTime_cpu_avg_ms",
250
+ "STAT_SlateVertexCount_cnt_max",
251
+ "STAT_SortStaticDrawLists_cpu_avg_ms",
252
+ "STAT_SpawnActorTime_cpu_avg_ms",
253
+ "STAT_SpawnActorTime_cpu_max_ms",
254
+ "STAT_StaticDrawListDrawTime_cpu_avg_ms",
255
+ "STAT_StaticMeshLLM_max",
256
+ "STAT_StaticRelevance_cpu_avg_ms",
257
+ "STAT_StatsLLM_max",
258
+ "STAT_TextureMetaDataLLM_max",
259
+ "STAT_ThreadStackLLM_max",
260
+ "STAT_TickableGameObjectsTime_cpu_avg_ms",
261
+ "STAT_TotalGPUFrameTime_cpu_avg_ms",
262
+ "STAT_TotalLLM_max",
263
+ "STAT_TotalPhysicsTime_cpu_avg_ms",
264
+ "STAT_TotalSceneRenderingTime_cpu_avg_ms",
265
+ "STAT_TranslucencyDrawTime_cpu_avg_ms",
266
+ "STAT_UILLM_max",
267
+ "STAT_UnitFrame_cpu_avg_ms",
268
+ "STAT_UnitGPU_cpu_avg_ms",
269
+ "STAT_UnitGame_cpu_avg_ms",
270
+ "STAT_UnitRHIT_cpu_avg_ms",
271
+ "STAT_UnitRender_cpu_avg_ms",
272
+ "STAT_UntaggedTotalLLM_max",
273
+ "STAT_UpdateAlwaysVisible_cpu_avg_ms",
274
+ "STAT_UpdateAnimation_cpu_avg_ms",
275
+ "STAT_UpdateIndirectLightingCache_cpu_avg_ms",
276
+ "STAT_UpdateOverlaps_cpu_avg_ms",
277
+ "STAT_UpdatePreshadowCache_cpu_avg_ms",
278
+ "STAT_UpdatePrimitiveFading_cpu_avg_ms",
279
+ "STAT_UpdateRBBones_cpu_avg_ms",
280
+ "STAT_UpdateStaticMeshesTime_cpu_avg_ms",
281
+ "STAT_ViewRelevance_cpu_avg_ms",
282
+ "STAT_ViewVisibilityTime_cpu_avg_ms",
283
+ "STAT_VisibleDynamicPrimitives_cnt_max",
284
+ "STAT_VisibleRayTracingPrimitives_cnt_max",
285
+ "STAT_VisibleStaticMeshElements_cnt_max",
286
+ "STAT_VulkanQueuePresent_cpu_avg_ms",
287
+ "STAT_WaterPassDrawTime_cpu_avg_ms",
288
+ "STAT_eglSwapBuffers_cpu_avg_ms",
289
+ "Scene_Object_Count_max",
290
+ "Screen_Resolution_Height_Count",
291
+ "Screen_Resolution_Width_Count",
292
+ "Scripting_grpcpu_avg_ms",
293
+ "ShaderCreateGPUProgram_gt_3ms_call_freq",
294
+ "ShaderCreateGPUProgram_jank_rate",
295
+ "ShaderParse_gt_3ms_call_freq",
296
+ "ShaderParse_jank_rate",
297
+ "Shader_cnt_max",
298
+ "Shader_mem_max_mb",
299
+ "SkelMeshObjectUpdateDataCommand_cpu_avg_ms",
300
+ "SlateDrawWindowsCommand_cpu_avg_ms",
301
+ "StageEngineLateUpdate_cpu_avg_ms",
302
+ "Stat_ChannelReceivedRawBunchCall_ncall_max",
303
+ "Stat_ChannelReceivedRawBunch_ncall_max",
304
+ "Static_Colliders_Count_max",
305
+ "Static_Shapes_2D_Count_max",
306
+ "TextAsset_cnt_max",
307
+ "TextAsset_mem_max_mb",
308
+ "Texture_cnt_max",
309
+ "Texture_mem_max_mb",
310
+ "Triangles_Count_max",
311
+ "UIPanelLateUpdate_cpu_avg_ms",
312
+ "UIRectUpdate_cpu_avg_ms",
313
+ "Wasm_HeapTotal_mem_max_mb",
314
+ "Wwise_Reserved_mem_max_mb",
315
+ "android_memory_pss@max",
316
+ "batterylevel@mean_delta_p10000",
317
+ "batterypower_max",
318
+ "batterypower_mean",
319
+ "big_jank_rate",
320
+ "cpu_freq_x@mean",
321
+ "drawcall_cnt_max",
322
+ "fps_avg",
323
+ "frametime@gt_40_pct",
324
+ "gpu_counter_bandwidth_total_avg",
325
+ "gpu_counter_bandwidth_total_in_seconds_avg",
326
+ "gpu_counter_bus_utilization",
327
+ "gpu_counter_clocks",
328
+ "gpu_counter_cycles_per_pixel",
329
+ "gpu_counter_fragment",
330
+ "gpu_counter_fragment_shaded_avg",
331
+ "gpu_counter_gpu_temperature_max",
332
+ "gpu_counter_nobaselevel_texture_avg",
333
+ "gpu_counter_overdraw_avg",
334
+ "gpu_counter_primitive_avg",
335
+ "gpu_counter_read_stall_avg",
336
+ "gpu_counter_shader_cycles_avg",
337
+ "gpu_counter_shader_instructions_avg",
338
+ "gpu_counter_texture_cache_miss_l1_avg",
339
+ "gpu_target_freq_usage_120_fps_pct",
340
+ "gpu_target_freq_usage_30_fps_pct",
341
+ "gpu_target_freq_usage_45_fps_pct",
342
+ "gpu_target_freq_usage_60_fps_pct",
343
+ "gpu_time_avg_ms",
344
+ "ios_memory_footprint@max",
345
+ "jank_rate",
346
+ "jank_time_rate",
347
+ "lua_function_cnt_max",
348
+ "lua_mem_max_mb",
349
+ "lua_table_cnt_max",
350
+ "lua_userdata_cnt_max",
351
+ "monoObjectRef_cnt_max",
352
+ "network_in@max",
353
+ "network_out@max",
354
+ "power_max",
355
+ "reservedMono_mem_max_mb",
356
+ "reservedTotal_mem_max_mb",
357
+ "soc_ddr_freq",
358
+ "soc_gpu_freq",
359
+ "soc_gpu_loading",
360
+ "soc_gpu_utilization",
361
+ "temperature_max",
362
+ "temperature_mean",
363
+ "triangle_cnt_max",
364
+ "ui_cpu_avg_ms",
365
+ "usedSystem_mem_max_mb",
366
+ "windows_memory_workingset@max"
367
+ ]
338
368
  }