@utsp/input 0.10.0-nightly.20251211194839.e68c16e → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/core.cjs ADDED
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+ "use strict";var a=Object.defineProperty;var g=Object.getOwnPropertyDescriptor;var f=Object.getOwnPropertyNames;var h=Object.prototype.hasOwnProperty;var v=(t,e,o)=>e in t?a(t,e,{enumerable:!0,configurable:!0,writable:!0,value:o}):t[e]=o;var d=(t,e)=>a(t,"name",{value:e,configurable:!0});var k=(t,e)=>{for(var o in e)a(t,o,{get:e[o],enumerable:!0})},x=(t,e,o,l)=>{if(e&&typeof e=="object"||typeof e=="function")for(let s of f(e))!h.call(t,s)&&s!==o&&a(t,s,{get:()=>e[s],enumerable:!(l=g(e,s))||l.enumerable});return t};var w=t=>x(a({},"__esModule",{value:!0}),t);var r=(t,e,o)=>(v(t,typeof e!="symbol"?e+"":e,o),o);var M={};k(M,{BaseInputs:()=>c,GamepadInput:()=>i.GamepadInput,InputDeviceType:()=>i.InputDeviceType,InputEventType:()=>p,KeyboardInput:()=>i.KeyboardInput,MouseInput:()=>i.MouseInput,TouchInput:()=>i.TouchInput,Vector2:()=>u.Vector2,Vector3:()=>u.Vector3,isInputs:()=>m});module.exports=w(M);var u=require("@utsp/types"),i=require("@utsp/types");var p=(n=>(n.KeyDown="keydown",n.KeyUp="keyup",n.MouseDown="mousedown",n.MouseUp="mouseup",n.MouseMove="mousemove",n.MouseWheel="mousewheel",n.TouchStart="touchstart",n.TouchEnd="touchend",n.TouchMove="touchmove",n.GamepadConnected="gamepadconnected",n.GamepadDisconnected="gamepaddisconnected",n.GamepadButton="gamepadbutton",n.GamepadAxis="gamepadaxis",n))(p||{}),b=class b{constructor(e=window,o={}){r(this,"isActive",!1);r(this,"targetElement");r(this,"config");r(this,"callbacks",{});this.targetElement=e,this.config={enabled:!0,preventDefault:!1,stopPropagation:!1,debug:!1,...o}}isListening(){return this.isActive}destroy(){this.stop(),this.clearCallbacks()}setCallbacks(e){typeof e=="object"&&e!==null&&Object.assign(this.callbacks,e)}clearCallbacks(){this.callbacks={}}getTargetElement(){return this.targetElement}enable(){this.config.enabled=!0,this.isActive||this.start()}disable(){this.config.enabled=!1,this.isActive&&this.stop()}isEnabled(){return this.config.enabled??!0}emit(e,...o){this.callbacks[e]&&this.callbacks[e].forEach(l=>{try{l(...o)}catch(s){this.config.debug&&console.error(`Error in ${e} callback:`,s)}})}log(...e){this.config.debug&&console.warn("[InputSystem]",...e)}};d(b,"BaseInputs");var c=b;function m(t){return typeof t=="object"&&t!==null&&"start"in t&&"stop"in t&&"reset"in t&&"isListening"in t&&"destroy"in t}d(m,"isInputs");
package/dist/core.d.ts ADDED
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+ import { Vector2, Vector3 } from '@utsp/types';
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+ export { GamepadInput, IInputSystem, InputDeviceType, KeyboardInput, MouseInput, TouchInput, Vector2, Vector3 } from '@utsp/types';
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+
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+ /**
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+ * Base interface for all input management systems
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+ * This provides a common API for keyboard, mouse, gamepad, and touch inputs
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+ */
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+ interface IInputs {
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+ /**
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+ * Start listening to input events
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+ */
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+ start(): void;
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+ /**
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+ * Stop listening to input events and cleanup
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+ */
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+ stop(): void;
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+ /**
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+ * Reset all input states to default
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+ */
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+ reset(): void;
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+ /**
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+ * Check if the input system is currently active/listening
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+ */
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+ isListening(): boolean;
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+ /**
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+ * Cleanup and destroy the instance, removing all event listeners
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+ */
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+ destroy(): void;
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+ /**
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+ * Reset delta values (call at the end of each frame/update)
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+ */
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+ resetDelta(): void;
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+ /**
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+ * Set or update event callbacks
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+ */
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+ setCallbacks(callbacks: unknown): void;
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+ /**
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+ * Remove all event callbacks
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+ */
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+ clearCallbacks(): void;
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+ /**
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+ * Check if a key is currently pressed (Keyboard)
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+ */
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+ isKeyPressed?(key: string): boolean;
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+ /**
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+ * Check if left mouse button is pressed (Mouse)
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+ */
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+ isLeftMousePressed?(): boolean;
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+ /**
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+ * Get mouse position (Mouse)
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+ */
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+ getMousePosition?(): Vector2 | null;
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+ /**
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+ * Get mouse movement delta (Mouse)
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+ */
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+ getMouseDelta?(): Vector2 | null;
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+ /**
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+ * Get wheel delta (Mouse)
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+ */
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+ getWheelDelta?(): Vector2 | null;
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+ /**
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+ * Check if a button is pressed (Gamepad, TVRemote)
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+ */
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+ isButtonPressed?(button: string | number): boolean;
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+ /**
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+ * Get axis value (Gamepad, TVRemote)
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+ */
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+ getAxis?(axis: number): number | null;
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+ /**
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+ * Get motion/gyroscope data (TVRemote, Mobile)
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+ */
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+ getMotionData?(): MotionData | null;
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+ }
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+ /**
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+ * Motion/Gyroscope data interface
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+ */
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+ interface MotionData extends Vector3 {
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+ timestamp?: number;
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+ }
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+ /**
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+ * Common button state interface
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+ */
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+ interface ButtonState {
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+ pressed: boolean;
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+ justPressed: boolean;
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+ justReleased: boolean;
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+ timestamp?: number;
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+ }
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+ /**
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+ * Input event types enumeration
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+ */
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+ declare enum InputEventType {
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+ KeyDown = "keydown",
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+ KeyUp = "keyup",
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+ MouseDown = "mousedown",
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+ MouseUp = "mouseup",
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+ MouseMove = "mousemove",
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+ MouseWheel = "mousewheel",
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+ TouchStart = "touchstart",
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+ TouchEnd = "touchend",
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+ TouchMove = "touchmove",
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+ GamepadConnected = "gamepadconnected",
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+ GamepadDisconnected = "gamepaddisconnected",
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+ GamepadButton = "gamepadbutton",
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+ GamepadAxis = "gamepadaxis"
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+ }
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+ /**
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+ * Generic input event interface
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+ */
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+ interface InputEvent<T = unknown> {
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+ type: InputEventType;
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+ timestamp: number;
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+ data: T;
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+ originalEvent?: Event;
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+ }
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+ /**
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+ * Input device information
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+ */
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+ interface InputDevice {
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+ type: number;
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+ id: string;
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+ name?: string;
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+ connected: boolean;
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+ timestamp?: number;
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+ }
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+ /**
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+ * Configuration options for input systems
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+ */
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+ interface InputConfig {
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+ /**
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+ * Target element to attach listeners to (default: window)
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+ */
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+ targetElement?: HTMLElement | Window;
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+ /**
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+ * Enable/disable specific input types
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+ */
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+ enabled?: boolean;
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+ /**
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+ * Prevent default browser behaviors
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+ */
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+ preventDefault?: boolean;
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+ /**
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+ * Stop event propagation
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+ */
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+ stopPropagation?: boolean;
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+ /**
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+ * Enable debug logging
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+ */
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+ debug?: boolean;
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+ }
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+ /**
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+ * Abstract base class for input systems
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+ * All input classes should extend this to maintain consistency
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+ */
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+ declare abstract class BaseInputs implements IInputs {
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+ protected isActive: boolean;
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+ protected targetElement: HTMLElement | Window;
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+ protected config: InputConfig;
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+ protected callbacks: Record<string, ((...args: any[]) => void)[]>;
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+ constructor(targetElement?: HTMLElement | Window, config?: InputConfig);
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+ abstract start(): void;
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+ abstract stop(): void;
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+ abstract reset(): void;
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+ abstract resetDelta(): void;
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+ isListening(): boolean;
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+ destroy(): void;
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+ setCallbacks(callbacks: unknown): void;
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+ clearCallbacks(): void;
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+ /**
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+ * Get the target element
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+ */
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+ getTargetElement(): HTMLElement | Window;
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+ /**
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+ * Enable the input system
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+ */
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+ enable(): void;
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+ /**
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+ * Disable the input system
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+ */
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+ disable(): void;
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+ /**
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+ * Check if the input system is enabled
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+ */
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+ isEnabled(): boolean;
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+ /**
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+ * Emit an event to all registered callbacks
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+ */
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+ protected emit(eventType: string, ...args: unknown[]): void;
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+ /**
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+ * Log debug messages if debug mode is enabled
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+ */
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+ protected log(...args: unknown[]): void;
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+ }
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+ /**
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+ * Type guard to check if an object implements IInputs
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+ */
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+ declare function isInputs(obj: unknown): obj is IInputs;
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+
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+ export { BaseInputs, InputEventType, isInputs };
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+ export type { ButtonState, IInputs, InputConfig, InputDevice, InputEvent, MotionData };
package/dist/core.mjs ADDED
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+ var l=Object.defineProperty;var p=(t,e,n)=>e in t?l(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n;var s=(t,e)=>l(t,"name",{value:e,configurable:!0});var i=(t,e,n)=>(p(t,typeof e!="symbol"?e+"":e,n),n);import{Vector2 as k,Vector3 as x}from"@utsp/types";import{InputDeviceType as M,KeyboardInput as D,MouseInput as I,GamepadInput as y,TouchInput as C}from"@utsp/types";var c=(o=>(o.KeyDown="keydown",o.KeyUp="keyup",o.MouseDown="mousedown",o.MouseUp="mouseup",o.MouseMove="mousemove",o.MouseWheel="mousewheel",o.TouchStart="touchstart",o.TouchEnd="touchend",o.TouchMove="touchmove",o.GamepadConnected="gamepadconnected",o.GamepadDisconnected="gamepaddisconnected",o.GamepadButton="gamepadbutton",o.GamepadAxis="gamepadaxis",o))(c||{}),r=class r{constructor(e=window,n={}){i(this,"isActive",!1);i(this,"targetElement");i(this,"config");i(this,"callbacks",{});this.targetElement=e,this.config={enabled:!0,preventDefault:!1,stopPropagation:!1,debug:!1,...n}}isListening(){return this.isActive}destroy(){this.stop(),this.clearCallbacks()}setCallbacks(e){typeof e=="object"&&e!==null&&Object.assign(this.callbacks,e)}clearCallbacks(){this.callbacks={}}getTargetElement(){return this.targetElement}enable(){this.config.enabled=!0,this.isActive||this.start()}disable(){this.config.enabled=!1,this.isActive&&this.stop()}isEnabled(){return this.config.enabled??!0}emit(e,...n){this.callbacks[e]&&this.callbacks[e].forEach(u=>{try{u(...n)}catch(d){this.config.debug&&console.error(`Error in ${e} callback:`,d)}})}log(...e){this.config.debug&&console.warn("[InputSystem]",...e)}};s(r,"BaseInputs");var a=r;function b(t){return typeof t=="object"&&t!==null&&"start"in t&&"stop"in t&&"reset"in t&&"isListening"in t&&"destroy"in t}s(b,"isInputs");export{a as BaseInputs,y as GamepadInput,M as InputDeviceType,c as InputEventType,D as KeyboardInput,I as MouseInput,C as TouchInput,k as Vector2,x as Vector3,b as isInputs};
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+ "use strict";var c=Object.defineProperty;var E=Object.getOwnPropertyDescriptor;var w=Object.getOwnPropertyNames;var D=Object.prototype.hasOwnProperty;var P=(o,s,e)=>s in o?c(o,s,{enumerable:!0,configurable:!0,writable:!0,value:e}):o[s]=e;var a=(o,s)=>c(o,"name",{value:s,configurable:!0});var C=(o,s)=>{for(var e in s)c(o,e,{get:s[e],enumerable:!0})},L=(o,s,e,t)=>{if(s&&typeof s=="object"||typeof s=="function")for(let i of w(s))!D.call(o,i)&&i!==e&&c(o,i,{get:()=>s[i],enumerable:!(t=E(s,i))||t.enumerable});return o};var K=o=>L(c({},"__esModule",{value:!0}),o);var n=(o,s,e)=>(P(o,typeof s!="symbol"?s+"":s,e),e);var x={};C(x,{BaseInputs:()=>l,InputDeviceType:()=>d.InputDeviceType,InputEventType:()=>v,KeyboardInput:()=>d.KeyboardInput,KeyboardInputs:()=>h,MouseInput:()=>d.MouseInput,MouseInputs:()=>b,Vector2:()=>k.Vector2,useKeyboardInputs:()=>g,useMouseInputs:()=>M});module.exports=K(x);var k=require("@utsp/types"),d=require("@utsp/types");var v=(r=>(r.KeyDown="keydown",r.KeyUp="keyup",r.MouseDown="mousedown",r.MouseUp="mouseup",r.MouseMove="mousemove",r.MouseWheel="mousewheel",r.TouchStart="touchstart",r.TouchEnd="touchend",r.TouchMove="touchmove",r.GamepadConnected="gamepadconnected",r.GamepadDisconnected="gamepaddisconnected",r.GamepadButton="gamepadbutton",r.GamepadAxis="gamepadaxis",r))(v||{}),f=class f{constructor(s=window,e={}){n(this,"isActive",!1);n(this,"targetElement");n(this,"config");n(this,"callbacks",{});this.targetElement=s,this.config={enabled:!0,preventDefault:!1,stopPropagation:!1,debug:!1,...e}}isListening(){return this.isActive}destroy(){this.stop(),this.clearCallbacks()}setCallbacks(s){typeof s=="object"&&s!==null&&Object.assign(this.callbacks,s)}clearCallbacks(){this.callbacks={}}getTargetElement(){return this.targetElement}enable(){this.config.enabled=!0,this.isActive||this.start()}disable(){this.config.enabled=!1,this.isActive&&this.stop()}isEnabled(){return this.config.enabled??!0}emit(s,...e){this.callbacks[s]&&this.callbacks[s].forEach(t=>{try{t(...e)}catch(i){this.config.debug&&console.error(`Error in ${s} callback:`,i)}})}log(...s){this.config.debug&&console.warn("[InputSystem]",...s)}};a(f,"BaseInputs");var l=f;var y=class y extends l{constructor(e=window,t={}){super(e,t);n(this,"keys",{});n(this,"keyboardCallbacks",{});n(this,"textInputsThisFrame",[]);n(this,"boundHandlers");this.boundHandlers={keyDown:this.handleKeyDown.bind(this),keyUp:this.handleKeyUp.bind(this)}}start(){this.isActive||(this.targetElement.addEventListener("keydown",this.boundHandlers.keyDown),this.targetElement.addEventListener("keyup",this.boundHandlers.keyUp),this.isActive=!0)}stop(){this.isActive&&(this.targetElement.removeEventListener("keydown",this.boundHandlers.keyDown),this.targetElement.removeEventListener("keyup",this.boundHandlers.keyUp),this.isActive=!1)}reset(){this.keys={}}resetDelta(){}poll(){for(let e in this.keys)this.keys[e].justPressed=!1,this.keys[e].justReleased=!1;this.textInputsThisFrame=[]}getTextInputs(){return this.textInputsThisFrame}isKeyPressed(e){return this.keys[e]?.pressed||!1}isKeyJustPressed(e){return this.keys[e]?.justPressed||!1}isKeyJustReleased(e){return this.keys[e]?.justReleased||!1}getKeysPressed(){return Object.keys(this.keys).filter(e=>this.keys[e].pressed)}getKeysJustPressed(){return Object.keys(this.keys).filter(e=>this.keys[e].justPressed)}getKeysJustReleased(){return Object.keys(this.keys).filter(e=>this.keys[e].justReleased)}isAnyKeyPressed(){return Object.values(this.keys).some(e=>e.pressed)}setKeyboardCallbacks(e){this.keyboardCallbacks={...this.keyboardCallbacks,...e}}clearKeyboardCallbacks(){this.keyboardCallbacks={}}setCallbacks(e){this.isKeyboardCallbacks(e)&&this.setKeyboardCallbacks(e)}isKeyboardCallbacks(e){return typeof e=="object"&&e!==null&&("onKeyDown"in e||"onKeyUp"in e)}shouldAllowDefault(e,t){let i=/^F([1-9]|1[0-2])$/.test(e),m=(t.ctrlKey||t.metaKey)&&(e==="KeyT"||e==="KeyW"||e==="KeyR"||e==="KeyN"||e==="Tab");return i||m}handleKeyDown(e){try{let t=e.code,i=this.shouldAllowDefault(t,e);this.config.preventDefault&&!i&&e.preventDefault(),this.config.stopPropagation&&!i&&e.stopPropagation(),this.keys[t]||(this.keys[t]={pressed:!1,justPressed:!1,justReleased:!1}),this.keys[t].pressed||(this.keys[t].justPressed=!0,this.keyboardCallbacks.onKeyDown?.(t,e)),this.keys[t].pressed=!0,this.keys[t].justReleased=!1;let m=e.key;m.length===1&&!e.ctrlKey&&!e.metaKey&&this.textInputsThisFrame.push(m)}catch(t){console.error("Error in keyboard keydown handler:",t)}}handleKeyUp(e){try{let t=e.code,i=this.shouldAllowDefault(t,e);this.config.preventDefault&&!i&&e.preventDefault(),this.config.stopPropagation&&!i&&e.stopPropagation(),this.keys[t]||(this.keys[t]={pressed:!1,justPressed:!1,justReleased:!1}),this.keys[t].pressed&&(this.keys[t].justReleased=!0,this.keyboardCallbacks.onKeyUp?.(t,e)),this.keys[t].pressed=!1,this.keys[t].justPressed=!1}catch(t){console.error("Error in keyboard keyup handler:",t)}}};a(y,"KeyboardInputs");var h=y;function g(o,s){let e=new h(o);return s&&e.setCallbacks(s),e.start(),e}a(g,"useKeyboardInputs");var u=require("@utsp/types");var p=class p extends l{constructor(e=window,t={}){super(e,t);n(this,"mouseButtons",{left:{pressed:!1,justPressed:!1,justReleased:!1},middle:{pressed:!1,justPressed:!1,justReleased:!1},right:{pressed:!1,justPressed:!1,justReleased:!1}});n(this,"mousePosition",u.Vector2.zero());n(this,"mouseDelta",u.Vector2.zero());n(this,"wheelDelta",0);n(this,"mouseCallbacks",{});n(this,"boundHandlers");this.boundHandlers={mouseDown:this.handleMouseDown.bind(this),mouseUp:this.handleMouseUp.bind(this),mouseMove:this.handleMouseMove.bind(this),wheel:this.handleWheel.bind(this),mouseEnter:this.handleMouseEnter.bind(this),mouseLeave:this.handleMouseLeave.bind(this),contextMenu:this.handleContextMenu.bind(this)}}start(){this.isActive||(this.targetElement.addEventListener("mousedown",this.boundHandlers.mouseDown),this.targetElement.addEventListener("mouseup",this.boundHandlers.mouseUp),this.targetElement.addEventListener("mousemove",this.boundHandlers.mouseMove),this.targetElement.addEventListener("wheel",this.boundHandlers.wheel),this.targetElement.addEventListener("mouseenter",this.boundHandlers.mouseEnter),this.targetElement.addEventListener("mouseleave",this.boundHandlers.mouseLeave),this.targetElement.addEventListener("contextmenu",this.boundHandlers.contextMenu),this.isActive=!0)}stop(){this.isActive&&(this.targetElement.removeEventListener("mousedown",this.boundHandlers.mouseDown),this.targetElement.removeEventListener("mouseup",this.boundHandlers.mouseUp),this.targetElement.removeEventListener("mousemove",this.boundHandlers.mouseMove),this.targetElement.removeEventListener("wheel",this.boundHandlers.wheel),this.targetElement.removeEventListener("mouseenter",this.boundHandlers.mouseEnter),this.targetElement.removeEventListener("mouseleave",this.boundHandlers.mouseLeave),this.targetElement.removeEventListener("contextmenu",this.boundHandlers.contextMenu),this.isActive=!1)}reset(){this.mouseButtons={left:{pressed:!1,justPressed:!1,justReleased:!1},middle:{pressed:!1,justPressed:!1,justReleased:!1},right:{pressed:!1,justPressed:!1,justReleased:!1}},this.mousePosition=u.Vector2.zero(),this.mouseDelta=u.Vector2.zero(),this.wheelDelta=0}poll(){this.mouseButtons.left.justPressed=!1,this.mouseButtons.left.justReleased=!1,this.mouseButtons.middle.justPressed=!1,this.mouseButtons.middle.justReleased=!1,this.mouseButtons.right.justPressed=!1,this.mouseButtons.right.justReleased=!1,this.resetDelta()}resetDelta(){this.mouseDelta=u.Vector2.zero(),this.wheelDelta=0}isLeftMousePressed(){return this.mouseButtons.left.pressed}isLeftMouseJustPressed(){return this.mouseButtons.left.justPressed}isLeftMouseJustReleased(){return this.mouseButtons.left.justReleased}isRightMousePressed(){return this.mouseButtons.right.pressed}isRightMouseJustPressed(){return this.mouseButtons.right.justPressed}isRightMouseJustReleased(){return this.mouseButtons.right.justReleased}isMiddleMousePressed(){return this.mouseButtons.middle.pressed}isMiddleMouseJustPressed(){return this.mouseButtons.middle.justPressed}isMiddleMouseJustReleased(){return this.mouseButtons.middle.justReleased}getMousePosition(){return this.mousePosition.clone()}getMouseDelta(){return this.mouseDelta.clone()}getWheelDelta(){return this.wheelDelta}setMouseCallbacks(e){this.mouseCallbacks={...this.mouseCallbacks,...e}}clearMouseCallbacks(){this.mouseCallbacks={}}setCallbacks(e){this.isMouseCallbacks(e)&&this.setMouseCallbacks(e)}isMouseCallbacks(e){return typeof e=="object"&&e!==null&&("onMouseDown"in e||"onMouseUp"in e||"onMouseMove"in e||"onMouseWheel"in e||"onMouseEnter"in e||"onMouseLeave"in e)}getButtonByIndex(e){let t=p.BUTTON_NAMES[e];return t?{state:this.mouseButtons[t],name:t}:null}handleMouseDown(e){try{this.config.preventDefault&&e.preventDefault(),this.config.stopPropagation&&e.stopPropagation();let t=this.getButtonByIndex(e.button);t&&(t.state.pressed||(t.state.justPressed=!0),t.state.pressed=!0,t.state.justReleased=!1,this.mouseCallbacks.onMouseDown?.(t.name,this.mousePosition,e))}catch(t){console.error("Error in mouse down handler:",t)}}handleMouseUp(e){try{this.config.preventDefault&&e.preventDefault(),this.config.stopPropagation&&e.stopPropagation();let t=this.getButtonByIndex(e.button);t&&(t.state.pressed&&(t.state.justReleased=!0),t.state.pressed=!1,t.state.justPressed=!1,this.mouseCallbacks.onMouseUp?.(t.name,this.mousePosition,e))}catch(t){console.error("Error in mouse up handler:",t)}}handleMouseMove(e){try{this.config.preventDefault&&e.preventDefault(),this.config.stopPropagation&&e.stopPropagation();let t=new u.Vector2(e.clientX,e.clientY);this.mouseDelta=t.subtract(this.mousePosition),this.mousePosition=t,this.mouseCallbacks.onMouseMove?.(this.mousePosition,this.mouseDelta,e)}catch(t){console.error("Error in mouse move handler:",t)}}handleWheel(e){try{this.config.preventDefault&&e.preventDefault(),this.config.stopPropagation&&e.stopPropagation(),this.wheelDelta=e.deltaY,this.mouseCallbacks.onMouseWheel?.(this.wheelDelta,e)}catch(t){console.error("Error in mouse wheel handler:",t)}}handleMouseEnter(e){try{this.mouseCallbacks.onMouseEnter?.(e)}catch(t){console.error("Error in mouse enter handler:",t)}}handleMouseLeave(e){try{this.mouseCallbacks.onMouseLeave?.(e)}catch(t){console.error("Error in mouse leave handler:",t)}}handleContextMenu(e){try{e.preventDefault(),this.config.stopPropagation&&e.stopPropagation()}catch(t){console.error("Error in context menu handler:",t)}}};a(p,"MouseInputs"),n(p,"BUTTON_NAMES",["left","middle","right"]);var b=p;function M(o,s){let e=new b(o);return s&&e.setCallbacks(s),e.start(),e}a(M,"useMouseInputs");