@utsp/core 0.17.0-nightly.20260128152056.03a8669 → 0.17.0-nightly.20260128165134.1dad36f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/benchmark.cjs +1 -1
- package/dist/benchmark.d.ts +19 -1
- package/dist/benchmark.mjs +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.d.ts +19 -1
- package/dist/index.mjs +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -4345,6 +4345,7 @@ declare class User<TData = Record<string, any>> {
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private bytesTickRate;
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private currentTickBytesSent;
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private currentTickBytesReceived;
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+
private lastInputTick;
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private availableViewports;
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/**
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* Display command sink (used by Display to enqueue network commands)
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@@ -5231,7 +5232,7 @@ declare class User<TData = Record<string, any>> {
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* });
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* ```
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*/
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-
decodeAndApplyCompressedInput(buffer: Uint8Array): void;
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+
decodeAndApplyCompressedInput(buffer: Uint8Array, reliability?: 'reliable' | 'volatile'): void;
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/**
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* Play a sound for this user
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*
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@@ -7255,6 +7256,10 @@ declare class Core {
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a: number;
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e: number;
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}[];
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+
/**
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* Reliability mode for input transmission
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*/
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private _inputReliability;
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readonly mode: CoreMode;
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readonly maxUsers: number;
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strictMode: boolean;
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@@ -7318,6 +7323,19 @@ declare class Core {
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* ```
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*/
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isStandalone(): boolean;
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/**
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* Sets the reliability mode for input transmission
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*
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* - 'reliable': Inputs are sent ordered and guaranteed (TCP-like). Good for turn-based games or menus.
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* - 'volatile': Inputs are sent unreliable/unordered (UDP-like). Good for real-time action games to avoid lag.
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*
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* @param mode - 'reliable' or 'volatile'
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*/
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setInputReliability(mode: 'reliable' | 'volatile'): void;
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/**
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* Gets the current input transmission reliability mode
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*/
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getInputReliability(): 'reliable' | 'volatile';
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/**
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* Creates a new user in the engine
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*
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