@utsp/core 0.14.0 → 0.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  import * as _utsp_types from '@utsp/types';
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- import { ScalingModeValue, Vector2, AxisSource, ButtonSource, InputBindingLoadPacket, AxisBinding, ButtonBinding, SoundInstanceId, AudioConfigCommand, PlaySoundCommand, StopSoundCommand, FadeOutSoundCommand, PauseSoundCommand, ResumeSoundCommand, SetSoundEffectsCommand, IAudioProcessor, VibrationPattern, GamepadVibrationOptions, GamepadVibrationCommand, IGamepadVibrationProcessor, MobileVibrationCommand, IMobileVibrationProcessor, AudioAck, PostProcessConfig, PostProcessCommand, ScalingMode, GridConfig, SoundFormat, SoundLoadType, SoundLoadPacket, SoundExternalLoadPacket, UserRenderState, RenderState } from '@utsp/types';
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+ import { ScalingModeValue, Vector2, AxisSource, ButtonSource, InputBindingLoadPacket, AxisBinding, ButtonBinding, TouchZoneBinding, SoundInstanceId, AudioConfigCommand, PlaySoundCommand, StopSoundCommand, FadeOutSoundCommand, PauseSoundCommand, ResumeSoundCommand, SetSoundEffectsCommand, IAudioProcessor, VibrationPattern, GamepadVibrationOptions, GamepadVibrationCommand, IGamepadVibrationProcessor, MobileVibrationCommand, IMobileVibrationProcessor, AudioAck, PostProcessConfig, PostProcessCommand, ScalingMode, GridConfig, SoundFormat, SoundLoadType, SoundLoadPacket, SoundExternalLoadPacket, UserRenderState, RenderState } from '@utsp/types';
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  export { Vector2 } from '@utsp/types';
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  /**
@@ -3905,14 +3905,17 @@ declare class MacroRegistry {
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  *
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  * Allows to:
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  * - Define axes and buttons (bindingId → name)
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+ * - Define touch zones (virtual screen regions for mobile)
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  * - Generate a JSON LoadPacket to send to client
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  * - Decode compressed inputs received from client (future)
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  */
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  declare class InputBindingRegistry {
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  private axes;
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  private buttons;
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+ private touchZones;
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  private axisNameToId;
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  private buttonNameToId;
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+ private touchZoneNameToId;
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  private version;
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  /**
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  * Defines an axis binding
@@ -3956,6 +3959,44 @@ declare class InputBindingRegistry {
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  * ```
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  */
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  defineButton(bindingId: number, name: string, sources?: ButtonSource[], defaultValue?: boolean): void;
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+ /**
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+ * Defines a touch zone (virtual screen region for mobile touch input)
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+ *
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+ * Touch zones allow you to define regions of the screen that act as
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+ * virtual buttons or joysticks. Each zone has:
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+ * - A button state (pressed when any touch is in the zone)
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+ * - X/Y axis values (last touch position within the zone, normalized to cell coords)
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+ *
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+ * @param zoneId - Unique zone ID (0-31)
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+ * @param name - Zone name (e.g., "DPadUp", "ButtonA", "LeftJoystick")
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+ * @param x - X position in grid cells
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+ * @param y - Y position in grid cells
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+ * @param width - Width in grid cells
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+ * @param height - Height in grid cells
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+ * @throws Error if zoneId or name already exists
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+ *
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+ * @example
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+ * ```typescript
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+ * // D-pad buttons (bottom-left corner)
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+ * registry.defineTouchZone(0, "DPadUp", 2, 16, 4, 4);
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+ * registry.defineTouchZone(1, "DPadDown", 2, 24, 4, 4);
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+ * registry.defineTouchZone(2, "DPadLeft", 0, 20, 4, 4);
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+ * registry.defineTouchZone(3, "DPadRight", 6, 20, 4, 4);
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+ *
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+ * // Action button (bottom-right)
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+ * registry.defineTouchZone(4, "ButtonA", 74, 20, 6, 6);
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+ *
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+ * // Virtual joystick (large touch area)
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+ * registry.defineTouchZone(10, "LeftJoystick", 0, 12, 20, 16);
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+ *
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+ * // Then bind them in button/axis sources:
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+ * registry.defineButton(0, "Up", [
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+ * { sourceId: 0, type: InputDeviceType.Keyboard, key: KeyboardInput.ArrowUp },
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+ * { sourceId: 100, type: InputDeviceType.TouchZone, touchZoneId: 0 },
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+ * ]);
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+ * ```
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+ */
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+ defineTouchZone(zoneId: number, name: string, x: number, y: number, width: number, height: number): void;
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  /**
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  * Evaluates an axis by summing all its sources
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  *
@@ -4106,6 +4147,13 @@ declare class InputBindingRegistry {
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  * @returns true if defined
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  */
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  hasButton(bindingId: number): boolean;
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+ /**
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+ * Checks if a touch zone is defined
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+ *
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+ * @param zoneId - Zone ID
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+ * @returns true if defined
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+ */
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+ hasTouchZone(zoneId: number): boolean;
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  /**
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  * Counts the number of defined axes
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  *
@@ -4118,6 +4166,12 @@ declare class InputBindingRegistry {
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  * @returns number of buttons
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  */
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  getButtonCount(): number;
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+ /**
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+ * Counts the number of defined touch zones
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+ *
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+ * @returns number of touch zones
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+ */
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+ getTouchZoneCount(): number;
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  /**
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  * Retrieves all axes
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  *
@@ -4130,6 +4184,26 @@ declare class InputBindingRegistry {
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  * @returns array of all button bindings
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  */
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  getAllButtons(): ButtonBinding[];
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+ /**
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+ * Retrieves all touch zones
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+ *
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+ * @returns array of all touch zone bindings
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+ */
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+ getAllTouchZones(): TouchZoneBinding[];
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+ /**
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+ * Retrieves a touch zone by ID
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+ *
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+ * @param zoneId - Zone ID
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+ * @returns zone binding or null if not found
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+ */
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+ getTouchZone(zoneId: number): TouchZoneBinding | null;
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+ /**
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+ * Retrieves a touch zone ID from its name
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+ *
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+ * @param name - Zone name
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+ * @returns zoneId or null if not found
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+ */
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+ getTouchZoneId(name: string): number | null;
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  /**
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  * Retrieves the current binding version
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  *
@@ -4150,6 +4224,13 @@ declare class InputBindingRegistry {
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  * @returns true if removed, false if not found
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  */
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  removeButton(bindingId: number): boolean;
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+ /**
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+ * Removes a touch zone
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+ *
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+ * @param zoneId - Zone ID to remove
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+ * @returns true if removed, false if not found
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+ */
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+ removeTouchZone(zoneId: number): boolean;
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  /**
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  * Removes all axes
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  */
@@ -4158,6 +4239,10 @@ declare class InputBindingRegistry {
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  * Removes all buttons
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  */
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  clearButtons(): void;
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+ /**
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+ * Removes all touch zones
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+ */
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+ clearTouchZones(): void;
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  /**
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  * Completely resets the registry
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  */
@@ -5726,6 +5811,40 @@ declare class User<TData = Record<string, any>> {
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  * Get the number of sounds currently playing on the client
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  */
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  getPlayingSoundCount(): number;
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+ /**
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+ * Get audio loading state for this client
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+ *
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+ * Provides a summary of the client's audio loading progress,
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+ * useful for showing loading screens or progress bars.
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+ *
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+ * @param totalExpected - Total number of sounds expected (from SoundRegistry)
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+ * @returns Audio loading state
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+ *
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+ * @example
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+ * ```typescript
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+ * updateUser(core: Core, user: User): void {
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+ * const totalSounds = core.getSoundRegistry().getAll().length;
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+ * const audioState = user.getAudioLoadingState(totalSounds);
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+ *
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+ * if (!audioState.isComplete) {
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+ * // Client still loading sounds
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+ * console.log(`Loading: ${audioState.loadedCount}/${audioState.totalExpected}`);
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+ * }
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+ * }
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+ * ```
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+ */
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+ getAudioLoadingState(totalExpected: number): {
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+ /** Number of sounds successfully loaded on client */
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+ loadedCount: number;
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+ /** Total number of sounds expected */
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+ totalExpected: number;
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+ /** Number of sounds that failed to load */
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+ errorCount: number;
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+ /** Whether all expected sounds are loaded */
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+ isComplete: boolean;
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+ /** Names of sounds that failed to load */
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+ errors: string[];
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+ };
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  /**
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  * Load a macro template
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  * The template will be sent to the client in the next config packet
@@ -7265,38 +7384,22 @@ declare class Core {
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  *
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  * This method:
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  * 1. Encodes displays and layers of each user into binary packets
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- * 2. Increments tick counter
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- * 3. Returns a Map with packets ready to send
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- *
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- * Server/client can then send these packets over the network
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- *
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- * @returns Map<userId, packet> - Encoded packets for each user
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- *
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- * @example
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- * ```typescript
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- * const packets = engine.endTick();
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- * packets.forEach((packet, userId) => {
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- * networkSend(userId, packet);
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- * });
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- * ```
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- */
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- endTick(): Map<string, Uint8Array>;
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- /**
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- * Ends tick and generates SEPARATE packets for static and dynamic layers
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- *
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- * This method allows sending:
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- * - STATIC Layers on a reliable Socket.IO channel (guaranteed delivery)
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- * - DYNAMIC Layers on a volatile Socket.IO channel (can drop packets)
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+ * 2. Only sends layers that have called commit() (optimization)
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+ * 3. Separates static and dynamic layers for network optimization
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+ * 4. Increments tick counter
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+ * 5. Returns a Map with split packets ready to send
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  *
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- * Optimization: Static layers (background, pattern) must arrive,
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- * but dynamic layers (particles, trail) can skip frames.
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+ * Network strategy:
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+ * - STATIC Layers Reliable channel (guaranteed delivery)
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+ * - DYNAMIC Layers → Volatile channel (can drop packets for performance)
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+ * - Audio/Vibration/Macro/PostProcess orders → Only in dynamic packet
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  *
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  * @returns Map<userId, { static: Uint8Array | null, dynamic: Uint8Array | null }>
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  *
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  * @example
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  * ```typescript
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- * const splitPackets = engine.endTickSplit();
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- * splitPackets.forEach(({ static: staticPacket, dynamic: dynamicPacket }, userId) => {
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+ * const packets = engine.endTick();
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+ * packets.forEach(({ static: staticPacket, dynamic: dynamicPacket }, userId) => {
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  * if (staticPacket) {
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  * network.sendToClient(userId, 'update-static', staticPacket); // Reliable
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  * }
@@ -7306,7 +7409,7 @@ declare class Core {
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  * });
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  * ```
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  */
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- endTickSplit(): Map<string, {
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+ endTick(): Map<string, {
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  static: Uint8Array | null;
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  dynamic: Uint8Array | null;
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  }>;
@@ -7589,6 +7692,25 @@ declare class Core {
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  * @returns Array of encoded MacroLoad packets
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  */
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  generateMacroLoadPackets(userId: string): Uint8Array[];
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+ /**
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+ * Generates an initial update packet for a specific user (SERVER-SIDE)
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+ *
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+ * This is used to send any pending PostProcessCommands (like switchPalette)
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+ * that were created during initUser() but before the first regular tick.
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+ *
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+ * @param userId - Target user ID
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+ * @returns Encoded update packet, or null if no pending commands
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+ *
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+ * @example
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+ * ```typescript
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+ * // Server side - after initUser and load packets
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+ * const initialPacket = core.generateInitialUpdatePacket(clientId);
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+ * if (initialPacket) {
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+ * socket.emit('update', initialPacket);
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+ * }
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+ * ```
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+ */
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+ generateInitialUpdatePacket(userId: string): Uint8Array | null;
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  /**
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  * Applies Input Bindings to a user (CLIENT-SIDE)
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  *
@@ -8763,14 +8885,19 @@ declare class Layer {
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  * ```
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  */
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  commit(): void;
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+ /**
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+ * Returns a breakdown of order types for debugging
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+ * @internal
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+ */
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+ private getOrdersBreakdown;
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  /**
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  * Checks if layer needs to be sent
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- * @internal - Used by Core.endTickSplit()
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+ * @internal - Used by Core.endTick()
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  */
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  getNeedsCommit(): boolean;
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  /**
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  * Resets commit flag after sending
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- * @internal - Used by Core.endTickSplit()
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+ * @internal - Used by Core.endTick()
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  */
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  resetCommit(): void;
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  }