@utsp/core 0.10.0-nightly.20251211194839.e68c16e → 0.10.0-nightly.20251213135145.115c488
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +5 -5
- package/dist/index.d.ts +517 -6
- package/dist/index.mjs +5 -5
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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import * as _utsp_types from '@utsp/types';
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-
import { ScalingModeValue, Vector2, AxisSource, ButtonSource, InputBindingLoadPacket, AxisBinding, ButtonBinding, SoundInstanceId, AudioConfigCommand, PlaySoundCommand, StopSoundCommand, FadeOutSoundCommand, PauseSoundCommand, ResumeSoundCommand, SetSoundEffectsCommand, IAudioProcessor, AudioAck, PostProcessConfig, PostProcessCommand, ScalingMode, GridConfig, SoundFormat, SoundLoadType, SoundLoadPacket, SoundExternalLoadPacket, UserRenderState } from '@utsp/types';
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2
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import { ScalingModeValue, Vector2, AxisSource, ButtonSource, InputBindingLoadPacket, AxisBinding, ButtonBinding, SoundInstanceId, AudioConfigCommand, PlaySoundCommand, StopSoundCommand, FadeOutSoundCommand, PauseSoundCommand, ResumeSoundCommand, SetSoundEffectsCommand, IAudioProcessor, VibrationPattern, GamepadVibrationOptions, GamepadVibrationCommand, IGamepadVibrationProcessor, MobileVibrationCommand, IMobileVibrationProcessor, AudioAck, PostProcessConfig, PostProcessCommand, ScalingMode, GridConfig, SoundFormat, SoundLoadType, SoundLoadPacket, SoundExternalLoadPacket, UserRenderState } from '@utsp/types';
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export { AxisBinding, AxisSource, ButtonBinding, ButtonSource, InputBindingLoadPacket, RenderState, RenderedCell, ScalingModeValue, UserRenderState, Vector2 } from '@utsp/types';
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/**
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@@ -2341,6 +2341,167 @@ interface SetSoundEffectsOrder extends AudioOrder {
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*/
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type AnyAudioOrder = PlaySoundOrder | PlayGlobalSoundOrder | StopSoundOrder | FadeOutSoundOrder | PauseSoundOrder | ResumeSoundOrder | SetListenerPositionOrder | ConfigureSpatialOrder | SetSoundEffectsOrder;
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/**
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* UTSP Vibration Order Types Enumeration
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*
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* Vibration orders handle both mobile and gamepad vibration feedback.
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* They are included in the UpdatePacket and processed by vibration processors on client.
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*
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* This enables tactile feedback synchronized with game events.
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*
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* @example
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* ```typescript
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* import { VibrationOrderType } from '@utsp/core';
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*
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* const order = { type: VibrationOrderType.MobileVibrate, pattern: [100, 50, 100] };
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* ```
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*/
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declare enum VibrationOrderType {
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/**
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* 0x01 - MobileVibrate: Trigger a vibration pattern on mobile device
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*
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* Parameters: patternLength, pattern[], intensity?
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*/
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MobileVibrate = 1,
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/**
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* 0x02 - MobileCancel: Stop any ongoing mobile vibration
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*
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* No parameters
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*/
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MobileCancel = 2,
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/**
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* 0x10 - GamepadVibrate: Trigger dual-motor vibration on gamepad
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*
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* Parameters: gamepadIndex, duration, strongMagnitude, weakMagnitude, startDelay?
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*/
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GamepadVibrate = 16,
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/**
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* 0x11 - GamepadCancel: Stop vibration on gamepad
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*
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* Parameters: gamepadIndex (0xFF = all)
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*/
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GamepadCancel = 17
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}
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/**
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* UTSP Vibration Orders
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*
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* Binary-encoded vibration commands included in UpdatePacket.
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* Supports both mobile vibration (pattern-based) and gamepad vibration (dual-motor).
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*
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* Each order has a specific binary structure optimized for network transmission.
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*/
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/**
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* Base interface for all vibration orders
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*/
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interface VibrationOrder {
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/** Vibration order type identifier */
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type: VibrationOrderType;
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}
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/**
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* Flags for MobileVibrate order
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* Packed into a single byte to minimize bandwidth
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*/
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declare enum MobileVibrateFlags {
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/** Intensity is specified (otherwise default 100%) */
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HasIntensity = 1
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}
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/**
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* 0x01 - MobileVibrate: Trigger a vibration pattern on mobile device
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*
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* Binary structure (variable size, 3-N bytes):
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* - type: 1 byte (0x01)
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* - flags: 1 byte (MobileVibrateFlags bitfield)
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* - patternLength: 1 byte (0-255, number of pattern entries)
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* - pattern: patternLength * 2 bytes (each entry is 0-65535 ms, big-endian)
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* - intensity?: 1 byte (0-255, maps to 0.0-1.0) - if HasIntensity
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*
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* Maximum pattern length: 255 entries (510 bytes)
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* Pattern represents alternating vibrate/pause durations in milliseconds
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*/
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interface MobileVibrateOrder extends VibrationOrder {
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type: VibrationOrderType.MobileVibrate;
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/** Flags bitfield */
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flags: number;
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/** Vibration pattern (array of durations in ms) */
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pattern: number[];
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/** Intensity (0-255, maps to 0.0-1.0). Present if HasIntensity flag set */
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intensity?: number;
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}
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/**
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* 0x02 - MobileCancel: Stop any ongoing mobile vibration
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*
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* Binary structure (1 byte):
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* - type: 1 byte (0x02)
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*/
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interface MobileCancelOrder extends VibrationOrder {
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type: VibrationOrderType.MobileCancel;
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}
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/**
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* Flags for GamepadVibrate order
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*/
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declare enum GamepadVibrateFlags {
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/** Start delay is specified (otherwise 0) */
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HasStartDelay = 1,
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/** Target all gamepads (gamepadIndex ignored) */
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AllGamepads = 2
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}
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/**
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* 0x10 - GamepadVibrate: Trigger dual-motor vibration on gamepad
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*
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* Binary structure (6-8 bytes):
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* - type: 1 byte (0x10)
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* - flags: 1 byte (GamepadVibrateFlags bitfield)
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* - gamepadIndex: 1 byte (0-3, ignored if AllGamepads flag)
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* - duration: 2 bytes (0-65535 ms, big-endian)
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* - strongMagnitude: 1 byte (0-255, maps to 0.0-1.0)
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* - weakMagnitude: 1 byte (0-255, maps to 0.0-1.0)
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* - startDelay?: 2 bytes (0-65535 ms, big-endian) - if HasStartDelay
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*/
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interface GamepadVibrateOrder extends VibrationOrder {
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type: VibrationOrderType.GamepadVibrate;
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/** Flags bitfield */
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flags: number;
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/** Gamepad index (0-3), or 0xFF for all */
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gamepadIndex: number;
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/** Duration in milliseconds */
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duration: number;
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/** Strong motor magnitude (0-255) */
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strongMagnitude: number;
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/** Weak motor magnitude (0-255) */
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weakMagnitude: number;
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/** Start delay in milliseconds (optional) */
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startDelay?: number;
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}
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/**
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* 0x11 - GamepadCancel: Stop vibration on gamepad
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*
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* Binary structure (3 bytes):
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* - type: 1 byte (0x11)
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* - flags: 1 byte (AllGamepads flag)
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* - gamepadIndex: 1 byte (0-3, or 0xFF for all)
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*/
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interface GamepadCancelOrder extends VibrationOrder {
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type: VibrationOrderType.GamepadCancel;
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/** Flags bitfield */
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flags: number;
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/** Gamepad index (0-3), or 0xFF for all */
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gamepadIndex: number;
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}
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/**
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* Union type for mobile vibration orders
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*/
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type MobileVibrationOrder = MobileVibrateOrder | MobileCancelOrder;
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/**
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* Union type for gamepad vibration orders
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*/
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type GamepadVibrationOrder = GamepadVibrateOrder | GamepadCancelOrder;
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/**
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2501
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* Union type of all vibration orders
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*/
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type AnyVibrationOrder = MobileVibrateOrder | MobileCancelOrder | GamepadVibrateOrder | GamepadCancelOrder;
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/**
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* Network representation of a display
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* Layers are NO LONGER under displays - they are at User level
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@@ -2575,11 +2736,12 @@ type AnyPostProcessOrder = SetConfigOrder | SetScanlinesOrder | SetAmbientEffect
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* - Displays: Viewport definitions
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* - Layers: Render orders for visual output
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* - Audio Orders: Audio commands synchronized with the frame
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* - Vibration Orders: Vibration commands (mobile + gamepad) synchronized with the frame
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* - Macro Orders: Macro instance commands (create, update, remove)
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* - PostProcess Orders: Visual effects commands (scanlines, ambient effect)
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*
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* Audio and PostProcess orders are in the same packet as render orders
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* perfect frame-level synchronization between visuals, sound, and effects.
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* Audio, Vibration, and PostProcess orders are in the same packet as render orders
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* to ensure perfect frame-level synchronization between visuals, sound, vibration, and effects.
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*/
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interface UpdatePacket {
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/** Tick counter (8 bytes) */
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@@ -2596,6 +2758,10 @@ interface UpdatePacket {
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audioOrderCount: number;
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/** List of audio orders (synchronized with this frame) */
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audioOrders: AnyAudioOrder[];
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2761
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/** Number of vibration orders (1 byte) */
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2762
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vibrationOrderCount: number;
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2763
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/** List of vibration orders (mobile + gamepad, synchronized with this frame) */
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vibrationOrders: AnyVibrationOrder[];
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/** Number of macro orders (1 byte) */
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macroOrderCount: number;
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/** List of macro orders (create, update, remove instances) */
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@@ -3471,6 +3637,10 @@ declare class User<TData = Record<string, any>> {
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private loadedSounds;
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private soundLoadErrors;
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3473
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private playingSounds;
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3640
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private mobileVibrationCommands;
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3641
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private mobileVibrationProcessor?;
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3642
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private gamepadVibrationCommands;
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private gamepadVibrationProcessor?;
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3644
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private macroRegistry;
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private macroEngine;
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private macroEventHandlers;
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@@ -4465,6 +4635,221 @@ declare class User<TData = Record<string, any>> {
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4635
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* @internal
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*/
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4637
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applyAudioConfigCommands(commands: AudioConfigCommand[]): void;
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4638
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/**
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4639
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* Trigger a vibration on the user's device
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4640
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*
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4641
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* Vibration requires user interaction to be enabled (browser security).
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4642
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* If using autoplay: false, vibration will work after the first click.
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4643
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*
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4644
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* @param pattern - Duration in ms, or array of [vibrate, pause, vibrate, ...]
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4645
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*
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4646
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* @example
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4647
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* ```typescript
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4648
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* // Simple vibration (100ms)
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4649
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* user.vibrate(100);
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4650
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*
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4651
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* // Pattern: vibrate 100ms, pause 50ms, vibrate 100ms
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4652
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* user.vibrate([100, 50, 100]);
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4653
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*
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4654
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* // Use with game events
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4655
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* if (playerTookDamage) {
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4656
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* user.vibrate([50, 30, 100]); // Impact feedback
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4657
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* }
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4658
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* ```
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4659
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*/
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4660
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vibrate(pattern: VibrationPattern): void;
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4661
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/**
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4662
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* Cancel any ongoing vibration
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4663
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*
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4664
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* @example
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4665
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* ```typescript
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4666
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* user.cancelVibration();
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4667
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* ```
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4668
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*/
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4669
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cancelVibration(): void;
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4670
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/**
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4671
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* Light tap feedback - for button presses, selections
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4672
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*/
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4673
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vibrateTap(): void;
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4674
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/**
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4675
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* Medium tap feedback
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4676
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*/
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4677
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vibrateMediumTap(): void;
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4678
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/**
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4679
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* Heavy tap feedback - for important actions
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4680
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*/
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4681
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vibrateHeavyTap(): void;
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4682
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/**
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4683
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* Success feedback - for completed actions
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4684
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*/
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4685
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vibrateSuccess(): void;
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4686
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/**
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4687
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* Error feedback - for failed actions
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4688
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*/
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4689
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vibrateError(): void;
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4690
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/**
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4691
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* Warning feedback - for important notices
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4692
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*/
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4693
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vibrateWarning(): void;
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4694
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/**
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4695
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* Selection feedback - very light, for UI navigation
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4696
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*/
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4697
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vibrateSelection(): void;
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4698
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/**
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4699
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* Impact feedback (light, medium, or heavy)
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4700
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*
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4701
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* @param intensity - 'light', 'medium', or 'heavy'
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4702
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*/
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4703
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vibrateImpact(intensity?: 'light' | 'medium' | 'heavy'): void;
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4704
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+
/**
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4705
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* Notification feedback - attention-grabbing pattern
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4706
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+
*/
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4707
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vibrateNotification(): void;
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4708
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+
/**
|
|
4709
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* Vibrate a gamepad with dual-motor control
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4710
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*
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4711
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* Modern gamepads have two motors:
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4712
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* - Strong motor (low frequency): Heavy rumble, felt in the palm
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4713
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* - Weak motor (high frequency): Light vibration, felt in the fingers
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4714
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*
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4715
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* @param gamepadIndex - Gamepad index (0-3), or 'all' for all gamepads
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4716
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* @param options - Vibration options (duration, strongMagnitude, weakMagnitude)
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4717
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+
*
|
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4718
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+
* @example
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4719
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* ```typescript
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|
4720
|
+
* // Strong rumble for 500ms on gamepad 0
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|
4721
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+
* user.vibrateGamepad(0, {
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|
4722
|
+
* duration: 500,
|
|
4723
|
+
* strongMagnitude: 1.0,
|
|
4724
|
+
* weakMagnitude: 0.0,
|
|
4725
|
+
* });
|
|
4726
|
+
*
|
|
4727
|
+
* // Light vibration on all gamepads
|
|
4728
|
+
* user.vibrateGamepad('all', {
|
|
4729
|
+
* duration: 200,
|
|
4730
|
+
* strongMagnitude: 0.0,
|
|
4731
|
+
* weakMagnitude: 0.5,
|
|
4732
|
+
* });
|
|
4733
|
+
* ```
|
|
4734
|
+
*/
|
|
4735
|
+
vibrateGamepad(gamepadIndex: number | 'all', options: GamepadVibrationOptions): void;
|
|
4736
|
+
/**
|
|
4737
|
+
* Stop vibration on a gamepad
|
|
4738
|
+
*
|
|
4739
|
+
* @param gamepadIndex - Gamepad index (0-3), or 'all' for all gamepads
|
|
4740
|
+
*/
|
|
4741
|
+
stopGamepadVibration(gamepadIndex?: number | 'all'): void;
|
|
4742
|
+
/**
|
|
4743
|
+
* Quick rumble preset for gamepad - light tap
|
|
4744
|
+
*/
|
|
4745
|
+
gamepadTap(gamepadIndex?: number | 'all'): void;
|
|
4746
|
+
/**
|
|
4747
|
+
* Quick rumble preset for gamepad - impact
|
|
4748
|
+
*/
|
|
4749
|
+
gamepadImpact(gamepadIndex?: number | 'all'): void;
|
|
4750
|
+
/**
|
|
4751
|
+
* Quick rumble preset for gamepad - heavy rumble
|
|
4752
|
+
*/
|
|
4753
|
+
gamepadHeavy(gamepadIndex?: number | 'all'): void;
|
|
4754
|
+
/**
|
|
4755
|
+
* Quick rumble preset for gamepad - explosion effect
|
|
4756
|
+
*/
|
|
4757
|
+
gamepadExplosion(gamepadIndex?: number | 'all'): void;
|
|
4758
|
+
/**
|
|
4759
|
+
* Quick rumble preset for gamepad - success feedback
|
|
4760
|
+
*/
|
|
4761
|
+
gamepadSuccess(gamepadIndex?: number | 'all'): void;
|
|
4762
|
+
/**
|
|
4763
|
+
* Quick rumble preset for gamepad - error feedback
|
|
4764
|
+
*/
|
|
4765
|
+
gamepadError(gamepadIndex?: number | 'all'): void;
|
|
4766
|
+
/**
|
|
4767
|
+
* Check if there are pending gamepad vibration commands
|
|
4768
|
+
*
|
|
4769
|
+
* @returns true if there are commands to apply
|
|
4770
|
+
* @internal
|
|
4771
|
+
*/
|
|
4772
|
+
hasGamepadVibrationCommands(): boolean;
|
|
4773
|
+
/**
|
|
4774
|
+
* Flush and return all pending gamepad vibration commands
|
|
4775
|
+
*
|
|
4776
|
+
* @returns Array of gamepad vibration commands
|
|
4777
|
+
* @internal
|
|
4778
|
+
*/
|
|
4779
|
+
flushGamepadVibrationCommands(): GamepadVibrationCommand[];
|
|
4780
|
+
/**
|
|
4781
|
+
* Set the gamepad vibration processor for this user
|
|
4782
|
+
*
|
|
4783
|
+
* Called by ClientRuntime to inject the GamepadInputs instance.
|
|
4784
|
+
*
|
|
4785
|
+
* @param processor - The gamepad vibration processor
|
|
4786
|
+
* @internal
|
|
4787
|
+
*/
|
|
4788
|
+
setGamepadVibrationProcessor(processor: IGamepadVibrationProcessor): void;
|
|
4789
|
+
/**
|
|
4790
|
+
* Apply gamepad vibration commands
|
|
4791
|
+
*
|
|
4792
|
+
* @param commands - Array of gamepad vibration commands
|
|
4793
|
+
* @internal
|
|
4794
|
+
*/
|
|
4795
|
+
applyGamepadVibrationCommands(commands: GamepadVibrationCommand[]): void;
|
|
4796
|
+
/**
|
|
4797
|
+
* Check if there are pending mobile vibration commands
|
|
4798
|
+
*
|
|
4799
|
+
* @returns true if there are commands to apply
|
|
4800
|
+
* @internal
|
|
4801
|
+
*/
|
|
4802
|
+
hasMobileVibrationCommands(): boolean;
|
|
4803
|
+
/**
|
|
4804
|
+
* Flush and return all pending mobile vibration commands
|
|
4805
|
+
*
|
|
4806
|
+
* @returns Array of mobile vibration commands
|
|
4807
|
+
* @internal
|
|
4808
|
+
*/
|
|
4809
|
+
flushMobileVibrationCommands(): MobileVibrationCommand[];
|
|
4810
|
+
/**
|
|
4811
|
+
* Set the mobile vibration processor for this user
|
|
4812
|
+
*
|
|
4813
|
+
* Called by ClientRuntime to inject the MobileVibration instance.
|
|
4814
|
+
*
|
|
4815
|
+
* @param processor - The mobile vibration processor
|
|
4816
|
+
* @internal
|
|
4817
|
+
*/
|
|
4818
|
+
setMobileVibrationProcessor(processor: IMobileVibrationProcessor): void;
|
|
4819
|
+
/**
|
|
4820
|
+
* Get the mobile vibration processor
|
|
4821
|
+
*
|
|
4822
|
+
* @returns The mobile vibration processor, or undefined if not set
|
|
4823
|
+
* @internal
|
|
4824
|
+
*/
|
|
4825
|
+
getMobileVibrationProcessor(): IMobileVibrationProcessor | undefined;
|
|
4826
|
+
/**
|
|
4827
|
+
* Apply mobile vibration commands (vibrate/cancel)
|
|
4828
|
+
*
|
|
4829
|
+
* This is the unified entry point for mobile vibration feedback.
|
|
4830
|
+
* Vibrations are client-side only (no network transmission).
|
|
4831
|
+
*
|
|
4832
|
+
* @param commands - Array of mobile vibration commands
|
|
4833
|
+
* @internal
|
|
4834
|
+
*/
|
|
4835
|
+
applyMobileVibrationCommands(commands: MobileVibrationCommand[]): void;
|
|
4836
|
+
/**
|
|
4837
|
+
* Apply vibration orders from an UpdatePacket (BINARY PROTOCOL)
|
|
4838
|
+
*
|
|
4839
|
+
* This method processes decoded vibration orders from the binary UpdatePacket.
|
|
4840
|
+
* Vibration orders are synchronized with the frame for perfect timing.
|
|
4841
|
+
* Supports both mobile vibration (pattern-based) and gamepad vibration (dual-motor).
|
|
4842
|
+
*
|
|
4843
|
+
* Order types:
|
|
4844
|
+
* - MobileVibrate: Trigger a vibration pattern on mobile device
|
|
4845
|
+
* - MobileCancel: Stop any ongoing mobile vibration
|
|
4846
|
+
* - GamepadVibrate: Trigger dual-motor vibration on gamepad
|
|
4847
|
+
* - GamepadCancel: Stop vibration on gamepad
|
|
4848
|
+
*
|
|
4849
|
+
* @param orders - Array of decoded vibration orders from UpdatePacket
|
|
4850
|
+
* @internal
|
|
4851
|
+
*/
|
|
4852
|
+
applyVibrationOrders(orders: AnyVibrationOrder[]): void;
|
|
4468
4853
|
/**
|
|
4469
4854
|
* Apply audio orders from an UpdatePacket (BINARY PROTOCOL)
|
|
4470
4855
|
*
|
|
@@ -5520,6 +5905,7 @@ declare class Core {
|
|
|
5520
5905
|
private imageFontRegistry;
|
|
5521
5906
|
private soundRegistry;
|
|
5522
5907
|
private audioOrderCollector;
|
|
5908
|
+
private vibrationOrderCollector;
|
|
5523
5909
|
private postProcessOrderCollector;
|
|
5524
5910
|
private activeWebFontId;
|
|
5525
5911
|
private _renderCallCount;
|
|
@@ -8296,6 +8682,7 @@ declare class UpdatePacketDecoder {
|
|
|
8296
8682
|
private displayDecoder;
|
|
8297
8683
|
private layerDecoder;
|
|
8298
8684
|
private audioOrderDecoder;
|
|
8685
|
+
private vibrationOrderDecoder;
|
|
8299
8686
|
private macroOrderDecoder;
|
|
8300
8687
|
private postProcessOrderDecoder;
|
|
8301
8688
|
constructor();
|
|
@@ -8310,12 +8697,14 @@ declare class UpdatePacketDecoder {
|
|
|
8310
8697
|
* - Layers: variable (encoded layers)
|
|
8311
8698
|
* - AudioOrderCount: 1 byte (max 255 audio orders)
|
|
8312
8699
|
* - AudioOrders: variable (encoded audio orders)
|
|
8700
|
+
* - VibrationOrderCount: 1 byte (max 255 vibration orders)
|
|
8701
|
+
* - VibrationOrders: variable (encoded vibration orders - mobile + gamepad)
|
|
8313
8702
|
* - MacroOrderCount: 1 byte (max 255 macro orders)
|
|
8314
8703
|
* - MacroOrders: variable (encoded macro orders)
|
|
8315
8704
|
* - PostProcessOrderCount: 1 byte (max 255 post-process orders)
|
|
8316
8705
|
* - PostProcessOrders: variable (encoded post-process orders)
|
|
8317
8706
|
*
|
|
8318
|
-
* Minimum packet size:
|
|
8707
|
+
* Minimum packet size: 15 bytes (Tick + DisplayCount + LayerCount + AudioOrderCount + VibrationOrderCount + MacroOrderCount + PostProcessOrderCount)
|
|
8319
8708
|
*/
|
|
8320
8709
|
decode(data: Uint8Array, offset?: number): UpdatePacket;
|
|
8321
8710
|
/**
|
|
@@ -8578,6 +8967,128 @@ declare class AudioOrderCollector {
|
|
|
8578
8967
|
private encodeReverb;
|
|
8579
8968
|
}
|
|
8580
8969
|
|
|
8970
|
+
/**
|
|
8971
|
+
* UTSP Vibration Order Decoder
|
|
8972
|
+
*
|
|
8973
|
+
* Decodes vibration orders (mobile + gamepad) from binary format received in UpdatePacket.
|
|
8974
|
+
* Vibration orders are processed by vibration processors on client.
|
|
8975
|
+
*/
|
|
8976
|
+
|
|
8977
|
+
/**
|
|
8978
|
+
* Result of decoding a vibration order from a buffer
|
|
8979
|
+
*/
|
|
8980
|
+
interface VibrationDecodeResult<T = AnyVibrationOrder> {
|
|
8981
|
+
order: T;
|
|
8982
|
+
bytesRead: number;
|
|
8983
|
+
}
|
|
8984
|
+
/**
|
|
8985
|
+
* Decoder for UTSP vibration orders
|
|
8986
|
+
* Converts binary buffers to vibration order interfaces
|
|
8987
|
+
*/
|
|
8988
|
+
declare class VibrationOrderDecoder {
|
|
8989
|
+
/**
|
|
8990
|
+
* Main entry point - decodes any vibration order type from binary buffer
|
|
8991
|
+
* Returns the decoded order and the number of bytes consumed
|
|
8992
|
+
*/
|
|
8993
|
+
decode(buffer: BufferCompat, offset?: number): VibrationDecodeResult;
|
|
8994
|
+
private decodeMobileVibrateOrder;
|
|
8995
|
+
private decodeMobileCancelOrder;
|
|
8996
|
+
private decodeGamepadVibrateOrder;
|
|
8997
|
+
private decodeGamepadCancelOrder;
|
|
8998
|
+
}
|
|
8999
|
+
|
|
9000
|
+
/**
|
|
9001
|
+
* VibrationOrderCollector - Converts high-level vibration commands to binary VibrationOrders
|
|
9002
|
+
*
|
|
9003
|
+
* This class bridges the gap between the User's high-level vibration API
|
|
9004
|
+
* (vibrate, vibrateGamepad, etc.) and the binary VibrationOrder protocol.
|
|
9005
|
+
*
|
|
9006
|
+
* It produces VibrationOrders ready for binary encoding in UpdatePacket.
|
|
9007
|
+
* Supports both mobile vibration (pattern-based) and gamepad vibration (dual-motor).
|
|
9008
|
+
*
|
|
9009
|
+
* @example
|
|
9010
|
+
* ```typescript
|
|
9011
|
+
* const collector = new VibrationOrderCollector();
|
|
9012
|
+
*
|
|
9013
|
+
* // Convert User's pending commands to orders
|
|
9014
|
+
* const vibrationOrders = collector.collectFromUser(user);
|
|
9015
|
+
*
|
|
9016
|
+
* // vibrationOrders can now be added to UpdatePacket
|
|
9017
|
+
* ```
|
|
9018
|
+
*/
|
|
9019
|
+
|
|
9020
|
+
/**
|
|
9021
|
+
* Collects and converts vibration commands to binary VibrationOrders
|
|
9022
|
+
*/
|
|
9023
|
+
declare class VibrationOrderCollector {
|
|
9024
|
+
/**
|
|
9025
|
+
* Collect all pending vibration orders from a user
|
|
9026
|
+
*
|
|
9027
|
+
* This flushes the user's vibration command queues (mobile + gamepad),
|
|
9028
|
+
* converts them to binary VibrationOrders, and returns them.
|
|
9029
|
+
*
|
|
9030
|
+
* @param user - The user to collect orders from
|
|
9031
|
+
* @returns Array of VibrationOrders ready for encoding
|
|
9032
|
+
*/
|
|
9033
|
+
collectFromUser(user: User): AnyVibrationOrder[];
|
|
9034
|
+
/**
|
|
9035
|
+
* Convert a mobile vibration command to a VibrationOrder
|
|
9036
|
+
* Accepts both old format (without target) and new format (with target: 'mobile')
|
|
9037
|
+
*/
|
|
9038
|
+
private convertMobileCommand;
|
|
9039
|
+
/**
|
|
9040
|
+
* Convert MobileVibrateCommand to MobileVibrateOrder
|
|
9041
|
+
* Accepts both old format { pattern, intensity? } and new format { target: 'mobile', pattern, intensity? }
|
|
9042
|
+
*/
|
|
9043
|
+
private convertMobileVibrateCommand;
|
|
9044
|
+
/**
|
|
9045
|
+
* Convert MobileCancelVibrationCommand to MobileCancelOrder
|
|
9046
|
+
*/
|
|
9047
|
+
private convertMobileCancelCommand;
|
|
9048
|
+
/**
|
|
9049
|
+
* Convert a gamepad vibration command to a VibrationOrder
|
|
9050
|
+
* Accepts both old format (without target) and new format (with target: 'gamepad')
|
|
9051
|
+
*/
|
|
9052
|
+
private convertGamepadCommand;
|
|
9053
|
+
/**
|
|
9054
|
+
* Convert GamepadVibrateCommand to GamepadVibrateOrder
|
|
9055
|
+
*/
|
|
9056
|
+
private convertGamepadVibrateCommand;
|
|
9057
|
+
/**
|
|
9058
|
+
* Convert GamepadCancelVibrationCommand to GamepadCancelOrder
|
|
9059
|
+
*/
|
|
9060
|
+
private convertGamepadCancelCommand;
|
|
9061
|
+
}
|
|
9062
|
+
|
|
9063
|
+
/**
|
|
9064
|
+
* UTSP Vibration Order Encoder
|
|
9065
|
+
*
|
|
9066
|
+
* Encodes vibration orders (mobile + gamepad) to binary format for network transmission.
|
|
9067
|
+
* Vibration orders are included in UpdatePacket alongside render orders,
|
|
9068
|
+
* ensuring perfect synchronization at the frame level.
|
|
9069
|
+
*/
|
|
9070
|
+
|
|
9071
|
+
/**
|
|
9072
|
+
* Encoder for UTSP vibration orders
|
|
9073
|
+
* Converts vibration order interfaces to binary buffers
|
|
9074
|
+
*/
|
|
9075
|
+
declare class VibrationOrderEncoder {
|
|
9076
|
+
/**
|
|
9077
|
+
* Main entry point - encodes any vibration order type to binary buffer
|
|
9078
|
+
*/
|
|
9079
|
+
encode(order: AnyVibrationOrder): Uint8Array;
|
|
9080
|
+
/**
|
|
9081
|
+
* Calculate the size of an encoded vibration order without encoding it
|
|
9082
|
+
*/
|
|
9083
|
+
calculateSize(order: AnyVibrationOrder): number;
|
|
9084
|
+
private calculateMobileVibrateSize;
|
|
9085
|
+
private encodeMobileVibrateOrder;
|
|
9086
|
+
private encodeMobileCancelOrder;
|
|
9087
|
+
private calculateGamepadVibrateSize;
|
|
9088
|
+
private encodeGamepadVibrateOrder;
|
|
9089
|
+
private encodeGamepadCancelOrder;
|
|
9090
|
+
}
|
|
9091
|
+
|
|
8581
9092
|
/**
|
|
8582
9093
|
* UTSP Post-Process Order Decoder
|
|
8583
9094
|
*
|
|
@@ -8683,5 +9194,5 @@ declare class PostProcessOrderCollector {
|
|
|
8683
9194
|
private parseColor;
|
|
8684
9195
|
}
|
|
8685
9196
|
|
|
8686
|
-
export { ASCII_8X8_FONT, AUDIO_CONFIGURE_SPATIAL_SIZE, AUDIO_FADEOUT_SOUND_MIN_SIZE, AUDIO_PAUSE_SOUND_MIN_SIZE, AUDIO_PLAY_GLOBAL_SOUND_MIN_SIZE, AUDIO_PLAY_SOUND_MIN_SIZE, AUDIO_RESUME_SOUND_MIN_SIZE, AUDIO_SET_LISTENER_POSITION_SIZE, AUDIO_SET_SOUND_EFFECTS_MIN_SIZE, AUDIO_STOP_SOUND_MIN_SIZE, AudioOrderCollector, AudioOrderDecoder, AudioOrderType, AudioTargetType, BITMASK16_ORDER_MIN_SIZE, BITMASK4_ORDER_MIN_SIZE, BITMASK_ORDER_MIN_SIZE, BitmapFont, BitmapFontRegistry, CHAR_ORDER_SIZE, CIRCLE_SHAPE_SIZE, CLEAR_ORDER_SIZE, COLORMAP_ORDER_MIN_SIZE, COLOR_SKIP, CellBuffer, CharCodeBuffer, Core, CoreStats, DISPLAY_HEADER_SIZE, DOTCLOUD_MULTICOLOR_ORDER_MIN_SIZE, DOTCLOUD_ORDER_MIN_SIZE, Display, ELLIPSE_SHAPE_SIZE, FILLCHAR_ORDER_MIN_SIZE, FILLSPRITE_MULTICOLOR_ORDER_SIZE, FILLSPRITE_ORDER_SIZE, FULLFRAME_MULTICOLOR_ORDER_MIN_SIZE, FULLFRAME_ORDER_MIN_SIZE, FontType, ImageFont, ImageFontRegistry, InputBindingRegistry, LAYER_CELL_COUNT, LAYER_HEADER_SIZE, LAYER_SIZE, LINE_SHAPE_SIZE, Layer, LoadType, MacroEngine, MacroEventType, MacroOrderType, MacroRegistry, OrderBuilder, OrderType, POLYLINE_ORDER_MIN_SIZE, POSTPROCESS_SET_AMBIENT_EFFECT_SIZE, POSTPROCESS_SET_CONFIG_MIN_SIZE, POSTPROCESS_SET_GRID_SIZE, POSTPROCESS_SET_SCALING_MODE_SIZE, POSTPROCESS_SET_SCANLINES_SIZE, PlaySoundFlags, PostProcessOrderCollector, PostProcessOrderDecoder, PostProcessOrderType, RECTANGLE_SHAPE_SIZE, SHAPE_ORDER_MIN_SIZE, SPRITECLOUD_MULTICOLOR_ORDER_MIN_SIZE, SPRITECLOUD_ORDER_MIN_SIZE, SPRITECLOUD_VARIED_MULTICOLOR_ORDER_MIN_SIZE, SPRITECLOUD_VARIED_ORDER_MIN_SIZE, SPRITE_MULTICOLOR_ORDER_SIZE, SPRITE_ORDER_SIZE, SUBFRAME_MULTICOLOR_ORDER_MIN_SIZE, SUBFRAME_ORDER_MIN_SIZE, ShapeType, SoundEffectsFlags, SoundRegistry, SpriteRegistry, TEXT_MULTILINE_ORDER_MIN_SIZE, TEXT_ORDER_MIN_SIZE, TRIANGLE_SHAPE_SIZE, TRIGGERGLOBALSOUND_ORDER_SIZE, TRIGGERSOUND_ORDER_SIZE, UPDATE_PACKET_HEADER_SIZE, UpdateFlags, UpdateFlagsHelper, UpdatePacketDecoder, User, UserStats, WebFont, WebFontRegistry, charCodeByteSize, createASCII8x8FontLoad, createEmptyCompressedInputPacket, decodeCompressedInput, decodeInt8ToAxis, encodeAxisToInt8, encodeCompressedInput, getASCII8x8FontConfig, getAllCharCodes, getAtlasColumns, getAtlasDimensions, getAudioOrderTypeName, getButtonByteCount, getCharBitmap, getCompressedPacketSize, getMacroEventTypeName, getMacroOrderTypeName, getMaxCharCode, getOrderTypeName, hasChar, isValidAudioOrderType, isValidMacroEventType, isValidMacroOrderType, isValidOrderType };
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8687
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export type { AnyAudioOrder, AnyLoad, AnyMacroEvent, AnyMacroOrder, AnyPostProcessOrder, AtlasBlocks, AudioOrder, BitmapFontConfig, BitmapFontLoad, Bitmask16Order, Bitmask16Variant, Bitmask4Order, Bitmask4Variant, BitmaskOrder, ButtonBorderStyle, ButtonConfig, ButtonStateColors, Cell, ChangeEvent, CharCodeMode, CircleShape, ClickEvent, Color, ColorPaletteLoad, CompressedInputPacket, ConfigureSpatialOrder, CoreMode, CoreOptions, CreateInstanceConfig, CreateInstanceOrder, EffectMacroTemplate, EffectTransform, EllipseShape, FadeOutSoundOrder, GlyphSize, ImageFontConfig, ImageFontLoad, ImageFontOptions, LineMacroTemplate, LineShape, MacroEntry, MacroEvent, MacroInstanceEntry, MacroLoad, MacroOrder, MacroTemplate, MacroTemplateBase, MacroType, MacroUpdateResult, MulticolorCell, MulticolorSprite, MulticolorSpriteLoad, NetworkDisplay, NetworkLayer, ParticleConfig, ParticleEmitter, ParticleMacroTemplate, PauseSoundOrder, PlayGlobalSoundOrder, PlaySoundOrder, RectangleShape, RemoveInstanceOrder, RenderCommand, ResumeSoundOrder, RevealCellDef, RevealContent, RevealContentType, RevealCursor, RevealDirection, RevealMacroTemplate, RevealPattern, RevealPause, SelectEvent, SetAmbientEffectOrder, SetConfigOrder, SetGridOrder, SetListenerPositionOrder, SetScalingModeOrder, SetScanlinesOrder, SetSoundEffectsOrder, ShapeData, SoundEntry, SoundLoad, SpriteLoad, StopSoundOrder, SubmitEvent, TickStats, TriangleShape, UIMacroTemplate, UIState, UISubtype, UnicolorSprite, UpdateInstanceOrder, UpdatePacket, UserTickStats, WebFontConfig, WebFontLoad };
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9197
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export { ASCII_8X8_FONT, AUDIO_CONFIGURE_SPATIAL_SIZE, AUDIO_FADEOUT_SOUND_MIN_SIZE, AUDIO_PAUSE_SOUND_MIN_SIZE, AUDIO_PLAY_GLOBAL_SOUND_MIN_SIZE, AUDIO_PLAY_SOUND_MIN_SIZE, AUDIO_RESUME_SOUND_MIN_SIZE, AUDIO_SET_LISTENER_POSITION_SIZE, AUDIO_SET_SOUND_EFFECTS_MIN_SIZE, AUDIO_STOP_SOUND_MIN_SIZE, AudioOrderCollector, AudioOrderDecoder, AudioOrderType, AudioTargetType, BITMASK16_ORDER_MIN_SIZE, BITMASK4_ORDER_MIN_SIZE, BITMASK_ORDER_MIN_SIZE, BitmapFont, BitmapFontRegistry, CHAR_ORDER_SIZE, CIRCLE_SHAPE_SIZE, CLEAR_ORDER_SIZE, COLORMAP_ORDER_MIN_SIZE, COLOR_SKIP, CellBuffer, CharCodeBuffer, Core, CoreStats, DISPLAY_HEADER_SIZE, DOTCLOUD_MULTICOLOR_ORDER_MIN_SIZE, DOTCLOUD_ORDER_MIN_SIZE, Display, ELLIPSE_SHAPE_SIZE, FILLCHAR_ORDER_MIN_SIZE, FILLSPRITE_MULTICOLOR_ORDER_SIZE, FILLSPRITE_ORDER_SIZE, FULLFRAME_MULTICOLOR_ORDER_MIN_SIZE, FULLFRAME_ORDER_MIN_SIZE, FontType, GamepadVibrateFlags, ImageFont, ImageFontRegistry, InputBindingRegistry, LAYER_CELL_COUNT, LAYER_HEADER_SIZE, LAYER_SIZE, LINE_SHAPE_SIZE, Layer, LoadType, MacroEngine, MacroEventType, MacroOrderType, MacroRegistry, MobileVibrateFlags, OrderBuilder, OrderType, POLYLINE_ORDER_MIN_SIZE, POSTPROCESS_SET_AMBIENT_EFFECT_SIZE, POSTPROCESS_SET_CONFIG_MIN_SIZE, POSTPROCESS_SET_GRID_SIZE, POSTPROCESS_SET_SCALING_MODE_SIZE, POSTPROCESS_SET_SCANLINES_SIZE, PlaySoundFlags, PostProcessOrderCollector, PostProcessOrderDecoder, PostProcessOrderType, RECTANGLE_SHAPE_SIZE, SHAPE_ORDER_MIN_SIZE, SPRITECLOUD_MULTICOLOR_ORDER_MIN_SIZE, SPRITECLOUD_ORDER_MIN_SIZE, SPRITECLOUD_VARIED_MULTICOLOR_ORDER_MIN_SIZE, SPRITECLOUD_VARIED_ORDER_MIN_SIZE, SPRITE_MULTICOLOR_ORDER_SIZE, SPRITE_ORDER_SIZE, SUBFRAME_MULTICOLOR_ORDER_MIN_SIZE, SUBFRAME_ORDER_MIN_SIZE, ShapeType, SoundEffectsFlags, SoundRegistry, SpriteRegistry, TEXT_MULTILINE_ORDER_MIN_SIZE, TEXT_ORDER_MIN_SIZE, TRIANGLE_SHAPE_SIZE, TRIGGERGLOBALSOUND_ORDER_SIZE, TRIGGERSOUND_ORDER_SIZE, UPDATE_PACKET_HEADER_SIZE, UpdateFlags, UpdateFlagsHelper, UpdatePacketDecoder, User, UserStats, VibrationOrderCollector, VibrationOrderDecoder, VibrationOrderEncoder, VibrationOrderType, WebFont, WebFontRegistry, charCodeByteSize, createASCII8x8FontLoad, createEmptyCompressedInputPacket, decodeCompressedInput, decodeInt8ToAxis, encodeAxisToInt8, encodeCompressedInput, getASCII8x8FontConfig, getAllCharCodes, getAtlasColumns, getAtlasDimensions, getAudioOrderTypeName, getButtonByteCount, getCharBitmap, getCompressedPacketSize, getMacroEventTypeName, getMacroOrderTypeName, getMaxCharCode, getOrderTypeName, hasChar, isValidAudioOrderType, isValidMacroEventType, isValidMacroOrderType, isValidOrderType };
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9198
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export type { AnyAudioOrder, AnyLoad, AnyMacroEvent, AnyMacroOrder, AnyPostProcessOrder, AnyVibrationOrder, AtlasBlocks, AudioOrder, BitmapFontConfig, BitmapFontLoad, Bitmask16Order, Bitmask16Variant, Bitmask4Order, Bitmask4Variant, BitmaskOrder, ButtonBorderStyle, ButtonConfig, ButtonStateColors, Cell, ChangeEvent, CharCodeMode, CircleShape, ClickEvent, Color, ColorPaletteLoad, CompressedInputPacket, ConfigureSpatialOrder, CoreMode, CoreOptions, CreateInstanceConfig, CreateInstanceOrder, EffectMacroTemplate, EffectTransform, EllipseShape, FadeOutSoundOrder, GamepadCancelOrder, GamepadVibrateOrder, GamepadVibrationOrder, GlyphSize, ImageFontConfig, ImageFontLoad, ImageFontOptions, LineMacroTemplate, LineShape, MacroEntry, MacroEvent, MacroInstanceEntry, MacroLoad, MacroOrder, MacroTemplate, MacroTemplateBase, MacroType, MacroUpdateResult, MobileCancelOrder, MobileVibrateOrder, MobileVibrationOrder, MulticolorCell, MulticolorSprite, MulticolorSpriteLoad, NetworkDisplay, NetworkLayer, ParticleConfig, ParticleEmitter, ParticleMacroTemplate, PauseSoundOrder, PlayGlobalSoundOrder, PlaySoundOrder, RectangleShape, RemoveInstanceOrder, RenderCommand, ResumeSoundOrder, RevealCellDef, RevealContent, RevealContentType, RevealCursor, RevealDirection, RevealMacroTemplate, RevealPattern, RevealPause, SelectEvent, SetAmbientEffectOrder, SetConfigOrder, SetGridOrder, SetListenerPositionOrder, SetScalingModeOrder, SetScanlinesOrder, SetSoundEffectsOrder, ShapeData, SoundEntry, SoundLoad, SpriteLoad, StopSoundOrder, SubmitEvent, TickStats, TriangleShape, UIMacroTemplate, UIState, UISubtype, UnicolorSprite, UpdateInstanceOrder, UpdatePacket, UserTickStats, VibrationOrder, WebFontConfig, WebFontLoad };
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