@usions/sdk 2.14.0 → 2.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@usions/sdk",
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- "version": "2.14.0",
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+ "version": "2.16.0",
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  "description": "Usion Mini App SDK for iframe games and services",
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  "type": "module",
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  "main": "src/modules/index.js",
@@ -60,4 +60,4 @@
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  "publishConfig": {
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  "access": "public"
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  }
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- }
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+ }
package/src/browser.js CHANGED
@@ -69,7 +69,7 @@ var Usion = (function () {
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  * Core Usion object with init, _post, _request
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  */
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  const core = {
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- version: '2.14.0', // injected from package.json at build
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+ version: '2.16.0', // injected from package.json at build
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  config: {},
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  _initialized: false,
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  _initCallback: null,
@@ -192,10 +192,56 @@ var Usion = (function () {
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  }
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  });
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+ // Report the user's first real interaction to the host (see below).
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+ this._setupInteractionBeacon();
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+
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  // Signal ready to parent
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  this._post({ type: 'READY' });
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  },
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+ /**
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+ * Tell the host the moment the user FIRST genuinely interacts with the
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+ * mini-app — a tap, click, key press, or touch — and only once.
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+ *
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+ * The host uses this as the SOLE signal to surface the mini-app in the user's
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+ * chat list — only after real engagement (opening alone, and automatic
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+ * load-time SDK calls, never count). It works for a fully self-contained
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+ * app/game that never calls any other SDK method: no `Usion.*` call is
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+ * required for the host to know the user is engaged.
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+ *
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+ * Standalone (non-embedded) apps are unaffected — `_post` no-ops when there
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+ * is no host. Note: input that produces no DOM gesture (pure device-motion,
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+ * gamepad) won't trigger this until the first tap/click/key.
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+ * @private
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+ */
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+ _setupInteractionBeacon: function() {
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+ const self = this;
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+ if (self._interactionBeaconSetup) return;
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+ self._interactionBeaconSetup = true;
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+ if (typeof window === 'undefined' || !window.addEventListener) return;
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+
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+ const events = ['pointerdown', 'mousedown', 'touchstart', 'keydown'];
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+ function fire(event) {
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+ // Only count real user gestures, never programmatically dispatched ones.
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+ if (event && event.isTrusted === false) return;
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+ if (self._interactionReported) return;
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+ self._interactionReported = true;
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+ for (let i = 0; i < events.length; i++) {
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+ try { window.removeEventListener(events[i], fire, true); } catch (e) { /* noop */ }
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+ }
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+ self._post({ type: 'USER_INTERACTION' });
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+ }
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+ for (let i = 0; i < events.length; i++) {
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+ // Capture phase + passive so we observe the gesture without interfering
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+ // with the app's own handlers or scroll performance.
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+ try {
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+ window.addEventListener(events[i], fire, { capture: true, passive: true });
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+ } catch (e) {
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+ try { window.addEventListener(events[i], fire, true); } catch (e2) { /* noop */ }
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+ }
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+ }
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+ },
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+
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  /**
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  * Get the current theme ('light' or 'dark')
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  * @returns {string}
@@ -189,10 +189,56 @@ export const core = {
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  }
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  });
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+ // Report the user's first real interaction to the host (see below).
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+ this._setupInteractionBeacon();
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+
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  // Signal ready to parent
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  this._post({ type: 'READY' });
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  },
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+ /**
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+ * Tell the host the moment the user FIRST genuinely interacts with the
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+ * mini-app — a tap, click, key press, or touch — and only once.
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+ *
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+ * The host uses this as the SOLE signal to surface the mini-app in the user's
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+ * chat list — only after real engagement (opening alone, and automatic
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+ * load-time SDK calls, never count). It works for a fully self-contained
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+ * app/game that never calls any other SDK method: no `Usion.*` call is
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+ * required for the host to know the user is engaged.
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+ *
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+ * Standalone (non-embedded) apps are unaffected — `_post` no-ops when there
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+ * is no host. Note: input that produces no DOM gesture (pure device-motion,
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+ * gamepad) won't trigger this until the first tap/click/key.
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+ * @private
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+ */
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+ _setupInteractionBeacon: function() {
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+ const self = this;
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+ if (self._interactionBeaconSetup) return;
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+ self._interactionBeaconSetup = true;
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+ if (typeof window === 'undefined' || !window.addEventListener) return;
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+
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+ const events = ['pointerdown', 'mousedown', 'touchstart', 'keydown'];
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+ function fire(event) {
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+ // Only count real user gestures, never programmatically dispatched ones.
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+ if (event && event.isTrusted === false) return;
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+ if (self._interactionReported) return;
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+ self._interactionReported = true;
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+ for (let i = 0; i < events.length; i++) {
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+ try { window.removeEventListener(events[i], fire, true); } catch (e) { /* noop */ }
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+ }
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+ self._post({ type: 'USER_INTERACTION' });
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+ }
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+ for (let i = 0; i < events.length; i++) {
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+ // Capture phase + passive so we observe the gesture without interfering
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+ // with the app's own handlers or scroll performance.
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+ try {
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+ window.addEventListener(events[i], fire, { capture: true, passive: true });
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+ } catch (e) {
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+ try { window.addEventListener(events[i], fire, true); } catch (e2) { /* noop */ }
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+ }
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+ }
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+ },
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+
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  /**
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  * Get the current theme ('light' or 'dark')
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  * @returns {string}