@usecapsule/core-components 3.1.1 → 3.1.2

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Files changed (51) hide show
  1. package/dist/capsule/capsule.esm.js +1 -1
  2. package/dist/capsule/capsule.esm.js.map +1 -1
  3. package/dist/capsule/{p-7dde3172.js → p-48bb5cfe.js} +1 -1
  4. package/dist/capsule/p-48bb5cfe.js.map +1 -0
  5. package/dist/capsule/{p-6dcaee48.entry.js → p-62118adb.entry.js} +2 -2
  6. package/dist/capsule/{p-02072c68.entry.js → p-65c8f8cd.entry.js} +2 -2
  7. package/dist/capsule/{p-41088cd4.entry.js → p-89a4e92e.entry.js} +2 -2
  8. package/dist/capsule/p-8a920cb7.entry.js +2 -0
  9. package/dist/capsule/{p-b976b6f0.entry.js → p-b0a84b18.entry.js} +2 -2
  10. package/dist/capsule/{p-a6aaf3f4.entry.js → p-edd0c1f9.entry.js} +2 -2
  11. package/dist/capsule/{p-1474c545.entry.js → p-efd2de80.entry.js} +3 -3
  12. package/dist/capsule/{p-1474c545.entry.js.map → p-efd2de80.entry.js.map} +1 -1
  13. package/dist/cjs/capsule.cjs.js +2 -2
  14. package/dist/cjs/capsule.cjs.js.map +1 -1
  15. package/dist/cjs/cpsl-alert_33.cjs.entry.js +2 -2
  16. package/dist/cjs/cpsl-alert_33.cjs.entry.js.map +1 -1
  17. package/dist/cjs/cpsl-animation.cjs.entry.js +1 -1
  18. package/dist/cjs/cpsl-col.cjs.entry.js +1 -1
  19. package/dist/cjs/cpsl-grid.cjs.entry.js +1 -1
  20. package/dist/cjs/cpsl-info-box.cjs.entry.js +1 -1
  21. package/dist/cjs/cpsl-modal-v2.cjs.entry.js +1 -1
  22. package/dist/cjs/cpsl-row.cjs.entry.js +1 -1
  23. package/dist/cjs/{index-528f7428.js → index-15f80342.js} +1 -1
  24. package/dist/cjs/index-15f80342.js.map +1 -0
  25. package/dist/cjs/loader.cjs.js +1 -1
  26. package/dist/collection/collection-manifest.json +2 -2
  27. package/dist/collection/components/cpsl-tile-button/cpsl-tile-button.css +0 -1
  28. package/dist/esm/capsule.js +3 -3
  29. package/dist/esm/capsule.js.map +1 -1
  30. package/dist/esm/cpsl-alert_33.entry.js +2 -2
  31. package/dist/esm/cpsl-alert_33.entry.js.map +1 -1
  32. package/dist/esm/cpsl-animation.entry.js +1 -1
  33. package/dist/esm/cpsl-col.entry.js +1 -1
  34. package/dist/esm/cpsl-grid.entry.js +1 -1
  35. package/dist/esm/cpsl-info-box.entry.js +1 -1
  36. package/dist/esm/cpsl-modal-v2.entry.js +1 -1
  37. package/dist/esm/cpsl-row.entry.js +1 -1
  38. package/dist/esm/{index-b188f201.js → index-2c447f86.js} +1 -1
  39. package/dist/esm/index-2c447f86.js.map +1 -0
  40. package/dist/esm/loader.js +2 -2
  41. package/package.json +2 -2
  42. package/dist/capsule/p-2c16694d.entry.js +0 -2
  43. package/dist/capsule/p-7dde3172.js.map +0 -1
  44. package/dist/cjs/index-528f7428.js.map +0 -1
  45. package/dist/esm/index-b188f201.js.map +0 -1
  46. /package/dist/capsule/{p-6dcaee48.entry.js.map → p-62118adb.entry.js.map} +0 -0
  47. /package/dist/capsule/{p-02072c68.entry.js.map → p-65c8f8cd.entry.js.map} +0 -0
  48. /package/dist/capsule/{p-41088cd4.entry.js.map → p-89a4e92e.entry.js.map} +0 -0
  49. /package/dist/capsule/{p-2c16694d.entry.js.map → p-8a920cb7.entry.js.map} +0 -0
  50. /package/dist/capsule/{p-b976b6f0.entry.js.map → p-b0a84b18.entry.js.map} +0 -0
  51. /package/dist/capsule/{p-a6aaf3f4.entry.js.map → p-edd0c1f9.entry.js.map} +0 -0
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behavior.\n *\n * Two cascading rules must be used instead of a `:not()` selector due to Stencil browser\n * support as of Stencil v4.\n */\nconst SLOT_FB_CSS = 'slot-fb{display:contents}slot-fb[hidden]{display:none}';\nconst XLINK_NS = 'http://www.w3.org/1999/xlink';\nconst FORM_ASSOCIATED_CUSTOM_ELEMENT_CALLBACKS = [\n 'formAssociatedCallback',\n 'formResetCallback',\n 'formDisabledCallback',\n 'formStateRestoreCallback',\n];\n/**\n * Default style mode id\n */\n/**\n * Reusable empty obj/array\n * Don't add values to these!!\n */\nconst EMPTY_OBJ = {};\n/**\n * Namespaces\n */\nconst SVG_NS = 'http://www.w3.org/2000/svg';\nconst HTML_NS = 'http://www.w3.org/1999/xhtml';\nconst isDef = (v) => v != null;\n/**\n * Check whether a value is a 'complex type', defined here as an object or a\n * function.\n *\n * @param o the value to check\n * @returns whether it's a complex type or not\n */\nconst isComplexType = (o) => {\n // https://jsperf.com/typeof-fn-object/5\n o = typeof o;\n return o === 'object' || o === 'function';\n};\n/**\n * Helper method for querying a `meta` tag that contains a nonce value\n * out of a DOM's head.\n *\n * @param doc The DOM containing the `head` to query against\n * @returns The content of the meta tag representing the nonce value, or `undefined` if no tag\n * exists or the tag has no content.\n */\nfunction queryNonceMetaTagContent(doc) {\n var _a, _b, _c;\n return (_c = (_b = (_a = doc.head) === null || _a === void 0 ? void 0 : _a.querySelector('meta[name=\"csp-nonce\"]')) === null || _b === void 0 ? void 0 : _b.getAttribute('content')) !== null && _c !== void 0 ? _c : undefined;\n}\n/**\n * Production h() function based on Preact by\n * Jason Miller (@developit)\n * Licensed under the MIT License\n * https://github.com/developit/preact/blob/master/LICENSE\n *\n * Modified for Stencil's compiler and vdom\n */\n// export function h(nodeName: string | d.FunctionalComponent, vnodeData: d.PropsType, child?: d.ChildType): d.VNode;\n// export function h(nodeName: string | d.FunctionalComponent, vnodeData: d.PropsType, ...children: d.ChildType[]): d.VNode;\nconst h = (nodeName, vnodeData, ...children) => {\n let child = null;\n let key = null;\n let slotName = null;\n let simple = false;\n let lastSimple = false;\n const vNodeChildren = [];\n const walk = (c) => {\n for (let i = 0; i < c.length; i++) {\n child = c[i];\n if (Array.isArray(child)) {\n walk(child);\n }\n else if (child != null && typeof child !== 'boolean') {\n if ((simple = typeof nodeName !== 'function' && !isComplexType(child))) {\n child = String(child);\n }\n else if (BUILD.isDev && typeof nodeName !== 'function' && child.$flags$ === undefined) {\n consoleDevError(`vNode passed as children has unexpected type.\nMake sure it's using the correct h() function.\nEmpty objects can also be the cause, look for JSX comments that became objects.`);\n }\n if (simple && lastSimple) {\n // If the previous child was simple (string), we merge both\n vNodeChildren[vNodeChildren.length - 1].$text$ += child;\n }\n else {\n // Append a new vNode, if it's text, we create a text vNode\n vNodeChildren.push(simple ? newVNode(null, child) : child);\n }\n lastSimple = simple;\n }\n }\n };\n walk(children);\n if (vnodeData) {\n if (BUILD.isDev && nodeName === 'input') {\n validateInputProperties(vnodeData);\n }\n if (BUILD.vdomKey && vnodeData.key) {\n key = vnodeData.key;\n }\n if (BUILD.slotRelocation && vnodeData.name) {\n slotName = vnodeData.name;\n }\n // normalize class / className attributes\n if (BUILD.vdomClass) {\n const classData = vnodeData.className || vnodeData.class;\n if (classData) {\n vnodeData.class =\n typeof classData !== 'object'\n ? classData\n : Object.keys(classData)\n .filter((k) => classData[k])\n .join(' ');\n }\n }\n }\n if (BUILD.isDev && vNodeChildren.some(isHost)) {\n consoleDevError(`The <Host> must be the single root component. Make sure:\n- You are NOT using hostData() and <Host> in the same component.\n- <Host> is used once, and it's the single root component of the render() function.`);\n }\n if (BUILD.vdomFunctional && typeof nodeName === 'function') {\n // nodeName is a functional component\n return nodeName(vnodeData === null ? {} : vnodeData, vNodeChildren, vdomFnUtils);\n }\n const vnode = newVNode(nodeName, null);\n vnode.$attrs$ = vnodeData;\n if (vNodeChildren.length > 0) {\n vnode.$children$ = vNodeChildren;\n }\n if (BUILD.vdomKey) {\n vnode.$key$ = key;\n }\n if (BUILD.slotRelocation) {\n vnode.$name$ = slotName;\n }\n return vnode;\n};\n/**\n * A utility function for creating a virtual DOM node from a tag and some\n * possible text content.\n *\n * @param tag the tag for this element\n * @param text possible text content for the node\n * @returns a newly-minted virtual DOM node\n */\nconst newVNode = (tag, text) => {\n const vnode = {\n $flags$: 0,\n $tag$: tag,\n $text$: text,\n $elm$: null,\n $children$: null,\n };\n if (BUILD.vdomAttribute) {\n vnode.$attrs$ = null;\n }\n if (BUILD.vdomKey) {\n vnode.$key$ = null;\n }\n if (BUILD.slotRelocation) {\n vnode.$name$ = null;\n }\n return vnode;\n};\nconst Host = {};\n/**\n * Check whether a given node is a Host node or not\n *\n * @param node the virtual DOM node to check\n * @returns whether it's a Host node or not\n */\nconst isHost = (node) => node && node.$tag$ === Host;\n/**\n * Implementation of {@link d.FunctionalUtilities} for Stencil's VDom.\n *\n * Note that these functions convert from {@link d.VNode} to\n * {@link d.ChildNode} to give functional component developers a friendly\n * interface.\n */\nconst vdomFnUtils = {\n forEach: (children, cb) => children.map(convertToPublic).forEach(cb),\n map: (children, cb) => children.map(convertToPublic).map(cb).map(convertToPrivate),\n};\n/**\n * Convert a {@link d.VNode} to a {@link d.ChildNode} in order to present a\n * friendlier public interface (hence, 'convertToPublic').\n *\n * @param node the virtual DOM node to convert\n * @returns a converted child node\n */\nconst convertToPublic = (node) => ({\n vattrs: node.$attrs$,\n vchildren: node.$children$,\n vkey: node.$key$,\n vname: node.$name$,\n vtag: node.$tag$,\n vtext: node.$text$,\n});\n/**\n * Convert a {@link d.ChildNode} back to an equivalent {@link d.VNode} in\n * order to use the resulting object in the virtual DOM. The initial object was\n * likely created as part of presenting a public API, so converting it back\n * involved making it 'private' again (hence, `convertToPrivate`).\n *\n * @param node the child node to convert\n * @returns a converted virtual DOM node\n */\nconst convertToPrivate = (node) => {\n if (typeof node.vtag === 'function') {\n const vnodeData = Object.assign({}, node.vattrs);\n if (node.vkey) {\n vnodeData.key = node.vkey;\n }\n if (node.vname) {\n vnodeData.name = node.vname;\n }\n return h(node.vtag, vnodeData, ...(node.vchildren || []));\n }\n const vnode = newVNode(node.vtag, node.vtext);\n vnode.$attrs$ = node.vattrs;\n vnode.$children$ = node.vchildren;\n vnode.$key$ = node.vkey;\n vnode.$name$ = node.vname;\n return vnode;\n};\n/**\n * Validates the ordering of attributes on an input element\n *\n * @param inputElm the element to validate\n */\nconst validateInputProperties = (inputElm) => {\n const props = Object.keys(inputElm);\n const value = props.indexOf('value');\n if (value === -1) {\n return;\n }\n const typeIndex = props.indexOf('type');\n const minIndex = props.indexOf('min');\n const maxIndex = props.indexOf('max');\n const stepIndex = props.indexOf('step');\n if (value < typeIndex || value < minIndex || value < maxIndex || value < stepIndex) {\n consoleDevWarn(`The \"value\" prop of <input> should be set after \"min\", \"max\", \"type\" and \"step\"`);\n }\n};\n/**\n * Entrypoint of the client-side hydration process. Facilitates calls to hydrate the\n * document and all its nodes.\n *\n * This process will also reconstruct the shadow root and slot DOM nodes for components using shadow DOM.\n *\n * @param hostElm The element to hydrate.\n * @param tagName The element's tag name.\n * @param hostId The host ID assigned to the element by the server.\n * @param hostRef The host reference for the element.\n */\nconst initializeClientHydrate = (hostElm, tagName, hostId, hostRef) => {\n const endHydrate = createTime('hydrateClient', tagName);\n const shadowRoot = hostElm.shadowRoot;\n const childRenderNodes = [];\n const slotNodes = [];\n const shadowRootNodes = BUILD.shadowDom && shadowRoot ? [] : null;\n const vnode = (hostRef.$vnode$ = newVNode(tagName, null));\n if (!plt.$orgLocNodes$) {\n initializeDocumentHydrate(doc.body, (plt.$orgLocNodes$ = new Map()));\n }\n hostElm[HYDRATE_ID] = hostId;\n hostElm.removeAttribute(HYDRATE_ID);\n clientHydrate(vnode, childRenderNodes, slotNodes, shadowRootNodes, hostElm, hostElm, hostId);\n childRenderNodes.map((c) => {\n const orgLocationId = c.$hostId$ + '.' + c.$nodeId$;\n const orgLocationNode = plt.$orgLocNodes$.get(orgLocationId);\n const node = c.$elm$;\n // Put the node back in its original location since the native Shadow DOM\n // can handle rendering it its correct location now\n if (orgLocationNode && supportsShadow && orgLocationNode['s-en'] === '') {\n orgLocationNode.parentNode.insertBefore(node, orgLocationNode.nextSibling);\n }\n if (!shadowRoot) {\n node['s-hn'] = tagName;\n if (orgLocationNode) {\n node['s-ol'] = orgLocationNode;\n node['s-ol']['s-nr'] = node;\n }\n }\n plt.$orgLocNodes$.delete(orgLocationId);\n });\n if (BUILD.shadowDom && shadowRoot) {\n shadowRootNodes.map((shadowRootNode) => {\n if (shadowRootNode) {\n shadowRoot.appendChild(shadowRootNode);\n }\n });\n }\n endHydrate();\n};\n/**\n * Recursively constructs the virtual node tree for a host element and its children.\n * The tree is constructed by parsing the annotations set on the nodes by the server.\n *\n * In addition to constructing the vNode tree, we also track information about the node's\n * descendants like which are slots, which should exist in the shadow root, and which\n * are nodes that should be rendered as children of the parent node.\n *\n * @param parentVNode The vNode representing the parent node.\n * @param childRenderNodes An array of all child nodes in the parent's node tree.\n * @param slotNodes An array of all slot nodes in the parent's node tree.\n * @param shadowRootNodes An array all nodes that should be rendered in the shadow root in the parent's node tree.\n * @param hostElm The parent element.\n * @param node The node to construct the vNode tree for.\n * @param hostId The host ID assigned to the element by the server.\n */\nconst clientHydrate = (parentVNode, childRenderNodes, slotNodes, shadowRootNodes, hostElm, node, hostId) => {\n let childNodeType;\n let childIdSplt;\n let childVNode;\n let i;\n if (node.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n childNodeType = node.getAttribute(HYDRATE_CHILD_ID);\n if (childNodeType) {\n // got the node data from the element's attribute\n // `${hostId}.${nodeId}.${depth}.${index}`\n childIdSplt = childNodeType.split('.');\n if (childIdSplt[0] === hostId || childIdSplt[0] === '0') {\n childVNode = {\n $flags$: 0,\n $hostId$: childIdSplt[0],\n $nodeId$: childIdSplt[1],\n $depth$: childIdSplt[2],\n $index$: childIdSplt[3],\n $tag$: node.tagName.toLowerCase(),\n $elm$: node,\n $attrs$: null,\n $children$: null,\n $key$: null,\n $name$: null,\n $text$: null,\n };\n childRenderNodes.push(childVNode);\n node.removeAttribute(HYDRATE_CHILD_ID);\n // this is a new child vnode\n // so ensure its parent vnode has the vchildren array\n if (!parentVNode.$children$) {\n parentVNode.$children$ = [];\n }\n // add our child vnode to a specific index of the vnode's children\n parentVNode.$children$[childVNode.$index$] = childVNode;\n // this is now the new parent vnode for all the next child checks\n parentVNode = childVNode;\n if (shadowRootNodes && childVNode.$depth$ === '0') {\n shadowRootNodes[childVNode.$index$] = childVNode.$elm$;\n }\n }\n }\n // recursively drill down, end to start so we can remove nodes\n for (i = node.childNodes.length - 1; i >= 0; i--) {\n clientHydrate(parentVNode, childRenderNodes, slotNodes, shadowRootNodes, hostElm, node.childNodes[i], hostId);\n }\n if (node.shadowRoot) {\n // keep drilling down through the shadow root nodes\n for (i = node.shadowRoot.childNodes.length - 1; i >= 0; i--) {\n clientHydrate(parentVNode, childRenderNodes, slotNodes, shadowRootNodes, hostElm, node.shadowRoot.childNodes[i], hostId);\n }\n }\n }\n else if (node.nodeType === 8 /* NODE_TYPE.CommentNode */) {\n // `${COMMENT_TYPE}.${hostId}.${nodeId}.${depth}.${index}`\n childIdSplt = node.nodeValue.split('.');\n if (childIdSplt[1] === hostId || childIdSplt[1] === '0') {\n // comment node for either the host id or a 0 host id\n childNodeType = childIdSplt[0];\n childVNode = {\n $flags$: 0,\n $hostId$: childIdSplt[1],\n $nodeId$: childIdSplt[2],\n $depth$: childIdSplt[3],\n $index$: childIdSplt[4],\n $elm$: node,\n $attrs$: null,\n $children$: null,\n $key$: null,\n $name$: null,\n $tag$: null,\n $text$: null,\n };\n if (childNodeType === TEXT_NODE_ID) {\n childVNode.$elm$ = node.nextSibling;\n if (childVNode.$elm$ && childVNode.$elm$.nodeType === 3 /* NODE_TYPE.TextNode */) {\n childVNode.$text$ = childVNode.$elm$.textContent;\n childRenderNodes.push(childVNode);\n // remove the text comment since it's no longer needed\n node.remove();\n if (!parentVNode.$children$) {\n parentVNode.$children$ = [];\n }\n parentVNode.$children$[childVNode.$index$] = childVNode;\n if (shadowRootNodes && childVNode.$depth$ === '0') {\n shadowRootNodes[childVNode.$index$] = childVNode.$elm$;\n }\n }\n }\n else if (childVNode.$hostId$ === hostId) {\n // this comment node is specifically for this host id\n if (childNodeType === SLOT_NODE_ID) {\n // `${SLOT_NODE_ID}.${hostId}.${nodeId}.${depth}.${index}.${slotName}`;\n childVNode.$tag$ = 'slot';\n if (childIdSplt[5]) {\n node['s-sn'] = childVNode.$name$ = childIdSplt[5];\n }\n else {\n node['s-sn'] = '';\n }\n node['s-sr'] = true;\n if (BUILD.shadowDom && shadowRootNodes) {\n // browser support shadowRoot and this is a shadow dom component\n // create an actual slot element\n childVNode.$elm$ = doc.createElement(childVNode.$tag$);\n if (childVNode.$name$) {\n // add the slot name attribute\n childVNode.$elm$.setAttribute('name', childVNode.$name$);\n }\n // insert the new slot element before the slot comment\n node.parentNode.insertBefore(childVNode.$elm$, node);\n // remove the slot comment since it's not needed for shadow\n node.remove();\n if (childVNode.$depth$ === '0') {\n shadowRootNodes[childVNode.$index$] = childVNode.$elm$;\n }\n }\n slotNodes.push(childVNode);\n if (!parentVNode.$children$) {\n parentVNode.$children$ = [];\n }\n parentVNode.$children$[childVNode.$index$] = childVNode;\n }\n else if (childNodeType === CONTENT_REF_ID) {\n // `${CONTENT_REF_ID}.${hostId}`;\n if (BUILD.shadowDom && shadowRootNodes) {\n // remove the content ref comment since it's not needed for shadow\n node.remove();\n }\n else if (BUILD.slotRelocation) {\n hostElm['s-cr'] = node;\n node['s-cn'] = true;\n }\n }\n }\n }\n }\n else if (parentVNode && parentVNode.$tag$ === 'style') {\n const vnode = newVNode(null, node.textContent);\n vnode.$elm$ = node;\n vnode.$index$ = '0';\n parentVNode.$children$ = [vnode];\n }\n};\n/**\n * Recursively locate any comments representing an original location for a node in a node's\n * children or shadowRoot children.\n *\n * @param node The node to search.\n * @param orgLocNodes A map of the original location annotation and the current node being searched.\n */\nconst initializeDocumentHydrate = (node, orgLocNodes) => {\n if (node.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n let i = 0;\n for (; i < node.childNodes.length; i++) {\n initializeDocumentHydrate(node.childNodes[i], orgLocNodes);\n }\n if (node.shadowRoot) {\n for (i = 0; i < node.shadowRoot.childNodes.length; i++) {\n initializeDocumentHydrate(node.shadowRoot.childNodes[i], orgLocNodes);\n }\n }\n }\n else if (node.nodeType === 8 /* NODE_TYPE.CommentNode */) {\n const childIdSplt = node.nodeValue.split('.');\n if (childIdSplt[0] === ORG_LOCATION_ID) {\n orgLocNodes.set(childIdSplt[1] + '.' + childIdSplt[2], node);\n node.nodeValue = '';\n // useful to know if the original location is\n // the root light-dom of a shadow dom component\n node['s-en'] = childIdSplt[3];\n }\n }\n};\n// Private\nconst computeMode = (elm) => modeResolutionChain.map((h) => h(elm)).find((m) => !!m);\n// Public\nconst setMode = (handler) => modeResolutionChain.push(handler);\nconst getMode = (ref) => getHostRef(ref).$modeName$;\n/**\n * Parse a new property value for a given property type.\n *\n * While the prop value can reasonably be expected to be of `any` type as far as TypeScript's type checker is concerned,\n * it is not safe to assume that the string returned by evaluating `typeof propValue` matches:\n * 1. `any`, the type given to `propValue` in the function signature\n * 2. the type stored from `propType`.\n *\n * This function provides the capability to parse/coerce a property's value to potentially any other JavaScript type.\n *\n * Property values represented in TSX preserve their type information. In the example below, the number 0 is passed to\n * a component. This `propValue` will preserve its type information (`typeof propValue === 'number'`). Note that is\n * based on the type of the value being passed in, not the type declared of the class member decorated with `@Prop`.\n * ```tsx\n * <my-cmp prop-val={0}></my-cmp>\n * ```\n *\n * HTML prop values on the other hand, will always a string\n *\n * @param propValue the new value to coerce to some type\n * @param propType the type of the prop, expressed as a binary number\n * @returns the parsed/coerced value\n */\nconst parsePropertyValue = (propValue, propType) => {\n // ensure this value is of the correct prop type\n if (propValue != null && !isComplexType(propValue)) {\n if (BUILD.propBoolean && propType & 4 /* MEMBER_FLAGS.Boolean */) {\n // per the HTML spec, any string value means it is a boolean true value\n // but we'll cheat here and say that the string \"false\" is the boolean false\n return propValue === 'false' ? false : propValue === '' || !!propValue;\n }\n if (BUILD.propNumber && propType & 2 /* MEMBER_FLAGS.Number */) {\n // force it to be a number\n return parseFloat(propValue);\n }\n if (BUILD.propString && propType & 1 /* MEMBER_FLAGS.String */) {\n // could have been passed as a number or boolean\n // but we still want it as a string\n return String(propValue);\n }\n // redundant return here for better minification\n return propValue;\n }\n // not sure exactly what type we want\n // so no need to change to a different type\n return propValue;\n};\nconst getElement = (ref) => (BUILD.lazyLoad ? getHostRef(ref).$hostElement$ : ref);\nconst createEvent = (ref, name, flags) => {\n const elm = getElement(ref);\n return {\n emit: (detail) => {\n if (BUILD.isDev && !elm.isConnected) {\n consoleDevWarn(`The \"${name}\" event was emitted, but the dispatcher node is no longer connected to the dom.`);\n }\n return emitEvent(elm, name, {\n bubbles: !!(flags & 4 /* EVENT_FLAGS.Bubbles */),\n composed: !!(flags & 2 /* EVENT_FLAGS.Composed */),\n cancelable: !!(flags & 1 /* EVENT_FLAGS.Cancellable */),\n detail,\n });\n },\n };\n};\n/**\n * Helper function to create & dispatch a custom Event on a provided target\n * @param elm the target of the Event\n * @param name the name to give the custom Event\n * @param opts options for configuring a custom Event\n * @returns the custom Event\n */\nconst emitEvent = (elm, name, opts) => {\n const ev = plt.ce(name, opts);\n elm.dispatchEvent(ev);\n return ev;\n};\nconst rootAppliedStyles = /*@__PURE__*/ new WeakMap();\nconst registerStyle = (scopeId, cssText, allowCS) => {\n let style = styles.get(scopeId);\n if (supportsConstructableStylesheets && allowCS) {\n style = (style || new CSSStyleSheet());\n if (typeof style === 'string') {\n style = cssText;\n }\n else {\n style.replaceSync(cssText);\n }\n }\n else {\n style = cssText;\n }\n styles.set(scopeId, style);\n};\nconst addStyle = (styleContainerNode, cmpMeta, mode) => {\n var _a;\n const scopeId = getScopeId(cmpMeta, mode);\n const style = styles.get(scopeId);\n if (!BUILD.attachStyles) {\n return scopeId;\n }\n // if an element is NOT connected then getRootNode() will return the wrong root node\n // so the fallback is to always use the document for the root node in those cases\n styleContainerNode = styleContainerNode.nodeType === 11 /* NODE_TYPE.DocumentFragment */ ? styleContainerNode : doc;\n if (style) {\n if (typeof style === 'string') {\n styleContainerNode = styleContainerNode.head || styleContainerNode;\n let appliedStyles = rootAppliedStyles.get(styleContainerNode);\n let styleElm;\n if (!appliedStyles) {\n rootAppliedStyles.set(styleContainerNode, (appliedStyles = new Set()));\n }\n if (!appliedStyles.has(scopeId)) {\n if (BUILD.hydrateClientSide &&\n styleContainerNode.host &&\n (styleElm = styleContainerNode.querySelector(`[${HYDRATED_STYLE_ID}=\"${scopeId}\"]`))) {\n // This is only happening on native shadow-dom, do not needs CSS var shim\n styleElm.innerHTML = style;\n }\n else {\n styleElm = doc.createElement('style');\n styleElm.innerHTML = style;\n // Apply CSP nonce to the style tag if it exists\n const nonce = (_a = plt.$nonce$) !== null && _a !== void 0 ? _a : queryNonceMetaTagContent(doc);\n if (nonce != null) {\n styleElm.setAttribute('nonce', nonce);\n }\n if (BUILD.hydrateServerSide || BUILD.hotModuleReplacement) {\n styleElm.setAttribute(HYDRATED_STYLE_ID, scopeId);\n }\n styleContainerNode.insertBefore(styleElm, styleContainerNode.querySelector('link'));\n }\n // Add styles for `slot-fb` elements if we're using slots outside the Shadow DOM\n if (cmpMeta.$flags$ & 4 /* CMP_FLAGS.hasSlotRelocation */) {\n styleElm.innerHTML += SLOT_FB_CSS;\n }\n if (appliedStyles) {\n appliedStyles.add(scopeId);\n }\n }\n }\n else if (BUILD.constructableCSS && !styleContainerNode.adoptedStyleSheets.includes(style)) {\n styleContainerNode.adoptedStyleSheets = [...styleContainerNode.adoptedStyleSheets, style];\n }\n }\n return scopeId;\n};\nconst attachStyles = (hostRef) => {\n const cmpMeta = hostRef.$cmpMeta$;\n const elm = hostRef.$hostElement$;\n const flags = cmpMeta.$flags$;\n const endAttachStyles = createTime('attachStyles', cmpMeta.$tagName$);\n const scopeId = addStyle(BUILD.shadowDom && supportsShadow && elm.shadowRoot ? elm.shadowRoot : elm.getRootNode(), cmpMeta, hostRef.$modeName$);\n if ((BUILD.shadowDom || BUILD.scoped) && BUILD.cssAnnotations && flags & 10 /* CMP_FLAGS.needsScopedEncapsulation */) {\n // only required when we're NOT using native shadow dom (slot)\n // or this browser doesn't support native shadow dom\n // and this host element was NOT created with SSR\n // let's pick out the inner content for slot projection\n // create a node to represent where the original\n // content was first placed, which is useful later on\n // DOM WRITE!!\n elm['s-sc'] = scopeId;\n elm.classList.add(scopeId + '-h');\n if (BUILD.scoped && flags & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n elm.classList.add(scopeId + '-s');\n }\n }\n endAttachStyles();\n};\nconst getScopeId = (cmp, mode) => 'sc-' + (BUILD.mode && mode && cmp.$flags$ & 32 /* CMP_FLAGS.hasMode */ ? cmp.$tagName$ + '-' + mode : cmp.$tagName$);\nconst convertScopedToShadow = (css) => css.replace(/\\/\\*!@([^\\/]+)\\*\\/[^\\{]+\\{/g, '$1{');\n/**\n * Production setAccessor() function based on Preact by\n * Jason Miller (@developit)\n * Licensed under the MIT License\n * https://github.com/developit/preact/blob/master/LICENSE\n *\n * Modified for Stencil's compiler and vdom\n */\n/**\n * When running a VDom render set properties present on a VDom node onto the\n * corresponding HTML element.\n *\n * Note that this function has special functionality for the `class`,\n * `style`, `key`, and `ref` attributes, as well as event handlers (like\n * `onClick`, etc). All others are just passed through as-is.\n *\n * @param elm the HTMLElement onto which attributes should be set\n * @param memberName the name of the attribute to set\n * @param oldValue the old value for the attribute\n * @param newValue the new value for the attribute\n * @param isSvg whether we're in an svg context or not\n * @param flags bitflags for Vdom variables\n */\nconst setAccessor = (elm, memberName, oldValue, newValue, isSvg, flags) => {\n if (oldValue !== newValue) {\n let isProp = isMemberInElement(elm, memberName);\n let ln = memberName.toLowerCase();\n if (BUILD.vdomClass && memberName === 'class') {\n const classList = elm.classList;\n const oldClasses = parseClassList(oldValue);\n const newClasses = parseClassList(newValue);\n classList.remove(...oldClasses.filter((c) => c && !newClasses.includes(c)));\n classList.add(...newClasses.filter((c) => c && !oldClasses.includes(c)));\n }\n else if (BUILD.vdomStyle && memberName === 'style') {\n // update style attribute, css properties and values\n if (BUILD.updatable) {\n for (const prop in oldValue) {\n if (!newValue || newValue[prop] == null) {\n if (!BUILD.hydrateServerSide && prop.includes('-')) {\n elm.style.removeProperty(prop);\n }\n else {\n elm.style[prop] = '';\n }\n }\n }\n }\n for (const prop in newValue) {\n if (!oldValue || newValue[prop] !== oldValue[prop]) {\n if (!BUILD.hydrateServerSide && prop.includes('-')) {\n elm.style.setProperty(prop, newValue[prop]);\n }\n else {\n elm.style[prop] = newValue[prop];\n }\n }\n }\n }\n else if (BUILD.vdomKey && memberName === 'key')\n ;\n else if (BUILD.vdomRef && memberName === 'ref') {\n // minifier will clean this up\n if (newValue) {\n newValue(elm);\n }\n }\n else if (BUILD.vdomListener &&\n (BUILD.lazyLoad ? !isProp : !elm.__lookupSetter__(memberName)) &&\n memberName[0] === 'o' &&\n memberName[1] === 'n') {\n // Event Handlers\n // so if the member name starts with \"on\" and the 3rd characters is\n // a capital letter, and it's not already a member on the element,\n // then we're assuming it's an event listener\n if (memberName[2] === '-') {\n // on- prefixed events\n // allows to be explicit about the dom event to listen without any magic\n // under the hood:\n // <my-cmp on-click> // listens for \"click\"\n // <my-cmp on-Click> // listens for \"Click\"\n // <my-cmp on-ionChange> // listens for \"ionChange\"\n // <my-cmp on-EVENTS> // listens for \"EVENTS\"\n memberName = memberName.slice(3);\n }\n else if (isMemberInElement(win, ln)) {\n // standard event\n // the JSX attribute could have been \"onMouseOver\" and the\n // member name \"onmouseover\" is on the window's prototype\n // so let's add the listener \"mouseover\", which is all lowercased\n memberName = ln.slice(2);\n }\n else {\n // custom event\n // the JSX attribute could have been \"onMyCustomEvent\"\n // so let's trim off the \"on\" prefix and lowercase the first character\n // and add the listener \"myCustomEvent\"\n // except for the first character, we keep the event name case\n memberName = ln[2] + memberName.slice(3);\n }\n if (oldValue || newValue) {\n // Need to account for \"capture\" events.\n // If the event name ends with \"Capture\", we'll update the name to remove\n // the \"Capture\" suffix and make sure the event listener is setup to handle the capture event.\n const capture = memberName.endsWith(CAPTURE_EVENT_SUFFIX);\n // Make sure we only replace the last instance of \"Capture\"\n memberName = memberName.replace(CAPTURE_EVENT_REGEX, '');\n if (oldValue) {\n plt.rel(elm, memberName, oldValue, capture);\n }\n if (newValue) {\n plt.ael(elm, memberName, newValue, capture);\n }\n }\n }\n else if (BUILD.vdomPropOrAttr) {\n // Set property if it exists and it's not a SVG\n const isComplex = isComplexType(newValue);\n if ((isProp || (isComplex && newValue !== null)) && !isSvg) {\n try {\n if (!elm.tagName.includes('-')) {\n const n = newValue == null ? '' : newValue;\n // Workaround for Safari, moving the <input> caret when re-assigning the same valued\n if (memberName === 'list') {\n isProp = false;\n }\n else if (oldValue == null || elm[memberName] != n) {\n elm[memberName] = n;\n }\n }\n else {\n elm[memberName] = newValue;\n }\n }\n catch (e) {\n /**\n * in case someone tries to set a read-only property, e.g. \"namespaceURI\", we just ignore it\n */\n }\n }\n /**\n * Need to manually update attribute if:\n * - memberName is not an attribute\n * - if we are rendering the host element in order to reflect attribute\n * - if it's a SVG, since properties might not work in <svg>\n * - if the newValue is null/undefined or 'false'.\n */\n let xlink = false;\n if (BUILD.vdomXlink) {\n if (ln !== (ln = ln.replace(/^xlink\\:?/, ''))) {\n memberName = ln;\n xlink = true;\n }\n }\n if (newValue == null || newValue === false) {\n if (newValue !== false || elm.getAttribute(memberName) === '') {\n if (BUILD.vdomXlink && xlink) {\n elm.removeAttributeNS(XLINK_NS, memberName);\n }\n else {\n elm.removeAttribute(memberName);\n }\n }\n }\n else if ((!isProp || flags & 4 /* VNODE_FLAGS.isHost */ || isSvg) && !isComplex) {\n newValue = newValue === true ? '' : newValue;\n if (BUILD.vdomXlink && xlink) {\n elm.setAttributeNS(XLINK_NS, memberName, newValue);\n }\n else {\n elm.setAttribute(memberName, newValue);\n }\n }\n }\n }\n};\nconst parseClassListRegex = /\\s/;\n/**\n * Parsed a string of classnames into an array\n * @param value className string, e.g. \"foo bar baz\"\n * @returns list of classes, e.g. [\"foo\", \"bar\", \"baz\"]\n */\nconst parseClassList = (value) => (!value ? [] : value.split(parseClassListRegex));\nconst CAPTURE_EVENT_SUFFIX = 'Capture';\nconst CAPTURE_EVENT_REGEX = new RegExp(CAPTURE_EVENT_SUFFIX + '$');\nconst updateElement = (oldVnode, newVnode, isSvgMode, memberName) => {\n // if the element passed in is a shadow root, which is a document fragment\n // then we want to be adding attrs/props to the shadow root's \"host\" element\n // if it's not a shadow root, then we add attrs/props to the same element\n const elm = newVnode.$elm$.nodeType === 11 /* NODE_TYPE.DocumentFragment */ && newVnode.$elm$.host\n ? newVnode.$elm$.host\n : newVnode.$elm$;\n const oldVnodeAttrs = (oldVnode && oldVnode.$attrs$) || EMPTY_OBJ;\n const newVnodeAttrs = newVnode.$attrs$ || EMPTY_OBJ;\n if (BUILD.updatable) {\n // remove attributes no longer present on the vnode by setting them to undefined\n for (memberName in oldVnodeAttrs) {\n if (!(memberName in newVnodeAttrs)) {\n setAccessor(elm, memberName, oldVnodeAttrs[memberName], undefined, isSvgMode, newVnode.$flags$);\n }\n }\n }\n // add new & update changed attributes\n for (memberName in newVnodeAttrs) {\n setAccessor(elm, memberName, oldVnodeAttrs[memberName], newVnodeAttrs[memberName], isSvgMode, newVnode.$flags$);\n }\n};\n/**\n * Create a DOM Node corresponding to one of the children of a given VNode.\n *\n * @param oldParentVNode the parent VNode from the previous render\n * @param newParentVNode the parent VNode from the current render\n * @param childIndex the index of the VNode, in the _new_ parent node's\n * children, for which we will create a new DOM node\n * @param parentElm the parent DOM node which our new node will be a child of\n * @returns the newly created node\n */\nconst createElm = (oldParentVNode, newParentVNode, childIndex, parentElm) => {\n var _a;\n // tslint:disable-next-line: prefer-const\n const newVNode = newParentVNode.$children$[childIndex];\n let i = 0;\n let elm;\n let childNode;\n let oldVNode;\n if (BUILD.slotRelocation && !useNativeShadowDom) {\n // remember for later we need to check to relocate nodes\n checkSlotRelocate = true;\n if (newVNode.$tag$ === 'slot') {\n if (scopeId) {\n // scoped css needs to add its scoped id to the parent element\n parentElm.classList.add(scopeId + '-s');\n }\n newVNode.$flags$ |= newVNode.$children$\n ? // slot element has fallback content\n 2 /* VNODE_FLAGS.isSlotFallback */\n : // slot element does not have fallback content\n 1 /* VNODE_FLAGS.isSlotReference */;\n }\n }\n if (BUILD.isDev && newVNode.$elm$) {\n consoleDevError(`The JSX ${newVNode.$text$ !== null ? `\"${newVNode.$text$}\" text` : `\"${newVNode.$tag$}\" element`} node should not be shared within the same renderer. The renderer caches element lookups in order to improve performance. However, a side effect from this is that the exact same JSX node should not be reused. For more information please see https://stenciljs.com/docs/templating-jsx#avoid-shared-jsx-nodes`);\n }\n if (BUILD.vdomText && newVNode.$text$ !== null) {\n // create text node\n elm = newVNode.$elm$ = doc.createTextNode(newVNode.$text$);\n }\n else if (BUILD.slotRelocation && newVNode.$flags$ & 1 /* VNODE_FLAGS.isSlotReference */) {\n // create a slot reference node\n elm = newVNode.$elm$ =\n BUILD.isDebug || BUILD.hydrateServerSide ? slotReferenceDebugNode(newVNode) : doc.createTextNode('');\n }\n else {\n if (BUILD.svg && !isSvgMode) {\n isSvgMode = newVNode.$tag$ === 'svg';\n }\n // create element\n elm = newVNode.$elm$ = (BUILD.svg\n ? doc.createElementNS(isSvgMode ? SVG_NS : HTML_NS, BUILD.slotRelocation && newVNode.$flags$ & 2 /* VNODE_FLAGS.isSlotFallback */\n ? 'slot-fb'\n : newVNode.$tag$)\n : doc.createElement(BUILD.slotRelocation && newVNode.$flags$ & 2 /* VNODE_FLAGS.isSlotFallback */\n ? 'slot-fb'\n : newVNode.$tag$));\n if (BUILD.svg && isSvgMode && newVNode.$tag$ === 'foreignObject') {\n isSvgMode = false;\n }\n // add css classes, attrs, props, listeners, etc.\n if (BUILD.vdomAttribute) {\n updateElement(null, newVNode, isSvgMode);\n }\n if ((BUILD.shadowDom || BUILD.scoped) && isDef(scopeId) && elm['s-si'] !== scopeId) {\n // if there is a scopeId and this is the initial render\n // then let's add the scopeId as a css class\n elm.classList.add((elm['s-si'] = scopeId));\n }\n if (newVNode.$children$) {\n for (i = 0; i < newVNode.$children$.length; ++i) {\n // create the node\n childNode = createElm(oldParentVNode, newVNode, i, elm);\n // return node could have been null\n if (childNode) {\n // append our new node\n elm.appendChild(childNode);\n }\n }\n }\n if (BUILD.svg) {\n if (newVNode.$tag$ === 'svg') {\n // Only reset the SVG context when we're exiting <svg> element\n isSvgMode = false;\n }\n else if (elm.tagName === 'foreignObject') {\n // Reenter SVG context when we're exiting <foreignObject> element\n isSvgMode = true;\n }\n }\n }\n // This needs to always happen so we can hide nodes that are projected\n // to another component but don't end up in a slot\n elm['s-hn'] = hostTagName;\n if (BUILD.slotRelocation) {\n if (newVNode.$flags$ & (2 /* VNODE_FLAGS.isSlotFallback */ | 1 /* VNODE_FLAGS.isSlotReference */)) {\n // remember the content reference comment\n elm['s-sr'] = true;\n // remember the content reference comment\n elm['s-cr'] = contentRef;\n // remember the slot name, or empty string for default slot\n elm['s-sn'] = newVNode.$name$ || '';\n // remember the ref callback function\n elm['s-rf'] = (_a = newVNode.$attrs$) === null || _a === void 0 ? void 0 : _a.ref;\n // check if we've got an old vnode for this slot\n oldVNode = oldParentVNode && oldParentVNode.$children$ && oldParentVNode.$children$[childIndex];\n if (oldVNode && oldVNode.$tag$ === newVNode.$tag$ && oldParentVNode.$elm$) {\n if (BUILD.experimentalSlotFixes) {\n // we've got an old slot vnode and the wrapper is being replaced\n // so let's move the old slot content to the root of the element currently being rendered\n relocateToHostRoot(oldParentVNode.$elm$);\n }\n else {\n // we've got an old slot vnode and the wrapper is being replaced\n // so let's move the old slot content back to its original location\n putBackInOriginalLocation(oldParentVNode.$elm$, false);\n }\n }\n }\n }\n return elm;\n};\n/**\n * Relocates all child nodes of an element that were a part of a previous slot relocation\n * to the root of the Stencil component currently being rendered. This happens when a parent\n * element of a slot reference node dynamically changes and triggers a re-render. We cannot use\n * `putBackInOriginalLocation()` because that may relocate nodes to elements that will not be re-rendered\n * and so they will not be relocated again.\n *\n * @param parentElm The element potentially containing relocated nodes.\n */\nconst relocateToHostRoot = (parentElm) => {\n plt.$flags$ |= 1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n const host = parentElm.closest(hostTagName.toLowerCase());\n if (host != null) {\n const contentRefNode = Array.from(host.childNodes).find((ref) => ref['s-cr']);\n const childNodeArray = Array.from(parentElm.childNodes);\n // If we have a content ref, we need to invert the order of the nodes we're relocating\n // to preserve the correct order of elements in the DOM on future relocations\n for (const childNode of contentRefNode ? childNodeArray.reverse() : childNodeArray) {\n // Only relocate nodes that were slotted in\n if (childNode['s-sh'] != null) {\n host.insertBefore(childNode, contentRefNode !== null && contentRefNode !== void 0 ? contentRefNode : null);\n // Reset so we can correctly move the node around again.\n childNode['s-sh'] = undefined;\n // Need to tell the render pipeline to check to relocate slot content again\n checkSlotRelocate = true;\n }\n }\n }\n plt.$flags$ &= ~1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n};\nconst putBackInOriginalLocation = (parentElm, recursive) => {\n plt.$flags$ |= 1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n const oldSlotChildNodes = Array.from(parentElm.childNodes);\n if (parentElm['s-sr'] && BUILD.experimentalSlotFixes) {\n let node = parentElm;\n while ((node = node.nextSibling)) {\n if (node && node['s-sn'] === parentElm['s-sn'] && node['s-sh'] === hostTagName) {\n oldSlotChildNodes.push(node);\n }\n }\n }\n for (let i = oldSlotChildNodes.length - 1; i >= 0; i--) {\n const childNode = oldSlotChildNodes[i];\n if (childNode['s-hn'] !== hostTagName && childNode['s-ol']) {\n // and relocate it back to it's original location\n parentReferenceNode(childNode).insertBefore(childNode, referenceNode(childNode));\n // remove the old original location comment entirely\n // later on the patch function will know what to do\n // and move this to the correct spot if need be\n childNode['s-ol'].remove();\n childNode['s-ol'] = undefined;\n // Reset so we can correctly move the node around again.\n childNode['s-sh'] = undefined;\n checkSlotRelocate = true;\n }\n if (recursive) {\n putBackInOriginalLocation(childNode, recursive);\n }\n }\n plt.$flags$ &= ~1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n};\n/**\n * Create DOM nodes corresponding to a list of {@link d.Vnode} objects and\n * add them to the DOM in the appropriate place.\n *\n * @param parentElm the DOM node which should be used as a parent for the new\n * DOM nodes\n * @param before a child of the `parentElm` which the new children should be\n * inserted before (optional)\n * @param parentVNode the parent virtual DOM node\n * @param vnodes the new child virtual DOM nodes to produce DOM nodes for\n * @param startIdx the index in the child virtual DOM nodes at which to start\n * creating DOM nodes (inclusive)\n * @param endIdx the index in the child virtual DOM nodes at which to stop\n * creating DOM nodes (inclusive)\n */\nconst addVnodes = (parentElm, before, parentVNode, vnodes, startIdx, endIdx) => {\n let containerElm = ((BUILD.slotRelocation && parentElm['s-cr'] && parentElm['s-cr'].parentNode) || parentElm);\n let childNode;\n if (BUILD.shadowDom && containerElm.shadowRoot && containerElm.tagName === hostTagName) {\n containerElm = containerElm.shadowRoot;\n }\n for (; startIdx <= endIdx; ++startIdx) {\n if (vnodes[startIdx]) {\n childNode = createElm(null, parentVNode, startIdx, parentElm);\n if (childNode) {\n vnodes[startIdx].$elm$ = childNode;\n containerElm.insertBefore(childNode, BUILD.slotRelocation ? referenceNode(before) : before);\n }\n }\n }\n};\n/**\n * Remove the DOM elements corresponding to a list of {@link d.VNode} objects.\n * This can be used to, for instance, clean up after a list of children which\n * should no longer be shown.\n *\n * This function also handles some of Stencil's slot relocation logic.\n *\n * @param vnodes a list of virtual DOM nodes to remove\n * @param startIdx the index at which to start removing nodes (inclusive)\n * @param endIdx the index at which to stop removing nodes (inclusive)\n */\nconst removeVnodes = (vnodes, startIdx, endIdx) => {\n for (let index = startIdx; index <= endIdx; ++index) {\n const vnode = vnodes[index];\n if (vnode) {\n const elm = vnode.$elm$;\n nullifyVNodeRefs(vnode);\n if (elm) {\n if (BUILD.slotRelocation) {\n // we're removing this element\n // so it's possible we need to show slot fallback content now\n checkSlotFallbackVisibility = true;\n if (elm['s-ol']) {\n // remove the original location comment\n elm['s-ol'].remove();\n }\n else {\n // it's possible that child nodes of the node\n // that's being removed are slot nodes\n putBackInOriginalLocation(elm, true);\n }\n }\n // remove the vnode's element from the dom\n elm.remove();\n }\n }\n }\n};\n/**\n * Reconcile the children of a new VNode with the children of an old VNode by\n * traversing the two collections of children, identifying nodes that are\n * conserved or changed, calling out to `patch` to make any necessary\n * updates to the DOM, and rearranging DOM nodes as needed.\n *\n * The algorithm for reconciling children works by analyzing two 'windows' onto\n * the two arrays of children (`oldCh` and `newCh`). We keep track of the\n * 'windows' by storing start and end indices and references to the\n * corresponding array entries. Initially the two 'windows' are basically equal\n * to the entire array, but we progressively narrow the windows until there are\n * no children left to update by doing the following:\n *\n * 1. Skip any `null` entries at the beginning or end of the two arrays, so\n * that if we have an initial array like the following we'll end up dealing\n * only with a window bounded by the highlighted elements:\n *\n * [null, null, VNode1 , ... , VNode2, null, null]\n * ^^^^^^ ^^^^^^\n *\n * 2. Check to see if the elements at the head and tail positions are equal\n * across the windows. This will basically detect elements which haven't\n * been added, removed, or changed position, i.e. if you had the following\n * VNode elements (represented as HTML):\n *\n * oldVNode: `<div><p><span>HEY</span></p></div>`\n * newVNode: `<div><p><span>THERE</span></p></div>`\n *\n * Then when comparing the children of the `<div>` tag we check the equality\n * of the VNodes corresponding to the `<p>` tags and, since they are the\n * same tag in the same position, we'd be able to avoid completely\n * re-rendering the subtree under them with a new DOM element and would just\n * call out to `patch` to handle reconciling their children and so on.\n *\n * 3. Check, for both windows, to see if the element at the beginning of the\n * window corresponds to the element at the end of the other window. This is\n * a heuristic which will let us identify _some_ situations in which\n * elements have changed position, for instance it _should_ detect that the\n * children nodes themselves have not changed but merely moved in the\n * following example:\n *\n * oldVNode: `<div><element-one /><element-two /></div>`\n * newVNode: `<div><element-two /><element-one /></div>`\n *\n * If we find cases like this then we also need to move the concrete DOM\n * elements corresponding to the moved children to write the re-order to the\n * DOM.\n *\n * 4. Finally, if VNodes have the `key` attribute set on them we check for any\n * nodes in the old children which have the same key as the first element in\n * our window on the new children. If we find such a node we handle calling\n * out to `patch`, moving relevant DOM nodes, and so on, in accordance with\n * what we find.\n *\n * Finally, once we've narrowed our 'windows' to the point that either of them\n * collapse (i.e. they have length 0) we then handle any remaining VNode\n * insertion or deletion that needs to happen to get a DOM state that correctly\n * reflects the new child VNodes. If, for instance, after our window on the old\n * children has collapsed we still have more nodes on the new children that\n * we haven't dealt with yet then we need to add them, or if the new children\n * collapse but we still have unhandled _old_ children then we need to make\n * sure the corresponding DOM nodes are removed.\n *\n * @param parentElm the node into which the parent VNode is rendered\n * @param oldCh the old children of the parent node\n * @param newVNode the new VNode which will replace the parent\n * @param newCh the new children of the parent node\n * @param isInitialRender whether or not this is the first render of the vdom\n */\nconst updateChildren = (parentElm, oldCh, newVNode, newCh, isInitialRender = false) => {\n let oldStartIdx = 0;\n let newStartIdx = 0;\n let idxInOld = 0;\n let i = 0;\n let oldEndIdx = oldCh.length - 1;\n let oldStartVnode = oldCh[0];\n let oldEndVnode = oldCh[oldEndIdx];\n let newEndIdx = newCh.length - 1;\n let newStartVnode = newCh[0];\n let newEndVnode = newCh[newEndIdx];\n let node;\n let elmToMove;\n while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\n if (oldStartVnode == null) {\n // VNode might have been moved left\n oldStartVnode = oldCh[++oldStartIdx];\n }\n else if (oldEndVnode == null) {\n oldEndVnode = oldCh[--oldEndIdx];\n }\n else if (newStartVnode == null) {\n newStartVnode = newCh[++newStartIdx];\n }\n else if (newEndVnode == null) {\n newEndVnode = newCh[--newEndIdx];\n }\n else if (isSameVnode(oldStartVnode, newStartVnode, isInitialRender)) {\n // if the start nodes are the same then we should patch the new VNode\n // onto the old one, and increment our `newStartIdx` and `oldStartIdx`\n // indices to reflect that. We don't need to move any DOM Nodes around\n // since things are matched up in order.\n patch(oldStartVnode, newStartVnode, isInitialRender);\n oldStartVnode = oldCh[++oldStartIdx];\n newStartVnode = newCh[++newStartIdx];\n }\n else if (isSameVnode(oldEndVnode, newEndVnode, isInitialRender)) {\n // likewise, if the end nodes are the same we patch new onto old and\n // decrement our end indices, and also likewise in this case we don't\n // need to move any DOM Nodes.\n patch(oldEndVnode, newEndVnode, isInitialRender);\n oldEndVnode = oldCh[--oldEndIdx];\n newEndVnode = newCh[--newEndIdx];\n }\n else if (isSameVnode(oldStartVnode, newEndVnode, isInitialRender)) {\n // case: \"Vnode moved right\"\n //\n // We've found that the last node in our window on the new children is\n // the same VNode as the _first_ node in our window on the old children\n // we're dealing with now. Visually, this is the layout of these two\n // nodes:\n //\n // newCh: [..., newStartVnode , ... , newEndVnode , ...]\n // ^^^^^^^^^^^\n // oldCh: [..., oldStartVnode , ... , oldEndVnode , ...]\n // ^^^^^^^^^^^^^\n //\n // In this situation we need to patch `newEndVnode` onto `oldStartVnode`\n // and move the DOM element for `oldStartVnode`.\n if (BUILD.slotRelocation && (oldStartVnode.$tag$ === 'slot' || newEndVnode.$tag$ === 'slot')) {\n putBackInOriginalLocation(oldStartVnode.$elm$.parentNode, false);\n }\n patch(oldStartVnode, newEndVnode, isInitialRender);\n // We need to move the element for `oldStartVnode` into a position which\n // will be appropriate for `newEndVnode`. For this we can use\n // `.insertBefore` and `oldEndVnode.$elm$.nextSibling`. If there is a\n // sibling for `oldEndVnode.$elm$` then we want to move the DOM node for\n // `oldStartVnode` between `oldEndVnode` and it's sibling, like so:\n //\n // <old-start-node />\n // <some-intervening-node />\n // <old-end-node />\n // <!-- -> <-- `oldStartVnode.$elm$` should be inserted here\n // <next-sibling />\n //\n // If instead `oldEndVnode.$elm$` has no sibling then we just want to put\n // the node for `oldStartVnode` at the end of the children of\n // `parentElm`. Luckily, `Node.nextSibling` will return `null` if there\n // aren't any siblings, and passing `null` to `Node.insertBefore` will\n // append it to the children of the parent element.\n parentElm.insertBefore(oldStartVnode.$elm$, oldEndVnode.$elm$.nextSibling);\n oldStartVnode = oldCh[++oldStartIdx];\n newEndVnode = newCh[--newEndIdx];\n }\n else if (isSameVnode(oldEndVnode, newStartVnode, isInitialRender)) {\n // case: \"Vnode moved left\"\n //\n // We've found that the first node in our window on the new children is\n // the same VNode as the _last_ node in our window on the old children.\n // Visually, this is the layout of these two nodes:\n //\n // newCh: [..., newStartVnode , ... , newEndVnode , ...]\n // ^^^^^^^^^^^^^\n // oldCh: [..., oldStartVnode , ... , oldEndVnode , ...]\n // ^^^^^^^^^^^\n //\n // In this situation we need to patch `newStartVnode` onto `oldEndVnode`\n // (which will handle updating any changed attributes, reconciling their\n // children etc) but we also need to move the DOM node to which\n // `oldEndVnode` corresponds.\n if (BUILD.slotRelocation && (oldStartVnode.$tag$ === 'slot' || newEndVnode.$tag$ === 'slot')) {\n putBackInOriginalLocation(oldEndVnode.$elm$.parentNode, false);\n }\n patch(oldEndVnode, newStartVnode, isInitialRender);\n // We've already checked above if `oldStartVnode` and `newStartVnode` are\n // the same node, so since we're here we know that they are not. Thus we\n // can move the element for `oldEndVnode` _before_ the element for\n // `oldStartVnode`, leaving `oldStartVnode` to be reconciled in the\n // future.\n parentElm.insertBefore(oldEndVnode.$elm$, oldStartVnode.$elm$);\n oldEndVnode = oldCh[--oldEndIdx];\n newStartVnode = newCh[++newStartIdx];\n }\n else {\n // Here we do some checks to match up old and new nodes based on the\n // `$key$` attribute, which is set by putting a `key=\"my-key\"` attribute\n // in the JSX for a DOM element in the implementation of a Stencil\n // component.\n //\n // First we check to see if there are any nodes in the array of old\n // children which have the same key as the first node in the new\n // children.\n idxInOld = -1;\n if (BUILD.vdomKey) {\n for (i = oldStartIdx; i <= oldEndIdx; ++i) {\n if (oldCh[i] && oldCh[i].$key$ !== null && oldCh[i].$key$ === newStartVnode.$key$) {\n idxInOld = i;\n break;\n }\n }\n }\n if (BUILD.vdomKey && idxInOld >= 0) {\n // We found a node in the old children which matches up with the first\n // node in the new children! So let's deal with that\n elmToMove = oldCh[idxInOld];\n if (elmToMove.$tag$ !== newStartVnode.$tag$) {\n // the tag doesn't match so we'll need a new DOM element\n node = createElm(oldCh && oldCh[newStartIdx], newVNode, idxInOld, parentElm);\n }\n else {\n patch(elmToMove, newStartVnode, isInitialRender);\n // invalidate the matching old node so that we won't try to update it\n // again later on\n oldCh[idxInOld] = undefined;\n node = elmToMove.$elm$;\n }\n newStartVnode = newCh[++newStartIdx];\n }\n else {\n // We either didn't find an element in the old children that matches\n // the key of the first new child OR the build is not using `key`\n // attributes at all. In either case we need to create a new element\n // for the new node.\n node = createElm(oldCh && oldCh[newStartIdx], newVNode, newStartIdx, parentElm);\n newStartVnode = newCh[++newStartIdx];\n }\n if (node) {\n // if we created a new node then handle inserting it to the DOM\n if (BUILD.slotRelocation) {\n parentReferenceNode(oldStartVnode.$elm$).insertBefore(node, referenceNode(oldStartVnode.$elm$));\n }\n else {\n oldStartVnode.$elm$.parentNode.insertBefore(node, oldStartVnode.$elm$);\n }\n }\n }\n }\n if (oldStartIdx > oldEndIdx) {\n // we have some more new nodes to add which don't match up with old nodes\n addVnodes(parentElm, newCh[newEndIdx + 1] == null ? null : newCh[newEndIdx + 1].$elm$, newVNode, newCh, newStartIdx, newEndIdx);\n }\n else if (BUILD.updatable && newStartIdx > newEndIdx) {\n // there are nodes in the `oldCh` array which no longer correspond to nodes\n // in the new array, so lets remove them (which entails cleaning up the\n // relevant DOM nodes)\n removeVnodes(oldCh, oldStartIdx, oldEndIdx);\n }\n};\n/**\n * Compare two VNodes to determine if they are the same\n *\n * **NB**: This function is an equality _heuristic_ based on the available\n * information set on the two VNodes and can be misleading under certain\n * circumstances. In particular, if the two nodes do not have `key` attrs\n * (available under `$key$` on VNodes) then the function falls back on merely\n * checking that they have the same tag.\n *\n * So, in other words, if `key` attrs are not set on VNodes which may be\n * changing order within a `children` array or something along those lines then\n * we could obtain a false negative and then have to do needless re-rendering\n * (i.e. we'd say two VNodes aren't equal when in fact they should be).\n *\n * @param leftVNode the first VNode to check\n * @param rightVNode the second VNode to check\n * @param isInitialRender whether or not this is the first render of the vdom\n * @returns whether they're equal or not\n */\nconst isSameVnode = (leftVNode, rightVNode, isInitialRender = false) => {\n // compare if two vnode to see if they're \"technically\" the same\n // need to have the same element tag, and same key to be the same\n if (leftVNode.$tag$ === rightVNode.$tag$) {\n if (BUILD.slotRelocation && leftVNode.$tag$ === 'slot') {\n return leftVNode.$name$ === rightVNode.$name$;\n }\n // this will be set if JSX tags in the build have `key` attrs set on them\n // we only want to check this if we're not on the first render since on\n // first render `leftVNode.$key$` will always be `null`, so we can be led\n // astray and, for instance, accidentally delete a DOM node that we want to\n // keep around.\n if (BUILD.vdomKey && !isInitialRender) {\n return leftVNode.$key$ === rightVNode.$key$;\n }\n return true;\n }\n return false;\n};\nconst referenceNode = (node) => {\n // this node was relocated to a new location in the dom\n // because of some other component's slot\n // but we still have an html comment in place of where\n // it's original location was according to it's original vdom\n return (node && node['s-ol']) || node;\n};\nconst parentReferenceNode = (node) => (node['s-ol'] ? node['s-ol'] : node).parentNode;\n/**\n * Handle reconciling an outdated VNode with a new one which corresponds to\n * it. This function handles flushing updates to the DOM and reconciling the\n * children of the two nodes (if any).\n *\n * @param oldVNode an old VNode whose DOM element and children we want to update\n * @param newVNode a new VNode representing an updated version of the old one\n * @param isInitialRender whether or not this is the first render of the vdom\n */\nconst patch = (oldVNode, newVNode, isInitialRender = false) => {\n const elm = (newVNode.$elm$ = oldVNode.$elm$);\n const oldChildren = oldVNode.$children$;\n const newChildren = newVNode.$children$;\n const tag = newVNode.$tag$;\n const text = newVNode.$text$;\n let defaultHolder;\n if (!BUILD.vdomText || text === null) {\n if (BUILD.svg) {\n // test if we're rendering an svg element, or still rendering nodes inside of one\n // only add this to the when the compiler sees we're using an svg somewhere\n isSvgMode = tag === 'svg' ? true : tag === 'foreignObject' ? false : isSvgMode;\n }\n if (BUILD.vdomAttribute || BUILD.reflect) {\n if (BUILD.slot && tag === 'slot' && !useNativeShadowDom) {\n if (BUILD.experimentalSlotFixes && oldVNode.$name$ !== newVNode.$name$) {\n newVNode.$elm$['s-sn'] = newVNode.$name$ || '';\n relocateToHostRoot(newVNode.$elm$.parentElement);\n }\n }\n else {\n // either this is the first render of an element OR it's an update\n // AND we already know it's possible it could have changed\n // this updates the element's css classes, attrs, props, listeners, etc.\n updateElement(oldVNode, newVNode, isSvgMode);\n }\n }\n if (BUILD.updatable && oldChildren !== null && newChildren !== null) {\n // looks like there's child vnodes for both the old and new vnodes\n // so we need to call `updateChildren` to reconcile them\n updateChildren(elm, oldChildren, newVNode, newChildren, isInitialRender);\n }\n else if (newChildren !== null) {\n // no old child vnodes, but there are new child vnodes to add\n if (BUILD.updatable && BUILD.vdomText && oldVNode.$text$ !== null) {\n // the old vnode was text, so be sure to clear it out\n elm.textContent = '';\n }\n // add the new vnode children\n addVnodes(elm, null, newVNode, newChildren, 0, newChildren.length - 1);\n }\n else if (BUILD.updatable && oldChildren !== null) {\n // no new child vnodes, but there are old child vnodes to remove\n removeVnodes(oldChildren, 0, oldChildren.length - 1);\n }\n if (BUILD.svg && isSvgMode && tag === 'svg') {\n isSvgMode = false;\n }\n }\n else if (BUILD.vdomText && BUILD.slotRelocation && (defaultHolder = elm['s-cr'])) {\n // this element has slotted content\n defaultHolder.parentNode.textContent = text;\n }\n else if (BUILD.vdomText && oldVNode.$text$ !== text) {\n // update the text content for the text only vnode\n // and also only if the text is different than before\n elm.data = text;\n }\n};\n/**\n * Adjust the `.hidden` property as-needed on any nodes in a DOM subtree which\n * are slot fallbacks nodes.\n *\n * A slot fallback node should be visible by default. Then, it should be\n * conditionally hidden if:\n *\n * - it has a sibling with a `slot` property set to its slot name or if\n * - it is a default fallback slot node, in which case we hide if it has any\n * content\n *\n * @param elm the element of interest\n */\nconst updateFallbackSlotVisibility = (elm) => {\n const childNodes = elm.childNodes;\n for (const childNode of childNodes) {\n if (childNode.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n if (childNode['s-sr']) {\n // this is a slot fallback node\n // get the slot name for this slot reference node\n const slotName = childNode['s-sn'];\n // by default always show a fallback slot node\n // then hide it if there are other slots in the light dom\n childNode.hidden = false;\n // we need to check all of its sibling nodes in order to see if\n // `childNode` should be hidden\n for (const siblingNode of childNodes) {\n // Don't check the node against itself\n if (siblingNode !== childNode) {\n if (siblingNode['s-hn'] !== childNode['s-hn'] || slotName !== '') {\n // this sibling node is from a different component OR is a named\n // fallback slot node\n if (siblingNode.nodeType === 1 /* NODE_TYPE.ElementNode */ &&\n (slotName === siblingNode.getAttribute('slot') || slotName === siblingNode['s-sn'])) {\n childNode.hidden = true;\n break;\n }\n }\n else {\n // this is a default fallback slot node\n // any element or text node (with content)\n // should hide the default fallback slot node\n if (siblingNode.nodeType === 1 /* NODE_TYPE.ElementNode */ ||\n (siblingNode.nodeType === 3 /* NODE_TYPE.TextNode */ && siblingNode.textContent.trim() !== '')) {\n childNode.hidden = true;\n break;\n }\n }\n }\n }\n }\n // keep drilling down\n updateFallbackSlotVisibility(childNode);\n }\n }\n};\n/**\n * Component-global information about nodes which are either currently being\n * relocated or will be shortly.\n */\nconst relocateNodes = [];\n/**\n * Mark the contents of a slot for relocation via adding references to them to\n * the {@link relocateNodes} data structure. The actual work of relocating them\n * will then be handled in {@link renderVdom}.\n *\n * @param elm a render node whose child nodes need to be relocated\n */\nconst markSlotContentForRelocation = (elm) => {\n // tslint:disable-next-line: prefer-const\n let node;\n let hostContentNodes;\n let j;\n for (const childNode of elm.childNodes) {\n // we need to find child nodes which are slot references so we can then try\n // to match them up with nodes that need to be relocated\n if (childNode['s-sr'] && (node = childNode['s-cr']) && node.parentNode) {\n // first get the content reference comment node ('s-cr'), then we get\n // its parent, which is where all the host content is now\n hostContentNodes = node.parentNode.childNodes;\n const slotName = childNode['s-sn'];\n // iterate through all the nodes under the location where the host was\n // originally rendered\n for (j = hostContentNodes.length - 1; j >= 0; j--) {\n node = hostContentNodes[j];\n // check that the node is not a content reference node or a node\n // reference and then check that the host name does not match that of\n // childNode.\n // In addition, check that the slot either has not already been relocated, or\n // that its current location's host is not childNode's host. This is essentially\n // a check so that we don't try to relocate (and then hide) a node that is already\n // where it should be.\n if (!node['s-cn'] &&\n !node['s-nr'] &&\n node['s-hn'] !== childNode['s-hn'] &&\n (!BUILD.experimentalSlotFixes || !node['s-sh'] || node['s-sh'] !== childNode['s-hn'])) {\n // if `node` is located in the slot that `childNode` refers to (via the\n // `'s-sn'` property) then we need to relocate it from it's current spot\n // (under the host element parent) to the right slot location\n if (isNodeLocatedInSlot(node, slotName)) {\n // it's possible we've already decided to relocate this node\n let relocateNodeData = relocateNodes.find((r) => r.$nodeToRelocate$ === node);\n // made some changes to slots\n // let's make sure we also double check\n // fallbacks are correctly hidden or shown\n checkSlotFallbackVisibility = true;\n // ensure that the slot-name attr is correct\n node['s-sn'] = node['s-sn'] || slotName;\n if (relocateNodeData) {\n relocateNodeData.$nodeToRelocate$['s-sh'] = childNode['s-hn'];\n // we marked this node for relocation previously but didn't find\n // out the slot reference node to which it needs to be relocated\n // so write it down now!\n relocateNodeData.$slotRefNode$ = childNode;\n }\n else {\n node['s-sh'] = childNode['s-hn'];\n // add to our list of nodes to relocate\n relocateNodes.push({\n $slotRefNode$: childNode,\n $nodeToRelocate$: node,\n });\n }\n if (node['s-sr']) {\n relocateNodes.map((relocateNode) => {\n if (isNodeLocatedInSlot(relocateNode.$nodeToRelocate$, node['s-sn'])) {\n relocateNodeData = relocateNodes.find((r) => r.$nodeToRelocate$ === node);\n if (relocateNodeData && !relocateNode.$slotRefNode$) {\n relocateNode.$slotRefNode$ = relocateNodeData.$slotRefNode$;\n }\n }\n });\n }\n }\n else if (!relocateNodes.some((r) => r.$nodeToRelocate$ === node)) {\n // the node is not found within the slot (`childNode`) that we're\n // currently looking at, so we stick it into `relocateNodes` to\n // handle later. If we never find a home for this element then\n // we'll need to hide it\n relocateNodes.push({\n $nodeToRelocate$: node,\n });\n }\n }\n }\n }\n // if we're dealing with any type of element (capable of itself being a\n // slot reference or containing one) then we recur\n if (childNode.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n markSlotContentForRelocation(childNode);\n }\n }\n};\n/**\n * Check whether a node is located in a given named slot.\n *\n * @param nodeToRelocate the node of interest\n * @param slotName the slot name to check\n * @returns whether the node is located in the slot or not\n */\nconst isNodeLocatedInSlot = (nodeToRelocate, slotName) => {\n if (nodeToRelocate.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n if (nodeToRelocate.getAttribute('slot') === null && slotName === '') {\n // if the node doesn't have a slot attribute, and the slot we're checking\n // is not a named slot, then we assume the node should be within the slot\n return true;\n }\n if (nodeToRelocate.getAttribute('slot') === slotName) {\n return true;\n }\n return false;\n }\n if (nodeToRelocate['s-sn'] === slotName) {\n return true;\n }\n return slotName === '';\n};\n/**\n * 'Nullify' any VDom `ref` callbacks on a VDom node or its children by calling\n * them with `null`. This signals that the DOM element corresponding to the VDom\n * node has been removed from the DOM.\n *\n * @param vNode a virtual DOM node\n */\nconst nullifyVNodeRefs = (vNode) => {\n if (BUILD.vdomRef) {\n vNode.$attrs$ && vNode.$attrs$.ref && vNode.$attrs$.ref(null);\n vNode.$children$ && vNode.$children$.map(nullifyVNodeRefs);\n }\n};\n/**\n * The main entry point for Stencil's virtual DOM-based rendering engine\n *\n * Given a {@link d.HostRef} container and some virtual DOM nodes, this\n * function will handle creating a virtual DOM tree with a single root, patching\n * the current virtual DOM tree onto an old one (if any), dealing with slot\n * relocation, and reflecting attributes.\n *\n * @param hostRef data needed to root and render the virtual DOM tree, such as\n * the DOM node into which it should be rendered.\n * @param renderFnResults the virtual DOM nodes to be rendered\n * @param isInitialLoad whether or not this is the first call after page load\n */\nconst renderVdom = (hostRef, renderFnResults, isInitialLoad = false) => {\n var _a, _b, _c, _d, _e;\n const hostElm = hostRef.$hostElement$;\n const cmpMeta = hostRef.$cmpMeta$;\n const oldVNode = hostRef.$vnode$ || newVNode(null, null);\n // if `renderFnResults` is a Host node then we can use it directly. If not,\n // we need to call `h` again to wrap the children of our component in a\n // 'dummy' Host node (well, an empty vnode) since `renderVdom` assumes\n // implicitly that the top-level vdom node is 1) an only child and 2)\n // contains attrs that need to be set on the host element.\n const rootVnode = isHost(renderFnResults) ? renderFnResults : h(null, null, renderFnResults);\n hostTagName = hostElm.tagName;\n // <Host> runtime check\n if (BUILD.isDev && Array.isArray(renderFnResults) && renderFnResults.some(isHost)) {\n throw new Error(`The <Host> must be the single root component.\nLooks like the render() function of \"${hostTagName.toLowerCase()}\" is returning an array that contains the <Host>.\n\nThe render() function should look like this instead:\n\nrender() {\n // Do not return an array\n return (\n <Host>{content}</Host>\n );\n}\n `);\n }\n if (BUILD.reflect && cmpMeta.$attrsToReflect$) {\n rootVnode.$attrs$ = rootVnode.$attrs$ || {};\n cmpMeta.$attrsToReflect$.map(([propName, attribute]) => (rootVnode.$attrs$[attribute] = hostElm[propName]));\n }\n // On the first render and *only* on the first render we want to check for\n // any attributes set on the host element which are also set on the vdom\n // node. If we find them, we override the value on the VDom node attrs with\n // the value from the host element, which allows developers building apps\n // with Stencil components to override e.g. the `role` attribute on a\n // component even if it's already set on the `Host`.\n if (isInitialLoad && rootVnode.$attrs$) {\n for (const key of Object.keys(rootVnode.$attrs$)) {\n // We have a special implementation in `setAccessor` for `style` and\n // `class` which reconciles values coming from the VDom with values\n // already present on the DOM element, so we don't want to override those\n // attributes on the VDom tree with values from the host element if they\n // are present.\n //\n // Likewise, `ref` and `key` are special internal values for the Stencil\n // runtime and we don't want to override those either.\n if (hostElm.hasAttribute(key) && !['key', 'ref', 'style', 'class'].includes(key)) {\n rootVnode.$attrs$[key] = hostElm[key];\n }\n }\n }\n rootVnode.$tag$ = null;\n rootVnode.$flags$ |= 4 /* VNODE_FLAGS.isHost */;\n hostRef.$vnode$ = rootVnode;\n rootVnode.$elm$ = oldVNode.$elm$ = (BUILD.shadowDom ? hostElm.shadowRoot || hostElm : hostElm);\n if (BUILD.scoped || BUILD.shadowDom) {\n scopeId = hostElm['s-sc'];\n }\n useNativeShadowDom = supportsShadow && (cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) !== 0;\n if (BUILD.slotRelocation) {\n contentRef = hostElm['s-cr'];\n // always reset\n checkSlotFallbackVisibility = false;\n }\n // synchronous patch\n patch(oldVNode, rootVnode, isInitialLoad);\n if (BUILD.slotRelocation) {\n // while we're moving nodes around existing nodes, temporarily disable\n // the disconnectCallback from working\n plt.$flags$ |= 1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n if (checkSlotRelocate) {\n markSlotContentForRelocation(rootVnode.$elm$);\n for (const relocateData of relocateNodes) {\n const nodeToRelocate = relocateData.$nodeToRelocate$;\n if (!nodeToRelocate['s-ol']) {\n // add a reference node marking this node's original location\n // keep a reference to this node for later lookups\n const orgLocationNode = BUILD.isDebug || BUILD.hydrateServerSide\n ? originalLocationDebugNode(nodeToRelocate)\n : doc.createTextNode('');\n orgLocationNode['s-nr'] = nodeToRelocate;\n nodeToRelocate.parentNode.insertBefore((nodeToRelocate['s-ol'] = orgLocationNode), nodeToRelocate);\n }\n }\n for (const relocateData of relocateNodes) {\n const nodeToRelocate = relocateData.$nodeToRelocate$;\n const slotRefNode = relocateData.$slotRefNode$;\n if (slotRefNode) {\n const parentNodeRef = slotRefNode.parentNode;\n // When determining where to insert content, the most simple case would be\n // to relocate the node immediately following the slot reference node. We do this\n // by getting a reference to the node immediately following the slot reference node\n // since we will use `insertBefore` to manipulate the DOM.\n //\n // If there is no node immediately following the slot reference node, then we will just\n // end up appending the node as the last child of the parent.\n let insertBeforeNode = slotRefNode.nextSibling;\n // If the node we're currently planning on inserting the new node before is an element,\n // we need to do some additional checks to make sure we're inserting the node in the correct order.\n // The use case here would be that we have multiple nodes being relocated to the same slot. So, we want\n // to make sure they get inserted into their new home in the same order they were declared in their original location.\n //\n // TODO(STENCIL-914): Remove `experimentalSlotFixes` check\n if (!BUILD.experimentalSlotFixes ||\n (insertBeforeNode && insertBeforeNode.nodeType === 1 /* NODE_TYPE.ElementNode */)) {\n let orgLocationNode = (_a = nodeToRelocate['s-ol']) === null || _a === void 0 ? void 0 : _a.previousSibling;\n while (orgLocationNode) {\n let refNode = (_b = orgLocationNode['s-nr']) !== null && _b !== void 0 ? _b : null;\n if (refNode && refNode['s-sn'] === nodeToRelocate['s-sn'] && parentNodeRef === refNode.parentNode) {\n refNode = refNode.nextSibling;\n if (!refNode || !refNode['s-nr']) {\n insertBeforeNode = refNode;\n break;\n }\n }\n orgLocationNode = orgLocationNode.previousSibling;\n }\n }\n if ((!insertBeforeNode && parentNodeRef !== nodeToRelocate.parentNode) ||\n nodeToRelocate.nextSibling !== insertBeforeNode) {\n // we've checked that it's worth while to relocate\n // since that the node to relocate\n // has a different next sibling or parent relocated\n if (nodeToRelocate !== insertBeforeNode) {\n if (!BUILD.experimentalSlotFixes && !nodeToRelocate['s-hn'] && nodeToRelocate['s-ol']) {\n // probably a component in the index.html that doesn't have its hostname set\n nodeToRelocate['s-hn'] = nodeToRelocate['s-ol'].parentNode.nodeName;\n }\n // Add it back to the dom but in its new home\n // If we get to this point and `insertBeforeNode` is `null`, that means\n // we're just going to append the node as the last child of the parent. Passing\n // `null` as the second arg here will trigger that behavior.\n parentNodeRef.insertBefore(nodeToRelocate, insertBeforeNode);\n // Reset the `hidden` value back to what it was defined as originally\n // This solves a problem where a `slot` is dynamically rendered and `hidden` may have\n // been set on content originally, but now it has a slot to go to so it should have\n // the value it was defined as having in the DOM, not what we overrode it to.\n if (nodeToRelocate.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n nodeToRelocate.hidden = (_c = nodeToRelocate['s-ih']) !== null && _c !== void 0 ? _c : false;\n }\n }\n }\n nodeToRelocate && typeof slotRefNode['s-rf'] === 'function' && slotRefNode['s-rf'](nodeToRelocate);\n }\n else {\n // this node doesn't have a slot home to go to, so let's hide it\n if (nodeToRelocate.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n // Store the initial value of `hidden` so we can reset it later when\n // moving nodes around.\n if (isInitialLoad) {\n nodeToRelocate['s-ih'] = (_d = nodeToRelocate.hidden) !== null && _d !== void 0 ? _d : false;\n }\n nodeToRelocate.hidden = true;\n }\n }\n }\n }\n if (checkSlotFallbackVisibility) {\n updateFallbackSlotVisibility(rootVnode.$elm$);\n }\n // done moving nodes around\n // allow the disconnect callback to work again\n plt.$flags$ &= ~1 /* PLATFORM_FLAGS.isTmpDisconnected */;\n // always reset\n relocateNodes.length = 0;\n }\n // Hide any elements that were projected through, but don't have a slot to go to.\n // Only an issue if there were no \"slots\" rendered. Otherwise, nodes are hidden correctly.\n // This _only_ happens for `scoped` components!\n if (BUILD.experimentalScopedSlotChanges && cmpMeta.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n for (const childNode of rootVnode.$elm$.childNodes) {\n if (childNode['s-hn'] !== hostTagName && !childNode['s-sh']) {\n // Store the initial value of `hidden` so we can reset it later when\n // moving nodes around.\n if (isInitialLoad && childNode['s-ih'] == null) {\n childNode['s-ih'] = (_e = childNode.hidden) !== null && _e !== void 0 ? _e : false;\n }\n childNode.hidden = true;\n }\n }\n }\n // Clear the content ref so we don't create a memory leak\n contentRef = undefined;\n};\n// slot comment debug nodes only created with the `--debug` flag\n// otherwise these nodes are text nodes w/out content\nconst slotReferenceDebugNode = (slotVNode) => doc.createComment(`<slot${slotVNode.$name$ ? ' name=\"' + slotVNode.$name$ + '\"' : ''}> (host=${hostTagName.toLowerCase()})`);\nconst originalLocationDebugNode = (nodeToRelocate) => doc.createComment(`org-location for ` +\n (nodeToRelocate.localName\n ? `<${nodeToRelocate.localName}> (host=${nodeToRelocate['s-hn']})`\n : `[${nodeToRelocate.textContent}]`));\nconst attachToAncestor = (hostRef, ancestorComponent) => {\n if (BUILD.asyncLoading && ancestorComponent && !hostRef.$onRenderResolve$ && ancestorComponent['s-p']) {\n ancestorComponent['s-p'].push(new Promise((r) => (hostRef.$onRenderResolve$ = r)));\n }\n};\nconst scheduleUpdate = (hostRef, isInitialLoad) => {\n if (BUILD.taskQueue && BUILD.updatable) {\n hostRef.$flags$ |= 16 /* HOST_FLAGS.isQueuedForUpdate */;\n }\n if (BUILD.asyncLoading && hostRef.$flags$ & 4 /* HOST_FLAGS.isWaitingForChildren */) {\n hostRef.$flags$ |= 512 /* HOST_FLAGS.needsRerender */;\n return;\n }\n attachToAncestor(hostRef, hostRef.$ancestorComponent$);\n // there is no ancestor component or the ancestor component\n // has already fired off its lifecycle update then\n // fire off the initial update\n const dispatch = () => dispatchHooks(hostRef, isInitialLoad);\n return BUILD.taskQueue ? writeTask(dispatch) : dispatch();\n};\n/**\n * Dispatch initial-render and update lifecycle hooks, enqueuing calls to\n * component lifecycle methods like `componentWillLoad` as well as\n * {@link updateComponent}, which will kick off the virtual DOM re-render.\n *\n * @param hostRef a reference to a host DOM node\n * @param isInitialLoad whether we're on the initial load or not\n * @returns an empty Promise which is used to enqueue a series of operations for\n * the component\n */\nconst dispatchHooks = (hostRef, isInitialLoad) => {\n const elm = hostRef.$hostElement$;\n const endSchedule = createTime('scheduleUpdate', hostRef.$cmpMeta$.$tagName$);\n const instance = BUILD.lazyLoad ? hostRef.$lazyInstance$ : elm;\n // We're going to use this variable together with `enqueue` to implement a\n // little promise-based queue. We start out with it `undefined`. When we add\n // the first function to the queue we'll set this variable to be that\n // function's return value. When we attempt to add subsequent values to the\n // queue we'll check that value and, if it was a `Promise`, we'll then chain\n // the new function off of that `Promise` using `.then()`. This will give our\n // queue two nice properties:\n //\n // 1. If all functions added to the queue are synchronous they'll be called\n // synchronously right away.\n // 2. If all functions added to the queue are asynchronous they'll all be\n // called in order after `dispatchHooks` exits.\n let maybePromise;\n if (isInitialLoad) {\n if (BUILD.lazyLoad && BUILD.hostListener) {\n hostRef.$flags$ |= 256 /* HOST_FLAGS.isListenReady */;\n if (hostRef.$queuedListeners$) {\n hostRef.$queuedListeners$.map(([methodName, event]) => safeCall(instance, methodName, event));\n hostRef.$queuedListeners$ = undefined;\n }\n }\n emitLifecycleEvent(elm, 'componentWillLoad');\n if (BUILD.cmpWillLoad) {\n // If `componentWillLoad` returns a `Promise` then we want to wait on\n // whatever's going on in that `Promise` before we launch into\n // rendering the component, doing other lifecycle stuff, etc. So\n // in that case we assign the returned promise to the variable we\n // declared above to hold a possible 'queueing' Promise\n maybePromise = safeCall(instance, 'componentWillLoad');\n }\n }\n else {\n emitLifecycleEvent(elm, 'componentWillUpdate');\n if (BUILD.cmpWillUpdate) {\n // Like `componentWillLoad` above, we allow Stencil component\n // authors to return a `Promise` from this lifecycle callback, and\n // we specify that our runtime will wait for that `Promise` to\n // resolve before the component re-renders. So if the method\n // returns a `Promise` we need to keep it around!\n maybePromise = safeCall(instance, 'componentWillUpdate');\n }\n }\n emitLifecycleEvent(elm, 'componentWillRender');\n if (BUILD.cmpWillRender) {\n maybePromise = enqueue(maybePromise, () => safeCall(instance, 'componentWillRender'));\n }\n endSchedule();\n return enqueue(maybePromise, () => updateComponent(hostRef, instance, isInitialLoad));\n};\n/**\n * This function uses a Promise to implement a simple first-in, first-out queue\n * of functions to be called.\n *\n * The queue is ordered on the basis of the first argument. If it's\n * `undefined`, then nothing is on the queue yet, so the provided function can\n * be called synchronously (although note that this function may return a\n * `Promise`). The idea is that then the return value of that enqueueing\n * operation is kept around, so that if it was a `Promise` then subsequent\n * functions can be enqueued by calling this function again with that `Promise`\n * as the first argument.\n *\n * @param maybePromise either a `Promise` which should resolve before the next function is called or an 'empty' sentinel\n * @param fn a function to enqueue\n * @returns either a `Promise` or the return value of the provided function\n */\nconst enqueue = (maybePromise, fn) => isPromisey(maybePromise) ? maybePromise.then(fn) : fn();\n/**\n * Check that a value is a `Promise`. To check, we first see if the value is an\n * instance of the `Promise` global. In a few circumstances, in particular if\n * the global has been overwritten, this is could be misleading, so we also do\n * a little 'duck typing' check to see if the `.then` property of the value is\n * defined and a function.\n *\n * @param maybePromise it might be a promise!\n * @returns whether it is or not\n */\nconst isPromisey = (maybePromise) => maybePromise instanceof Promise ||\n (maybePromise && maybePromise.then && typeof maybePromise.then === 'function');\n/**\n * Update a component given reference to its host elements and so on.\n *\n * @param hostRef an object containing references to the element's host node,\n * VDom nodes, and other metadata\n * @param instance a reference to the underlying host element where it will be\n * rendered\n * @param isInitialLoad whether or not this function is being called as part of\n * the first render cycle\n */\nconst updateComponent = async (hostRef, instance, isInitialLoad) => {\n var _a;\n const elm = hostRef.$hostElement$;\n const endUpdate = createTime('update', hostRef.$cmpMeta$.$tagName$);\n const rc = elm['s-rc'];\n if (BUILD.style && isInitialLoad) {\n // DOM WRITE!\n attachStyles(hostRef);\n }\n const endRender = createTime('render', hostRef.$cmpMeta$.$tagName$);\n if (BUILD.isDev) {\n hostRef.$flags$ |= 1024 /* HOST_FLAGS.devOnRender */;\n }\n if (BUILD.hydrateServerSide) {\n await callRender(hostRef, instance, elm, isInitialLoad);\n }\n else {\n callRender(hostRef, instance, elm, isInitialLoad);\n }\n if (BUILD.isDev) {\n hostRef.$renderCount$ = hostRef.$renderCount$ === undefined ? 1 : hostRef.$renderCount$ + 1;\n hostRef.$flags$ &= ~1024 /* HOST_FLAGS.devOnRender */;\n }\n if (BUILD.hydrateServerSide) {\n try {\n // manually connected child components during server-side hydrate\n serverSideConnected(elm);\n if (isInitialLoad) {\n // using only during server-side hydrate\n if (hostRef.$cmpMeta$.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n elm['s-en'] = '';\n }\n else if (hostRef.$cmpMeta$.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n elm['s-en'] = 'c';\n }\n }\n }\n catch (e) {\n consoleError(e, elm);\n }\n }\n if (BUILD.asyncLoading && rc) {\n // ok, so turns out there are some child host elements\n // waiting on this parent element to load\n // let's fire off all update callbacks waiting\n rc.map((cb) => cb());\n elm['s-rc'] = undefined;\n }\n endRender();\n endUpdate();\n if (BUILD.asyncLoading) {\n const childrenPromises = (_a = elm['s-p']) !== null && _a !== void 0 ? _a : [];\n const postUpdate = () => postUpdateComponent(hostRef);\n if (childrenPromises.length === 0) {\n postUpdate();\n }\n else {\n Promise.all(childrenPromises).then(postUpdate);\n hostRef.$flags$ |= 4 /* HOST_FLAGS.isWaitingForChildren */;\n childrenPromises.length = 0;\n }\n }\n else {\n postUpdateComponent(hostRef);\n }\n};\n/**\n * Handle making the call to the VDom renderer with the proper context given\n * various build variables\n *\n * @param hostRef an object containing references to the element's host node,\n * VDom nodes, and other metadata\n * @param instance a reference to the underlying host element where it will be\n * rendered\n * @param elm the Host element for the component\n * @param isInitialLoad whether or not this function is being called as part of\n * @returns an empty promise\n */\nconst callRender = (hostRef, instance, elm, isInitialLoad) => {\n // in order for bundlers to correctly tree-shake the BUILD object\n // we need to ensure BUILD is not deoptimized within a try/catch\n // https://rollupjs.org/guide/en/#treeshake tryCatchDeoptimization\n const allRenderFn = BUILD.allRenderFn ? true : false;\n const lazyLoad = BUILD.lazyLoad ? true : false;\n const taskQueue = BUILD.taskQueue ? true : false;\n const updatable = BUILD.updatable ? true : false;\n try {\n renderingRef = instance;\n /**\n * minification optimization: `allRenderFn` is `true` if all components have a `render`\n * method, so we can call the method immediately. If not, check before calling it.\n */\n instance = allRenderFn ? instance.render() : instance.render && instance.render();\n if (updatable && taskQueue) {\n hostRef.$flags$ &= ~16 /* HOST_FLAGS.isQueuedForUpdate */;\n }\n if (updatable || lazyLoad) {\n hostRef.$flags$ |= 2 /* HOST_FLAGS.hasRendered */;\n }\n if (BUILD.hasRenderFn || BUILD.reflect) {\n if (BUILD.vdomRender || BUILD.reflect) {\n // looks like we've got child nodes to render into this host element\n // or we need to update the css class/attrs on the host element\n // DOM WRITE!\n if (BUILD.hydrateServerSide) {\n return Promise.resolve(instance).then((value) => renderVdom(hostRef, value, isInitialLoad));\n }\n else {\n renderVdom(hostRef, instance, isInitialLoad);\n }\n }\n else {\n const shadowRoot = elm.shadowRoot;\n if (hostRef.$cmpMeta$.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n shadowRoot.textContent = instance;\n }\n else {\n elm.textContent = instance;\n }\n }\n }\n }\n catch (e) {\n consoleError(e, hostRef.$hostElement$);\n }\n renderingRef = null;\n return null;\n};\nconst getRenderingRef = () => renderingRef;\nconst postUpdateComponent = (hostRef) => {\n const tagName = hostRef.$cmpMeta$.$tagName$;\n const elm = hostRef.$hostElement$;\n const endPostUpdate = createTime('postUpdate', tagName);\n const instance = BUILD.lazyLoad ? hostRef.$lazyInstance$ : elm;\n const ancestorComponent = hostRef.$ancestorComponent$;\n if (BUILD.cmpDidRender) {\n if (BUILD.isDev) {\n hostRef.$flags$ |= 1024 /* HOST_FLAGS.devOnRender */;\n }\n safeCall(instance, 'componentDidRender');\n if (BUILD.isDev) {\n hostRef.$flags$ &= ~1024 /* HOST_FLAGS.devOnRender */;\n }\n }\n emitLifecycleEvent(elm, 'componentDidRender');\n if (!(hostRef.$flags$ & 64 /* HOST_FLAGS.hasLoadedComponent */)) {\n hostRef.$flags$ |= 64 /* HOST_FLAGS.hasLoadedComponent */;\n if (BUILD.asyncLoading && BUILD.cssAnnotations) {\n // DOM WRITE!\n addHydratedFlag(elm);\n }\n if (BUILD.cmpDidLoad) {\n if (BUILD.isDev) {\n hostRef.$flags$ |= 2048 /* HOST_FLAGS.devOnDidLoad */;\n }\n safeCall(instance, 'componentDidLoad');\n if (BUILD.isDev) {\n hostRef.$flags$ &= ~2048 /* HOST_FLAGS.devOnDidLoad */;\n }\n }\n emitLifecycleEvent(elm, 'componentDidLoad');\n endPostUpdate();\n if (BUILD.asyncLoading) {\n hostRef.$onReadyResolve$(elm);\n if (!ancestorComponent) {\n appDidLoad(tagName);\n }\n }\n }\n else {\n if (BUILD.cmpDidUpdate) {\n // we've already loaded this component\n // fire off the user's componentDidUpdate method (if one was provided)\n // componentDidUpdate runs AFTER render() has been called\n // and all child components have finished updating\n if (BUILD.isDev) {\n hostRef.$flags$ |= 1024 /* HOST_FLAGS.devOnRender */;\n }\n safeCall(instance, 'componentDidUpdate');\n if (BUILD.isDev) {\n hostRef.$flags$ &= ~1024 /* HOST_FLAGS.devOnRender */;\n }\n }\n emitLifecycleEvent(elm, 'componentDidUpdate');\n endPostUpdate();\n }\n if (BUILD.method && BUILD.lazyLoad) {\n hostRef.$onInstanceResolve$(elm);\n }\n // load events fire from bottom to top\n // the deepest elements load first then bubbles up\n if (BUILD.asyncLoading) {\n if (hostRef.$onRenderResolve$) {\n hostRef.$onRenderResolve$();\n hostRef.$onRenderResolve$ = undefined;\n }\n if (hostRef.$flags$ & 512 /* HOST_FLAGS.needsRerender */) {\n nextTick(() => scheduleUpdate(hostRef, false));\n }\n hostRef.$flags$ &= ~(4 /* HOST_FLAGS.isWaitingForChildren */ | 512 /* HOST_FLAGS.needsRerender */);\n }\n // ( •_•)\n // ( •_•)>⌐■-■\n // (⌐■_■)\n};\nconst forceUpdate = (ref) => {\n if (BUILD.updatable && (Build.isBrowser || Build.isTesting)) {\n const hostRef = getHostRef(ref);\n const isConnected = hostRef.$hostElement$.isConnected;\n if (isConnected &&\n (hostRef.$flags$ & (2 /* HOST_FLAGS.hasRendered */ | 16 /* HOST_FLAGS.isQueuedForUpdate */)) === 2 /* HOST_FLAGS.hasRendered */) {\n scheduleUpdate(hostRef, false);\n }\n // Returns \"true\" when the forced update was successfully scheduled\n return isConnected;\n }\n return false;\n};\nconst appDidLoad = (who) => {\n // on appload\n // we have finish the first big initial render\n if (BUILD.cssAnnotations) {\n addHydratedFlag(doc.documentElement);\n }\n if (BUILD.asyncQueue) {\n plt.$flags$ |= 2 /* PLATFORM_FLAGS.appLoaded */;\n }\n nextTick(() => emitEvent(win, 'appload', { detail: { namespace: NAMESPACE } }));\n if (BUILD.profile && performance.measure) {\n performance.measure(`[Stencil] ${NAMESPACE} initial load (by ${who})`, 'st:app:start');\n }\n};\n/**\n * Allows to safely call a method, e.g. `componentDidLoad`, on an instance,\n * e.g. custom element node. If a build figures out that e.g. no component\n * has a `componentDidLoad` method, the instance method gets removed from the\n * output bundle and this function returns `undefined`.\n * @param instance any object that may or may not contain methods\n * @param method method name\n * @param arg single arbitrary argument\n * @returns result of method call if it exists, otherwise `undefined`\n */\nconst safeCall = (instance, method, arg) => {\n if (instance && instance[method]) {\n try {\n return instance[method](arg);\n }\n catch (e) {\n consoleError(e);\n }\n }\n return undefined;\n};\n/**\n * For debugging purposes as `BUILD.lifecycleDOMEvents` is `false` by default and will\n * get removed by the compiler. Used for timing events to see how long they take.\n * @param elm the target of the Event\n * @param lifecycleName name of the event\n */\nconst emitLifecycleEvent = (elm, lifecycleName) => {\n if (BUILD.lifecycleDOMEvents) {\n emitEvent(elm, 'stencil_' + lifecycleName, {\n bubbles: true,\n composed: true,\n detail: {\n namespace: NAMESPACE,\n },\n });\n }\n};\nconst addHydratedFlag = (elm) => BUILD.hydratedClass\n ? elm.classList.add('hydrated')\n : BUILD.hydratedAttribute\n ? elm.setAttribute('hydrated', '')\n : undefined;\nconst serverSideConnected = (elm) => {\n const children = elm.children;\n if (children != null) {\n for (let i = 0, ii = children.length; i < ii; i++) {\n const childElm = children[i];\n if (typeof childElm.connectedCallback === 'function') {\n childElm.connectedCallback();\n }\n serverSideConnected(childElm);\n }\n }\n};\nconst getValue = (ref, propName) => getHostRef(ref).$instanceValues$.get(propName);\nconst setValue = (ref, propName, newVal, cmpMeta) => {\n // check our new property value against our internal value\n const hostRef = getHostRef(ref);\n const elm = BUILD.lazyLoad ? hostRef.$hostElement$ : ref;\n const oldVal = hostRef.$instanceValues$.get(propName);\n const flags = hostRef.$flags$;\n const instance = BUILD.lazyLoad ? hostRef.$lazyInstance$ : elm;\n newVal = parsePropertyValue(newVal, cmpMeta.$members$[propName][0]);\n // explicitly check for NaN on both sides, as `NaN === NaN` is always false\n const areBothNaN = Number.isNaN(oldVal) && Number.isNaN(newVal);\n const didValueChange = newVal !== oldVal && !areBothNaN;\n if ((!BUILD.lazyLoad || !(flags & 8 /* HOST_FLAGS.isConstructingInstance */) || oldVal === undefined) && didValueChange) {\n // gadzooks! the property's value has changed!!\n // set our new value!\n hostRef.$instanceValues$.set(propName, newVal);\n if (BUILD.isDev) {\n if (hostRef.$flags$ & 1024 /* HOST_FLAGS.devOnRender */) {\n consoleDevWarn(`The state/prop \"${propName}\" changed during rendering. This can potentially lead to infinite-loops and other bugs.`, '\\nElement', elm, '\\nNew value', newVal, '\\nOld value', oldVal);\n }\n else if (hostRef.$flags$ & 2048 /* HOST_FLAGS.devOnDidLoad */) {\n consoleDevWarn(`The state/prop \"${propName}\" changed during \"componentDidLoad()\", this triggers extra re-renders, try to setup on \"componentWillLoad()\"`, '\\nElement', elm, '\\nNew value', newVal, '\\nOld value', oldVal);\n }\n }\n if (!BUILD.lazyLoad || instance) {\n // get an array of method names of watch functions to call\n if (BUILD.watchCallback && cmpMeta.$watchers$ && flags & 128 /* HOST_FLAGS.isWatchReady */) {\n const watchMethods = cmpMeta.$watchers$[propName];\n if (watchMethods) {\n // this instance is watching for when this property changed\n watchMethods.map((watchMethodName) => {\n try {\n // fire off each of the watch methods that are watching this property\n instance[watchMethodName](newVal, oldVal, propName);\n }\n catch (e) {\n consoleError(e, elm);\n }\n });\n }\n }\n if (BUILD.updatable &&\n (flags & (2 /* HOST_FLAGS.hasRendered */ | 16 /* HOST_FLAGS.isQueuedForUpdate */)) === 2 /* HOST_FLAGS.hasRendered */) {\n if (BUILD.cmpShouldUpdate && instance.componentShouldUpdate) {\n if (instance.componentShouldUpdate(newVal, oldVal, propName) === false) {\n return;\n }\n }\n // looks like this value actually changed, so we've got work to do!\n // but only if we've already rendered, otherwise just chill out\n // queue that we need to do an update, but don't worry about queuing\n // up millions cuz this function ensures it only runs once\n scheduleUpdate(hostRef, false);\n }\n }\n }\n};\n/**\n * Attach a series of runtime constructs to a compiled Stencil component\n * constructor, including getters and setters for the `@Prop` and `@State`\n * decorators, callbacks for when attributes change, and so on.\n *\n * @param Cstr the constructor for a component that we need to process\n * @param cmpMeta metadata collected previously about the component\n * @param flags a number used to store a series of bit flags\n * @returns a reference to the same constructor passed in (but now mutated)\n */\nconst proxyComponent = (Cstr, cmpMeta, flags) => {\n var _a;\n const prototype = Cstr.prototype;\n /**\n * proxy form associated custom element lifecycle callbacks\n * @ref https://web.dev/articles/more-capable-form-controls#lifecycle_callbacks\n */\n if (BUILD.formAssociated && cmpMeta.$flags$ & 64 /* CMP_FLAGS.formAssociated */ && flags & 1 /* PROXY_FLAGS.isElementConstructor */) {\n FORM_ASSOCIATED_CUSTOM_ELEMENT_CALLBACKS.forEach((cbName) => Object.defineProperty(prototype, cbName, {\n value(...args) {\n const hostRef = getHostRef(this);\n const elm = BUILD.lazyLoad ? hostRef.$hostElement$ : this;\n const instance = BUILD.lazyLoad ? hostRef.$lazyInstance$ : elm;\n if (!instance) {\n hostRef.$onReadyPromise$.then((instance) => {\n const cb = instance[cbName];\n typeof cb === 'function' && cb.call(instance, ...args);\n });\n }\n else {\n const cb = instance[cbName];\n typeof cb === 'function' && cb.call(instance, ...args);\n }\n },\n }));\n }\n if (BUILD.member && cmpMeta.$members$) {\n if (BUILD.watchCallback && Cstr.watchers) {\n cmpMeta.$watchers$ = Cstr.watchers;\n }\n // It's better to have a const than two Object.entries()\n const members = Object.entries(cmpMeta.$members$);\n members.map(([memberName, [memberFlags]]) => {\n if ((BUILD.prop || BUILD.state) &&\n (memberFlags & 31 /* MEMBER_FLAGS.Prop */ ||\n ((!BUILD.lazyLoad || flags & 2 /* PROXY_FLAGS.proxyState */) && memberFlags & 32 /* MEMBER_FLAGS.State */))) {\n // proxyComponent - prop\n Object.defineProperty(prototype, memberName, {\n get() {\n // proxyComponent, get value\n return getValue(this, memberName);\n },\n set(newValue) {\n // only during dev time\n if (BUILD.isDev) {\n const ref = getHostRef(this);\n if (\n // we are proxying the instance (not element)\n (flags & 1 /* PROXY_FLAGS.isElementConstructor */) === 0 &&\n // the element is not constructing\n (ref && ref.$flags$ & 8 /* HOST_FLAGS.isConstructingInstance */) === 0 &&\n // the member is a prop\n (memberFlags & 31 /* MEMBER_FLAGS.Prop */) !== 0 &&\n // the member is not mutable\n (memberFlags & 1024 /* MEMBER_FLAGS.Mutable */) === 0) {\n consoleDevWarn(`@Prop() \"${memberName}\" on <${cmpMeta.$tagName$}> is immutable but was modified from within the component.\\nMore information: https://stenciljs.com/docs/properties#prop-mutability`);\n }\n }\n // proxyComponent, set value\n setValue(this, memberName, newValue, cmpMeta);\n },\n configurable: true,\n enumerable: true,\n });\n }\n else if (BUILD.lazyLoad &&\n BUILD.method &&\n flags & 1 /* PROXY_FLAGS.isElementConstructor */ &&\n memberFlags & 64 /* MEMBER_FLAGS.Method */) {\n // proxyComponent - method\n Object.defineProperty(prototype, memberName, {\n value(...args) {\n var _a;\n const ref = getHostRef(this);\n return (_a = ref === null || ref === void 0 ? void 0 : ref.$onInstancePromise$) === null || _a === void 0 ? void 0 : _a.then(() => { var _a; return (_a = ref.$lazyInstance$) === null || _a === void 0 ? void 0 : _a[memberName](...args); });\n },\n });\n }\n });\n if (BUILD.observeAttribute && (!BUILD.lazyLoad || flags & 1 /* PROXY_FLAGS.isElementConstructor */)) {\n const attrNameToPropName = new Map();\n prototype.attributeChangedCallback = function (attrName, oldValue, newValue) {\n plt.jmp(() => {\n var _a;\n const propName = attrNameToPropName.get(attrName);\n // In a web component lifecycle the attributeChangedCallback runs prior to connectedCallback\n // in the case where an attribute was set inline.\n // ```html\n // <my-component some-attribute=\"some-value\"></my-component>\n // ```\n //\n // There is an edge case where a developer sets the attribute inline on a custom element and then\n // programmatically changes it before it has been upgraded as shown below:\n //\n // ```html\n // <!-- this component has _not_ been upgraded yet -->\n // <my-component id=\"test\" some-attribute=\"some-value\"></my-component>\n // <script>\n // // grab non-upgraded component\n // el = document.querySelector(\"#test\");\n // el.someAttribute = \"another-value\";\n // // upgrade component\n // customElements.define('my-component', MyComponent);\n // </script>\n // ```\n // In this case if we do not un-shadow here and use the value of the shadowing property, attributeChangedCallback\n // will be called with `newValue = \"some-value\"` and will set the shadowed property (this.someAttribute = \"another-value\")\n // to the value that was set inline i.e. \"some-value\" from above example. When\n // the connectedCallback attempts to un-shadow it will use \"some-value\" as the initial value rather than \"another-value\"\n //\n // The case where the attribute was NOT set inline but was not set programmatically shall be handled/un-shadowed\n // by connectedCallback as this attributeChangedCallback will not fire.\n //\n // https://developers.google.com/web/fundamentals/web-components/best-practices#lazy-properties\n //\n // TODO(STENCIL-16) we should think about whether or not we actually want to be reflecting the attributes to\n // properties here given that this goes against best practices outlined here\n // https://developers.google.com/web/fundamentals/web-components/best-practices#avoid-reentrancy\n if (this.hasOwnProperty(propName)) {\n newValue = this[propName];\n delete this[propName];\n }\n else if (prototype.hasOwnProperty(propName) &&\n typeof this[propName] === 'number' &&\n this[propName] == newValue) {\n // if the propName exists on the prototype of `Cstr`, this update may be a result of Stencil using native\n // APIs to reflect props as attributes. Calls to `setAttribute(someElement, propName)` will result in\n // `propName` to be converted to a `DOMString`, which may not be what we want for other primitive props.\n return;\n }\n else if (propName == null) {\n // At this point we should know this is not a \"member\", so we can treat it like watching an attribute\n // on a vanilla web component\n const hostRef = getHostRef(this);\n const flags = hostRef === null || hostRef === void 0 ? void 0 : hostRef.$flags$;\n // We only want to trigger the callback(s) if:\n // 1. The instance is ready\n // 2. The watchers are ready\n // 3. The value has changed\n if (flags &&\n !(flags & 8 /* HOST_FLAGS.isConstructingInstance */) &&\n flags & 128 /* HOST_FLAGS.isWatchReady */ &&\n newValue !== oldValue) {\n const elm = BUILD.lazyLoad ? hostRef.$hostElement$ : this;\n const instance = BUILD.lazyLoad ? hostRef.$lazyInstance$ : elm;\n const entry = (_a = cmpMeta.$watchers$) === null || _a === void 0 ? void 0 : _a[attrName];\n entry === null || entry === void 0 ? void 0 : entry.forEach((callbackName) => {\n if (instance[callbackName] != null) {\n instance[callbackName].call(instance, newValue, oldValue, attrName);\n }\n });\n }\n return;\n }\n this[propName] = newValue === null && typeof this[propName] === 'boolean' ? false : newValue;\n });\n };\n // Create an array of attributes to observe\n // This list in comprised of all strings used within a `@Watch()` decorator\n // on a component as well as any Stencil-specific \"members\" (`@Prop()`s and `@State()`s).\n // As such, there is no way to guarantee type-safety here that a user hasn't entered\n // an invalid attribute.\n Cstr.observedAttributes = Array.from(new Set([\n ...Object.keys((_a = cmpMeta.$watchers$) !== null && _a !== void 0 ? _a : {}),\n ...members\n .filter(([_, m]) => m[0] & 15 /* MEMBER_FLAGS.HasAttribute */)\n .map(([propName, m]) => {\n var _a;\n const attrName = m[1] || propName;\n attrNameToPropName.set(attrName, propName);\n if (BUILD.reflect && m[0] & 512 /* MEMBER_FLAGS.ReflectAttr */) {\n (_a = cmpMeta.$attrsToReflect$) === null || _a === void 0 ? void 0 : _a.push([propName, attrName]);\n }\n return attrName;\n }),\n ]));\n }\n }\n return Cstr;\n};\n/**\n * Initialize a Stencil component given a reference to its host element, its\n * runtime bookkeeping data structure, runtime metadata about the component,\n * and (optionally) an HMR version ID.\n *\n * @param elm a host element\n * @param hostRef the element's runtime bookkeeping object\n * @param cmpMeta runtime metadata for the Stencil component\n * @param hmrVersionId an (optional) HMR version ID\n */\nconst initializeComponent = async (elm, hostRef, cmpMeta, hmrVersionId) => {\n let Cstr;\n // initializeComponent\n if ((hostRef.$flags$ & 32 /* HOST_FLAGS.hasInitializedComponent */) === 0) {\n // Let the runtime know that the component has been initialized\n hostRef.$flags$ |= 32 /* HOST_FLAGS.hasInitializedComponent */;\n const bundleId = cmpMeta.$lazyBundleId$;\n if ((BUILD.lazyLoad || BUILD.hydrateClientSide) && bundleId) {\n // lazy loaded components\n // request the component's implementation to be\n // wired up with the host element\n Cstr = loadModule(cmpMeta, hostRef, hmrVersionId);\n if (Cstr.then) {\n // Await creates a micro-task avoid if possible\n const endLoad = uniqueTime(`st:load:${cmpMeta.$tagName$}:${hostRef.$modeName$}`, `[Stencil] Load module for <${cmpMeta.$tagName$}>`);\n Cstr = await Cstr;\n endLoad();\n }\n if ((BUILD.isDev || BUILD.isDebug) && !Cstr) {\n throw new Error(`Constructor for \"${cmpMeta.$tagName$}#${hostRef.$modeName$}\" was not found`);\n }\n if (BUILD.member && !Cstr.isProxied) {\n // we've never proxied this Constructor before\n // let's add the getters/setters to its prototype before\n // the first time we create an instance of the implementation\n if (BUILD.watchCallback) {\n cmpMeta.$watchers$ = Cstr.watchers;\n }\n proxyComponent(Cstr, cmpMeta, 2 /* PROXY_FLAGS.proxyState */);\n Cstr.isProxied = true;\n }\n const endNewInstance = createTime('createInstance', cmpMeta.$tagName$);\n // ok, time to construct the instance\n // but let's keep track of when we start and stop\n // so that the getters/setters don't incorrectly step on data\n if (BUILD.member) {\n hostRef.$flags$ |= 8 /* HOST_FLAGS.isConstructingInstance */;\n }\n // construct the lazy-loaded component implementation\n // passing the hostRef is very important during\n // construction in order to directly wire together the\n // host element and the lazy-loaded instance\n try {\n new Cstr(hostRef);\n }\n catch (e) {\n consoleError(e);\n }\n if (BUILD.member) {\n hostRef.$flags$ &= ~8 /* HOST_FLAGS.isConstructingInstance */;\n }\n if (BUILD.watchCallback) {\n hostRef.$flags$ |= 128 /* HOST_FLAGS.isWatchReady */;\n }\n endNewInstance();\n fireConnectedCallback(hostRef.$lazyInstance$);\n }\n else {\n // sync constructor component\n Cstr = elm.constructor;\n // wait for the CustomElementRegistry to mark the component as ready before setting `isWatchReady`. Otherwise,\n // watchers may fire prematurely if `customElements.get()`/`customElements.whenDefined()` resolves _before_\n // Stencil has completed instantiating the component.\n customElements.whenDefined(cmpMeta.$tagName$).then(() => (hostRef.$flags$ |= 128 /* HOST_FLAGS.isWatchReady */));\n }\n if (BUILD.style && Cstr.style) {\n // this component has styles but we haven't registered them yet\n let style = Cstr.style;\n if (BUILD.mode && typeof style !== 'string') {\n style = style[(hostRef.$modeName$ = computeMode(elm))];\n if (BUILD.hydrateServerSide && hostRef.$modeName$) {\n elm.setAttribute('s-mode', hostRef.$modeName$);\n }\n }\n const scopeId = getScopeId(cmpMeta, hostRef.$modeName$);\n if (!styles.has(scopeId)) {\n const endRegisterStyles = createTime('registerStyles', cmpMeta.$tagName$);\n if (!BUILD.hydrateServerSide &&\n BUILD.shadowDom &&\n // TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\n BUILD.shadowDomShim &&\n cmpMeta.$flags$ & 8 /* CMP_FLAGS.needsShadowDomShim */) {\n style = await import('./shadow-css.js').then((m) => m.scopeCss(style, scopeId, false));\n }\n registerStyle(scopeId, style, !!(cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */));\n endRegisterStyles();\n }\n }\n }\n // we've successfully created a lazy instance\n const ancestorComponent = hostRef.$ancestorComponent$;\n const schedule = () => scheduleUpdate(hostRef, true);\n if (BUILD.asyncLoading && ancestorComponent && ancestorComponent['s-rc']) {\n // this is the initial load and this component it has an ancestor component\n // but the ancestor component has NOT fired its will update lifecycle yet\n // so let's just cool our jets and wait for the ancestor to continue first\n // this will get fired off when the ancestor component\n // finally gets around to rendering its lazy self\n // fire off the initial update\n ancestorComponent['s-rc'].push(schedule);\n }\n else {\n schedule();\n }\n};\nconst fireConnectedCallback = (instance) => {\n if (BUILD.lazyLoad && BUILD.connectedCallback) {\n safeCall(instance, 'connectedCallback');\n }\n};\nconst connectedCallback = (elm) => {\n if ((plt.$flags$ & 1 /* PLATFORM_FLAGS.isTmpDisconnected */) === 0) {\n const hostRef = getHostRef(elm);\n const cmpMeta = hostRef.$cmpMeta$;\n const endConnected = createTime('connectedCallback', cmpMeta.$tagName$);\n if (BUILD.hostListenerTargetParent) {\n // only run if we have listeners being attached to a parent\n addHostEventListeners(elm, hostRef, cmpMeta.$listeners$, true);\n }\n if (!(hostRef.$flags$ & 1 /* HOST_FLAGS.hasConnected */)) {\n // first time this component has connected\n hostRef.$flags$ |= 1 /* HOST_FLAGS.hasConnected */;\n let hostId;\n if (BUILD.hydrateClientSide) {\n hostId = elm.getAttribute(HYDRATE_ID);\n if (hostId) {\n if (BUILD.shadowDom && supportsShadow && cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n const scopeId = BUILD.mode\n ? addStyle(elm.shadowRoot, cmpMeta, elm.getAttribute('s-mode'))\n : addStyle(elm.shadowRoot, cmpMeta);\n elm.classList.remove(scopeId + '-h', scopeId + '-s');\n }\n initializeClientHydrate(elm, cmpMeta.$tagName$, hostId, hostRef);\n }\n }\n if (BUILD.slotRelocation && !hostId) {\n // initUpdate\n // if the slot polyfill is required we'll need to put some nodes\n // in here to act as original content anchors as we move nodes around\n // host element has been connected to the DOM\n if (BUILD.hydrateServerSide ||\n ((BUILD.slot || BUILD.shadowDom) &&\n // TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\n cmpMeta.$flags$ & (4 /* CMP_FLAGS.hasSlotRelocation */ | 8 /* CMP_FLAGS.needsShadowDomShim */))) {\n setContentReference(elm);\n }\n }\n if (BUILD.asyncLoading) {\n // find the first ancestor component (if there is one) and register\n // this component as one of the actively loading child components for its ancestor\n let ancestorComponent = elm;\n while ((ancestorComponent = ancestorComponent.parentNode || ancestorComponent.host)) {\n // climb up the ancestors looking for the first\n // component that hasn't finished its lifecycle update yet\n if ((BUILD.hydrateClientSide &&\n ancestorComponent.nodeType === 1 /* NODE_TYPE.ElementNode */ &&\n ancestorComponent.hasAttribute('s-id') &&\n ancestorComponent['s-p']) ||\n ancestorComponent['s-p']) {\n // we found this components first ancestor component\n // keep a reference to this component's ancestor component\n attachToAncestor(hostRef, (hostRef.$ancestorComponent$ = ancestorComponent));\n break;\n }\n }\n }\n // Lazy properties\n // https://developers.google.com/web/fundamentals/web-components/best-practices#lazy-properties\n if (BUILD.prop && !BUILD.hydrateServerSide && cmpMeta.$members$) {\n Object.entries(cmpMeta.$members$).map(([memberName, [memberFlags]]) => {\n if (memberFlags & 31 /* MEMBER_FLAGS.Prop */ && elm.hasOwnProperty(memberName)) {\n const value = elm[memberName];\n delete elm[memberName];\n elm[memberName] = value;\n }\n });\n }\n if (BUILD.initializeNextTick) {\n // connectedCallback, taskQueue, initialLoad\n // angular sets attribute AFTER connectCallback\n // https://github.com/angular/angular/issues/18909\n // https://github.com/angular/angular/issues/19940\n nextTick(() => initializeComponent(elm, hostRef, cmpMeta));\n }\n else {\n initializeComponent(elm, hostRef, cmpMeta);\n }\n }\n else {\n // not the first time this has connected\n // reattach any event listeners to the host\n // since they would have been removed when disconnected\n addHostEventListeners(elm, hostRef, cmpMeta.$listeners$, false);\n // fire off connectedCallback() on component instance\n if (hostRef === null || hostRef === void 0 ? void 0 : hostRef.$lazyInstance$) {\n fireConnectedCallback(hostRef.$lazyInstance$);\n }\n else if (hostRef === null || hostRef === void 0 ? void 0 : hostRef.$onReadyPromise$) {\n hostRef.$onReadyPromise$.then(() => fireConnectedCallback(hostRef.$lazyInstance$));\n }\n }\n endConnected();\n }\n};\nconst setContentReference = (elm) => {\n // only required when we're NOT using native shadow dom (slot)\n // or this browser doesn't support native shadow dom\n // and this host element was NOT created with SSR\n // let's pick out the inner content for slot projection\n // create a node to represent where the original\n // content was first placed, which is useful later on\n const contentRefElm = (elm['s-cr'] = doc.createComment(BUILD.isDebug ? `content-ref (host=${elm.localName})` : ''));\n contentRefElm['s-cn'] = true;\n elm.insertBefore(contentRefElm, elm.firstChild);\n};\nconst disconnectInstance = (instance) => {\n if (BUILD.lazyLoad && BUILD.disconnectedCallback) {\n safeCall(instance, 'disconnectedCallback');\n }\n if (BUILD.cmpDidUnload) {\n safeCall(instance, 'componentDidUnload');\n }\n};\nconst disconnectedCallback = async (elm) => {\n if ((plt.$flags$ & 1 /* PLATFORM_FLAGS.isTmpDisconnected */) === 0) {\n const hostRef = getHostRef(elm);\n if (BUILD.hostListener) {\n if (hostRef.$rmListeners$) {\n hostRef.$rmListeners$.map((rmListener) => rmListener());\n hostRef.$rmListeners$ = undefined;\n }\n }\n if (!BUILD.lazyLoad) {\n disconnectInstance(elm);\n }\n else if (hostRef === null || hostRef === void 0 ? void 0 : hostRef.$lazyInstance$) {\n disconnectInstance(hostRef.$lazyInstance$);\n }\n else if (hostRef === null || hostRef === void 0 ? void 0 : hostRef.$onReadyPromise$) {\n hostRef.$onReadyPromise$.then(() => disconnectInstance(hostRef.$lazyInstance$));\n }\n }\n};\nconst patchPseudoShadowDom = (hostElementPrototype, descriptorPrototype) => {\n patchCloneNode(hostElementPrototype);\n patchSlotAppendChild(hostElementPrototype);\n patchSlotAppend(hostElementPrototype);\n patchSlotPrepend(hostElementPrototype);\n patchSlotInsertAdjacentElement(hostElementPrototype);\n patchSlotInsertAdjacentHTML(hostElementPrototype);\n patchSlotInsertAdjacentText(hostElementPrototype);\n patchTextContent(hostElementPrototype);\n patchChildSlotNodes(hostElementPrototype, descriptorPrototype);\n patchSlotRemoveChild(hostElementPrototype);\n};\nconst patchCloneNode = (HostElementPrototype) => {\n const orgCloneNode = HostElementPrototype.cloneNode;\n HostElementPrototype.cloneNode = function (deep) {\n const srcNode = this;\n const isShadowDom = BUILD.shadowDom ? srcNode.shadowRoot && supportsShadow : false;\n const clonedNode = orgCloneNode.call(srcNode, isShadowDom ? deep : false);\n if (BUILD.slot && !isShadowDom && deep) {\n let i = 0;\n let slotted, nonStencilNode;\n const stencilPrivates = [\n 's-id',\n 's-cr',\n 's-lr',\n 's-rc',\n 's-sc',\n 's-p',\n 's-cn',\n 's-sr',\n 's-sn',\n 's-hn',\n 's-ol',\n 's-nr',\n 's-si',\n 's-rf',\n ];\n for (; i < srcNode.childNodes.length; i++) {\n slotted = srcNode.childNodes[i]['s-nr'];\n nonStencilNode = stencilPrivates.every((privateField) => !srcNode.childNodes[i][privateField]);\n if (slotted) {\n if (BUILD.appendChildSlotFix && clonedNode.__appendChild) {\n clonedNode.__appendChild(slotted.cloneNode(true));\n }\n else {\n clonedNode.appendChild(slotted.cloneNode(true));\n }\n }\n if (nonStencilNode) {\n clonedNode.appendChild(srcNode.childNodes[i].cloneNode(true));\n }\n }\n }\n return clonedNode;\n };\n};\n/**\n * Patches the `appendChild` method on a `scoped` Stencil component.\n * The patch will attempt to find a slot with the same name as the node being appended\n * and insert it into the slot reference if found. Otherwise, it falls-back to the original\n * `appendChild` method.\n *\n * @param HostElementPrototype The Stencil component to be patched\n */\nconst patchSlotAppendChild = (HostElementPrototype) => {\n HostElementPrototype.__appendChild = HostElementPrototype.appendChild;\n HostElementPrototype.appendChild = function (newChild) {\n const slotName = (newChild['s-sn'] = getSlotName(newChild));\n const slotNode = getHostSlotNode(this.childNodes, slotName);\n if (slotNode) {\n const slotChildNodes = getHostSlotChildNodes(slotNode, slotName);\n const appendAfter = slotChildNodes[slotChildNodes.length - 1];\n const insertedNode = appendAfter.parentNode.insertBefore(newChild, appendAfter.nextSibling);\n // Check if there is fallback content that should be hidden\n updateFallbackSlotVisibility(this);\n return insertedNode;\n }\n return this.__appendChild(newChild);\n };\n};\n/**\n * Patches the `removeChild` method on a `scoped` Stencil component.\n * This patch attempts to remove the specified node from a slot reference\n * if the slot exists. Otherwise, it falls-back to the original `removeChild` method.\n *\n * @param ElementPrototype The Stencil component to be patched\n */\nconst patchSlotRemoveChild = (ElementPrototype) => {\n ElementPrototype.__removeChild = ElementPrototype.removeChild;\n ElementPrototype.removeChild = function (toRemove) {\n if (toRemove && typeof toRemove['s-sn'] !== 'undefined') {\n const slotNode = getHostSlotNode(this.childNodes, toRemove['s-sn']);\n if (slotNode) {\n // Get all slot content\n const slotChildNodes = getHostSlotChildNodes(slotNode, toRemove['s-sn']);\n // See if any of the slotted content matches the node to remove\n const existingNode = slotChildNodes.find((n) => n === toRemove);\n if (existingNode) {\n existingNode.remove();\n // Check if there is fallback content that should be displayed if that\n // was the last node in the slot\n updateFallbackSlotVisibility(this);\n return;\n }\n }\n }\n return this.__removeChild(toRemove);\n };\n};\n/**\n * Patches the `prepend` method for a slotted node inside a scoped component.\n *\n * @param HostElementPrototype the `Element` to be patched\n */\nconst patchSlotPrepend = (HostElementPrototype) => {\n const originalPrepend = HostElementPrototype.prepend;\n HostElementPrototype.prepend = function (...newChildren) {\n newChildren.forEach((newChild) => {\n if (typeof newChild === 'string') {\n newChild = this.ownerDocument.createTextNode(newChild);\n }\n const slotName = (newChild['s-sn'] = getSlotName(newChild));\n const slotNode = getHostSlotNode(this.childNodes, slotName);\n if (slotNode) {\n const slotPlaceholder = document.createTextNode('');\n slotPlaceholder['s-nr'] = newChild;\n slotNode['s-cr'].parentNode.__appendChild(slotPlaceholder);\n newChild['s-ol'] = slotPlaceholder;\n const slotChildNodes = getHostSlotChildNodes(slotNode, slotName);\n const appendAfter = slotChildNodes[0];\n return appendAfter.parentNode.insertBefore(newChild, appendAfter.nextSibling);\n }\n if (newChild.nodeType === 1 && !!newChild.getAttribute('slot')) {\n newChild.hidden = true;\n }\n return originalPrepend.call(this, newChild);\n });\n };\n};\n/**\n * Patches the `append` method for a slotted node inside a scoped component. The patched method uses\n * `appendChild` under-the-hood while creating text nodes for any new children that passed as bare strings.\n *\n * @param HostElementPrototype the `Element` to be patched\n */\nconst patchSlotAppend = (HostElementPrototype) => {\n HostElementPrototype.append = function (...newChildren) {\n newChildren.forEach((newChild) => {\n if (typeof newChild === 'string') {\n newChild = this.ownerDocument.createTextNode(newChild);\n }\n this.appendChild(newChild);\n });\n };\n};\n/**\n * Patches the `insertAdjacentHTML` method for a slotted node inside a scoped component. Specifically,\n * we only need to patch the behavior for the specific `beforeend` and `afterbegin` positions so the element\n * gets inserted into the DOM in the correct location.\n *\n * @param HostElementPrototype the `Element` to be patched\n */\nconst patchSlotInsertAdjacentHTML = (HostElementPrototype) => {\n const originalInsertAdjacentHtml = HostElementPrototype.insertAdjacentHTML;\n HostElementPrototype.insertAdjacentHTML = function (position, text) {\n if (position !== 'afterbegin' && position !== 'beforeend') {\n return originalInsertAdjacentHtml.call(this, position, text);\n }\n const container = this.ownerDocument.createElement('_');\n let node;\n container.innerHTML = text;\n if (position === 'afterbegin') {\n while ((node = container.firstChild)) {\n this.prepend(node);\n }\n }\n else if (position === 'beforeend') {\n while ((node = container.firstChild)) {\n this.append(node);\n }\n }\n };\n};\n/**\n * Patches the `insertAdjacentText` method for a slotted node inside a scoped component. Specifically,\n * we only need to patch the behavior for the specific `beforeend` and `afterbegin` positions so the text node\n * gets inserted into the DOM in the correct location.\n *\n * @param HostElementPrototype the `Element` to be patched\n */\nconst patchSlotInsertAdjacentText = (HostElementPrototype) => {\n HostElementPrototype.insertAdjacentText = function (position, text) {\n this.insertAdjacentHTML(position, text);\n };\n};\n/**\n * Patches the `insertAdjacentElement` method for a slotted node inside a scoped component. Specifically,\n * we only need to patch the behavior for the specific `beforeend` and `afterbegin` positions so the element\n * gets inserted into the DOM in the correct location.\n *\n * @param HostElementPrototype the `Element` to be patched\n */\nconst patchSlotInsertAdjacentElement = (HostElementPrototype) => {\n const originalInsertAdjacentElement = HostElementPrototype.insertAdjacentElement;\n HostElementPrototype.insertAdjacentElement = function (position, element) {\n if (position !== 'afterbegin' && position !== 'beforeend') {\n return originalInsertAdjacentElement.call(this, position, element);\n }\n if (position === 'afterbegin') {\n this.prepend(element);\n return element;\n }\n else if (position === 'beforeend') {\n this.append(element);\n return element;\n }\n return element;\n };\n};\n/**\n * Patches the text content of an unnamed slotted node inside a scoped component\n * @param hostElementPrototype the `Element` to be patched\n */\nconst patchTextContent = (hostElementPrototype) => {\n const descriptor = Object.getOwnPropertyDescriptor(Node.prototype, 'textContent');\n Object.defineProperty(hostElementPrototype, '__textContent', descriptor);\n if (BUILD.experimentalScopedSlotChanges) {\n // Patch `textContent` to mimic shadow root behavior\n Object.defineProperty(hostElementPrototype, 'textContent', {\n // To mimic shadow root behavior, we need to return the text content of all\n // nodes in a slot reference node\n get() {\n const slotRefNodes = getAllChildSlotNodes(this.childNodes);\n const textContent = slotRefNodes\n .map((node) => {\n var _a, _b;\n const text = [];\n // Need to get the text content of all nodes in the slot reference node\n let slotContent = node.nextSibling;\n while (slotContent && slotContent['s-sn'] === node['s-sn']) {\n if (slotContent.nodeType === 3 /* NODE_TYPES.TEXT_NODE */ || slotContent.nodeType === 1 /* NODE_TYPES.ELEMENT_NODE */) {\n text.push((_b = (_a = slotContent.textContent) === null || _a === void 0 ? void 0 : _a.trim()) !== null && _b !== void 0 ? _b : '');\n }\n slotContent = slotContent.nextSibling;\n }\n return text.filter((ref) => ref !== '').join(' ');\n })\n .filter((text) => text !== '')\n .join(' ');\n // Pad the string to return\n return ' ' + textContent + ' ';\n },\n // To mimic shadow root behavior, we need to overwrite all nodes in a slot\n // reference node. If a default slot reference node exists, the text content will be\n // placed there. Otherwise, the new text node will be hidden\n set(value) {\n const slotRefNodes = getAllChildSlotNodes(this.childNodes);\n slotRefNodes.forEach((node) => {\n // Remove the existing content of the slot\n let slotContent = node.nextSibling;\n while (slotContent && slotContent['s-sn'] === node['s-sn']) {\n const tmp = slotContent;\n slotContent = slotContent.nextSibling;\n tmp.remove();\n }\n // If this is a default slot, add the text node in the slot location.\n // Otherwise, destroy the slot reference node\n if (node['s-sn'] === '') {\n const textNode = this.ownerDocument.createTextNode(value);\n textNode['s-sn'] = '';\n node.parentElement.insertBefore(textNode, node.nextSibling);\n }\n else {\n node.remove();\n }\n });\n },\n });\n }\n else {\n Object.defineProperty(hostElementPrototype, 'textContent', {\n get() {\n var _a;\n // get the 'default slot', which would be the first slot in a shadow tree (if we were using one), whose name is\n // the empty string\n const slotNode = getHostSlotNode(this.childNodes, '');\n // when a slot node is found, the textContent _may_ be found in the next sibling (text) node, depending on how\n // nodes were reordered during the vdom render. first try to get the text content from the sibling.\n if (((_a = slotNode === null || slotNode === void 0 ? void 0 : slotNode.nextSibling) === null || _a === void 0 ? void 0 : _a.nodeType) === 3 /* NODE_TYPES.TEXT_NODE */) {\n return slotNode.nextSibling.textContent;\n }\n else if (slotNode) {\n return slotNode.textContent;\n }\n else {\n // fallback to the original implementation\n return this.__textContent;\n }\n },\n set(value) {\n var _a;\n // get the 'default slot', which would be the first slot in a shadow tree (if we were using one), whose name is\n // the empty string\n const slotNode = getHostSlotNode(this.childNodes, '');\n // when a slot node is found, the textContent _may_ need to be placed in the next sibling (text) node,\n // depending on how nodes were reordered during the vdom render. first try to set the text content on the\n // sibling.\n if (((_a = slotNode === null || slotNode === void 0 ? void 0 : slotNode.nextSibling) === null || _a === void 0 ? void 0 : _a.nodeType) === 3 /* NODE_TYPES.TEXT_NODE */) {\n slotNode.nextSibling.textContent = value;\n }\n else if (slotNode) {\n slotNode.textContent = value;\n }\n else {\n // we couldn't find a slot, but that doesn't mean that there isn't one. if this check ran before the DOM\n // loaded, we could have missed it. check for a content reference element on the scoped component and insert\n // it there\n this.__textContent = value;\n const contentRefElm = this['s-cr'];\n if (contentRefElm) {\n this.insertBefore(contentRefElm, this.firstChild);\n }\n }\n },\n });\n }\n};\nconst patchChildSlotNodes = (elm, cmpMeta) => {\n class FakeNodeList extends Array {\n item(n) {\n return this[n];\n }\n }\n // TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\n if (cmpMeta.$flags$ & 8 /* CMP_FLAGS.needsShadowDomShim */) {\n const childNodesFn = elm.__lookupGetter__('childNodes');\n Object.defineProperty(elm, 'children', {\n get() {\n return this.childNodes.map((n) => n.nodeType === 1);\n },\n });\n Object.defineProperty(elm, 'childElementCount', {\n get() {\n return elm.children.length;\n },\n });\n Object.defineProperty(elm, 'childNodes', {\n get() {\n const childNodes = childNodesFn.call(this);\n if ((plt.$flags$ & 1 /* PLATFORM_FLAGS.isTmpDisconnected */) === 0 &&\n getHostRef(this).$flags$ & 2 /* HOST_FLAGS.hasRendered */) {\n const result = new FakeNodeList();\n for (let i = 0; i < childNodes.length; i++) {\n const slot = childNodes[i]['s-nr'];\n if (slot) {\n result.push(slot);\n }\n }\n return result;\n }\n return FakeNodeList.from(childNodes);\n },\n });\n }\n};\n/**\n * Recursively finds all slot reference nodes ('s-sr') in a series of child nodes.\n *\n * @param childNodes The set of child nodes to search for slot reference nodes.\n * @returns An array of slot reference nodes.\n */\nconst getAllChildSlotNodes = (childNodes) => {\n const slotRefNodes = [];\n for (const childNode of Array.from(childNodes)) {\n if (childNode['s-sr']) {\n slotRefNodes.push(childNode);\n }\n slotRefNodes.push(...getAllChildSlotNodes(childNode.childNodes));\n }\n return slotRefNodes;\n};\nconst getSlotName = (node) => node['s-sn'] || (node.nodeType === 1 && node.getAttribute('slot')) || '';\n/**\n * Recursively searches a series of child nodes for a slot with the provided name.\n * @param childNodes the nodes to search for a slot with a specific name.\n * @param slotName the name of the slot to match on.\n * @returns a reference to the slot node that matches the provided name, `null` otherwise\n */\nconst getHostSlotNode = (childNodes, slotName) => {\n let i = 0;\n let childNode;\n for (; i < childNodes.length; i++) {\n childNode = childNodes[i];\n if (childNode['s-sr'] && childNode['s-sn'] === slotName) {\n return childNode;\n }\n childNode = getHostSlotNode(childNode.childNodes, slotName);\n if (childNode) {\n return childNode;\n }\n }\n return null;\n};\nconst getHostSlotChildNodes = (n, slotName) => {\n const childNodes = [n];\n while ((n = n.nextSibling) && n['s-sn'] === slotName) {\n childNodes.push(n);\n }\n return childNodes;\n};\nconst defineCustomElement = (Cstr, compactMeta) => {\n customElements.define(compactMeta[1], proxyCustomElement(Cstr, compactMeta));\n};\nconst proxyCustomElement = (Cstr, compactMeta) => {\n const cmpMeta = {\n $flags$: compactMeta[0],\n $tagName$: compactMeta[1],\n };\n if (BUILD.member) {\n cmpMeta.$members$ = compactMeta[2];\n }\n if (BUILD.hostListener) {\n cmpMeta.$listeners$ = compactMeta[3];\n }\n if (BUILD.watchCallback) {\n cmpMeta.$watchers$ = Cstr.$watchers$;\n }\n if (BUILD.reflect) {\n cmpMeta.$attrsToReflect$ = [];\n }\n if (BUILD.shadowDom && !supportsShadow && cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n // TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\n cmpMeta.$flags$ |= 8 /* CMP_FLAGS.needsShadowDomShim */;\n }\n // TODO(STENCIL-914): this check and `else` block can go away and be replaced by just the `scoped` check\n if (BUILD.experimentalSlotFixes) {\n if (BUILD.scoped && cmpMeta.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n // This check is intentionally not combined with the surrounding `experimentalSlotFixes` check\n // since, moving forward, we only want to patch the pseudo shadow DOM when the component is scoped\n patchPseudoShadowDom(Cstr.prototype, cmpMeta);\n }\n }\n else {\n if (BUILD.slotChildNodesFix) {\n patchChildSlotNodes(Cstr.prototype, cmpMeta);\n }\n if (BUILD.cloneNodeFix) {\n patchCloneNode(Cstr.prototype);\n }\n if (BUILD.appendChildSlotFix) {\n patchSlotAppendChild(Cstr.prototype);\n }\n if (BUILD.scopedSlotTextContentFix && cmpMeta.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n patchTextContent(Cstr.prototype);\n }\n }\n const originalConnectedCallback = Cstr.prototype.connectedCallback;\n const originalDisconnectedCallback = Cstr.prototype.disconnectedCallback;\n Object.assign(Cstr.prototype, {\n __registerHost() {\n registerHost(this, cmpMeta);\n },\n connectedCallback() {\n connectedCallback(this);\n if (BUILD.connectedCallback && originalConnectedCallback) {\n originalConnectedCallback.call(this);\n }\n },\n disconnectedCallback() {\n disconnectedCallback(this);\n if (BUILD.disconnectedCallback && originalDisconnectedCallback) {\n originalDisconnectedCallback.call(this);\n }\n },\n __attachShadow() {\n if (supportsShadow) {\n if (BUILD.shadowDelegatesFocus) {\n this.attachShadow({\n mode: 'open',\n delegatesFocus: !!(cmpMeta.$flags$ & 16 /* CMP_FLAGS.shadowDelegatesFocus */),\n });\n }\n else {\n this.attachShadow({ mode: 'open' });\n }\n }\n else {\n this.shadowRoot = this;\n }\n },\n });\n Cstr.is = cmpMeta.$tagName$;\n return proxyComponent(Cstr, cmpMeta, 1 /* PROXY_FLAGS.isElementConstructor */ | 2 /* PROXY_FLAGS.proxyState */);\n};\nconst forceModeUpdate = (elm) => {\n if (BUILD.style && BUILD.mode && !BUILD.lazyLoad) {\n const mode = computeMode(elm);\n const hostRef = getHostRef(elm);\n if (hostRef.$modeName$ !== mode) {\n const cmpMeta = hostRef.$cmpMeta$;\n const oldScopeId = elm['s-sc'];\n const scopeId = getScopeId(cmpMeta, mode);\n const style = elm.constructor.style[mode];\n const flags = cmpMeta.$flags$;\n if (style) {\n if (!styles.has(scopeId)) {\n registerStyle(scopeId, style, !!(flags & 1 /* CMP_FLAGS.shadowDomEncapsulation */));\n }\n hostRef.$modeName$ = mode;\n elm.classList.remove(oldScopeId + '-h', oldScopeId + '-s');\n attachStyles(hostRef);\n forceUpdate(elm);\n }\n }\n }\n};\n/**\n * Kick off hot-module-replacement for a component. In order to replace the\n * component in-place we:\n *\n * 1. get a reference to the {@link d.HostRef} for the element\n * 2. reset the element's runtime flags\n * 3. re-run the initialization logic for the element (via\n * {@link initializeComponent})\n *\n * @param hostElement the host element for the component which we want to start\n * doing HMR\n * @param cmpMeta runtime metadata for the component\n * @param hmrVersionId the current HMR version ID\n */\nconst hmrStart = (hostElement, cmpMeta, hmrVersionId) => {\n // ¯\\_(ツ)_/¯\n const hostRef = getHostRef(hostElement);\n // reset state flags to only have been connected\n hostRef.$flags$ = 1 /* HOST_FLAGS.hasConnected */;\n // TODO\n // detach any event listeners that may have been added\n // because we're not passing an exact event name it'll\n // remove all of this element's event, which is good\n // re-initialize the component\n initializeComponent(hostElement, hostRef, cmpMeta, hmrVersionId);\n};\nconst bootstrapLazy = (lazyBundles, options = {}) => {\n var _a;\n if (BUILD.profile && performance.mark) {\n performance.mark('st:app:start');\n }\n installDevTools();\n const endBootstrap = createTime('bootstrapLazy');\n const cmpTags = [];\n const exclude = options.exclude || [];\n const customElements = win.customElements;\n const head = doc.head;\n const metaCharset = /*@__PURE__*/ head.querySelector('meta[charset]');\n const dataStyles = /*@__PURE__*/ doc.createElement('style');\n const deferredConnectedCallbacks = [];\n const styles = /*@__PURE__*/ doc.querySelectorAll(`[${HYDRATED_STYLE_ID}]`);\n let appLoadFallback;\n let isBootstrapping = true;\n let i = 0;\n Object.assign(plt, options);\n plt.$resourcesUrl$ = new URL(options.resourcesUrl || './', doc.baseURI).href;\n if (BUILD.asyncQueue) {\n if (options.syncQueue) {\n plt.$flags$ |= 4 /* PLATFORM_FLAGS.queueSync */;\n }\n }\n if (BUILD.hydrateClientSide) {\n // If the app is already hydrated there is not point to disable the\n // async queue. This will improve the first input delay\n plt.$flags$ |= 2 /* PLATFORM_FLAGS.appLoaded */;\n }\n if (BUILD.hydrateClientSide && BUILD.shadowDom) {\n for (; i < styles.length; i++) {\n registerStyle(styles[i].getAttribute(HYDRATED_STYLE_ID), convertScopedToShadow(styles[i].innerHTML), true);\n }\n }\n let hasSlotRelocation = false;\n lazyBundles.map((lazyBundle) => {\n lazyBundle[1].map((compactMeta) => {\n var _a;\n const cmpMeta = {\n $flags$: compactMeta[0],\n $tagName$: compactMeta[1],\n $members$: compactMeta[2],\n $listeners$: compactMeta[3],\n };\n // Check if we are using slots outside the shadow DOM in this component.\n // We'll use this information later to add styles for `slot-fb` elements\n if (cmpMeta.$flags$ & 4 /* CMP_FLAGS.hasSlotRelocation */) {\n hasSlotRelocation = true;\n }\n if (BUILD.member) {\n cmpMeta.$members$ = compactMeta[2];\n }\n if (BUILD.hostListener) {\n cmpMeta.$listeners$ = compactMeta[3];\n }\n if (BUILD.reflect) {\n cmpMeta.$attrsToReflect$ = [];\n }\n if (BUILD.watchCallback) {\n cmpMeta.$watchers$ = (_a = compactMeta[4]) !== null && _a !== void 0 ? _a : {};\n }\n if (BUILD.shadowDom && !supportsShadow && cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n // TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\n cmpMeta.$flags$ |= 8 /* CMP_FLAGS.needsShadowDomShim */;\n }\n const tagName = BUILD.transformTagName && options.transformTagName\n ? options.transformTagName(cmpMeta.$tagName$)\n : cmpMeta.$tagName$;\n const HostElement = class extends HTMLElement {\n // StencilLazyHost\n constructor(self) {\n // @ts-ignore\n super(self);\n self = this;\n registerHost(self, cmpMeta);\n if (BUILD.shadowDom && cmpMeta.$flags$ & 1 /* CMP_FLAGS.shadowDomEncapsulation */) {\n // this component is using shadow dom\n // and this browser supports shadow dom\n // add the read-only property \"shadowRoot\" to the host element\n // adding the shadow root build conditionals to minimize runtime\n if (supportsShadow) {\n if (BUILD.shadowDelegatesFocus) {\n self.attachShadow({\n mode: 'open',\n delegatesFocus: !!(cmpMeta.$flags$ & 16 /* CMP_FLAGS.shadowDelegatesFocus */),\n });\n }\n else {\n self.attachShadow({ mode: 'open' });\n }\n }\n else if (!BUILD.hydrateServerSide && !('shadowRoot' in self)) {\n self.shadowRoot = self;\n }\n }\n }\n connectedCallback() {\n if (appLoadFallback) {\n clearTimeout(appLoadFallback);\n appLoadFallback = null;\n }\n if (isBootstrapping) {\n // connectedCallback will be processed once all components have been registered\n deferredConnectedCallbacks.push(this);\n }\n else {\n plt.jmp(() => connectedCallback(this));\n }\n }\n disconnectedCallback() {\n plt.jmp(() => disconnectedCallback(this));\n }\n componentOnReady() {\n return getHostRef(this).$onReadyPromise$;\n }\n };\n // TODO(STENCIL-914): this check and `else` block can go away and be replaced by just the `scoped` check\n if (BUILD.experimentalSlotFixes) {\n // This check is intentionally not combined with the surrounding `experimentalSlotFixes` check\n // since, moving forward, we only want to patch the pseudo shadow DOM when the component is scoped\n if (BUILD.scoped && cmpMeta.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n patchPseudoShadowDom(HostElement.prototype, cmpMeta);\n }\n }\n else {\n if (BUILD.slotChildNodesFix) {\n patchChildSlotNodes(HostElement.prototype, cmpMeta);\n }\n if (BUILD.cloneNodeFix) {\n patchCloneNode(HostElement.prototype);\n }\n if (BUILD.appendChildSlotFix) {\n patchSlotAppendChild(HostElement.prototype);\n }\n if (BUILD.scopedSlotTextContentFix && cmpMeta.$flags$ & 2 /* CMP_FLAGS.scopedCssEncapsulation */) {\n patchTextContent(HostElement.prototype);\n }\n }\n // if the component is formAssociated we need to set that on the host\n // element so that it will be ready for `attachInternals` to be called on\n // it later on\n if (BUILD.formAssociated && cmpMeta.$flags$ & 64 /* CMP_FLAGS.formAssociated */) {\n HostElement.formAssociated = true;\n }\n if (BUILD.hotModuleReplacement) {\n // if we're in an HMR dev build then we need to set up the callback\n // which will carry out the work of actually replacing the module for\n // this particular component\n HostElement.prototype['s-hmr'] = function (hmrVersionId) {\n hmrStart(this, cmpMeta, hmrVersionId);\n };\n }\n cmpMeta.$lazyBundleId$ = lazyBundle[0];\n if (!exclude.includes(tagName) && !customElements.get(tagName)) {\n cmpTags.push(tagName);\n customElements.define(tagName, proxyComponent(HostElement, cmpMeta, 1 /* PROXY_FLAGS.isElementConstructor */));\n }\n });\n });\n // Only bother generating CSS if we have components\n // TODO(STENCIL-1118): Add test cases for CSS content based on conditionals\n if (cmpTags.length > 0) {\n // Add styles for `slot-fb` elements if any of our components are using slots outside the Shadow DOM\n if (hasSlotRelocation) {\n dataStyles.textContent += SLOT_FB_CSS;\n }\n // Add hydration styles\n if (BUILD.invisiblePrehydration && (BUILD.hydratedClass || BUILD.hydratedAttribute)) {\n dataStyles.textContent += cmpTags + HYDRATED_CSS;\n }\n // If we have styles, add them to the DOM\n if (dataStyles.innerHTML.length) {\n dataStyles.setAttribute('data-styles', '');\n // Apply CSP nonce to the style tag if it exists\n const nonce = (_a = plt.$nonce$) !== null && _a !== void 0 ? _a : queryNonceMetaTagContent(doc);\n if (nonce != null) {\n dataStyles.setAttribute('nonce', nonce);\n }\n // Insert the styles into the document head\n // NOTE: this _needs_ to happen last so we can ensure the nonce (and other attributes) are applied\n head.insertBefore(dataStyles, metaCharset ? metaCharset.nextSibling : head.firstChild);\n }\n }\n // Process deferred connectedCallbacks now all components have been registered\n isBootstrapping = false;\n if (deferredConnectedCallbacks.length) {\n deferredConnectedCallbacks.map((host) => host.connectedCallback());\n }\n else {\n if (BUILD.profile) {\n plt.jmp(() => (appLoadFallback = setTimeout(appDidLoad, 30, 'timeout')));\n }\n else {\n plt.jmp(() => (appLoadFallback = setTimeout(appDidLoad, 30)));\n }\n }\n // Fallback appLoad event\n endBootstrap();\n};\nconst Fragment = (_, children) => children;\nconst addHostEventListeners = (elm, hostRef, listeners, attachParentListeners) => {\n if (BUILD.hostListener && listeners) {\n // this is called immediately within the element's constructor\n // initialize our event listeners on the host element\n // we do this now so that we can listen to events that may\n // have fired even before the instance is ready\n if (BUILD.hostListenerTargetParent) {\n // this component may have event listeners that should be attached to the parent\n if (attachParentListeners) {\n // this is being ran from within the connectedCallback\n // which is important so that we know the host element actually has a parent element\n // filter out the listeners to only have the ones that ARE being attached to the parent\n listeners = listeners.filter(([flags]) => flags & 32 /* LISTENER_FLAGS.TargetParent */);\n }\n else {\n // this is being ran from within the component constructor\n // everything BUT the parent element listeners should be attached at this time\n // filter out the listeners that are NOT being attached to the parent\n listeners = listeners.filter(([flags]) => !(flags & 32 /* LISTENER_FLAGS.TargetParent */));\n }\n }\n listeners.map(([flags, name, method]) => {\n const target = BUILD.hostListenerTarget ? getHostListenerTarget(elm, flags) : elm;\n const handler = hostListenerProxy(hostRef, method);\n const opts = hostListenerOpts(flags);\n plt.ael(target, name, handler, opts);\n (hostRef.$rmListeners$ = hostRef.$rmListeners$ || []).push(() => plt.rel(target, name, handler, opts));\n });\n }\n};\nconst hostListenerProxy = (hostRef, methodName) => (ev) => {\n try {\n if (BUILD.lazyLoad) {\n if (hostRef.$flags$ & 256 /* HOST_FLAGS.isListenReady */) {\n // instance is ready, let's call it's member method for this event\n hostRef.$lazyInstance$[methodName](ev);\n }\n else {\n (hostRef.$queuedListeners$ = hostRef.$queuedListeners$ || []).push([methodName, ev]);\n }\n }\n else {\n hostRef.$hostElement$[methodName](ev);\n }\n }\n catch (e) {\n consoleError(e);\n }\n};\nconst getHostListenerTarget = (elm, flags) => {\n if (BUILD.hostListenerTargetDocument && flags & 4 /* LISTENER_FLAGS.TargetDocument */)\n return doc;\n if (BUILD.hostListenerTargetWindow && flags & 8 /* LISTENER_FLAGS.TargetWindow */)\n return win;\n if (BUILD.hostListenerTargetBody && flags & 16 /* LISTENER_FLAGS.TargetBody */)\n return doc.body;\n if (BUILD.hostListenerTargetParent && flags & 32 /* LISTENER_FLAGS.TargetParent */)\n return elm.parentElement;\n return elm;\n};\n// prettier-ignore\nconst hostListenerOpts = (flags) => supportsListenerOptions\n ? ({\n passive: (flags & 1 /* LISTENER_FLAGS.Passive */) !== 0,\n capture: (flags & 2 /* LISTENER_FLAGS.Capture */) !== 0,\n })\n : (flags & 2 /* LISTENER_FLAGS.Capture */) !== 0;\n/**\n * Assigns the given value to the nonce property on the runtime platform object.\n * During runtime, this value is used to set the nonce attribute on all dynamically created script and style tags.\n * @param nonce The value to be assigned to the platform nonce property.\n * @returns void\n */\nconst setNonce = (nonce) => (plt.$nonce$ = nonce);\nconst setPlatformOptions = (opts) => Object.assign(plt, opts);\n/**\n * Updates the DOM generated on the server with annotations such as node attributes and\n * comment nodes to facilitate future client-side hydration. These annotations are used for things\n * like moving elements back to their original hosts if using Shadow DOM on the client, and for quickly\n * reconstructing the vNode representations of the DOM.\n *\n * @param doc The DOM generated by the server.\n * @param staticComponents Any components that should be considered static and do not need client-side hydration.\n */\nconst insertVdomAnnotations = (doc, staticComponents) => {\n if (doc != null) {\n const docData = {\n hostIds: 0,\n rootLevelIds: 0,\n staticComponents: new Set(staticComponents),\n };\n const orgLocationNodes = [];\n parseVNodeAnnotations(doc, doc.body, docData, orgLocationNodes);\n orgLocationNodes.forEach((orgLocationNode) => {\n var _a, _b;\n if (orgLocationNode != null && orgLocationNode['s-nr']) {\n const nodeRef = orgLocationNode['s-nr'];\n let hostId = nodeRef['s-host-id'];\n let nodeId = nodeRef['s-node-id'];\n let childId = `${hostId}.${nodeId}`;\n if (hostId == null) {\n hostId = 0;\n docData.rootLevelIds++;\n nodeId = docData.rootLevelIds;\n childId = `${hostId}.${nodeId}`;\n if (nodeRef.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n nodeRef.setAttribute(HYDRATE_CHILD_ID, childId);\n }\n else if (nodeRef.nodeType === 3 /* NODE_TYPE.TextNode */) {\n if (hostId === 0) {\n const textContent = (_a = nodeRef.nodeValue) === null || _a === void 0 ? void 0 : _a.trim();\n if (textContent === '') {\n // useless whitespace node at the document root\n orgLocationNode.remove();\n return;\n }\n }\n const commentBeforeTextNode = doc.createComment(childId);\n commentBeforeTextNode.nodeValue = `${TEXT_NODE_ID}.${childId}`;\n (_b = nodeRef.parentNode) === null || _b === void 0 ? void 0 : _b.insertBefore(commentBeforeTextNode, nodeRef);\n }\n }\n let orgLocationNodeId = `${ORG_LOCATION_ID}.${childId}`;\n const orgLocationParentNode = orgLocationNode.parentElement;\n if (orgLocationParentNode) {\n if (orgLocationParentNode['s-en'] === '') {\n // ending with a \".\" means that the parent element\n // of this node's original location is a SHADOW dom element\n // and this node is apart of the root level light dom\n orgLocationNodeId += `.`;\n }\n else if (orgLocationParentNode['s-en'] === 'c') {\n // ending with a \".c\" means that the parent element\n // of this node's original location is a SCOPED element\n // and this node is apart of the root level light dom\n orgLocationNodeId += `.c`;\n }\n }\n orgLocationNode.nodeValue = orgLocationNodeId;\n }\n });\n }\n};\n/**\n * Recursively parses a node generated by the server and its children to set host and child id\n * attributes read during client-side hydration. This function also tracks whether each node is\n * an original location reference node meaning that a node has been moved via slot relocation.\n *\n * @param doc The DOM generated by the server.\n * @param node The node to parse.\n * @param docData An object containing metadata about the document.\n * @param orgLocationNodes An array of nodes that have been moved via slot relocation.\n */\nconst parseVNodeAnnotations = (doc, node, docData, orgLocationNodes) => {\n if (node == null) {\n return;\n }\n if (node['s-nr'] != null) {\n orgLocationNodes.push(node);\n }\n if (node.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n node.childNodes.forEach((childNode) => {\n const hostRef = getHostRef(childNode);\n if (hostRef != null && !docData.staticComponents.has(childNode.nodeName.toLowerCase())) {\n const cmpData = {\n nodeIds: 0,\n };\n insertVNodeAnnotations(doc, childNode, hostRef.$vnode$, docData, cmpData);\n }\n parseVNodeAnnotations(doc, childNode, docData, orgLocationNodes);\n });\n }\n};\n/**\n * Insert attribute annotations on an element for its host ID and, potentially, its child ID.\n * Also makes calls to insert annotations on the element's children, keeping track of the depth of\n * the component tree.\n *\n * @param doc The DOM generated by the server.\n * @param hostElm The element to insert annotations for.\n * @param vnode The vNode representation of the element.\n * @param docData An object containing metadata about the document.\n * @param cmpData An object containing metadata about the component.\n */\nconst insertVNodeAnnotations = (doc, hostElm, vnode, docData, cmpData) => {\n if (vnode != null) {\n const hostId = ++docData.hostIds;\n hostElm.setAttribute(HYDRATE_ID, hostId);\n if (hostElm['s-cr'] != null) {\n hostElm['s-cr'].nodeValue = `${CONTENT_REF_ID}.${hostId}`;\n }\n if (vnode.$children$ != null) {\n const depth = 0;\n vnode.$children$.forEach((vnodeChild, index) => {\n insertChildVNodeAnnotations(doc, vnodeChild, cmpData, hostId, depth, index);\n });\n }\n // If this element does not already have a child ID and has a sibling comment node\n // representing a slot, we use the content of the comment to set the child ID attribute\n // on the host element.\n if (hostElm && vnode && vnode.$elm$ && !hostElm.hasAttribute(HYDRATE_CHILD_ID)) {\n const parent = hostElm.parentElement;\n if (parent && parent.childNodes) {\n const parentChildNodes = Array.from(parent.childNodes);\n const comment = parentChildNodes.find((node) => node.nodeType === 8 /* NODE_TYPE.CommentNode */ && node['s-sr']);\n if (comment) {\n const index = parentChildNodes.indexOf(hostElm) - 1;\n vnode.$elm$.setAttribute(HYDRATE_CHILD_ID, `${comment['s-host-id']}.${comment['s-node-id']}.0.${index}`);\n }\n }\n }\n }\n};\n/**\n * Recursively analyzes the type of a child vNode and inserts annotations on the vNodes's element based on its type.\n * Element nodes receive a child ID attribute, text nodes have a comment with the child ID inserted before them,\n * and comment nodes representing a slot have their node value set to a slot node ID containing the child ID.\n *\n * @param doc The DOM generated by the server.\n * @param vnodeChild The vNode to insert annotations for.\n * @param cmpData An object containing metadata about the component.\n * @param hostId The host ID of this element's parent.\n * @param depth How deep this element sits in the component tree relative to its parent.\n * @param index The index of this element in its parent's children array.\n */\nconst insertChildVNodeAnnotations = (doc, vnodeChild, cmpData, hostId, depth, index) => {\n const childElm = vnodeChild.$elm$;\n if (childElm == null) {\n return;\n }\n const nodeId = cmpData.nodeIds++;\n const childId = `${hostId}.${nodeId}.${depth}.${index}`;\n childElm['s-host-id'] = hostId;\n childElm['s-node-id'] = nodeId;\n if (childElm.nodeType === 1 /* NODE_TYPE.ElementNode */) {\n childElm.setAttribute(HYDRATE_CHILD_ID, childId);\n }\n else if (childElm.nodeType === 3 /* NODE_TYPE.TextNode */) {\n const parentNode = childElm.parentNode;\n const nodeName = parentNode === null || parentNode === void 0 ? void 0 : parentNode.nodeName;\n if (nodeName !== 'STYLE' && nodeName !== 'SCRIPT') {\n const textNodeId = `${TEXT_NODE_ID}.${childId}`;\n const commentBeforeTextNode = doc.createComment(textNodeId);\n parentNode === null || parentNode === void 0 ? void 0 : parentNode.insertBefore(commentBeforeTextNode, childElm);\n }\n }\n else if (childElm.nodeType === 8 /* NODE_TYPE.CommentNode */) {\n if (childElm['s-sr']) {\n const slotName = childElm['s-sn'] || '';\n const slotNodeId = `${SLOT_NODE_ID}.${childId}.${slotName}`;\n childElm.nodeValue = slotNodeId;\n }\n }\n if (vnodeChild.$children$ != null) {\n // Increment depth each time we recur deeper into the tree\n const childDepth = depth + 1;\n vnodeChild.$children$.forEach((vnode, index) => {\n insertChildVNodeAnnotations(doc, vnode, cmpData, hostId, childDepth, index);\n });\n }\n};\nvar _a;\n/**\n * A WeakMap mapping runtime component references to their corresponding host reference\n * instances.\n *\n * **Note**: If we're in an HMR context we need to store a reference to this\n * value on `window` in order to maintain the mapping of {@link d.RuntimeRef}\n * to {@link d.HostRef} across HMR updates.\n *\n * This is necessary because when HMR updates for a component are processed by\n * the browser-side dev server client the JS bundle for that component is\n * re-fetched. Since the module containing {@link hostRefs} is included in\n * that bundle, if we do not store a reference to it the new iteration of the\n * component will not have access to the previous hostRef map, leading to a\n * bug where the new version of the component cannot properly initialize.\n */\nconst hostRefs = BUILD.hotModuleReplacement\n ? ((_a = window).__STENCIL_HOSTREFS__ || (_a.__STENCIL_HOSTREFS__ = new WeakMap()))\n : new WeakMap();\n/**\n * Given a {@link d.RuntimeRef} retrieve the corresponding {@link d.HostRef}\n *\n * @param ref the runtime ref of interest\n * @returns the Host reference (if found) or undefined\n */\nconst getHostRef = (ref) => hostRefs.get(ref);\n/**\n * Register a lazy instance with the {@link hostRefs} object so it's\n * corresponding {@link d.HostRef} can be retrieved later.\n *\n * @param lazyInstance the lazy instance of interest\n * @param hostRef that instances `HostRef` object\n * @returns a reference to the host ref WeakMap\n */\nconst registerInstance = (lazyInstance, hostRef) => hostRefs.set((hostRef.$lazyInstance$ = lazyInstance), hostRef);\n/**\n * Register a host element for a Stencil component, setting up various metadata\n * and callbacks based on {@link BUILD} flags as well as the component's runtime\n * metadata.\n *\n * @param hostElement the host element to register\n * @param cmpMeta runtime metadata for that component\n * @returns a reference to the host ref WeakMap\n */\nconst registerHost = (hostElement, cmpMeta) => {\n const hostRef = {\n $flags$: 0,\n $hostElement$: hostElement,\n $cmpMeta$: cmpMeta,\n $instanceValues$: new Map(),\n };\n if (BUILD.isDev) {\n hostRef.$renderCount$ = 0;\n }\n if (BUILD.method && BUILD.lazyLoad) {\n hostRef.$onInstancePromise$ = new Promise((r) => (hostRef.$onInstanceResolve$ = r));\n }\n if (BUILD.asyncLoading) {\n hostRef.$onReadyPromise$ = new Promise((r) => (hostRef.$onReadyResolve$ = r));\n hostElement['s-p'] = [];\n hostElement['s-rc'] = [];\n }\n addHostEventListeners(hostElement, hostRef, cmpMeta.$listeners$, false);\n return hostRefs.set(hostElement, hostRef);\n};\nconst isMemberInElement = (elm, memberName) => memberName in elm;\nconst consoleError = (e, el) => (customError || console.error)(e, el);\nconst STENCIL_DEV_MODE = BUILD.isTesting\n ? ['STENCIL:'] // E2E testing\n : [\n '%cstencil',\n 'color: white;background:#4c47ff;font-weight: bold; font-size:10px; padding:2px 6px; border-radius: 5px',\n ];\nconst consoleDevError = (...m) => console.error(...STENCIL_DEV_MODE, ...m);\nconst consoleDevWarn = (...m) => console.warn(...STENCIL_DEV_MODE, ...m);\nconst consoleDevInfo = (...m) => console.info(...STENCIL_DEV_MODE, ...m);\nconst setErrorHandler = (handler) => (customError = handler);\nconst cmpModules = /*@__PURE__*/ new Map();\nconst loadModule = (cmpMeta, hostRef, hmrVersionId) => {\n // loadModuleImport\n const exportName = cmpMeta.$tagName$.replace(/-/g, '_');\n const bundleId = cmpMeta.$lazyBundleId$;\n if (BUILD.isDev && typeof bundleId !== 'string') {\n consoleDevError(`Trying to lazily load component <${cmpMeta.$tagName$}> with style mode \"${hostRef.$modeName$}\", but it does not exist.`);\n return undefined;\n }\n const module = !BUILD.hotModuleReplacement ? cmpModules.get(bundleId) : false;\n if (module) {\n return module[exportName];\n }\n /*!__STENCIL_STATIC_IMPORT_SWITCH__*/\n return import(\n /* @vite-ignore */\n /* webpackInclude: /\\.entry\\.js$/ */\n /* webpackExclude: /\\.system\\.entry\\.js$/ */\n /* webpackMode: \"lazy\" */\n `./${bundleId}.entry.js${BUILD.hotModuleReplacement && hmrVersionId ? '?s-hmr=' + hmrVersionId : ''}`).then((importedModule) => {\n if (!BUILD.hotModuleReplacement) {\n cmpModules.set(bundleId, importedModule);\n }\n return importedModule[exportName];\n }, consoleError);\n};\nconst styles = /*@__PURE__*/ new Map();\nconst modeResolutionChain = [];\nconst win = typeof window !== 'undefined' ? window : {};\nconst doc = win.document || { head: {} };\nconst H = (win.HTMLElement || class {\n});\nconst plt = {\n $flags$: 0,\n $resourcesUrl$: '',\n jmp: (h) => h(),\n raf: (h) => requestAnimationFrame(h),\n ael: (el, eventName, listener, opts) => el.addEventListener(eventName, listener, opts),\n rel: (el, eventName, listener, opts) => el.removeEventListener(eventName, listener, opts),\n ce: (eventName, opts) => new CustomEvent(eventName, opts),\n};\nconst setPlatformHelpers = (helpers) => {\n Object.assign(plt, helpers);\n};\nconst supportsShadow = \n// TODO(STENCIL-854): Remove code related to legacy shadowDomShim field\nBUILD.shadowDomShim && BUILD.shadowDom\n ? /*@__PURE__*/ (() => (doc.head.attachShadow + '').indexOf('[native') > -1)()\n : true;\nconst supportsListenerOptions = /*@__PURE__*/ (() => {\n let supportsListenerOptions = false;\n try {\n doc.addEventListener('e', null, Object.defineProperty({}, 'passive', {\n get() {\n supportsListenerOptions = true;\n },\n }));\n }\n catch (e) { }\n return supportsListenerOptions;\n})();\nconst promiseResolve = (v) => Promise.resolve(v);\nconst supportsConstructableStylesheets = BUILD.constructableCSS\n ? /*@__PURE__*/ (() => {\n try {\n new CSSStyleSheet();\n return typeof new CSSStyleSheet().replaceSync === 'function';\n }\n catch (e) { }\n return false;\n })()\n : false;\nconst queueDomReads = [];\nconst queueDomWrites = [];\nconst queueDomWritesLow = [];\nconst queueTask = (queue, write) => (cb) => {\n queue.push(cb);\n if (!queuePending) {\n queuePending = true;\n if (write && plt.$flags$ & 4 /* PLATFORM_FLAGS.queueSync */) {\n nextTick(flush);\n }\n else {\n plt.raf(flush);\n }\n }\n};\nconst consume = (queue) => {\n for (let i = 0; i < queue.length; i++) {\n try {\n queue[i](performance.now());\n }\n catch (e) {\n consoleError(e);\n }\n }\n queue.length = 0;\n};\nconst consumeTimeout = (queue, timeout) => {\n let i = 0;\n let ts = 0;\n while (i < queue.length && (ts = performance.now()) < timeout) {\n try {\n queue[i++](ts);\n }\n catch (e) {\n consoleError(e);\n }\n }\n if (i === queue.length) {\n queue.length = 0;\n }\n else if (i !== 0) {\n queue.splice(0, i);\n }\n};\nconst flush = () => {\n if (BUILD.asyncQueue) {\n queueCongestion++;\n }\n // always force a bunch of medium callbacks to run, but still have\n // a throttle on how many can run in a certain time\n // DOM READS!!!\n consume(queueDomReads);\n // DOM WRITES!!!\n if (BUILD.asyncQueue) {\n const timeout = (plt.$flags$ & 6 /* PLATFORM_FLAGS.queueMask */) === 2 /* PLATFORM_FLAGS.appLoaded */\n ? performance.now() + 14 * Math.ceil(queueCongestion * (1.0 / 10.0))\n : Infinity;\n consumeTimeout(queueDomWrites, timeout);\n consumeTimeout(queueDomWritesLow, timeout);\n if (queueDomWrites.length > 0) {\n queueDomWritesLow.push(...queueDomWrites);\n queueDomWrites.length = 0;\n }\n if ((queuePending = queueDomReads.length + queueDomWrites.length + queueDomWritesLow.length > 0)) {\n // still more to do yet, but we've run out of time\n // let's let this thing cool off and try again in the next tick\n plt.raf(flush);\n }\n else {\n queueCongestion = 0;\n }\n }\n else {\n consume(queueDomWrites);\n if ((queuePending = queueDomReads.length > 0)) {\n // still more to do yet, but we've run out of time\n // let's let this thing cool off and try again in the next tick\n plt.raf(flush);\n }\n }\n};\nconst nextTick = (cb) => promiseResolve().then(cb);\nconst readTask = /*@__PURE__*/ queueTask(queueDomReads, false);\nconst writeTask = /*@__PURE__*/ queueTask(queueDomWrites, true);\nexport { BUILD, Env, NAMESPACE } from '@stencil/core/internal/app-data';\nexport { Build, Fragment, H, H as HTMLElement, Host, STENCIL_DEV_MODE, addHostEventListeners, bootstrapLazy, cmpModules, connectedCallback, consoleDevError, consoleDevInfo, consoleDevWarn, consoleError, createEvent, defineCustomElement, disconnectedCallback, doc, forceModeUpdate, forceUpdate, getAssetPath, getElement, getHostRef, getMode, getRenderingRef, getValue, h, insertVdomAnnotations, isMemberInElement, loadModule, modeResolutionChain, nextTick, parsePropertyValue, plt, postUpdateComponent, promiseResolve, proxyComponent, proxyCustomElement, readTask, registerHost, registerInstance, renderVdom, setAssetPath, setErrorHandler, setMode, setNonce, setPlatformHelpers, setPlatformOptions, setValue, styles, supportsConstructableStylesheets, supportsListenerOptions, supportsShadow, win, writeTask };\n"],"version":3}