@urso/core 0.9.2-dev → 0.9.4-dev

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package/build/js/index.js CHANGED
@@ -68646,8 +68646,8 @@ class LibCache {
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  for (const frameName in atlas._frames) {
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  const nameSplit = frameName.split(".");
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  const name = nameSplit.splice(0, nameSplit.length - 1).join(".");
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- const frame = atlas._frames[name];
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- const region = new TextureAtlasRegion(page, frameName);
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+ const frame = atlas._frames[frameName];
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+ const region = new TextureAtlasRegion(page, name);
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  region.width = frame.frame.w;
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  region.height = frame.frame.h;
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  region.u = frame.frame.x / baseTexture.texture.width;
@@ -72649,7 +72649,7 @@ class ModulesObjectsProxy {
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  return;
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  let calculationNeed = false;
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  const baseObject = target._baseObject;
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- baseObject.updateTransform();
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+ baseObject.updateTransform({});
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  if (baseObject._texture && (!baseObject._texture.orig.width || !baseObject._texture.orig.height)) {
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  baseObject.updateText(true);
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@urso/core",
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- "version": "0.9.2-dev",
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+ "version": "0.9.4-dev",
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  "description": "HTML5 game engine",
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  "main": "build/js/index.js",
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  "author": "Megbrimef",
@@ -53,8 +53,8 @@ class LibCache {
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  for (const frameName in atlas._frames) {
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  const nameSplit = frameName.split('.');
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  const name = nameSplit.splice(0, nameSplit.length - 1).join('.')
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- const frame = atlas._frames[name];
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- const region = new spine.TextureAtlasRegion(page, frameName);
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+ const frame = atlas._frames[frameName];
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+ const region = new spine.TextureAtlasRegion(page, name);
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  region.width = frame.frame.w;
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  region.height = frame.frame.h;
@@ -112,7 +112,7 @@ class ModulesObjectsProxy {
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  const baseObject = target._baseObject;
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- baseObject.updateTransform();
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+ baseObject.updateTransform({});
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  //Pixi texts have _texture.orig.width. When we call baseObject.width, Pixi runs update text. Its too slow operation.
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  if (baseObject._texture && (!baseObject._texture.orig.width || !baseObject._texture.orig.height)) {