@urso/core 0.7.93 → 0.7.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -149,12 +149,11 @@ object-assign
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*/
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/*!
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-
* GSAP 3.
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+
* GSAP 3.13.0
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* https://gsap.com
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*
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* @license Copyright 2008-2025, GreenSock. All rights reserved.
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* Subject to the terms at https://gsap.com/standard-license
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* Club GSAP members, the agreement issued with that membership.
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* Subject to the terms at https://gsap.com/standard-license
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* @author: Jack Doyle, jack@greensock.com
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*/
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package/package.json
CHANGED
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@@ -86,9 +86,10 @@ class ModulesObjectsModelsSpine extends ModulesObjectsBaseModel {
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* play spine animation and execute function after animation completes
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* @param {String} animation - name of the animation to be played
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* @param {Function} func - function to be executed
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* @param {Number} [track] - you can define track number for current animation
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*/
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playAndThen(animation, func) {
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this.playInSequenceAndThen([animation], func);
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playAndThen(animation, func, track) {
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this.playInSequenceAndThen([animation], func, track);
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}
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/**
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@@ -103,17 +104,19 @@ class ModulesObjectsModelsSpine extends ModulesObjectsBaseModel {
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* play spine animations in sequence and execute function after last animation completes
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* @param {String[]} animations - names of the animations to be played
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* @param {Function} func - function to be executed
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* @param {Number} [track] - you can define track number for current animation
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*/
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playInSequenceAndThen(animations, func) {
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this._playInSequenceAndThen(animations, func);
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playInSequenceAndThen(animations, func, track) {
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this._playInSequenceAndThen(animations, func, track);
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}
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/**
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* play spine animations in sequence and execute function after last animation completes
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* @param {String[]} animations - names of the animations to be played
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* @param {Function} func - function to be executed
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* @param {Number} [track] - you can define track number for current animation
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*/
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_playInSequenceAndThen(animations, func) {
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_playInSequenceAndThen(animations, func, track) {
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this.stop();
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let removeSelf = () => { };
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let animationCount = 0;
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@@ -123,7 +126,7 @@ class ModulesObjectsModelsSpine extends ModulesObjectsBaseModel {
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animationCount++;
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if (animations[animationCount])
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this.play(animations[animationCount])
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this.play(animations[animationCount], false, track)
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else {
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func && func();
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removeSelf();
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@@ -133,7 +136,7 @@ class ModulesObjectsModelsSpine extends ModulesObjectsBaseModel {
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removeSelf = () => this._baseObject.state.removeListener(completer);
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this._baseObject.state.addListener(completer);
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this.play(animations[0]);
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this.play(animations[0], false, track);
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}
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/**
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